X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=aacba67058f44f8bebadf1863a52c87cb4bd551e;hp=e469a50181a8d909f787300a2e5ec2adab998dac;hb=2d769736ea3634a55a88c1d792ffdbefb190d1f3;hpb=43d8239a719759a411bc31e0330e5e1cb353c32e diff --git a/src/tools.c b/src/tools.c index e469a501..aacba670 100644 --- a/src/tools.c +++ b/src/tools.c @@ -118,7 +118,7 @@ void SetDrawtoField(int mode) drawto_field = fieldbuffer; } - else /* DRAW_DIRECT, DRAW_BACKBUFFER */ + else /* DRAW_BACKBUFFER */ { FX = SX; FY = SY; @@ -129,7 +129,7 @@ void SetDrawtoField(int mode) redraw_x1 = 0; redraw_y1 = 0; - drawto_field = (mode == DRAW_DIRECT ? window : backbuffer); + drawto_field = backbuffer; } } @@ -144,7 +144,17 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) /* blit playfield from scroll buffer to normal back buffer for fading in */ BlitScreenToBitmap_EM(backbuffer); } - else if (game_status == GAME_MODE_PLAYING && !game.envelope_active) + else if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_SP) + { + /* currently there is no partial redraw -- always redraw whole playfield */ + RedrawPlayfield_SP(TRUE); + + /* blit playfield from scroll buffer to normal back buffer for fading in */ + BlitScreenToBitmap_SP(backbuffer); + } + else if (game_status == GAME_MODE_PLAYING && + !game.envelope_active) { if (force_redraw) { @@ -154,23 +164,17 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) height = gfx.sysize + 2 * TILEY; } - if (force_redraw || setup.direct_draw) + if (force_redraw) { int xx, yy; int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY; int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY; - if (setup.direct_draw) - SetDrawtoField(DRAW_BACKBUFFER); - for (xx = BX1; xx <= BX2; xx++) for (yy = BY1; yy <= BY2; yy++) if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2) DrawScreenField(xx, yy); DrawAllPlayers(); - - if (setup.direct_draw) - SetDrawtoField(DRAW_DIRECT); } if (setup.soft_scrolling) @@ -263,11 +267,18 @@ void DrawMaskedBorder(int redraw_mask) void BackToFront() { - int x,y; + int x, y; DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); - if (setup.direct_draw && game_status == GAME_MODE_PLAYING) - redraw_mask &= ~REDRAW_MAIN; +#if 0 + printf("::: TILES TO REFRESH: %d\n", redraw_tiles); + for (x = 0; x < SCR_FIELDX; x++) + for (y = 0 ; y < SCR_FIELDY; y++) + if (redraw[redraw_x1 + x][redraw_y1 + y]) + printf("::: - %d, %d [%s]\n", + LEVELX(x), LEVELY(y), + EL_NAME(Feld[LEVELX(x)][LEVELY(y)])); +#endif if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) redraw_mask |= REDRAW_FIELD; @@ -436,8 +447,12 @@ void BackToFront() if (!global.fps_slowdown) info1[0] = '\0'; - sprintf(text, "%.1f fps%s", global.frames_per_second, info1); + sprintf(text, "%04.1f fps%s", global.frames_per_second, info1); +#if 1 + DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE); +#else DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE); +#endif } FlushDisplay(); @@ -498,6 +513,16 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) return; } +#if 0 + printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type, + fade_type_skip); +#endif + +#if 1 + fade_delay = fading.fade_delay; + post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); +#endif + if (fade_type_skip != FADE_TYPE_NONE) { #if 0 @@ -508,7 +533,11 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) if (fade_type & fade_type_skip) fade_type_skip = FADE_TYPE_NONE; +#if 1 + fade_delay = 0; +#else return; +#endif } #if 1 @@ -520,7 +549,7 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) } #endif -#if 1 +#if 0 if (fading.fade_mode == FADE_MODE_NONE) { BackToFront(); @@ -529,26 +558,29 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) } #endif - /* !!! what abount fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */ + /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */ #if 0 printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type); #endif -#if 1 +#if 0 if (fade_mask == REDRAW_NONE) fade_mask = REDRAW_FIELD; #endif - if (fade_mask & REDRAW_FIELD) + // if (fade_mask & REDRAW_FIELD) + if (fade_mask == REDRAW_FIELD) { x = REAL_SX; y = REAL_SY; width = FULL_SXSIZE; height = FULL_SYSIZE; +#if 0 fade_delay = fading.fade_delay; post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); +#endif if (border.draw_masked_when_fading) draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */ @@ -562,20 +594,35 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) width = WIN_XSIZE; height = WIN_YSIZE; +#if 0 fade_delay = fading.fade_delay; post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); +#endif } #if 1 - if (!setup.fade_screens || fade_delay == 0) + if (!setup.fade_screens || + fade_delay == 0 || + fading.fade_mode == FADE_MODE_NONE) #else - if (!setup.fade_screens || fade_delay == 0 || fading.anim_mode == ANIM_NONE) + if (!setup.fade_screens || fade_delay == 0) #endif { if (fade_mode == FADE_MODE_FADE_OUT) + return; + +#if 0 + if (fade_mode == FADE_MODE_FADE_OUT && + fading.fade_mode != FADE_MODE_NONE) ClearRectangle(backbuffer, x, y, width, height); +#endif +#if 1 + BlitBitmap(backbuffer, window, x, y, width, height, x, y); + redraw_mask = REDRAW_NONE; +#else BackToFront(); +#endif return; } @@ -588,69 +635,22 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) void FadeIn(int fade_mask) { -#if 0 - global.border_status = game_status; -#endif - -#if 1 - // printf("::: now fading in...