X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=b0df34409cfbc97772af22c78e8815c9ae6c3644;hp=a6a08d72aaaccce1b8dcc035c76d287af54d81d8;hb=3bb225da5092d0741870829d9f8f8642070d29c5;hpb=8f8fae700807f82bb4cb322d38215d99b1e3b483 diff --git a/src/tools.c b/src/tools.c index a6a08d72..b0df3440 100644 --- a/src/tools.c +++ b/src/tools.c @@ -391,6 +391,16 @@ int getLevelFromScreenY(int y) return getLevelFromScreenY_RND(y); } +int getScreenFieldSizeX(void) +{ + return (tape.playing ? tape.scr_fieldx : SCR_FIELDX); +} + +int getScreenFieldSizeY(void) +{ + return (tape.playing ? tape.scr_fieldy : SCR_FIELDY); +} + void DumpTile(int x, int y) { int sx = SCREENX(x); @@ -462,6 +472,11 @@ void SetDrawtoField(int mode) } } +int GetDrawtoField(void) +{ + return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER); +} + static void RedrawPlayfield_RND(void) { if (game.envelope_active) @@ -616,60 +631,7 @@ void DrawMaskedBorderToTarget(int draw_target) void DrawTileCursor(int draw_target) { - Bitmap *fade_bitmap; - Bitmap *src_bitmap; - int src_x, src_y; - int dst_x, dst_y; - int graphic = IMG_GLOBAL_TILE_CURSOR; - int frame = 0; - int tilesize = TILESIZE_VAR; - int width = tilesize; - int height = tilesize; - - if (game_status != GAME_MODE_PLAYING) - return; - - if (!tile_cursor.enabled || - !tile_cursor.active) - return; - - if (tile_cursor.moving) - { - int step = TILESIZE_VAR / 4; - int dx = tile_cursor.target_x - tile_cursor.x; - int dy = tile_cursor.target_y - tile_cursor.y; - - if (ABS(dx) < step) - tile_cursor.x = tile_cursor.target_x; - else - tile_cursor.x += SIGN(dx) * step; - - if (ABS(dy) < step) - tile_cursor.y = tile_cursor.target_y; - else - tile_cursor.y += SIGN(dy) * step; - - if (tile_cursor.x == tile_cursor.target_x && - tile_cursor.y == tile_cursor.target_y) - tile_cursor.moving = FALSE; - } - - dst_x = tile_cursor.x; - dst_y = tile_cursor.y; - - frame = getGraphicAnimationFrame(graphic, -1); - - getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y); - - fade_bitmap = - (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source : - draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL); - - if (draw_target == DRAW_TO_SCREEN) - BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y); - else - BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height, - dst_x, dst_y); + DrawTileCursor_MM(draw_target, game_status == GAME_MODE_PLAYING); } void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy) @@ -1998,6 +1960,9 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); } + + if (game.use_masked_elements && (dx || dy)) + mask_mode = USE_MASKING; } else // border element { @@ -2116,8 +2081,27 @@ static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy, cx = (dx > 0 ? TILESIZE_VAR - width : 0); cy = (dy > 0 ? TILESIZE_VAR - height : 0); - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy); + if (game.use_masked_elements) + { + int graphic0 = el2img(EL_EMPTY); + int frame0 = getGraphicAnimationFrame(graphic0, GfxFrame[x][y]); + Bitmap *src_bitmap0; + int src_x0, src_y0; + + getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0); + + BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy, + width, height, + FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy); + + BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, + FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, + FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy); } static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, @@ -2136,6 +2120,15 @@ static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + // only needed when using masked elements + int graphic0 = el2img(EL_EMPTY); + int frame0 = getGraphicAnimationFrame(graphic0, GfxFrame[x][y]); + Bitmap *src_bitmap0; + int src_x0, src_y0; + + if (game.use_masked_elements) + getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0); + // draw simple, sloppy, non-corner-accurate crumbled border width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR); @@ -2143,9 +2136,23 @@ static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, cx = (dir == 2 ? crumbled_border_pos_var : 0); cy = (dir == 3 ? crumbled_border_pos_var : 0); - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height, - FX + sx * TILEX_VAR + cx, - FY + sy * TILEY_VAR + cy); + if (game.use_masked_elements) + { + BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy, + width, height, + FX + sx * TILEX_VAR + cx, + FY + sy * TILEY_VAR + cy); + + BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, + FX + sx * TILEX_VAR + cx, + FY + sy * TILEY_VAR + cy); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, + FX + sx * TILEX_VAR + cx, + FY + sy * TILEY_VAR + cy); // (remaining middle border part must be at least as big as corner part) if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) || @@ -2191,10 +2198,23 @@ static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, by = cy; } - BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, - width, height, - FX + sx * TILEX_VAR + cx, - FY + sy * TILEY_VAR + cy); + if (game.use_masked_elements) + { + BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by, + width, height, + FX + sx * TILEX_VAR + cx, + FY + sy * TILEY_VAR + cy); + + BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by, + width, height, + FX + sx * TILEX_VAR + cx, + FY + sy * TILEY_VAR + cy); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, + width, height, + FX + sx * TILEX_VAR + cx, + FY + sy * TILEY_VAR + cy); } } } @@ -2349,7 +2369,7 @@ void DrawLevelFieldCrumbledDigging(int x, int y, int direction, int frame2 = getGraphicAnimationFrame(graphic2, step_frame); int sx = SCREENX(x), sy = SCREENY(y); - DrawGraphic(sx, sy, graphic1, frame1); + DrawScreenGraphic(sx, sy, graphic1, frame1); DrawLevelFieldCrumbledExt(x, y, graphic2, frame2); } @@ -2430,9 +2450,38 @@ static int getBorderElement(int x, int y) return border[steel_position][steel_type]; } +void DrawScreenGraphic(int x, int y, int graphic, int frame) +{ + if (game.use_masked_elements) + { + if (graphic != el2img(EL_EMPTY)) + DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING); + + DrawGraphicThruMask(x, y, graphic, frame); + } + else + { + DrawGraphic(x, y, graphic, frame); + } +} + void DrawScreenElement(int x, int y, int element) { - DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); + int mask_mode = NO_MASKING; + + if (game.use_masked_elements) + { + int lx = LEVELX(x), ly = LEVELY(y); + + if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY) + { + DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING); + + mask_mode = USE_MASKING; + } + } + + DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode); DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y)); } @@ -2820,9 +2869,13 @@ void ShowEnvelope(int envelope_nr) int anim_mode = graphic_info[graphic].anim_mode; int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); + boolean overlay_enabled = GetOverlayEnabled(); game.envelope_active = TRUE; // needed for RedrawPlayfield() events + SetOverlayEnabled(FALSE); + UnmapAllGadgets(); + PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE); if (anim_mode == ANIM_DEFAULT) @@ -2835,6 +2888,9 @@ void ShowEnvelope(int envelope_nr) else WaitForEventToContinue(); + RemapAllGadgets(); + SetOverlayEnabled(overlay_enabled); + PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE); if (anim_mode != ANIM_NONE) @@ -2851,6 +2907,53 @@ void ShowEnvelope(int envelope_nr) BackToFront(); } +static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy, + int xsize, int ysize) +{ + if (!global.use_envelope_request || + request.sort_priority <= 0) + return; + + if (request.bitmap == NULL || + xsize > request.xsize || + ysize > request.ysize) + { + if (request.bitmap != NULL) + FreeBitmap(request.bitmap); + + request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH); + + SDL_Surface *surface = request.bitmap->surface; + + if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL) + Fail("SDLGetNativeSurface() failed"); + } + + BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0); + + SDLFreeBitmapTextures(request.bitmap); + SDLCreateBitmapTextures(request.bitmap); + + // set envelope request run-time values + request.sx = sx; + request.sy = sy; + request.xsize = xsize; + request.ysize = ysize; +} + +void DrawEnvelopeRequestToScreen(int drawing_target, int drawing_stage) +{ + if (global.use_envelope_request && + game.request_active_or_moving && + request.sort_priority > 0 && + drawing_target == DRAW_TO_SCREEN && + drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2) + { + BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize, + request.sx, request.sy); + } +} + static void setRequestBasePosition(int *x, int *y) { int sx_base, sy_base; @@ -3001,6 +3104,8 @@ static void DrawEnvelopeRequest(char *text) // store readily prepared envelope request for later use when animating BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + PrepareEnvelopeRequestToScreen(bitmap_db_store_2, sx, sy, width, height); + if (text_door_style) free(text_door_style); } @@ -3082,6 +3187,8 @@ static void AnimateEnvelopeRequest(int anim_mode, int action) } } + PrepareEnvelopeRequestToScreen(backbuffer, dst_x, dst_y, width, height); + redraw_mask |= REDRAW_FIELD; BackToFront(); @@ -3727,12 +3834,23 @@ void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, static void DrawGraphicAnimation(int x, int y, int graphic) { int lx = LEVELX(x), ly = LEVELY(y); + int mask_mode = NO_MASKING; if (!IN_SCR_FIELD(x, y)) return; + if (game.use_masked_elements) + { + if (Tile[lx][ly] != EL_EMPTY) + { + DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING); + + mask_mode = USE_MASKING; + } + } + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, - graphic, GfxFrame[lx][ly], NO_MASKING); + graphic, GfxFrame[lx][ly], mask_mode); MarkTileDirty(x, y); } @@ -3740,12 +3858,24 @@ static void DrawGraphicAnimation(int x, int y, int graphic) void DrawFixedGraphicAnimation(int x, int y, int graphic) { int lx = LEVELX(x), ly = LEVELY(y); + int mask_mode = NO_MASKING; if (!IN_SCR_FIELD(x, y)) return; + if (game.use_masked_elements) + { + if (Tile[lx][ly] != EL_EMPTY) + { + DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING); + + mask_mode = USE_MASKING; + } + } + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, - graphic, GfxFrame[lx][ly], NO_MASKING); + graphic, GfxFrame[lx][ly], mask_mode); + MarkTileDirty(x, y); } @@ -4004,7 +4134,7 @@ static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage) if (GFX_CRUMBLED(old_element)) DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame); else - DrawGraphic(sx, sy, old_graphic, frame); + DrawScreenGraphic(sx, sy, old_graphic, frame); if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER) static_player_is_opaque[pnr] = TRUE; @@ -4196,6 +4326,7 @@ void DrawPlayerField(int x, int y) void WaitForEventToContinue(void) { + boolean first_wait = TRUE; boolean still_wait = TRUE; if (program.headless) @@ -4218,7 +4349,16 @@ void WaitForEventToContinue(void) { switch (event.type) { - case EVENT_BUTTONRELEASE: + case EVENT_BUTTONPRESS: + case EVENT_FINGERPRESS: + first_wait = FALSE; + break; + + case EVENT_BUTTONRELEASE: + case EVENT_FINGERRELEASE: + still_wait = first_wait; + break; + case EVENT_KEYPRESS: case SDL_CONTROLLERBUTTONDOWN: case SDL_JOYBUTTONDOWN: @@ -4235,7 +4375,8 @@ void WaitForEventToContinue(void) still_wait = FALSE; } - BackToFront(); + if (!PendingEvent()) + BackToFront(); } } @@ -4243,10 +4384,11 @@ void WaitForEventToContinue(void) #define MAX_REQUEST_LINE_FONT1_LEN 7 #define MAX_REQUEST_LINE_FONT2_LEN 10 -static int RequestHandleEvents(unsigned int req_state) +static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game) { boolean game_just_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded()); + int draw_buffer_last = GetDrawtoField(); int width = request.width; int height = request.height; int sx, sy; @@ -4267,11 +4409,11 @@ static int RequestHandleEvents(unsigned int req_state) while (result < 0) { + boolean event_handled = FALSE; + if (game_just_ended) { - // the MM game engine does not use a special (scrollable) field buffer - if (level.game_engine_type != GAME_ENGINE_TYPE_MM) - SetDrawtoField(DRAW_TO_FIELDBUFFER); + SetDrawtoField(draw_buffer_game); HandleGameActions(); @@ -4290,6 +4432,8 @@ static int RequestHandleEvents(unsigned int req_state) while (NextValidEvent(&event)) { + event_handled = TRUE; + switch (event.type) { case EVENT_BUTTONPRESS: @@ -4544,18 +4688,25 @@ static int RequestHandleEvents(unsigned int req_state) } } - if (game_just_ended) + if (event_handled) { - if (global.use_envelope_request) + if (game_just_ended) { - // copy back current state of pressed buttons inside request area - BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy); + if (global.use_envelope_request) + { + // copy back current state of pressed buttons