X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=3dcf88af26d04ebdcc2cff721e38734d10bcdc03;hp=c0009b4013e74d852eeeec8dabba46579c1691e2;hb=ba20bcc8b425b7addb2bd1bfc4ef3661e56ccd43;hpb=14b5ed161164a42c7513700fe101c4bd2e3b63e3 diff --git a/src/tools.c b/src/tools.c index c0009b40..ab6c4efa 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* tools.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// tools.c +// ============================================================================ #include @@ -19,14 +17,15 @@ #include "init.h" #include "game.h" #include "events.h" -#include "cartoons.h" +#include "anim.h" #include "network.h" #include "tape.h" #include "screens.h" /* select level set with EMC X11 graphics before activating EM GFX debugging */ -#define DEBUG_EM_GFX 0 +#define DEBUG_EM_GFX FALSE +#define DEBUG_FRAME_TIME FALSE /* tool button identifiers */ #define TOOL_CTRL_ID_YES 0 @@ -67,83 +66,83 @@ static struct DoorPartControlInfo door_part_controls[] = { { DOOR_1, - IMG_DOOR_1_GFX_PART_1, + IMG_GFX_DOOR_1_PART_1, &door_1.part_1 }, { DOOR_1, - IMG_DOOR_1_GFX_PART_2, + IMG_GFX_DOOR_1_PART_2, &door_1.part_2 }, { DOOR_1, - IMG_DOOR_1_GFX_PART_3, + IMG_GFX_DOOR_1_PART_3, &door_1.part_3 }, { DOOR_1, - IMG_DOOR_1_GFX_PART_4, + IMG_GFX_DOOR_1_PART_4, &door_1.part_4 }, { DOOR_1, - IMG_DOOR_1_GFX_PART_5, + IMG_GFX_DOOR_1_PART_5, &door_1.part_5 }, { DOOR_1, - IMG_DOOR_1_GFX_PART_6, + IMG_GFX_DOOR_1_PART_6, &door_1.part_6 }, { DOOR_1, - IMG_DOOR_1_GFX_PART_7, + IMG_GFX_DOOR_1_PART_7, &door_1.part_7 }, { DOOR_1, - IMG_DOOR_1_GFX_PART_8, + IMG_GFX_DOOR_1_PART_8, &door_1.part_8 }, { DOOR_2, - IMG_DOOR_2_GFX_PART_1, + IMG_GFX_DOOR_2_PART_1, &door_2.part_1 }, { DOOR_2, - IMG_DOOR_2_GFX_PART_2, + IMG_GFX_DOOR_2_PART_2, &door_2.part_2 }, { DOOR_2, - IMG_DOOR_2_GFX_PART_3, + IMG_GFX_DOOR_2_PART_3, &door_2.part_3 }, { DOOR_2, - IMG_DOOR_2_GFX_PART_4, + IMG_GFX_DOOR_2_PART_4, &door_2.part_4 }, { DOOR_2, - IMG_DOOR_2_GFX_PART_5, + IMG_GFX_DOOR_2_PART_5, &door_2.part_5 }, { DOOR_2, - IMG_DOOR_2_GFX_PART_6, + IMG_GFX_DOOR_2_PART_6, &door_2.part_6 }, { DOOR_2, - IMG_DOOR_2_GFX_PART_7, + IMG_GFX_DOOR_2_PART_7, &door_2.part_7 }, { DOOR_2, - IMG_DOOR_2_GFX_PART_8, + IMG_GFX_DOOR_2_PART_8, &door_2.part_8 }, @@ -193,17 +192,228 @@ static char *print_if_not_empty(int element) return s; } -void DumpTile(int x, int y) +int correctLevelPosX_EM(int lx) { - int sx = SCREENX(x); - int sy = SCREENY(y); + lx -= 1; + lx -= (BorderElement != EL_EMPTY ? 1 : 0); - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + return lx; +} + +int correctLevelPosY_EM(int ly) +{ + ly -= 1; + ly -= (BorderElement != EL_EMPTY ? 1 : 0); + + return ly; +} + +static int getFieldbufferOffsetX_RND() +{ + int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0); + int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + int dx_var = dx * TILESIZE_VAR / TILESIZE; + int fx = FX; + + if (EVEN(SCR_FIELDX)) + { + int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; + + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) + fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; + else + fx += (dx_var > 0 ? TILEX_VAR : 0); + } + else + { + fx += dx_var; + } + + if (full_lev_fieldx <= SCR_FIELDX) + { + if (EVEN(SCR_FIELDX)) + fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0); + else + fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0); + } + + return fx; +} + +static int getFieldbufferOffsetY_RND() +{ + int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0); + int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); + int dy_var = dy * TILESIZE_VAR / TILESIZE; + int fy = FY; + + if (EVEN(SCR_FIELDY)) + { + int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; + + if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) + fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; + else + fy += (dy_var > 0 ? TILEY_VAR : 0); + } + else + { + fy += dy_var; + } + + if (full_lev_fieldy <= SCR_FIELDY) { - x--; - y--; + if (EVEN(SCR_FIELDY)) + fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0); + else + fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0); } + return fy; +} + +static int getLevelFromScreenX_RND(int sx) +{ + int fx = getFieldbufferOffsetX_RND(); + int dx = fx - FX; + int px = sx - SX; + int lx = LEVELX((px + dx) / TILESIZE_VAR); + + return lx; +} + +static int getLevelFromScreenY_RND(int sy) +{ + int fy = getFieldbufferOffsetY_RND(); + int dy = fy - FY; + int py = sy - SY; + int ly = LEVELY((py + dy) / TILESIZE_VAR); + + return ly; +} + +static int getLevelFromScreenX_EM(int sx) +{ + int level_xsize = level.native_em_level->lev->width; + int full_xsize = level_xsize * TILESIZE_VAR; + + sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0); + + int fx = getFieldbufferOffsetX_EM(); + int dx = fx; + int px = sx - SX; + int lx = LEVELX((px + dx) / TILESIZE_VAR); + + lx = correctLevelPosX_EM(lx); + + return lx; +} + +static int getLevelFromScreenY_EM(int sy) +{ + int level_ysize = level.native_em_level->lev->height; + int full_ysize = level_ysize * TILESIZE_VAR; + + sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0); + + int fy = getFieldbufferOffsetY_EM(); + int dy = fy; + int py = sy - SY; + int ly = LEVELY((py + dy) / TILESIZE_VAR); + + ly = correctLevelPosY_EM(ly); + + return ly; +} + +static int getLevelFromScreenX_SP(int sx) +{ + int menBorder = setup.sp_show_border_elements; + int level_xsize = level.native_sp_level->width; + int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR; + + sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0); + + int fx = getFieldbufferOffsetX_SP(); + int dx = fx - FX; + int px = sx - SX; + int lx = LEVELX((px + dx) / TILESIZE_VAR); + + return lx; +} + +static int getLevelFromScreenY_SP(int sy) +{ + int menBorder = setup.sp_show_border_elements; + int level_ysize = level.native_sp_level->height; + int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR; + + sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0); + + int fy = getFieldbufferOffsetY_SP(); + int dy = fy - FY; + int py = sy - SY; + int ly = LEVELY((py + dy) / TILESIZE_VAR); + + return ly; +} + +static int getLevelFromScreenX_MM(int sx) +{ + int level_xsize = level.native_mm_level->fieldx; + int full_xsize = level_xsize * TILESIZE_VAR; + + sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0); + + int px = sx - SX; + int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1; + + return lx; +} + +static int getLevelFromScreenY_MM(int sy) +{ + int level_ysize = level.native_mm_level->fieldy; + int full_ysize = level_ysize * TILESIZE_VAR; + + sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0); + + int py = sy - SY; + int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1; + + return ly; +} + +int getLevelFromScreenX(int x) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + return getLevelFromScreenX_EM(x); + if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + return getLevelFromScreenX_SP(x); + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + return getLevelFromScreenX_MM(x); + else + return getLevelFromScreenX_RND(x); +} + +int getLevelFromScreenY(int y) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + return getLevelFromScreenY_EM(y); + if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + return getLevelFromScreenY_SP(y); + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + return getLevelFromScreenY_MM(y); + else + return getLevelFromScreenY_RND(y); +} + +void DumpTile(int x, int y) +{ + int sx = SCREENX(x); + int sy = SCREENY(y); + char *token_name; + printf_line("-", 79); printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); printf_line("-", 79); @@ -216,8 +426,9 @@ void DumpTile(int x, int y) return; } - printf(" Feld: %d\t['%s']\n", Feld[x][y], - element_info[Feld[x][y]].token_name); + token_name = element_info[Feld[x][y]].token_name; + + printf(" Feld: %d\t['%s']\n", Feld[x][y], token_name); printf(" Back: %s\n", print_if_not_empty(Back[x][y])); printf(" Store: %s\n", print_if_not_empty(Store[x][y])); printf(" Store2: %s\n", print_if_not_empty(Store2[x][y])); @@ -229,59 +440,33 @@ void DumpTile(int x, int y) printf(" CustomValue: %d\n", CustomValue[x][y]); printf(" GfxElement: %d\n", GfxElement[x][y]); printf(" GfxAction: %d\n", GfxAction[x][y]); - printf(" GfxFrame: %d\n", GfxFrame[x][y]); + printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter); + printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy); printf("\n"); } +void DumpTileFromScreen(int sx, int sy) +{ + int lx = getLevelFromScreenX(sx); + int ly = getLevelFromScreenY(sy); + + DumpTile(lx, ly); +} + void SetDrawtoField(int mode) { - if (mode == DRAW_BUFFERED && setup.soft_scrolling) + if (mode == DRAW_TO_FIELDBUFFER) { -#if NEW_TILESIZE -#if NEW_SCROLL FX = 2 * TILEX_VAR; FY = 2 * TILEY_VAR; BX1 = -2; BY1 = -2; BX2 = SCR_FIELDX + 1; BY2 = SCR_FIELDY + 1; - redraw_x1 = 2; - redraw_y1 = 2; -#else - FX = TILEX_VAR; - FY = TILEY_VAR; - BX1 = -1; - BY1 = -1; - BX2 = SCR_FIELDX; - BY2 = SCR_FIELDY; - redraw_x1 = 1; - redraw_y1 = 1; -#endif -#else -#if NEW_SCROLL - FX = 2 * TILEX; - FY = 2 * TILEY; - BX1 = -2; - BY1 = -2; - BX2 = SCR_FIELDX + 1; - BY2 = SCR_FIELDY + 1; - redraw_x1 = 2; - redraw_y1 = 2; -#else - FX = TILEX; - FY = TILEY; - BX1 = -1; - BY1 = -1; - BX2 = SCR_FIELDX; - BY2 = SCR_FIELDY; - redraw_x1 = 1; - redraw_y1 = 1; -#endif -#endif drawto_field = fieldbuffer; } - else /* DRAW_BACKBUFFER */ + else /* DRAW_TO_BACKBUFFER */ { FX = SX; FY = SY; @@ -289,591 +474,431 @@ void SetDrawtoField(int mode) BY1 = 0; BX2 = SCR_FIELDX - 1; BY2 = SCR_FIELDY - 1; - redraw_x1 = 0; - redraw_y1 = 0; drawto_field = backbuffer; } } -void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) +static void RedrawPlayfield_RND() { - if (game_status == GAME_MODE_PLAYING && - level.game_engine_type == GAME_ENGINE_TYPE_EM) - { - /* currently there is no partial redraw -- always redraw whole playfield */ - RedrawPlayfield_EM(TRUE); - - /* blit playfield from scroll buffer to normal back buffer for fading in */ - BlitScreenToBitmap_EM(backbuffer); - } - else if (game_status == GAME_MODE_PLAYING && - level.game_engine_type == GAME_ENGINE_TYPE_SP) - { - /* currently there is no partial redraw -- always redraw whole playfield */ - RedrawPlayfield_SP(TRUE); - - /* blit playfield from scroll buffer to normal back buffer for fading in */ - BlitScreenToBitmap_SP(backbuffer); - } - else if (game_status == GAME_MODE_PLAYING && - !game.envelope_active) - { - if (force_redraw) - { - x = gfx.sx - TILEX; - y = gfx.sy - TILEY; - width = gfx.sxsize + 2 * TILEX; - height = gfx.sysize + 2 * TILEY; - } - - if (force_redraw) - { - int xx, yy; - int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY; - int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY; - - for (xx = BX1; xx <= BX2; xx++) - for (yy = BY1; yy <= BY2; yy++) - if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2) - DrawScreenField(xx, yy); - DrawAllPlayers(); - } + if (game.envelope_active) + return; - if (setup.soft_scrolling) - { - int fx = FX, fy = FY; + DrawLevel(REDRAW_ALL); + DrawAllPlayers(); +} - fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); - fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); +void RedrawPlayfield() +{ + if (game_status != GAME_MODE_PLAYING) + return; - BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY); - } - } + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + RedrawPlayfield_EM(TRUE); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + RedrawPlayfield_SP(TRUE); + else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + RedrawPlayfield_MM(); + else if (level.game_engine_type == GAME_ENGINE_TYPE_RND) + RedrawPlayfield_RND(); - if (force_redraw) - { - x = gfx.sx; - y = gfx.sy; - width = gfx.sxsize; - height = gfx.sysize; - } + BlitScreenToBitmap(backbuffer); - BlitBitmap(drawto, window, x, y, width, height, x, y); + BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize, + gfx.sx, gfx.sy); } -void DrawMaskedBorder_Rect(int x, int y, int width, int height) +static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height, + int draw_target) { - Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap; + Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status); + Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr; + + if (x == -1 && y == -1) + return; - SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0); - BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y); + if (draw_target == DRAW_TO_SCREEN) + BlitToScreenMasked(src_bitmap, x, y, width, height, x, y); + else + BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y); } -void DrawMaskedBorder_FIELD() +static void DrawMaskedBorderExt_FIELD(int draw_target) { - if (global.border_status >= GAME_MODE_TITLE && + if (global.border_status >= GAME_MODE_MAIN && global.border_status <= GAME_MODE_PLAYING && border.draw_masked[global.border_status]) - DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + draw_target); } -void DrawMaskedBorder_DOOR_1() +static void DrawMaskedBorderExt_DOOR_1(int draw_target) { + // when drawing to backbuffer, never draw border over open doors + if (draw_target == DRAW_TO_BACKBUFFER && + (GetDoorState() & DOOR_OPEN_1)) + return; + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && (global.border_status != GAME_MODE_EDITOR || border.draw_masked[GFX_SPECIAL_ARG_EDITOR])) - DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE); + DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target); } -void DrawMaskedBorder_DOOR_2() +static void DrawMaskedBorderExt_DOOR_2(int draw_target) { + // when drawing to backbuffer, never draw border over open doors + if (draw_target == DRAW_TO_BACKBUFFER && + (GetDoorState() & DOOR_OPEN_2)) + return; + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && global.border_status != GAME_MODE_EDITOR) - DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE); + DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target); } -void DrawMaskedBorder_DOOR_3() +static void DrawMaskedBorderExt_DOOR_3(int draw_target) { /* currently not available */ } -void DrawMaskedBorder_ALL() +static void DrawMaskedBorderExt_ALL(int draw_target) { - DrawMaskedBorder_FIELD(); - DrawMaskedBorder_DOOR_1(); - DrawMaskedBorder_DOOR_2(); - DrawMaskedBorder_DOOR_3(); + DrawMaskedBorderExt_FIELD(draw_target); + DrawMaskedBorderExt_DOOR_1(draw_target); + DrawMaskedBorderExt_DOOR_2(draw_target); + DrawMaskedBorderExt_DOOR_3(draw_target); } -void DrawMaskedBorder(int redraw_mask) +static void DrawMaskedBorderExt(int redraw_mask, int draw_target) { /* never draw masked screen borders on borderless screens */ - if (effectiveGameStatus() == GAME_MODE_LOADING || - effectiveGameStatus() == GAME_MODE_TITLE) - return; - - /* never draw masked screen borders when displaying request outside door */ - if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR && - global.use_envelope_request) + if (global.border_status == GAME_MODE_LOADING || + global.border_status == GAME_MODE_TITLE) return; if (redraw_mask & REDRAW_ALL) - DrawMaskedBorder_ALL(); + DrawMaskedBorderExt_ALL(draw_target); else { if (redraw_mask & REDRAW_FIELD) - DrawMaskedBorder_FIELD(); + DrawMaskedBorderExt_FIELD(draw_target); if (redraw_mask & REDRAW_DOOR_1) - DrawMaskedBorder_DOOR_1(); + DrawMaskedBorderExt_DOOR_1(draw_target); if (redraw_mask & REDRAW_DOOR_2) - DrawMaskedBorder_DOOR_2(); + DrawMaskedBorderExt_DOOR_2(draw_target); if (redraw_mask & REDRAW_DOOR_3) - DrawMaskedBorder_DOOR_3(); + DrawMaskedBorderExt_DOOR_3(draw_target); } } -void BlitScreenToBitmap(Bitmap *target_bitmap) +void DrawMaskedBorder_FIELD() { - DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); - int fx = FX, fy = FY; - -#if NEW_TILESIZE - int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); - int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); - int dx_var = dx * TILESIZE_VAR / TILESIZE; - int dy_var = dy * TILESIZE_VAR / TILESIZE; - int ffx, ffy; - - // fx += dx * TILESIZE_VAR / TILESIZE; - // fy += dy * TILESIZE_VAR / TILESIZE; -#else - fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); - fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); -#endif - - ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; - ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; + DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER); +} - if (EVEN(SCR_FIELDX)) - { - if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) - fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; - else - fx += (dx_var > 0 ? TILEX_VAR : 0); - } - else - { - fx += dx_var; - } +void DrawMaskedBorder(int redraw_mask) +{ + DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER); +} - if (EVEN(SCR_FIELDY)) +void DrawMaskedBorderToTarget(int draw_target) +{ + if (draw_target == DRAW_TO_BACKBUFFER || + draw_target == DRAW_TO_SCREEN) { - if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) - fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; - else - fy += (dy_var > 0 ? TILEY_VAR : 0); + DrawMaskedBorderExt(REDRAW_ALL, draw_target); } else { - fy += dy_var; - } - -#if 0 - printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n", - scroll_x, scroll_y, - SBX_Left, SBX_Right, - SBY_Upper, SBY_Lower, - fx, fy); -#endif + int last_border_status = global.border_status; - if (border.draw_masked[GAME_MODE_PLAYING]) - { - if (buffer != backbuffer) + if (draw_target == DRAW_TO_FADE_SOURCE) + { + global.border_status = gfx.fade_border_source_status; + gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source; + } + else if (draw_target == DRAW_TO_FADE_TARGET) { - /* copy playfield buffer to backbuffer to add masked border */ - BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); - DrawMaskedBorder(REDRAW_FIELD); + global.border_status = gfx.fade_border_target_status; + gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target; } - BlitBitmap(backbuffer, target_bitmap, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, - REAL_SX, REAL_SY); - } - else - { - BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY); + DrawMaskedBorderExt(REDRAW_ALL, draw_target); + + global.border_status = last_border_status; + gfx.masked_border_bitmap_ptr = backbuffer; } } -void BackToFront() +void DrawTileCursor(int draw_target) { - int x, y; - DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); - -#if 0 - printf("::: TILES TO REFRESH: %d\n", redraw_tiles); - for (x = 0; x < SCR_FIELDX; x++) - for (y = 0 ; y < SCR_FIELDY; y++) - if (redraw[redraw_x1 + x][redraw_y1 + y]) - printf("::: - %d, %d [%s]\n", - LEVELX(x), LEVELY(y), - EL_NAME(Feld[LEVELX(x)][LEVELY(y)])); -#endif - - if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) - redraw_mask |= REDRAW_FIELD; - -#if 0 - // never redraw single tiles, always redraw the whole field - // (redrawing single tiles up to a certain threshold was faster on old, - // now legacy graphics, but slows things down on modern graphics now) - // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD - if (redraw_mask & REDRAW_TILES) - redraw_mask |= REDRAW_FIELD; -#endif - -#if 0 - /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ - /* (force full redraw) */ - if (game_status == GAME_MODE_PLAYING) - redraw_mask |= REDRAW_FIELD; -#endif - - if (redraw_mask & REDRAW_FIELD) - redraw_mask &= ~REDRAW_TILES; + Bitmap *fade_bitmap; + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; + int graphic = IMG_GLOBAL_TILE_CURSOR; + int frame = 0; + int tilesize = TILESIZE_VAR; + int width = tilesize; + int height = tilesize; - if (redraw_mask == REDRAW_NONE) + if (game_status != GAME_MODE_PLAYING) return; -#if 0 - printf("::: "); - if (redraw_mask & REDRAW_ALL) - printf("[REDRAW_ALL]"); - if (redraw_mask & REDRAW_FIELD) - printf("[REDRAW_FIELD]"); - if (redraw_mask & REDRAW_TILES) - printf("[REDRAW_TILES]"); - if (redraw_mask & REDRAW_DOOR_1) - printf("[REDRAW_DOOR_1]"); - if (redraw_mask & REDRAW_DOOR_2) - printf("[REDRAW_DOOR_2]"); - if (redraw_mask & REDRAW_FROM_BACKBUFFER) - printf("[REDRAW_FROM_BACKBUFFER]"); - printf(" [%d]\n", FrameCounter); -#endif - - if (redraw_mask & REDRAW_TILES && - game_status == GAME_MODE_PLAYING && - border.draw_masked[GAME_MODE_PLAYING]) - redraw_mask |= REDRAW_FIELD; + if (!tile_cursor.enabled || + !tile_cursor.active) + return; - if (global.fps_slowdown && game_status == GAME_MODE_PLAYING) + if (tile_cursor.moving) { - static boolean last_frame_skipped = FALSE; - boolean skip_even_when_not_scrolling = TRUE; - boolean just_scrolling = (ScreenMovDir != 0); - boolean verbose = FALSE; - - if (global.fps_slowdown_factor > 1 && - (FrameCounter % global.fps_slowdown_factor) && - (just_scrolling || skip_even_when_not_scrolling)) - { - redraw_mask &= ~REDRAW_MAIN; - - last_frame_skipped = TRUE; + int step = TILESIZE_VAR / 4; + int dx = tile_cursor.target_x - tile_cursor.x; + int dy = tile_cursor.target_y - tile_cursor.y; - if (verbose) - printf("FRAME SKIPPED\n"); - } + if (ABS(dx) < step) + tile_cursor.x = tile_cursor.target_x; else - { - if (last_frame_skipped) - redraw_mask |= REDRAW_FIELD; + tile_cursor.x += SIGN(dx) * step; - last_frame_skipped = FALSE; + if (ABS(dy) < step) + tile_cursor.y = tile_cursor.target_y; + else + tile_cursor.y += SIGN(dy) * step; - if (verbose) - printf("frame not skipped\n"); - } + if (tile_cursor.x == tile_cursor.target_x && + tile_cursor.y == tile_cursor.target_y) + tile_cursor.moving = FALSE; } - /* synchronize X11 graphics at this point; if we would synchronize the - display immediately after the buffer switching (after the XFlush), - this could mean that we have to wait for the graphics to complete, - although we could go on doing calculations for the next frame */ + dst_x = tile_cursor.x; + dst_y = tile_cursor.y; - SyncDisplay(); + frame = getGraphicAnimationFrame(graphic, -1); - /* never draw masked border to backbuffer when using playfield buffer */ - if (game_status != GAME_MODE_PLAYING || - redraw_mask & REDRAW_FROM_BACKBUFFER || - buffer == backbuffer) - DrawMaskedBorder(redraw_mask); - else - DrawMaskedBorder(redraw_mask & REDRAW_DOORS); - - if (redraw_mask & REDRAW_ALL) - { - BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y); - redraw_mask = REDRAW_NONE; - } + fade_bitmap = + (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source : + draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL); - if (redraw_mask & REDRAW_FIELD) - { -#if 0 - printf("::: REDRAW_FIELD\n"); -#endif + if (draw_target == DRAW_TO_SCREEN) + BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y); + else + BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height, + dst_x, dst_y); +} - if (game_status != GAME_MODE_PLAYING || - redraw_mask & REDRAW_FROM_BACKBUFFER) - { - BlitBitmap(backbuffer, window, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); - } - else - { -#if 1 - BlitScreenToBitmap(window); -#else - int fx = FX, fy = FY; +void BlitScreenToBitmap_RND(Bitmap *target_bitmap) +{ + int fx = getFieldbufferOffsetX_RND(); + int fy = getFieldbufferOffsetY_RND(); -#if NEW_TILESIZE - int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); - int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); - int dx_var = dx * TILESIZE_VAR / TILESIZE; - int dy_var = dy * TILESIZE_VAR / TILESIZE; - int ffx, ffy; + BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY); +} - // fx += dx * TILESIZE_VAR / TILESIZE; - // fy += dy * TILESIZE_VAR / TILESIZE; -#else - fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); - fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); -#endif +void BlitScreenToBitmap(Bitmap *target_bitmap) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(target_bitmap); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + BlitScreenToBitmap_SP(target_bitmap); + else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + BlitScreenToBitmap_MM(target_bitmap); + else if (level.game_engine_type == GAME_ENGINE_TYPE_RND) + BlitScreenToBitmap_RND(target_bitmap); - /* !!! THIS WORKS !!! */ + redraw_mask |= REDRAW_FIELD; +} - printf("::: %d, %d\n", scroll_x, scroll_y); +void DrawFramesPerSecond() +{ + char text[100]; + int font_nr = FONT_TEXT_2; + int font_width = getFontWidth(font_nr); + int draw_deactivation_mask = GetDrawDeactivationMask(); + boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE); - ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; - ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; + /* draw FPS with leading space (needed if field buffer deactivated) */ + sprintf(text, " %04.1f fps", global.frames_per_second); - if (EVEN(SCR_FIELDX)) - { - if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) - fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; - else - fx += (dx > 0 ? TILEX_VAR : 0); - } - else - { - fx += dx; - } + /* override draw deactivation mask (required for invisible warp mode) */ + SetDrawDeactivationMask(REDRAW_NONE); - if (EVEN(SCR_FIELDY)) - { - if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) - fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; - else - fy += (dy > 0 ? TILEY_VAR : 0); - } - else - { - fy += dy; - } + /* draw opaque FPS if field buffer deactivated, else draw masked FPS */ + DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text, + font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE)); - if (border.draw_masked[GAME_MODE_PLAYING]) - { - if (buffer != backbuffer) - { - /* copy playfield buffer to backbuffer to add masked border */ - BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); - DrawMaskedBorder(REDRAW_FIELD); - } + /* set draw deactivation mask to previous value */ + SetDrawDeactivationMask(draw_deactivation_mask); - BlitBitmap(backbuffer, window, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, - REAL_SX, REAL_SY); - } - else - { - BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); - } -#endif + /* force full-screen redraw in this frame */ + redraw_mask = REDRAW_ALL; +} -#if 0 -#ifdef DEBUG - printf("redrawing all (ScreenGfxPos == %d) because %s\n", - ScreenGfxPos, - (setup.soft_scrolling ? - "setup.soft_scrolling" : - ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? - "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" : - ABS(ScreenGfxPos) == ScrollStepSize ? - "ABS(ScreenGfxPos) == ScrollStepSize" : - "redraw_tiles > REDRAWTILES_THRESHOLD")); -#endif -#endif - } +#if DEBUG_FRAME_TIME +static void PrintFrameTimeDebugging() +{ + static unsigned int last_counter = 0; + unsigned int counter = Counter(); + int diff_1 = counter - last_counter; + int diff_2 = diff_1 - GAME_FRAME_DELAY; + int diff_2_max = 20; + int diff_2_cut = MIN(ABS(diff_2), diff_2_max); + char diff_bar[2 * diff_2_max + 5]; + int pos = 0; + int i; - redraw_mask &= ~REDRAW_MAIN; - } + diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' '); - if (redraw_mask & REDRAW_DOORS) - { - if (redraw_mask & REDRAW_DOOR_1) - BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); + for (i = 0; i < diff_2_max; i++) + diff_bar[pos++] = (diff_2 >= 0 ? ' ' : + i >= diff_2_max - diff_2_cut ? '-' : ' '); - if (redraw_mask & REDRAW_DOOR_2) - BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); + diff_bar[pos++] = '|'; - if (redraw_mask & REDRAW_DOOR_3) - BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY); + for (i = 0; i < diff_2_max; i++) + diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' '); - redraw_mask &= ~REDRAW_DOORS; - } + diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' '); - if (redraw_mask & REDRAW_MICROLEVEL) - { - BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY, - SX, SY + 10 * TILEY); + diff_bar[pos++] = '\0'; - redraw_mask &= ~REDRAW_MICROLEVEL; - } + Error(ERR_INFO, "%06d [%02d] [%c%02d] %s", + counter, + diff_1, + (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2), + diff_bar); - if (redraw_mask & REDRAW_TILES) - { -#if 0 - printf("::: REDRAW_TILES\n"); + last_counter = counter; +} #endif -#if NEW_TILESIZE - -#if 1 - InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE); +static int unifiedRedrawMask(int mask) +{ + if (mask & REDRAW_ALL) + return REDRAW_ALL; - { - int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0); - int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0); + if (mask & REDRAW_FIELD && mask & REDRAW_DOORS) + return REDRAW_ALL; - int dx = 0, dy = 0; - int dx_var = dx * TILESIZE_VAR / TILESIZE; - int dy_var = dy * TILESIZE_VAR / TILESIZE; - int ffx, ffy; - int fx = FX, fy = FY; + return mask; +} - int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0); - int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0); +static boolean equalRedrawMasks(int mask_1, int mask_2) +{ + return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2); +} - ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; - ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; +void BackToFront() +{ + static int last_redraw_mask = REDRAW_NONE; - if (EVEN(SCR_FIELDX)) - { - if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) - { - fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; + // force screen redraw in every frame to continue drawing global animations + // (but always use the last redraw mask to prevent unwanted side effects) + if (redraw_mask == REDRAW_NONE) + redraw_mask = last_redraw_mask; - if (fx % TILEX_VAR) - sx -= TILEX_VAR / 2; - else - sx -= TILEX_VAR; - } - else - { - fx += (dx_var > 0 ? TILEX_VAR : 0); - } - } + last_redraw_mask = redraw_mask; - if (EVEN(SCR_FIELDY)) - { - if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) - { - fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; +#if 1 + // masked border now drawn immediately when blitting backbuffer to window +#else + // draw masked border to all viewports, if defined + DrawMaskedBorder(redraw_mask); +#endif - if (fy % TILEY_VAR) - sy -= TILEY_VAR / 2; - else - sy -= TILEY_VAR; - } - else - { - fy += (dy_var > 0 ? TILEY_VAR : 0); - } - } + // draw frames per second (only if debug mode is enabled) + if (redraw_mask & REDRAW_FPS) + DrawFramesPerSecond(); -#if 0 - printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY); -#endif + // remove playfield redraw before potentially merging with doors redraw + if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE)) + redraw_mask &= ~REDRAW_FIELD; - for (x = 0; x < scr_fieldx; x++) - for (y = 0 ; y < scr_fieldy; y++) - if (redraw[redraw_x1 + x][redraw_y1 + y]) - BlitBitmap(buffer, window, - FX + x * TILEX_VAR, FY + y * TILEY_VAR, - TILEX_VAR, TILEY_VAR, - sx + x * TILEX_VAR, sy + y * TILEY_VAR); - } + // redraw complete window if both playfield and (some) doors need redraw + if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS) + redraw_mask = REDRAW_ALL; - InitGfxClipRegion(FALSE, -1, -1, -1, -1); -#else - for (x = 0; x < SCR_FIELDX; x++) - for (y = 0 ; y < SCR_FIELDY; y++) - if (redraw[redraw_x1 + x][redraw_y1 + y]) - BlitBitmap(buffer, window, - FX + x * TILEX_VAR, FY + y * TILEY_VAR, - TILEX_VAR, TILEY_VAR, - SX + x * TILEX_VAR, SY + y * TILEY_VAR); -#endif + /* although redrawing the whole window would be fine for normal gameplay, + being able to only redraw the playfield is required for deactivating + certain drawing areas (mainly playfield) to work, which is needed for + warp-forward to be fast enough (by skipping redraw of most frames) */ -#else - for (x = 0; x < SCR_FIELDX; x++) - for (y = 0 ; y < SCR_FIELDY; y++) - if (redraw[redraw_x1 + x][redraw_y1 + y]) - BlitBitmap(buffer, window, - FX + x * TILEX, FY + y * TILEY, TILEX, TILEY, - SX + x * TILEX, SY + y * TILEY); -#endif + if (redraw_mask & REDRAW_ALL) + { + BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); } - - if (redraw_mask & REDRAW_FPS) /* display frames per second */ + else if (redraw_mask & REDRAW_FIELD) + { + BlitBitmap(backbuffer, window, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); + } + else if (redraw_mask & REDRAW_DOORS) { - char text[100]; - char info1[100]; + // merge door areas to prevent calling screen redraw more than once + int x1 = WIN_XSIZE; + int y1 = WIN_YSIZE; + int x2 = 0; + int y2 = 0; - sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor); - if (!global.fps_slowdown) - info1[0] = '\0'; + if (redraw_mask & REDRAW_DOOR_1) + { + x1 = MIN(x1, DX); + y1 = MIN(y1, DY); + x2 = MAX(x2, DX + DXSIZE); + y2 = MAX(y2, DY + DYSIZE); + } - sprintf(text, "%04.1f fps%s", global.frames_per_second, info1); -#if 1 - DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE); -#else - DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE); -#endif - } + if (redraw_mask & REDRAW_DOOR_2) + { + x1 = MIN(x1, VX); + y1 = MIN(y1, VY); + x2 = MAX(x2, VX + VXSIZE); + y2 = MAX(y2, VY + VYSIZE); + } + + if (redraw_mask & REDRAW_DOOR_3) + { + x1 = MIN(x1, EX); + y1 = MIN(y1, EY); + x2 = MAX(x2, EX + EXSIZE); + y2 = MAX(y2, EY + EYSIZE); + } + + // make sure that at least one pixel is blitted, and inside the screen + // (else nothing is blitted, causing the animations not to be updated) + x1 = MIN(MAX(0, x1), WIN_XSIZE - 1); + y1 = MIN(MAX(0, y1), WIN_YSIZE - 1); + x2 = MIN(MAX(1, x2), WIN_XSIZE); + y2 = MIN(MAX(1, y2), WIN_YSIZE); - FlushDisplay(); + BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1); + } - for (x = 0; x < MAX_BUF_XSIZE; x++) - for (y = 0; y < MAX_BUF_YSIZE; y++) - redraw[x][y] = 0; - redraw_tiles = 0; redraw_mask = REDRAW_NONE; + +#if DEBUG_FRAME_TIME + PrintFrameTimeDebugging(); +#endif } -static void FadeCrossSaveBackbuffer() +void BackToFront_WithFrameDelay(unsigned int frame_delay_value) { - BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + unsigned int frame_delay_value_old = GetVideoFrameDelay(); + + SetVideoFrameDelay(frame_delay_value); + + BackToFront(); + + SetVideoFrameDelay(frame_delay_value_old); } +static int fade_type_skip = FADE_TYPE_NONE; + static void FadeExt(int fade_mask, int fade_mode, int fade_type) { - static int fade_type_skip = FADE_TYPE_NONE; void (*draw_border_function)(void) = NULL; - Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL); int x, y, width, height; int fade_delay, post_delay; @@ -881,10 +906,6 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) { if (fade_type_skip != FADE_TYPE_NONE) { -#if 0 - printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip); -#endif - /* skip all fade operations until specified fade operation */ if (fade_type & fade_type_skip) fade_type_skip = FADE_TYPE_NONE; @@ -893,94 +914,41 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) } if (fading.fade_mode & FADE_TYPE_TRANSFORM) - { - FadeCrossSaveBackbuffer(); - return; - } } redraw_mask |= fade_mask; if (fade_type == FADE_TYPE_SKIP) { -#if 0 - printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip); -#endif - fade_type_skip = fade_mode; return; } -#if 0 - printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type, - fade_type_skip); -#endif - -#if 1 fade_delay = fading.fade_delay; post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); -#endif if (fade_type_skip != FADE_TYPE_NONE) { -#if 0 - printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip); -#endif - /* skip all fade operations until specified fade operation */ if (fade_type & fade_type_skip) fade_type_skip = FADE_TYPE_NONE; -#if 1 fade_delay = 0; -#else - return; -#endif } -#if 1 if (global.autoplay_leveldir) { - // fading.fade_mode = FADE_MODE_NONE; - - return; - } -#endif - -#if 0 - if (fading.fade_mode == FADE_MODE_NONE) - { - BackToFront(); - return; } -#endif - /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */ - -#if 0 - printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type); -#endif - -#if 0 - if (fade_mask == REDRAW_NONE) - fade_mask = REDRAW_FIELD; -#endif - - // if (fade_mask & REDRAW_FIELD) if (fade_mask == REDRAW_FIELD) { - x = REAL_SX; - y = REAL_SY; - width = FULL_SXSIZE; - height = FULL_SYSIZE; - -#if 0 - fade_delay = fading.fade_delay; - post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); -#endif + x = FADE_SX; + y = FADE_SY; + width = FADE_SXSIZE; + height = FADE_SYSIZE; if (border.draw_masked_when_fading) draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */ @@ -993,62 +961,119 @@ static void FadeExt(int fade_mask, int fade_mode, int fade_type) y = 0; width = WIN_XSIZE; height = WIN_YSIZE; - -#if 0 - fade_delay = fading.fade_delay; - post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); -#endif } -#if 1 if (!setup.fade_screens || fade_delay == 0 || fading.fade_mode == FADE_MODE_NONE) -#else - if (!setup.fade_screens || fade_delay == 0) -#endif { if (fade_mode == FADE_MODE_FADE_OUT) return; -#if 0 - if (fade_mode == FADE_MODE_FADE_OUT && - fading.fade_mode != FADE_MODE_NONE) - ClearRectangle(backbuffer, x, y, width, height); -#endif - -#if 1 BlitBitmap(backbuffer, window, x, y, width, height, x, y); - redraw_mask = REDRAW_NONE; -#else - BackToFront(); -#endif + + redraw_mask &= ~fade_mask; return; } - FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay, + FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay, draw_border_function); redraw_mask &= ~fade_mask; + + ClearEventQueue(); +} + +static void SetScreenStates_BeforeFadingIn() +{ + // temporarily set screen mode for animations to screen after fading in + global.anim_status = global.anim_status_next; + + // store backbuffer with all animations that will be started after fading in + if (fade_type_skip != FADE_MODE_SKIP_FADE_IN) + PrepareFadeBitmap(DRAW_TO_FADE_TARGET); + + // set screen mode for animations back to fading + global.anim_status = GAME_MODE_PSEUDO_FADING; +} + +static void SetScreenStates_AfterFadingIn() +{ + // store new source screen (to use correct masked border for fading) + gfx.fade_border_source_status = global.border_status; + + global.anim_status = global.anim_status_next; +} + +static void SetScreenStates_BeforeFadingOut() +{ + // store new target screen (to use correct masked border for fading) + gfx.fade_border_target_status = game_status; + + // set screen mode for animations to fading + global.anim_status = GAME_MODE_PSEUDO_FADING; + + // store backbuffer with all animations that will be stopped for fading out + if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT) + PrepareFadeBitmap(DRAW_TO_FADE_SOURCE); +} + +static void SetScreenStates_AfterFadingOut() +{ + global.border_status = game_status; } void FadeIn(int fade_mask) { + SetScreenStates_BeforeFadingIn(); + +#if 1 + DrawMaskedBorder(REDRAW_ALL); +#endif + if (fading.fade_mode & FADE_TYPE_TRANSFORM) FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN); else FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN); + + FADE_SX = REAL_SX; + FADE_SY = REAL_SY; + FADE_SXSIZE = FULL_SXSIZE; + FADE_SYSIZE = FULL_SYSIZE; + + if (game_status == GAME_MODE_PLAYING && + strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) + SetOverlayActive(TRUE); + + SetScreenStates_AfterFadingIn(); + + // force update of global animation status in case of rapid screen changes + redraw_mask = REDRAW_ALL; + BackToFront(); } void FadeOut(int fade_mask) { + // update screen if areas covered by "fade_mask" and "redraw_mask" differ + if (!equalRedrawMasks(fade_mask, redraw_mask)) + BackToFront(); + + SetScreenStates_BeforeFadingOut(); + + SetTileCursorActive(FALSE); + SetOverlayActive(FALSE); + +#if 0 + DrawMaskedBorder(REDRAW_ALL); +#endif + if (fading.fade_mode & FADE_TYPE_TRANSFORM) FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT); else FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT); - global.border_status = game_status; + SetScreenStates_AfterFadingOut(); } static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set) @@ -1065,10 +1090,6 @@ void FadeSetEnterMenu() { fading = menu.enter_menu; -#if 0 - printf("::: storing enter_menu\n"); -#endif - FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } @@ -1076,10 +1097,6 @@ void FadeSetLeaveMenu() { fading = menu.leave_menu; -#if 0 - printf("::: storing leave_menu\n"); -#endif - FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } @@ -1087,20 +1104,12 @@ void FadeSetEnterScreen() { fading = menu.enter_screen[game_status]; -#if 0 - printf("::: storing leave_screen[%d]\n", game_status); -#endif - FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */ } void FadeSetNextScreen() { - fading = menu.next_screen; - -#if 0 - printf("::: storing next_screen\n"); -#endif + fading = menu.next_screen[game_status]; // (do not overwrite fade mode set by FadeSetEnterScreen) // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ @@ -1108,10 +1117,6 @@ void FadeSetNextScreen() void FadeSetLeaveScreen() { -#if 0 - printf("::: recalling last stored value\n"); -#endif - FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */ } @@ -1142,6 +1147,39 @@ void FadeSkipNextFadeOut() FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP); } +Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic) +{ + boolean redefined = getImageListEntryFromImageID(graphic)->redefined; + + return (graphic == IMG_UNDEFINED ? NULL : + graphic_info[graphic].bitmap != NULL || redefined ? + graphic_info[graphic].bitmap : + graphic_info[default_graphic].bitmap); +} + +Bitmap *getBackgroundBitmap(int graphic) +{ + return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND); +} + +Bitmap *getGlobalBorderBitmap(int graphic) +{ + return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER); +} + +Bitmap *getGlobalBorderBitmapFromStatus(int status) +{ + int graphic = + (status == GAME_MODE_MAIN || + status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN : + status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES : + status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR : + status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING : + IMG_GLOBAL_BORDER); + + return getGlobalBorderBitmap(graphic); +} + void SetWindowBackgroundImageIfDefined(int graphic) { if (graphic_info[graphic].bitmap) @@ -1162,63 +1200,34 @@ void SetDoorBackgroundImageIfDefined(int graphic) void SetWindowBackgroundImage(int graphic) { - SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : - graphic_info[graphic].bitmap ? - graphic_info[graphic].bitmap : - graphic_info[IMG_BACKGROUND].bitmap); + SetWindowBackgroundBitmap(getBackgroundBitmap(graphic)); } void SetMainBackgroundImage(int graphic) { - SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : - graphic_info[graphic].bitmap ? - graphic_info[graphic].bitmap : - graphic_info[IMG_BACKGROUND].bitmap); + SetMainBackgroundBitmap(getBackgroundBitmap(graphic)); } void SetDoorBackgroundImage(int graphic) { - SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : - graphic_info[graphic].bitmap ? - graphic_info[graphic].bitmap : - graphic_info[IMG_BACKGROUND].bitmap); + SetDoorBackgroundBitmap(getBackgroundBitmap(graphic)); } void SetPanelBackground() { -#if 1 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL]; -#if 1 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y, gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE); -#else - /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */ - ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE); - BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y, - MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0); -#endif -#else - BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel, - DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0); -#endif SetDoorBackgroundBitmap(bitmap_db_panel); } void DrawBackground(int x, int y, int width, int height) { - /* !!! "drawto" might still point to playfield buffer here (see below) !!! */ - /* (when entering hall of fame after playing) */ -#if 0 - ClearRectangleOnBackground(drawto, x, y, width, height); -#else + /* "drawto" might still point to playfield buffer here (hall of fame) */ ClearRectangleOnBackground(backbuffer, x, y, width, height); -#endif - -#if 1 -#if 1 if (IN_GFX_FIELD_FULL(x, y)) redraw_mask |= REDRAW_FIELD; else if (IN_GFX_DOOR_1(x, y)) @@ -1227,20 +1236,6 @@ void DrawBackground(int x, int y, int width, int height) redraw_mask |= REDRAW_DOOR_2; else if (IN_GFX_DOOR_3(x, y)) redraw_mask |= REDRAW_DOOR_3; -#else - /* (this only works for the current arrangement of playfield and panels) */ - if (x < gfx.dx) - redraw_mask |= REDRAW_FIELD; - else if (y < gfx.vy) - redraw_mask |= REDRAW_DOOR_1; - else - redraw_mask |= REDRAW_DOOR_2; -#endif - -#else - /* (this is just wrong (when drawing to one of the two door panel areas)) */ - redraw_mask |= REDRAW_FIELD; -#endif } void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr) @@ -1263,32 +1258,188 @@ void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic) DrawBackground(x, y, width, height); } +static int game_status_last = -1; +static Bitmap *global_border_bitmap_last = NULL; +static Bitmap *global_border_bitmap = NULL; +static int real_sx_last = -1, real_sy_last = -1; +static int full_sxsize_last = -1, full_sysize_last = -1; +static int dx_last = -1, dy_last = -1; +static int dxsize_last = -1, dysize_last = -1; +static int vx_last = -1, vy_last = -1; +static int vxsize_last = -1, vysize_last = -1; +static int ex_last = -1, ey_last = -1; +static int exsize_last = -1, eysize_last = -1; + +boolean CheckIfGlobalBorderHasChanged() +{ + // if game status has not changed, global border has not changed either + if (game_status == game_status_last) + return FALSE; + + // determine and store new global border bitmap for current game status + global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status); + + return (global_border_bitmap_last != global_border_bitmap); +} + +boolean CheckIfGlobalBorderRedrawIsNeeded() +{ + // if game status has not changed, nothing has to be redrawn + if (game_status == game_status_last) + return FALSE; + + // redraw if last screen was title screen + if (game_status_last == GAME_MODE_TITLE) + return TRUE; + + // redraw if global screen border has changed + if (CheckIfGlobalBorderHasChanged()) + return TRUE; + + // redraw if position or size of playfield area has changed + if (real_sx_last != REAL_SX || real_sy_last != REAL_SY || + full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE) + return TRUE; + + // redraw if position or size of door area has changed + if (dx_last != DX || dy_last != DY || + dxsize_last != DXSIZE || dysize_last != DYSIZE) + return TRUE; + + // redraw if position or size of tape area has changed + if (vx_last != VX || vy_last != VY || + vxsize_last != VXSIZE || vysize_last != VYSIZE) + return TRUE; + + // redraw if position or size of editor area has changed + if (ex_last != EX || ey_last != EY || + exsize_last != EXSIZE || eysize_last != EYSIZE) + return TRUE; + + return FALSE; +} + +void RedrawGlobalBorderFromBitmap(Bitmap *bitmap) +{ + if (bitmap) + BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + else + ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE); +} + +void RedrawGlobalBorder() +{ + Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status); + + RedrawGlobalBorderFromBitmap(bitmap); + + redraw_mask = REDRAW_ALL; +} + +#define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0 + +static void RedrawGlobalBorderIfNeeded() +{ +#if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED + if (game_status == game_status_last) + return; +#endif + + // copy current draw buffer to later copy back areas that have not changed + if (game_status_last != GAME_MODE_TITLE) + BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + +#if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED + if (CheckIfGlobalBorderRedrawIsNeeded()) +#endif + { + // redraw global screen border (or clear, if defined to be empty) + RedrawGlobalBorderFromBitmap(global_border_bitmap); + + if (game_status == GAME_MODE_EDITOR) + DrawSpecialEditorDoor(); + + // copy previous playfield and door areas, if they are defined on both + // previous and current screen and if they still have the same size + + if (real_sx_last != -1 && real_sy_last != -1 && + REAL_SX != -1 && REAL_SY != -1 && + full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE) + BlitBitmap(bitmap_db_store_1, backbuffer, + real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE, + REAL_SX, REAL_SY); + + if (dx_last != -1 && dy_last != -1 && + DX != -1 && DY != -1 && + dxsize_last == DXSIZE && dysize_last == DYSIZE) + BlitBitmap(bitmap_db_store_1, backbuffer, + dx_last, dy_last, DXSIZE, DYSIZE, DX, DY); + + if (game_status != GAME_MODE_EDITOR) + { + if (vx_last != -1 && vy_last != -1 && + VX != -1 && VY != -1 && + vxsize_last == VXSIZE && vysize_last == VYSIZE) + BlitBitmap(bitmap_db_store_1, backbuffer, + vx_last, vy_last, VXSIZE, VYSIZE, VX, VY); + } + else + { + if (ex_last != -1 && ey_last != -1 && + EX != -1 && EY != -1 && + exsize_last == EXSIZE && eysize_last == EYSIZE) + BlitBitmap(bitmap_db_store_1, backbuffer, + ex_last, ey_last, EXSIZE, EYSIZE, EX, EY); + } + + redraw_mask = REDRAW_ALL; + } + + game_status_last = game_status; + + global_border_bitmap_last = global_border_bitmap; + + real_sx_last = REAL_SX; + real_sy_last = REAL_SY; + full_sxsize_last = FULL_SXSIZE; + full_sysize_last = FULL_SYSIZE; + dx_last = DX; + dy_last = DY; + dxsize_last = DXSIZE; + dysize_last = DYSIZE; + vx_last = VX; + vy_last = VY; + vxsize_last = VXSIZE; + vysize_last = VYSIZE; + ex_last = EX; + ey_last = EY; + exsize_last = EXSIZE; + eysize_last = EYSIZE; +} + void ClearField() { + RedrawGlobalBorderIfNeeded(); + /* !!! "drawto" might still point to playfield buffer here (see above) !!! */ /* (when entering hall of fame after playing) */ DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); /* !!! maybe this should be done before clearing the background !!! */ - if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING) + if (game_status == GAME_MODE_PLAYING) { ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE); - SetDrawtoField(DRAW_BUFFERED); + SetDrawtoField(DRAW_TO_FIELDBUFFER); } else - SetDrawtoField(DRAW_BACKBUFFER); + { + SetDrawtoField(DRAW_TO_BACKBUFFER); + } } void MarkTileDirty(int x, int y) { - int xx = redraw_x1 + x; - int yy = redraw_y1 + y; - - if (!redraw[xx][yy]) - redraw_tiles++; - - redraw[xx][yy] = TRUE; - redraw_mask |= REDRAW_TILES; + redraw_mask |= REDRAW_FIELD; } void SetBorderElement() @@ -1297,6 +1448,10 @@ void SetBorderElement() BorderElement = EL_EMPTY; + /* the MM game engine does not use a visible border element */ + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + return; + for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++) { for (x = 0; x < lev_fieldx; x++) @@ -1310,9 +1465,10 @@ void SetBorderElement() } } -void FloodFillLevel(int from_x, int from_y, int fill_element, - short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY], - int max_fieldx, int max_fieldy) +void FloodFillLevelExt(int from_x, int from_y, int fill_element, + int max_array_fieldx, int max_array_fieldy, + short field[max_array_fieldx][max_array_fieldy], + int max_fieldx, int max_fieldy) { int i,x,y; int old_element; @@ -1337,18 +1493,28 @@ void FloodFillLevel(int from_x, int from_y, int fill_element, y = from_y + check[i][1]; if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element) - FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy); + FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy, + field, max_fieldx, max_fieldy); } safety--; } +void FloodFillLevel(int from_x, int from_y, int fill_element, + short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + int max_fieldx, int max_fieldy) +{ + FloodFillLevelExt(from_x, from_y, fill_element, + MAX_LEV_FIELDX, MAX_LEV_FIELDY, field, + max_fieldx, max_fieldy); +} + void SetRandomAnimationValue(int x, int y) { gfx.anim_random_frame = GfxRandom[x][y]; } -inline int getGraphicAnimationFrame(int graphic, int sync_frame) +int getGraphicAnimationFrame(int graphic, int sync_frame) { /* animation synchronized with global frame counter, not move position */ if (graphic_info[graphic].anim_global_sync || sync_frame < 0) @@ -1361,86 +1527,74 @@ inline int getGraphicAnimationFrame(int graphic, int sync_frame) sync_frame); } -void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw, - Bitmap **bitmap, int *x, int *y, - boolean get_backside) +void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap) { - struct - { - int width_mult, width_div; - int height_mult, height_div; - } - offset_calc[6] = - { - { 15, 16, 2, 3 }, /* 1 x 1 */ - { 7, 8, 2, 3 }, /* 2 x 2 */ - { 3, 4, 2, 3 }, /* 4 x 4 */ - { 1, 2, 2, 3 }, /* 8 x 8 */ - { 0, 1, 2, 3 }, /* 16 x 16 */ - { 0, 1, 0, 1 }, /* 32 x 32 */ - }; struct GraphicInfo *g = &graphic_info[graphic]; - Bitmap *src_bitmap = g->bitmap; - int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE); - int offset_calc_pos = log_2(tilesize); - int width_mult = offset_calc[offset_calc_pos].width_mult; - int width_div = offset_calc[offset_calc_pos].width_div; - int height_mult = offset_calc[offset_calc_pos].height_mult; - int height_div = offset_calc[offset_calc_pos].height_div; - int startx = src_bitmap->width * width_mult / width_div; - int starty = src_bitmap->height * height_mult / height_div; -#if NEW_TILESIZE - int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) * - tilesize / TILESIZE; - int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) * - tilesize / TILESIZE; -#else - int src_x = g->src_x * tilesize / TILESIZE; - int src_y = g->src_y * tilesize / TILESIZE; -#endif - int width = g->width * tilesize / TILESIZE; - int height = g->height * tilesize / TILESIZE; - int offset_x = g->offset_x * tilesize / TILESIZE; - int offset_y = g->offset_y * tilesize / TILESIZE; + int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE); + + if (tilesize == gfx.standard_tile_size) + *bitmap = g->bitmaps[IMG_BITMAP_STANDARD]; + else if (tilesize == game.tile_size) + *bitmap = g->bitmaps[IMG_BITMAP_GAME]; + else + *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)]; +} + +void getGraphicSourceXY(int graphic, int frame, int *x, int *y, + boolean get_backside) +{ + struct GraphicInfo *g = &graphic_info[graphic]; + int src_x = g->src_x + (get_backside ? g->offset2_x : 0); + int src_y = g->src_y + (get_backside ? g->offset2_y : 0); if (g->offset_y == 0) /* frames are ordered horizontally */ { - int max_width = g->anim_frames_per_line * width; - int pos = (src_y / height) * max_width + src_x + frame * offset_x; + int max_width = g->anim_frames_per_line * g->width; + int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; - src_x = pos % max_width; - src_y = src_y % height + pos / max_width * height; + *x = pos % max_width; + *y = src_y % g->height + pos / max_width * g->height; } else if (g->offset_x == 0) /* frames are ordered vertically */ { - int max_height = g->anim_frames_per_line * height; - int pos = (src_x / width) * max_height + src_y + frame * offset_y; + int max_height = g->anim_frames_per_line * g->height; + int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; - src_x = src_x % width + pos / max_height * width; - src_y = pos % max_height; + *x = src_x % g->width + pos / max_height * g->width; + *y = pos % max_height; } else /* frames are ordered diagonally */ { - src_x = src_x + frame * offset_x; - src_y = src_y + frame * offset_y; + *x = src_x + frame * g->offset_x; + *y = src_y + frame * g->offset_y; } - - *bitmap = src_bitmap; - *x = startx + src_x; - *y = starty + src_y; } -void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, - int *x, int *y, boolean get_backside) +void getSizedGraphicSourceExt(int graphic, int frame, int tilesize, + Bitmap **bitmap, int *x, int *y, + boolean get_backside) { - getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, - get_backside); + struct GraphicInfo *g = &graphic_info[graphic]; + + // if no graphics defined at all, use fallback graphics + if (g->bitmaps == NULL) + *g = graphic_info[IMG_CHAR_EXCLAM]; + + // if no in-game graphics defined, always use standard graphic size + if (g->bitmaps[IMG_BITMAP_GAME] == NULL) + tilesize = TILESIZE; + + getGraphicSourceBitmap(graphic, tilesize, bitmap); + getGraphicSourceXY(graphic, frame, x, y, get_backside); + + *x = *x * tilesize / g->tile_size; + *y = *y * tilesize / g->tile_size; } -void getSizedGraphicSource(int graphic, int frame, int tilesize_raw, +void getSizedGraphicSource(int graphic, int frame, int tilesize, Bitmap **bitmap, int *x, int *y) { - getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE); + getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE); } void getFixedGraphicSource(int graphic, int frame, @@ -1451,55 +1605,14 @@ void getFixedGraphicSource(int graphic, int frame, void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { -#if 1 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y); -#else - struct GraphicInfo *g = &graphic_info[graphic]; - int mini_startx = 0; - int mini_starty = g->bitmap->height * 2 / 3; - - *bitmap = g->bitmap; - *x = mini_startx + g->src_x / 2; - *y = mini_starty + g->src_y / 2; -#endif } -inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, - int *x, int *y, boolean get_backside) +inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, + int *x, int *y, boolean get_backside) { - struct GraphicInfo *g = &graphic_info[graphic]; - int src_x = g->src_x + (get_backside ? g->offset2_x : 0); - int src_y = g->src_y + (get_backside ? g->offset2_y : 0); - -#if NEW_TILESIZE - if (TILESIZE_VAR != TILESIZE) - return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y, - get_backside); -#endif - - *bitmap = g->bitmap; - - if (g->offset_y == 0) /* frames are ordered horizontally */ - { - int max_width = g->anim_frames_per_line * g->width; - int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; - - *x = pos % max_width; - *y = src_y % g->height + pos / max_width * g->height; - } - else if (g->offset_x == 0) /* frames are ordered vertically */ - { - int max_height = g->anim_frames_per_line * g->height; - int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; - - *x = src_x % g->width + pos / max_height * g->width; - *y = pos % max_height; - } - else /* frames are ordered diagonally */ - { - *x = src_x + frame * g->offset_x; - *y = src_y + frame * g->offset_y; - } + getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y, + get_backside); } void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) @@ -1518,12 +1631,9 @@ void DrawGraphic(int x, int y, int graphic, int frame) } #endif -#if NEW_TILESIZE DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic, frame); -#else - DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame); -#endif + MarkTileDirty(x, y); } @@ -1550,11 +1660,8 @@ void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, int src_x, src_y; getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#if NEW_TILESIZE + BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y); -#else - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); -#endif } void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, @@ -1578,13 +1685,9 @@ void DrawGraphicThruMask(int x, int y, int graphic, int frame) } #endif -#if NEW_TILESIZE DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic, frame); -#else - DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, - frame); -#endif + MarkTileDirty(x, y); } @@ -1612,14 +1715,8 @@ void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic, getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); -#if NEW_TILESIZE BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR, dst_x, dst_y); -#else - BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y); -#endif } void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, @@ -1630,9 +1727,8 @@ void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y); + BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, + dst_x, dst_y); } void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize) @@ -1642,6 +1738,14 @@ void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize) MarkTileDirty(x / tilesize, y / tilesize); } +void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame, + int tilesize) +{ + DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize, + graphic, frame, tilesize); + MarkTileDirty(x / tilesize, y / tilesize); +} + void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame, int tilesize) { @@ -1652,6 +1756,16 @@ void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame, BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y); } +void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic, + int frame, int tilesize) +{ + Bitmap *src_bitmap; + int src_x, src_y; + + getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y); + BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y); +} + void DrawMiniGraphic(int x, int y, int graphic) { DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); @@ -1692,20 +1806,20 @@ inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, width = -dx; dx = TILEX + dx; } - else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ + else if (x == BX1 && dx < 0) /* object leaves playfield to the left */ { width += dx; cx = -dx; dx = 0; } - else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ + else if (x == BX2 && dx > 0) /* object leaves playfield to the right */ width -= dx; else if (dx) /* general horizontal movement */ MarkTileDirty(x + SIGN(dx), y); if (y < BY1) /* object enters playfield from the top */ { - if (cut_mode==CUT_BELOW) /* object completely above top border */ + if (cut_mode == CUT_BELOW) /* object completely above top border */ return; y = BY1; @@ -1719,7 +1833,7 @@ inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, height = -dy; dy = TILEY + dy; } - else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ + else if (y == BY1 && dy < 0) /* object leaves playfield to the top */ { height += dy; cy = -dy; @@ -1750,14 +1864,12 @@ inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, } #endif -#if NEW_TILESIZE width = width * TILESIZE_VAR / TILESIZE; height = height * TILESIZE_VAR / TILESIZE; cx = cx * TILESIZE_VAR / TILESIZE; cy = cy * TILESIZE_VAR / TILESIZE; dx = dx * TILESIZE_VAR / TILESIZE; dy = dy * TILESIZE_VAR / TILESIZE; -#endif if (width > 0 && height > 0) { @@ -1766,21 +1878,12 @@ inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, src_x += cx; src_y += cy; -#if NEW_TILESIZE dst_x = FX + x * TILEX_VAR + dx; dst_y = FY + y * TILEY_VAR + dy; -#else - dst_x = FX + x * TILEX + dx; - dst_y = FY + y * TILEY + dy; -#endif if (mask_mode == USE_MASKING) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); - } else BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); @@ -1796,72 +1899,38 @@ inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, Bitmap *src_bitmap; int src_x, src_y; int dst_x, dst_y; -#if NEW_TILESIZE int width = TILEX_VAR, height = TILEY_VAR; -#else - int width = TILEX, height = TILEY; -#endif int x1 = x; int y1 = y; int x2 = x + SIGN(dx); int y2 = y + SIGN(dy); -#if 0 - /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */ - int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)]; -#else + /* movement with two-tile animations must be sync'ed with movement position, not with current GfxFrame (which can be higher when using slow movement) */ int anim_pos = (dx ? ABS(dx) : ABS(dy)); int anim_frames = graphic_info[graphic].anim_frames; -#if 1 + /* (we also need anim_delay here for movement animations with less frames) */ int anim_delay = graphic_info[graphic].anim_delay; int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE; -#else - int sync_frame = anim_pos * anim_frames / TILESIZE; -#endif -#endif + boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */ boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */ /* re-calculate animation frame for two-tile movement animation */ frame = getGraphicAnimationFrame(graphic, sync_frame); -#if 0 -#if 0 - printf("::: %d, %d, %d => %d [%d]\n", - anim_pos, anim_frames, anim_delay, sync_frame, graphic); -#else - printf("::: %d, %d => %d\n", - anim_pos, anim_frames, sync_frame); -#endif -#endif - -#if 0 - printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy, - GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode); -#endif - /* check if movement start graphic inside screen area and should be drawn */ if (draw_start_tile && IN_SCR_FIELD(x1, y1)) { getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE); -#if NEW_TILESIZE dst_x = FX + x1 * TILEX_VAR; dst_y = FY + y1 * TILEY_VAR; -#else - dst_x = FX + x1 * TILEX; - dst_y = FY + y1 * TILEY; -#endif if (mask_mode == USE_MASKING) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); - } else BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); @@ -1874,21 +1943,12 @@ inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, { getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); -#if NEW_TILESIZE dst_x = FX + x2 * TILEX_VAR; dst_y = FY + y2 * TILEY_VAR; -#else - dst_x = FX + x2 * TILEX; - dst_y = FY + y2 * TILEY; -#endif if (mask_mode == USE_MASKING) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); - } else BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, dst_x, dst_y); @@ -2023,6 +2083,9 @@ static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy, int width, height, cx, cy; int sx = SCREENX(x), sy = SCREENY(y); int crumbled_border_size = graphic_info[graphic].border_size; + int crumbled_tile_size = graphic_info[graphic].tile_size; + int crumbled_border_size_var = + crumbled_border_size * TILESIZE_VAR / crumbled_tile_size; int i; getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); @@ -2050,23 +2113,13 @@ static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy, getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y); -#if NEW_TILESIZE - width = crumbled_border_size * TILESIZE_VAR / TILESIZE; - height = crumbled_border_size * TILESIZE_VAR / TILESIZE; - cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE; - cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE; + width = crumbled_border_size_var; + height = crumbled_border_size_var; + cx = (dx > 0 ? TILESIZE_VAR - width : 0); + cy = (dy > 0 ? TILESIZE_VAR - height : 0); BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy); -#else - width = crumbled_border_size; - height = crumbled_border_size; - cx = (dx > 0 ? TILEX - crumbled_border_size : 0); - cy = (dy > 0 ? TILEY - crumbled_border_size : 0); - - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); -#endif } static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, @@ -2077,56 +2130,33 @@ static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, int width, height, bx, by, cx, cy; int sx = SCREENX(x), sy = SCREENY(y); int crumbled_border_size = graphic_info[graphic].border_size; + int crumbled_tile_size = graphic_info[graphic].tile_size; + int crumbled_border_size_var = + crumbled_border_size * TILESIZE_VAR / crumbled_tile_size; + int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var; int i; getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); /* draw simple, sloppy, non-corner-accurate crumbled border */ -#if 1 - width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX); - height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY); - cx = (dir == 2 ? TILEX - crumbled_border_size : 0); - cy = (dir == 3 ? TILEY - crumbled_border_size : 0); -#else - if (dir == 1 || dir == 2) /* left or right crumbled border */ - { - width = crumbled_border_size; - height = TILEY; - cx = (dir == 2 ? TILEX - crumbled_border_size : 0); - cy = 0; - } - else /* top or bottom crumbled border */ - { - width = TILEX; - height = crumbled_border_size; - cx = 0; - cy = (dir == 3 ? TILEY - crumbled_border_size : 0); - } -#endif + width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR); + height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR); + cx = (dir == 2 ? crumbled_border_pos_var : 0); + cy = (dir == 3 ? crumbled_border_pos_var : 0); -#if NEW_TILESIZE - BlitBitmap(src_bitmap, drawto_field, - src_x + cx * TILESIZE_VAR / TILESIZE, - src_y + cy * TILESIZE_VAR / TILESIZE, - width * TILESIZE_VAR / TILESIZE, - height * TILESIZE_VAR / TILESIZE, - FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE, - FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE); -#else - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); -#endif + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height, + FX + sx * TILEX_VAR + cx, + FY + sy * TILEY_VAR + cy); /* (remaining middle border part must be at least as big as corner part) */ if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) || - crumbled_border_size >= TILESIZE / 3) + crumbled_border_size_var >= TILESIZE_VAR / 3) return; /* correct corners of crumbled border, if needed */ -#if 1 - for (i = -1; i <= 1; i+=2) + for (i = -1; i <= 1; i += 2) { int xx = x + (dir == 0 || dir == 3 ? i : 0); int yy = y + (dir == 1 || dir == 2 ? i : 0); @@ -2140,13 +2170,13 @@ static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, { /* no crumbled corner, but continued crumbled border */ - int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0); - int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0); - int b1 = (i == 1 ? crumbled_border_size : - TILESIZE - 2 * crumbled_border_size); + int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0); + int c2 = (i == 1 ? crumbled_border_pos_var : 0); + int b1 = (i == 1 ? crumbled_border_size_var : + TILESIZE_VAR - 2 * crumbled_border_size_var); - width = crumbled_border_size; - height = crumbled_border_size; + width = crumbled_border_size_var; + height = crumbled_border_size_var; if (dir == 1 || dir == 2) { @@ -2163,88 +2193,20 @@ static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, by = cy; } -#if NEW_TILESIZE - BlitBitmap(src_bitmap, drawto_field, - src_x + bx * TILESIZE_VAR / TILESIZE, - src_y + by * TILESIZE_VAR / TILESIZE, - width * TILESIZE_VAR / TILESIZE, - height * TILESIZE_VAR / TILESIZE, - FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE, - FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE); -#else BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, - width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); -#endif + width, height, + FX + sx * TILEX_VAR + cx, + FY + sy * TILEY_VAR + cy); } } -#else - if (dir == 1 || dir == 2) /* left or right crumbled border */ - { - for (i = -1; i <= 1; i+=2) - { - int xx = x; - int yy = y + i; - int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : - BorderElement); - - /* check if neighbour field is of same crumble type */ - if (IS_CRUMBLED_TILE(xx, yy, element) && - graphic_info[graphic].class == - graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) - { - /* no crumbled corner, but continued crumbled border */ - - width = crumbled_border_size; - height = crumbled_border_size; - cx = (dir == 2 ? TILEX - crumbled_border_size : 0); - cy = (i == 1 ? TILEY - crumbled_border_size : 0); - bx = cx; - by = (i == 1 ? crumbled_border_size : - TILEY - 2 * crumbled_border_size); +} - BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, - width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); - } - } - } - else /* top or bottom crumbled border */ - { - for (i = -1; i <= 1; i+=2) - { - int xx = x + i; - int yy = y; - int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : - BorderElement); - - /* check if neighbour field is of same crumble type */ - if (IS_CRUMBLED_TILE(xx, yy, element) && - graphic_info[graphic].class == - graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) - { - /* no crumbled corner, but continued crumbled border */ - - width = crumbled_border_size; - height = crumbled_border_size; - cx = (i == 1 ? TILEX - crumbled_border_size : 0); - cy = (dir == 3 ? TILEY - crumbled_border_size : 0); - bx = (i == 1 ? crumbled_border_size : - TILEX - 2 * crumbled_border_size); - by = cy; - - BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, - width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); - } - } - } -#endif -} - -static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame) -{ - int sx = SCREENX(x), sy = SCREENY(y); - int element; - int i; - static int xy[4][2] = +static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame) +{ + int sx = SCREENX(x), sy = SCREENY(y); + int element; + int i; + static int xy[4][2] = { { 0, -1 }, { -1, 0 }, @@ -2257,12 +2219,12 @@ static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame) element = TILE_GFX_ELEMENT(x, y); - /* crumble field itself */ - if (IS_CRUMBLED_TILE(x, y, element)) + if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */ { if (!IN_SCR_FIELD(sx, sy)) return; + /* crumble field borders towards direct neighbour fields */ for (i = 0; i < 4; i++) { int xx = x + xy[i][0]; @@ -2272,19 +2234,15 @@ static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame) BorderElement); /* check if neighbour field is of same crumble type */ -#if 1 if (IS_CRUMBLED_TILE(xx, yy, element) && graphic_info[graphic].class == graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) continue; -#else - if (IS_CRUMBLED_TILE(xx, yy, element)) - continue; -#endif DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i); } + /* crumble inner field corners towards corner neighbour fields */ if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) && graphic_info[graphic].anim_frames == 2) { @@ -2299,8 +2257,9 @@ static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame) MarkTileDirty(sx, sy); } - else /* center field not crumbled -- crumble neighbour fields */ + else /* center field is not crumbled -- crumble neighbour fields */ { + /* crumble field borders of direct neighbour fields */ for (i = 0; i < 4; i++) { int xx = x + xy[i][0]; @@ -2326,6 +2285,37 @@ static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame) MarkTileDirty(sxx, syy); } + + /* crumble inner field corners of corner neighbour fields */ + for (i = 0; i < 4; i++) + { + int dx = (i & 1 ? +1 : -1); + int dy = (i & 2 ? +1 : -1); + int xx = x + dx; + int yy = y + dy; + int sxx = sx + dx; + int syy = sy + dy; + + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy)) + continue; + + if (Feld[xx][yy] == EL_ELEMENT_SNAPPING) + continue; + + element = TILE_GFX_ELEMENT(xx, yy); + + if (!IS_CRUMBLED_TILE(xx, yy, element)) + continue; + + graphic = el_act2crm(element, ACTION_DEFAULT); + + if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) && + graphic_info[graphic].anim_frames == 2) + DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic); + + MarkTileDirty(sxx, syy); + } } } @@ -2336,14 +2326,6 @@ void DrawLevelFieldCrumbled(int x, int y) if (!IN_LEV_FIELD(x, y)) return; -#if 1 - /* !!! CHECK THIS !!! */ - - /* - if (Feld[x][y] == EL_ELEMENT_SNAPPING && - GFX_CRUMBLED(GfxElement[x][y])) - */ - if (Feld[x][y] == EL_ELEMENT_SNAPPING && GfxElement[x][y] != EL_UNDEFINED && GFX_CRUMBLED(GfxElement[x][y])) @@ -2352,13 +2334,8 @@ void DrawLevelFieldCrumbled(int x, int y) return; } -#endif -#if 1 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT); -#else - graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); -#endif DrawLevelFieldCrumbledExt(x, y, graphic, 0); } @@ -2388,6 +2365,7 @@ void DrawLevelFieldCrumbledNeighbours(int x, int y) }; int i; + /* crumble direct neighbour fields (required for field borders) */ for (i = 0; i < 4; i++) { int xx = x + xy[i][0]; @@ -2403,6 +2381,30 @@ void DrawLevelFieldCrumbledNeighbours(int x, int y) DrawLevelField(xx, yy); } + + /* crumble corner neighbour fields (required for inner field corners) */ + for (i = 0; i < 4; i++) + { + int dx = (i & 1 ? +1 : -1); + int dy = (i & 2 ? +1 : -1); + int xx = x + dx; + int yy = y + dy; + int sxx = sx + dx; + int syy = sy + dy; + + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !GFX_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; + + int element = TILE_GFX_ELEMENT(xx, yy); + int graphic = el_act2crm(element, ACTION_DEFAULT); + + if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) && + graphic_info[graphic].anim_frames == 2) + DrawLevelField(xx, yy); + } } static int getBorderElement(int x, int y) @@ -2479,22 +2481,8 @@ void DrawScreenField(int x, int y) element == EL_DC_MAGIC_WALL_FILLING) cut_mode = CUT_BELOW; -#if 0 - if (lx == 9 && ly == 1) - printf("::: %s [%d] [%d, %d] [%d]\n", - EL_NAME(TILE_GFX_ELEMENT(lx, ly)), - el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT), - element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT], - element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT], - GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly))); -#endif - if (cut_mode == CUT_ABOVE) -#if 1 DrawScreenElement(x, y, element); -#else - DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); -#endif else DrawScreenElement(x, y, EL_EMPTY); @@ -2506,11 +2494,9 @@ void DrawScreenField(int x, int y) { DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); -#if 1 if (cut_mode == CUT_BELOW && IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1)) DrawLevelElement(lx, ly + 1, element); -#endif } if (content == EL_ACID) @@ -2520,6 +2506,10 @@ void DrawScreenField(int x, int y) int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); DrawLevelElementThruMask(newlx, newly, EL_ACID); + + // prevent target field from being drawn again (but without masking) + // (this would happen if target field is scanned after moving element) + Stop[newlx][newly] = TRUE; } } else if (IS_BLOCKED(lx, ly)) @@ -2587,6 +2577,92 @@ void DrawLevelField(int x, int y) } } +static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize, + int (*el2img_function)(int), boolean masked, + int element_bits_draw) +{ + int element_base = map_mm_wall_element(element); + int element_bits = (IS_DF_WALL(element) ? + element - EL_DF_WALL_START : + IS_MM_WALL(element) ? + element - EL_MM_WALL_START : EL_EMPTY) & 0x000f; + int graphic = el2img_function(element_base); + int tilesize_draw = tilesize / 2; + Bitmap *src_bitmap; + int src_x, src_y; + int i; + + getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y); + + for (i = 0; i < 4; i++) + { + int dst_draw_x = dst_x + (i % 2) * tilesize_draw; + int dst_draw_y = dst_y + (i / 2) * tilesize_draw; + + if (!(element_bits_draw & (1 << i))) + continue; + + if (element_bits & (1 << i)) + { + if (masked) + BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, + tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y); + else + BlitBitmap(src_bitmap, drawto, src_x, src_y, + tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y); + } + else + { + if (!masked) + ClearRectangle(drawto, dst_draw_x, dst_draw_y, + tilesize_draw, tilesize_draw); + } + } +} + +void DrawSizedWallParts_MM(int x, int y, int element, int tilesize, + boolean masked, int element_bits_draw) +{ + DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize, + element, tilesize, el2edimg, masked, element_bits_draw); +} + +void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize, + int (*el2img_function)(int)) +{ + DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE, + 0x000f); +} + +void DrawSizedElementExt(int x, int y, int element, int tilesize, + boolean masked) +{ + if (IS_MM_WALL(element)) + { + DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize, + element, tilesize, el2edimg, masked, 0x000f); + } + else + { + int graphic = el2edimg(element); + + if (masked) + DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize); + else + DrawSizedGraphic(x, y, graphic, 0, tilesize); + } +} + +void DrawSizedElement(int x, int y, int element, int tilesize) +{ + DrawSizedElementExt(x, y, element, tilesize, FALSE); +} + +void DrawSizedElementThruMask(int x, int y, int element, int tilesize) +{ + DrawSizedElementExt(x, y, element, tilesize, TRUE); +} + void DrawMiniElement(int x, int y, int element) { int graphic; @@ -2595,6 +2671,19 @@ void DrawMiniElement(int x, int y, int element) DrawMiniGraphic(x, y, graphic); } +void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y, + int tilesize) +{ + int x = sx + scroll_x, y = sy + scroll_y; + + if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) + DrawSizedElement(sx, sy, EL_EMPTY, tilesize); + else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) + DrawSizedElement(sx, sy, Feld[x][y], tilesize); + else + DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize); +} + void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) { int x = sx + scroll_x, y = sy + scroll_y; @@ -2639,12 +2728,8 @@ void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty, inner_sy + (y - 1) * tile_height % inner_height); if (draw_masked) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height, dst_x, dst_y); - } else BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height, dst_x, dst_y); @@ -2669,7 +2754,7 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) boolean no_delay = (tape.warp_forward); unsigned int anim_delay = 0; int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); - int anim_delay_value = (no_delay ? 0 : frame_delay_value); + int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2); int font_nr = FONT_ENVELOPE_1 + envelope_nr; int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); @@ -2681,47 +2766,44 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); int xstep = (xstart < xend ? 1 : 0); int ystep = (ystart < yend || xstep == 0 ? 1 : 0); - int x, y; + int start = 0; + int end = MAX(xend - xstart, yend - ystart); + int i; - for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) + for (i = start; i <= end; i++) { + int last_frame = end; // last frame of this "for" loop + int x = xstart + i * xstep; + int y = ystart + i * ystep; int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; int sx = SX + (SXSIZE - xsize * font_width) / 2; int sy = SY + (SYSIZE - ysize * font_height) / 2; int xx, yy; - SetDrawtoField(DRAW_BUFFERED); + SetDrawtoField(DRAW_TO_FIELDBUFFER); -#if 1 BlitScreenToBitmap(backbuffer); -#else - BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); -#endif - SetDrawtoField(DRAW_BACKBUFFER); + SetDrawtoField(DRAW_TO_BACKBUFFER); for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++) DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr); -#if 1 DrawTextBuffer(sx + font_width, sy + font_height, level.envelope[envelope_nr].text, font_nr, max_xsize, xsize - 2, ysize - 2, 0, mask_mode, level.envelope[envelope_nr].autowrap, level.envelope[envelope_nr].centered, FALSE); -#else - DrawTextToTextArea(sx + font_width, sy + font_height, - level.envelope[envelope_nr].text, font_nr, max_xsize, - xsize - 2, ysize - 2, mask_mode); -#endif - redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + redraw_mask |= REDRAW_FIELD; BackToFront(); - WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); + SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame); } + + ClearEventQueue(); } void ShowEnvelope(int envelope_nr) @@ -2762,19 +2844,63 @@ void ShowEnvelope(int envelope_nr) game.envelope_active = FALSE; - SetDrawtoField(DRAW_BUFFERED); + SetDrawtoField(DRAW_TO_FIELDBUFFER); redraw_mask |= REDRAW_FIELD; BackToFront(); } -static void setRequestPosition(int *x, int *y, boolean add_border_size) +static void setRequestBasePosition(int *x, int *y) +{ + int sx_base, sy_base; + + if (request.x != -1) + sx_base = request.x; + else if (request.align == ALIGN_LEFT) + sx_base = SX; + else if (request.align == ALIGN_RIGHT) + sx_base = SX + SXSIZE; + else + sx_base = SX + SXSIZE / 2; + + if (request.y != -1) + sy_base = request.y; + else if (request.valign == VALIGN_TOP) + sy_base = SY; + else if (request.valign == VALIGN_BOTTOM) + sy_base = SY + SYSIZE; + else + sy_base = SY + SYSIZE / 2; + + *x = sx_base; + *y = sy_base; +} + +static void setRequestPositionExt(int *x, int *y, int width, int height, + boolean add_border_size) { int border_size = request.border_size; - int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2); - int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2); - int sx = sx_center - request.width / 2; - int sy = sy_center - request.height / 2; + int sx_base, sy_base; + int sx, sy; + + setRequestBasePosition(&sx_base, &sy_base); + + if (request.align == ALIGN_LEFT) + sx = sx_base; + else if (request.align == ALIGN_RIGHT) + sx = sx_base - width; + else + sx = sx_base - width / 2; + + if (request.valign == VALIGN_TOP) + sy = sy_base; + else if (request.valign == VALIGN_BOTTOM) + sy = sy_base - height; + else + sy = sy_base - height / 2; + + sx = MAX(0, MIN(sx, WIN_XSIZE - width)); + sy = MAX(0, MIN(sy, WIN_YSIZE - height)); if (add_border_size) { @@ -2786,6 +2912,11 @@ static void setRequestPosition(int *x, int *y, boolean add_border_size) *y = sy; } +static void setRequestPosition(int *x, int *y, boolean add_border_size) +{ + setRequestPositionExt(x, y, request.width, request.height, add_border_size); +} + void DrawEnvelopeRequest(char *text) { char *text_final = text; @@ -2799,19 +2930,25 @@ void DrawEnvelopeRequest(char *text) int border_size = request.border_size; int line_spacing = request.line_spacing; int line_height = font_height + line_spacing; - int text_width = request.width - 2 * border_size; - int text_height = request.height - 2 * border_size; - int line_length = text_width / font_width; - int max_lines = text_height / line_height; + int max_text_width = request.width - 2 * border_size; + int max_text_height = request.height - 2 * border_size; + int line_length = max_text_width / font_width; + int max_lines = max_text_height / line_height; + int text_width = line_length * font_width; int width = request.width; int height = request.height; - int tile_size = request.step_offset; + int tile_size = MAX(request.step_offset, 1); int x_steps = width / tile_size; int y_steps = height / tile_size; + int sx_offset = border_size; + int sy_offset = border_size; int sx, sy; int i, x, y; - if (request.wrap_single_words) + if (request.centered) + sx_offset = (request.width - text_width) / 2; + + if (request.wrap_single_words && !request.autowrap) { char *src_text_ptr, *dst_text_ptr; @@ -2848,62 +2985,40 @@ void DrawEnvelopeRequest(char *text) x, y, x_steps, y_steps, tile_size, tile_size); - DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr, + /* force DOOR font inside door area */ + SetFontStatus(GAME_MODE_PSEUDO_DOOR); + + DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr, line_length, -1, max_lines, line_spacing, mask_mode, request.autowrap, request.centered, FALSE); + ResetFontStatus(); + for (i = 0; i < NUM_TOOL_BUTTONS; i++) RedrawGadget(tool_gadget[i]); // store readily prepared envelope request for later use when animating - BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - -#if 0 - // !!! TEST !!! - BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - BlitBitmap(bitmap_db_cross, backbuffer, sx, sy, width, height, sx, sy); - - redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; - BackToFront(); - - Delay(3000); - - BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - - redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; - BackToFront(); - - Delay(1000); -#endif + BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); if (text_door_style) free(text_door_style); } -#if 1 - void AnimateEnvelopeRequest(int anim_mode, int action) { int graphic = IMG_BACKGROUND_REQUEST; boolean draw_masked = graphic_info[graphic].draw_masked; -#if 1 int delay_value_normal = request.step_delay; int delay_value_fast = delay_value_normal / 2; -#else - int delay_value_normal = GameFrameDelay; - int delay_value_fast = FfwdFrameDelay; -#endif boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal); - int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0); + int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2); unsigned int anim_delay = 0; - int width = request.width; - int height = request.height; - int tile_size = request.step_offset; - int max_xsize = width / tile_size; - int max_ysize = height / tile_size; + int tile_size = MAX(request.step_offset, 1); + int max_xsize = request.width / tile_size; + int max_ysize = request.height / tile_size; int max_xsize_inner = max_xsize - 2; int max_ysize_inner = max_ysize - 2; @@ -2913,27 +3028,39 @@ void AnimateEnvelopeRequest(int anim_mode, int action) int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0); int xstep = (xstart < xend ? 1 : 0); int ystep = (ystart < yend || xstep == 0 ? 1 : 0); - int x, y; + int start = 0; + int end = MAX(xend - xstart, yend - ystart); + int i; - for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) + if (setup.quick_doors) + { + xstart = xend; + ystart = yend; + end = 0; + } + + for (i = start; i <= end; i++) { + int last_frame = end; // last frame of this "for" loop + int x = xstart + i * xstep; + int y = ystart + i * ystep; int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; - int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2); - int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2); - int src_x = sx_center - width / 2; - int src_y = sy_center - height / 2; - int dst_x = sx_center - xsize * tile_size / 2; - int dst_y = sy_center - ysize * tile_size / 2; int xsize_size_left = (xsize - 1) * tile_size; int ysize_size_top = (ysize - 1) * tile_size; int max_xsize_pos = (max_xsize - 1) * tile_size; int max_ysize_pos = (max_ysize - 1) * tile_size; + int width = xsize * tile_size; + int height = ysize * tile_size; + int src_x, src_y; + int dst_x, dst_y; int xx, yy; - BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + setRequestPosition(&src_x, &src_y, FALSE); + setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE); + + BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); -#if 1 for (yy = 0; yy < 2; yy++) { for (xx = 0; xx < 2; xx++) @@ -2946,343 +3073,66 @@ void AnimateEnvelopeRequest(int anim_mode, int action) int yy_size = (yy ? tile_size : ysize_size_top); if (draw_masked) - BlitBitmapMasked(bitmap_db_cross, backbuffer, + BlitBitmapMasked(bitmap_db_store_2, backbuffer, src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy); else - BlitBitmap(bitmap_db_cross, backbuffer, + BlitBitmap(bitmap_db_store_2, backbuffer, src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy); } } -#else - BlitBitmap(bitmap_db_cross, backbuffer, - src_x, src_y, - xsize_size_left, ysize_size_top, - dst_x, dst_y); - BlitBitmap(bitmap_db_cross, backbuffer, - src_x + max_xsize_pos, src_y, - tile_size, ysize_size_top, - dst_x + xsize_size_left, dst_y); - BlitBitmap(bitmap_db_cross, backbuffer, - src_x, src_y + max_ysize_pos, - xsize_size_left, tile_size, - dst_x, dst_y + ysize_size_top); - BlitBitmap(bitmap_db_cross, backbuffer, - src_x + max_xsize_pos, src_y + max_ysize_pos, - tile_size, tile_size, - dst_x + xsize_size_left, dst_y + ysize_size_top); -#endif -#if 1 - redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; - // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER; -#else - redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; -#endif + redraw_mask |= REDRAW_FIELD; -#if 1 - DoAnimation(); - BackToFront(); -#else BackToFront(); -#endif - WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); + SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame); } -} -#else + ClearEventQueue(); +} -void AnimateEnvelopeRequest(char *text, int anim_mode, int action) +void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) { -#if 0 - int envelope_nr = 0; -#endif -#if 1 int graphic = IMG_BACKGROUND_REQUEST; -#else - int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; -#endif - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); - boolean ffwd_delay = (tape.playing && tape.fast_forward); - boolean no_delay = (tape.warp_forward); - unsigned int anim_delay = 0; - int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); - int anim_delay_value = (no_delay ? 0 : frame_delay_value + 500 * 0); -#if 1 - int max_word_len = maxWordLengthInString(text); - int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2); -#else - int font_nr = FONT_ENVELOPE_1 + envelope_nr; -#endif - int font_width = getFontWidth(font_nr); - int font_height = getFontHeight(font_nr); - int line_spacing = 2 * 1; -#if 1 + int sound_opening = SND_REQUEST_OPENING; + int sound_closing = SND_REQUEST_CLOSING; + int anim_mode_1 = request.anim_mode; /* (higher priority) */ + int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */ + int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2); + int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: + anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); -#if 1 - int max_xsize = DXSIZE / font_width; - // int max_ysize = DYSIZE / font_height; - int max_ysize = DYSIZE / (font_height + line_spacing); -#else - int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */ - int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */ -#endif + if (game_status == GAME_MODE_PLAYING) + BlitScreenToBitmap(backbuffer); -#else - int max_xsize = level.envelope[envelope_nr].xsize; - int max_ysize = level.envelope[envelope_nr].ysize; -#endif - int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); - int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); - int xend = max_xsize; - int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); - int xstep = (xstart < xend ? 1 : 0); - int ystep = (ystart < yend || xstep == 0 ? 