X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=68a81be9036294e7c17d4d62d7e08fd6d2f0a908;hp=08251c7827aab663227fff1aa2fc0a51e6a4abdf;hb=f85e877642f788205d1414ab1f7eee29679386e6;hpb=286af1c35b6ae49f090b35e8314284438cad46a0 diff --git a/src/tools.c b/src/tools.c index 08251c78..68a81be9 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1760,6 +1760,9 @@ static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy, int width, height, cx, cy; int sx = SCREENX(x), sy = SCREENY(y); int crumbled_border_size = graphic_info[graphic].border_size; + int crumbled_tile_size = graphic_info[graphic].tile_size; + int crumbled_border_size_var = + crumbled_border_size * TILESIZE_VAR / crumbled_tile_size; int i; getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); @@ -1787,8 +1790,8 @@ static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy, getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y); - width = crumbled_border_size * TILESIZE_VAR / TILESIZE; - height = crumbled_border_size * TILESIZE_VAR / TILESIZE; + width = crumbled_border_size_var; + height = crumbled_border_size_var; cx = (dx > 0 ? TILESIZE_VAR - width : 0); cy = (dy > 0 ? TILESIZE_VAR - height : 0); @@ -1804,7 +1807,9 @@ static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, int width, height, bx, by, cx, cy; int sx = SCREENX(x), sy = SCREENY(y); int crumbled_border_size = graphic_info[graphic].border_size; - int crumbled_border_size_var = crumbled_border_size * TILESIZE_VAR / TILESIZE; + int crumbled_tile_size = graphic_info[graphic].tile_size; + int crumbled_border_size_var = + crumbled_border_size * TILESIZE_VAR / crumbled_tile_size; int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var; int i; @@ -1823,7 +1828,7 @@ static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, /* (remaining middle border part must be at least as big as corner part) */ if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) || - crumbled_border_size >= TILESIZE / 3) + crumbled_border_size_var >= TILESIZE_VAR / 3) return; /* correct corners of crumbled border, if needed */ @@ -4460,7 +4465,8 @@ unsigned int MoveDoor(unsigned int door_state) int sync_frame = kk_door * door_delay_value; int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame); - getGraphicSource(dpc->graphic, frame, &bitmap, &g_src_x, &g_src_y); + getFixedGraphicSource(dpc->graphic, frame, &bitmap, + &g_src_x, &g_src_y); } // draw door panel @@ -7264,6 +7270,7 @@ inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em, &g_em->crumbled_src_x, &g_em->crumbled_src_y); g_em->crumbled_border_size = graphic_info[crumbled].border_size; + g_em->crumbled_tile_size = graphic_info[crumbled].tile_size; g_em->has_crumbled_graphics = TRUE; } @@ -7273,6 +7280,7 @@ inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em, g_em->crumbled_src_x = 0; g_em->crumbled_src_y = 0; g_em->crumbled_border_size = 0; + g_em->crumbled_tile_size = 0; g_em->has_crumbled_graphics = FALSE; } @@ -8032,42 +8040,38 @@ void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame, boolean any_player_snapping, boolean any_player_dropping) { - static boolean player_was_waiting = TRUE; - if (frame == 0 && !any_player_dropping) { - if (!player_was_waiting) + if (!local_player->was_waiting) { - if (!SaveEngineSnapshotToList()) + if (!CheckSaveEngineSnapshotToList()) return; - player_was_waiting = TRUE; + local_player->was_waiting = TRUE; } } else if (any_player_moving || any_player_snapping || any_player_dropping) { - player_was_waiting = FALSE; + local_player->was_waiting = FALSE; } } void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting, boolean murphy_is_dropping) { - static boolean player_was_waiting = TRUE; - if (murphy_is_waiting) { - if (!player_was_waiting) + if (!local_player->was_waiting) { - if (!SaveEngineSnapshotToList()) + if (!CheckSaveEngineSnapshotToList()) return; - player_was_waiting = TRUE; + local_player->was_waiting = TRUE; } } else { - player_was_waiting = FALSE; + local_player->was_waiting = FALSE; } }