inside request area + BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy); + } } + + PrepareEnvelopeRequestToScreen(drawto, sx, sy, width, height); } BackToFront(); } + SetDrawtoField(draw_buffer_last); + game.request_active = FALSE; return result; @@ -4563,6 +4714,7 @@ static int RequestHandleEvents(unsigned int req_state) static boolean RequestDoor(char *text, unsigned int req_state) { + int draw_buffer_last = GetDrawtoField(); unsigned int old_door_state; int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; int font_nr = FONT_TEXT_2; @@ -4704,7 +4856,7 @@ static boolean RequestDoor(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); // ---------- handle request buttons ---------- - result = RequestHandleEvents(req_state); + result = RequestHandleEvents(req_state, draw_buffer_last); UnmapToolButtons(); @@ -4745,6 +4897,7 @@ static boolean RequestDoor(char *text, unsigned int req_state) static boolean RequestEnvelope(char *text, unsigned int req_state) { + int draw_buffer_last = GetDrawtoField(); int result; if (game_status == GAME_MODE_PLAYING) @@ -4796,7 +4949,7 @@ static boolean RequestEnvelope(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); // ---------- handle request buttons ---------- - result = RequestHandleEvents(req_state); + result = RequestHandleEvents(req_state, draw_buffer_last); UnmapToolButtons(); @@ -4833,6 +4986,8 @@ boolean Request(char *text, unsigned int req_state) boolean overlay_enabled = GetOverlayEnabled(); boolean result; + game.request_active_or_moving = TRUE; + SetOverlayEnabled(FALSE); if (global.use_envelope_request) @@ -4842,6 +4997,8 @@ boolean Request(char *text, unsigned int req_state) SetOverlayEnabled(overlay_enabled); + game.request_active_or_moving = FALSE; + return result; } @@ -5864,6 +6021,39 @@ em_object_mapping_list[GAME_TILE_MAX + 1] = EL_EMC_FAKE_ACID, -1, -1 }, + { + Xfake_acid_1_player, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_2_player, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_3_player, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_4_player, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_5_player, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_6_player, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_7_player, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_8_player, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { Xgrass, TRUE, FALSE, EL_EMC_GRASS, -1, -1 @@ -8756,6 +8946,14 @@ void InitGraphicInfo_EM(void) i == Xfake_acid_6 ? 50 : i == Xfake_acid_7 ? 60 : i == Xfake_acid_8 ? 70 : + i == Xfake_acid_1_player ? 0 : + i == Xfake_acid_2_player ? 10 : + i == Xfake_acid_3_player ? 20 : + i == Xfake_acid_4_player ? 30 : + i == Xfake_acid_5_player ? 40 : + i == Xfake_acid_6_player ? 50 : + i == Xfake_acid_7_player ? 60 : + i == Xfake_acid_8_player ? 70 : i == Xball_2 ? 7 : i == Yball_2 ? j + 8 : i == Yball_blank ? j + 1 : @@ -9085,7 +9283,7 @@ boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame, boolean any_player_dropping) { if (tape.single_step && tape.recording && !tape.pausing) - if (frame == 7 && !any_player_dropping) + if (frame == 7 && !any_player_dropping && FrameCounter > 6) TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); CheckSaveEngineSnapshot_EM(action, frame, any_player_moving, @@ -9345,6 +9543,8 @@ void SetAnimStatus(int anim_status_new) { if (anim_status_new == GAME_MODE_MAIN) anim_status_new = GAME_MODE_PSEUDO_MAINONLY; + else if (anim_status_new == GAME_MODE_NAMES) + anim_status_new = GAME_MODE_PSEUDO_NAMESONLY; else if (anim_status_new == GAME_MODE_SCORES) anim_status_new = GAME_MODE_PSEUDO_SCORESOLD; @@ -9354,7 +9554,11 @@ void SetAnimStatus(int anim_status_new) if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY && global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) || (global.anim_status == GAME_MODE_PSEUDO_TYPENAME && - global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY)) + global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) || + (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY && + global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) || + (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES && + global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY)) global.anim_status = global.anim_status_next; }