X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.h;h=7727ab696545a1b16a18a9002f00130778f3e952;hp=8c8f0184be78b34e4969cc6197d71e3a910c5072;hb=457e98ec0803cd9005a522018e7c255454d1e915;hpb=cccf7a885aab5d50f050fead64cc56e1edfab5d6 diff --git a/src/tools.h b/src/tools.h index 8c8f0184..7727ab69 100644 --- a/src/tools.h +++ b/src/tools.h @@ -15,9 +15,6 @@ #include "main.h" #include "game.h" -/* for SetDrawtoField */ -#define DRAW_FIELDBUFFER 1 -#define DRAW_BACKBUFFER 2 /* for DrawElementShifted */ #define NO_CUTTING 0 @@ -68,7 +65,14 @@ #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) +int correctLevelPosX_EM(int); +int correctLevelPosY_EM(int); + +int getLevelFromScreenX(int); +int getLevelFromScreenY(int); + void DumpTile(int, int); +void DumpTileFromScreen(int, int); void DrawMaskedBorder_FIELD(); void DrawMaskedBorder_DOOR_1(); @@ -76,12 +80,14 @@ void DrawMaskedBorder_DOOR_2(); void DrawMaskedBorder_DOOR_3(); void DrawMaskedBorder_ALL(); void DrawMaskedBorder(int); +void DrawMaskedBorderToTarget(int); void SetDrawtoField(int); void RedrawPlayfield(); void BlitScreenToBitmap_RND(Bitmap *); void BlitScreenToBitmap(Bitmap *); void BackToFront(); +void BackToFront_WithFrameDelay(unsigned int); void FadeIn(int); void FadeOut(int); @@ -95,6 +101,8 @@ void FadeSetDisabled(); void FadeSkipNextFadeIn(); void FadeSkipNextFadeOut(); +Bitmap *getGlobalBorderBitmapFromStatus(int); + void ClearField(); void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); @@ -111,15 +119,12 @@ void RedrawGlobalBorder(); void MarkTileDirty(int, int); void SetBorderElement(); -void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], - int, int); +void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int); +void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int); void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); -void DrawGraphicAnimation(int, int, int); -void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); - void DrawFixedGraphicAnimation(int, int, int); void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); @@ -132,12 +137,12 @@ void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); +void getGraphicSourceBitmap(int, int, Bitmap **); +void getGraphicSourceXY(int, int, int *, int *, boolean); void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean); -void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); void getFixedGraphicSource(int, int, Bitmap **, int *, int *); void getMiniGraphicSource(int, Bitmap **, int *, int *); -void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getGraphicSource(int, int, Bitmap **, int *, int *); void DrawGraphic(int, int, int, int); @@ -152,6 +157,8 @@ void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int); void DrawSizedGraphic(int, int, int, int, int); void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int); +void DrawSizedGraphicThruMask(int, int, int, int, int); +void DrawSizedGraphicThruMaskExt(DrawBuffer *, int, int, int, int, int); void DrawMiniGraphic(int, int, int); void DrawMiniGraphicExt(DrawBuffer *, int, int, int); @@ -172,6 +179,7 @@ void DrawScreenField(int, int); void DrawLevelField(int, int); void DrawSizedElement(int, int, int, int); +void DrawSizedElementThruMask(int, int, int, int); void DrawSizedElementOrWall(int, int, int, int, int); void DrawMiniElement(int, int, int); @@ -214,6 +222,13 @@ int map_element_RND_to_SP(int); int map_element_SP_to_RND(int); int map_action_SP_to_RND(int); +int map_element_RND_to_MM(int); +int map_element_MM_to_RND(int); +int map_action_MM_to_RND(int); +int map_sound_MM_to_RND(int); +int map_mm_wall_element(int); +int map_mm_wall_element_editor(int); + int get_next_element(int); int el_act_dir2img(int, int, int); int el_act2img(int, int); @@ -247,9 +262,16 @@ void PlayMenuSoundIfLoopExt(int); void PlayMenuSoundIfLoop(); void PlayMenuMusicExt(int); void PlayMenuMusic(); +void PlayMenuSoundsAndMusic(); +void FadeMenuSoundsAndMusic(); void PlaySoundActivating(); void PlaySoundSelecting(); +void SetAnimStatus(int); +void SetGameStatus(int); +void SetFontStatus(int); +void ResetFontStatus(); + void ToggleFullscreenOrChangeWindowScalingIfNeeded(); void ChangeViewportPropertiesIfNeeded();