1 : 0); - int x, y; + SetDrawtoField(DRAW_TO_BACKBUFFER); -#if 1 - char *text_ptr; - char *text_copy = getStringCopy(text); -#else -#if 1 - font_nr = FONT_TEXT_2; + // SetDrawBackgroundMask(REDRAW_NONE); - if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */ + if (action == ACTION_OPENING) { - max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */ - font_nr = FONT_TEXT_1; - } -#else - int max_word_len = 0; - char *text_ptr; - char *text_copy = getStringCopy(text); - - font_nr = FONT_TEXT_2; + BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - for (text_ptr = text; *text_ptr; text_ptr++) - { - max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); - - if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */ + if (req_state & REQ_ASK) { - max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */ - font_nr = FONT_TEXT_1; - - break; + MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); + MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); } - } -#endif -#endif - -#if 1 - for (text_ptr = text_copy; *text_ptr; text_ptr++) - if (*text_ptr == ' ') - *text_ptr = '\n'; -#endif - -#if 1 - dDX = SX + (SXSIZE - DXSIZE) / 2 - DX; - dDY = SY + (SYSIZE - DYSIZE) / 2 - DY; -#else - dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX; - dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY; -#endif - - for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) - { - int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; - int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; - int sx = SX + (SXSIZE - xsize * font_width) / 2; - // int sy = SX + (SYSIZE - ysize * font_height) / 2; - int sy = SY + (SYSIZE - ysize * (font_height + line_spacing)) / 2; - int xx, yy; - -#if 1 - BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); -#else - SetDrawtoField(DRAW_BUFFERED); - -#if 1 - BlitScreenToBitmap(backbuffer); -#else - BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); -#endif - - SetDrawtoField(DRAW_BACKBUFFER); -#endif - - for (yy = 0; yy < ysize; yy++) - for (xx = 0; xx < xsize; xx++) - DrawEnvelopeBackgroundTiles(graphic, sx, sy, xx, yy, xsize, ysize, - getFontWidth(font_nr), - getFontHeight(font_nr) + line_spacing); - -#if 1 - -#if 1 - DrawTextBuffer(sx + font_width, sy + font_height + 8, - text_copy, font_nr, max_xsize, - xsize - 2, ysize - 2, line_spacing, mask_mode, - FALSE, TRUE, FALSE); -#else - DrawTextBuffer(sx + font_width, sy + font_height, - level.envelope[envelope_nr].text, font_nr, max_xsize, - xsize - 2, ysize - 2, 0, mask_mode, - level.envelope[envelope_nr].autowrap, - level.envelope[envelope_nr].centered, FALSE); -#endif - -#else - DrawTextToTextArea(sx + font_width, sy + font_height, - level.envelope[envelope_nr].text, font_nr, max_xsize, - xsize - 2, ysize - 2, mask_mode); -#endif - - /* copy request gadgets to door backbuffer */ -#if 1 - /* - if ((ysize - 2) > 13) - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2, - DOOR_GFX_PAGEY1 + 13 * font_height, - (xsize - 2) * font_width, - (ysize - 2 - 13) * font_height, - sx + font_width, - sy + font_height * (1 + 13)); - */ - if ((ysize - 2) > 13) - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2, - DOOR_GFX_PAGEY1 + 11 * (font_height + line_spacing * 0), - (xsize - 2) * font_width, - (ysize - 2 - 13) * (font_height + line_spacing), - sx + font_width, - sy + (font_height + line_spacing) * (1 + 13)); -#else - if ((ysize - 2) > 13) - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2, - DOOR_GFX_PAGEY1 + 13 * font_height, - (xsize - 2) * font_width, - (ysize - 2 - 13) * font_height, - sx + font_width, - sy + font_height * (1 + 13)); -#endif - -#if 1 - redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; - // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER; -#else - redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; -#endif - -#if 1 - DoAnimation(); - BackToFront(); -#else - BackToFront(); -#endif - - WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); - } - -#if 1 - free(text_copy); -#endif -} - -#endif - -void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) -{ -#if 1 - int last_game_status = game_status; /* save current game status */ - // int last_draw_background_mask = gfx.draw_background_mask; -#endif -#if 1 - int graphic = IMG_BACKGROUND_REQUEST; - int sound_opening = SND_REQUEST_OPENING; - int sound_closing = SND_REQUEST_CLOSING; -#else - int envelope_nr = 0; - int element = EL_ENVELOPE_1 + envelope_nr; - int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; - int sound_opening = element_info[element].sound[ACTION_OPENING]; - int sound_closing = element_info[element].sound[ACTION_CLOSING]; -#endif -#if 0 - boolean ffwd_delay = (tape.playing && tape.fast_forward); - boolean no_delay = (tape.warp_forward); - int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); - int wait_delay_value = (no_delay ? 0 : normal_delay_value); -#endif - int anim_mode = graphic_info[graphic].anim_mode; - int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: - anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); -#if 0 - char *text_copy = getStringCopy(text); - char *text_ptr; - - for (text_ptr = text_copy; *text_ptr; text_ptr++) - if (*text_ptr == ' ') - *text_ptr = '\n'; -#endif - -#if 1 - if (game_status == GAME_MODE_PLAYING) - { - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - BlitScreenToBitmap_EM(backbuffer); - else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) - BlitScreenToBitmap_SP(backbuffer); - else + else if (req_state & REQ_CONFIRM) { - BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); + MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + } + else if (req_state & REQ_PLAYER) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); } - } - - SetDrawtoField(DRAW_BACKBUFFER); - - // SetDrawBackgroundMask(REDRAW_NONE); - - if (action == ACTION_OPENING) - { - BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - -#if 1 - if (req_state & REQ_ASK) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); - MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); - } - else if (req_state & REQ_CONFIRM) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); - } - else if (req_state & REQ_PLAYER) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); - } -#endif -#if 1 DrawEnvelopeRequest(text); -#else - DrawEnvelopeRequest(text_copy); -#endif - - if (game_status != GAME_MODE_MAIN) - InitAnimation(); } - /* force DOOR font inside door area */ - game_status = GAME_MODE_PSEUDO_DOOR; -#endif - game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ if (action == ACTION_OPENING) @@ -3293,13 +3143,6 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING); AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING); - -#if 0 - if (tape.playing) - Delay(wait_delay_value); - else - WaitForEventToContinue(); -#endif } else { @@ -3314,78 +3157,45 @@ void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) game.envelope_active = FALSE; -#if 1 - // game_status = last_game_status; /* restore current game status */ - if (action == ACTION_CLOSING) - { - if (game_status != GAME_MODE_MAIN) - StopAnimation(); - - BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - } -#else - SetDrawtoField(DRAW_BUFFERED); -#endif + BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); // SetDrawBackgroundMask(last_draw_background_mask); -#if 1 - redraw_mask = REDRAW_FIELD; - // redraw_mask |= REDRAW_ALL; -#else redraw_mask |= REDRAW_FIELD; -#endif - -#if 1 - if (game_status == GAME_MODE_MAIN) - DoAnimation(); BackToFront(); - /* (important: after "BackToFront()", but before "SetDrawtoField()") */ - game_status = last_game_status; /* restore current game status */ - -#if 1 if (action == ACTION_CLOSING && game_status == GAME_MODE_PLAYING && level.game_engine_type == GAME_ENGINE_TYPE_RND) - SetDrawtoField(DRAW_BUFFERED); -#else - if (game_status == GAME_MODE_PLAYING && - level.game_engine_type == GAME_ENGINE_TYPE_RND) - SetDrawtoField(DRAW_BUFFERED); -#endif - -#else - BackToFront(); -#endif - -#if 0 - free(text_copy); -#endif + SetDrawtoField(DRAW_TO_FIELDBUFFER); } void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize) { - Bitmap *src_bitmap; - int src_x, src_y; - int graphic = el2preimg(element); + if (IS_MM_WALL(element)) + { + DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg); + } + else + { + Bitmap *src_bitmap; + int src_x, src_y; + int graphic = el2preimg(element); - getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y); + getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, + dst_x, dst_y); + } } -void DrawLevel() +void DrawLevel(int draw_background_mask) { int x,y; -#if 1 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING); - SetDrawBackgroundMask(REDRAW_FIELD); -#else - SetDrawBackgroundMask(REDRAW_NONE); -#endif + SetDrawBackgroundMask(draw_background_mask); ClearField(); @@ -3396,6 +3206,18 @@ void DrawLevel() redraw_mask |= REDRAW_FIELD; } +void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y, + int tilesize) +{ + int x,y; + + for (x = 0; x < size_x; x++) + for (y = 0; y < size_y; y++) + DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize); + + redraw_mask |= REDRAW_FIELD; +} + void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) { int x,y; @@ -3407,7 +3229,7 @@ void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) redraw_mask |= REDRAW_FIELD; } -static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y) +static void DrawPreviewLevelPlayfield(int from_x, int from_y) { boolean show_level_border = (BorderElement != EL_EMPTY); int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); @@ -3417,14 +3239,19 @@ static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y) int preview_height = preview.ysize * tile_size; int real_preview_xsize = MIN(level_xsize, preview.xsize); int real_preview_ysize = MIN(level_ysize, preview.ysize); + int real_preview_width = real_preview_xsize * tile_size; + int real_preview_height = real_preview_ysize * tile_size; int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align); int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign); int x, y; + if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1)) + return; + DrawBackground(dst_x, dst_y, preview_width, preview_height); - dst_x += (preview_width - real_preview_xsize * tile_size) / 2; - dst_y += (preview_height - real_preview_ysize * tile_size) / 2; + dst_x += (preview_width - real_preview_width) / 2; + dst_y += (preview_height - real_preview_height) / 2; for (x = 0; x < real_preview_xsize; x++) { @@ -3440,7 +3267,7 @@ static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y) } } - redraw_mask |= REDRAW_MICROLEVEL; + redraw_mask |= REDRAW_FIELD; } #define MICROLABEL_EMPTY 0 @@ -3467,55 +3294,32 @@ static int getMaxTextLength(struct TextPosInfo *pos, int font_nr) return max_text_width / font_width; } -static void DrawPreviewLevelLabelExt(int mode) +static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos) { - struct TextPosInfo *pos = &menu.main.text.level_info_2; char label_text[MAX_OUTPUT_LINESIZE + 1]; int max_len_label_text; -#if 1 int font_nr = pos->font; int i; - if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD || - mode == MICROLABEL_IMPORTED_FROM_HEAD || - mode == MICROLABEL_IMPORTED_BY_HEAD) - font_nr = pos->font_alt; -#else - int font_nr = FONT_TEXT_2; - int i; + if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font))) + return; if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD || mode == MICROLABEL_IMPORTED_FROM_HEAD || mode == MICROLABEL_IMPORTED_BY_HEAD) - font_nr = FONT_TEXT_3; -#endif + font_nr = pos->font_alt; -#if 1 max_len_label_text = getMaxTextLength(pos, font_nr); -#else - max_len_label_text = SXSIZE / getFontWidth(font_nr); -#endif -#if 1 if (pos->size != -1) max_len_label_text = pos->size; -#endif for (i = 0; i < max_len_label_text; i++) label_text[i] = ' '; label_text[max_len_label_text] = '\0'; if (strlen(label_text) > 0) - { -#if 1 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); -#else - int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; - int lypos = MICROLABEL2_YPOS; - - DrawText(lxpos, lypos, label_text, font_nr); -#endif - } strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name : @@ -3529,18 +3333,22 @@ static void DrawPreviewLevelLabelExt(int mode) label_text[max_len_label_text] = '\0'; if (strlen(label_text) > 0) - { -#if 1 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); -#else - int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; - int lypos = MICROLABEL2_YPOS; - DrawText(lxpos, lypos, label_text, font_nr); -#endif - } + redraw_mask |= REDRAW_FIELD; +} + +static void DrawPreviewLevelLabel(int mode) +{ + DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2); +} - redraw_mask |= REDRAW_MICROLEVEL; +static void DrawPreviewLevelInfo(int mode) +{ + if (mode == MICROLABEL_LEVEL_NAME) + DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name); + else if (mode == MICROLABEL_LEVEL_AUTHOR) + DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author); } static void DrawPreviewLevelExt(boolean restart) @@ -3553,12 +3361,6 @@ static void DrawPreviewLevelExt(boolean restart) boolean show_level_border = (BorderElement != EL_EMPTY); int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); - int last_game_status = game_status; /* save current game status */ - -#if 0 - /* force PREVIEW font on preview level */ - game_status = GAME_MODE_PSEUDO_PREVIEW; -#endif if (restart) { @@ -3580,8 +3382,11 @@ static void DrawPreviewLevelExt(boolean restart) label_state = 1; label_counter = 0; - DrawPreviewLevelPlayfieldExt(from_x, from_y); - DrawPreviewLevelLabelExt(label_state); + DrawPreviewLevelPlayfield(from_x, from_y); + DrawPreviewLevelLabel(label_state); + + DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME); + DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR); /* initialize delay counters */ DelayReached(&scroll_delay, 0); @@ -3591,41 +3396,19 @@ static void DrawPreviewLevelExt(boolean restart) { struct TextPosInfo *pos = &menu.main.text.level_info_1; char label_text[MAX_OUTPUT_LINESIZE + 1]; -#if 1 int font_nr = pos->font; -#else - int font_nr = FONT_TEXT_1; -#endif -#if 1 int max_len_label_text = getMaxTextLength(pos, font_nr); -#else - int max_len_label_text = SXSIZE / getFontWidth(font_nr); -#endif -#if 0 - int text_width; - int lxpos, lypos; -#endif -#if 1 if (pos->size != -1) max_len_label_text = pos->size; -#endif strncpy(label_text, leveldir_current->name, max_len_label_text); label_text[max_len_label_text] = '\0'; -#if 1 - DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); -#else - lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; - lypos = SY + MICROLABEL1_YPOS; - - DrawText(lxpos, lypos, label_text, font_nr); -#endif + if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font))) + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); } - game_status = last_game_status; /* restore current game status */ - return; } @@ -3682,7 +3465,7 @@ static void DrawPreviewLevelExt(boolean restart) break; } - DrawPreviewLevelPlayfieldExt(from_x, from_y); + DrawPreviewLevelPlayfield(from_x, from_y); } /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */ @@ -3723,26 +3506,194 @@ static void DrawPreviewLevelExt(boolean restart) label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ? MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY); - DrawPreviewLevelLabelExt(label_state); + DrawPreviewLevelLabel(label_state); } - - game_status = last_game_status; /* restore current game status */ } -void DrawPreviewLevelInitial() +void DrawPreviewPlayers() { - DrawPreviewLevelExt(TRUE); -} + if (game_status != GAME_MODE_MAIN) + return; -void DrawPreviewLevelAnimation() -{ - DrawPreviewLevelExt(FALSE); -} + if (!network.enabled && !setup.team_mode) + return; -inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, - int graphic, int sync_frame, int mask_mode) -{ - int frame = getGraphicAnimationFrame(graphic, sync_frame); + boolean player_found[MAX_PLAYERS]; + int num_players = 0; + int i, x, y; + + for (i = 0; i < MAX_PLAYERS; i++) + player_found[i] = FALSE; + + /* check which players can be found in the level (simple approach) */ + for (x = 0; x < lev_fieldx; x++) + { + for (y = 0; y < lev_fieldy; y++) + { + int element = level.field[x][y]; + + if (ELEM_IS_PLAYER(element)) + { + int player_nr = GET_PLAYER_NR(element); + + player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1); + + if (!player_found[player_nr]) + num_players++; + + player_found[player_nr] = TRUE; + } + } + } + + struct TextPosInfo *pos = &menu.main.preview_players; + int tile_size = pos->tile_size; + int border_size = pos->border_size; + int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size); + int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0); + int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw); + int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw); + int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size; + int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size; + int all_players_width = (num_players - 1) * player_xoffset + tile_size; + int all_players_height = (num_players - 1) * player_yoffset + tile_size; + int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align); + int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign); + int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align); + int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign); + + /* clear area in which the players will be drawn */ + ClearRectangleOnBackground(drawto, max_xpos, max_ypos, + max_players_width, max_players_height); + + /* only draw players if level is suited for team mode */ + if (num_players < 2) + return; + + /* draw all players that were found in the level */ + for (i = 0; i < MAX_PLAYERS; i++) + { + if (player_found[i]) + { + int graphic = el2img(EL_PLAYER_1 + i); + + DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size); + + xpos += player_xoffset; + ypos += player_yoffset; + } + } +} + +void DrawPreviewLevelInitial() +{ + DrawPreviewLevelExt(TRUE); + DrawPreviewPlayers(); +} + +void DrawPreviewLevelAnimation() +{ + DrawPreviewLevelExt(FALSE); +} + +static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size, + int border_size, int font_nr) +{ + int graphic = el2img(EL_PLAYER_1 + player_nr); + int font_height = getFontHeight(font_nr); + int player_height = MAX(tile_size, font_height); + int xoffset_text = tile_size + border_size; + int yoffset_text = (player_height - font_height) / 2; + int yoffset_graphic = (player_height - tile_size) / 2; + char *player_name = getNetworkPlayerName(player_nr + 1); + + DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0, + tile_size); + DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr); +} + +void DrawNetworkPlayersExt(boolean force) +{ + if (game_status != GAME_MODE_MAIN) + return; + + if (!network.connected && !force) + return; + + int num_players = 0; + int i; + + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].connected_network) + num_players++; + + struct TextPosInfo *pos = &menu.main.network_players; + int tile_size = pos->tile_size; + int border_size = pos->border_size; + int xoffset_text = tile_size + border_size; + int font_nr = pos->font; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int player_height = MAX(tile_size, font_height); + int player_yoffset = player_height + border_size; + int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width; + int max_players_height = MAX_PLAYERS * player_yoffset - border_size; + int all_players_height = num_players * player_yoffset - border_size; + int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align); + int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign); + int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign); + + ClearRectangleOnBackground(drawto, max_xpos, max_ypos, + max_players_width, max_players_height); + + /* first draw local network player ... */ + for (i = 0; i < MAX_PLAYERS; i++) + { + if (stored_player[i].connected_network && + stored_player[i].connected_locally) + { + char *player_name = getNetworkPlayerName(i + 1); + int player_width = xoffset_text + getTextWidth(player_name, font_nr); + int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align); + + DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr); + + ypos += player_yoffset; + } + } + + /* ... then draw all other network players */ + for (i = 0; i < MAX_PLAYERS; i++) + { + if (stored_player[i].connected_network && + !stored_player[i].connected_locally) + { + char *player_name = getNetworkPlayerName(i + 1); + int player_width = xoffset_text + getTextWidth(player_name, font_nr); + int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align); + + DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr); + + ypos += player_yoffset; + } + } +} + +void DrawNetworkPlayers() +{ + DrawNetworkPlayersExt(FALSE); +} + +void ClearNetworkPlayers() +{ + DrawNetworkPlayersExt(TRUE); +} + +inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, + int mask_mode) +{ + int frame = getGraphicAnimationFrame(graphic, sync_frame); if (mask_mode == USE_MASKING) DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); @@ -3750,9 +3701,8 @@ inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, DrawGraphicExt(dst_bitmap, x, y, graphic, frame); } -inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, - int graphic, int sync_frame, - int mask_mode) +void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, int mask_mode) { int frame = getGraphicAnimationFrame(graphic, sync_frame); @@ -3762,24 +3712,20 @@ inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame); } -inline void DrawGraphicAnimation(int x, int y, int graphic) +inline static void DrawGraphicAnimation(int x, int y, int graphic) { int lx = LEVELX(x), ly = LEVELY(y); if (!IN_SCR_FIELD(x, y)) return; -#if NEW_TILESIZE DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic, GfxFrame[lx][ly], NO_MASKING); -#else - DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, - graphic, GfxFrame[lx][ly], NO_MASKING); -#endif + MarkTileDirty(x, y); } -inline void DrawFixedGraphicAnimation(int x, int y, int graphic) +void DrawFixedGraphicAnimation(int x, int y, int graphic) { int lx = LEVELX(x), ly = LEVELY(y); @@ -3803,7 +3749,7 @@ void DrawLevelElementAnimation(int x, int y, int element) DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); } -inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) +void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) { int sx = SCREENX(x), sy = SCREENY(y); @@ -4024,15 +3970,10 @@ void DrawPlayer(struct PlayerInfo *player) GfxElement[jx][jy] = EL_UNDEFINED; /* make sure that pushed elements are drawn with correct frame rate */ -#if 1 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic)) GfxFrame[jx][jy] = player->StepFrame; -#else - if (player->is_pushing && player->is_moving) - GfxFrame[jx][jy] = player->StepFrame; -#endif DrawLevelField(jx, jy); } @@ -4060,9 +4001,6 @@ void DrawPlayer(struct PlayerInfo *player) syy = player->GfxPos; } - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; - if (player_is_opaque) DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); else @@ -4092,13 +4030,6 @@ void DrawPlayer(struct PlayerInfo *player) /* draw things the player is pushing, if needed */ /* ----------------------------------------------------------------------- */ -#if 0 - printf("::: %d, %d [%d, %d] [%d]\n", - player->is_pushing, player_is_moving, player->GfxAction, - player->is_moving, player_is_moving); -#endif - -#if 1 if (player->is_pushing && player->is_moving) { int px = SCREENX(jx), py = SCREENY(jy); @@ -4118,15 +4049,10 @@ void DrawPlayer(struct PlayerInfo *player) graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); -#if 1 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame); frame = getGraphicAnimationFrame(graphic, sync_frame); -#else - frame = getGraphicAnimationFrame(graphic, player->StepFrame); -#endif /* draw background element under pushed element (like the Sokoban field) */ -#if 1 if (game.use_masked_pushing && IS_MOVING(jx, jy)) { /* this allows transparent pushing animation over non-black background */ @@ -4143,20 +4069,6 @@ void DrawPlayer(struct PlayerInfo *player) } else if (Back[next_jx][next_jy]) DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); -#else - if (Back[next_jx][next_jy]) - DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); -#endif - -#if 0 - printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n", - jx, px, player->GfxPos, player->StepFrame, - player->is_pushing, - dx, sxx, pxx, - IS_MOVING(jx, jy), - graphic, frame, - GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]); -#endif #if 1 /* do not draw (EM style) pushing animation when pushing is finished */ @@ -4171,7 +4083,6 @@ void DrawPlayer(struct PlayerInfo *player) DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); #endif } -#endif #if DRAW_PLAYER_OVER_PUSHED_ELEMENT /* ----------------------------------------------------------------------- */ @@ -4195,9 +4106,6 @@ void DrawPlayer(struct PlayerInfo *player) syy = player->GfxPos; } - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; - if (player_is_opaque) DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); else @@ -4273,28 +4181,31 @@ void WaitForEventToContinue() { boolean still_wait = TRUE; + if (program.headless) + return; + /* simulate releasing mouse button over last gadget, if still pressed */ if (button_status) HandleGadgets(-1, -1, 0); button_status = MB_RELEASED; -#if 1 ClearEventQueue(); -#endif while (still_wait) { - if (PendingEvent()) - { - Event event; - - NextEvent(&event); + Event event; + if (NextValidEvent(&event)) + { switch (event.type) { case EVENT_BUTTONPRESS: case EVENT_KEYPRESS: +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONDOWN: +#endif + case SDL_JOYBUTTONDOWN: still_wait = FALSE; break; @@ -4312,10 +4223,7 @@ void WaitForEventToContinue() still_wait = FALSE; } - DoAnimation(); - - /* don't eat all CPU time */ - Delay(10); + BackToFront(); } } @@ -4323,13 +4231,16 @@ void WaitForEventToContinue() #define MAX_REQUEST_LINE_FONT1_LEN 7 #define MAX_REQUEST_LINE_FONT2_LEN 10 -#if 1 - static int RequestHandleEvents(unsigned int req_state) { - int last_game_status = game_status; /* save current game status */ + boolean level_solved = (game_status == GAME_MODE_PLAYING && + local_player->LevelSolved_GameEnd); + int width = request.width; + int height = request.height; + int sx, sy; int result; - int mx, my; + + setRequestPosition(&sx, &sy, FALSE); button_status = MB_RELEASED; @@ -4338,110 +4249,257 @@ static int RequestHandleEvents(unsigned int req_state) while (result < 0) { + if (level_solved) + { + /* the MM game engine does not use a special (scrollable) field buffer */ + if (level.game_engine_type != GAME_ENGINE_TYPE_MM) + SetDrawtoField(DRAW_TO_FIELDBUFFER); + + HandleGameActions(); + + SetDrawtoField(DRAW_TO_BACKBUFFER); + + if (global.use_envelope_request) + { + /* copy current state of request area to middle of playfield area */ + BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy); + } + } + if (PendingEvent()) { Event event; - NextEvent(&event); - - switch (event.type) + while (NextValidEvent(&event)) { - case EVENT_BUTTONPRESS: - case EVENT_BUTTONRELEASE: - case EVENT_MOTIONNOTIFY: + switch (event.type) { - if (event.type == EVENT_MOTIONNOTIFY) + case EVENT_BUTTONPRESS: + case EVENT_BUTTONRELEASE: + case EVENT_MOTIONNOTIFY: { - if (!PointerInWindow(window)) - continue; /* window and pointer are on different screens */ + int mx, my; - if (!button_status) - continue; + if (event.type == EVENT_MOTIONNOTIFY) + { + if (!button_status) + continue; - motion_status = TRUE; - mx = ((MotionEvent *) &event)->x; - my = ((MotionEvent *) &event)->y; - } - else - { - motion_status = FALSE; - mx = ((ButtonEvent *) &event)->x; - my = ((ButtonEvent *) &event)->y; - if (event.type == EVENT_BUTTONPRESS) - button_status = ((ButtonEvent *) &event)->button; + motion_status = TRUE; + mx = ((MotionEvent *) &event)->x; + my = ((MotionEvent *) &event)->y; + } else - button_status = MB_RELEASED; + { + motion_status = FALSE; + mx = ((ButtonEvent *) &event)->x; + my = ((ButtonEvent *) &event)->y; + if (event.type == EVENT_BUTTONPRESS) + button_status = ((ButtonEvent *) &event)->button; + else + button_status = MB_RELEASED; + } + + /* this sets 'request_gadget_id' */ + HandleGadgets(mx, my, button_status); + + switch (request_gadget_id) + { + case TOOL_CTRL_ID_YES: + result = TRUE; + break; + case TOOL_CTRL_ID_NO: + result = FALSE; + break; + case TOOL_CTRL_ID_CONFIRM: + result = TRUE | FALSE; + break; + + case TOOL_CTRL_ID_PLAYER_1: + result = 1; + break; + case TOOL_CTRL_ID_PLAYER_2: + result = 2; + break; + case TOOL_CTRL_ID_PLAYER_3: + result = 3; + break; + case TOOL_CTRL_ID_PLAYER_4: + result = 4; + break; + + default: + break; + } + + break; } - /* this sets 'request_gadget_id' */ - HandleGadgets(mx, my, button_status); - - switch (request_gadget_id) - { - case TOOL_CTRL_ID_YES: - result = TRUE; - break; - case TOOL_CTRL_ID_NO: - result = FALSE; - break; - case TOOL_CTRL_ID_CONFIRM: - result = TRUE | FALSE; - break; - - case TOOL_CTRL_ID_PLAYER_1: - result = 1; - break; - case TOOL_CTRL_ID_PLAYER_2: - result = 2; - break; - case TOOL_CTRL_ID_PLAYER_3: - result = 3; - break; - case TOOL_CTRL_ID_PLAYER_4: - result = 4; - break; - - default: - break; - } +#if defined(TARGET_SDL2) + case SDL_WINDOWEVENT: + HandleWindowEvent((WindowEvent *) &event); + break; - break; - } + case SDL_APP_WILLENTERBACKGROUND: + case SDL_APP_DIDENTERBACKGROUND: + case SDL_APP_WILLENTERFOREGROUND: + case SDL_APP_DIDENTERFOREGROUND: + HandlePauseResumeEvent((PauseResumeEvent *) &event); + break; +#endif - case EVENT_KEYPRESS: - switch (GetEventKey((KeyEvent *)&event, TRUE)) + case EVENT_KEYPRESS: { - case KSYM_space: - if (req_state & REQ_CONFIRM) - result = 1; - break; + Key key = GetEventKey((KeyEvent *)&event, TRUE); - case KSYM_Return: - result = 1; - break; + switch (key) + { + case KSYM_space: + if (req_state & REQ_CONFIRM) + result = 1; + break; - case KSYM_Escape: + case KSYM_Return: + case KSYM_y: #if defined(TARGET_SDL2) - case KSYM_Back: + case KSYM_Y: + case KSYM_Select: + case KSYM_Menu: +#if defined(KSYM_Rewind) + case KSYM_Rewind: /* for Amazon Fire TV remote */ #endif - result = 0; - break; +#endif + result = 1; + break; - default: - break; + case KSYM_Escape: + case KSYM_n: +#if defined(TARGET_SDL2) + case KSYM_N: + case KSYM_Back: +#if defined(KSYM_FastForward) + case KSYM_FastForward: /* for Amazon Fire TV remote */ +#endif +#endif + result = 0; + break; + + default: + HandleKeysDebug(key); + break; + } + + if (req_state & REQ_PLAYER) + { + int old_player_nr = setup.network_player_nr; + + if (result != -1) + result = old_player_nr + 1; + + switch (key) + { + case KSYM_space: + result = old_player_nr + 1; + break; + + case KSYM_Up: + case KSYM_1: + result = 1; + break; + + case KSYM_Right: + case KSYM_2: + result = 2; + break; + + case KSYM_Down: + case KSYM_3: + result = 3; + break; + + case KSYM_Left: + case KSYM_4: + result = 4; + break; + + default: + break; + } + } + + break; } - if (req_state & REQ_PLAYER) - result = 0; - break; - - case EVENT_KEYRELEASE: - ClearPlayerAction(); - break; + case EVENT_KEYRELEASE: + ClearPlayerAction(); + break; - default: - HandleOtherEvents(&event); - break; +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONDOWN: + switch (event.cbutton.button) + { + case SDL_CONTROLLER_BUTTON_A: + case SDL_CONTROLLER_BUTTON_X: + case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: + case SDL_CONTROLLER_BUTTON_LEFTSTICK: + result = 1; + break; + + case SDL_CONTROLLER_BUTTON_B: + case SDL_CONTROLLER_BUTTON_Y: + case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: + case SDL_CONTROLLER_BUTTON_RIGHTSTICK: + case SDL_CONTROLLER_BUTTON_BACK: + result = 0; + break; + } + + if (req_state & REQ_PLAYER) + { + int old_player_nr = setup.network_player_nr; + + if (result != -1) + result = old_player_nr + 1; + + switch (event.cbutton.button) + { + case SDL_CONTROLLER_BUTTON_DPAD_UP: + case SDL_CONTROLLER_BUTTON_Y: + result = 1; + break; + + case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: + case SDL_CONTROLLER_BUTTON_B: + result = 2; + break; + + case SDL_CONTROLLER_BUTTON_DPAD_DOWN: + case SDL_CONTROLLER_BUTTON_A: + result = 3; + break; + + case SDL_CONTROLLER_BUTTON_DPAD_LEFT: + case SDL_CONTROLLER_BUTTON_X: + result = 4; + break; + + default: + break; + } + } + + break; + + case SDL_CONTROLLERBUTTONUP: + HandleJoystickEvent(&event); + ClearPlayerAction(); + break; +#endif + + default: + HandleOtherEvents(&event); + break; + } } } else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) @@ -4453,44 +4511,33 @@ static int RequestHandleEvents(unsigned int req_state) else if (joy & JOY_BUTTON_2) result = 0; } - -#if 1 - - if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd) - { - HandleGameActions(); - } - else + else if (AnyJoystick()) { - DoAnimation(); + int joy = AnyJoystick(); - if (!PendingEvent()) /* delay only if no pending events */ - Delay(10); + if (req_state & REQ_PLAYER) + { + if (joy & JOY_UP) + result = 1; + else if (joy & JOY_RIGHT) + result = 2; + else if (joy & JOY_DOWN) + result = 3; + else if (joy & JOY_LEFT) + result = 4; + } } -#if 1 - game_status = GAME_MODE_PSEUDO_DOOR; -#endif + if (level_solved) + { + if (global.use_envelope_request) + { + /* copy back current state of pressed buttons inside request area */ + BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy); + } + } BackToFront(); - -#if 1 - game_status = last_game_status; /* restore current game status */ -#endif - -#else - - DoAnimation(); - -#if 1 - if (!PendingEvent()) /* delay only if no pending events */ - Delay(10); -#else - /* don't eat all CPU time */ - Delay(10); -#endif - -#endif } return result; @@ -4499,7 +4546,6 @@ static int RequestHandleEvents(unsigned int req_state) static boolean RequestDoor(char *text, unsigned int req_state) { unsigned int old_door_state; - int last_game_status = game_status; /* save current game status */ int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; int font_nr = FONT_TEXT_2; char *text_ptr; @@ -4513,12 +4559,7 @@ static boolean RequestDoor(char *text, unsigned int req_state) } if (game_status == GAME_MODE_PLAYING) - { - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - BlitScreenToBitmap_EM(backbuffer); - else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) - BlitScreenToBitmap_SP(backbuffer); - } + BlitScreenToBitmap(backbuffer); /* disable deactivated drawing when quick-loading level tape recording */ if (tape.playing && tape.deactivate_display) @@ -4526,13 +4567,11 @@ static boolean RequestDoor(char *text, unsigned int req_state) SetMouseCursor(CURSOR_DEFAULT); -#if defined(NETWORK_AVALIABLE) /* pause network game while waiting for request to answer */ - if (options.network && + if (network.enabled && game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_PausePlaying(); -#endif old_door_state = GetDoorState(); @@ -4550,9 +4589,8 @@ static boolean RequestDoor(char *text, unsigned int req_state) CloseDoor(DOOR_CLOSE_1); /* save old door content */ - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + BlitBitmap(bitmap_db_door_1, bitmap_db_door_1, + 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0); } SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); @@ -4562,7 +4600,7 @@ static boolean RequestDoor(char *text, unsigned int req_state) DrawBackground(DX, DY, DXSIZE, DYSIZE); /* force DOOR font inside door area */ - game_status = GAME_MODE_PSEUDO_DOOR; + SetFontStatus(GAME_MODE_PSEUDO_DOOR); /* write text for request */ for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++) @@ -4602,7 +4640,7 @@ static boolean RequestDoor(char *text, unsigned int req_state) // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0); } - game_status = last_game_status; /* restore current game status */ + ResetFontStatus(); if (req_state & REQ_ASK) { @@ -4622,9 +4660,7 @@ static boolean RequestDoor(char *text, unsigned int req_state) } /* copy request gadgets to door backbuffer */ - BlitBitmap(drawto, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0); OpenDoor(DOOR_OPEN_1); @@ -4643,17 +4679,11 @@ static boolean RequestDoor(char *text, unsigned int req_state) return FALSE; } - if (game_status != GAME_MODE_MAIN) - InitAnimation(); - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); // ---------- handle request buttons ---------- result = RequestHandleEvents(req_state); - if (game_status != GAME_MODE_MAIN) - StopAnimation(); - UnmapToolButtons(); if (!(req_state & REQ_STAY_OPEN)) @@ -4677,13 +4707,11 @@ static boolean RequestDoor(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD); } -#if defined(NETWORK_AVALIABLE) /* continue network game after request */ - if (options.network && + if (network.enabled && game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_ContinuePlaying(); -#endif /* restore deactivated drawing when quick-loading level tape recording */ if (tape.playing && tape.deactivate_display) @@ -4695,17 +4723,9 @@ static boolean RequestDoor(char *text, unsigned int req_state) static boolean RequestEnvelope(char *text, unsigned int req_state) { int result; -#if 0 - int i; -#endif if (game_status == GAME_MODE_PLAYING) - { - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - BlitScreenToBitmap_EM(backbuffer); - else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) - BlitScreenToBitmap_SP(backbuffer); - } + BlitScreenToBitmap(backbuffer); /* disable deactivated drawing when quick-loading level tape recording */ if (tape.playing && tape.deactivate_display) @@ -4713,13 +4733,11 @@ static boolean RequestEnvelope(char *text, unsigned int req_state) SetMouseCursor(CURSOR_DEFAULT); -#if defined(NETWORK_AVALIABLE) /* pause network game while waiting for request to answer */ - if (options.network && + if (network.enabled && game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_PausePlaying(); -#endif /* simulate releasing mouse button over last gadget, if still pressed */ if (button_status) @@ -4734,74 +4752,8 @@ static boolean RequestEnvelope(char *text, unsigned int req_state) /* clear door drawing field */ // DrawBackground(DX, DY, DXSIZE, DYSIZE); -#if 0 - if (global.use_envelope_request) - { - /* !!! TMP !!! */ - FreeToolButtons(); - CreateToolButtons(); - } -#endif - -#if 0 -#if 0 - if (req_state & REQ_ASK) - { - MapGadgetExt(tool_gadget[TOOL_CTRL_ID_YES], FALSE); - MapGadgetExt(tool_gadget[TOOL_CTRL_ID_NO], FALSE); - } - else if (req_state & REQ_CONFIRM) - { - MapGadgetExt(tool_gadget[TOOL_CTRL_ID_CONFIRM], FALSE); - } - else if (req_state & REQ_PLAYER) - { - MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_1], FALSE); - MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_2], FALSE); - MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_3], FALSE); - MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_4], FALSE); - } -#else - if (req_state & REQ_ASK) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); - MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); - } - else if (req_state & REQ_CONFIRM) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); - } - else if (req_state & REQ_PLAYER) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); - } -#endif -#endif - ShowEnvelopeRequest(text, req_state, ACTION_OPENING); -#if 0 - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - { - if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES || - i == TOOL_CTRL_ID_NO)) || - (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) || - (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 && - i == TOOL_CTRL_ID_PLAYER_2 && - i == TOOL_CTRL_ID_PLAYER_3 && - i == TOOL_CTRL_ID_PLAYER_4))) - { - int x = tool_gadget[i]->x + dDX; - int y = tool_gadget[i]->y + dDY; - - ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END); - } - } -#endif - if (!(req_state & REQUEST_WAIT_FOR_INPUT)) { if (game_status == GAME_MODE_PLAYING) @@ -4817,19 +4769,11 @@ static boolean RequestEnvelope(char *text, unsigned int req_state) return FALSE; } -#if 0 - if (game_status != GAME_MODE_MAIN) - InitAnimation(); -#endif - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); // ---------- handle request buttons ---------- result = RequestHandleEvents(req_state); - if (game_status != GAME_MODE_MAIN) - StopAnimation(); - UnmapToolButtons(); ShowEnvelopeRequest(text, req_state, ACTION_CLOSING); @@ -4846,13 +4790,11 @@ static boolean RequestEnvelope(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD); } -#if defined(NETWORK_AVALIABLE) /* continue network game after request */ - if (options.network && + if (network.enabled && game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_ContinuePlaying(); -#endif /* restore deactivated drawing when quick-loading level tape recording */ if (tape.playing && tape.deactivate_display) @@ -4863,2262 +4805,1033 @@ static boolean RequestEnvelope(char *text, unsigned int req_state) boolean Request(char *text, unsigned int req_state) { + boolean overlay_active = GetOverlayActive(); + boolean result; + + SetOverlayActive(FALSE); + if (global.use_envelope_request) - return RequestEnvelope(text, req_state); + result = RequestEnvelope(text, req_state); else - return RequestDoor(text, req_state); -} + result = RequestDoor(text, req_state); -#else // ===================================================================== + SetOverlayActive(overlay_active); -boolean Request(char *text, unsigned int req_state) + return result; +} + +static int compareDoorPartOrderInfo(const void *object1, const void *object2) { - int mx, my, ty, result = -1; - unsigned int old_door_state; - int last_game_status = game_status; /* save current game status */ - int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; - int font_nr = FONT_TEXT_2; -#if 0 - int max_word_len = 0; -#endif - char *text_ptr; - int i; + const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1; + const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2; + int compare_result; -#if 0 - global.use_envelope_request = 1; -#endif + if (dpo1->sort_priority != dpo2->sort_priority) + compare_result = dpo1->sort_priority - dpo2->sort_priority; + else + compare_result = dpo1->nr - dpo2->nr; -#if 1 - if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN) + return compare_result; +} + +void InitGraphicCompatibilityInfo_Doors() +{ + struct { - max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; - font_nr = FONT_TEXT_1; + int door_token; + int part_1, part_8; + struct DoorInfo *door; } -#else - for (text_ptr = text; *text_ptr; text_ptr++) + doors[] = { - max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); - - if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN) - { - max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; -#if 1 - font_nr = FONT_TEXT_1; -#else - font_nr = FONT_LEVEL_NUMBER; -#endif - - break; - } - } -#endif + { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 }, + { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 }, - if (game_status == GAME_MODE_PLAYING) + { -1, -1, -1, NULL } + }; + struct Rect door_rect_list[] = { - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - BlitScreenToBitmap_EM(backbuffer); - else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) - BlitScreenToBitmap_SP(backbuffer); - } + { DX, DY, DXSIZE, DYSIZE }, + { VX, VY, VXSIZE, VYSIZE } + }; + int i, j; - /* disable deactivated drawing when quick-loading level tape recording */ - if (tape.playing && tape.deactivate_display) - TapeDeactivateDisplayOff(TRUE); + for (i = 0; doors[i].door_token != -1; i++) + { + int door_token = doors[i].door_token; + int door_index = DOOR_INDEX_FROM_TOKEN(door_token); + int part_1 = doors[i].part_1; + int part_8 = doors[i].part_8; + int part_2 = part_1 + 1; + int part_3 = part_1 + 2; + struct DoorInfo *door = doors[i].door; + struct Rect *door_rect = &door_rect_list[door_index]; + boolean door_gfx_redefined = FALSE; - SetMouseCursor(CURSOR_DEFAULT); + /* check if any door part graphic definitions have been redefined */ -#if defined(NETWORK_AVALIABLE) - /* pause network game while waiting for request to answer */ - if (options.network && - game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR_INPUT) - SendToServer_PausePlaying(); -#endif + for (j = 0; door_part_controls[j].door_token != -1; j++) + { + struct DoorPartControlInfo *dpc = &door_part_controls[j]; + struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic); - old_door_state = GetDoorState(); + if (dpc->door_token == door_token && fi->redefined) + door_gfx_redefined = TRUE; + } - /* simulate releasing mouse button over last gadget, if still pressed */ - if (button_status) - HandleGadgets(-1, -1, 0); + /* check for old-style door graphic/animation modifications */ - UnmapAllGadgets(); + if (!door_gfx_redefined) + { + if (door->anim_mode & ANIM_STATIC_PANEL) + { + door->panel.step_xoffset = 0; + door->panel.step_yoffset = 0; + } - /* draw released gadget before proceeding */ - // BackToFront(); + if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL)) + { + struct GraphicInfo *g_part_1 = &graphic_info[part_1]; + struct GraphicInfo *g_part_2 = &graphic_info[part_2]; + int num_door_steps, num_panel_steps; -#if 0 - if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request) -#else - if (old_door_state & DOOR_OPEN_1) -#endif - { -#if 1 - if (!global.use_envelope_request) - CloseDoor(DOOR_CLOSE_1); -#else - CloseDoor(DOOR_CLOSE_1); -#endif + /* remove door part graphics other than the two default wings */ - /* save old door content */ - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); - } + for (j = 0; door_part_controls[j].door_token != -1; j++) + { + struct DoorPartControlInfo *dpc = &door_part_controls[j]; + struct GraphicInfo *g = &graphic_info[dpc->graphic]; -#if 1 - SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); -#endif + if (dpc->graphic >= part_3 && + dpc->graphic <= part_8) + g->bitmap = NULL; + } - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + /* set graphics and screen positions of the default wings */ - /* clear door drawing field */ - DrawBackground(DX, DY, DXSIZE, DYSIZE); + g_part_1->width = door_rect->width; + g_part_1->height = door_rect->height; + g_part_2->width = door_rect->width; + g_part_2->height = door_rect->height; + g_part_2->src_x = door_rect->width; + g_part_2->src_y = g_part_1->src_y; - /* force DOOR font inside door area */ - game_status = GAME_MODE_PSEUDO_DOOR; + door->part_2.x = door->part_1.x; + door->part_2.y = door->part_1.y; - /* write text for request */ - for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++) - { - char text_line[max_request_line_len + 1]; - int tx, tl, tc = 0; + if (door->width != -1) + { + g_part_1->width = door->width; + g_part_2->width = door->width; - if (!