X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.h;h=5d9bdccebc31566065e7011769b7c2075ab368a9;hp=439517c2578166db43c049733a5e402609f06326;hb=c9308ba3e7ddea2d7e44b4d98f0dfbb19e18f04f;hpb=bfe3ef29da6539dffdd8674a67c3144f6a3cdddc diff --git a/src/tools.h b/src/tools.h index 439517c2..5d9bdcce 100644 --- a/src/tools.h +++ b/src/tools.h @@ -15,9 +15,6 @@ #include "main.h" #include "game.h" -/* for SetDrawtoField */ -#define DRAW_FIELDBUFFER 1 -#define DRAW_BACKBUFFER 2 /* for DrawElementShifted */ #define NO_CUTTING 0 @@ -43,9 +40,10 @@ #define DOOR_COPY_BACK (1 << 4) #define DOOR_NO_COPY_BACK (1 << 5) #define DOOR_NO_DELAY (1 << 6) -#define DOOR_FORCE_REDRAW (1 << 7) -#define DOOR_GET_STATE (1 << 8) -#define DOOR_SET_STATE (1 << 9) +#define DOOR_FORCE_ANIM (1 << 7) +#define DOOR_FORCE_REDRAW (1 << 8) +#define DOOR_GET_STATE (1 << 9) +#define DOOR_SET_STATE (1 << 10) #define DOOR_1 (DOOR_ACTION_1) #define DOOR_2 (DOOR_ACTION_2) @@ -68,7 +66,14 @@ #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) +int correctLevelPosX_EM(int); +int correctLevelPosY_EM(int); + +int getLevelFromScreenX(int); +int getLevelFromScreenY(int); + void DumpTile(int, int); +void DumpTileFromScreen(int, int); void DrawMaskedBorder_FIELD(); void DrawMaskedBorder_DOOR_1(); @@ -76,13 +81,15 @@ void DrawMaskedBorder_DOOR_2(); void DrawMaskedBorder_DOOR_3(); void DrawMaskedBorder_ALL(); void DrawMaskedBorder(int); -void DrawMaskedBorderToScreen(int); +void DrawMaskedBorderToTarget(int); +void DrawTileCursor(int); void SetDrawtoField(int); void RedrawPlayfield(); void BlitScreenToBitmap_RND(Bitmap *); void BlitScreenToBitmap(Bitmap *); void BackToFront(); +void BackToFront_WithFrameDelay(unsigned int); void FadeIn(int); void FadeOut(int); @@ -96,7 +103,7 @@ void FadeSetDisabled(); void FadeSkipNextFadeIn(); void FadeSkipNextFadeOut(); -Bitmap *getGlobalBorderBitmapFromGameStatus(); +Bitmap *getGlobalBorderBitmapFromStatus(int); void ClearField(); void SetWindowBackgroundImageIfDefined(int); @@ -114,8 +121,8 @@ void RedrawGlobalBorder(); void MarkTileDirty(int, int); void SetBorderElement(); -void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], - int, int); +void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int); +void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int); void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); @@ -132,8 +139,9 @@ void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); +void getGraphicSourceBitmap(int, int, Bitmap **); +void getGraphicSourceXY(int, int, int *, int *, boolean); void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean); -void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); void getFixedGraphicSource(int, int, Bitmap **, int *, int *); void getMiniGraphicSource(int, Bitmap **, int *, int *); @@ -151,6 +159,8 @@ void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int); void DrawSizedGraphic(int, int, int, int, int); void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int); +void DrawSizedGraphicThruMask(int, int, int, int, int); +void DrawSizedGraphicThruMaskExt(DrawBuffer *, int, int, int, int, int); void DrawMiniGraphic(int, int, int); void DrawMiniGraphicExt(DrawBuffer *, int, int, int); @@ -170,7 +180,9 @@ void DrawLevelElement(int, int, int); void DrawScreenField(int, int); void DrawLevelField(int, int); +void DrawSizedWallParts_MM(int, int, int, int, boolean, int); void DrawSizedElement(int, int, int, int); +void DrawSizedElementThruMask(int, int, int, int); void DrawSizedElementOrWall(int, int, int, int, int); void DrawMiniElement(int, int, int); @@ -213,6 +225,13 @@ int map_element_RND_to_SP(int); int map_element_SP_to_RND(int); int map_action_SP_to_RND(int); +int map_element_RND_to_MM(int); +int map_element_MM_to_RND(int); +int map_action_MM_to_RND(int); +int map_sound_MM_to_RND(int); +int map_mm_wall_element(int); +int map_mm_wall_element_editor(int); + int get_next_element(int); int el_act_dir2img(int, int, int); int el_act2img(int, int); @@ -246,10 +265,20 @@ void PlayMenuSoundIfLoopExt(int); void PlayMenuSoundIfLoop(); void PlayMenuMusicExt(int); void PlayMenuMusic(); +void PlayMenuSoundsAndMusic(); +void FadeMenuSoundsAndMusic(); void PlaySoundActivating(); void PlaySoundSelecting(); +void SetAnimStatus(int); +void SetGameStatus(int); +void SetFontStatus(int); +void ResetFontStatus(); + void ToggleFullscreenOrChangeWindowScalingIfNeeded(); void ChangeViewportPropertiesIfNeeded(); +boolean CheckIfPlayfieldViewportHasChanged(); +boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged(); + #endif /* TOOLS_H */