X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.h;h=7727ab696545a1b16a18a9002f00130778f3e952;hp=f77a594acf99ef1da2b5670b47e8a1ca022a696c;hb=457e98ec0803cd9005a522018e7c255454d1e915;hpb=e6e7b00366bd426aaaad8f5175feabb0eafb4cb0 diff --git a/src/tools.h b/src/tools.h index f77a594a..7727ab69 100644 --- a/src/tools.h +++ b/src/tools.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* tools.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// tools.h +// ============================================================================ #ifndef TOOLS_H #define TOOLS_H @@ -17,10 +15,6 @@ #include "main.h" #include "game.h" -/* for SetDrawtoField */ -#define DRAW_DIRECT 0 -#define DRAW_BUFFERED 1 -#define DRAW_BACKBUFFER 2 /* for DrawElementShifted */ #define NO_CUTTING 0 @@ -50,6 +44,16 @@ #define DOOR_GET_STATE (1 << 8) #define DOOR_SET_STATE (1 << 9) +#define DOOR_1 (DOOR_ACTION_1) +#define DOOR_2 (DOOR_ACTION_2) +#define DOOR_OPEN (DOOR_OPEN_ALL) +#define DOOR_CLOSE (DOOR_CLOSE_ALL) + +#define DOOR_INDEX_FROM_TOKEN(x) ((x) == DOOR_1 ? 0 : 1) +#define DOOR_TOKEN_FROM_INDEX(x) ((x) == 0 ? DOOR_1 ? : DOOR_2) +#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \ + REDRAW_DOOR_2) + /* for Request */ #define REQ_ASK (1 << 0) #define REQ_CONFIRM (1 << 1) @@ -60,30 +64,70 @@ #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) + +int correctLevelPosX_EM(int); +int correctLevelPosY_EM(int); + +int getLevelFromScreenX(int); +int getLevelFromScreenY(int); + void DumpTile(int, int); +void DumpTileFromScreen(int, int); + +void DrawMaskedBorder_FIELD(); +void DrawMaskedBorder_DOOR_1(); +void DrawMaskedBorder_DOOR_2(); +void DrawMaskedBorder_DOOR_3(); +void DrawMaskedBorder_ALL(); +void DrawMaskedBorder(int); +void DrawMaskedBorderToTarget(int); void SetDrawtoField(int); -void RedrawPlayfield(boolean, int, int, int, int); +void RedrawPlayfield(); +void BlitScreenToBitmap_RND(Bitmap *); +void BlitScreenToBitmap(Bitmap *); void BackToFront(); -void FadeToFront(); +void BackToFront_WithFrameDelay(unsigned int); void FadeIn(int); -void FadeOut(int, int); -void FadeCross(int); +void FadeOut(int); +void FadeSetEnterMenu(); +void FadeSetLeaveMenu(); +void FadeSetEnterScreen(); +void FadeSetNextScreen(); +void FadeSetLeaveScreen(); +void FadeSetFromType(int); +void FadeSetDisabled(); +void FadeSkipNextFadeIn(); +void FadeSkipNextFadeOut(); + +Bitmap *getGlobalBorderBitmapFromStatus(int); -void ClearWindow(); +void ClearField(); +void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); +void SetDoorBackgroundImageIfDefined(int); +void SetWindowBackgroundImage(int); void SetMainBackgroundImage(int); void SetDoorBackgroundImage(int); +void SetPanelBackground(); void DrawBackground(int, int, int, int); +void DrawBackgroundForFont(int, int, int, int, int); +void DrawBackgroundForGraphic(int, int, int, int, int); +boolean CheckIfGlobalBorderHasChanged(); +void RedrawGlobalBorder(); void MarkTileDirty(int, int); void SetBorderElement(); +void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int); +void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int); void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); -void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); -void DrawGraphicAnimation(int, int, int); + +void DrawFixedGraphicAnimation(int, int, int); +void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); + void DrawLevelGraphicAnimation(int, int, int); void DrawLevelElementAnimation(int, int, int); void DrawLevelGraphicAnimationIfNeeded(int, int, int); @@ -93,15 +137,30 @@ void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); -void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); +void getGraphicSourceBitmap(int, int, Bitmap **); +void getGraphicSourceXY(int, int, int *, int *, boolean); +void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); +void getFixedGraphicSource(int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); void getGraphicSource(int, int, Bitmap **, int *, int *); + void DrawGraphic(int, int, int, int); void DrawGraphicExt(DrawBuffer *, int, int, int, int); void