X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.h;h=424c7fe1a72b197f81237070e5a5738e78afd034;hp=7a29b910c99010587860005723b8a817441ed428;hb=a7c06161253796a30a0237a7f5a044f459c8cf35;hpb=90c3a49422dd88de77ffc7b8dd1d4f1d73d0d9a3 diff --git a/src/tools.h b/src/tools.h index 7a29b910..424c7fe1 100644 --- a/src/tools.h +++ b/src/tools.h @@ -18,7 +18,6 @@ #include "game.h" /* for SetDrawtoField */ -#define DRAW_DIRECT 0 #define DRAW_BUFFERED 1 #define DRAW_BACKBUFFER 2 @@ -60,32 +59,78 @@ #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) + +struct RequestButtonInfo +{ + struct TextPosInfo yes; + struct TextPosInfo no; + struct TextPosInfo confirm; + struct TextPosInfo player_1; + struct TextPosInfo player_2; + struct TextPosInfo player_3; + struct TextPosInfo player_4; +}; + +struct RequestInfo +{ + struct RequestButtonInfo button; +}; + +extern struct RequestInfo request; + + void DumpTile(int, int); +void DrawMaskedBorder_FIELD(); +void DrawMaskedBorder_DOOR_1(); +void DrawMaskedBorder_DOOR_2(); +void DrawMaskedBorder_DOOR_3(); +void DrawMaskedBorder_ALL(); +void DrawMaskedBorder(int); + void SetDrawtoField(int); void RedrawPlayfield(boolean, int, int, int, int); +void BlitScreenToBitmap(Bitmap *); void BackToFront(); -void FadeToFront(); void FadeIn(int); void FadeOut(int); -void FadeCross(int); -void FadeCrossSaveBackbuffer(); +void FadeSetEnterMenu(); +void FadeSetLeaveMenu(); +void FadeSetEnterScreen(); +void FadeSetNextScreen(); +void FadeSetLeaveScreen(); +void FadeSetFromType(int); +void FadeSetDisabled(); +void FadeSkipNextFadeIn(); +void FadeSkipNextFadeOut(); -void ClearWindow(); +void ClearField(); +void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); +void SetDoorBackgroundImageIfDefined(int); +void SetWindowBackgroundImage(int); void SetMainBackgroundImage(int); void SetDoorBackgroundImage(int); void SetPanelBackground(); void DrawBackground(int, int, int, int); +void DrawBackgroundForFont(int, int, int, int, int); +void DrawBackgroundForGraphic(int, int, int, int, int); void MarkTileDirty(int, int); void SetBorderElement(); +void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + int, int); void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); -void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); + void DrawGraphicAnimation(int, int, int); +void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); + +void DrawFixedGraphicAnimation(int, int, int); +void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); + void DrawLevelGraphicAnimation(int, int, int); void DrawLevelElementAnimation(int, int, int); void DrawLevelGraphicAnimationIfNeeded(int, int, int); @@ -95,15 +140,28 @@ void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); +void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean); +void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); +void getFixedGraphicSource(int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getGraphicSource(int, int, Bitmap **, int *, int *); + void DrawGraphic(int, int, int, int); void DrawGraphicExt(DrawBuffer *, int, int, int, int); void DrawGraphicThruMask(int, int, int, int); void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int); +void DrawFixedGraphic(int, int, int, int); +void DrawFixedGraphicExt(DrawBuffer *, int, int, int, int); +void DrawFixedGraphicThruMask(int, int, int, int); +void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int); + +void DrawSizedGraphic(int, int, int, int, int); +void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int); + void DrawMiniGraphic(int, int, int); -void getMiniGraphicSource(int, Bitmap **, int *, int *); void DrawMiniGraphicExt(DrawBuffer *, int, int, int); void DrawScreenElementExt(int, int, int, int, int, int, int); @@ -113,9 +171,9 @@ void DrawLevelElementShifted(int, int, int, int, int, int); void DrawScreenElementThruMask(int, int, int); void DrawLevelElementThruMask(int, int, int); void DrawLevelFieldThruMask(int, int); -void DrawLevelFieldCrumbledSand(int, int); -void DrawLevelFieldCrumbledSandDigging(int, int, int, int); -void DrawLevelFieldCrumbledSandNeighbours(int, int); +void DrawLevelFieldCrumbled(int, int); +void DrawLevelFieldCrumbledDigging(int, int, int, int); +void DrawLevelFieldCrumbledNeighbours(int, int); void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); @@ -124,7 +182,8 @@ void DrawLevelField(int, int); void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); -void ShowEnvelope(); +void ShowEnvelope(int); +void ShowEnvelopeDoor(char *text, int); void DrawLevel(void); void DrawMiniLevel(int, int, int, int); @@ -152,6 +211,10 @@ int map_direction_EM_to_RND(int); void map_android_clone_elements_RND_to_EM(struct LevelInfo *); void map_android_clone_elements_EM_to_RND(struct LevelInfo *); +int map_element_RND_to_SP(int); +int map_element_SP_to_RND(int); +int map_action_SP_to_RND(int); + int get_next_element(int); int el_act_dir2img(int, int, int); int el_act2img(int, int); @@ -160,16 +223,35 @@ int el2baseimg(int); int el2img(int); int el2edimg(int); int el2preimg(int); +int el2panelimg(int); int font2baseimg(int); -unsigned int InitRND(long); +int getBeltNrFromBeltElement(int); +int getBeltNrFromBeltActiveElement(int); +int getBeltNrFromBeltSwitchElement(int); +int getBeltDirNrFromBeltElement(int); +int getBeltDirNrFromBeltSwitchElement(int); +int getBeltDirFromBeltElement(int); +int getBeltDirFromBeltSwitchElement(int); +int getBeltElementFromBeltNrAndBeltDirNr(int, int); +int getBeltElementFromBeltNrAndBeltDir(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDir(int, int); + +unsigned int InitRND(int); void InitGraphicInfo_EM(void); +void PlayMenuSoundExt(int); void PlayMenuSound(); void PlayMenuSoundStereo(int, int); +void PlayMenuSoundIfLoopExt(int); void PlayMenuSoundIfLoop(); +void PlayMenuMusicExt(int); void PlayMenuMusic(); +void PlaySoundActivating(); +void PlaySoundSelecting(); void ToggleFullscreenIfNeeded(); +void ChangeViewportPropertiesIfNeeded(); #endif /* TOOLS_H */