X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=e2ce4712db41208c121239ecaf39204270c6d0c2;hp=7de35d14cf77d78cd7d51d80add15c9dae05835f;hb=14d7691c65ca4a466ce9b9448153e8fbe8351a81;hpb=3ff2e8a0b5c27b99a9920bdf5ed82bc41bf40181 diff --git a/src/tools.c b/src/tools.c index 7de35d14..e2ce4712 100644 --- a/src/tools.c +++ b/src/tools.c @@ -292,7 +292,6 @@ void DrawMaskedBorder_Rect(int x, int y, int width, int height) { Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap; - SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0); BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y); } @@ -531,7 +530,7 @@ void BackToFront() this could mean that we have to wait for the graphics to complete, although we could go on doing calculations for the next frame */ - SyncDisplay(); + /* SyncDisplay(); */ /* never draw masked border to backbuffer when using playfield buffer */ if (game_status != GAME_MODE_PLAYING || @@ -664,8 +663,6 @@ void BackToFront() DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE); } - FlushDisplay(); - for (x = 0; x < MAX_BUF_XSIZE; x++) for (y = 0; y < MAX_BUF_YSIZE; y++) redraw[x][y] = 0; @@ -1045,94 +1042,48 @@ inline int getGraphicAnimationFrame(int graphic, int sync_frame) sync_frame); } -void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw, +void getSizedGraphicSourceExt(int graphic, int frame, int tilesize, Bitmap **bitmap, int *x, int *y, boolean get_backside) { - struct - { - int width_mult, width_div; - int height_mult, height_div; - } - offset_calc[6] = - { - { 15, 16, 2, 3 }, /* 1 x 1 */ - { 7, 8, 2, 3 }, /* 2 x 2 */ - { 3, 4, 2, 3 }, /* 4 x 4 */ - { 1, 2, 2, 3 }, /* 8 x 8 */ - { 0, 1, 2, 3 }, /* 16 x 16 */ - { 0, 1, 0, 1 }, /* 32 x 32 */ - }; struct GraphicInfo *g = &graphic_info[graphic]; Bitmap *src_bitmap = g->bitmap; - int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE); - int offset_calc_pos = log_2(tilesize); - int bitmap_width = src_bitmap->width; - int bitmap_height = src_bitmap->height; - int width_mult = offset_calc[offset_calc_pos].width_mult; - int width_div = offset_calc[offset_calc_pos].width_div; - int height_mult = offset_calc[offset_calc_pos].height_mult; - int height_div = offset_calc[offset_calc_pos].height_div; - int startx = bitmap_width * width_mult / width_div; - int starty = bitmap_height * height_mult / height_div; - int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) * - tilesize_raw / TILESIZE; - int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) * - tilesize_raw / TILESIZE; - int width = g->width * tilesize_raw / TILESIZE; - int height = g->height * tilesize_raw / TILESIZE; - int offset_x = g->offset_x * tilesize_raw / TILESIZE; - int offset_y = g->offset_y * tilesize_raw / TILESIZE; - - if (game.tile_size != TILESIZE) - { - int bitmap_width_std = - bitmap_width * TILESIZE / (TILESIZE + game.tile_size); - int bitmap_height_std = - bitmap_height * TILESIZE / game.tile_size * 3 / 2; - - if (tilesize_raw == game.tile_size) - { - startx = bitmap_width_std; - starty = 0; - } - else - { - bitmap_width = bitmap_width_std; - - if (game.tile_size > TILESIZE * 3 / 2) - bitmap_height = bitmap_height_std; + int src_x = g->src_x + (get_backside ? g->offset2_x : 0); + int src_y = g->src_y + (get_backside ? g->offset2_y : 0); + int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE); - startx = bitmap_width * width_mult / width_div; - starty = bitmap_height * height_mult / height_div; - } - } + if (tilesize == gfx.standard_tile_size) + src_bitmap = g->bitmaps[IMG_BITMAP_STANDARD]; + else if (tilesize == game.tile_size) + src_bitmap = g->bitmaps[IMG_BITMAP_GAME]; + else + src_bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)]; if (g->offset_y == 0) /* frames are ordered horizontally */ { - int max_width = g->anim_frames_per_line * width; - int pos = (src_y / height) * max_width + src_x + frame * offset_x; + int max_width = g->anim_frames_per_line * g->width; + int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; src_x = pos % max_width; - src_y = src_y % height + pos / max_width * height; + src_y = src_y % g->height + pos / max_width * g->height; } else if (g->offset_x == 0) /* frames are ordered vertically */ { - int max_height = g->anim_frames_per_line * height; - int pos = (src_x / width) * max_height + src_y + frame * offset_y; + int max_height = g->anim_frames_per_line * g->height; + int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; - src_x = src_x % width + pos / max_height * width; + src_x = src_x % g->width + pos / max_height * g->width; src_y = pos % max_height; } else /* frames are ordered diagonally */ { - src_x = src_x + frame * offset_x; - src_y = src_y + frame * offset_y; + src_x = src_x + frame * g->offset_x; + src_y = src_y + frame * g->offset_y; } *bitmap = src_bitmap; - *x = startx + src_x; - *y = starty + src_y; + *x = src_x * tilesize / TILESIZE; + *y = src_y * tilesize / TILESIZE; } void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, @@ -1142,10 +1093,10 @@ void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, get_backside); } -void getSizedGraphicSource(int graphic, int frame, int tilesize_raw, +void getSizedGraphicSource(int graphic, int frame, int tilesize, Bitmap **bitmap, int *x, int *y) { - getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE); + getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE); } void getFixedGraphicSource(int graphic, int frame, @@ -1295,9 +1246,6 @@ void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic, getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR, dst_x, dst_y); } @@ -1310,8 +1258,6 @@ void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y); } @@ -1448,12 +1394,8 @@ inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, dst_y = FY + y * TILEY_VAR + dy; if (mask_mode == USE_MASKING) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); - } else BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); @@ -1499,12 +1441,8 @@ inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, dst_y = FY + y1 * TILEY_VAR; if (mask_mode == USE_MASKING) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); - } else BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); @@ -1521,12 +1459,8 @@ inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, dst_y = FY + y2 * TILEY_VAR; if (mask_mode == USE_MASKING) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); - } else BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); @@ -2140,12 +2074,8 @@ void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty, inner_sy + (y - 1) * tile_height % inner_height); if (draw_masked) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height, dst_x, dst_y); - } else BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height, dst_x, dst_y); @@ -2381,6 +2311,19 @@ void AnimateEnvelopeRequest(int anim_mode, int action) int ystep = (ystart < yend || xstep == 0 ? 1 : 0); int x, y; + if (setup.quick_doors) + { + xstart = xend; + ystart = yend; + } + else + { + if (action == ACTION_OPENING) + PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); + else if (action == ACTION_CLOSING) + PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + } + for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) { int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; @@ -4146,7 +4089,10 @@ unsigned int MoveDoor(unsigned int door_state) int max_move_delay = 0; // delay for complete animations of all doors int max_step_delay = 0; // delay (ms) between two animation frames int num_move_steps = 0; // number of animation steps for all doors + int max_move_delay_doors_only = 0; // delay for doors only (no panel) + int num_move_steps_doors_only = 0; // steps for doors only (no panel) int current_move_delay = 0; + int start = 0; int k; for (i = 0; i < NUM_DOORS; i++) @@ -4193,20 +4139,38 @@ unsigned int MoveDoor(unsigned int door_state) if (door_part_skip[nr]) continue; - if (!is_panel) - panel_has_doors[door_index] = TRUE; - max_move_delay = MAX(max_move_delay, move_delay); max_step_delay = (max_step_delay == 0 ? step_delay : euclid(max_step_delay, step_delay)); num_steps[nr] = move_steps; + + if (!is_panel) + { + max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay); + + panel_has_doors[door_index] = TRUE; + } } num_move_steps = max_move_delay / max_step_delay; + num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay; door_delay_value = max_step_delay; - for (k = 0; k < num_move_steps; k++) + if ((door_state & DOOR_NO_DELAY) || setup.quick_doors) + { + start = num_move_steps - 1; + } + else + { + /* opening door sound has priority over simultaneously closing door */ + if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) + PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); + else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) + PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + } + + for (k = start; k < num_move_steps; k++) { door_part_done_all = TRUE; @@ -4222,6 +4186,7 @@ unsigned int MoveDoor(unsigned int door_state) int door_token = dpc->door_token; int door_index = DOOR_INDEX_FROM_TOKEN(door_token); boolean is_panel = DOOR_PART_IS_PANEL(nr); + boolean is_panel_and_door_has_closed = FALSE; struct Rect *door_rect = &door_rect_list[door_index]; Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 : bitmap_db_door_2); @@ -4237,7 +4202,9 @@ unsigned int MoveDoor(unsigned int door_state) int step_factor = step_delay / max_step_delay; int k1 = (step_factor ? k / step_factor + 1 : k); int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1); - int kk = (k2 < 0 ? 0 : k2); + int kk = MAX(0, k2); + int g_src_x = 0; + int g_src_y = 0; int src_x, src_y, src_xx, src_yy; int dst_x, dst_y, dst_xx, dst_yy; int width, height; @@ -4251,6 +4218,16 @@ unsigned int MoveDoor(unsigned int door_state) if (!g->bitmap) continue; + if (!is_panel) + { + int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1); + int kk_door = MAX(0, k2_door); + int sync_frame = kk_door * door_delay_value; + int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame); + + getGraphicSource(dpc->graphic, frame, &bitmap, &g_src_x, &g_src_y); + } + // draw door panel if (!door_panel_drawn[door_index]) @@ -4311,22 +4288,21 @@ unsigned int MoveDoor(unsigned int door_state) height = g->height - src_yy; } - if (is_panel) - { - src_x = src_xx; - src_y = src_yy; - } - else - { - src_x = g->src_x + src_xx; - src_y = g->src_y + src_yy; - } + src_x = g_src_x + src_xx; + src_y = g_src_y + src_yy; dst_x = door_rect->x + dst_xx; dst_y = door_rect->y + dst_yy; + is_panel_and_door_has_closed = + (is_panel && + door_closing && + panel_has_doors[door_index] && + k >= num_move_steps_doors_only - 1); + if (width >= 0 && width <= g->width && - height >= 0 && height <= g->height) + height >= 0 && height <= g->height && + !is_panel_and_door_has_closed) { if (is_panel || !pos->draw_masked) BlitBitmap(bitmap, drawto, src_x, src_y, width, height, @@ -4343,8 +4319,7 @@ unsigned int MoveDoor(unsigned int door_state) door_part_done[nr] = TRUE; // continue door part animations, but not panel after door has closed - if (!door_part_done[nr] && - !(is_panel && door_closing && panel_has_doors[door_index])) + if (!door_part_done[nr] && !is_panel_and_door_has_closed) door_part_done_all = FALSE; } @@ -6193,7 +6168,7 @@ em_object_mapping_list[] = }, { Xalpha_copyr, TRUE, FALSE, - EL_CHAR('©'), -1, -1 + EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1 }, {