X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=a766c2d668f459149e2d87726a007fbe4b7708e0;hp=55a28fc40d0cf13ef90ec1df29c3910bb15e5661;hb=6746a99c1d7348748c06d457f8496b4253bb7c84;hpb=9eb4ba2e639c16c6a5e72ddaeabfb455a85c66bf diff --git a/src/tools.c b/src/tools.c index 55a28fc4..a766c2d6 100644 --- a/src/tools.c +++ b/src/tools.c @@ -3736,6 +3736,9 @@ void WaitForEventToContinue() { boolean still_wait = TRUE; + if (program.headless) + return; + /* simulate releasing mouse button over last gadget, if still pressed */ if (button_status) HandleGadgets(-1, -1, 0); @@ -3883,6 +3886,19 @@ static int RequestHandleEvents(unsigned int req_state) break; } +#if defined(TARGET_SDL2) + case SDL_WINDOWEVENT: + HandleWindowEvent((WindowEvent *) &event); + break; + + case SDL_APP_WILLENTERBACKGROUND: + case SDL_APP_DIDENTERBACKGROUND: + case SDL_APP_WILLENTERFOREGROUND: + case SDL_APP_DIDENTERFOREGROUND: + HandlePauseResumeEvent((PauseResumeEvent *) &event); + break; +#endif + case EVENT_KEYPRESS: { Key key = GetEventKey((KeyEvent *)&event, TRUE); @@ -3897,6 +3913,9 @@ static int RequestHandleEvents(unsigned int req_state) case KSYM_Return: #if defined(TARGET_SDL2) case KSYM_Menu: +#if defined(KSYM_Rewind) + case KSYM_Rewind: /* for Amazon Fire TV remote */ +#endif #endif result = 1; break; @@ -3904,6 +3923,9 @@ static int RequestHandleEvents(unsigned int req_state) case KSYM_Escape: #if defined(TARGET_SDL2) case KSYM_Back: +#if defined(KSYM_FastForward) + case KSYM_FastForward: /* for Amazon Fire TV remote */ +#endif #endif result = 0; break; @@ -3923,6 +3945,35 @@ static int RequestHandleEvents(unsigned int req_state) ClearPlayerAction(); break; +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONDOWN: + switch (event.cbutton.button) + { + case SDL_CONTROLLER_BUTTON_A: + case SDL_CONTROLLER_BUTTON_X: + case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: + result = 1; + break; + + case SDL_CONTROLLER_BUTTON_B: + case SDL_CONTROLLER_BUTTON_Y: + case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: + case SDL_CONTROLLER_BUTTON_BACK: + result = 0; + break; + } + + if (req_state & REQ_PLAYER) + result = 0; + + break; + + case SDL_CONTROLLERBUTTONUP: + HandleJoystickEvent(&event); + ClearPlayerAction(); + break; +#endif + default: HandleOtherEvents(&event); break; @@ -8531,6 +8582,8 @@ void SetAnimStatus(int anim_status_new) { if (anim_status_new == GAME_MODE_MAIN) anim_status_new = GAME_MODE_PSEUDO_MAINONLY; + else if (anim_status_new == GAME_MODE_SCORES) + anim_status_new = GAME_MODE_PSEUDO_SCORESOLD; global.anim_status_next = anim_status_new;