X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=b20e04cb85ef05904d15107494bb2b9f59a54ce9;hp=bf001ff0757e69f5bd83f07716688d06d33eea42;hb=601cca5b35649856ff49e1bcb3806592b736662c;hpb=5df470717980e8b1e8648a536ca620e4ca52a170 diff --git a/src/tools.c b/src/tools.c index bf001ff0..b20e04cb 100644 --- a/src/tools.c +++ b/src/tools.c @@ -435,24 +435,9 @@ void SetBorderElement() } } -static int getGraphicAnimationPhase(int frames, int delay, int mode) +void SetRandomAnimationValue(int x, int y) { - int phase; - - if (mode & ANIM_PINGPONG) - { - int max_anim_frames = 2 * frames - 2; - - phase = (FrameCounter % (delay * max_anim_frames)) / delay; - phase = (phase < frames ? phase : max_anim_frames - phase); - } - else - phase = (FrameCounter % (delay * frames)) / delay; - - if (mode & ANIM_REVERSE) - phase = -phase; - - return phase; + anim.random_frame = GfxRandom[x][y]; } inline int getGraphicAnimationFrame(int graphic, int sync_frame) @@ -479,42 +464,55 @@ inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, DrawGraphicExt(dst_bitmap, x, y, graphic, frame); } -inline boolean checkDrawGraphicAnimation(int x, int y, int graphic) +inline void DrawGraphicAnimation(int x, int y, int graphic) { int lx = LEVELX(x), ly = LEVELY(y); - return (IN_SCR_FIELD(x, y) && - GfxFrame[lx][ly] % graphic_info[graphic].anim_delay == 0); + if (!IN_SCR_FIELD(x, y)) + return; + + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic, GfxFrame[lx][ly], NO_MASKING); + MarkTileDirty(x, y); } -inline boolean checkDrawLevelGraphicAnimation(int x, int y, int graphic) +void DrawLevelGraphicAnimation(int x, int y, int graphic) { - return (IN_SCR_FIELD(SCREENX(x), SCREENY(y)) && - GfxFrame[x][y] % graphic_info[graphic].anim_delay == 0); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); } -inline boolean DrawGraphicAnimation(int x, int y, int graphic) +void DrawLevelElementAnimation(int x, int y, int element) { - int lx = LEVELX(x), ly = LEVELY(y); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); +} - if (!checkDrawGraphicAnimation(x, y, graphic)) - return FALSE; +inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) +{ + int sx = SCREENX(x), sy = SCREENY(y); - DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, - graphic, GfxFrame[lx][ly], NO_MASKING); - MarkTileDirty(x, y); + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; - return TRUE; -} + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; -boolean DrawLevelGraphicAnimation(int x, int y, int graphic) -{ - return DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); + DrawGraphicAnimation(sx, sy, graphic); } -boolean DrawLevelElementAnimation(int x, int y, int element) +void DrawLevelElementAnimationIfNeeded(int x, int y, int element) { - return DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); + int sx = SCREENX(x), sy = SCREENY(y); + int graphic; + + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; + + graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]); + + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; + + DrawGraphicAnimation(sx, sy, graphic); } void DrawAllPlayers() @@ -626,37 +624,37 @@ void DrawPlayer(struct PlayerInfo *player) if (player->Pushing) { if (player->MovDir == MV_LEFT) - graphic = IMG_SP_MURPHY_LEFT_PUSHING; + graphic = IMG_SP_MURPHY_PUSHING_LEFT; else if (player->MovDir == MV_RIGHT) - graphic = IMG_SP_MURPHY_RIGHT_PUSHING; + graphic = IMG_SP_MURPHY_PUSHING_RIGHT; else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) - graphic = IMG_SP_MURPHY_LEFT_PUSHING; + graphic = IMG_SP_MURPHY_PUSHING_LEFT; else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) - graphic = IMG_SP_MURPHY_RIGHT_PUSHING; + graphic = IMG_SP_MURPHY_PUSHING_RIGHT; } else if (player->snapped) { if (player->MovDir == MV_LEFT) - graphic = IMG_SP_MURPHY_LEFT_SNAPPING; + graphic = IMG_SP_MURPHY_SNAPPING_LEFT; else if (player->MovDir == MV_RIGHT) - graphic = IMG_SP_MURPHY_RIGHT_SNAPPING; + graphic = IMG_SP_MURPHY_SNAPPING_RIGHT; else if (player->MovDir == MV_UP) - graphic = IMG_SP_MURPHY_UP_SNAPPING; + graphic = IMG_SP_MURPHY_SNAPPING_UP; else if (player->MovDir == MV_DOWN) - graphic = IMG_SP_MURPHY_DOWN_SNAPPING; + graphic = IMG_SP_MURPHY_SNAPPING_DOWN; } else if (action_moving) { if (player->MovDir == MV_LEFT) - graphic = IMG_SP_MURPHY_LEFT_MOVING; + graphic = IMG_SP_MURPHY_MOVING_LEFT; else if (player->MovDir == MV_RIGHT) - graphic = IMG_SP_MURPHY_RIGHT_MOVING; + graphic = IMG_SP_MURPHY_MOVING_RIGHT; else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) - graphic = IMG_SP_MURPHY_LEFT_MOVING; + graphic = IMG_SP_MURPHY_MOVING_LEFT; else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) - graphic = IMG_SP_MURPHY_RIGHT_MOVING; + graphic = IMG_SP_MURPHY_MOVING_RIGHT; else - graphic = IMG_SP_MURPHY_LEFT_MOVING; + graphic = IMG_SP_MURPHY_MOVING_LEFT; frame = getGraphicAnimationFrame(graphic, -1); } @@ -667,20 +665,20 @@ void DrawPlayer(struct PlayerInfo *player) else { if (player->MovDir == MV_LEFT) - graphic = (player->Pushing ? IMG_PLAYER1_LEFT_PUSHING : - player->is_moving ? IMG_PLAYER1_LEFT_MOVING : + graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_LEFT : + player->is_moving ? IMG_PLAYER1_MOVING_LEFT : IMG_PLAYER1_LEFT); else if (player->MovDir == MV_RIGHT) - graphic = (player->Pushing ? IMG_PLAYER1_RIGHT_PUSHING : - player->is_moving ? IMG_PLAYER1_RIGHT_MOVING : + graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_RIGHT : + player->is_moving ? IMG_PLAYER1_MOVING_RIGHT : IMG_PLAYER1_RIGHT); else if (player->MovDir == MV_UP) - graphic = (player->Pushing ? IMG_PLAYER1_UP_PUSHING : - player->is_moving ? IMG_PLAYER1_UP_MOVING : + graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_UP : + player->is_moving ? IMG_PLAYER1_MOVING_UP : IMG_PLAYER1_UP); else /* MV_DOWN || MV_NO_MOVING */ - graphic = (player->Pushing ? IMG_PLAYER1_DOWN_PUSHING : - player->is_moving ? IMG_PLAYER1_DOWN_MOVING : + graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_DOWN : + player->is_moving ? IMG_PLAYER1_MOVING_DOWN : IMG_PLAYER1_DOWN); graphic = PLAYER_NR_GFX(graphic, player->index_nr); @@ -742,7 +740,7 @@ void DrawPlayer(struct PlayerInfo *player) if ((sxx || syy) && IS_PUSHABLE(element)) { - graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING); + graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir); #if 1 frame = getGraphicAnimationFrame(graphic, player->GfxPos); @@ -961,16 +959,22 @@ void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) int src_x = mini_startx + graphic_info[graphic].src_x / 2; int src_y = mini_starty + graphic_info[graphic].src_y / 2; +#if 0 + /* !!! not needed anymore, because of automatically created mini graphics */ if (src_x + MINI_TILEX > src_bitmap->width || src_y + MINI_TILEY > src_bitmap->height) { /* graphic of desired size seems not to be contained in this image; dirty workaround: get it from the middle of the normal sized image */ + printf("::: using dirty workaround for %d (%d, %d)\n", + graphic, src_bitmap->width, src_bitmap->height); + getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); src_x += (TILEX / 2 - MINI_TILEX / 2); src_y += (TILEY / 2 - MINI_TILEY / 2); } +#endif *bitmap = src_bitmap; *x = src_x; @@ -1109,86 +1113,39 