X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=df5c62d5ff27726e6630bf812b483ff78923b2a8;hp=18f90a06b333a41a5039e7784341ebc0525c5771;hb=3ae3dff29ac1a6022b1e5af414ba2c99391148c8;hpb=e2d2518810a4ab32f6dfd32faa83869307b3aa3d diff --git a/src/tools.c b/src/tools.c index 18f90a06..df5c62d5 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1,17 +1,18 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * tools.c * ***********************************************************/ +#include + #ifdef __FreeBSD__ #include #endif @@ -24,16 +25,34 @@ #include "buttons.h" #include "joystick.h" #include "cartoons.h" - -#include +#include "network.h" #ifdef MSDOS -extern BOOL wait_for_vsync; +extern boolean wait_for_vsync; #endif +/* tool button identifiers */ +#define TOOL_CTRL_ID_YES 0 +#define TOOL_CTRL_ID_NO 1 +#define TOOL_CTRL_ID_CONFIRM 2 +#define TOOL_CTRL_ID_PLAYER_1 3 +#define TOOL_CTRL_ID_PLAYER_2 4 +#define TOOL_CTRL_ID_PLAYER_3 5 +#define TOOL_CTRL_ID_PLAYER_4 6 + +#define NUM_TOOL_BUTTONS 7 + +/* forward declaration for internal use */ +static int getGraphicAnimationPhase(int, int, int); +static void UnmapToolButtons(); +static void HandleToolButtons(struct GadgetInfo *); + +static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; +static int request_gadget_id = -1; + void SetDrawtoField(int mode) { - if (mode == DRAW_BUFFERED && soft_scrolling_on) + if (mode == DRAW_BUFFERED && setup.soft_scrolling) { FX = TILEX; FY = TILEY; @@ -64,63 +83,96 @@ void SetDrawtoField(int mode) void BackToFront() { int x,y; - Drawable buffer = (drawto_field != window ? drawto_field : backbuffer); + Drawable buffer = (drawto_field == window ? backbuffer : drawto_field); - if (direct_draw_on && game_status == PLAYING) + if (setup.direct_draw && game_status == PLAYING) redraw_mask &= ~REDRAW_MAIN; if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) redraw_mask |= REDRAW_FIELD; - if (redraw_mask & REDRAW_FIELD || ScreenMovPos) + if (redraw_mask & REDRAW_FIELD) + redraw_mask &= ~REDRAW_TILES; + + /* + if (redraw_mask & REDRAW_FIELD || + (ScreenGfxPos && setup.soft_scrolling && game_status == PLAYING)) redraw_mask &= ~REDRAW_TILES; + */ if (!redraw_mask) return; + /* synchronize X11 graphics at this point; if we would synchronize the + display immediately after the buffer switching (after the XFlush), + this could mean that we have to wait for the graphics to complete, + although we could go on doing calculations for the next frame */ + + XSync(display, FALSE); + + /* +#ifdef MSDOS + wait_for_vsync = TRUE; +#endif + */ + if (redraw_mask & REDRAW_ALL) { - XCopyArea(display,backbuffer,window,gc, - 0,0, WIN_XSIZE,WIN_YSIZE, - 0,0); + XCopyArea(display, backbuffer, window, gc, + 0, 0, WIN_XSIZE, WIN_YSIZE, + 0, 0); redraw_mask = 0; } if (redraw_mask & REDRAW_FIELD) { -#ifdef MSDOS - wait_for_vsync = TRUE; -#endif if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER) - XCopyArea(display,backbuffer,window,gc, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); + { + XCopyArea(display, backbuffer, window, gc, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + REAL_SX, REAL_SY); + } else { int fx = FX, fy = FY; - if (soft_scrolling_on) + if (setup.soft_scrolling) { - fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); - fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); } - XCopyArea(display,buffer,window,gc, - fx,fy, SXSIZE,SYSIZE, - SX,SY); + if (setup.soft_scrolling || + ABS(ScreenMovPos) + ScrollStepSize == TILEX || + ABS(ScreenMovPos) == ScrollStepSize || + redraw_tiles > REDRAWTILES_THRESHOLD) + { + XCopyArea(display, buffer, window, gc, fx, fy, SXSIZE, SYSIZE, SX, SY); + +#ifdef DEBUG +#if 0 + printf("redrawing all (ScreenGfxPos == %d) because %s\n", + ScreenGfxPos, + (setup.soft_scrolling ? + "setup.soft_scrolling" : + ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? + "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" : + ABS(ScreenGfxPos) == ScrollStepSize ? + "ABS(ScreenGfxPos) == ScrollStepSize" : + "redraw_tiles > REDRAWTILES_THRESHOLD")); +#endif +#endif + } } redraw_mask &= ~REDRAW_MAIN; } if (redraw_mask & REDRAW_DOORS) { -#ifdef MSDOS - wait_for_vsync = TRUE; -#endif if (redraw_mask & REDRAW_DOOR_1) - XCopyArea(display,backbuffer,window,gc, - DX,DY, DXSIZE,DYSIZE, - DX,DY); + XCopyArea(display, backbuffer, window, gc, + DX, DY, DXSIZE, DYSIZE, + DX, DY); if (redraw_mask & REDRAW_DOOR_2) { if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) @@ -146,18 +198,22 @@ void BackToFront() VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS); } } + if (redraw_mask & REDRAW_DOOR_3) + XCopyArea(display, backbuffer, window, gc, + EX, EY, EXSIZE, EYSIZE, + EX, EY); redraw_mask &= ~REDRAW_DOORS; } - if (redraw_mask & REDRAW_MICROLEV) + if (redraw_mask & REDRAW_MICROLEVEL) { XCopyArea(display,backbuffer,window,gc, - MICROLEV_XPOS,MICROLEV_YPOS, MICROLEV_XSIZE,MICROLEV_YSIZE, - MICROLEV_XPOS,MICROLEV_YPOS); + MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE, + MICROLEV_XPOS, MICROLEV_YPOS); XCopyArea(display,backbuffer,window,gc, - SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE, - SX,MICROLABEL_YPOS); - redraw_mask &= ~REDRAW_MICROLEV; + SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE, + SX, MICROLABEL_YPOS); + redraw_mask &= ~REDRAW_MICROLEVEL; } if (redraw_mask & REDRAW_TILES) @@ -165,9 +221,9 @@ void BackToFront() for(x=0; xFC_SPECIAL2) - font_color = FC_RED; + if (font_size != FS_SMALL && font_size != FS_BIG) + font_size = FS_SMALL; + if (font_type < FC_RED || font_type > FC_SPECIAL2) + font_type = FC_RED; - font_width = - (font==FS_BIG ? FONT1_XSIZE : - font_color='a' && c<='z') + if (c == '~' && font_size == FS_SMALL && font_type <= FC_YELLOW) + { + print_inverse = TRUE; + continue; + } + + if (c >= 'a' && c <= 'z') c = 'A' + (c - 'a'); - else if (c=='ä' || c=='Ä') + else if (c == 'ä' || c == 'Ä') c = 91; - else if (c=='ö' || c=='Ö') + else if (c == 'ö' || c == 'Ö') c = 92; - else if (c=='ü' || c=='Ü') + else if (c == 'ü' || c == 'Ü') c = 93; - if (c>=32 && c<=95) - XCopyArea(display,pix[font_pixmap],d,gc, - ((c-32) % FONT_CHARS_PER_LINE)*font_width, - ((c-32) / FONT_CHARS_PER_LINE)*font_height + font_start, - font_width,font_height, x,y); + if (c >= 32 && c <= 95) + { + int src_x = ((c - 32) % FONT_CHARS_PER_LINE) * font_width; + int src_y = ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start; + int dest_x = x, dest_y = y; + + if (print_inverse) + { + XCopyArea(display, pix[font_pixmap], d, gc, + FONT_CHARS_PER_LINE * font_width, + 3 * font_height + font_start, + font_width, font_height, x, y); + + XSetClipOrigin(display, clip_gc[font_pixmap], + dest_x - src_x, dest_y - src_y); + XCopyArea(display, pix[font_pixmap], d, clip_gc[font_pixmap], + 0, 0, font_width, font_height, dest_x, dest_y); + } + else + XCopyArea(display, pix[font_pixmap], d, gc, + src_x, src_y, font_width, font_height, dest_x, dest_y); + } x += font_width; } } -void DrawPlayerField() +void DrawAllPlayers() { - int x = JX, y = JY; - int sx = SCROLLX(x), sy = SCROLLY(y); + int i; - int sxx = 0, syy = 0; + for(i=0; ijx, jy = player->jy; + int last_jx = player->last_jx, last_jy = player->last_jy; + int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy); + int sx = SCREENX(jx), sy = SCREENY(jy); + int sxx = 0, syy = 0; + int element = Feld[jx][jy]; int graphic, phase; - BOOL draw_thru_mask = FALSE; - if (PlayerGone) + if (!player->active || player->gone || + !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) return; #if DEBUG - if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy)) + if (!IN_LEV_FIELD(jx,jy)) { - printf("DrawPlayerField(): x = %d, y = %d\n",x,y); + printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); printf("DrawPlayerField(): This should never happen!\n"); return; @@ -352,130 +476,154 @@ void DrawPlayerField() if (element == EL_EXPLODING) return; - if (direct_draw_on) - SetDrawtoField(DRAW_BUFFERED); - - /* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */ + /* draw things in the field the player is leaving, if needed */ - - - - DrawLevelField(x,y); - - - - if (Store[x][y]) - { - DrawGraphic(sx,sy, el2gfx(Store[x][y])); - draw_thru_mask = TRUE; - } - else if (element!=EL_DYNAMIT && element!=EL_DYNABOMB) + if (last_jx != jx || last_jy != jy) { - DrawLevelField(x,y); - draw_thru_mask = TRUE; - } + if (Store[last_jx][last_jy] && IS_DRAWABLE(Feld[last_jx][last_jy])) + { + DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]); + DrawLevelFieldThruMask(last_jx, last_jy); + } + else if (Feld[last_jx][last_jy] == EL_DYNAMIT) + DrawDynamite(last_jx, last_jy); + else + DrawLevelField(last_jx, last_jy); - /* - else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB) - { - DrawLevelField(x,y); - draw_thru_mask = TRUE; + if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) + { + if (player->GfxPos) + { + if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL) + DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER); + else + DrawLevelElement(next_jx, next_jy, EL_LEERRAUM); + } + else + DrawLevelField(next_jx, next_jy); + } } - */ + if (!IN_SCR_FIELD(sx, sy)) + return; - draw_thru_mask = TRUE; - + if (setup.direct_draw) + SetDrawtoField(DRAW_BUFFERED); + /* draw things behind the player, if needed */ + if (Store[jx][jy]) + DrawLevelElement(jx, jy, Store[jx][jy]); + else if (element != EL_DYNAMIT && element != EL_DYNABOMB) + DrawLevelField(jx, jy); /* draw player himself */ - if (PlayerMovDir==MV_LEFT) - graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT); - else if (PlayerMovDir==MV_RIGHT) - graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT); - else if (PlayerMovDir==MV_UP) - graphic = GFX_SPIELER_UP; - else /* MV_DOWN || MV_NO_MOVING */ - graphic = GFX_SPIELER_DOWN; - - graphic += PlayerFrame; - - - if (PlayerGfxPos) + if (game_emulation == EMU_SUPAPLEX) { - if (PlayerMovDir == MV_LEFT || PlayerMovDir == MV_RIGHT) - sxx = PlayerGfxPos; - else - syy = PlayerGfxPos; - } - - - if (!soft_scrolling_on && ScreenMovPos) - sxx = syy = 0; - - - + static int last_dir = MV_LEFT; + boolean action_moving = + ((player->action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) && + !