X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=7e6424f8e6bb9c2c6d4f0834e15160b10438f1b8;hp=b2668d026ae34c8e02ce56f9d5785ac0fe3aaec1;hb=b165e8970f5f3d8f9972433960785f31b9a11723;hpb=d3e24bbfb70edb9a805806345eede28c7129baf8 diff --git a/src/tools.c b/src/tools.c index b2668d02..7e6424f8 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1042,8 +1042,9 @@ void FadeIn(int fade_mask) FADE_SXSIZE = FULL_SXSIZE; FADE_SYSIZE = FULL_SYSIZE; - if (game_status == GAME_MODE_PLAYING && - strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) + // activate virtual buttons depending on upcoming game status + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) && + game_status == GAME_MODE_PLAYING && !tape.playing) SetOverlayActive(TRUE); SetScreenStates_AfterFadingIn();