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, MarkTileDirty(x,y); } -void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, +void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, int frame, int cut_mode) { DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING); } -inline static int getFramePosition(int x, int y) -{ - int frame_pos = -1; /* default: global synchronization */ -#if 0 - int element = Feld[x][y]; - - if (element == EL_QUICKSAND_FULL || - element == EL_MAGIC_WALL_FULL || - element == EL_BD_MAGIC_WALL_FULL) - frame_pos = -1; - else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element)) - frame_pos = ABS(MovPos[x][y]) / (TILEX / 8); -#else - - frame_pos = ABS(MovPos[x][y]) / (TILEX / 8); - - frame_pos = GfxFrame[x][y]; - -#endif - - return frame_pos; -} - -inline static int getGfxAction(int x, int y) -{ - int gfx_action = GFX_ACTION_DEFAULT; - -#if 0 - if (GfxAction[x][y] != GFX_ACTION_DEFAULT) - gfx_action = GfxAction[x][y]; - else if (IS_MOVING(x, y)) - gfx_action = GFX_ACTION_MOVING; -#else - gfx_action = GfxAction[x][y]; -#endif - -#if DEBUG - if (gfx_action < 0) - printf("getGfxAction: THIS SHOULD NEVER HAPPEN: GfxAction[%d][%d] == %d\n", - x, y, gfx_action); -#endif - - return gfx_action; -} - void DrawScreenElementExt(int x, int y, int dx, int dy, int element, int cut_mode, int mask_mode) { - int ux = LEVELX(x), uy = LEVELY(y); + int lx = LEVELX(x), ly = LEVELY(y); int graphic; int frame; - if (IN_LEV_FIELD(ux, uy)) + if (IN_LEV_FIELD(lx, ly)) { - int move_dir = MovDir[ux][uy]; - int move_pos = getFramePosition(ux, uy); - int gfx_action = getGfxAction(ux, uy); + SetRandomAnimationValue(lx, ly); - graphic = el_dir_act2img(element, move_dir, gfx_action); - frame = getGraphicAnimationFrame(graphic, move_pos); + graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); } - else + else /* border element */ { graphic = el2img(element); - frame = getGraphicAnimationFrame(graphic, 0); + frame = getGraphicAnimationFrame(graphic, -1); } if (element == EL_WALL_GROWING) { boolean left_stopped = FALSE, right_stopped = FALSE; - if (!IN_LEV_FIELD(ux - 1, uy) || IS_MAUER(Feld[ux - 1][uy])) + if (!IN_LEV_FIELD(lx - 1, ly) || IS_MAUER(Feld[lx - 1][ly])) left_stopped = TRUE; - if (!IN_LEV_FIELD(ux + 1, uy) || IS_MAUER(Feld[ux + 1][uy])) + if (!IN_LEV_FIELD(lx + 1, ly) || IS_MAUER(Feld[lx + 1][ly])) right_stopped = TRUE; if (left_stopped && right_stopped) @@ -1204,6 +1161,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, frame = graphic_info[graphic].anim_frames - 1; } } +#if 0 else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING) { graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 : @@ -1214,6 +1172,16 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, graphic += (x + 2 * y + 4) % 4; } +#endif + +#if 0 + if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING) + { + if (Feld[lx][ly] == EL_AMOEBA_DRIPPING) + printf("---> %d -> %d / %d [%d]\n", + element, graphic, frame, GfxRandom[lx][ly]); + } +#endif if (dx || dy) DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); @@ -1270,7 +1238,7 @@ void DrawCrumbledSand(int x, int y) Bitmap *src_bitmap; int src_x, src_y; int i, width, height, cx,cy; - int ux = LEVELX(x), uy = LEVELY(y); + int lx = LEVELX(x), ly = LEVELY(y); int element, graphic; int snip = 4; static int xy[4][2] = @@ -1281,10 +1249,10 @@ void DrawCrumbledSand(int x, int y) { 0, +1 } }; - if (!IN_LEV_FIELD(ux, uy)) + if (!IN_LEV_FIELD(lx, ly)) return; - element = Feld[ux][uy]; + element = Feld[lx][ly]; if (element == EL_SAND || element == EL_LANDMINE || @@ -1302,14 +1270,14 @@ void DrawCrumbledSand(int x, int