(player->action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))); + graphic = GFX_SP_MURPHY; + if (player->Pushing) + { + if (player->MovDir == MV_LEFT) + graphic = GFX_MURPHY_PUSH_LEFT; + else if (player->MovDir == MV_RIGHT) + graphic = GFX_MURPHY_PUSH_RIGHT; + else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) + graphic = GFX_MURPHY_PUSH_LEFT; + else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) + graphic = GFX_MURPHY_PUSH_RIGHT; + } + else if (player->snapped) + { + if (player->MovDir == MV_LEFT) + graphic = GFX_MURPHY_SNAP_LEFT; + else if (player->MovDir == MV_RIGHT) + graphic = GFX_MURPHY_SNAP_RIGHT; + else if (player->MovDir == MV_UP) + graphic = GFX_MURPHY_SNAP_UP; + else if (player->MovDir == MV_DOWN) + graphic = GFX_MURPHY_SNAP_DOWN; + } + else if (action_moving) + { + if (player->MovDir == MV_LEFT) + graphic = GFX_MURPHY_ANY_LEFT; + else if (player->MovDir == MV_RIGHT) + graphic = GFX_MURPHY_ANY_RIGHT; + else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) + graphic = GFX_MURPHY_ANY_LEFT; + else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) + graphic = GFX_MURPHY_ANY_RIGHT; + + graphic -= getGraphicAnimationPhase(2, 4, ANIM_NORMAL); + } - if (draw_thru_mask) - DrawGraphicShiftedThruMask(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING); - /* - DrawGraphicThruMask(sx, sy, graphic); - */ + if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) + last_dir = player->MovDir; + } else - DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING); - /* - DrawGraphic(sx, sy, graphic); - */ - + { + if (player->MovDir == MV_LEFT) + graphic = + (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT); + else if (player->MovDir == MV_RIGHT) + graphic = + (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT); + else if (player->MovDir == MV_UP) + graphic = GFX_SPIELER1_UP; + else /* MV_DOWN || MV_NO_MOVING */ + graphic = GFX_SPIELER1_DOWN; + graphic += player->index_nr * 3 * HEROES_PER_LINE; + graphic += player->Frame; + } - MarkTileDirty(sx,sy); + if (player->GfxPos) + { + if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } + if (!setup.soft_scrolling && ScreenMovPos) + sxx = syy = 0; + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING); - if (PlayerPushing && PlayerGfxPos) + if (player->Pushing && player->GfxPos) { - int nextJX = JX + (JX - lastJX); - int nextJY = JY + (JY - lastJY); - int px = SCROLLX(nextJX), py = SCROLLY(nextJY); + int px = SCREENX(next_jx), py = SCREENY(next_jy); - if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER || - Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL) - DrawGraphicShiftedThruMask(px,py,sxx,syy, - GFX_SOKOBAN_OBJEKT, - CUT_NO_CUTTING); + if (Feld[jx][jy] == EL_SOKOBAN_FELD_LEER || + Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL) + DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, + NO_CUTTING); else { - int element = Feld[nextJX][nextJY]; + int element = Feld[next_jx][next_jy]; int graphic = el2gfx(element); if (element == EL_FELSBROCKEN && sxx) { - int phase = (PlayerGfxPos / (TILEX/4)); + int phase = (player->GfxPos / (TILEX/4)); - if (PlayerMovDir == MV_LEFT) + if (player->MovDir == MV_LEFT) graphic += phase; else graphic += (phase+4)%4; - - - /* - printf("----> (%d, %d, %d)\n", - PlayerGfxPos, phase, graphic); - */ - } - DrawGraphicShifted(px,py, sxx,syy, graphic, CUT_NO_CUTTING); + DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING); } } - - /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */ if (element == EL_DYNAMIT || element == EL_DYNABOMB) @@ -484,37 +632,45 @@ void DrawPlayerField() if (element == EL_DYNAMIT) { - if ((phase = (96-MovDelay[x][y])/12) > 6) + if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6) phase = 6; } else { - if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3) - phase = 7-phase; + if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3) + phase = 7 - phase; } - DrawGraphicThruMask(sx,sy, graphic + phase); + if (game_emulation == EMU_SUPAPLEX) + DrawGraphic(sx, sy, GFX_SP_DISK_RED); + else + DrawGraphicThruMask(sx, sy, graphic + phase); } - if (direct_draw_on) + if ((last_jx != jx || last_jy != jy) && + Feld[last_jx][last_jy] == EL_EXPLODING) { - int dest_x = SX+SCROLLX(x)*TILEX; - int dest_y = SY+SCROLLY(y)*TILEY; - int x_size = TILEX; - int y_size = TILEY; + int phase = Frame[last_jx][last_jy]; + int delay = 2; - if (!ScreenMovPos) - { - dest_x = SX + SCROLLX(MIN(JX,lastJX))*TILEX; - dest_y = SY + SCROLLY(MIN(JY,lastJY))*TILEY; - x_size = TILEX * (1 + ABS(JX - lastJX)); - y_size = TILEY * (1 + ABS(JY - lastJY)); - } + if (phase > 2) + DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), + GFX_EXPLOSION + ((phase - 1) / delay - 1)); + } + + if (setup.direct_draw) + { + int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; + int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; + int x_size = TILEX * (1 + ABS(jx - last_jx)); + int y_size = TILEY * (1 + ABS(jy - last_jy)); - XCopyArea(display,drawto_field,window,gc, - dest_x,dest_y, x_size,y_size, dest_x,dest_y); + XCopyArea(display, drawto_field, window, gc, + dest_x, dest_y, x_size, y_size, dest_x, dest_y); SetDrawtoField(DRAW_DIRECT); } + + MarkTileDirty(sx,sy); } static int getGraphicAnimationPhase(int frames, int delay, int mode) @@ -523,7 +679,7 @@ static int getGraphicAnimationPhase(int frames, int delay, int mode) if (mode == ANIM_OSCILLATE) { - int max_anim_frames = frames*2 - 2; + int max_anim_frames = 2 * frames - 2; phase = (FrameCounter % (delay * max_anim_frames)) / delay; phase = (phase < frames ? phase : max_anim_frames - phase); } @@ -536,18 +692,73 @@ static int getGraphicAnimationPhase(int frames, int delay, int mode) return(phase); } +void DrawGraphicAnimationExt(int x, int y, int graphic, + int frames, int delay, int mode, int mask_mode) +{ + int phase = getGraphicAnimationPhase(frames, delay, mode); + + if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + { + if (mask_mode == USE_MASKING) + DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase); + else + DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase); + } +} + void DrawGraphicAnimation(int x, int y, int graphic, int frames, int delay, int mode) { - int phase = getGraphicAnimationPhase(frames, delay, mode); + DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING); +} - if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase); +void DrawGraphicAnimationThruMask(int x, int y, int graphic, + int frames, int delay, int mode) +{ + DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING); } -void DrawGraphic(int x, int y, int graphic) +void getGraphicSource(int graphic, int *pixmap_nr, int *x, int *y) { + if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) + { + graphic -= GFX_START_ROCKSSCREEN; + *pixmap_nr = PIX_BACK; + *x = SX + (graphic % GFX_PER_LINE) * TILEX; + *y = SY + (graphic / GFX_PER_LINE) * TILEY; + } + else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) + { + graphic -= GFX_START_ROCKSMORE; + *pixmap_nr = PIX_MORE; + *x = (graphic % MORE_PER_LINE) * TILEX; + *y = (graphic / MORE_PER_LINE) * TILEY; + } + else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) + { + graphic -= GFX_START_ROCKSHEROES; + *pixmap_nr = PIX_HEROES; + *x = (graphic % HEROES_PER_LINE) * TILEX; + *y = (graphic / HEROES_PER_LINE) * TILEY; + } + else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT) + { + graphic -= GFX_START_ROCKSFONT; + *pixmap_nr = PIX_BIGFONT; + *x = (graphic % FONT_CHARS_PER_LINE) * TILEX; + *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY + + FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY); + } + else + { + *pixmap_nr = PIX_MORE; + *x = 0; + *y = 0; + } +} +void DrawGraphic(int x, int y, int graphic) +{ #if DEBUG if (!IN_SCR_FIELD(x,y)) { @@ -557,139 +768,253 @@ void DrawGraphic(int x, int y, int graphic) } #endif - DrawGraphicExt(drawto_field, gc, x, y, graphic); + DrawGraphicExt(drawto_field, gc, FX + x*TILEX, FY + y*TILEY, graphic); MarkTileDirty(x,y); } void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic) { - DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic); -} -void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic) -{ +#if 1 + + int pixmap_nr; + int src_x, src_y; + + getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y); + XCopyArea(display, pix[pixmap_nr], d, gc, + src_x, src_y, TILEX, TILEY, x, y); + +#else + if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) { graphic -= GFX_START_ROCKSSCREEN; - XCopyArea(display,pix[PIX_BACK],d,gc, - SX+(graphic % GFX_PER_LINE)*TILEX, - SY+(graphic / GFX_PER_LINE)*TILEY, - TILEX,TILEY, x,y); + XCopyArea(display, pix[PIX_BACK], d, gc, + SX + (graphic % GFX_PER_LINE) * TILEX, + SY + (graphic / GFX_PER_LINE) * TILEY, + TILEX, TILEY, x, y); + } + else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) + { + graphic -= GFX_START_ROCKSMORE; + XCopyArea(display, pix[PIX_MORE], d, gc, + (graphic % MORE_PER_LINE) * TILEX, + (graphic / MORE_PER_LINE) * TILEY, + TILEX, TILEY, x, y); } else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) { graphic -= GFX_START_ROCKSHEROES; - XCopyArea(display,pix[PIX_HEROES],d,gc, - (graphic % HEROES_PER_LINE)*TILEX, - (graphic / HEROES_PER_LINE)*TILEY, - TILEX,TILEY, x,y); + XCopyArea(display, pix[PIX_HEROES], d, gc, + (graphic % HEROES_PER_LINE) * TILEX, + (graphic / HEROES_PER_LINE) * TILEY, + TILEX, TILEY, x, y); } else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT) { graphic -= GFX_START_ROCKSFONT; - XCopyArea(display,pix[PIX_BIGFONT],d,gc, - (graphic % FONT_CHARS_PER_LINE)*TILEX, - (graphic / FONT_CHARS_PER_LINE)*TILEY + - FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT, - TILEX,TILEY, x,y); + XCopyArea(display, pix[PIX_BIGFONT], d, gc, + (graphic % FONT_CHARS_PER_LINE) * TILEX, + (graphic / FONT_CHARS_PER_LINE) * TILEY + + FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY, + TILEX, TILEY, x, y); } else - XFillRectangle(display,d,gc, x,y, TILEX,TILEY); + XFillRectangle(display, d, gc, x, y, TILEX, TILEY); + +#endif + } void DrawGraphicThruMask(int x, int y, int graphic) { - int src_x,src_y, dest_x,dest_y; - #if DEBUG if (!IN_SCR_FIELD(x,y)) { - printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y); + printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); printf("DrawGraphicThruMask(): This should never happen!