X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=cff76238c3b2f2c6db6fd6e6460aa885010e6951;hp=52a562fbc6c90d700438cbbeab36f178ad0e927f;hb=4e98e5e4aebea5b783f574bd8662b51bdc34ead6;hpb=9eacc6f4e47b05a7c4942f205faac1d62b0fc289 diff --git a/src/tools.c b/src/tools.c index 52a562fb..cff76238 100644 --- a/src/tools.c +++ b/src/tools.c @@ -24,7 +24,8 @@ /* select level set with EMC X11 graphics before activating EM GFX debugging */ -#define DEBUG_EM_GFX 0 +#define DEBUG_EM_GFX FALSE +#define DEBUG_FRAME_TIME FALSE /* tool button identifiers */ #define TOOL_CTRL_ID_YES 0 @@ -173,6 +174,9 @@ static int el_act2crm(int, int); static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; static int request_gadget_id = -1; +static unsigned int sync_frame_delay = 0; +static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY; + static char *print_if_not_empty(int element) { static char *s = NULL; @@ -284,71 +288,104 @@ void RedrawPlayfield() gfx.sx, gfx.sy); } -void DrawMaskedBorder_Rect(int x, int y, int width, int height) +static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height, + int draw_target) { Bitmap *bitmap = getGlobalBorderBitmapFromGameStatus(); - BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y); + if (x == -1 && y == -1) + return; + + if (draw_target == DRAW_BORDER_TO_SCREEN) + BlitToScreenMasked(bitmap, x, y, width, height, x, y); + else + BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y); } -void DrawMaskedBorder_FIELD() +static void DrawMaskedBorderExt_FIELD(int draw_target) { if (global.border_status >= GAME_MODE_TITLE && global.border_status <= GAME_MODE_PLAYING && border.draw_masked[global.border_status]) - DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + draw_target); } -void DrawMaskedBorder_DOOR_1() +static void DrawMaskedBorderExt_DOOR_1(int draw_target) { + // when drawing to backbuffer, never draw border over open doors + if (draw_target == DRAW_BORDER_TO_BACKBUFFER && + (GetDoorState() & DOOR_OPEN_1)) + return; + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && (global.border_status != GAME_MODE_EDITOR || border.draw_masked[GFX_SPECIAL_ARG_EDITOR])) - DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE); + DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target); } -void DrawMaskedBorder_DOOR_2() +static void DrawMaskedBorderExt_DOOR_2(int draw_target) { + // when drawing to backbuffer, never draw border over open doors + if (draw_target == DRAW_BORDER_TO_BACKBUFFER && + (GetDoorState() & DOOR_OPEN_2)) + return; + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && global.border_status != GAME_MODE_EDITOR) - DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE); + DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target); } -void DrawMaskedBorder_DOOR_3() +static void DrawMaskedBorderExt_DOOR_3(int draw_target) { /* currently not available */ } -void DrawMaskedBorder_ALL() +static void DrawMaskedBorderExt_ALL(int draw_target) { - DrawMaskedBorder_FIELD(); - DrawMaskedBorder_DOOR_1(); - DrawMaskedBorder_DOOR_2(); - DrawMaskedBorder_DOOR_3(); + DrawMaskedBorderExt_FIELD(draw_target); + DrawMaskedBorderExt_DOOR_1(draw_target); + DrawMaskedBorderExt_DOOR_2(draw_target); + DrawMaskedBorderExt_DOOR_3(draw_target); } -void DrawMaskedBorder(int redraw_mask) +static void DrawMaskedBorderExt(int redraw_mask, int draw_target) { /* never draw masked screen borders on borderless screens */ - if (effectiveGameStatus() == GAME_MODE_LOADING || - effectiveGameStatus() == GAME_MODE_TITLE) + if (game_status == GAME_MODE_LOADING || + game_status == GAME_MODE_TITLE) return; if (redraw_mask & REDRAW_ALL) - DrawMaskedBorder_ALL(); + DrawMaskedBorderExt_ALL(draw_target); else { if (redraw_mask & REDRAW_FIELD) - DrawMaskedBorder_FIELD(); + DrawMaskedBorderExt_FIELD(draw_target); if (redraw_mask & REDRAW_DOOR_1) - DrawMaskedBorder_DOOR_1(); + DrawMaskedBorderExt_DOOR_1(draw_target); if (redraw_mask & REDRAW_DOOR_2) - DrawMaskedBorder_DOOR_2(); + DrawMaskedBorderExt_DOOR_2(draw_target); if (redraw_mask & REDRAW_DOOR_3) - DrawMaskedBorder_DOOR_3(); + DrawMaskedBorderExt_DOOR_3(draw_target); } } +void DrawMaskedBorder_FIELD() +{ + DrawMaskedBorderExt_FIELD(DRAW_BORDER_TO_BACKBUFFER); +} + +void DrawMaskedBorder(int redraw_mask) +{ + DrawMaskedBorderExt(redraw_mask, DRAW_BORDER_TO_BACKBUFFER); +} + +void DrawMaskedBorderToScreen(int draw_target) +{ + DrawMaskedBorderExt(REDRAW_ALL, draw_target); +} + void BlitScreenToBitmap_RND(Bitmap *target_bitmap) { int fx = FX, fy = FY; @@ -431,13 +468,61 @@ void DrawFramesPerSecond() font_nr, BLIT_OPAQUE); } +#if DEBUG_FRAME_TIME +static void PrintFrameTimeDebugging() +{ + static unsigned int last_counter = 0; + unsigned int counter = Counter(); + int diff_1 = counter - last_counter; + int diff_2 = diff_1 - GAME_FRAME_DELAY; + int diff_2_max = 20; + int diff_2_cut = MIN(ABS(diff_2), diff_2_max); + char diff_bar[2 * diff_2_max + 5]; + int pos = 0; + int i; + + diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' '); + + for (i = 0; i < diff_2_max; i++) + diff_bar[pos++] = (diff_2 >= 0 ? ' ' : + i >= diff_2_max - diff_2_cut ? '-' : ' '); + + diff_bar[pos++] = '|'; + + for (i = 0; i < diff_2_max; i++) + diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' '); + + diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' '); + + diff_bar[pos++] = '\0'; + + Error(ERR_INFO, "%06d [%02d] [%c%02d] %s", + counter, + diff_1, + (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2), + diff_bar); + + last_counter = counter; +} +#endif + void BackToFront() { + static int last_redraw_mask = REDRAW_NONE; + + // force screen redraw in every frame to continue drawing global animations + // (but always use the last redraw mask to prevent unwanted side effects) if (redraw_mask == REDRAW_NONE) - return; + redraw_mask = last_redraw_mask; + last_redraw_mask = redraw_mask; + +#if 1 + // masked border now drawn immediately when blitting backbuffer to window +#else // draw masked border to all viewports, if defined DrawMaskedBorder(redraw_mask); +#endif // draw frames per second (only if debug mode is enabled) if (redraw_mask & REDRAW_FPS) @@ -474,6 +559,10 @@ void BackToFront() } redraw_mask = REDRAW_NONE; + +#if DEBUG_FRAME_TIME + PrintFrameTimeDebugging(); +#endif } static void FadeCrossSaveBackbuffer() @@ -593,8 +682,37 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) redraw_mask &= ~fade_mask; } +static void SetScreenStates_BeforeFadingIn() +{ +} + +static void SetScreenStates_AfterFadingIn() +{ + global.anim_status = global.anim_status_next; + + // force update of global animation status in case of rapid screen changes + redraw_mask = REDRAW_ALL; + BackToFront(); +} + +static void SetScreenStates_BeforeFadingOut() +{ + global.anim_status = GAME_MODE_PSEUDO_FADING; +} + +static void SetScreenStates_AfterFadingOut() +{ + global.border_status = game_status; +} + void FadeIn(int fade_mask) { + SetScreenStates_BeforeFadingIn(); + +#if 1 + DrawMaskedBorder(REDRAW_ALL); +#endif + if (fading.fade_mode & FADE_TYPE_TRANSFORM) FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN); else @@ -604,16 +722,24 @@ void FadeIn(int fade_mask) FADE_SY = REAL_SY; FADE_SXSIZE = FULL_SXSIZE; FADE_SYSIZE = FULL_SYSIZE; + + SetScreenStates_AfterFadingIn(); } void FadeOut(int fade_mask) { + SetScreenStates_BeforeFadingOut(); + +#if 0 + DrawMaskedBorder(REDRAW_ALL); +#endif + if (fading.fade_mode & FADE_TYPE_TRANSFORM) FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT); else FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT); - global.border_status = game_status; + SetScreenStates_AfterFadingOut(); } static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set) @@ -649,7 +775,7 @@ void FadeSetEnterScreen() void FadeSetNextScreen() { - fading = menu.next_screen; + fading = menu.next_screen[game_status]; // (do not overwrite fade mode set by FadeSetEnterScreen) // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ @@ -875,7 +1001,8 @@ static void RedrawGlobalBorderIfNeeded() return; // copy current draw buffer to later copy back areas that have not changed - BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + if (game_status_last != GAME_MODE_TITLE) + BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); if (CheckIfGlobalBorderRedrawIsNeeded()) { @@ -1064,8 +1191,8 @@ void getSizedGraphicSourceExt(int graphic, int frame, int tilesize, } *bitmap = src_bitmap; - *x = src_x * tilesize / TILESIZE; - *y = src_y * tilesize / TILESIZE; + *x = src_x * tilesize / g->tile_size; + *y = src_y * tilesize / g->tile_size; } void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, @@ -1126,6 +1253,9 @@ inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, *x = src_x + frame * g->offset_x; *y = src_y + frame * g->offset_y; } + + *x = *x * TILESIZE_VAR / g->tile_size; + *y = *y * TILESIZE_VAR / g->tile_size; } void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) @@ -1235,13 +1365,12 @@ void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic, void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic, int frame) { - struct GraphicInfo *g = &graphic_info[graphic]; Bitmap *src_bitmap; int src_x, src_y; getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - BlitBitmapMasked(src_bitmap, d, src_x, src_y, g->width, g->height, + BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y); } @@ -1302,20 +1431,20 @@ inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, width = -dx; dx = TILEX + dx; } - else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ + else if (x == BX1 && dx < 0) /* object leaves playfield to the left */ { width += dx; cx = -dx; dx = 0; } - else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ + else if (x == BX2 && dx > 0) /* object leaves playfield to the right */ width -= dx; else if (dx) /* general horizontal movement */ MarkTileDirty(x + SIGN(dx), y); if (y < BY1) /* object enters playfield from the top */ { - if (cut_mode==CUT_BELOW) /* object completely above top border */ + if (cut_mode == CUT_BELOW) /* object completely above top border */ return; y = BY1; @@ -1329,7 +1458,7 @@ inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, height = -dy; dy = TILEY + dy; } - else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ + else if (y == BY1 && dy < 0) /* object leaves playfield to the top */ { height += dy; cy = -dy; @@ -2336,13 +2465,13 @@ void DrawEnvelopeRequest(char *text) tile_size, tile_size); /* force DOOR font inside door area */ - game_status = GAME_MODE_PSEUDO_DOOR; + SetGameStatus(GAME_MODE_PSEUDO_DOOR); DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr, line_length, -1, max_lines, line_spacing, mask_mode, request.autowrap, request.centered, FALSE); - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ for (i = 0; i < NUM_TOOL_BUTTONS; i++) RedrawGadget(tool_gadget[i]); @@ -2388,13 +2517,6 @@ void AnimateEnvelopeRequest(int anim_mode, int action) ystart = yend; end = 0; } - else - { - if (action == ACTION_OPENING) - PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); - else if (action == ACTION_CLOSING) - PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); - } for (i = start; i <= end; i++) { @@ -2754,7 +2876,7 @@ static void DrawPreviewLevelExt(boolean restart) DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); } - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ return; } @@ -2856,7 +2978,7 @@ static void DrawPreviewLevelExt(boolean restart) DrawPreviewLevelLabelExt(label_state); } - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ } void DrawPreviewLevelInitial() @@ -3400,8 +3522,7 @@ void WaitForEventToContinue() DoAnimation(); - /* don't eat all CPU time */ - Delay(10); + WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } } @@ -3572,12 +3693,11 @@ static int RequestHandleEvents(unsigned int req_state) else { DoAnimation(); - - if (!PendingEvent()) /* delay only if no pending events */ - Delay(10); } BackToFront(); + + WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } return result; @@ -3643,7 +3763,7 @@ static boolean RequestDoor(char *text, unsigned int req_state) DrawBackground(DX, DY, DXSIZE, DYSIZE); /* force DOOR font inside door area */ - game_status = GAME_MODE_PSEUDO_DOOR; + SetGameStatus(GAME_MODE_PSEUDO_DOOR); /* write text for request */ for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++) @@ -3683,7 +3803,7 @@ static boolean RequestDoor(char *text, unsigned int req_state) // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0); } - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ if (req_state & REQ_ASK) { @@ -4127,7 +4247,7 @@ unsigned int MoveDoor(unsigned int door_state) { DX, DY, DXSIZE, DYSIZE }, { VX, VY, VXSIZE, VYSIZE } }; - static int door1 = DOOR_OPEN_1; + static int door1 = DOOR_CLOSE_1; static int door2 = DOOR_CLOSE_2; unsigned int door_delay = 0; unsigned int door_delay_value; @@ -4441,6 +4561,10 @@ unsigned int MoveDoor(unsigned int door_state) if (door_state & DOOR_ACTION_2) door2 = door_state & DOOR_ACTION_2; + // draw masked border over door area + DrawMaskedBorder(REDRAW_DOOR_1); + DrawMaskedBorder(REDRAW_DOOR_2); + return (door1 | door2); } @@ -8137,15 +8261,25 @@ void JoinRectangles(int *x, int *y, int *width, int *height, *height = MAX(*height, height2); } +void SetGameStatus(int game_status_new) +{ + game_status = game_status_new; + + global.anim_status_next = game_status; +} + void ChangeViewportPropertiesIfNeeded() { int gfx_game_mode = game_status; int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT : game_status); + struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode]; struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode]; - struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode]; - struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2]; - struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR]; + struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode]; + struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2]; + struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR]; + int new_win_xsize = vp_window->width; + int new_win_ysize = vp_window->height; int border_size = vp_playfield->border_size; int new_sx = vp_playfield->x + border_size; int new_sy = vp_playfield->y + border_size; @@ -8181,14 +8315,15 @@ void ChangeViewportPropertiesIfNeeded() boolean init_gadgets_and_toons = FALSE; boolean init_em_graphics = FALSE; - if (viewport.window.width != WIN_XSIZE || - viewport.window.height != WIN_YSIZE) + if (new_win_xsize != WIN_XSIZE || + new_win_ysize != WIN_YSIZE) { - WIN_XSIZE = viewport.window.width; - WIN_YSIZE = viewport.window.height; + WIN_XSIZE = new_win_xsize; + WIN_YSIZE = new_win_ysize; init_video_buffer = TRUE; init_gfx_buffers = TRUE; + init_gadgets_and_toons = TRUE; // printf("::: video: init_video_buffer, init_gfx_buffers\n"); } @@ -8330,6 +8465,7 @@ void ChangeViewportPropertiesIfNeeded() // printf("::: init_video_buffer\n"); InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); + InitImageTextures(); } if (init_gadgets_and_toons) @@ -8338,6 +8474,7 @@ void ChangeViewportPropertiesIfNeeded() InitGadgets(); InitToons(); + InitGlobalAnimations(); } if (init_em_graphics)