DrawGraphicThruMask(int, int, int, int); void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int); +void DrawFixedGraphic(int, int, int, int); +void DrawFixedGraphicExt(DrawBuffer *, int, int, int, int); +void DrawFixedGraphicThruMask(int, int, int, int); +void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int); + +void DrawSizedGraphic(int, int, int, int, int); +void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int); +void DrawSizedGraphicThruMask(int, int, int, int, int); +void DrawSizedGraphicThruMaskExt(DrawBuffer *, int, int, int, int, int); + void DrawMiniGraphic(int, int, int); -void getMiniGraphicSource(int, Bitmap **, int *, int *); void DrawMiniGraphicExt(DrawBuffer *, int, int, int); void DrawScreenElementExt(int, int, int, int, int, int, int); @@ -111,27 +170,34 @@ void DrawLevelElementShifted(int, int, int, int, int, int); void DrawScreenElementThruMask(int, int, int); void DrawLevelElementThruMask(int, int, int); void DrawLevelFieldThruMask(int, int); -void DrawLevelFieldCrumbledSand(int, int); -void DrawLevelFieldCrumbledSandDigging(int, int, int, int); -void DrawLevelFieldCrumbledSandNeighbours(int, int); +void DrawLevelFieldCrumbled(int, int); +void DrawLevelFieldCrumbledDigging(int, int, int, int); +void DrawLevelFieldCrumbledNeighbours(int, int); void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); void DrawLevelField(int, int); +void DrawSizedElement(int, int, int, int); +void DrawSizedElementThruMask(int, int, int, int); +void DrawSizedElementOrWall(int, int, int, int, int); + void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); -void ShowEnvelope(); +void ShowEnvelope(int); +void ShowEnvelopeDoor(char *text, int); -void getMicroGraphicSource(int, Bitmap **, int *, int *); -void DrawMicroElement(int, int, int); -void DrawLevel(void); +void DrawLevel(int); +void DrawSizedLevel(int, int, int, int, int); void DrawMiniLevel(int, int, int, int); -void DrawMicroLevel(int, int, boolean); +void DrawPreviewLevelInitial(void); +void DrawPreviewLevelAnimation(void); -void WaitForEventToContinue(); +void WaitForEventToContinue(void); boolean Request(char *, unsigned int); +void InitGraphicCompatibilityInfo_Doors(void); +void InitDoors(void); unsigned int OpenDoor(unsigned int); unsigned int CloseDoor(unsigned int); unsigned int GetDoorState(void); @@ -152,6 +218,17 @@ int map_direction_EM_to_RND(int); void map_android_clone_elements_RND_to_EM(struct LevelInfo *); void map_android_clone_elements_EM_to_RND(struct LevelInfo *); +int map_element_RND_to_SP(int); +int map_element_SP_to_RND(int); +int map_action_SP_to_RND(int); + +int map_element_RND_to_MM(int); +int map_element_MM_to_RND(int); +int map_action_MM_to_RND(int); +int map_sound_MM_to_RND(int); +int map_mm_wall_element(int); +int map_mm_wall_element_editor(int); + int get_next_element(int); int el_act_dir2img(int, int, int); int el_act2img(int, int); @@ -160,14 +237,42 @@ int el2baseimg(int); int el2img(int); int el2edimg(int); int el2preimg(int); +int el2panelimg(int); int font2baseimg(int); -unsigned int InitRND(long); +int getBeltNrFromBeltElement(int); +int getBeltNrFromBeltActiveElement(int); +int getBeltNrFromBeltSwitchElement(int); +int getBeltDirNrFromBeltElement(int); +int getBeltDirNrFromBeltSwitchElement(int); +int getBeltDirFromBeltElement(int); +int getBeltDirFromBeltSwitchElement(int); +int getBeltElementFromBeltNrAndBeltDirNr(int, int); +int getBeltElementFromBeltNrAndBeltDir(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDir(int, int); + +unsigned int InitRND(int); void InitGraphicInfo_EM(void); +void PlayMenuSoundExt(int); void PlayMenuSound(); void PlayMenuSoundStereo(int, int); +void PlayMenuSoundIfLoopExt(int); void PlayMenuSoundIfLoop(); +void PlayMenuMusicExt(int); void PlayMenuMusic(); +void PlayMenuSoundsAndMusic(); +void FadeMenuSoundsAndMusic(); +void PlaySoundActivating(); +void PlaySoundSelecting(); + +void SetAnimStatus(int); +void SetGameStatus(int); +void SetFontStatus(int); +void ResetFontStatus(); + +void ToggleFullscreenOrChangeWindowScalingIfNeeded(); +void ChangeViewportPropertiesIfNeeded(); #endif /* TOOLS_H */