\n"); return; } #endif + DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic); + MarkTileDirty(x,y); +} + +void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic) +{ + +#if 1 + + int tile = graphic; + int pixmap_nr; + int src_x, src_y; + Pixmap src_pixmap; + GC drawing_gc; + + if (graphic == GFX_LEERRAUM) + return; + + getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y); + src_pixmap = pix[pixmap_nr]; + drawing_gc = clip_gc[pixmap_nr]; + +#else + + int src_x, src_y; + int tile = graphic; + Pixmap src_pixmap; + GC drawing_gc; + if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) { + src_pixmap = pix[PIX_BACK]; + drawing_gc = clip_gc[PIX_BACK]; graphic -= GFX_START_ROCKSSCREEN; - src_x = SX+(graphic % GFX_PER_LINE)*TILEX; - src_y = SY+(graphic / GFX_PER_LINE)*TILEY; - dest_x = FX+x*TILEX; - dest_y = FY+y*TILEY; - - XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y); - XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], - src_x,src_y, TILEX,TILEY, dest_x,dest_y); + src_x = SX + (graphic % GFX_PER_LINE) * TILEX; + src_y = SY + (graphic / GFX_PER_LINE) * TILEY; + } + else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) + { + src_pixmap = pix[PIX_MORE]; + drawing_gc = clip_gc[PIX_MORE]; + graphic -= GFX_START_ROCKSMORE; + src_x = (graphic % MORE_PER_LINE) * TILEX; + src_y = (graphic / MORE_PER_LINE) * TILEY; } else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) { + src_pixmap = pix[PIX_HEROES]; + drawing_gc = clip_gc[PIX_HEROES]; graphic -= GFX_START_ROCKSHEROES; - src_x = (graphic % HEROES_PER_LINE)*TILEX; - src_y = (graphic / HEROES_PER_LINE)*TILEY; - dest_x = FX+x*TILEX; - dest_y = FY+y*TILEY; - - XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y); - XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES], - src_x,src_y, TILEX,TILEY, dest_x,dest_y); + src_x = (graphic % HEROES_PER_LINE) * TILEX; + src_y = (graphic / HEROES_PER_LINE) * TILEY; } else { - DrawGraphic(x,y,graphic); + DrawGraphicExt(d, gc, dest_x,dest_y, graphic); return; } - MarkTileDirty(x,y); -} +#endif -void DrawElementThruMask(int x, int y, int element) -{ - DrawGraphicThruMask(x,y,el2gfx(element)); + + if (tile_clipmask[tile] != None) + { + XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]); + XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y); + XCopyArea(display, src_pixmap, d, tile_clip_gc, + src_x, src_y, TILEX, TILEY, dest_x, dest_y); + } + else + { +#if DEBUG + printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile); +#endif + + XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y); + XCopyArea(display, src_pixmap, d, drawing_gc, + src_x, src_y, TILEX, TILEY, dest_x, dest_y); + } } void DrawMiniGraphic(int x, int y, int graphic) { - DrawMiniGraphicExt(drawto, gc, x, y, graphic); + DrawMiniGraphicExt(drawto,gc, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic); MarkTileDirty(x/2, y/2); } -void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic) +void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y) { - DrawMiniGraphicExtHiRes(d,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic); + if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) + { + graphic -= GFX_START_ROCKSSCREEN; + *pixmap = pix[PIX_BACK]; + *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX; + *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY; + } + else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) + { + graphic -= GFX_START_ROCKSMORE; + *pixmap = pix[PIX_MORE]; + *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX; + *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY; + } + else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT) + { + graphic -= GFX_START_ROCKSFONT; + *pixmap = pix[PIX_SMALLFONT]; + *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE; + *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE + + FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT); + } + else + { + *pixmap = pix[PIX_MORE]; + *x = MINI_MORE_STARTX; + *y = MINI_MORE_STARTY; + } } -void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic) +void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic) { + +#if 1 + + Pixmap pixmap; + int src_x, src_y; + + getMiniGraphicSource(graphic, &pixmap, &src_x, &src_y); + XCopyArea(display, pixmap, d, gc, + src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); + +#else + if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) { graphic -= GFX_START_ROCKSSCREEN; - XCopyArea(display,pix[PIX_BACK],d,gc, - MINI_GFX_STARTX+(graphic % MINI_GFX_PER_LINE)*MINI_TILEX, - MINI_GFX_STARTY+(graphic / MINI_GFX_PER_LINE)*MINI_TILEY, - MINI_TILEX,MINI_TILEY, x,y); + XCopyArea(display, pix[PIX_BACK], d, gc, + MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX, + MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY, + MINI_TILEX, MINI_TILEY, x, y); + } + else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) + { + graphic -= GFX_START_ROCKSMORE; + XCopyArea(display, pix[PIX_MORE], d, gc, + MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX, + MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY, + MINI_TILEX, MINI_TILEY, x, y); } else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT) { graphic -= GFX_START_ROCKSFONT; - XCopyArea(display,pix[PIX_SMALLFONT],d,gc, - (graphic % FONT_CHARS_PER_LINE)*FONT4_XSIZE, - (graphic / FONT_CHARS_PER_LINE)*FONT4_YSIZE + - FC_SPECIAL2*FONT2_YSIZE*FONT_LINES_PER_FONT, - MINI_TILEX,MINI_TILEY, x,y); + XCopyArea(display, pix[PIX_SMALLFONT], d, gc, + (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE, + (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE + + FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT, + MINI_TILEX, MINI_TILEY, x, y); } else - XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY); + XFillRectangle(display, d, gc, x, y, MINI_TILEX, MINI_TILEY); + +#endif + } -void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) +void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, + int cut_mode, int mask_mode) { int width = TILEX, height = TILEY; int cx = 0, cy = 0; + int src_x, src_y, dest_x, dest_y; + int tile = graphic; + Pixmap src_pixmap; + GC drawing_gc; if (graphic < 0) { - DrawGraphic(x,y,graphic); + DrawGraphic(x, y, graphic); return; } @@ -708,13 +1033,13 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) width = -dx; dx = TILEX + dx; } - else if (x==BX1 && dx<0) /* Element verläßt links das Bild */ + else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */ { width += dx; cx = -dx; dx = 0; } - else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */ + else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */ width -= dx; else if (dx) /* allg. Bewegung in x-Richtung */ MarkTileDirty(x + SIGN(dx), y); @@ -735,23 +1060,23 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) height = -dy; dy = TILEY + dy; } - else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */ + else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */ { height += dy; cy = -dy; dy = 0; } - else if (dy > 0 && cut_mode==CUT_ABOVE) + else if (dy > 0 && cut_mode == CUT_ABOVE) { if (y == BY2) /* Element unterhalb des Bildes */ return; height = dy; - cy = TILEY-dy; + cy = TILEY - dy; dy = TILEY; MarkTileDirty(x, y + 1); } /* Element verläßt unten das Bild */ - else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW)) + else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) height -= dy; else if (dy) /* allg. Bewegung in y-Richtung */ MarkTileDirty(x, y + SIGN(dy)); @@ -759,20 +1084,33 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) { + src_pixmap = pix[PIX_BACK]; + drawing_gc = clip_gc[PIX_BACK]; graphic -= GFX_START_ROCKSSCREEN; - XCopyArea(display,pix[PIX_BACK],drawto_field,gc, - SX+(graphic % GFX_PER_LINE)*TILEX+cx, - SY+(graphic / GFX_PER_LINE)*TILEY+cy, - width,height, FX+x*TILEX+dx,FY+y*TILEY+dy); + src_x = SX + (graphic % GFX_PER_LINE) * TILEX + cx; + src_y = SY + (graphic / GFX_PER_LINE) * TILEY + cy; + } + else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) + { + src_pixmap = pix[PIX_MORE]; + drawing_gc = clip_gc[PIX_MORE]; + graphic -= GFX_START_ROCKSMORE; + src_x = (graphic % MORE_PER_LINE) * TILEX + cx; + src_y = (graphic / MORE_PER_LINE) * TILEY + cy; } else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) { + src_pixmap = pix[PIX_HEROES]; + drawing_gc = clip_gc[PIX_HEROES]; graphic -= GFX_START_ROCKSHEROES; - XCopyArea(display,pix[PIX_HEROES],drawto_field,gc, - (graphic % HEROES_PER_LINE)*TILEX+cx, - (graphic / HEROES_PER_LINE)*TILEY+cy, - width,height, FX+x*TILEX+dx,FY+y*TILEY+dy); + src_x = (graphic % HEROES_PER_LINE) * TILEX + cx; + src_y = (graphic / HEROES_PER_LINE) * TILEY + cy; } + else /* big font graphics currently not allowed (and not needed) */ + return; + + dest_x = FX + x * TILEX + dx; + dest_y = FY + y * TILEY + dy; #if DEBUG if (!IN_SCR_FIELD(x,y)) @@ -783,20 +1121,52 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) } #endif + if (mask_mode == USE_MASKING) + { + if (tile_clipmask[tile] != None) + { + XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]); + XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y); + XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc, + src_x, src_y, TILEX, TILEY, dest_x, dest_y); + } + else + { +#if DEBUG + printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile); +#endif + + XSetClipOrigin(display, drawing_gc, dest_x - src_x, dest_y - src_y); + XCopyArea(display, src_pixmap, drawto_field, drawing_gc, + src_x, src_y, width, height, dest_x, dest_y); + } + } + else + XCopyArea(display, src_pixmap, drawto_field, gc, + src_x, src_y, width, height, dest_x, dest_y); + MarkTileDirty(x,y); } -void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode) +void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, + int cut_mode) +{ + DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING); +} + +void DrawScreenElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) { - int ux = UNSCROLLX(x), uy = UNSCROLLY(y); + int ux = LEVELX(x), uy = LEVELY(y); int graphic = el2gfx(element); - int phase4 = ABS(MovPos[ux][uy])/(TILEX/4); - int phase = phase4 / 2; + int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8); + int phase4 = phase8 / 2; + int phase2 = phase8 / 4; int dir = MovDir[ux][uy]; - if (element==EL_PACMAN || element==EL_KAEFER || element==EL_FLIEGER) + if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER) { - graphic += 4*!phase; + graphic += 4 * !phase2; if (dir == MV_UP) graphic += 1; @@ -805,57 +1175,79 @@ void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode) else if (dir == MV_DOWN) graphic += 3; } - else if (element==EL_MAULWURF || element==EL_PINGUIN || - element==EL_SCHWEIN || element==EL_DRACHE) - { - if (dir==MV_LEFT) - graphic = (element==EL_MAULWURF ? GFX_MAULWURF_LEFT : - element==EL_PINGUIN ? GFX_PINGUIN_LEFT : - element==EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT); - else if (dir==MV_RIGHT) - graphic = (element==EL_MAULWURF ? GFX_MAULWURF_RIGHT : - element==EL_PINGUIN ? GFX_PINGUIN_RIGHT : - element==EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT); - else if (dir==MV_UP) - graphic = (element==EL_MAULWURF ? GFX_MAULWURF_UP : - element==EL_PINGUIN ? GFX_PINGUIN_UP : - element==EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP); + else if (element == EL_SP_SNIKSNAK) + { + if (dir == MV_LEFT) + graphic = GFX_SP_SNIKSNAK_LEFT; + else if (dir == MV_RIGHT) + graphic = GFX_SP_SNIKSNAK_RIGHT; + else if (dir == MV_UP) + graphic = GFX_SP_SNIKSNAK_UP; + else + graphic = GFX_SP_SNIKSNAK_DOWN; + + graphic += (phase8 < 4 ? phase8 : 7 - phase8); + } + else if (element == EL_SP_ELECTRON) + { + graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL); + } + else if (element == EL_MAULWURF || element == EL_PINGUIN || + element == EL_SCHWEIN || element == EL_DRACHE) + { + if (dir == MV_LEFT) + graphic = (element == EL_MAULWURF ? GFX_MAULWURF_LEFT : + element == EL_PINGUIN ? GFX_PINGUIN_LEFT : + element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT); + else if (dir == MV_RIGHT) + graphic = (element == EL_MAULWURF ? GFX_MAULWURF_RIGHT : + element == EL_PINGUIN ? GFX_PINGUIN_RIGHT : + element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT); + else if (dir == MV_UP) + graphic = (element == EL_MAULWURF ? GFX_MAULWURF_UP : + element == EL_PINGUIN ? GFX_PINGUIN_UP : + element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP); else - graphic = (element==EL_MAULWURF ? GFX_MAULWURF_DOWN : - element==EL_PINGUIN ? GFX_PINGUIN_DOWN : - element==EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN); + graphic = (element == EL_MAULWURF ? GFX_MAULWURF_DOWN : + element == EL_PINGUIN ? GFX_PINGUIN_DOWN : + element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN); graphic += phase4; } - else if (element==EL_SONDE) + else if (element == EL_SONDE) { graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL); } - else if (element==EL_BUTTERFLY || element==EL_FIREFLY) + else if (element == EL_SALZSAEURE) + { + graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL); + } + else if (element == EL_BUTTERFLY || element == EL_FIREFLY) { - graphic += !phase; + graphic += !phase2; } - else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode) + else if ((element == EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode) { - graphic += phase * (element==EL_FELSBROCKEN ? 