X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.h;h=a6a224f09cb3a1aca99a8df77ebb10d6c74597c1;hp=d834df77f4100d9135c2840e4e754eec8d0abfac;hb=4002450137caf7133ae05ee9bf5302faac3d5040;hpb=61c3da024802ecc0268bab42d7499fc0346e4fd3 diff --git a/src/tools.h b/src/tools.h index d834df77..a6a224f0 100644 --- a/src/tools.h +++ b/src/tools.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* tools.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// tools.h +// ============================================================================ #ifndef TOOLS_H #define TOOLS_H @@ -17,22 +15,19 @@ #include "main.h" #include "game.h" -/* for SetDrawtoField */ -#define DRAW_BUFFERED 1 -#define DRAW_BACKBUFFER 2 -/* for DrawElementShifted */ +// for DrawElementShifted #define NO_CUTTING 0 #define CUT_ABOVE (1 << 0) #define CUT_BELOW (1 << 1) #define CUT_LEFT (1 << 2) #define CUT_RIGHT (1 << 3) -/* for masking functions */ +// for masking functions #define NO_MASKING 0 #define USE_MASKING 1 -/* for MoveDoor */ +// for MoveDoor #define DOOR_OPEN_1 (1 << 0) #define DOOR_OPEN_2 (1 << 1) #define DOOR_CLOSE_1 (1 << 2) @@ -45,11 +40,22 @@ #define DOOR_COPY_BACK (1 << 4) #define DOOR_NO_COPY_BACK (1 << 5) #define DOOR_NO_DELAY (1 << 6) -#define DOOR_FORCE_REDRAW (1 << 7) -#define DOOR_GET_STATE (1 << 8) -#define DOOR_SET_STATE (1 << 9) - -/* for Request */ +#define DOOR_FORCE_ANIM (1 << 7) +#define DOOR_FORCE_REDRAW (1 << 8) +#define DOOR_GET_STATE (1 << 9) +#define DOOR_SET_STATE (1 << 10) + +#define DOOR_1 (DOOR_ACTION_1) +#define DOOR_2 (DOOR_ACTION_2) +#define DOOR_OPEN (DOOR_OPEN_ALL) +#define DOOR_CLOSE (DOOR_CLOSE_ALL) + +#define DOOR_INDEX_FROM_TOKEN(x) ((x) == DOOR_1 ? 0 : 1) +#define DOOR_TOKEN_FROM_INDEX(x) ((x) == 0 ? DOOR_1 ? : DOOR_2) +#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \ + REDRAW_DOOR_2) + +// for Request #define REQ_ASK (1 << 0) #define REQ_CONFIRM (1 << 1) #define REQ_PLAYER (1 << 2) @@ -59,55 +65,68 @@ #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) + +int correctLevelPosX_EM(int); +int correctLevelPosY_EM(int); + +int getLevelFromScreenX(int); +int getLevelFromScreenY(int); + void DumpTile(int, int); +void DumpTileFromScreen(int, int); -void DrawMaskedBorder_FIELD(); -void DrawMaskedBorder_DOOR_1(); -void DrawMaskedBorder_DOOR_2(); -void DrawMaskedBorder_DOOR_3(); -void DrawMaskedBorder_ALL(); +void DrawMaskedBorder_FIELD(void); +void DrawMaskedBorder_DOOR_1(void); +void DrawMaskedBorder_DOOR_2(void); +void DrawMaskedBorder_DOOR_3(void); +void DrawMaskedBorder_ALL(void); void DrawMaskedBorder(int); +void DrawMaskedBorderToTarget(int); +void DrawTileCursor(int); void SetDrawtoField(int); -void RedrawPlayfield(boolean, int, int, int, int); +void RedrawPlayfield(void); +void BlitScreenToBitmap_RND(Bitmap *); void BlitScreenToBitmap(Bitmap *); -void BackToFront(); +void BackToFront(void); +void BackToFront_WithFrameDelay(unsigned int); void FadeIn(int); void FadeOut(int); -void FadeSetEnterMenu(); -void FadeSetLeaveMenu(); -void FadeSetEnterScreen(); -void FadeSetNextScreen(); -void FadeSetLeaveScreen(); +void FadeSetEnterMenu(void); +void FadeSetLeaveMenu(void); +void FadeSetEnterScreen(void); +void FadeSetNextScreen(void); +void FadeSetLeaveScreen(void); void FadeSetFromType(int); -void FadeSetDisabled(); -void FadeSkipNextFadeIn(); -void FadeSkipNextFadeOut(); +void FadeSetDisabled(void); +void FadeSkipNextFadeIn(void); +void FadeSkipNextFadeOut(void); + +Bitmap *getGlobalBorderBitmapFromStatus(int); -void ClearField(); +void ClearField(void); void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); void SetDoorBackgroundImageIfDefined(int); void SetWindowBackgroundImage(int); void SetMainBackgroundImage(int); void SetDoorBackgroundImage(int); -void SetPanelBackground(); +void SetPanelBackground(void); void DrawBackground(int, int, int, int); void DrawBackgroundForFont(int, int, int, int, int); void DrawBackgroundForGraphic(int, int, int, int, int); +boolean CheckIfGlobalBorderHasChanged(void); +void RedrawGlobalBorder(void); void MarkTileDirty(int, int); -void SetBorderElement(); -void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], - int, int); +void