\n"); - if (fading.fade_mode & FADE_TYPE_TRANSFORM) FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN); else FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN); -#else -#if 1 - if (fading.fade_mode == FADE_MODE_CROSSFADE) - FadeExt(fade_mask, FADE_MODE_CROSSFADE); - else - FadeExt(fade_mask, FADE_MODE_FADE_IN); -#else - FadeExt(fade_mask, FADE_MODE_FADE_IN); -#endif -#endif } void FadeOut(int fade_mask) { -#if 1 - // printf("::: fading.fade_mode == %d\n", fading.fade_mode); - -#if 1 if (fading.fade_mode & FADE_TYPE_TRANSFORM) FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT); else FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT); -#else - if (fading.fade_mode & FADE_TYPE_TRANSFORM) - FadeCrossSaveBackbuffer(); - else - FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT); -#endif - -#else -#if 1 - if (fading.fade_mode == FADE_MODE_CROSSFADE) - FadeCrossSaveBackbuffer(); - else - FadeExt(fade_mask, FADE_MODE_FADE_OUT); -#else - FadeExt(fade_mask, FADE_MODE_FADE_OUT); -#endif -#endif -#if 1 global.border_status = game_status; -#endif } -#if 0 -void FadeCross(int fade_mask) -{ - FadeExt(fade_mask, FADE_MODE_CROSSFADE); -} -#endif - static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set) { static struct TitleFadingInfo fading_leave_stored; @@ -825,7 +825,7 @@ void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic) DrawBackground(x, y, width, height); } -void ClearWindow() +void ClearField() { /* !!! "drawto" might still point to playfield buffer here (see above) !!! */ /* (when entering hall of fame after playing) */ @@ -839,12 +839,6 @@ void ClearWindow() } else SetDrawtoField(DRAW_BACKBUFFER); - - if (setup.direct_draw && game_status == GAME_MODE_PLAYING) - { - ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - SetDrawtoField(DRAW_DIRECT); - } } void MarkTileDirty(int x, int y) @@ -1248,14 +1242,43 @@ inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, int y1 = y; int x2 = x + SIGN(dx); int y2 = y + SIGN(dy); +#if 0 + /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */ + int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)]; +#else + /* movement with two-tile animations must be sync'ed with movement position, + not with current GfxFrame (which can be higher when using slow movement) */ + int anim_pos = (dx ? ABS(dx) : ABS(dy)); int anim_frames = graphic_info[graphic].anim_frames; - int sync_frame = (dx ? ABS(dx) : ABS(dy)) * anim_frames / TILESIZE; +#if 1 + /* (we also need anim_delay here for movement animations with less frames) */ + int anim_delay = graphic_info[graphic].anim_delay; + int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE; +#else + int sync_frame = anim_pos * anim_frames / TILESIZE; +#endif +#endif boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */ boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */ /* re-calculate animation frame for two-tile movement animation */ frame = getGraphicAnimationFrame(graphic, sync_frame); +#if 0 +#if 0 + printf("::: %d, %d, %d => %d [%d]\n", + anim_pos, anim_frames, anim_delay, sync_frame, graphic); +#else + printf("::: %d, %d => %d\n", + anim_pos, anim_frames, sync_frame); +#endif +#endif + +#if 0 + printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy, + GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode); +#endif + /* check if movement start graphic inside screen area and should be drawn */ if (draw_start_tile && IN_SCR_FIELD(x1, y1)) { @@ -1412,6 +1435,13 @@ void DrawLevelFieldThruMask(int x, int y) DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } +/* !!! implementation of quicksand is totally broken !!! */ +#define IS_CRUMBLED_TILE(x, y, e) \ + (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \ + !IS_MOVING(x, y) || \ + (e) == EL_QUICKSAND_EMPTYING || \ + (e) == EL_QUICKSAND_FAST_EMPTYING)) + static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) { Bitmap *src_bitmap; @@ -1434,7 +1464,11 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) element = TILE_GFX_ELEMENT(x, y); /* crumble field itself */ +#if 1 + if (IS_CRUMBLED_TILE(x, y, element)) +#else if (GFX_CRUMBLED(element) && !IS_MOVING(x, y)) +#endif { if (!IN_SCR_FIELD(sx, sy)) return; @@ -1450,8 +1484,13 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) BorderElement); /* check if neighbour field is of same type */ +#if 1 + if (IS_CRUMBLED_TILE(xx, yy, element)) + continue; +#else if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) continue; +#endif if (i == 1 || i == 2) { @@ -1483,18 +1522,29 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) int sxx = sx + xy[i][0]; int syy = sy + xy[i][1]; +#if 1 + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy)) + continue; +#else if (!IN_LEV_FIELD(xx, yy) || !IN_SCR_FIELD(sxx, syy) || IS_MOVING(xx, yy)) continue; +#endif if (Feld[xx][yy] == EL_ELEMENT_SNAPPING) continue; element = TILE_GFX_ELEMENT(xx, yy); +#if 1 + if (!IS_CRUMBLED_TILE(xx, yy, element)) + continue; +#else if (!GFX_CRUMBLED(element)) continue; +#endif graphic = el_act2crm(element, ACTION_DEFAULT); crumbled_border_size = graphic_info[graphic].border_size; @@ -1648,6 +1698,7 @@ void DrawScreenField(int x, int y) element = getBorderElement(lx, ly); DrawScreenElement(x, y, element); + return; } @@ -1673,8 +1724,22 @@ void DrawScreenField(int x, int y) element == EL_DC_MAGIC_WALL_FILLING) cut_mode = CUT_BELOW; +#if 0 + if (lx == 9 && ly == 1) + printf("::: %s [%d] [%d, %d] [%d]\n", + EL_NAME(TILE_GFX_ELEMENT(lx, ly)), + el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT), + element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT], + element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT], + GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly))); +#endif + if (cut_mode == CUT_ABOVE) +#if 1 + DrawScreenElement(x, y, element); +#else DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); +#endif else DrawScreenElement(x, y, EL_EMPTY); @@ -1683,8 +1748,16 @@ void DrawScreenField(int x, int y) else if (cut_mode == NO_CUTTING) DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode); else + { DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); +#if 1 + if (cut_mode == CUT_BELOW && + IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1)) + DrawLevelElement(lx, ly + 1, element); +#endif + } + if (content == EL_ACID) { int dir = MovDir[lx][ly]; @@ -1939,8 +2012,14 @@ void DrawLevel() { int x,y; +#if 1 + SetMainBackgroundImage(IMG_BACKGROUND_PLAYING); + SetDrawBackgroundMask(REDRAW_FIELD); +#else SetDrawBackgroundMask(REDRAW_NONE); - ClearWindow(); +#endif + + ClearField(); for (x = BX1; x <= BX2; x++) for (y = BY1; y <= BY2; y++) @@ -2411,6 +2490,8 @@ void DrawPlayerField(int x, int y) DrawPlayer(PLAYERINFO(x, y)); } +#define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1 + void DrawPlayer(struct PlayerInfo *player) { int jx = player->jx; @@ -2507,9 +2588,6 @@ void DrawPlayer(struct PlayerInfo *player) if (!IN_SCR_FIELD(sx, sy)) return; - if (setup.direct_draw) - SetDrawtoField(DRAW_BUFFERED); - /* ----------------------------------------------------------------------- */ /* draw things behind the player, if needed */ /* ----------------------------------------------------------------------- */ @@ -2553,6 +2631,7 @@ void DrawPlayer(struct PlayerInfo *player) } } +#if !DRAW_PLAYER_OVER_PUSHED_ELEMENT /* ----------------------------------------------------------------------- */ /* draw player himself */ /* ----------------------------------------------------------------------- */ @@ -2590,6 +2669,17 @@ void DrawPlayer(struct PlayerInfo *player) DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); } +#endif + +#if DRAW_PLAYER_OVER_PUSHED_ELEMENT + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } +#endif /* ----------------------------------------------------------------------- */ /* draw things the player is pushing, if needed */ @@ -2629,11 +2719,87 @@ void DrawPlayer(struct PlayerInfo *player) #endif /* draw background element under pushed element (like the Sokoban field) */ +#if 1 + /* this allows transparent pushing animation over non-black background */ + if (IS_MOVING(jx, jy)) + { + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else + DrawLevelElement(jx, jy, EL_EMPTY); + + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + else + DrawLevelElement(next_jx, next_jy, EL_EMPTY); + } +#else if (Back[next_jx][next_jy]) DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); +#endif + +#if 0 + printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n", + jx, px, player->GfxPos, player->StepFrame, + player->is_pushing, + dx, sxx, pxx, + IS_MOVING(jx, jy), + graphic, frame, + GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]); +#endif +#if 1 + /* do not draw (EM style) pushing animation when pushing is finished */ + /* (two-tile animations usually do not contain start and end frame) */ + if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy)) + DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]); + else + DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); +#else /* masked drawing is needed for EMC style (double) movement graphics */ + /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */ DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); +#endif + } +#endif + +#if DRAW_PLAYER_OVER_PUSHED_ELEMENT + /* ----------------------------------------------------------------------- */ + /* draw player himself */ + /* ----------------------------------------------------------------------- */ + + graphic = getPlayerGraphic(player, move_dir); + + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; + + frame = getGraphicAnimationFrame(graphic, player->Frame); + + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } + + if (!setup.soft_scrolling && ScreenMovPos) + sxx = syy = 0; + + if (player_is_opaque) + DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); + else + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + + if (SHIELD_ON(player)) + { + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); + + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); } #endif @@ -2688,18 +2854,6 @@ void DrawPlayer(struct PlayerInfo *player) DrawLevelFieldThruMask(jx, jy); } - if (setup.direct_draw) - { - int dst_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; - int dst_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; - int x_size = TILEX * (1 + ABS(jx - last_jx)); - int y_size = TILEY * (1 + ABS(jy - last_jy)); - - BlitBitmap(drawto_field, window, - dst_x, dst_y, x_size, y_size, dst_x, dst_y); - SetDrawtoField(DRAW_DIRECT); - } - MarkTileDirty(sx, sy); } @@ -2786,9 +2940,13 @@ boolean Request(char *text, unsigned int req_state) } } - if (game_status == GAME_MODE_PLAYING && - level.game_engine_type == GAME_ENGINE_TYPE_EM) - BlitScreenToBitmap_EM(backbuffer); + if (game_status == GAME_MODE_PLAYING) + { + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + BlitScreenToBitmap_SP(backbuffer); + } /* disable deactivated drawing when quick-loading level tape recording */ if (tape.playing && tape.deactivate_display) @@ -3211,6 +3369,11 @@ unsigned int MoveDoor(unsigned int door_state) door_state &= ~DOOR_CLOSE_ALL; } +#if 1 + if (game_status == GAME_MODE_EDITOR) + door_state |= DOOR_NO_DELAY; +#endif + if (door_state & DOOR_ACTION) { boolean handle_door_1 = (door_state & DOOR_ACTION_1); @@ -4859,6 +5022,32 @@ em_object_mapping_list[] = Xsand_stonein_4, FALSE, TRUE, EL_ROCK, ACTION_FILLING, -1 }, +#if 1 + { + Xsand_stonesand_1, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_2, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_3, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_4, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_quickout_1, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_quickout_2, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, +#else { Xsand_stonesand_1, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 @@ -4875,6 +5064,7 @@ em_object_mapping_list[] = Xsand_stonesand_4, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, +#endif { Xsand_stoneout_1, FALSE, FALSE, EL_ROCK, ACTION_EMPTYING, -1 @@ -4883,6 +5073,24 @@ em_object_mapping_list[] = Xsand_stoneout_2, FALSE, FALSE, EL_ROCK, ACTION_EMPTYING, -1 }, +#if 1 + { + Xsand_sandstone_1, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, + { + Xsand_sandstone_2, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, + { + Xsand_sandstone_3, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, + { + Xsand_sandstone_4, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, +#else { Xsand_sandstone_1, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 @@ -4899,6 +5107,7 @@ em_object_mapping_list[] = Xsand_sandstone_4, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, +#endif { Xplant, TRUE, FALSE, EL_EMC_PLANT, -1, -1 @@ -5968,6 +6177,8 @@ unsigned int InitRND(long seed) { if (level.game_engine_type == GAME_ENGINE_TYPE_EM) return InitEngineRandom_EM(seed); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + return InitEngineRandom_SP(seed); else return InitEngineRandom_RND(seed); } @@ -5977,154 +6188,749 @@ static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX]; #endif -void ResetGfxAnimation_EM(int x, int y, int tile) -{ - GfxFrame[x][y] = 0; -} - -void SetGfxAnimation_EM(int tile, int frame_em, int x, int y) +inline static int get_effective_element_EM(int tile, int frame_em) { -#if 0 - int element = object_mapping[tile].element_rnd; -#endif - int action = object_mapping[tile].action; - int direction = object_mapping[tile].direction; - boolean is_backside = object_mapping[tile].is_backside; + int element = object_mapping[tile].element_rnd; + int action = object_mapping[tile].action; + boolean is_backside = object_mapping[tile].is_backside; boolean action_removing = (action == ACTION_DIGGING || action == ACTION_SNAPPING || action == ACTION_COLLECTING); -#if 0 - printf("::: SET: %d, %d: '%s'\n", x, y, EL_NAME(element)); -#endif - -#if 1 - if (action_removing) + if (frame_em < 7) { -#if 0 - printf("::: %d, %d: action_removing [%s]\n", x, y, EL_NAME(element)); + switch (tile) + { + case Yacid_splash_eB: + case Yacid_splash_wB: + return (frame_em > 5 ? EL_EMPTY : element); + + default: + return element; + } + } + else /* frame_em == 7 */ + { + switch (tile) + { + case Yacid_splash_eB: + case Yacid_splash_wB: + return EL_EMPTY; + + case Yemerald_stone: + return EL_EMERALD; + + case Ydiamond_stone: + return EL_ROCK; + + case Xdrip_stretch: + case Xdrip_stretchB: + case Ydrip_s1: + case Ydrip_s1B: + case Xball_1B: + case Xball_2: + case Xball_2B: + case Yball_eat: + case Ykey_1_eat: + case Ykey_2_eat: + case Ykey_3_eat: + case Ykey_4_eat: + case Ykey_5_eat: + case Ykey_6_eat: + case Ykey_7_eat: + case Ykey_8_eat: + case Ylenses_eat: + case Ymagnify_eat: + case Ygrass_eat: + case Ydirt_eat: + case Xsand_stonein_1: + case Xsand_stonein_2: + case Xsand_stonein_3: + case Xsand_stonein_4: + return element; + + default: + return (is_backside || action_removing ? EL_EMPTY : element); + } + } +} + +inline static boolean check_linear_animation_EM(int tile) +{ + switch (tile) + { + case Xsand_stonesand_1: + case Xsand_stonesand_quickout_1: + case Xsand_sandstone_1: + case Xsand_stonein_1: + case Xsand_stoneout_1: + case Xboom_1: + case Xdynamite_1: + case Ybug_w_n: + case Ybug_n_e: + case Ybug_e_s: + case Ybug_s_w: + case Ybug_e_n: + case Ybug_s_e: + case Ybug_w_s: + case Ybug_n_w: + case Ytank_w_n: + case Ytank_n_e: + case Ytank_e_s: + case Ytank_s_w: + case Ytank_e_n: + case Ytank_s_e: + case Ytank_w_s: + case Ytank_n_w: + return TRUE; + } + + return FALSE; +} + +inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em, + boolean has_crumbled_graphics, + int crumbled, int sync_frame) +{ + /* if element can be crumbled, but certain action graphics are just empty + space (like instantly snapping sand to empty space in 1 frame), do not + treat these empty space graphics as crumbled graphics in EMC engine */ + if (crumbled == IMG_EMPTY_SPACE) + has_crumbled_graphics = FALSE; + + if (has_crumbled_graphics) + { + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; + int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, + g_crumbled->anim_delay, + g_crumbled->anim_mode, + g_crumbled->anim_start_frame, + sync_frame); + + getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap, + &g_em->crumbled_src_x, &g_em->crumbled_src_y); + + g_em->crumbled_border_size = graphic_info[crumbled].border_size; + + g_em->has_crumbled_graphics = TRUE; + } + else + { + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; + g_em->crumbled_border_size = 0; + + g_em->has_crumbled_graphics = FALSE; + } +} + +void ResetGfxAnimation_EM(int x, int y, int tile) +{ + GfxFrame[x][y] = 0; +} + +void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em, + int tile, int frame_em, int x, int y) +{ + int action = object_mapping[tile].action; +#if 1 + int direction = object_mapping[tile].direction; + int effective_element = get_effective_element_EM(tile, frame_em); + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, action) : + el_act_dir2img(effective_element, action, direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + int sync_frame; +#endif + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + boolean action_moving = (action == ACTION_FALLING || + action == ACTION_MOVING || + action == ACTION_PUSHING || + action == ACTION_EATING || + action == ACTION_FILLING || + action == ACTION_EMPTYING); + boolean action_falling = (action == ACTION_FALLING || + action == ACTION_FILLING || + action == ACTION_EMPTYING); + + /* special case: graphic uses "2nd movement tile" and has defined + 7 frames for movement animation (or less) => use default graphic + for last (8th) frame which ends the movement animation */ + if (g->double_movement && g->anim_frames < 8 && frame_em == 7) + { + action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */ + graphic = (direction == MV_NONE ? + el_act2img(effective_element, action) : + el_act_dir2img(effective_element, action, direction)); + + g = &graphic_info[graphic]; + } + +#if 0 + if (tile == Xsand_stonesand_1 || + tile == Xsand_stonesand_2 || + tile == Xsand_stonesand_3 || + tile == Xsand_stonesand_4) + printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile); #endif - GfxFrame[x][y] = 7 - frame_em; +#if 1 + if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0) + { + GfxFrame[x][y] = 0; + + // printf("::: resetting... [%d]\n", tile); + } +#else + if (action_removing || check_linear_animation_EM(tile)) + { + GfxFrame[x][y] = frame_em; + + // printf("::: resetting... [%d]\n", tile); + } +#endif + else if (action_moving) + { + boolean is_backside = object_mapping[tile].is_backside; + + if (is_backside) + { + int direction = object_mapping[tile].direction; + int move_dir = (action_falling ? MV_DOWN : direction); + + GfxFrame[x][y]++; + +#if 1 + /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */ + if (g->double_movement && frame_em == 0) + { + GfxFrame[x][y] = 0; + + // printf("::: resetting... [%d]\n", tile); + } +#endif + + if (move_dir == MV_LEFT) + GfxFrame[x - 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_RIGHT) + GfxFrame[x + 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_UP) + GfxFrame[x][y - 1] = GfxFrame[x][y]; + else if (move_dir == MV_DOWN) + GfxFrame[x][y + 1] = GfxFrame[x][y]; + } + } + else + { + GfxFrame[x][y]++; + + /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */ + if (tile == Xsand_stonesand_quickout_1 || + tile == Xsand_stonesand_quickout_2) + GfxFrame[x][y]++; + } + +#if 0 + if (tile == Xsand_stonesand_1 || + tile == Xsand_stonesand_2 || + tile == Xsand_stonesand_3 || + tile == Xsand_stonesand_4) + printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile); +#endif + +#if 1 + if (graphic_info[graphic].anim_global_sync) + sync_frame = FrameCounter; + else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) + sync_frame = GfxFrame[x][y]; + else + sync_frame = 0; /* playfield border (pseudo steel) */ + + SetRandomAnimationValue(x, y); + + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + g_em->unique_identifier = + (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height; +#endif +} + +void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em, + int tile, int frame_em, int x, int y) +{ + int action = object_mapping[tile].action; + int direction = object_mapping[tile].direction; + boolean is_backside = object_mapping[tile].is_backside; + int effective_element = get_effective_element_EM(tile, frame_em); +#if 1 + int effective_action = action; +#else + int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT); +#endif + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (direction == MV_NONE ? + el_act2crm(effective_element, effective_action) : + el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; +#if 0 + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; +#endif + int sync_frame; + + /* special case: graphic uses "2nd movement tile" and has defined + 7 frames for movement animation (or less) => use default graphic + for last (8th) frame which ends the movement animation */ + if (g->double_movement && g->anim_frames < 8 && frame_em == 7) + { + effective_action = ACTION_DEFAULT; + graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + crumbled = (direction == MV_NONE ? + el_act2crm(effective_element, effective_action) : + el_act_dir2crm(effective_element, effective_action, + direction)); + + g = &graphic_info[graphic]; + } + +#if 0 + if (frame_em == 7) + return; +#endif + + +#if 0 + if (frame_em == 0) /* reset animation frame for certain elements */ + { + if (check_linear_animation_EM(tile)) + GfxFrame[x][y] = 0; + } +#endif + + if (graphic_info[graphic].anim_global_sync) + sync_frame = FrameCounter; + else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) + sync_frame = GfxFrame[x][y]; + else + sync_frame = 0; /* playfield border (pseudo steel) */ + + SetRandomAnimationValue(x, y); + +#if 0 + int i = tile; + int j = frame_em; + int xxx_sync_frame = (i == Xdrip_stretch ? 7 : + i == Xdrip_stretchB ? 7 : + i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xacid_1 ? 0 : + i == Xacid_2 ? 10 : + i == Xacid_3 ? 20 : + i == Xacid_4 ? 30 : + i == Xacid_5 ? 40 : + i == Xacid_6 ? 50 : + i == Xacid_7 ? 60 : + i == Xacid_8 ? 70 : + i == Xfake_acid_1 ? 0 : + i == Xfake_acid_2 ? 10 : + i == Xfake_acid_3 ? 20 : + i == Xfake_acid_4 ? 30 : + i == Xfake_acid_5 ? 40 : + i == Xfake_acid_6 ? 50 : + i == Xfake_acid_7 ? 60 : + i == Xfake_acid_8 ? 70 : + i == Xball_2 ? 7 : + i == Xball_2B ? j + 8 : + i == Yball_eat ? j + 1 : + i == Ykey_1_eat ? j + 1 : + i == Ykey_2_eat ? j + 1 : + i == Ykey_3_eat ? j + 1 : + i == Ykey_4_eat ? j + 1 : + i == Ykey_5_eat ? j + 1 : + i == Ykey_6_eat ? j + 1 : + i == Ykey_7_eat ? j + 1 : + i == Ykey_8_eat ? j + 1 : + i == Ylenses_eat ? j + 1 : + i == Ymagnify_eat ? j + 1 : + i == Ygrass_eat ? j + 1 : + i == Ydirt_eat ? j + 1 : + i == Xamoeba_1 ? 0 : + i == Xamoeba_2 ? 1 : + i == Xamoeba_3 ? 2 : + i == Xamoeba_4 ? 3 : + i == Xamoeba_5 ? 0 : + i == Xamoeba_6 ? 1 : + i == Xamoeba_7 ? 2 : + i == Xamoeba_8 ? 3 : + i == Xexit_2 ? j + 8 : + i == Xexit_3 ? j + 16 : + i == Xdynamite_1 ? 0 : + i == Xdynamite_2 ? 8 : + i == Xdynamite_3 ? 16 : + i == Xdynamite_4 ? 24 : + i == Xsand_stonein_1 ? j + 1 : + i == Xsand_stonein_2 ? j + 9 : + i == Xsand_stonein_3 ? j + 17 : + i == Xsand_stonein_4 ? j + 25 : + i == Xsand_stoneout_1 && j == 0 ? 0 : + i == Xsand_stoneout_1 && j == 1 ? 0 : + i == Xsand_stoneout_1 && j == 2 ? 1 : + i == Xsand_stoneout_1 && j == 3 ? 2 : + i == Xsand_stoneout_1 && j == 4 ? 2 : + i == Xsand_stoneout_1 && j == 5 ? 3 : + i == Xsand_stoneout_1 && j == 6 ? 4 : + i == Xsand_stoneout_1 && j == 7 ? 4 : + i == Xsand_stoneout_2 && j == 0 ? 