2 : 1); + if (element != EL_SP_INFOTRON) + graphic += phase2 * (element == EL_FELSBROCKEN ? 2 : 1); } - else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER || - element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv) + else if (element == EL_SIEB_LEER || element == EL_SIEB2_LEER || + element == EL_SIEB_VOLL || element == EL_SIEB2_VOLL) { - graphic += 3-(SiebAktiv%8)/2; + graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE); } else if (IS_AMOEBOID(element)) { - graphic = (element==EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT); - graphic += (x+2*y) % 4; + graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT); + graphic += (x + 2 * y + 4) % 4; } - else if (element==EL_MAUER_LEBT) + else if (element == EL_MAUER_LEBT) { - BOOL links_massiv = FALSE, rechts_massiv = FALSE; + boolean links_massiv = FALSE, rechts_massiv = FALSE; - if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy])) + if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy])) links_massiv = TRUE; - if (!IN_LEV_FIELD(ux+1,uy) || IS_MAUER(Feld[ux+1][uy])) + if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy])) rechts_massiv = TRUE; if (links_massiv && rechts_massiv) @@ -867,175 +1259,93 @@ void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode) } if (dx || dy) - DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode); + DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode); + else if (mask_mode == USE_MASKING) + DrawGraphicThruMask(x, y, graphic); else - DrawGraphic(x,y, graphic); + DrawGraphic(x, y, graphic); } -void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, - int cut_mode) +void DrawLevelElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) { - int width = TILEX, height = TILEY; - int cx = 0, cy = 0; - int src_x,src_y, dest_x,dest_y; - - if (graphic < 0) - { - DrawGraphic(x,y,graphic); - return; - } - - if (dx || dy) /* Verschiebung der Grafik? */ - { - if (x < BX1) /* Element kommt von links ins Bild */ - { - x = BX1; - width = dx; - cx = TILEX - dx; - dx = 0; - } - else if (x > BX2) /* Element kommt von rechts ins Bild */ - { - x = BX2; - width = -dx; - dx = TILEX + dx; - } - else if (x==BX1 && dx<0) /* Element verläßt links das Bild */ - { - width += dx; - cx = -dx; - dx = 0; - } - else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */ - width -= dx; - else if (dx) /* allg. Bewegung in x-Richtung */ - MarkTileDirty(x + SIGN(dx), y); - - if (y < BY1) /* Element kommt von oben ins Bild */ - { - if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ - return; - - y = BY1; - height = dy; - cy = TILEY - dy; - dy = 0; - } - else if (y > BY2) /* Element kommt von unten ins Bild */ - { - y = BY2; - height = -dy; - dy = TILEY + dy; - } - else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */ - { - height += dy; - cy = -dy; - dy = 0; - } - else if (dy > 0 && cut_mode==CUT_ABOVE) - { - if (y == BY2) /* Element unterhalb des Bildes */ - return; - - height = dy; - cy = TILEY-dy; - dy = TILEY; - MarkTileDirty(x, y + 1); - } /* Element verläßt unten das Bild */ - else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW)) - height -= dy; - else if (dy) /* allg. Bewegung in y-Richtung */ - MarkTileDirty(x, y + SIGN(dy)); - } + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, + cut_mode, mask_mode); +} - if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) - { - graphic -= GFX_START_ROCKSSCREEN; - src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx; - src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy; - dest_x = FX+x*TILEX+dx; - dest_y = FY+y*TILEY+dy; +void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) +{ + DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); +} - XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y); - XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], - src_x,src_y, width,height, dest_x,dest_y); - } - else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) - { - graphic -= GFX_START_ROCKSHEROES; - src_x = (graphic % HEROES_PER_LINE)*TILEX+cx; - src_y = (graphic / HEROES_PER_LINE)*TILEY+cy; - dest_x = FX+x*TILEX+dx; - dest_y = FY+y*TILEY+dy; +void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) +{ + DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); +} - XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y); - XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES], - src_x,src_y, width,height, dest_x,dest_y); - } +void DrawScreenElementThruMask(int x, int y, int element) +{ + DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); +} -#if DEBUG - if (!IN_SCR_FIELD(x,y)) - { - printf("DrawGraphicShiftedThruMask(): x = %d, y = %d, graphic = %d\n", - x,y,graphic); - printf("DrawGraphicShifted(): This should never happen!\n"); - return; - } -#endif +void DrawLevelElementThruMask(int x, int y, int element) +{ + DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); +} - MarkTileDirty(x,y); +void DrawLevelFieldThruMask(int x, int y) +{ + DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } void ErdreichAnbroeckeln(int x, int y) { int i, width, height, cx,cy; - int ux = UNSCROLLX(x), uy = UNSCROLLY(y); + int ux = LEVELX(x), uy = LEVELY(y); int element, graphic; int snip = 4; static int xy[4][2] = { - { 0,-1 }, - { -1,0 }, - { +1,0 }, - { 0,+1 } + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } }; - if (!IN_LEV_FIELD(ux,uy)) + if (!IN_LEV_FIELD(ux, uy)) return; element = Feld[ux][uy]; - if (element==EL_ERDREICH) + if (element == EL_ERDREICH) { - if (!IN_SCR_FIELD(x,y)) + if (!IN_SCR_FIELD(x, y)) return; graphic = GFX_ERDENRAND; - for(i=0;i<4;i++) + for(i=0; i<4; i++) { - int uxx,uyy; + int uxx, uyy; - uxx = ux+xy[i][0]; - uyy = uy+xy[i][1]; - if (!IN_LEV_FIELD(uxx,uyy)) + uxx = ux + xy[i][0]; + uyy = uy + xy[i][1]; + if (!IN_LEV_FIELD(uxx, uyy)) element = EL_BETON; else element = Feld[uxx][uyy]; -/* - if (element==EL_ERDREICH || IS_SOLID(element)) - continue; -*/ - if (element==EL_ERDREICH) + if (element == EL_ERDREICH) continue; - if (i==1 || i==2) + if (i == 1 || i == 2) { width = snip; height = TILEY; - cx = (i==2 ? TILEX-snip : 0); + cx = (i == 2 ? TILEX - snip : 0); cy = 0; } else @@ -1043,44 +1353,39 @@ void ErdreichAnbroeckeln(int x, int y) width = TILEX; height = snip; cx = 0; - cy = (i==3 ? TILEY-snip : 0); + cy = (i == 3 ? TILEY - snip : 0); } - XCopyArea(display,pix[PIX_BACK],drawto_field,gc, - SX+(graphic % GFX_PER_LINE)*TILEX+cx, - SY+(graphic / GFX_PER_LINE)*TILEY+cy, - width,height, FX+x*TILEX+cx,FY+y*TILEY+cy); + XCopyArea(display, pix[PIX_BACK], drawto_field, gc, + SX + (graphic % GFX_PER_LINE) * TILEX + cx, + SY + (graphic / GFX_PER_LINE) * TILEY + cy, + width, height, FX + x * TILEX + cx, FY + y * TILEY + cy); } - MarkTileDirty(x,y); + MarkTileDirty(x, y); } else { graphic = GFX_ERDENRAND; - for(i=0;i<4;i++) + for(i=0; i<4; i++) { - int xx,yy,uxx,uyy; + int xx, yy, uxx, uyy; - xx = x+xy[i][0]; - yy = y+xy[i][1]; - uxx = ux+xy[i][0]; - uyy = uy+xy[i][1]; -/* - if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH || - !IN_SCR_FIELD(xx,yy) || IS_SOLID(element)) - continue; -*/ + xx = x + xy[i][0]; + yy = y + xy[i][1]; + uxx = ux + xy[i][0]; + uyy = uy + xy[i][1]; - if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH || - !IN_SCR_FIELD(xx,yy)) + if (!IN_LEV_FIELD(uxx, uyy) || Feld[uxx][uyy] != EL_ERDREICH || + !IN_SCR_FIELD(xx, yy)) continue; - if (i==1 || i==2) + if (i == 1 || i == 2) { width = snip; height = TILEY; - cx = (i==1 ? TILEX-snip : 0); + cx = (i == 1 ? TILEX - snip : 0); cy = 0; } else @@ -1091,118 +1396,126 @@ void ErdreichAnbroeckeln(int x, int y) cy = (i==0 ? TILEY-snip : 0); } - XCopyArea(display,pix[PIX_BACK],drawto_field,gc, - SX+(graphic % GFX_PER_LINE)*TILEX+cx, - SY+(graphic / GFX_PER_LINE)*TILEY+cy, - width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy); + XCopyArea(display, pix[PIX_BACK], drawto_field, gc, + SX + (graphic % GFX_PER_LINE) * TILEX + cx, + SY + (graphic / GFX_PER_LINE) * TILEY + cy, + width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy); - MarkTileDirty(xx,yy); + MarkTileDirty(xx, yy); } } } void DrawScreenElement(int x, int y, int element) { - DrawElementShifted(x,y,0,0,element,CUT_NO_CUTTING); - ErdreichAnbroeckeln(x,y); + DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); + ErdreichAnbroeckeln(x, y); } void DrawLevelElement(int x, int y, int element) { - if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawScreenElement(SCROLLX(x),SCROLLY(y),element); + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElement(SCREENX(x), SCREENY(y), element); } void DrawScreenField(int x, int y) { - int ux = UNSCROLLX(x), uy = UNSCROLLY(y); + int ux = LEVELX(x), uy = LEVELY(y); int element; - if (!IN_LEV_FIELD(ux,uy)) + if (!IN_LEV_FIELD(ux, uy)) { - DrawScreenElement(x,y,EL_BETON); + if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy) + element = EL_LEERRAUM; + else + element = BorderElement; + + DrawScreenElement(x, y, element); return; } element = Feld[ux][uy]; - if (IS_MOVING(ux,uy)) + if (IS_MOVING(ux, uy)) { - int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT); - BOOL cut_mode = CUT_NO_CUTTING; + int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT); + boolean cut_mode = NO_CUTTING; - if (Store[ux][uy]==EL_MORAST_LEER || - Store[ux][uy]==EL_SIEB_LEER || - Store[ux][uy]==EL_SIEB2_LEER || - Store[ux][uy]==EL_AMOEBE_NASS) + if (Store[ux][uy] == EL_MORAST_LEER || + Store[ux][uy] == EL_SIEB_LEER || + Store[ux][uy] == EL_SIEB2_LEER || + Store[ux][uy] == EL_AMOEBE_NASS) cut_mode = CUT_ABOVE; - else if (Store[ux][uy]==EL_MORAST_VOLL || - Store[ux][uy]==EL_SIEB_VOLL || - Store[ux][uy]==EL_SIEB2_VOLL || - Store[ux][uy]==EL_SALZSAEURE) + else if (Store[ux][uy] == EL_MORAST_VOLL || + Store[ux][uy] == EL_SIEB_VOLL || + Store[ux][uy] == EL_SIEB2_VOLL) cut_mode = CUT_BELOW; - if (cut_mode==CUT_ABOVE) - DrawElementShifted(x,y,0,0,Store[ux][uy],CUT_NO_CUTTING); + if (cut_mode == CUT_ABOVE) + DrawScreenElementShifted(x, y, 0, 0, Store[ux][uy], NO_CUTTING); else - DrawScreenElement(x,y,EL_LEERRAUM); + DrawScreenElement(x, y, EL_LEERRAUM); if (horiz_move) - DrawElementShifted(x,y,MovPos[ux][uy],0,element,CUT_NO_CUTTING); + DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING); else - DrawElementShifted(x,y,0,MovPos[ux][uy],element,cut_mode); + DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode); + + if (Store[ux][uy] == EL_SALZSAEURE) + DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE); } - else if (IS_BLOCKED(ux,uy)) + else if (IS_BLOCKED(ux, uy)) { - int oldx,oldy; + int oldx, oldy; int sx, sy; int horiz_move; - BOOL cut_mode = CUT_NO_CUTTING; - - Blocked2Moving(ux,uy,&oldx,&oldy); - sx = SCROLLX(oldx); - sy = SCROLLY(oldy); - horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT); - - if (Store[oldx][oldy]==EL_MORAST_LEER || - Store[oldx][oldy]==EL_SIEB_LEER || - Store[oldx][oldy]==EL_SIEB2_LEER || - Store[oldx][oldy]==EL_AMOEBE_NASS) + boolean cut_mode = NO_CUTTING; + + Blocked2Moving(ux, uy, &oldx, &oldy); + sx = SCREENX(oldx); + sy = SCREENY(oldy); + horiz_move = (MovDir[oldx][oldy] == MV_LEFT || + MovDir[oldx][oldy] == MV_RIGHT); + + if (Store[oldx][oldy] == EL_MORAST_LEER || + Store[oldx][oldy] == EL_SIEB_LEER || + Store[oldx][oldy] == EL_SIEB2_LEER || + Store[oldx][oldy] == EL_AMOEBE_NASS) cut_mode = CUT_ABOVE; - DrawScreenElement(x,y,EL_LEERRAUM); + DrawScreenElement(x, y, EL_LEERRAUM); element = Feld[oldx][oldy]; if (horiz_move) - DrawElementShifted(sx,sy,MovPos[oldx][oldy],0,element,CUT_NO_CUTTING); + DrawScreenElementShifted(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING); else - DrawElementShifted(sx,sy,0,MovPos[oldx][oldy],element,cut_mode); + DrawScreenElementShifted(sx,sy, 0,MovPos[oldx][oldy],element,cut_mode); } else if (IS_DRAWABLE(element)) - DrawScreenElement(x,y,element); + DrawScreenElement(x, y, element); else - DrawScreenElement(x,y,EL_LEERRAUM); + DrawScreenElement(x, y, EL_LEERRAUM); } void DrawLevelField(int x, int y) { - if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawScreenField(SCROLLX(x),SCROLLY(y)); - else if (IS_MOVING(x,y)) + if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenField(SCREENX(x), SCREENY(y)); + else if (IS_MOVING(x, y)) { int newx,newy; - Moving2Blocked(x,y,&newx,&newy); - if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy))) - DrawScreenField(SCROLLX(newx),SCROLLY(newy)); + Moving2Blocked(x, y, &newx, &newy); + if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) + DrawScreenField(SCREENX(newx), SCREENY(newy)); } - else if (IS_BLOCKED(x,y)) + else if (IS_BLOCKED(x, y)) { - int oldx,oldy; + int oldx, oldy; - Blocked2Moving(x,y,&oldx,&oldy); - if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy))) - DrawScreenField(SCROLLX(oldx),SCROLLY(oldy)); + Blocked2Moving(x, y, &oldx, &oldy); + if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy))) + DrawScreenField(SCREENX(oldx), SCREENY(oldy)); } } @@ -1212,39 +1525,88 @@ void DrawMiniElement(int x, int y, int element) if (!element) { - DrawMiniGraphic(x,y,-1); + DrawMiniGraphic(x, y, -1); return; } graphic = el2gfx(element); - DrawMiniGraphic(x,y,graphic); + DrawMiniGraphic(x, y, graphic); } -void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y) +void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) { - if (x+scroll_x<-1 || x+scroll_x>lev_fieldx || - y+scroll_y<-1 || y+scroll_y>lev_fieldy) - DrawMiniElement(x,y,EL_LEERRAUM); - else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx || - y+scroll_y==-1 || y+scroll_y==lev_fieldy) - DrawMiniElement(x,y,EL_BETON); + int x = sx + scroll_x, y = sy + scroll_y; + + if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) + DrawMiniElement(sx, sy, EL_LEERRAUM); + else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) + DrawMiniElement(sx, sy, Feld[x][y]); else - DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]); + { + int steel_type, steel_position; + int border[6][2] = + { + { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT }, + { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT }, + { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT }, + { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT }, + { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL }, + { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL } + }; + + steel_type = (BorderElement == EL_BETON ? 0 : 1); + steel_position = (x == -1 && y == -1 ? 0 : + x == lev_fieldx && y == -1 ? 1 : + x == -1 && y == lev_fieldy ? 2 : + x == lev_fieldx && y == lev_fieldy ? 3 : + x == -1 || x == lev_fieldx ? 4 : + y == -1 || y == lev_fieldy ? 5 : -1); + + if (steel_position != -1) + DrawMiniGraphic(sx, sy, border[steel_position][steel_type]); + + +#if 0 + if (x == -1 && y == -1) + DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_LEFT); + else if (x == lev_fieldx && y == -1) + DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_RIGHT); + else if (x == -1 && y == lev_fieldy) + DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_LEFT); + else if (x == lev_fieldx && y == lev_fieldy) + DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_RIGHT); + else if (x == -1 || x == lev_fieldx) + DrawMiniGraphic(sx, sy, GFX_STEEL_VERTICAL); + else if (y == -1 || y == lev_fieldy) + DrawMiniGraphic(sx, sy, GFX_STEEL_HORIZONTAL); +#endif + + + } } void DrawMicroElement(int xpos, int ypos, int element) { int graphic; - if (element==EL_LEERRAUM) + if (element == EL_LEERRAUM) return; graphic = el2gfx(element); - XCopyArea(display,pix[PIX_BACK],drawto,gc, - MICRO_GFX_STARTX+(graphic % MICRO_GFX_PER_LINE)*MICRO_TILEX, - MICRO_GFX_STARTY+(graphic / MICRO_GFX_PER_LINE)*MICRO_TILEY, - MICRO_TILEX,MICRO_TILEY, xpos,ypos); + if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) + { + graphic -= GFX_START_ROCKSMORE; + XCopyArea(display, pix[PIX_MORE], drawto, gc, + MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE) *MICRO_TILEX, + MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE) *MICRO_TILEY, + MICRO_TILEX, MICRO_TILEY, xpos, ypos); + } + else + XCopyArea(display, pix[PIX_BACK], drawto, gc, + MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX, + MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY, + MICRO_TILEX, MICRO_TILEY, xpos, ypos); } void DrawLevel() @@ -1255,106 +1617,225 @@ void DrawLevel() for(x=BX1; x<=BX2; x++) for(y=BY1; y<=BY2; y++) - DrawScreenField(x,y); + DrawScreenField(x, y); - if (soft_scrolling_on) - XCopyArea(display,fieldbuffer,backbuffer,gc, - FX,FY, SXSIZE,SYSIZE, - SX,SY); + if (setup.soft_scrolling) + XCopyArea(display, fieldbuffer, backbuffer, gc, + FX, FY, SXSIZE, SYSIZE, SX, SY); redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); } -void DrawMiniLevel(int scroll_x, int scroll_y) +void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) { int x,y; - ClearWindow(); - - for(x=0;x<2*SCR_FIELDX;x++) - for(y=0;y<2*SCR_FIELDY;y++) - DrawMiniElementOrWall(x,y,scroll_x,scroll_y); + for(x=0; x= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) + DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, + Ur[lx][ly]); + else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1) + DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, + BorderElement); + } + } + + redraw_mask |= REDRAW_MICROLEVEL; +} + +static void DrawMicroLevelLabelExt(int mode) +{ + char label_text[100]; + + XFillRectangle(display, drawto,gc, + SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE); - for(x=-1;x<=STD_LEV_FIELDX;x++) - for(y=-1;y<=STD_LEV_FIELDY;y++) - if (x>=0 && x=0 && y=-1 && x=-1 && y 0) + { + int size, lxpos, lypos; + + label_text[SXSIZE / FONT4_XSIZE] = '\0'; + + size = strlen(label_text); + lxpos = SX + (SXSIZE - size * FONT4_XSIZE) / 2; + lypos = MICROLABEL_YPOS; - if (level.name) + DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2); + } + + redraw_mask |= REDRAW_MICROLEVEL; +} + +void DrawMicroLevel(int xpos, int ypos, boolean restart) +{ + static unsigned long scroll_delay = 0; + static unsigned long label_delay = 0; + static int from_x, from_y, scroll_direction; + static int label_state, label_counter; + + if (restart) { - int len = strlen(level.name); - int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2; - int lypos = MICROLABEL_YPOS; + from_x = from_y = 0; + scroll_direction = MV_RIGHT; + label_state = 1; + label_counter = 0; + + DrawMicroLevelExt(xpos, ypos, from_x, from_y); + DrawMicroLevelLabelExt(label_state); + + /* initialize delay counters */ + DelayReached(&scroll_delay, 0); + DelayReached(&label_delay, 0); - DrawText(lxpos,lypos,level.name,FS_SMALL,FC_SPECIAL2); + return; } - redraw_mask |= REDRAW_MICROLEV; + /* scroll micro level, if needed */ + if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) && + DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY)) + { + switch (scroll_direction) + { + case MV_LEFT: + if (from_x > 0) + from_x--; + else + scroll_direction = MV_UP; + break; + + case MV_RIGHT: + if (from_x < lev_fieldx - STD_LEV_FIELDX) + from_x++; + else + scroll_direction = MV_DOWN; + break; + + case MV_UP: + if (from_y > 0) + from_y--; + else + scroll_direction = MV_RIGHT; + break; + + case MV_DOWN: + if (from_y < lev_fieldy - STD_LEV_FIELDY) + from_y++; + else + scroll_direction = MV_LEFT; + break; + + default: + break; + } + + DrawMicroLevelExt(xpos, ypos, from_x, from_y); + } + + /* redraw micro level label, if needed */ + if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 && + strcmp(level.author, ANONYMOUS_NAME) != 0 && + strcmp(level.author, leveldir[leveldir_nr].name) != 0 && + DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) + { + label_counter = (label_counter + 1) % 23; + label_state = (label_counter >= 0 && label_counter <= 7 ? 1 : + label_counter >= 9 && label_counter <= 12 ? 2 : + label_counter >= 14 && label_counter <= 21 ? 