SetBorderElement(void); +void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int); +void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int); void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); -void DrawGraphicAnimation(int, int, int); -void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); - void DrawFixedGraphicAnimation(int, int, int); void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); @@ -120,12 +139,12 @@ void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); +void getGraphicSourceBitmap(int, int, Bitmap **); +void getGraphicSourceXY(int, int, int *, int *, boolean); void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean); -void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); void getFixedGraphicSource(int, int, Bitmap **, int *, int *); void getMiniGraphicSource(int, Bitmap **, int *, int *); -void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getGraphicSource(int, int, Bitmap **, int *, int *); void DrawGraphic(int, int, int, int); @@ -140,6 +159,8 @@ void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int); void DrawSizedGraphic(int, int, int, int, int); void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int); +void DrawSizedGraphicThruMask(int, int, int, int, int); +void DrawSizedGraphicThruMaskExt(DrawBuffer *, int, int, int, int, int); void DrawMiniGraphic(int, int, int); void DrawMiniGraphicExt(DrawBuffer *, int, int, int); @@ -159,29 +180,41 @@ void DrawLevelElement(int, int, int); void DrawScreenField(int, int); void DrawLevelField(int, int); +void DrawSizedWallParts_MM(int, int, int, int, boolean, int); +void DrawSizedElement(int, int, int, int); +void DrawSizedElementThruMask(int, int, int, int); +void DrawSizedElementOrWall(int, int, int, int, int); + void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); void ShowEnvelope(int); void ShowEnvelopeDoor(char *text, int); -void DrawLevel(void); +void DrawLevel(int); +void DrawSizedLevel(int, int, int, int, int); void DrawMiniLevel(int, int, int, int); -void DrawPreviewLevel(boolean); +void DrawPreviewLevelInitial(void); +void DrawPreviewLevelAnimation(void); + +void DrawNetworkPlayers(void); +void ClearNetworkPlayers(void); -void WaitForEventToContinue(); +void WaitForEventToContinue(void); boolean Request(char *, unsigned int); +void InitGraphicCompatibilityInfo_Doors(void); +void InitDoors(void); unsigned int OpenDoor(unsigned int); unsigned int CloseDoor(unsigned int); unsigned int GetDoorState(void); unsigned int SetDoorState(unsigned int); unsigned int MoveDoor(unsigned int); -void DrawSpecialEditorDoor(); -void UndrawSpecialEditorDoor(); +void DrawSpecialEditorDoor(void); +void UndrawSpecialEditorDoor(void); -void CreateToolButtons(); -void FreeToolButtons(); +void CreateToolButtons(void); +void FreeToolButtons(void); int map_element_RND_to_EM(int); int map_element_EM_to_RND(int); @@ -195,6 +228,13 @@ int map_element_RND_to_SP(int); int map_element_SP_to_RND(int); int map_action_SP_to_RND(int); +int map_element_RND_to_MM(int); +int map_element_MM_to_RND(int); +int map_action_MM_to_RND(int); +int map_sound_MM_to_RND(int); +int map_mm_wall_element(int); +int map_mm_wall_element_editor(int); + int get_next_element(int); int el_act_dir2img(int, int, int); int el_act2img(int, int); @@ -222,16 +262,28 @@ unsigned int InitRND(int); void InitGraphicInfo_EM(void); void PlayMenuSoundExt(int); -void PlayMenuSound(); +void PlayMenuSound(void); void PlayMenuSoundStereo(int, int); void PlayMenuSoundIfLoopExt(int); -void PlayMenuSoundIfLoop(); +void PlayMenuSoundIfLoop(void); void PlayMenuMusicExt(int); -void PlayMenuMusic(); -void PlaySoundActivating(); -void PlaySoundSelecting(); +void PlayMenuMusic(void); +void PlayMenuSoundsAndMusic(void); +void FadeMenuSoundsAndMusic(void); +void PlaySoundActivating(void); +void PlaySoundSelecting(void); + +void SetAnimStatus(int); +void SetGameStatus(int); +void SetFontStatus(int); +void ResetFontStatus(void); + +void SetLevelSetInfo(char *, int); + +void ToggleFullscreenOrChangeWindowScalingIfNeeded(void); +void ChangeViewportPropertiesIfNeeded(void); -void ToggleFullscreenIfNeeded(); -void ChangeViewportPropertiesIfNeeded(); +boolean CheckIfAllViewportsHaveChanged(void); +boolean CheckFadeAll(void); -#endif /* TOOLS_H */ +#endif // TOOLS_H