5 : + i == Xsand_stoneout_2 && j == 1 ? 6 : + i == Xsand_stoneout_2 && j == 2 ? 7 : + i == Xsand_stoneout_2 && j == 3 ? 8 : + i == Xsand_stoneout_2 && j == 4 ? 9 : + i == Xsand_stoneout_2 && j == 5 ? 11 : + i == Xsand_stoneout_2 && j == 6 ? 13 : + i == Xsand_stoneout_2 && j == 7 ? 15 : + i == Xboom_bug && j == 1 ? 2 : + i == Xboom_bug && j == 2 ? 2 : + i == Xboom_bug && j == 3 ? 4 : + i == Xboom_bug && j == 4 ? 4 : + i == Xboom_bug && j == 5 ? 2 : + i == Xboom_bug && j == 6 ? 2 : + i == Xboom_bug && j == 7 ? 0 : + i == Xboom_bomb && j == 1 ? 2 : + i == Xboom_bomb && j == 2 ? 2 : + i == Xboom_bomb && j == 3 ? 4 : + i == Xboom_bomb && j == 4 ? 4 : + i == Xboom_bomb && j == 5 ? 2 : + i == Xboom_bomb && j == 6 ? 2 : + i == Xboom_bomb && j == 7 ? 0 : + i == Xboom_android && j == 7 ? 6 : + i == Xboom_1 && j == 1 ? 2 : + i == Xboom_1 && j == 2 ? 2 : + i == Xboom_1 && j == 3 ? 4 : + i == Xboom_1 && j == 4 ? 4 : + i == Xboom_1 && j == 5 ? 6 : + i == Xboom_1 && j == 6 ? 6 : + i == Xboom_1 && j == 7 ? 8 : + i == Xboom_2 && j == 0 ? 8 : + i == Xboom_2 && j == 1 ? 8 : + i == Xboom_2 && j == 2 ? 10 : + i == Xboom_2 && j == 3 ? 10 : + i == Xboom_2 && j == 4 ? 10 : + i == Xboom_2 && j == 5 ? 12 : + i == Xboom_2 && j == 6 ? 12 : + i == Xboom_2 && j == 7 ? 12 : +#if 0 + special_animation && j == 4 ? 3 : + effective_action != action ? 0 : +#endif + j); +#endif + +#if 0 + int xxx_effective_action; + int xxx_has_action_graphics; + + { + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; +#if 0 + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); +#endif + boolean action_exploding = ((action == ACTION_EXPLODING || + action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING) && + element != EL_DIAMOND); + boolean action_active = (action == ACTION_ACTIVE); + boolean action_other = (action == ACTION_OTHER); + + { +#if 1 + int effective_element = get_effective_element_EM(i, j); +#else + int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY : + j > 5 && i == Yacid_splash_wB ? EL_EMPTY : + j < 7 ? element : + i == Xdrip_stretch ? element : + i == Xdrip_stretchB ? element : + i == Ydrip_s1 ? element : + i == Ydrip_s1B ? element : + i == Xball_1B ? element : + i == Xball_2 ? element : + i == Xball_2B ? element : + i == Yball_eat ? element : + i == Ykey_1_eat ? element : + i == Ykey_2_eat ? element : + i == Ykey_3_eat ? element : + i == Ykey_4_eat ? element : + i == Ykey_5_eat ? element : + i == Ykey_6_eat ? element : + i == Ykey_7_eat ? element : + i == Ykey_8_eat ? element : + i == Ylenses_eat ? element : + i == Ymagnify_eat ? element : + i == Ygrass_eat ? element : + i == Ydirt_eat ? element : + i == Yemerald_stone ? EL_EMERALD : + i == Ydiamond_stone ? EL_ROCK : + i == Xsand_stonein_1 ? element : + i == Xsand_stonein_2 ? element : + i == Xsand_stonein_3 ? element : + i == Xsand_stonein_4 ? element : + is_backside ? EL_EMPTY : + action_removing ? EL_EMPTY : + element); +#endif + int effective_action = (j < 7 ? action : + i == Xdrip_stretch ? action : + i == Xdrip_stretchB ? action : + i == Ydrip_s1 ? action : + i == Ydrip_s1B ? action : + i == Xball_1B ? action : + i == Xball_2 ? action : + i == Xball_2B ? action : + i == Yball_eat ? action : + i == Ykey_1_eat ? action : + i == Ykey_2_eat ? action : + i == Ykey_3_eat ? action : + i == Ykey_4_eat ? action : + i == Ykey_5_eat ? action : + i == Ykey_6_eat ? action : + i == Ykey_7_eat ? action : + i == Ykey_8_eat ? action : + i == Ylenses_eat ? action : + i == Ymagnify_eat ? action : + i == Ygrass_eat ? action : + i == Ydirt_eat ? action : + i == Xsand_stonein_1 ? action : + i == Xsand_stonein_2 ? action : + i == Xsand_stonein_3 ? action : + i == Xsand_stonein_4 ? action : + i == Xsand_stoneout_1 ? action : + i == Xsand_stoneout_2 ? action : + i == Xboom_android ? ACTION_EXPLODING : + action_exploding ? ACTION_EXPLODING : + action_active ? action : + action_other ? action : + ACTION_DEFAULT); + int graphic = (el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_action_graphics = (graphic != base_graphic); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; +#if 0 + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; +#endif + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */ + boolean special_animation = (action != ACTION_DEFAULT && + g->anim_frames == 3 && + g->anim_delay == 2 && + g->anim_mode & ANIM_LINEAR); + xxx_sync_frame = (i == Xdrip_stretch ? 7 : + i == Xdrip_stretchB ? 7 : + i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xacid_1 ? 0 : + i == Xacid_2 ? 10 : + i == Xacid_3 ? 20 : + i == Xacid_4 ? 30 : + i == Xacid_5 ? 40 : + i == Xacid_6 ? 50 : + i == Xacid_7 ? 60 : + i == Xacid_8 ? 70 : + i == Xfake_acid_1 ? 0 : + i == Xfake_acid_2 ? 10 : + i == Xfake_acid_3 ? 20 : + i == Xfake_acid_4 ? 30 : + i == Xfake_acid_5 ? 40 : + i == Xfake_acid_6 ? 50 : + i == Xfake_acid_7 ? 60 : + i == Xfake_acid_8 ? 70 : + i == Xball_2 ? 7 : + i == Xball_2B ? j + 8 : + i == Yball_eat ? j + 1 : + i == Ykey_1_eat ? j + 1 : + i == Ykey_2_eat ? j + 1 : + i == Ykey_3_eat ? j + 1 : + i == Ykey_4_eat ? j + 1 : + i == Ykey_5_eat ? j + 1 : + i == Ykey_6_eat ? j + 1 : + i == Ykey_7_eat ? j + 1 : + i == Ykey_8_eat ? j + 1 : + i == Ylenses_eat ? j + 1 : + i == Ymagnify_eat ? j + 1 : + i == Ygrass_eat ? j + 1 : + i == Ydirt_eat ? j + 1 : + i == Xamoeba_1 ? 0 : + i == Xamoeba_2 ? 1 : + i == Xamoeba_3 ? 2 : + i == Xamoeba_4 ? 3 : + i == Xamoeba_5 ? 0 : + i == Xamoeba_6 ? 1 : + i == Xamoeba_7 ? 2 : + i == Xamoeba_8 ? 3 : + i == Xexit_2 ? j + 8 : + i == Xexit_3 ? j + 16 : + i == Xdynamite_1 ? 0 : + i == Xdynamite_2 ? 8 : + i == Xdynamite_3 ? 16 : + i == Xdynamite_4 ? 24 : + i == Xsand_stonein_1 ? j + 1 : + i == Xsand_stonein_2 ? j + 9 : + i == Xsand_stonein_3 ? j + 17 : + i == Xsand_stonein_4 ? j + 25 : + i == Xsand_stoneout_1 && j == 0 ? 0 : + i == Xsand_stoneout_1 && j == 1 ? 