*text_ptr) - break; + // special treatment for graphics and screen position of right wing + g_part_2->src_x += door_rect->width - door->width; + door->part_2.x += door_rect->width - door->width; + } - for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) - { - tc = *(text_ptr + tx); - if (!tc || tc == ' ') - break; - } + if (door->height != -1) + { + g_part_1->height = door->height; + g_part_2->height = door->height; - if (!tl) - { - text_ptr++; - ty--; - continue; - } + // special treatment for graphics and screen position of bottom wing + g_part_2->src_y += door_rect->height - door->height; + door->part_2.y += door_rect->height - door->height; + } - strncpy(text_line, text_ptr, tl); - text_line[tl] = 0; + /* set animation delays for the default wings and panels */ - DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, - DY + 8 + ty * (getFontHeight(font_nr) + 2), - text_line, font_nr); + door->part_1.step_delay = door->step_delay; + door->part_2.step_delay = door->step_delay; + door->panel.step_delay = door->step_delay; - text_ptr += tl + (tc == ' ' ? 1 : 0); - } + /* set animation draw order for the default wings */ - game_status = last_game_status; /* restore current game status */ + door->part_1.sort_priority = 2; /* draw left wing over ... */ + door->part_2.sort_priority = 1; /* ... right wing */ -#if 1 - if (global.use_envelope_request) - { - /* !!! TMP !!! */ - FreeToolButtons(); - CreateToolButtons(); - } -#endif + /* set animation draw offset for the default wings */ - if (req_state & REQ_ASK) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); - MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); - } - else if (req_state & REQ_CONFIRM) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); - } - else if (req_state & REQ_PLAYER) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); - } + if (door->anim_mode & ANIM_HORIZONTAL) + { + door->part_1.step_xoffset = door->step_offset; + door->part_1.step_yoffset = 0; + door->part_2.step_xoffset = door->step_offset * -1; + door->part_2.step_yoffset = 0; - /* copy request gadgets to door backbuffer */ - BlitBitmap(drawto, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + num_door_steps = g_part_1->width / door->step_offset; + } + else // ANIM_VERTICAL + { + door->part_1.step_xoffset = 0; + door->part_1.step_yoffset = door->step_offset; + door->part_2.step_xoffset = 0; + door->part_2.step_yoffset = door->step_offset * -1; -#if 1 - if (global.use_envelope_request) - { - ShowEnvelopeRequest(text, ACTION_OPENING); + num_door_steps = g_part_1->height / door->step_offset; + } - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - { - if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES || - i == TOOL_CTRL_ID_NO)) || - (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) || - (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 && - i == TOOL_CTRL_ID_PLAYER_2 && - i == TOOL_CTRL_ID_PLAYER_3 && - i == TOOL_CTRL_ID_PLAYER_4))) - { - int x = tool_gadget[i]->x + dDX; - int y = tool_gadget[i]->y + dDY; + /* set animation draw offset for the default panels */ - ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END); + if (door->step_offset > 1) + { + num_panel_steps = 2 * door_rect->height / door->step_offset; + door->panel.start_step = num_panel_steps - num_door_steps; + door->panel.start_step_closing = door->panel.start_step; + } + else + { + num_panel_steps = door_rect->height / door->step_offset; + door->panel.start_step = num_panel_steps - num_door_steps / 2; + door->panel.start_step_closing = door->panel.start_step; + door->panel.step_delay *= 2; + } } } } -#endif +} -#if 1 - if (!global.use_envelope_request) - OpenDoor(DOOR_OPEN_1); -#else - OpenDoor(DOOR_OPEN_1); -#endif +void InitDoors() +{ + int i; - if (!(req_state & REQUEST_WAIT_FOR_INPUT)) + for (i = 0; door_part_controls[i].door_token != -1; i++) { - if (game_status == GAME_MODE_PLAYING) - { - SetPanelBackground(); - SetDrawBackgroundMask(REDRAW_DOOR_1); - } - else + struct DoorPartControlInfo *dpc = &door_part_controls[i]; + struct DoorPartOrderInfo *dpo = &door_part_order[i]; + + /* initialize "start_step_opening" and "start_step_closing", if needed */ + if (dpc->pos->start_step_opening == 0 && + dpc->pos->start_step_closing == 0) { - SetDrawBackgroundMask(REDRAW_FIELD); + // dpc->pos->start_step_opening = dpc->pos->start_step; + dpc->pos->start_step_closing = dpc->pos->start_step; } - return FALSE; + /* fill structure for door part draw order (sorted below) */ + dpo->nr = i; + dpo->sort_priority = dpc->pos->sort_priority; } -#if 1 - if (game_status != GAME_MODE_MAIN && !global.use_envelope_request) - InitAnimation(); -#else - if (game_status != GAME_MODE_MAIN) - InitAnimation(); -#endif + /* sort door part controls according to sort_priority and graphic number */ + qsort(door_part_order, MAX_DOOR_PARTS, + sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo); +} - button_status = MB_RELEASED; +unsigned int OpenDoor(unsigned int door_state) +{ + if (door_state & DOOR_COPY_BACK) + { + if (door_state & DOOR_OPEN_1) + BlitBitmap(bitmap_db_door_1, bitmap_db_door_1, + 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0); - request_gadget_id = -1; + if (door_state & DOOR_OPEN_2) + BlitBitmap(bitmap_db_door_2, bitmap_db_door_2, + 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0); - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + door_state &= ~DOOR_COPY_BACK; + } - while (result < 0) - { - if (PendingEvent()) - { - Event event; + return MoveDoor(door_state); +} - NextEvent(&event); +unsigned int CloseDoor(unsigned int door_state) +{ + unsigned int old_door_state = GetDoorState(); - switch (event.type) - { - case EVENT_BUTTONPRESS: - case EVENT_BUTTONRELEASE: - case EVENT_MOTIONNOTIFY: - { - if (event.type == EVENT_MOTIONNOTIFY) - { - if (!PointerInWindow(window)) - continue; /* window and pointer are on different screens */ + if (!(door_state & DOOR_NO_COPY_BACK)) + { + if (old_door_state & DOOR_OPEN_1) + BlitBitmap(backbuffer, bitmap_db_door_1, + DX, DY, DXSIZE, DYSIZE, 0, 0); - if (!button_status) - continue; + if (old_door_state & DOOR_OPEN_2) + BlitBitmap(backbuffer, bitmap_db_door_2, + VX, VY, VXSIZE, VYSIZE, 0, 0); - motion_status = TRUE; - mx = ((MotionEvent *) &event)->x; - my = ((MotionEvent *) &event)->y; - } - else - { - motion_status = FALSE; - mx = ((ButtonEvent *) &event)->x; - my = ((ButtonEvent *) &event)->y; - if (event.type == EVENT_BUTTONPRESS) - button_status = ((ButtonEvent *) &event)->button; - else - button_status = MB_RELEASED; - } + door_state &= ~DOOR_NO_COPY_BACK; + } - /* this sets 'request_gadget_id' */ - HandleGadgets(mx, my, button_status); + return MoveDoor(door_state); +} - switch (request_gadget_id) - { - case TOOL_CTRL_ID_YES: - result = TRUE; - break; - case TOOL_CTRL_ID_NO: - result = FALSE; - break; - case TOOL_CTRL_ID_CONFIRM: - result = TRUE | FALSE; - break; - - case TOOL_CTRL_ID_PLAYER_1: - result = 1; - break; - case TOOL_CTRL_ID_PLAYER_2: - result = 2; - break; - case TOOL_CTRL_ID_PLAYER_3: - result = 3; - break; - case TOOL_CTRL_ID_PLAYER_4: - result = 4; - break; - - default: - break; - } +unsigned int GetDoorState() +{ + return MoveDoor(DOOR_GET_STATE); +} - break; - } +unsigned int SetDoorState(unsigned int door_state) +{ + return MoveDoor(door_state | DOOR_SET_STATE); +} - case EVENT_KEYPRESS: - switch (GetEventKey((KeyEvent *)&event, TRUE)) - { - case KSYM_space: - if (req_state & REQ_CONFIRM) - result = 1; - break; +int euclid(int a, int b) +{ + return (b ? euclid(b, a % b) : a); +} - case KSYM_Return: - result = 1; - break; +unsigned int MoveDoor(unsigned int door_state) +{ + struct Rect door_rect_list[] = + { + { DX, DY, DXSIZE, DYSIZE }, + { VX, VY, VXSIZE, VYSIZE } + }; + static int door1 = DOOR_CLOSE_1; + static int door2 = DOOR_CLOSE_2; + unsigned int door_delay = 0; + unsigned int door_delay_value; + int i; - case KSYM_Escape: -#if defined(TARGET_SDL2) - case KSYM_Back: -#endif - result = 0; - break; + if (door_state == DOOR_GET_STATE) + return (door1 | door2); - default: - break; - } + if (door_state & DOOR_SET_STATE) + { + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; - if (req_state & REQ_PLAYER) - result = 0; - break; + return (door1 | door2); + } - case EVENT_KEYRELEASE: - ClearPlayerAction(); - break; + if (!(door_state & DOOR_FORCE_REDRAW)) + { + if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) + door_state &= ~DOOR_OPEN_1; + else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) + door_state &= ~DOOR_CLOSE_1; + if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) + door_state &= ~DOOR_OPEN_2; + else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) + door_state &= ~DOOR_CLOSE_2; + } - default: - HandleOtherEvents(&event); - break; - } - } - else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) - { - int joy = AnyJoystick(); + if (global.autoplay_leveldir) + { + door_state |= DOOR_NO_DELAY; + door_state &= ~DOOR_CLOSE_ALL; + } - if (joy & JOY_BUTTON_1) - result = 1; - else if (joy & JOY_BUTTON_2) - result = 0; - } + if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM)) + door_state |= DOOR_NO_DELAY; -#if 1 + if (door_state & DOOR_ACTION) + { + boolean door_panel_drawn[NUM_DOORS]; + boolean panel_has_doors[NUM_DOORS]; + boolean door_part_skip[MAX_DOOR_PARTS]; + boolean door_part_done[MAX_DOOR_PARTS]; + boolean door_part_done_all; + int num_steps[MAX_DOOR_PARTS]; + int max_move_delay = 0; // delay for complete animations of all doors + int max_step_delay = 0; // delay (ms) between two animation frames + int num_move_steps = 0; // number of animation steps for all doors + int max_move_delay_doors_only = 0; // delay for doors only (no panel) + int num_move_steps_doors_only = 0; // steps for doors only (no panel) + int current_move_delay = 0; + int start = 0; + int k; - if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd) - { - HandleGameActions(); - } - else + for (i = 0; i < NUM_DOORS; i++) + panel_has_doors[i] = FALSE; + + for (i = 0; i < MAX_DOOR_PARTS; i++) { - DoAnimation(); + struct DoorPartControlInfo *dpc = &door_part_controls[i]; + struct GraphicInfo *g = &graphic_info[dpc->graphic]; + int door_token = dpc->door_token; - if (!PendingEvent()) /* delay only if no pending events */ - Delay(10); + door_part_done[i] = FALSE; + door_part_skip[i] = (!(door_state & door_token) || + !g->bitmap); } -#if 1 - game_status = GAME_MODE_PSEUDO_DOOR; -#endif + for (i = 0; i < MAX_DOOR_PARTS; i++) + { + int nr = door_part_order[i].nr; + struct DoorPartControlInfo *dpc = &door_part_controls[nr]; + struct DoorPartPosInfo *pos = dpc->pos; + struct GraphicInfo *g = &graphic_info[dpc->graphic]; + int door_token = dpc->door_token; + int door_index = DOOR_INDEX_FROM_TOKEN(door_token); + boolean is_panel = DOOR_PART_IS_PANEL(nr); + int step_xoffset = ABS(pos->step_xoffset); + int step_yoffset = ABS(pos->step_yoffset); + int step_delay = pos->step_delay; + int current_door_state = door_state & door_token; + boolean door_opening = ((current_door_state & DOOR_OPEN) != 0); + boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0); + boolean part_opening = (is_panel ? door_closing : door_opening); + int start_step = (part_opening ? pos->start_step_opening : + pos->start_step_closing); + float move_xsize = (step_xoffset ? g->width : 0); + float move_ysize = (step_yoffset ? g->height : 0); + int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0); + int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0); + int move_steps = (move_xsteps && move_ysteps ? + MIN(move_xsteps, move_ysteps) : + move_xsteps ? move_xsteps : move_ysteps) - start_step; + int move_delay = move_steps * step_delay; - BackToFront(); + if (door_part_skip[nr]) + continue; -#if 1 - game_status = last_game_status; /* restore current game status */ -#endif + max_move_delay = MAX(max_move_delay, move_delay); + max_step_delay = (max_step_delay == 0 ? step_delay : + euclid(max_step_delay, step_delay)); + num_steps[nr] = move_steps; -#else + if (!is_panel) + { + max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay); - DoAnimation(); + panel_has_doors[door_index] = TRUE; + } + } -#if 1 - if (!PendingEvent()) /* delay only if no pending events */ - Delay(10); -#else - /* don't eat all CPU time */ - Delay(10); -#endif + max_step_delay = MAX(1, max_step_delay); // prevent division by zero -#endif - } + num_move_steps = max_move_delay / max_step_delay; + num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay; - if (game_status != GAME_MODE_MAIN) - StopAnimation(); + door_delay_value = max_step_delay; - UnmapToolButtons(); + if ((door_state & DOOR_NO_DELAY) || setup.quick_doors) + { + start = num_move_steps - 1; + } + else + { + /* opening door sound has priority over simultaneously closing door */ + if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) + { + PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); -#if 1 - if (global.use_envelope_request) - ShowEnvelopeRequest(text, ACTION_CLOSING); -#endif + if (door_state & DOOR_OPEN_1) + PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE); + if (door_state & DOOR_OPEN_2) + PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE); + } + else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) + { + PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); -#if 1 - if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request) -#else - if (!(req_state & REQ_STAY_OPEN)) -#endif - { - CloseDoor(DOOR_CLOSE_1); + if (door_state & DOOR_CLOSE_1) + PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE); + if (door_state & DOOR_CLOSE_2) + PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE); + } + } - if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || - (req_state & REQ_REOPEN)) - OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); - } + for (k = start; k < num_move_steps; k++) + { + int last_frame = num_move_steps - 1; // last frame of this "for" loop - RemapAllGadgets(); + door_part_done_all = TRUE; - if (game_status == GAME_MODE_PLAYING) - { - SetPanelBackground(); - SetDrawBackgroundMask(REDRAW_DOOR_1); - } - else - { - SetDrawBackgroundMask(REDRAW_FIELD); - } - -#if defined(NETWORK_AVALIABLE) - /* continue network game after request */ - if (options.network && - game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR_INPUT) - SendToServer_ContinuePlaying(); -#endif + for (i = 0; i < NUM_DOORS; i++) + door_panel_drawn[i] = FALSE; - /* restore deactivated drawing when quick-loading level tape recording */ - if (tape.playing && tape.deactivate_display) - TapeDeactivateDisplayOn(); + for (i = 0; i < MAX_DOOR_PARTS; i++) + { + int nr = door_part_order[i].nr; + struct DoorPartControlInfo *dpc = &door_part_controls[nr]; + struct DoorPartPosInfo *pos = dpc->pos; + struct GraphicInfo *g = &graphic_info[dpc->graphic]; + int door_token = dpc->door_token; + int door_index = DOOR_INDEX_FROM_TOKEN(door_token); + boolean is_panel = DOOR_PART_IS_PANEL(nr); + boolean is_panel_and_door_has_closed = FALSE; + struct Rect *door_rect = &door_rect_list[door_index]; + Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 : + bitmap_db_door_2); + Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap); + int current_door_state = door_state & door_token; + boolean door_opening = ((current_door_state & DOOR_OPEN) != 0); + boolean door_closing = !door_opening; + boolean part_opening = (is_panel ? door_closing : door_opening); + boolean part_closing = !part_opening; + int start_step = (part_opening ? pos->start_step_opening : + pos->start_step_closing); + int step_delay = pos->step_delay; + int step_factor = step_delay / max_step_delay; + int k1 = (step_factor ? k / step_factor + 1 : k); + int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1); + int kk = MAX(0, k2); + int g_src_x = 0; + int g_src_y = 0; + int src_x, src_y, src_xx, src_yy; + int dst_x, dst_y, dst_xx, dst_yy; + int width, height; - return result; -} + if (door_part_skip[nr]) + continue; -#endif + if (!(door_state & door_token)) + continue; -static int compareDoorPartOrderInfo(const void *object1, const void *object2) -{ - const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1; - const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2; - int compare_result; + if (!g->bitmap) + continue; - if (dpo1->sort_priority != dpo2->sort_priority) - compare_result = dpo1->sort_priority - dpo2->sort_priority; - else - compare_result = dpo1->nr - dpo2->nr; + if (!is_panel) + { + int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1); + int kk_door = MAX(0, k2_door); + int sync_frame = kk_door * door_delay_value; + int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame); - return compare_result; -} + getFixedGraphicSource(dpc->graphic, frame, &bitmap, + &g_src_x, &g_src_y); + } -void InitGraphicCompatibilityInfo_Doors() -{ - struct - { - int door_token; - int part_1, part_8; - struct DoorInfo *door; - } - doors[] = - { - { DOOR_1, IMG_DOOR_1_GFX_PART_1, IMG_DOOR_1_GFX_PART_8, &door_1 }, - { DOOR_2, IMG_DOOR_2_GFX_PART_1, IMG_DOOR_2_GFX_PART_8, &door_2 }, + // draw door panel - { -1, -1, -1, NULL } - }; - struct Rect door_rect_list[] = - { - { DX, DY, DXSIZE, DYSIZE }, - { VX, VY, VXSIZE, VYSIZE } - }; - int i, j; + if (!door_panel_drawn[door_index]) + { + ClearRectangle(drawto, door_rect->x, door_rect->y, + door_rect->width, door_rect->height); - for (i = 0; doors[i].door_token != -1; i++) - { - int door_token = doors[i].door_token; - int door_index = DOOR_INDEX_FROM_TOKEN(door_token); - int part_1 = doors[i].part_1; - int part_8 = doors[i].part_8; - int part_2 = part_1 + 1; - int part_3 = part_1 + 2; - struct DoorInfo *door = doors[i].door; - struct Rect *door_rect = &door_rect_list[door_index]; - boolean door_gfx_redefined = FALSE; + door_panel_drawn[door_index] = TRUE; + } - /* check if any door part graphic definitions have been redefined */ + // draw opening or closing door parts - for (j = 0; door_part_controls[j].door_token != -1; j++) - { - struct DoorPartControlInfo *dpc = &door_part_controls[j]; - struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic); + if (pos->step_xoffset < 0) // door part on right side + { + src_xx = 0; + dst_xx = pos->x + ABS(kk * pos->step_xoffset); + width = g->width; - if (dpc->door_token == door_token && fi->redefined) - door_gfx_redefined = TRUE; - } + if (dst_xx + width > door_rect->width) + width = door_rect->width - dst_xx; + } + else // door part on left side + { + src_xx = 0; + dst_xx = pos->x - kk * pos->step_xoffset; - /* check for old-style door graphic/animation modifications */ + if (dst_xx < 0) + { + src_xx = ABS(dst_xx); + dst_xx = 0; + } - if (!door_gfx_redefined) - { - if (door->anim_mode & ANIM_STATIC_PANEL) - { - door->panel.step_xoffset = 0; - door->panel.step_yoffset = 0; - } + width = g->width - src_xx; - if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL)) - { - struct GraphicInfo *g_part_1 = &graphic_info[part_1]; - struct GraphicInfo *g_part_2 = &graphic_info[part_2]; - int num_door_steps, num_panel_steps; + if (width > door_rect->width) + width = door_rect->width; - /* remove door part graphics other than the two default wings */ + // printf("::: k == %d [%d] \n", k, start_step); + } - for (j = 0; door_part_controls[j].door_token != -1; j++) + if (pos->step_yoffset < 0) // door part on bottom side { - struct DoorPartControlInfo *dpc = &door_part_controls[j]; - struct GraphicInfo *g = &graphic_info[dpc->graphic]; + src_yy = 0; + dst_yy = pos->y + ABS(kk * pos->step_yoffset); + height = g->height; - if (dpc->graphic >= part_3 && - dpc->graphic <= part_8) - g->bitmap = NULL; + if (dst_yy + height > door_rect->height) + height = door_rect->height - dst_yy; } + else // door part on top side + { + src_yy = 0; + dst_yy = pos->y - kk * pos->step_yoffset; - /* set graphics and screen positions of the default wings */ + if (dst_yy < 0) + { + src_yy = ABS(dst_yy); + dst_yy = 0; + } - g_part_1->width = door_rect->width; - g_part_1->height = door_rect->height; - g_part_2->width = door_rect->width; - g_part_2->height = door_rect->height; - g_part_2->src_x = door_rect->width; - g_part_2->src_y = g_part_1->src_y; + height = g->height - src_yy; + } - door->part_2.x = door->part_1.x; - door->part_2.y = door->part_1.y; + src_x = g_src_x + src_xx; + src_y = g_src_y + src_yy; - if (door->width != -1) - { - g_part_1->width = door->width; - g_part_2->width = door->width; + dst_x = door_rect->x + dst_xx; + dst_y = door_rect->y + dst_yy; - // special treatment for graphics and screen position of right wing - g_part_2->src_x += door_rect->width - door->width; - door->part_2.x += door_rect->width - door->width; - } + is_panel_and_door_has_closed = + (is_panel && + door_closing && + panel_has_doors[door_index] && + k >= num_move_steps_doors_only - 1); - if (door->height != -1) + if (width >= 0 && width <= g->width && + height >= 0 && height <= g->height && + !is_panel_and_door_has_closed) { - g_part_1->height = door->height; - g_part_2->height = door->height; - - // special treatment for graphics and screen position of bottom wing - g_part_2->src_y += door_rect->height - door->height; - door->part_2.y += door_rect->height - door->height; + if (is_panel || !pos->draw_masked) + BlitBitmap(bitmap, drawto, src_x, src_y, width, height, + dst_x, dst_y); + else + BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, + dst_x, dst_y); } - /* set animation delays for the default wings and panels */ - - door->part_1.step_delay = door->step_delay; - door->part_2.step_delay = door->step_delay; - door->panel.step_delay = door->step_delay; + redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token); - /* set animation draw order for the default wings */ + if ((part_opening && (width < 0 || height < 0)) || + (part_closing && (width >= g->width && height >= g->height))) + door_part_done[nr] = TRUE; - door->part_1.sort_priority = 2; /* draw left wing over ... */ - door->part_2.sort_priority = 1; /* ... right wing */ + // continue door part animations, but not panel after door has closed + if (!door_part_done[nr] && !is_panel_and_door_has_closed) + door_part_done_all = FALSE; + } - /* set animation draw offset for the default wings */ + if (!(door_state & DOOR_NO_DELAY)) + { + BackToFront(); - if (door->anim_mode & ANIM_HORIZONTAL) - { - door->part_1.step_xoffset = door->step_offset; - door->part_1.step_yoffset = 0; - door->part_2.step_xoffset = door->step_offset * -1; - door->part_2.step_yoffset = 0; + SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame); - num_door_steps = g_part_1->width / door->step_offset; - } - else // ANIM_VERTICAL - { - door->part_1.step_xoffset = 0; - door->part_1.step_yoffset = door->step_offset; - door->part_2.step_xoffset = 0; - door->part_2.step_yoffset = door->step_offset * -1; + current_move_delay += max_step_delay; - num_door_steps = g_part_1->height / door->step_offset; - } + /* prevent OS (Windows) from complaining about program not responding */ + CheckQuitEvent(); + } - /* set animation draw offset for the default panels */ + if (door_part_done_all) + break; + } - if (door->step_offset > 1) - { - num_panel_steps = 2 * door_rect->height / door->step_offset; - door->panel.start_step = num_panel_steps - num_door_steps; - } - else - { - num_panel_steps = door_rect->height / door->step_offset; - door->panel.start_step = num_panel_steps - num_door_steps / 2; - door->panel.step_delay *= 2; - } - } + if (!