X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=6522b8e741382bc55352fb961f2e4fc5149fdd03;hp=5adfc32580e8e5a1526bead2df82da0fa7dc05f0;hb=4002450137caf7133ae05ee9bf5302faac3d5040;hpb=bf88ae3e5f7cc53fec7a06298f6632368c6c8e0c diff --git a/src/tools.c b/src/tools.c index 5adfc325..6522b8e7 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1042,8 +1042,9 @@ void FadeIn(int fade_mask) FADE_SXSIZE = FULL_SXSIZE; FADE_SYSIZE = FULL_SYSIZE; - if (game_status == GAME_MODE_PLAYING && - strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) + // activate virtual buttons depending on upcoming game status + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) && + game_status == GAME_MODE_PLAYING && !tape.playing) SetOverlayActive(TRUE); SetScreenStates_AfterFadingIn(); @@ -4205,9 +4206,7 @@ void WaitForEventToContinue(void) { case EVENT_BUTTONRELEASE: case EVENT_KEYPRESS: -#if defined(TARGET_SDL2) case SDL_CONTROLLERBUTTONDOWN: -#endif case SDL_JOYBUTTONDOWN: still_wait = FALSE; break; @@ -4344,7 +4343,6 @@ static int RequestHandleEvents(unsigned int req_state) break; } -#if defined(TARGET_SDL2) case SDL_WINDOWEVENT: HandleWindowEvent((WindowEvent *) &event); break; @@ -4355,7 +4353,6 @@ static int RequestHandleEvents(unsigned int req_state) case SDL_APP_DIDENTERFOREGROUND: HandlePauseResumeEvent((PauseResumeEvent *) &event); break; -#endif case EVENT_KEYPRESS: { @@ -4370,31 +4367,27 @@ static int RequestHandleEvents(unsigned int req_state) case KSYM_Return: case KSYM_y: -#if defined(TARGET_SDL2) case KSYM_Y: case KSYM_Select: case KSYM_Menu: #if defined(KSYM_Rewind) case KSYM_Rewind: // for Amazon Fire TV remote -#endif #endif result = 1; break; case KSYM_Escape: case KSYM_n: -#if defined(TARGET_SDL2) case KSYM_N: case KSYM_Back: #if defined(KSYM_FastForward) case KSYM_FastForward: // for Amazon Fire TV remote -#endif #endif result = 0; break; default: - HandleKeysDebug(key); + HandleKeysDebug(key, KEY_PRESSED); break; } @@ -4443,7 +4436,6 @@ static int RequestHandleEvents(unsigned int req_state) ClearPlayerAction(); break; -#if defined(TARGET_SDL2) case SDL_CONTROLLERBUTTONDOWN: switch (event.cbutton.button) { @@ -4503,7 +4495,6 @@ static int RequestHandleEvents(unsigned int req_state) HandleJoystickEvent(&event); ClearPlayerAction(); break; -#endif default: HandleOtherEvents(&event); @@ -9297,7 +9288,6 @@ void ToggleFullscreenOrChangeWindowScalingIfNeeded(void) if (!change_window_scaling_percent && !video.fullscreen_available) return; -#if defined(TARGET_SDL2) if (change_window_scaling_percent) { SDLSetWindowScaling(setup.window_scaling_percent); @@ -9313,7 +9303,6 @@ void ToggleFullscreenOrChangeWindowScalingIfNeeded(void) return; } -#endif if (change_fullscreen || change_window_scaling_percent) @@ -9414,29 +9403,58 @@ void SetLevelSetInfo(char *identifier, int level_nr) levelset.level_nr = level_nr; } -boolean CheckIfPlayfieldViewportHasChanged(void) +boolean CheckIfAllViewportsHaveChanged(void) { - // if game status has not changed, playfield viewport has not changed either + // if game status has not changed, viewports have not changed either if (game_status == game_status_last) return FALSE; - // check if playfield viewport has changed with current game status + // check if all viewports have changed with current game status + struct RectWithBorder *vp_playfield = &viewport.playfield[game_status]; + struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status]; + struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status]; int new_real_sx = vp_playfield->x; int new_real_sy = vp_playfield->y; int new_full_sxsize = vp_playfield->width; int new_full_sysize = vp_playfield->height; + int new_dx = vp_door_1->x; + int new_dy = vp_door_1->y; + int new_dxsize = vp_door_1->width; + int new_dysize = vp_door_1->height; + int new_vx = vp_door_2->x; + int new_vy = vp_door_2->y; + int new_vxsize = vp_door_2->width; + int new_vysize = vp_door_2->height; + + boolean playfield_viewport_has_changed = + (new_real_sx != REAL_SX || + new_real_sy != REAL_SY || + new_full_sxsize != FULL_SXSIZE || + new_full_sysize != FULL_SYSIZE); + + boolean door_1_viewport_has_changed = + (new_dx != DX || + new_dy != DY || + new_dxsize != DXSIZE || + new_dysize != DYSIZE); + + boolean door_2_viewport_has_changed = + (new_vx != VX || + new_vy != VY || + new_vxsize != VXSIZE || + new_vysize != VYSIZE || + game_status_last == GAME_MODE_EDITOR); - return (new_real_sx != REAL_SX || - new_real_sy != REAL_SY || - new_full_sxsize != FULL_SXSIZE || - new_full_sysize != FULL_SYSIZE); + return (playfield_viewport_has_changed && + door_1_viewport_has_changed && + door_2_viewport_has_changed); } -boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged(void) +boolean CheckFadeAll(void) { return (CheckIfGlobalBorderHasChanged() || - CheckIfPlayfieldViewportHasChanged()); + CheckIfAllViewportsHaveChanged()); } void ChangeViewportPropertiesIfNeeded(void) @@ -9453,11 +9471,14 @@ void ChangeViewportPropertiesIfNeeded(void) struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR]; int new_win_xsize = vp_window->width; int new_win_ysize = vp_window->height; - int border_size = vp_playfield->border_size; - int new_sx = vp_playfield->x + border_size; - int new_sy = vp_playfield->y + border_size; - int new_sxsize = vp_playfield->width - 2 * border_size; - int new_sysize = vp_playfield->height - 2 * border_size; + int border_left = vp_playfield->border_left; + int border_right = vp_playfield->border_right; + int border_top = vp_playfield->border_top; + int border_bottom = vp_playfield->border_bottom; + int new_sx = vp_playfield->x + border_left; + int new_sy = vp_playfield->y + border_top; + int new_sxsize = vp_playfield->width - border_left - border_right; + int new_sysize = vp_playfield->height - border_top - border_bottom; int new_real_sx = vp_playfield->x; int new_real_sy = vp_playfield->y; int new_full_sxsize = vp_playfield->width; @@ -9562,8 +9583,8 @@ void ChangeViewportPropertiesIfNeeded(void) } // add current and new door 2 area if position or size has changed - if (new_dx != VX || new_dy != VY || - new_dxsize != VXSIZE || new_dysize != VYSIZE) + if (new_vx != VX || new_vy != VY || + new_vxsize != VXSIZE || new_vysize != VYSIZE) { JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE, VX, VY, VXSIZE, VYSIZE);