0 : + i == Xsand_stoneout_1 && j == 2 ? 1 : + i == Xsand_stoneout_1 && j == 3 ? 2 : + i == Xsand_stoneout_1 && j == 4 ? 2 : + i == Xsand_stoneout_1 && j == 5 ? 3 : + i == Xsand_stoneout_1 && j == 6 ? 4 : + i == Xsand_stoneout_1 && j == 7 ? 4 : + i == Xsand_stoneout_2 && j == 0 ? 5 : + i == Xsand_stoneout_2 && j == 1 ? 6 : + i == Xsand_stoneout_2 && j == 2 ? 7 : + i == Xsand_stoneout_2 && j == 3 ? 8 : + i == Xsand_stoneout_2 && j == 4 ? 9 : + i == Xsand_stoneout_2 && j == 5 ? 11 : + i == Xsand_stoneout_2 && j == 6 ? 13 : + i == Xsand_stoneout_2 && j == 7 ? 15 : + i == Xboom_bug && j == 1 ? 2 : + i == Xboom_bug && j == 2 ? 2 : + i == Xboom_bug && j == 3 ? 4 : + i == Xboom_bug && j == 4 ? 4 : + i == Xboom_bug && j == 5 ? 2 : + i == Xboom_bug && j == 6 ? 2 : + i == Xboom_bug && j == 7 ? 0 : + i == Xboom_bomb && j == 1 ? 2 : + i == Xboom_bomb && j == 2 ? 2 : + i == Xboom_bomb && j == 3 ? 4 : + i == Xboom_bomb && j == 4 ? 4 : + i == Xboom_bomb && j == 5 ? 2 : + i == Xboom_bomb && j == 6 ? 2 : + i == Xboom_bomb && j == 7 ? 0 : + i == Xboom_android && j == 7 ? 6 : + i == Xboom_1 && j == 1 ? 2 : + i == Xboom_1 && j == 2 ? 2 : + i == Xboom_1 && j == 3 ? 4 : + i == Xboom_1 && j == 4 ? 4 : + i == Xboom_1 && j == 5 ? 6 : + i == Xboom_1 && j == 6 ? 6 : + i == Xboom_1 && j == 7 ? 8 : + i == Xboom_2 && j == 0 ? 8 : + i == Xboom_2 && j == 1 ? 8 : + i == Xboom_2 && j == 2 ? 10 : + i == Xboom_2 && j == 3 ? 10 : + i == Xboom_2 && j == 4 ? 10 : + i == Xboom_2 && j == 5 ? 12 : + i == Xboom_2 && j == 6 ? 12 : + i == Xboom_2 && j == 7 ? 12 : + special_animation && j == 4 ? 3 : + effective_action != action ? 0 : + j); + + xxx_effective_action = effective_action; + xxx_has_action_graphics = has_action_graphics; + } } - else if (action == ACTION_FALLING || - action == ACTION_MOVING || - action == ACTION_PUSHING || - action == ACTION_EATING || - action == ACTION_FILLING || - action == ACTION_EMPTYING) - { - int move_dir = - (action == ACTION_FALLING || - action == ACTION_FILLING || - action == ACTION_EMPTYING ? MV_DOWN : direction); +#endif - if (is_backside) - { - GfxFrame[x][y]++; + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); - if (move_dir == MV_LEFT) - GfxFrame[x - 1][y] = GfxFrame[x][y]; - else if (move_dir == MV_RIGHT) - GfxFrame[x + 1][y] = GfxFrame[x][y]; - else if (move_dir == MV_UP) - GfxFrame[x][y - 1] = GfxFrame[x][y]; - else if (move_dir == MV_DOWN) - GfxFrame[x][y + 1] = GfxFrame[x][y]; - } #if 0 - printf("::: %d, %d: %s, %d, %d [%d]\n", x, y, EL_NAME(element), is_backside, - move_dir, GfxFrame[x][y]); + return; #endif - } - else - GfxFrame[x][y]++; -#else - GfxFrame[x][y] = 7 - frame_em; -#endif -} - -void getGraphicSourceObjectExt_EM(int tile, int frame_em, - Bitmap **src_bitmap, int *src_x, int *src_y, - Bitmap **crumbled_src_bitmap, - int *crumbled_src_x, int *crumbled_src_y, - int x, int y) -{ - int element = object_mapping[tile].element_rnd; - int action = object_mapping[tile].action; - int direction = object_mapping[tile].direction; - boolean is_backside = object_mapping[tile].is_backside; - boolean action_removing = (action == ACTION_DIGGING || - action == ACTION_SNAPPING || - action == ACTION_COLLECTING); - int effective_element = (frame_em > 0 ? element : - is_backside ? EL_EMPTY : - action_removing ? EL_EMPTY : - element); - int graphic = (direction == MV_NONE ? - el_act2img(effective_element, action) : - el_act_dir2img(effective_element, action, direction)); - int crumbled = (direction == MV_NONE ? - el_act2crm(effective_element, action) : - el_act_dir2crm(effective_element, action, direction)); - int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); - int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); - boolean has_crumbled_graphics = (base_crumbled != base_graphic); - struct GraphicInfo *g = &graphic_info[graphic]; - struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; - int sync_frame; #if 0 - printf("::: GET: %d, %d: '%s'\n", x, y, EL_NAME(element)); + if (frame_em == 7) + return; #endif #if 0 - if (GfxFrame[x][y] < 8) - printf("::: %d, %d: %d [%s]\n", x, y, GfxFrame[x][y], EL_NAME(element)); + int old_src_x = g_em->src_x; + int old_src_y = g_em->src_y; #endif #if 1 - if (graphic_info[graphic].anim_global_sync) - sync_frame = FrameCounter; - else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) - sync_frame = GfxFrame[x][y]; - else - sync_frame = 0; /* steel border */ + getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y, + g->double_movement && is_backside); #else - if (graphic_info[graphic].anim_global_sync) - sync_frame = FrameCounter; - else - sync_frame = 7 - frame_em; + getGraphicSourceExt(graphic, frame, &g_em->bitmap, + &g_em->src_x, &g_em->src_y, FALSE); #endif - SetRandomAnimationValue(x, y); - - int frame = getAnimationFrame(g->anim_frames, - g->anim_delay, - g->anim_mode, - g->anim_start_frame, - sync_frame); - getGraphicSourceExt(graphic, frame, src_bitmap, src_x, src_y, FALSE); +#if 0 + return; +#endif #if 0 - if (x == 1 && y == 1 && frame == 0) - printf("--> %d, %d, %d\n", *crumbled_src_x, *crumbled_src_y, tile); + if (frame_em == 7) + { + if (graphic == IMG_BUG_MOVING_RIGHT) + printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y, + g->double_movement, is_backside, + old_src_x, old_src_y, g_em->src_x, g_em->src_y); + + return; + } #endif + #if 0 - getGraphicSource(crumbled, frame, crumbled_src_bitmap, - crumbled_src_x, crumbled_src_y); + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + + g_em->preserve_background = FALSE; #endif -#if 1 /* (updating the "crumbled" graphic definitions is probably not really needed, as animations for crumbled graphics can't be longer than one EMC cycle) */ +#if 1 + set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled, + sync_frame); - *crumbled_src_bitmap = NULL; - *crumbled_src_x = 0; - *crumbled_src_y = 0; +#else + + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; + + g_em->has_crumbled_graphics = FALSE; if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) { @@ -6134,14 +6940,96 @@ void getGraphicSourceObjectExt_EM(int tile, int frame_em, g_crumbled->anim_start_frame, sync_frame); - getGraphicSource(crumbled, frame_crumbled, crumbled_src_bitmap, - crumbled_src_x, crumbled_src_y); + getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap, + &g_em->crumbled_src_x, &g_em->crumbled_src_y); + + g_em->has_crumbled_graphics = TRUE; } #endif + +#if 0 + { + int effective_action = xxx_effective_action; + int has_action_graphics = xxx_has_action_graphics; + + if ((!g->double_movement && (effective_action == ACTION_FALLING || + effective_action == ACTION_MOVING || + effective_action == ACTION_PUSHING || + effective_action == ACTION_EATING)) || + (!has_action_graphics && (effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING))) + { + int move_dir = + (effective_action == ACTION_FALLING || + effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING ? MV_DOWN : direction); + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0); + int num_steps = (i == Ydrip_s1 ? 16 : + i == Ydrip_s1B ? 16 : + i == Ydrip_s2 ? 16 : + i == Ydrip_s2B ? 16 : + i == Xsand_stonein_1 ? 32 : + i == Xsand_stonein_2 ? 32 : + i == Xsand_stonein_3 ? 32 : + i == Xsand_stonein_4 ? 32 : + i == Xsand_stoneout_1 ? 16 : + i == Xsand_stoneout_2 ? 16 : 8); + int cx = ABS(dx) * (TILEX / num_steps); + int cy = ABS(dy) * (TILEY / num_steps); + int step_frame = (i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xsand_stonein_2 ? j + 8 : + i == Xsand_stonein_3 ? j + 16 : + i == Xsand_stonein_4 ? j + 24 : + i == Xsand_stoneout_2 ? j + 8 : j) + 1; + int step = (is_backside ? step_frame : num_steps - step_frame); + + if (is_backside) /* tile where movement starts */ + { + if (dx < 0 || dy < 0) + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + else + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + } + else /* tile where movement ends */ + { + if (dx < 0 || dy < 0) + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + else + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + } + + g_em->width = TILEX - cx * step; + g_em->height = TILEY - cy * step; + } + + /* create unique graphic identifier to decide if tile must be redrawn */ + /* bit 31 - 16 (16 bit): EM style graphic + bit 15 - 12 ( 4 bit): EM style frame + bit 11 - 6 ( 6 bit): graphic width + bit 5 - 0 ( 6 bit): graphic height */ + g_em->unique_identifier = + (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height; + } +#endif + } -void getGraphicSourcePlayerExt_EM(int player_nr, int anim, int frame_em, - Bitmap **src_bitmap, int *src_x, int *src_y) +void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em, + int player_nr, int anim, int frame_em) { int element = player_mapping[player_nr][anim].element_rnd; int action = player_mapping[player_nr][anim].action; @@ -6154,10 +7042,19 @@ void getGraphicSourcePlayerExt_EM(int player_nr, int anim, int frame_em, InitPlayerGfxAnimation(&stored_player[player_nr], action, direction); - stored_player[player_nr].StepFrame = 7 - frame_em; + stored_player[player_nr].StepFrame = frame_em; sync_frame = stored_player[player_nr].Frame; + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &g_em->bitmap, + &g_em->src_x, &g_em->src_y, FALSE); + #if 0 printf("::: %d: %d, %d [%d]\n", player_nr, @@ -6165,14 +7062,6 @@ void getGraphicSourcePlayerExt_EM(int player_nr, int anim, int frame_em, stored_player[player_nr].StepFrame, FrameCounter); #endif - - int frame = getAnimationFrame(g->anim_frames, - g->anim_delay, - g->anim_mode, - g->anim_start_frame, - sync_frame); - - getGraphicSourceExt(graphic, frame, src_bitmap, src_x, src_y, FALSE); } void InitGraphicInfo_EM(void) @@ -6252,9 +7141,11 @@ void InitGraphicInfo_EM(void) int action = object_mapping[i].action; int direction = object_mapping[i].direction; boolean is_backside = object_mapping[i].is_backside; +#if 0 boolean action_removing = (action == ACTION_DIGGING || action == ACTION_SNAPPING || action == ACTION_COLLECTING); +#endif boolean action_exploding = ((action == ACTION_EXPLODING || action == ACTION_SMASHED_BY_ROCK || action == ACTION_SMASHED_BY_SPRING) && @@ -6264,6 +7155,9 @@ void InitGraphicInfo_EM(void) for (j = 0; j < 8; j++) { +#if 1 + int effective_element = get_effective_element_EM(i, j); +#else int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY : j > 5 && i == Yacid_splash_wB ? EL_EMPTY : j < 7 ? element : @@ -6296,6 +7190,7 @@ void InitGraphicInfo_EM(void) is_backside ? EL_EMPTY : action_removing ? EL_EMPTY : element); +#endif int effective_action = (j < 7 ? action : i == Xdrip_stretch ? action : i == Xdrip_stretchB ? action : @@ -6337,7 +7232,9 @@ void InitGraphicInfo_EM(void) boolean has_action_graphics = (graphic != base_graphic); boolean has_crumbled_graphics = (base_crumbled != base_graphic); struct GraphicInfo *g = &graphic_info[graphic]; +#if 0 struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; +#endif struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; Bitmap *src_bitmap; int src_x, src_y; @@ -6474,13 +7371,20 @@ void InitGraphicInfo_EM(void) g_em->width = TILEX; g_em->height = TILEY; + g_em->preserve_background = FALSE; + +#if 1 + set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled, + sync_frame); + +#else + g_em->crumbled_bitmap = NULL; g_em->crumbled_src_x = 0; g_em->crumbled_src_y = 0; g_em->crumbled_border_size = 0; g_em->has_crumbled_graphics = FALSE; - g_em->preserve_background = FALSE; #if 0 if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE) @@ -6526,8 +7430,11 @@ void InitGraphicInfo_EM(void) frame); #endif - +#if 0 + printf("::: EMC tile %d is crumbled\n", i); +#endif } +#endif #if 0 if (element == EL_ROCK &&