X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=794174c1d1ccbe0ccf34b87a474b9fb59d596c4e;hp=6ae0780f5bd2f6fb0437df23b1bac0dbc0caf8f1;hb=67b32ebb347487d2d3a9d926ad8d1c4ed3d9aec6;hpb=49e5cc70747062c45172e6106b8bec41d2e859ad diff --git a/src/tools.c b/src/tools.c index 6ae0780f..794174c1 100644 --- a/src/tools.c +++ b/src/tools.c @@ -192,6 +192,22 @@ static char *print_if_not_empty(int element) return s; } +int correctLevelPosX_EM(int lx) +{ + lx -= 1; + lx -= (BorderElement != EL_EMPTY ? 1 : 0); + + return lx; +} + +int correctLevelPosY_EM(int ly) +{ + ly -= 1; + ly -= (BorderElement != EL_EMPTY ? 1 : 0); + + return ly; +} + static int getFieldbufferOffsetX_RND() { int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0); @@ -256,26 +272,6 @@ static int getFieldbufferOffsetY_RND() return fy; } -int getFieldbufferOffsetX() -{ - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - return getFieldbufferOffsetX_EM(); - if (level.game_engine_type == GAME_ENGINE_TYPE_SP) - return getFieldbufferOffsetX_SP(); - else - return getFieldbufferOffsetX_RND(); -} - -int getFieldbufferOffsetY() -{ - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - return getFieldbufferOffsetY_EM(); - if (level.game_engine_type == GAME_ENGINE_TYPE_SP) - return getFieldbufferOffsetY_SP(); - else - return getFieldbufferOffsetY_RND(); -} - static int getLevelFromScreenX_RND(int sx) { int fx = getFieldbufferOffsetX_RND(); @@ -296,7 +292,7 @@ static int getLevelFromScreenY_RND(int sy) return ly; } -int getLevelFromScreenX_EM(int sx) +static int getLevelFromScreenX_EM(int sx) { int level_xsize = level.native_em_level->lev->width; int full_xsize = level_xsize * TILESIZE_VAR; @@ -306,14 +302,14 @@ int getLevelFromScreenX_EM(int sx) int fx = getFieldbufferOffsetX_EM(); int dx = fx; int px = sx - SX; - int lx = LEVELX((px + dx) / TILESIZE_VAR) - 1; + int lx = LEVELX((px + dx) / TILESIZE_VAR); - lx -= (BorderElement != EL_EMPTY ? 1 : 0); + lx = correctLevelPosX_EM(lx); return lx; } -int getLevelFromScreenY_EM(int sy) +static int getLevelFromScreenY_EM(int sy) { int level_ysize = level.native_em_level->lev->height; int full_ysize = level_ysize * TILESIZE_VAR; @@ -323,14 +319,14 @@ int getLevelFromScreenY_EM(int sy) int fy = getFieldbufferOffsetY_EM(); int dy = fy; int py = sy - SY; - int ly = LEVELY((py + dy) / TILESIZE_VAR) - 1; + int ly = LEVELY((py + dy) / TILESIZE_VAR); - ly -= (BorderElement != EL_EMPTY ? 1 : 0); + ly = correctLevelPosY_EM(ly); return ly; } -int getLevelFromScreenX_SP(int sx) +static int getLevelFromScreenX_SP(int sx) { int menBorder = setup.sp_show_border_elements; int level_xsize = level.native_sp_level->width; @@ -346,7 +342,7 @@ int getLevelFromScreenX_SP(int sx) return lx; } -int getLevelFromScreenY_SP(int sy) +static int getLevelFromScreenY_SP(int sy) { int menBorder = setup.sp_show_border_elements; int level_ysize = level.native_sp_level->height; @@ -387,14 +383,6 @@ void DumpTile(int x, int y) int sx = SCREENX(x); int sy = SCREENY(y); -#if 0 - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - { - x--; - y--; - } -#endif - printf_line("-", 79); printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); printf_line("-", 79); @@ -421,6 +409,7 @@ void DumpTile(int x, int y) printf(" GfxElement: %d\n", GfxElement[x][y]); printf(" GfxAction: %d\n", GfxAction[x][y]); printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter); + printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy); printf("\n"); } @@ -937,6 +926,10 @@ void FadeIn(int fade_mask) FADE_SXSIZE = FULL_SXSIZE; FADE_SYSIZE = FULL_SYSIZE; + if (game_status == GAME_MODE_PLAYING && + strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) + SetOverlayActive(TRUE); + SetScreenStates_AfterFadingIn(); // force update of global animation status in case of rapid screen changes @@ -952,6 +945,8 @@ void FadeOut(int fade_mask) SetScreenStates_BeforeFadingOut(); + SetOverlayActive(FALSE); + #if 0 DrawMaskedBorder(REDRAW_ALL); #endif @@ -2333,6 +2328,10 @@ void DrawScreenField(int x, int y) int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); DrawLevelElementThruMask(newlx, newly, EL_ACID); + + // prevent target field from being drawn again (but without masking) + // (this would happen if target field is scanned after moving element) + Stop[newlx][newly] = TRUE; } } else if (IS_BLOCKED(lx, ly)) @@ -4218,10 +4217,19 @@ static boolean RequestEnvelope(char *text, unsigned int req_state) boolean Request(char *text, unsigned int req_state) { + boolean overlay_active = GetOverlayActive(); + boolean result; + + SetOverlayActive(FALSE); + if (global.use_envelope_request) - return RequestEnvelope(text, req_state); + result = RequestEnvelope(text, req_state); else - return RequestDoor(text, req_state); + result = RequestDoor(text, req_state); + + SetOverlayActive(overlay_active); + + return result; } static int compareDoorPartOrderInfo(const void *object1, const void *object2)