y) for(i=0; i<4; i++) { - int uxx, uyy; + int lxx, lyy; - uxx = ux + xy[i][0]; - uyy = uy + xy[i][1]; - if (!IN_LEV_FIELD(uxx, uyy)) + lxx = lx + xy[i][0]; + lyy = ly + xy[i][1]; + if (!IN_LEV_FIELD(lxx, lyy)) element = EL_STEELWALL; else - element = Feld[uxx][uyy]; + element = Feld[lxx][lyy]; if (element == EL_SAND || element == EL_LANDMINE || @@ -1348,18 +1316,18 @@ void DrawCrumbledSand(int x, int y) for(i=0; i<4; i++) { - int xx, yy, uxx, uyy; + int xx, yy, lxx, lyy; xx = x + xy[i][0]; yy = y + xy[i][1]; - uxx = ux + xy[i][0]; - uyy = uy + xy[i][1]; - - if (!IN_LEV_FIELD(uxx, uyy) || - (Feld[uxx][uyy] != EL_SAND && - Feld[uxx][uyy] != EL_LANDMINE && - Feld[uxx][uyy] != EL_TRAP && - Feld[uxx][uyy] != EL_TRAP_ACTIVE) || + lxx = lx + xy[i][0]; + lyy = ly + xy[i][1]; + + if (!IN_LEV_FIELD(lxx, lyy) || + (Feld[lxx][lyy] != EL_SAND && + Feld[lxx][lyy] != EL_LANDMINE && + Feld[lxx][lyy] != EL_TRAP && + Feld[lxx][lyy] != EL_TRAP_ACTIVE) || !IN_SCR_FIELD(xx, yy)) continue; @@ -1386,6 +1354,29 @@ void DrawCrumbledSand(int x, int y) } } +static int getBorderElement(int x, int y) +{ + int border[7][2] = + { + { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT }, + { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT }, + { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT }, + { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT }, + { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL }, + { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL }, + { EL_STEELWALL, EL_INVISIBLE_STEELWALL } + }; + int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); + int steel_position = (x == -1 && y == -1 ? 0 : + x == lev_fieldx && y == -1 ? 1 : + x == -1 && y == lev_fieldy ? 2 : + x == lev_fieldx && y == lev_fieldy ? 3 : + x == -1 || x == lev_fieldx ? 4 : + y == -1 || y == lev_fieldy ? 5 : 6); + + return border[steel_position][steel_type]; +} + void DrawScreenElement(int x, int y, int element) { DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); @@ -1400,26 +1391,26 @@ void DrawLevelElement(int x, int y, int element) void DrawScreenField(int x, int y) { - int ux = LEVELX(x), uy = LEVELY(y); + int lx = LEVELX(x), ly = LEVELY(y); int element, content; - if (!IN_LEV_FIELD(ux, uy)) + if (!IN_LEV_FIELD(lx, ly)) { - if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy) + if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy) element = EL_EMPTY; else - element = BorderElement; + element = getBorderElement(lx, ly); DrawScreenElement(x, y, element); return; } - element = Feld[ux][uy]; - content = Store[ux][uy]; + element = Feld[lx][ly]; + content = Store[lx][ly]; - if (IS_MOVING(ux, uy)) + if (IS_MOVING(lx, ly)) { - int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT); + int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT); boolean cut_mode = NO_CUTTING; if (element == EL_QUICKSAND_EMPTYING || @@ -1438,16 +1429,16 @@ void DrawScreenField(int x, int y) DrawScreenElement(x, y, EL_EMPTY); if (horiz_move) - DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING); + DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING); else if (cut_mode == NO_CUTTING) - DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode); + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode); else - DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode); + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); if (content == EL_ACID) - DrawLevelElementThruMask(ux, uy + 1, EL_ACID); + DrawLevelElementThruMask(lx, ly + 1, EL_ACID); } - else if (IS_BLOCKED(ux, uy)) + else if (IS_BLOCKED(lx, ly)) { int oldx, oldy; int sx, sy; @@ -1455,7 +1446,7 @@ void