X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.h;h=a6a224f09cb3a1aca99a8df77ebb10d6c74597c1;hp=7e8f53c5ad3a06fa87d1ce319f713d881f6748b4;hb=4002450137caf7133ae05ee9bf5302faac3d5040;hpb=db796e071bbe21db45ac516e55eaf2ea7cee33d5 diff --git a/src/tools.h b/src/tools.h index 7e8f53c5..a6a224f0 100644 --- a/src/tools.h +++ b/src/tools.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* tools.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// tools.h +// ============================================================================ #ifndef TOOLS_H #define TOOLS_H @@ -17,23 +15,19 @@ #include "main.h" #include "game.h" -/* for SetDrawtoField */ -#define DRAW_DIRECT 0 -#define DRAW_BUFFERED 1 -#define DRAW_BACKBUFFER 2 -/* for DrawElementShifted */ +// for DrawElementShifted #define NO_CUTTING 0 #define CUT_ABOVE (1 << 0) #define CUT_BELOW (1 << 1) #define CUT_LEFT (1 << 2) #define CUT_RIGHT (1 << 3) -/* for masking functions */ +// for masking functions #define NO_MASKING 0 #define USE_MASKING 1 -/* for MoveDoor */ +// for MoveDoor #define DOOR_OPEN_1 (1 << 0) #define DOOR_OPEN_2 (1 << 1) #define DOOR_CLOSE_1 (1 << 2) @@ -46,11 +40,22 @@ #define DOOR_COPY_BACK (1 << 4) #define DOOR_NO_COPY_BACK (1 << 5) #define DOOR_NO_DELAY (1 << 6) -#define DOOR_FORCE_REDRAW (1 << 7) -#define DOOR_GET_STATE (1 << 8) -#define DOOR_SET_STATE (1 << 9) +#define DOOR_FORCE_ANIM (1 << 7) +#define DOOR_FORCE_REDRAW (1 << 8) +#define DOOR_GET_STATE (1 << 9) +#define DOOR_SET_STATE (1 << 10) -/* for Request */ +#define DOOR_1 (DOOR_ACTION_1) +#define DOOR_2 (DOOR_ACTION_2) +#define DOOR_OPEN (DOOR_OPEN_ALL) +#define DOOR_CLOSE (DOOR_CLOSE_ALL) + +#define DOOR_INDEX_FROM_TOKEN(x) ((x) == DOOR_1 ? 0 : 1) +#define DOOR_TOKEN_FROM_INDEX(x) ((x) == 0 ? DOOR_1 ? : DOOR_2) +#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \ + REDRAW_DOOR_2) + +// for Request #define REQ_ASK (1 << 0) #define REQ_CONFIRM (1 << 1) #define REQ_PLAYER (1 << 2) @@ -60,30 +65,71 @@ #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) + +int correctLevelPosX_EM(int); +int correctLevelPosY_EM(int); + +int getLevelFromScreenX(int); +int getLevelFromScreenY(int); + void DumpTile(int, int); +void DumpTileFromScreen(int, int); + +void DrawMaskedBorder_FIELD(void); +void DrawMaskedBorder_DOOR_1(void); +void DrawMaskedBorder_DOOR_2(void); +void DrawMaskedBorder_DOOR_3(void); +void DrawMaskedBorder_ALL(void); +void DrawMaskedBorder(int); +void DrawMaskedBorderToTarget(int); +void DrawTileCursor(int); void SetDrawtoField(int); -void RedrawPlayfield(boolean, int, int, int, int); -void BackToFront(); -void FadeToFront(); +void RedrawPlayfield(void); +void BlitScreenToBitmap_RND(Bitmap *); +void BlitScreenToBitmap(Bitmap *); +void BackToFront(void); +void BackToFront_WithFrameDelay(unsigned int); void FadeIn(int); -void FadeOut(int, int); -void FadeCross(int); +void FadeOut(int); +void FadeSetEnterMenu(void); +void FadeSetLeaveMenu(void); +void FadeSetEnterScreen(void); +void FadeSetNextScreen(void); +void FadeSetLeaveScreen(void); +void FadeSetFromType(int); +void FadeSetDisabled(void); +void FadeSkipNextFadeIn(void); +void FadeSkipNextFadeOut(void); -void ClearWindow(); +Bitmap *getGlobalBorderBitmapFromStatus(int); + +void ClearField(void); +void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); +void SetDoorBackgroundImageIfDefined(int); +void SetWindowBackgroundImage(int); void SetMainBackgroundImage(int); void SetDoorBackgroundImage(int); +void SetPanelBackground(void); void DrawBackground(int, int, int, int); +void DrawBackgroundForFont(int, int, int, int, int); +void DrawBackgroundForGraphic(int, int, int, int, int); +boolean CheckIfGlobalBorderHasChanged(void); +void RedrawGlobalBorder(void); void MarkTileDirty(int, int); -void SetBorderElement(); +void SetBorderElement(void); +void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int); +void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int); void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); -void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); -void DrawGraphicAnimation(int, int, int); + +void DrawFixedGraphicAnimation(int, int, int); +void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); + void DrawLevelGraphicAnimation(int, int, int); void DrawLevelElementAnimation(int, int, int); void DrawLevelGraphicAnimationIfNeeded(int, int, int); @@ -93,15 +139,30 @@ void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); -void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); +void getGraphicSourceBitmap(int, int, Bitmap **); +void getGraphicSourceXY(int, int, int *, int *, boolean); +void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); +void getFixedGraphicSource(int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); void getGraphicSource(int, int, Bitmap **, int *, int *); + void DrawGraphic(int, int, int, int); void