3 : 0); + DrawMicroLevelLabelExt(label_state); + } } -int AYS_in_range(int x, int y) +int REQ_in_range(int x, int y) { - if (y>DY+249 && y DY+249 && y < DY+278) { - if (x>DX+1 && xDX+51 && x DX+1 && x < DX+48) + return 1; + else if (x > DX+51 && x < DX+98) + return 2; } - return(0); + return 0; } -BOOL AreYouSure(char *text, unsigned int ays_state) +boolean Request(char *text, unsigned int req_state) { - int mx,my, ty, result = -1; + int mx, my, ty, result = -1; unsigned int old_door_state; +#ifndef MSDOS + /* pause network game while waiting for request to answer */ + if (options.network && + game_status == PLAYING && + req_state & REQUEST_WAIT_FOR) + SendToServer_PausePlaying(); +#endif + old_door_state = GetDoorState(); - CloseDoor(DOOR_CLOSE_1); + UnmapAllGadgets(); - /* Alten Türinhalt sichern */ - XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1); + CloseDoor(DOOR_CLOSE_1); - /* Fragetext schreiben */ - XFillRectangle(display,pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1,DXSIZE,DYSIZE); + /* save old door content */ + XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + + /* clear door drawing field */ +#if 0 + XFillRectangle(display, pix[PIX_DB_DOOR], gc, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE); +#else + XFillRectangle(display, drawto, gc, DX, DY, DXSIZE, DYSIZE); +#endif - for(ty=0;ty<13;ty++) + /* write text for request */ + for(ty=0; ty<13; ty++) { - int tx,tl,tc; + int tx, tl, tc; char txt[256]; - if (!(*text)) + if (!*text) break; - for(tl=0,tx=0;tx<7;tl++,tx++) + + for(tl=0,tx=0; tx<7; tl++,tx++) { - tc=*(text+tx); - if (!tc || tc==32) + tc = *(text + tx); + if (!tc || tc == 32) break; } if (!tl) @@ -1363,28 +1844,67 @@ BOOL AreYouSure(char *text, unsigned int ays_state) ty--; continue; } - sprintf(txt,text); - txt[tl]=0; - DrawTextExt(pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX1+51-(tl*14)/2,SY+ty*16,txt,FS_SMALL,FC_YELLOW); - text+=(tl+(tc==32)); - } - - if (ays_state & AYS_ASK) - XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS, - DXSIZE,OK_BUTTON_YSIZE, - DOOR_GFX_PAGEX1,OK_BUTTON_YPOS); - else if (ays_state & AYS_CONFIRM) - XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS, - DXSIZE,CONFIRM_BUTTON_YSIZE, - DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS); + sprintf(txt, text); + txt[tl] = 0; +#if 0 + DrawTextExt(pix[PIX_DB_DOOR], gc, + DOOR_GFX_PAGEX1 + 51 - (tl * 14)/2, SY + ty * 16, + txt, FS_SMALL, FC_YELLOW); +#else + DrawTextExt(drawto, gc, + DX + 51 - (tl * 14)/2, DY + 8 + ty * 16, + txt, FS_SMALL, FC_YELLOW); +#endif + text += tl + (tc == 32 ? 1 : 0); + } + +#if 0 + if (req_state & REQ_ASK) + { + DrawYesNoButton(BUTTON_OK, DB_INIT); + DrawYesNoButton(BUTTON_NO, DB_INIT); + } + else if (req_state & REQ_CONFIRM) + { + DrawConfirmButton(BUTTON_CONFIRM, DB_INIT); + } + else if (req_state & REQ_PLAYER) + { + DrawPlayerButton(BUTTON_PLAYER_1, DB_INIT); + DrawPlayerButton(BUTTON_PLAYER_2, DB_INIT); + DrawPlayerButton(BUTTON_PLAYER_3, DB_INIT); + DrawPlayerButton(BUTTON_PLAYER_4, DB_INIT); + } +#else + + if (req_state & REQ_ASK) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); + MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); + } + else if (req_state & REQ_CONFIRM) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + } + else if (req_state & REQ_PLAYER) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); + } + + /* copy request gadgets to door backbuffer */ + XCopyArea(display, drawto, pix[PIX_DB_DOOR], gc, + DX, DY, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + +#endif OpenDoor(DOOR_OPEN_1); ClearEventQueue(); - if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM)) + if (!(req_state & REQUEST_WAIT_FOR)) return(FALSE); if (game_status != MAINMENU) @@ -1392,32 +1912,41 @@ BOOL AreYouSure(char *text, unsigned int ays_state) button_status = MB_RELEASED; - while(result<0) - { - DoAnimation(); - Delay(10000); + request_gadget_id = -1; + while(result < 0) + { if (XPending(display)) { XEvent event; XNextEvent(display, &event); + switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonPress: case ButtonRelease: case MotionNotify: { + +#if 0 int choice; +#endif if (event.type == MotionNotify) { + Window root, child; + int root_x, root_y; + int win_x, win_y; + unsigned int mask; + + if (!XQueryPointer(display, window, &root, &child, + &root_x, &root_y, &win_x, &win_y, &mask)) + continue; + + if (!button_status) + continue; + motion_status = TRUE; mx = ((XMotionEvent *) &event)->x; my = ((XMotionEvent *) &event)->y; @@ -1433,10 +1962,15 @@ BOOL AreYouSure(char *text, unsigned int ays_state) button_status = MB_RELEASED; } - if (ays_state & AYS_ASK) - choice = CheckChooseButtons(mx,my,button_status); - else + + +#if 0 + if (req_state & REQ_ASK) + choice = CheckYesNoButtons(mx,my,button_status); + else if (req_state & REQ_CONFIRM) choice = CheckConfirmButton(mx,my,button_status); + else + choice = CheckPlayerButtons(mx,my,button_status); switch(choice) { @@ -1447,13 +1981,63 @@ BOOL AreYouSure(char *text, unsigned int ays_state) result = FALSE; break; case BUTTON_CONFIRM: - result = TRUE|FALSE; + result = TRUE | FALSE; + break; + + case BUTTON_PLAYER_1: + result = 1; + break; + case BUTTON_PLAYER_2: + result = 2; + break; + case BUTTON_PLAYER_3: + result = 3; break; + case BUTTON_PLAYER_4: + result = 4; + break; + default: break; } +#else + + /* this sets 'request_gadget_id' */ + HandleGadgets(mx, my, button_status); + + switch(request_gadget_id) + { + case TOOL_CTRL_ID_YES: + result = TRUE; + break; + case TOOL_CTRL_ID_NO: + result = FALSE; + break; + case TOOL_CTRL_ID_CONFIRM: + result = TRUE | FALSE; + break; + + case TOOL_CTRL_ID_PLAYER_1: + result = 1; + break; + case TOOL_CTRL_ID_PLAYER_2: + result = 2; + break; + case TOOL_CTRL_ID_PLAYER_3: + result = 3; + break; + case TOOL_CTRL_ID_PLAYER_4: + result = 4; + break; + + default: + break; + } +#endif + break; } + case KeyPress: switch(XLookupKeysym((XKeyEvent *)&event, ((XKeyEvent *)&event)->state)) @@ -1461,44 +2045,53 @@ BOOL AreYouSure(char *text, unsigned int ays_state) case XK_Return: result = 1; break; + case XK_Escape: result = 0; break; + + default: + break; } + if (req_state & REQ_PLAYER) + result = 0; break; + case KeyRelease: key_joystick_mapping = 0; break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; - case ClientMessage: - HandleClientMessageEvent((XClientMessageEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } - else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED) + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) { - int joy=Joystick(); + int joy = AnyJoystick(); if (joy & JOY_BUTTON_1) result = 1; else if (joy & JOY_BUTTON_2) result = 0; } + + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); } if (game_status != MAINMENU) StopAnimation(); - if (!(ays_state & AYS_STAY_OPEN)) + UnmapToolButtons(); + + if (!(req_state & REQ_STAY_OPEN)) { CloseDoor(DOOR_CLOSE_1); - if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) + if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) { XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, @@ -1507,6 +2100,16 @@ BOOL AreYouSure(char *text, unsigned int ays_state) } } + RemapAllGadgets(); + +#ifndef MSDOS + /* continue network game after request */ + if (options.network && + game_status == PLAYING && + req_state & REQUEST_WAIT_FOR) + SendToServer_ContinuePlaying(); +#endif + return(result); } @@ -1516,18 +2119,14 @@ unsigned int OpenDoor(unsigned int door_state) if (door_state & DOOR_COPY_BACK) { - XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE+VYSIZE, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); + XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); door_state &= ~DOOR_COPY_BACK; } new_door_state = MoveDoor(door_state); -/* - ClearEventQueue(); -*/ - return(new_door_state); } @@ -1535,17 +2134,13 @@ unsigned int CloseDoor(unsigned int door_state) { unsigned int new_door_state; - XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc, - DX,DY, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); - XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc, - VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2); + XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc, + VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); new_door_state = MoveDoor(door_state); -/* - ClearEventQueue(); -*/ - return(new_door_state); } @@ -1556,126 +2151,135 @@ unsigned int GetDoorState() unsigned int MoveDoor(unsigned int door_state) { - static unsigned int door1 = DOOR_OPEN_1; - static unsigned int door2 = DOOR_CLOSE_2; - int x, start, stepsize = 4, door_anim_delay = stepsize*5000; - -#ifdef MSDOS - stepsize = 2; -#endif + static int door1 = DOOR_OPEN_1; + static int door2 = DOOR_CLOSE_2; + static unsigned long door_delay = 0; + int x, start, stepsize = 2; + unsigned long door_delay_value = stepsize * 5; if (door_state == DOOR_GET_STATE) return(door1 | door2); - if (door1==DOOR_OPEN_1 && door_state & DOOR_OPEN_1) + if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) door_state &= ~DOOR_OPEN_1; - else if (door1==DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) + else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) door_state &= ~DOOR_CLOSE_1; - if (door2==DOOR_OPEN_2 && door_state & DOOR_OPEN_2) + if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) door_state &= ~DOOR_OPEN_2; - else if (door2==DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) + else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) door_state &= ~DOOR_CLOSE_2; - if (quick_doors) + if (setup.quick_doors) { stepsize = 20; - door_anim_delay = 0; + door_delay_value = 0; StopSound(SND_OEFFNEN); } if (door_state & DOOR_ACTION) { if (!(door_state & DOOR_NO_DELAY)) - PlaySoundStereo(SND_OEFFNEN,PSND_MAX_RIGHT); + PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT); start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); - for(x=start;x<=DXSIZE;x+=stepsize) + for(x=start; x<=DXSIZE; x+=stepsize) { + WaitUntilDelayReached(&door_delay, door_delay_value); + if (door_state & DOOR_ACTION_1) { int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x); - int j = (DXSIZE - i)/3; - - XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1+i/2, - DXSIZE,DYSIZE-i/2, DX,DY); - - XFillRectangle(display,drawto,gc,DX,DY+DYSIZE-i/2,DXSIZE,i/2); - - XSetClipOrigin(display,clip_gc[PIX_DOOR], - DX-i,(DY+j)-DOOR_GFX_PAGEY1); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE,DOOR_GFX_PAGEY1, i,77, DX+DXSIZE-i,DY+j); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE,DOOR_GFX_PAGEY1+140, i,63, DX+DXSIZE-i,DY+140+j); - XSetClipOrigin(display,clip_gc[PIX_DOOR], - DX-DXSIZE+i,DY-(DOOR_GFX_PAGEY1+j)); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE-i,DOOR_GFX_PAGEY1+j, i,77-j, DX,DY); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE-i,DOOR_GFX_PAGEY1+140, i,63, DX,DY+140-j); - - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE-i,DOOR_GFX_PAGEY1+77, i,63, - DX,DY+77-j); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE-i,DOOR_GFX_PAGEY1+203, i,77, - DX,DY+203-j); - XSetClipOrigin(display,clip_gc[PIX_DOOR], - DX-i,(DY+j)-DOOR_GFX_PAGEY1); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE,DOOR_GFX_PAGEY1+77, i,63, - DX+DXSIZE-i,DY+77+j); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE,DOOR_GFX_PAGEY1+203, i,77-j, - DX+DXSIZE-i,DY+203+j); + int j = (DXSIZE - i) / 3; + + XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2, + DXSIZE,DYSIZE - i/2, DX, DY); + + XFillRectangle(display, drawto, gc, DX, DY + DYSIZE - i/2, DXSIZE,i/2); + + XSetClipOrigin(display, clip_gc[PIX_DOOR], + DX - i, (DY + j) - DOOR_GFX_PAGEY1); + XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR], + DXSIZE, DOOR_GFX_PAGEY1, i, 77, DX + DXSIZE - i, DY + j); + XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR], + DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, DX + DXSIZE - i, + DY + 140 + j); + XSetClipOrigin(display, clip_gc[PIX_DOOR], + DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j)); + XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR], + DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, DX, DY); + XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR], + DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, DX, DY + 140 - j); + + XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR], + DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, + DX, DY + 77 - j); + XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR], + DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, + DX, DY + 203 - j); + XSetClipOrigin(display, clip_gc[PIX_DOOR], + DX - i, (DY + j) - DOOR_GFX_PAGEY1); + XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR], + DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, + DX + DXSIZE - i, DY + 77 + j); + XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR], + DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, + DX + DXSIZE - i, DY + 203 + j); redraw_mask |= REDRAW_DOOR_1; } if (door_state & DOOR_ACTION_2) { - int i = (door_state & DOOR_OPEN_2 ? VXSIZE-x : x); - int j = (VXSIZE - i)/3; - - XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2+i/2, - VXSIZE,VYSIZE-i/2, VX,VY); - - XFillRectangle(display,drawto,gc,VX,VY+VYSIZE-i/2,VXSIZE,i/2); - - XSetClipOrigin(display,clip_gc[PIX_DOOR], - VX-i,(VY+j)-DOOR_GFX_PAGEY2); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - VXSIZE,DOOR_GFX_PAGEY2, i,VYSIZE/2, VX+VXSIZE-i,VY+j); - XSetClipOrigin(display,clip_gc[PIX_DOOR], - VX-VXSIZE+i,VY-(DOOR_GFX_PAGEY2+j)); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - VXSIZE-i,DOOR_GFX_PAGEY2+j, i,VYSIZE/2-j, VX,VY); - - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - VXSIZE-i,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2, - VX,VY+VYSIZE/2-j); - XSetClipOrigin(display,clip_gc[PIX_DOOR], - VX-i,(VY+j)-DOOR_GFX_PAGEY2); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - VXSIZE,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2-j, - VX+VXSIZE-i,VY+VYSIZE/2+j); + int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x); + int j = (VXSIZE - i) / 3; + + XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2, + VXSIZE, VYSIZE - i/2, VX, VY); + + XFillRectangle(display, drawto, gc, VX, VY + VYSIZE-i/2, VXSIZE, i/2); + + XSetClipOrigin(display, clip_gc[PIX_DOOR], + VX - i, (VY + j) - DOOR_GFX_PAGEY2); + XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR], + VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, VX + VXSIZE-i, VY+j); + XSetClipOrigin(display, clip_gc[PIX_DOOR], + VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); + XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR], + VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, VX, VY); + + XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR], + VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2, + VX, VY + VYSIZE / 2 - j); + XSetClipOrigin(display, clip_gc[PIX_DOOR], + VX - i, (VY + j) - DOOR_GFX_PAGEY2); + XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR], + VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2 - j, + VX + VXSIZE - i, VY + VYSIZE / 2 + j); redraw_mask |= REDRAW_DOOR_2; } + + +#if 1 BackToFront(); -#ifndef MSDOS - Delay(door_anim_delay); +#else + XCopyArea(display, drawto, window, gc, DX, DY, DXSIZE, DYSIZE, DX, DY); #endif - if (game_status==MAINMENU) + + + if (game_status == MAINMENU) DoAnimation(); } } + if (setup.quick_doors) + StopSound(SND_OEFFNEN); + if (door_state & DOOR_ACTION_1) door1 = door_state & DOOR_ACTION_1; if (door_state & DOOR_ACTION_2) @@ -1686,141 +2290,436 @@ unsigned int MoveDoor(unsigned int door_state) int ReadPixel(Drawable d, int x, int y) { - static XImage *pixelimage; + XImage *pixel_image; + unsigned long pixel_value; + + pixel_image = XGetImage(display, d, x, y, 1, 1, AllPlanes, ZPixmap); + pixel_value = XGetPixel(pixel_image, 0, 0); + + XDestroyImage(pixel_image); + + return pixel_value; +} + +/* ---------- new tool button stuff ---------------------------------------- */ + +/* graphic position values for tool buttons */ +#define TOOL_BUTTON_YES_XPOS 2 +#define TOOL_BUTTON_YES_YPOS 250 +#define TOOL_BUTTON_YES_GFX_YPOS 0 +#define TOOL_BUTTON_YES_XSIZE 46 +#define TOOL_BUTTON_YES_YSIZE 28 +#define TOOL_BUTTON_NO_XPOS 52 +#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS +#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS +#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE +#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE +#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS +#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS +#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30 +#define TOOL_BUTTON_CONFIRM_XSIZE 96 +#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE +#define TOOL_BUTTON_PLAYER_XSIZE 30 +#define TOOL_BUTTON_PLAYER_YSIZE 30 +#define TOOL_BUTTON_PLAYER_GFX_XPOS 5 +#define TOOL_BUTTON_PLAYER_GFX_YPOS 185 +#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2) +#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2) +#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 0 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 1 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 0 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 1 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 0 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 0 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 1 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 1 * TOOL_BUTTON_PLAYER_YSIZE) + +static struct +{ + int xpos, ypos; + int x, y; + int width, height; + int gadget_id; + char *infotext; +} toolbutton_info[NUM_TOOL_BUTTONS] = +{ + { + TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS, + TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS, + TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE, + TOOL_CTRL_ID_YES, + "yes" + }, + { + TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS, + TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS, + TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE, + TOOL_CTRL_ID_NO, + "no" + }, + { + TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS, + TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS, + TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE, + TOOL_CTRL_ID_CONFIRM, + "confirm" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_1, + "player 1" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_2, + "player 2" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_3, + "player 3" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_4, + "player 4" + } +}; + +void CreateToolButtons() +{ + int i; + + for (i=0; i= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + { + getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1, + &deco_pixmap, &deco_x, &deco_y); + deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; + deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; + } + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_INFO_TEXT, toolbutton_info[i].infotext, + GDI_X, DX + toolbutton_info[i].x, + GDI_Y, DY + toolbutton_info[i].y, + GDI_WIDTH, toolbutton_info[i].width, + GDI_HEIGHT, toolbutton_info[i].height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y, + GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y, + GDI_DECORATION_DESIGN, deco_pixmap, deco_x, deco_y, + GDI_DECORATION_POSITION, deco_xpos, deco_ypos, + GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, + GDI_DECORATION_SHIFTING, 1, 1, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleToolButtons, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + tool_gadget[id] = gi; + } +} + +static void UnmapToolButtons() +{ + int i; + + for (i=0; icustom_id; + + +#if 0 + int id = gi->custom_id; + + if (game_status != PLAYING) + return; + + switch (id) + { + case GAME_CTRL_ID_STOP: + if (AllPlayersGone) + { + CloseDoor(DOOR_CLOSE_1); + game_status = MAINMENU; + DrawMainMenu(); + break; + } + + if (Request("Do you really want to quit the game ?", + REQ_ASK | REQ_STAY_CLOSED)) + { +#ifndef MSDOS + if (options.network) + SendToServer_StopPlaying(); + else +#endif + { + game_status = MAINMENU; + DrawMainMenu(); + } + } + else + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + break; + + case GAME_CTRL_ID_PAUSE: + if (options.network) + { +#ifndef MSDOS + if (tape.pausing) + SendToServer_ContinuePlaying(); + else + SendToServer_PausePlaying(); +#endif + } + else + TapeTogglePause(); + break; + + case GAME_CTRL_ID_PLAY: + if (tape.pausing) + { +#ifndef MSDOS + if (options.network) + SendToServer_ContinuePlaying(); + else +#endif + { + tape.pausing = FALSE; + DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + } + } + break; + + case SOUND_CTRL_ID_MUSIC: + if (setup.sound_music) + { + setup.sound_music = FALSE; + FadeSound(background_loop[level_nr % num_bg_loops]); + } + else if (sound_loops_allowed) + { + setup.sound = setup.sound_music = TRUE; + PlaySoundLoop(background_loop[level_nr % num_bg_loops]); + } + break; + + case SOUND_CTRL_ID_LOOPS: + if (setup.sound_loops) + setup.sound_loops = FALSE; + else if (sound_loops_allowed) + setup.sound = setup.sound_loops = TRUE; + break; + + case SOUND_CTRL_ID_SIMPLE: + if (setup.sound_simple) + setup.sound_simple = FALSE; + else if (sound_status==SOUND_AVAILABLE) + setup.sound = setup.sound_simple = TRUE; + break; + + default: + break; + } +#endif + + - pixelimage = XGetImage(display, d, x,y, 1,1, AllPlanes, ZPixmap); - return(XGetPixel(pixelimage,0,0)); } int el2gfx(int element) { switch(element) { - case EL_LEERRAUM: return(-1); - case EL_ERDREICH: return(GFX_ERDREICH); - case EL_MAUERWERK: return(GFX_MAUERWERK); - case EL_FELSBODEN: return(GFX_FELSBODEN); - case EL_FELSBROCKEN: return(GFX_FELSBROCKEN); - case EL_SCHLUESSEL: return(GFX_SCHLUESSEL); - case EL_EDELSTEIN: return(GFX_EDELSTEIN); - case EL_AUSGANG_ZU: return(GFX_AUSGANG_ZU); - case EL_AUSGANG_ACT: return(GFX_AUSGANG_ACT); - case EL_AUSGANG_AUF: return(GFX_AUSGANG_AUF); - case EL_SPIELFIGUR: return(GFX_SPIELFIGUR); - case EL_SPIELER1: return(GFX_SPIELER1); - case EL_SPIELER2: return(GFX_SPIELER2); - case EL_SPIELER3: return(GFX_SPIELER3); - case EL_SPIELER4: return(GFX_SPIELER4); - case EL_KAEFER: return(GFX_KAEFER); - case EL_KAEFER_R: return(GFX_KAEFER_R); - case EL_KAEFER_O: return(GFX_KAEFER_O); - case EL_KAEFER_L: return(GFX_KAEFER_L); - case EL_KAEFER_U: return(GFX_KAEFER_U); - case EL_FLIEGER: return(GFX_FLIEGER); - case EL_FLIEGER_R: return(GFX_FLIEGER_R); - case EL_FLIEGER_O: return(GFX_FLIEGER_O); - case EL_FLIEGER_L: return(GFX_FLIEGER_L); - case EL_FLIEGER_U: return(GFX_FLIEGER_U); - case EL_BUTTERFLY: return(GFX_BUTTERFLY); - case EL_BUTTERFLY_R: return(GFX_BUTTERFLY_R); - case EL_BUTTERFLY_O: return(GFX_BUTTERFLY_O); - case EL_BUTTERFLY_L: return(GFX_BUTTERFLY_L); - case EL_BUTTERFLY_U: return(GFX_BUTTERFLY_U); - case EL_FIREFLY: return(GFX_FIREFLY); - case EL_FIREFLY_R: return(GFX_FIREFLY_R); - case EL_FIREFLY_O: return(GFX_FIREFLY_O); - case EL_FIREFLY_L: return(GFX_FIREFLY_L); - case EL_FIREFLY_U: return(GFX_FIREFLY_U); - case EL_MAMPFER: return(GFX_MAMPFER); - case EL_ROBOT: return(GFX_ROBOT); - case EL_BETON: return(GFX_BETON); - case EL_DIAMANT: return(GFX_DIAMANT); - case EL_MORAST_LEER: return(GFX_MORAST_LEER); - case EL_MORAST_VOLL: return(GFX_MORAST_VOLL); - case EL_TROPFEN: return(GFX_TROPFEN); - case EL_BOMBE: return(GFX_BOMBE); - case EL_SIEB_LEER: return(GFX_SIEB_LEER); - case EL_SIEB_VOLL: return(GFX_SIEB_VOLL); - case EL_SIEB_TOT: return(GFX_SIEB_TOT); - case EL_SALZSAEURE: return(GFX_SALZSAEURE); - case EL_AMOEBE_TOT: return(GFX_AMOEBE_TOT); - case EL_AMOEBE_NASS: return(GFX_AMOEBE_NASS); - case EL_AMOEBE_NORM: return(GFX_AMOEBE_NORM); - case EL_AMOEBE_VOLL: return(GFX_AMOEBE_VOLL); - case EL_AMOEBE_BD: return(GFX_AMOEBE_BD); - case EL_AMOEBA2DIAM: return(GFX_AMOEBA2DIAM); - case EL_KOKOSNUSS: return(GFX_KOKOSNUSS); - case EL_LIFE: return(GFX_LIFE); - case EL_LIFE_ASYNC: return(GFX_LIFE_ASYNC); - case EL_DYNAMIT: return(GFX_DYNAMIT); - case EL_BADEWANNE: return(GFX_BADEWANNE); - case EL_BADEWANNE1: return(GFX_BADEWANNE1); - case EL_BADEWANNE2: return(GFX_BADEWANNE2); - case EL_BADEWANNE3: return(GFX_BADEWANNE3); - case EL_BADEWANNE4: return(GFX_BADEWANNE4); - case EL_BADEWANNE5: return(GFX_BADEWANNE5); - case EL_ABLENK_AUS: return(GFX_ABLENK_AUS); - case EL_ABLENK_EIN: return(GFX_ABLENK_EIN); - case EL_SCHLUESSEL1: return(GFX_SCHLUESSEL1); - case EL_SCHLUESSEL2: return(GFX_SCHLUESSEL2); - case EL_SCHLUESSEL3: return(GFX_SCHLUESSEL3); - case EL_SCHLUESSEL4: return(GFX_SCHLUESSEL4); - case EL_PFORTE1: return(GFX_PFORTE1); - case EL_PFORTE2: return(GFX_PFORTE2); - case EL_PFORTE3: return(GFX_PFORTE3); - case EL_PFORTE4: return(GFX_PFORTE4); - case EL_PFORTE1X: return(GFX_PFORTE1X); - case EL_PFORTE2X: return(GFX_PFORTE2X); - case EL_PFORTE3X: return(GFX_PFORTE3X); - case EL_PFORTE4X: return(GFX_PFORTE4X); - case EL_DYNAMIT_AUS: return(GFX_DYNAMIT_AUS); - case EL_PACMAN: return(GFX_PACMAN); - case EL_PACMAN_R: return(GFX_PACMAN_R); - case EL_PACMAN_O: return(GFX_PACMAN_O); - case EL_PACMAN_L: return(GFX_PACMAN_L); - case EL_PACMAN_U: return(GFX_PACMAN_U); - case EL_UNSICHTBAR: return(GFX_UNSICHTBAR); - case EL_ERZ_EDEL: return(GFX_ERZ_EDEL); - case EL_ERZ_DIAM: return(GFX_ERZ_DIAM); - case EL_BIRNE_AUS: return(GFX_BIRNE_AUS); - case EL_BIRNE_EIN: return(GFX_BIRNE_EIN); - case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL); - case EL_ZEIT_LEER: return(GFX_ZEIT_LEER); - case EL_MAUER_LEBT: return(GFX_MAUER_LEBT); - case EL_EDELSTEIN_BD: return(GFX_EDELSTEIN_BD); - case EL_EDELSTEIN_GELB: return(GFX_EDELSTEIN_GELB); - case EL_EDELSTEIN_ROT: return(GFX_EDELSTEIN_ROT); - case EL_EDELSTEIN_LILA: return(GFX_EDELSTEIN_LILA); - case EL_ERZ_EDEL_BD: return(GFX_ERZ_EDEL_BD); - case EL_ERZ_EDEL_GELB: return(GFX_ERZ_EDEL_GELB); - case EL_ERZ_EDEL_ROT: return(GFX_ERZ_EDEL_ROT); - case EL_ERZ_EDEL_LILA: return(GFX_ERZ_EDEL_LILA); - case EL_MAMPFER2: return(GFX_MAMPFER2); - case EL_SIEB2_LEER: return(GFX_SIEB2_LEER); - case EL_SIEB2_VOLL: return(GFX_SIEB2_VOLL); - case EL_SIEB2_TOT: return(GFX_SIEB2_TOT); - case EL_DYNABOMB: return(GFX_DYNABOMB); - case EL_DYNABOMB_NR: return(GFX_DYNABOMB_NR); - case EL_DYNABOMB_SZ: return(GFX_DYNABOMB_SZ); - case EL_DYNABOMB_XL: return(GFX_DYNABOMB_XL); - case EL_SOKOBAN_OBJEKT: return(GFX_SOKOBAN_OBJEKT); - case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER); - case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL); - case EL_MAULWURF: return(GFX_MAULWURF); - case EL_PINGUIN: return(GFX_PINGUIN); - case EL_SCHWEIN: return(GFX_SCHWEIN); - case EL_DRACHE: return(GFX_DRACHE); - case EL_SONDE: return(GFX_SONDE); - case EL_PFEIL_L: return(GFX_PFEIL_L); - case EL_PFEIL_R: return(GFX_PFEIL_R); - case EL_PFEIL_O: return(GFX_PFEIL_O); - case EL_PFEIL_U: return(GFX_PFEIL_U); + case EL_LEERRAUM: return -1; + case EL_ERDREICH: return GFX_ERDREICH; + case EL_MAUERWERK: return GFX_MAUERWERK; + case EL_FELSBODEN: return GFX_FELSBODEN; + case EL_FELSBROCKEN: return GFX_FELSBROCKEN; + case EL_SCHLUESSEL: return GFX_SCHLUESSEL; + case EL_EDELSTEIN: return GFX_EDELSTEIN; + case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU; + case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT; + case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF; + case EL_SPIELFIGUR: return GFX_SPIELFIGUR; + case EL_SPIELER1: return GFX_SPIELER1; + case EL_SPIELER2: return GFX_SPIELER2; + case EL_SPIELER3: return GFX_SPIELER3; + case EL_SPIELER4: return GFX_SPIELER4; + case EL_KAEFER: return GFX_KAEFER; + case EL_KAEFER_R: return GFX_KAEFER_R; + case EL_KAEFER_O: return GFX_KAEFER_O; + case EL_KAEFER_L: return GFX_KAEFER_L; + case EL_KAEFER_U: return GFX_KAEFER_U; + case EL_FLIEGER: return GFX_FLIEGER; + case EL_FLIEGER_R: return GFX_FLIEGER_R; + case EL_FLIEGER_O: return GFX_FLIEGER_O; + case EL_FLIEGER_L: return GFX_FLIEGER_L; + case EL_FLIEGER_U: return GFX_FLIEGER_U; + case EL_BUTTERFLY: return GFX_BUTTERFLY; + case EL_BUTTERFLY_R: return GFX_BUTTERFLY_R; + case EL_BUTTERFLY_O: return GFX_BUTTERFLY_O; + case EL_BUTTERFLY_L: return GFX_BUTTERFLY_L; + case EL_BUTTERFLY_U: return GFX_BUTTERFLY_U; + case EL_FIREFLY: return GFX_FIREFLY; + case EL_FIREFLY_R: return GFX_FIREFLY_R; + case EL_FIREFLY_O: return GFX_FIREFLY_O; + case EL_FIREFLY_L: return GFX_FIREFLY_L; + case EL_FIREFLY_U: return GFX_FIREFLY_U; + case EL_MAMPFER: return GFX_MAMPFER; + case EL_ROBOT: return GFX_ROBOT; + case EL_BETON: return GFX_BETON; + case EL_DIAMANT: return GFX_DIAMANT; + case EL_MORAST_LEER: return GFX_MORAST_LEER; + case EL_MORAST_VOLL: return GFX_MORAST_VOLL; + case EL_TROPFEN: return GFX_TROPFEN; + case EL_BOMBE: return GFX_BOMBE; + case EL_SIEB_INAKTIV: return GFX_SIEB_INAKTIV; + case EL_SIEB_LEER: return GFX_SIEB_LEER; + case EL_SIEB_VOLL: return GFX_SIEB_VOLL; + case EL_SIEB_TOT: return GFX_SIEB_TOT; + case EL_SALZSAEURE: return GFX_SALZSAEURE; + case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT; + case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS; + case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM; + case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL; + case EL_AMOEBE_BD: return GFX_AMOEBE_BD; + case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM; + case EL_KOKOSNUSS: return GFX_KOKOSNUSS; + case EL_LIFE: return GFX_LIFE; + case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC; + case EL_DYNAMIT: return GFX_DYNAMIT; + case EL_BADEWANNE: return GFX_BADEWANNE; + case EL_BADEWANNE1: return GFX_BADEWANNE1; + case EL_BADEWANNE2: return GFX_BADEWANNE2; + case EL_BADEWANNE3: return GFX_BADEWANNE3; + case EL_BADEWANNE4: return GFX_BADEWANNE4; + case EL_BADEWANNE5: return GFX_BADEWANNE5; + case EL_ABLENK_AUS: return GFX_ABLENK_AUS; + case EL_ABLENK_EIN: return GFX_ABLENK_EIN; + case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1; + case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2; + case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3; + case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4; + case EL_PFORTE1: return GFX_PFORTE1; + case EL_PFORTE2: return GFX_PFORTE2; + case EL_PFORTE3: return GFX_PFORTE3; + case EL_PFORTE4: return GFX_PFORTE4; + case EL_PFORTE1X: return GFX_PFORTE1X; + case EL_PFORTE2X: return GFX_PFORTE2X; + case EL_PFORTE3X: return GFX_PFORTE3X; + case EL_PFORTE4X: return GFX_PFORTE4X; + case EL_DYNAMIT_AUS: return GFX_DYNAMIT_AUS; + case EL_PACMAN: return GFX_PACMAN; + case EL_PACMAN_R: return GFX_PACMAN_R; + case EL_PACMAN_O: return GFX_PACMAN_O; + case EL_PACMAN_L: return GFX_PACMAN_L; + case EL_PACMAN_U: return GFX_PACMAN_U; + case EL_UNSICHTBAR: return GFX_UNSICHTBAR; + case EL_ERZ_EDEL: return GFX_ERZ_EDEL; + case EL_ERZ_DIAM: return GFX_ERZ_DIAM; + case EL_BIRNE_AUS: return GFX_BIRNE_AUS; + case EL_BIRNE_EIN: return GFX_BIRNE_EIN; + case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL; + case EL_ZEIT_LEER: return GFX_ZEIT_LEER; + case EL_MAUER_LEBT: return GFX_MAUER_LEBT; + case EL_MAUER_X: return GFX_MAUER_X; + case EL_MAUER_Y: return GFX_MAUER_Y; + case EL_MAUER_XY: return GFX_MAUER_XY; + case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD; + case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB; + case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT; + case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA; + case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD; + case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB; + case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT; + case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA; + case EL_MAMPFER2: return GFX_MAMPFER2; + case EL_SIEB2_INAKTIV: return GFX_SIEB2_INAKTIV; + case EL_SIEB2_LEER: return GFX_SIEB2_LEER; + case EL_SIEB2_VOLL: return GFX_SIEB2_VOLL; + case EL_SIEB2_TOT: return GFX_SIEB2_TOT; + case EL_DYNABOMB: return GFX_DYNABOMB; + case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR; + case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ; + case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL; + case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT; + case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER; + case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL; + case EL_MAULWURF: return GFX_MAULWURF; + case EL_PINGUIN: return GFX_PINGUIN; + case EL_SCHWEIN: return GFX_SCHWEIN; + case EL_DRACHE: return GFX_DRACHE; + case EL_SONDE: return GFX_SONDE; + case EL_PFEIL_L: return GFX_PFEIL_L; + case EL_PFEIL_R: return GFX_PFEIL_R; + case EL_PFEIL_O: return GFX_PFEIL_O; + case EL_PFEIL_U: return GFX_PFEIL_U; + case EL_SPEED_PILL: return GFX_SPEED_PILL; + case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL; + case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE; + case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL; + case EL_BLACK_ORB: return GFX_BLACK_ORB; + default: { if (IS_CHAR(element)) - return(GFX_CHAR_START + (element-EL_CHAR_START)); + return GFX_CHAR_START + (element - EL_CHAR_START); + else if (element >= EL_SP_START && element <= EL_SP_END) + { + int nr_element = element - EL_SP_START; + int gfx_per_line = 8; + int nr_graphic = + (nr_element / gfx_per_line) * MORE_PER_LINE + + (nr_element % gfx_per_line); + + return GFX_START_ROCKSMORE + nr_graphic; + } else - return(-1); + return -1; } } }