DrawScreenField(int x, int y) boolean cut_mode = NO_CUTTING; int element_old, content_old; - Blocked2Moving(ux, uy, &oldx, &oldy); + Blocked2Moving(lx, ly, &oldx, &oldy); sx = SCREENX(oldx); sy = SCREENY(oldy); horiz_move = (MovDir[oldx][oldy] == MV_LEFT || @@ -1514,7 +1505,7 @@ void DrawMiniElement(int x, int y, int element) { int graphic; - graphic = el2img(element); + graphic = el2edimg(element); DrawMiniGraphic(x, y, graphic); } @@ -1527,29 +1518,7 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) DrawMiniElement(sx, sy, Feld[x][y]); else - { - int steel_type, steel_position; - int border[6][2] = - { - { IMG_STEELWALL_TOPLEFT, IMG_INVISIBLE_STEELWALL_TOPLEFT }, - { IMG_STEELWALL_TOPRIGHT, IMG_INVISIBLE_STEELWALL_TOPRIGHT }, - { IMG_STEELWALL_BOTTOMLEFT, IMG_INVISIBLE_STEELWALL_BOTTOMLEFT }, - { IMG_STEELWALL_BOTTOMRIGHT, IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT }, - { IMG_STEELWALL_VERTICAL, IMG_INVISIBLE_STEELWALL_VERTICAL }, - { IMG_STEELWALL_HORIZONTAL, IMG_INVISIBLE_STEELWALL_HORIZONTAL } - }; - - steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); - steel_position = (x == -1 && y == -1 ? 0 : - x == lev_fieldx && y == -1 ? 1 : - x == -1 && y == lev_fieldy ? 2 : - x == lev_fieldx && y == lev_fieldy ? 3 : - x == -1 || x == lev_fieldx ? 4 : - y == -1 || y == lev_fieldy ? 5 : -1); - - if (steel_position != -1) - DrawMiniGraphic(sx, sy, border[steel_position][steel_type]); - } + DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y))); } void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) @@ -1580,7 +1549,7 @@ void DrawMicroElement(int xpos, int ypos, int element) { Bitmap *src_bitmap; int src_x, src_y; - int graphic = el2img(element); + int graphic = el2preimg(element); getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y); BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY, @@ -1638,7 +1607,7 @@ static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y) else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1 && BorderElement != EL_EMPTY) DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - BorderElement); + getBorderElement(lx, ly)); } } @@ -2478,46 +2447,34 @@ int get_next_element(int element) } } -int el2img(int element) +int el_act_dir2img(int element, int action, int direction) { - int graphic = element_info[element].graphic[GFX_ACTION_DEFAULT]; + direction = MV_DIR_BIT(direction); -#if DEBUG - if (graphic < 0) - Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...", - element, graphic); -#endif + return element_info[element].direction_graphic[action][direction]; +} - return graphic; +int el_act2img(int element, int action) +{ + return element_info[element].graphic[action]; } int el_dir2img(int element, int direction) { - return el_dir_act2img(element, direction, GFX_ACTION_DEFAULT); + return el_act_dir2img(element, ACTION_DEFAULT, direction); } -int el_dir_act2img(int element, int direction, int action) +int el2img(int element) { -#if DEBUG - if (element < 0) - { - printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: element == %d\n", - element); - - return IMG_EMPTY; - } - - if (action < 0) - { - printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: action == %d\n", - action); - - return IMG_EMPTY; - } -#endif + return element_info[element].graphic[ACTION_DEFAULT]; +} - action = graphics_action_mapping[action]; - direction = MV_DIR_BIT(direction); +int el2edimg(int element) +{ + return element_info[element].editor_graphic; +} - return element_info[element].direction_graphic[action][direction]; +int el2preimg(int element) +{ + return element_info[element].preview_graphic; }