DrawGraphicExt(DrawBuffer *, int, int, int, int); void DrawGraphicThruMask(int, int, int, int); void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int); +void DrawFixedGraphic(int, int, int, int); +void DrawFixedGraphicExt(DrawBuffer *, int, int, int, int); +void DrawFixedGraphicThruMask(int, int, int, int); +void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int); + +void DrawSizedGraphic(int, int, int, int, int); +void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int); +void DrawSizedGraphicThruMask(int, int, int, int, int); +void DrawSizedGraphicThruMaskExt(DrawBuffer *, int, int, int, int, int); + void DrawMiniGraphic(int, int, int); -void getMiniGraphicSource(int, Bitmap **, int *, int *); void DrawMiniGraphicExt(DrawBuffer *, int, int, int); void DrawScreenElementExt(int, int, int, int, int, int, int); @@ -111,36 +172,49 @@ void DrawLevelElementShifted(int, int, int, int, int, int); void DrawScreenElementThruMask(int, int, int); void DrawLevelElementThruMask(int, int, int); void DrawLevelFieldThruMask(int, int); -void DrawLevelFieldCrumbledSand(int, int); -void DrawLevelFieldCrumbledSandDigging(int, int, int, int); -void DrawLevelFieldCrumbledSandNeighbours(int, int); +void DrawLevelFieldCrumbled(int, int); +void DrawLevelFieldCrumbledDigging(int, int, int, int); +void DrawLevelFieldCrumbledNeighbours(int, int); void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); void DrawLevelField(int, int); +void DrawSizedWallParts_MM(int, int, int, int, boolean, int); +void DrawSizedElement(int, int, int, int); +void DrawSizedElementThruMask(int, int, int, int); +void DrawSizedElementOrWall(int, int, int, int, int); + void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); -void ShowEnvelope(); +void ShowEnvelope(int); +void ShowEnvelopeDoor(char *text, int); -void DrawLevel(void); +void DrawLevel(int); +void DrawSizedLevel(int, int, int, int, int); void DrawMiniLevel(int, int, int, int); -void DrawPreviewLevel(boolean); +void DrawPreviewLevelInitial(void); +void DrawPreviewLevelAnimation(void); + +void DrawNetworkPlayers(void); +void ClearNetworkPlayers(void); -void WaitForEventToContinue(); +void WaitForEventToContinue(void); boolean Request(char *, unsigned int); +void InitGraphicCompatibilityInfo_Doors(void); +void InitDoors(void); unsigned int OpenDoor(unsigned int); unsigned int CloseDoor(unsigned int); unsigned int GetDoorState(void); unsigned int SetDoorState(unsigned int); unsigned int MoveDoor(unsigned int); -void DrawSpecialEditorDoor(); -void UndrawSpecialEditorDoor(); +void DrawSpecialEditorDoor(void); +void UndrawSpecialEditorDoor(void); -void CreateToolButtons(); -void FreeToolButtons(); +void CreateToolButtons(void); +void FreeToolButtons(void); int map_element_RND_to_EM(int); int map_element_EM_to_RND(int); @@ -150,6 +224,17 @@ int map_direction_EM_to_RND(int); void map_android_clone_elements_RND_to_EM(struct LevelInfo *); void map_android_clone_elements_EM_to_RND(struct LevelInfo *); +int map_element_RND_to_SP(int); +int map_element_SP_to_RND(int); +int map_action_SP_to_RND(int); + +int map_element_RND_to_MM(int); +int map_element_MM_to_RND(int); +int map_action_MM_to_RND(int); +int map_sound_MM_to_RND(int); +int map_mm_wall_element(int); +int map_mm_wall_element_editor(int); + int get_next_element(int); int el_act_dir2img(int, int, int); int el_act2img(int, int); @@ -158,16 +243,47 @@ int el2baseimg(int); int el2img(int); int el2edimg(int); int el2preimg(int); +int el2panelimg(int); int font2baseimg(int); -unsigned int InitRND(long); +int getBeltNrFromBeltElement(int); +int getBeltNrFromBeltActiveElement(int); +int getBeltNrFromBeltSwitchElement(int); +int getBeltDirNrFromBeltElement(int); +int getBeltDirNrFromBeltSwitchElement(int); +int getBeltDirFromBeltElement(int); +int getBeltDirFromBeltSwitchElement(int); +int getBeltElementFromBeltNrAndBeltDirNr(int, int); +int getBeltElementFromBeltNrAndBeltDir(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDir(int, int); + +unsigned int InitRND(int); void InitGraphicInfo_EM(void); -void PlayMenuSound(); +void PlayMenuSoundExt(int); +void PlayMenuSound(void); void PlayMenuSoundStereo(int, int); -void PlayMenuSoundIfLoop(); -void PlayMenuMusic(); +void PlayMenuSoundIfLoopExt(int); +void PlayMenuSoundIfLoop(void); +void PlayMenuMusicExt(int); +void PlayMenuMusic(void); +void PlayMenuSoundsAndMusic(void); +void FadeMenuSoundsAndMusic(void); +void PlaySoundActivating(void); +void PlaySoundSelecting(void); + +void SetAnimStatus(int); +void SetGameStatus(int); +void SetFontStatus(int); +void ResetFontStatus(void); + +void SetLevelSetInfo(char *, int); + +void ToggleFullscreenOrChangeWindowScalingIfNeeded(void); +void ChangeViewportPropertiesIfNeeded(void); -void ToggleFullscreenIfNeeded(); +boolean CheckIfAllViewportsHaveChanged(void); +boolean CheckFadeAll(void); -#endif /* TOOLS_H */ +#endif // TOOLS_H