X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.h;h=5d9bdccebc31566065e7011769b7c2075ab368a9;hp=4f26f72ef8f8e8aa22b4656a531d267539022d03;hb=c9308ba3e7ddea2d7e44b4d98f0dfbb19e18f04f;hpb=787be88219f3631b0bb044c16e3cdea4e8351aee diff --git a/src/tools.h b/src/tools.h index 4f26f72e..5d9bdcce 100644 --- a/src/tools.h +++ b/src/tools.h @@ -40,9 +40,10 @@ #define DOOR_COPY_BACK (1 << 4) #define DOOR_NO_COPY_BACK (1 << 5) #define DOOR_NO_DELAY (1 << 6) -#define DOOR_FORCE_REDRAW (1 << 7) -#define DOOR_GET_STATE (1 << 8) -#define DOOR_SET_STATE (1 << 9) +#define DOOR_FORCE_ANIM (1 << 7) +#define DOOR_FORCE_REDRAW (1 << 8) +#define DOOR_GET_STATE (1 << 9) +#define DOOR_SET_STATE (1 << 10) #define DOOR_1 (DOOR_ACTION_1) #define DOOR_2 (DOOR_ACTION_2) @@ -81,6 +82,7 @@ void DrawMaskedBorder_DOOR_3(); void DrawMaskedBorder_ALL(); void DrawMaskedBorder(int); void DrawMaskedBorderToTarget(int); +void DrawTileCursor(int); void SetDrawtoField(int); void RedrawPlayfield(); @@ -119,8 +121,8 @@ void RedrawGlobalBorder(); void MarkTileDirty(int, int); void SetBorderElement(); -void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], - int, int); +void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int); +void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int); void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); @@ -178,6 +180,7 @@ void DrawLevelElement(int, int, int); void DrawScreenField(int, int); void DrawLevelField(int, int); +void DrawSizedWallParts_MM(int, int, int, int, boolean, int); void DrawSizedElement(int, int, int, int); void DrawSizedElementThruMask(int, int, int, int); void DrawSizedElementOrWall(int, int, int, int, int); @@ -224,6 +227,8 @@ int map_action_SP_to_RND(int); int map_element_RND_to_MM(int); int map_element_MM_to_RND(int); +int map_action_MM_to_RND(int); +int map_sound_MM_to_RND(int); int map_mm_wall_element(int); int map_mm_wall_element_editor(int); @@ -273,4 +278,7 @@ void ResetFontStatus(); void ToggleFullscreenOrChangeWindowScalingIfNeeded(); void ChangeViewportPropertiesIfNeeded(); +boolean CheckIfPlayfieldViewportHasChanged(); +boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged(); + #endif /* TOOLS_H */