(door_state & DOOR_NO_DELAY)) + { + /* wait for specified door action post delay */ + if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2) + door_delay_value = MAX(door_1.post_delay, door_2.post_delay); + else if (door_state & DOOR_ACTION_1) + door_delay_value = door_1.post_delay; + else if (door_state & DOOR_ACTION_2) + door_delay_value = door_2.post_delay; + + while (!DelayReached(&door_delay, door_delay_value)) + BackToFront(); } } -} -void InitDoors() -{ - int i; - - for (i = 0; door_part_controls[i].door_token != -1; i++) - { - struct DoorPartControlInfo *dpc = &door_part_controls[i]; - struct DoorPartOrderInfo *dpo = &door_part_order[i]; - - /* initialize "start_step_opening" and "start_step_closing", if needed */ - if (dpc->pos->start_step_opening == 0 && - dpc->pos->start_step_closing == 0) - { - // dpc->pos->start_step_opening = dpc->pos->start_step; - dpc->pos->start_step_closing = dpc->pos->start_step; - } - - /* fill structure for door part draw order (sorted below) */ - dpo->nr = i; - dpo->sort_priority = dpc->pos->sort_priority; + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; -#if 0 - struct DoorPartPosInfo *pos = dpc->pos; + // draw masked border over door area + DrawMaskedBorder(REDRAW_DOOR_1); + DrawMaskedBorder(REDRAW_DOOR_2); - printf(":0: step_xoffset == %d, step_yoffset == %d\n", - pos->step_xoffset, pos->step_yoffset); -#endif - } + ClearEventQueue(); - /* sort door part controls according to sort_priority and graphic number */ - qsort(door_part_order, MAX_DOOR_PARTS, - sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo); + return (door1 | door2); } -unsigned int OpenDoor(unsigned int door_state) +static boolean useSpecialEditorDoor() { - if (door_state & DOOR_COPY_BACK) - { - if (door_state & DOOR_OPEN_1) - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + int graphic = IMG_GLOBAL_BORDER_EDITOR; + boolean redefined = getImageListEntryFromImageID(graphic)->redefined; - if (door_state & DOOR_OPEN_2) - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + // do not draw special editor door if editor border defined or redefined + if (graphic_info[graphic].bitmap != NULL || redefined) + return FALSE; - door_state &= ~DOOR_COPY_BACK; - } + // do not draw special editor door if global border defined to be empty + if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL) + return FALSE; - return MoveDoor(door_state); + // do not draw special editor door if viewport definitions do not match + if (EX != VX || + EY >= VY || + EXSIZE != VXSIZE || + EY + EYSIZE != VY + VYSIZE) + return FALSE; + + return TRUE; } -unsigned int CloseDoor(unsigned int door_state) +void DrawSpecialEditorDoor() { - unsigned int old_door_state = GetDoorState(); - - if (!(door_state & DOOR_NO_COPY_BACK)) - { - if (old_door_state & DOOR_OPEN_1) - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION]; + int top_border_width = gfx1->width; + int top_border_height = gfx1->height; + int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size; + int ex = EX - outer_border; + int ey = EY - outer_border; + int vy = VY - outer_border; + int exsize = EXSIZE + 2 * outer_border; - if (old_door_state & DOOR_OPEN_2) - BlitBitmap(backbuffer, bitmap_db_door, - VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + if (!useSpecialEditorDoor()) + return; - door_state &= ~DOOR_NO_COPY_BACK; - } + /* draw bigger level editor toolbox window */ + BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y, + top_border_width, top_border_height, ex, ey - top_border_height); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy, + exsize, EYSIZE - VYSIZE + outer_border, ex, ey); - return MoveDoor(door_state); + redraw_mask |= REDRAW_ALL; } -unsigned int GetDoorState() +void UndrawSpecialEditorDoor() { - return MoveDoor(DOOR_GET_STATE); -} + struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION]; + int top_border_width = gfx1->width; + int top_border_height = gfx1->height; + int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size; + int ex = EX - outer_border; + int ey = EY - outer_border; + int ey_top = ey - top_border_height; + int exsize = EXSIZE + 2 * outer_border; + int eysize = EYSIZE + 2 * outer_border; -unsigned int SetDoorState(unsigned int door_state) -{ - return MoveDoor(door_state | DOOR_SET_STATE); + if (!useSpecialEditorDoor()) + return; + + /* draw normal tape recorder window */ + if (graphic_info[IMG_GLOBAL_BORDER].bitmap) + { + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + ex, ey_top, top_border_width, top_border_height, + ex, ey_top); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + ex, ey, exsize, eysize, ex, ey); + } + else + { + // if screen background is set to "[NONE]", clear editor toolbox window + ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height); + ClearRectangle(drawto, ex, ey, exsize, eysize); + } + + redraw_mask |= REDRAW_ALL; } -#if 1 -// ========== TEST 1 =========================================================== +/* ---------- new tool button stuff ---------------------------------------- */ -int euclid(int a, int b) +static struct { - return (b ? euclid(b, a % b) : a); -} - -unsigned int MoveDoor(unsigned int door_state) + int graphic; + struct TextPosInfo *pos; + int gadget_id; + char *infotext; +} toolbutton_info[NUM_TOOL_BUTTONS] = { - struct XY panel_pos_list[] = { - { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 }, - { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 }, - }; - struct Rect door_rect_list[] = + IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes, + TOOL_CTRL_ID_YES, "yes" + }, { - { DX, DY, DXSIZE, DYSIZE }, - { VX, VY, VXSIZE, VYSIZE } - }; - static int door1 = DOOR_OPEN_1; - static int door2 = DOOR_CLOSE_2; - unsigned int door_delay = 0; - unsigned int door_delay_value; - int i; - -#if 1 - if (door_1.width < 0 || door_1.width > DXSIZE) - door_1.width = DXSIZE; - if (door_1.height < 0 || door_1.height > DYSIZE) - door_1.height = DYSIZE; - if (door_2.width < 0 || door_2.width > VXSIZE) - door_2.width = VXSIZE; - if (door_2.height < 0 || door_2.height > VYSIZE) - door_2.height = VYSIZE; -#endif - - if (door_state == DOOR_GET_STATE) - return (door1 | door2); - - if (door_state & DOOR_SET_STATE) + IMG_GFX_REQUEST_BUTTON_NO, &request.button.no, + TOOL_CTRL_ID_NO, "no" + }, { - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; - - return (door1 | door2); - } - - if (!(door_state & DOOR_FORCE_REDRAW)) + IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm, + TOOL_CTRL_ID_CONFIRM, "confirm" + }, { - if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) - door_state &= ~DOOR_OPEN_1; - else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) - door_state &= ~DOOR_CLOSE_1; - if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) - door_state &= ~DOOR_OPEN_2; - else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) - door_state &= ~DOOR_CLOSE_2; - } - -#if 0 - door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : - door_2.step_delay); - - if (setup.quick_doors) + IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1, + TOOL_CTRL_ID_PLAYER_1, "player 1" + }, { - stepsize = 20; /* must be chosen to always draw last frame */ - door_delay_value = 0; - } -#endif - - if (global.autoplay_leveldir) + IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2, + TOOL_CTRL_ID_PLAYER_2, "player 2" + }, { - door_state |= DOOR_NO_DELAY; - door_state &= ~DOOR_CLOSE_ALL; + IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3, + TOOL_CTRL_ID_PLAYER_3, "player 3" + }, + { + IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4, + TOOL_CTRL_ID_PLAYER_4, "player 4" } +}; -#if 1 - if (game_status == GAME_MODE_EDITOR) - door_state |= DOOR_NO_DELAY; -#endif +void CreateToolButtons() +{ + int i; - if (door_state & DOOR_ACTION) + for (i = 0; i < NUM_TOOL_BUTTONS; i++) { - boolean door_panel_drawn[NUM_DOORS]; - boolean door_part_skip[MAX_DOOR_PARTS]; - boolean door_part_done[MAX_DOOR_PARTS]; - boolean door_part_done_all; - int num_steps[MAX_DOOR_PARTS]; - int max_move_delay = 0; // delay for complete animations of all doors - int max_step_delay = 0; // delay (ms) between two animation frames - int num_move_steps = 0; // number of animation steps for all doors - int current_move_delay = 0; - int k; + int graphic = toolbutton_info[i].graphic; + struct GraphicInfo *gfx = &graphic_info[graphic]; + struct TextPosInfo *pos = toolbutton_info[i].pos; + struct GadgetInfo *gi; + Bitmap *deco_bitmap = None; + int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; + unsigned int event_mask = GD_EVENT_RELEASED; + int dx = DX; + int dy = DY; + int gd_x = gfx->src_x; + int gd_y = gfx->src_y; + int gd_xp = gfx->src_x + gfx->pressed_xoffset; + int gd_yp = gfx->src_y + gfx->pressed_yoffset; + int x = pos->x; + int y = pos->y; + int id = i; - for (i = 0; i < MAX_DOOR_PARTS; i++) + if (global.use_envelope_request) { - struct DoorPartControlInfo *dpc = &door_part_controls[i]; - struct GraphicInfo *g = &graphic_info[dpc->graphic]; - int door_token = dpc->door_token; + setRequestPosition(&dx, &dy, TRUE); - door_part_done[i] = FALSE; - door_part_skip[i] = (!(door_state & door_token) || - !g->bitmap); + // check if request buttons are outside of envelope and fix, if needed + if (x < 0 || x + gfx->width > request.width || + y < 0 || y + gfx->height > request.height) + { + if (id == TOOL_CTRL_ID_YES) + { + x = 0; + y = request.height - 2 * request.border_size - gfx->height; + } + else if (id == TOOL_CTRL_ID_NO) + { + x = request.width - 2 * request.border_size - gfx->width; + y = request.height - 2 * request.border_size - gfx->height; + } + else if (id == TOOL_CTRL_ID_CONFIRM) + { + x = (request.width - 2 * request.border_size - gfx->width) / 2; + y = request.height - 2 * request.border_size - gfx->height; + } + else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + { + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + + x = (request.width - 2 * request.border_size - gfx->width) / 2; + y = request.height - 2 * request.border_size - gfx->height * 2; + + x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width; + y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height; + } + } } -#if 0 - for (i = 0; i < MAX_DOOR_PARTS; i++) + if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) { - struct DoorPartControlInfo *dpc = &door_part_controls[i]; - struct DoorPartPosInfo *pos = dpc->pos; - int start_step = pos->start_step; + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; - printf("::: ---> %d: start_step == %d [%d]\n", - i, start_step, door_part_done[i]); + getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0, + pos->size, &deco_bitmap, &deco_x, &deco_y); + deco_xpos = (gfx->width - pos->size) / 2; + deco_ypos = (gfx->height - pos->size) / 2; } -#endif - for (i = 0; i < MAX_DOOR_PARTS; i++) - { - int nr = door_part_order[i].nr; - struct DoorPartControlInfo *dpc = &door_part_controls[nr]; - struct DoorPartPosInfo *pos = dpc->pos; - struct GraphicInfo *g = &graphic_info[dpc->graphic]; - int door_token = dpc->door_token; - boolean is_panel = DOOR_PART_IS_PANEL(nr); - int step_xoffset = ABS(pos->step_xoffset); - int step_yoffset = ABS(pos->step_yoffset); - int step_delay = pos->step_delay; - int current_door_state = door_state & door_token; - boolean door_opening = ((current_door_state & DOOR_OPEN) != 0); - boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0); - boolean part_opening = (is_panel ? door_closing : door_opening); - int start_step = (part_opening ? pos->start_step_opening : - pos->start_step_closing); - float move_xsize = (step_xoffset ? g->width : 0); - float move_ysize = (step_yoffset ? g->height : 0); - int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0); - int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0); - int move_steps = (move_xsteps && move_ysteps ? - MIN(move_xsteps, move_ysteps) : - move_xsteps ? move_xsteps : move_ysteps) - start_step; - int move_delay = move_steps * step_delay; - - if (door_part_skip[nr]) - continue; - - max_move_delay = MAX(max_move_delay, move_delay); - max_step_delay = (max_step_delay == 0 ? step_delay : - euclid(max_step_delay, step_delay)); - num_steps[nr] = move_steps; - -#if 0 -#if 0 - printf("::: %d: move_delay == %d, start_step == %d [%d]\n", - i, move_delay, start_step, door_part_order[i].nr); -#else - if (DOOR_PART_IS_PANEL(i)) - printf("::: %d: move_delay == %d, start_step == %d\n", - i, move_delay, start_step); -#endif -#endif - } - - num_move_steps = max_move_delay / max_step_delay; - - door_delay_value = max_step_delay; - -#if 0 - door_delay_value *= 10; -#endif - -#if 0 - printf("::: num_move_steps == %d, max_move_delay == %d, max_step_delay == %d\n", num_move_steps, max_move_delay, max_step_delay); -#endif - - for (k = 0; k < num_move_steps; k++) - { - door_part_done_all = TRUE; - - for (i = 0; i < NUM_DOORS; i++) - door_panel_drawn[i] = FALSE; - - for (i = 0; i < MAX_DOOR_PARTS; i++) - { - int nr = door_part_order[i].nr; - struct DoorPartControlInfo *dpc = &door_part_controls[nr]; - struct DoorPartPosInfo *pos = dpc->pos; - struct GraphicInfo *g = &graphic_info[dpc->graphic]; - int door_token = dpc->door_token; - int door_index = DOOR_INDEX_FROM_TOKEN(door_token); - boolean is_panel = DOOR_PART_IS_PANEL(nr); - struct XY *panel_pos = &panel_pos_list[door_index]; - struct Rect *door_rect = &door_rect_list[door_index]; - Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap); - int current_door_state = door_state & door_token; - boolean door_opening = ((current_door_state & DOOR_OPEN) != 0); - boolean door_closing = !door_opening; - boolean part_opening = (is_panel ? door_closing : door_opening); - boolean part_closing = !part_opening; - int start_step = (part_opening ? pos->start_step_opening : - pos->start_step_closing); - int step_delay = pos->step_delay; - int step_factor = step_delay / max_step_delay; - int k1 = (step_factor ? k / step_factor + 1 : k); - int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1); - int kk = (k2 < 0 ? 0 : k2); - int src_x, src_y, src_xx, src_yy; - int dst_x, dst_y, dst_xx, dst_yy; - int width, height; - -#if 0 - if (DOOR_PART_IS_PANEL(nr)) - { - int start_step = pos->start_step; - - k2 = (door_closing ? k1 : num_steps[nr] - k1);// - start_step; - kk = (k2 < 0 ? 0 : k2); - } -#endif - -#if 0 - // !!! TEST !!! - if (nr != 16 && nr != 0) - continue; -#endif - -#if 0 - // !!! TEST !!! - if (!is_panel) - continue; -#endif - -#if 1 - if (door_part_skip[nr]) - continue; -#endif - - if (!(door_state & door_token)) - continue; - - if (!g->bitmap) - continue; - -#if 0 - if (current_move_delay % step_delay) - continue; -#endif - - // draw door panel - - if (!door_panel_drawn[door_index]) - { -#if 1 - ClearRectangle(drawto, door_rect->x, door_rect->y, - door_rect->width, door_rect->height); -#else - BlitBitmap(bitmap_db_door, drawto, panel_pos->x, panel_pos->y, - door_rect->width, door_rect->height, - door_rect->x, door_rect->y); -#endif + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_IMAGE_ID, graphic, + GDI_INFO_TEXT, toolbutton_info[i].infotext, + GDI_X, dx + x, + GDI_Y, dy + y, + GDI_WIDTH, gfx->width, + GDI_HEIGHT, gfx->height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y, + GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp, + GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, + GDI_DECORATION_POSITION, deco_xpos, deco_ypos, + GDI_DECORATION_SIZE, pos->size, pos->size, + GDI_DECORATION_SHIFTING, 1, 1, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleToolButtons, + GDI_END); - door_panel_drawn[door_index] = TRUE; - } + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); - // draw opening or closing door parts + tool_gadget[id] = gi; + } +} - if (pos->step_xoffset < 0) // door part on right side - { - src_xx = 0; - dst_xx = pos->x + ABS(kk * pos->step_xoffset); - width = g->width; +void FreeToolButtons() +{ + int i; - if (dst_xx + width > door_rect->width) - width = door_rect->width - dst_xx; - } - else // door part on left side - { - src_xx = 0; - dst_xx = pos->x - kk * pos->step_xoffset; + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + FreeGadget(tool_gadget[i]); +} - if (dst_xx < 0) - { - src_xx = ABS(dst_xx); - dst_xx = 0; - } +static void UnmapToolButtons() +{ + int i; - width = g->width - src_xx; + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + UnmapGadget(tool_gadget[i]); +} - // printf("::: k == %d [%d] \n", k, start_step); - } +static void HandleToolButtons(struct GadgetInfo *gi) +{ + request_gadget_id = gi->custom_id; +} - if (pos->step_yoffset < 0) // door part on bottom side - { - src_yy = 0; - dst_yy = pos->y + ABS(kk * pos->step_yoffset); - height = g->height; +static struct Mapping_EM_to_RND_object +{ + int element_em; + boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */ + boolean is_backside; /* backside of moving element */ - if (dst_yy + height > door_rect->height) - height = door_rect->height - dst_yy; - } - else // door part on top side - { - src_yy = 0; - dst_yy = pos->y - kk * pos->step_yoffset; + int element_rnd; + int action; + int direction; +} +em_object_mapping_list[] = +{ + { + Xblank, TRUE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Yacid_splash_eB, FALSE, FALSE, + EL_ACID_SPLASH_RIGHT, -1, -1 + }, + { + Yacid_splash_wB, FALSE, FALSE, + EL_ACID_SPLASH_LEFT, -1, -1 + }, - if (dst_yy < 0) - { - src_yy = ABS(dst_yy); - dst_yy = 0; - } +#ifdef EM_ENGINE_BAD_ROLL + { + Xstone_force_e, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_RIGHT + }, + { + Xstone_force_w, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_LEFT + }, + { + Xnut_force_e, FALSE, FALSE, + EL_NUT, -1, MV_BIT_RIGHT + }, + { + Xnut_force_w, FALSE, FALSE, + EL_NUT, -1, MV_BIT_LEFT + }, + { + Xspring_force_e, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_RIGHT + }, + { + Xspring_force_w, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_LEFT + }, + { + Xemerald_force_e, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_RIGHT + }, + { + Xemerald_force_w, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_LEFT + }, + { + Xdiamond_force_e, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_RIGHT + }, + { + Xdiamond_force_w, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_LEFT + }, + { + Xbomb_force_e, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_RIGHT + }, + { + Xbomb_force_w, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_LEFT + }, +#endif /* EM_ENGINE_BAD_ROLL */ - height = g->height - src_yy; - } - - if (is_panel) - { - src_x = panel_pos->x + src_xx; - src_y = panel_pos->y + src_yy; - } - else - { - src_x = g->src_x + src_xx; - src_y = g->src_y + src_yy; - } - - dst_x = door_rect->x + dst_xx; - dst_y = door_rect->y + dst_yy; - -#if 0 - if (DOOR_PART_IS_PANEL(nr)) - { - printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n", - width, height, g->width, g->height, src_x, src_y); - } -#endif - - if (width >= 0 && width <= g->width && - height >= 0 && height <= g->height) - { - if (is_panel || !pos->draw_masked) - BlitBitmap(bitmap, drawto, src_x, src_y, width, height, - dst_x, dst_y); - else - BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, - dst_x, dst_y); - } - -#if 0 - if (DOOR_PART_IS_PANEL(nr)) - { - bitmap = bitmap_db_door; - src_x = panel_pos->x + src_xx; - src_y = panel_pos->y + src_yy; - - printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n", - width, height, g->width, g->height, src_x, src_y); - - if (width >= 0 && width <= g->width && - height >= 0 && height <= g->height) - BlitBitmap(bitmap, drawto, src_x, src_y, - width, height, - dst_x, dst_y); - } -#endif - - redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token); - -#if 1 - if ((part_opening && (width < 0 || height < 0)) || - (part_closing && (width >= g->width && height >= g->height))) - door_part_done[nr] = TRUE; -#else - if ((door_opening && (width < 0 || height < 0)) || - (door_closing && (width >= g->width && height >= g->height))) - door_part_done[nr] = TRUE; -#endif - - // continue door part animations, but not panel after door has closed - if (!door_part_done[nr] && !(is_panel && door_closing)) - door_part_done_all = FALSE; - -#if 0 - if (!door_part_done[nr]) - printf("::: k == %d, nr == %d\n", k, nr); -#endif - } - - if (!(door_state & DOOR_NO_DELAY)) - { - BackToFront(); - - if (game_status == GAME_MODE_MAIN) - DoAnimation(); - - WaitUntilDelayReached(&door_delay, door_delay_value); - - current_move_delay += max_step_delay; - } - -#if 0 - door_part_done_all = TRUE; - - for (i = 0; i < MAX_DOOR_PARTS; i++) - if (!door_part_done[i] && - !(DOOR_PART_IS_PANEL(i) && door_closing)) - door_part_done_all = FALSE; -#endif -#if 1 - if (door_part_done_all) - break; -#endif - } - } - - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; - -#if 0 - printf("::: DOORS DONE %08x\n", door_state); - Delay(3000); - printf("::: GO!\n"); -#endif - - return (door1 | door2); -} - -#else - -// ========== OLD ============================================================== - -unsigned int MoveDoor(unsigned int door_state) -{ - static int door1 = DOOR_OPEN_1; - static int door2 = DOOR_CLOSE_2; - unsigned int door_delay = 0; - unsigned int door_delay_value; - int stepsize = 1; - -#if 1 - if (door_1.width < 0 || door_1.width > DXSIZE) - door_1.width = DXSIZE; - if (door_1.height < 0 || door_1.height > DYSIZE) - door_1.height = DYSIZE; - if (door_2.width < 0 || door_2.width > VXSIZE) - door_2.width = VXSIZE; - if (door_2.height < 0 || door_2.height > VYSIZE) - door_2.height = VYSIZE; -#endif - - if (door_state == DOOR_GET_STATE) - return (door1 | door2); - - if (door_state & DOOR_SET_STATE) { - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; - - return (door1 | door2); - } - - if (!(door_state & DOOR_FORCE_REDRAW)) + Xstone, TRUE, FALSE, + EL_ROCK, -1, -1 + }, { - if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) - door_state &= ~DOOR_OPEN_1; - else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) - door_state &= ~DOOR_CLOSE_1; - if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) - door_state &= ~DOOR_OPEN_2; - else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) - door_state &= ~DOOR_CLOSE_2; - } - - door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : - door_2.step_delay); - - // door_delay_value *= 4; // !!! TEST ONLY !!! - - if (setup.quick_doors) + Xstone_pause, FALSE, FALSE, + EL_ROCK, -1, -1 + }, { - stepsize = 20; /* must be chosen to always draw last frame */ - door_delay_value = 0; - } - - if (global.autoplay_leveldir) + Xstone_fall, FALSE, FALSE, + EL_ROCK, -1, -1 + }, { - door_state |= DOOR_NO_DELAY; - door_state &= ~DOOR_CLOSE_ALL; - } - -#if 1 - if (game_status == GAME_MODE_EDITOR) - door_state |= DOOR_NO_DELAY; -#endif - - if (door_state & DOOR_ACTION) + Ystone_s, FALSE, FALSE, + EL_ROCK, ACTION_FALLING, -1 + }, { -#if 1 - struct GraphicInfo *g1_left = &graphic_info[IMG_DOOR_1_WING_LEFT]; - struct GraphicInfo *g1_right = &graphic_info[IMG_DOOR_1_WING_RIGHT]; - struct GraphicInfo *g2_left = &graphic_info[IMG_DOOR_2_WING_LEFT]; - struct GraphicInfo *g2_right = &graphic_info[IMG_DOOR_2_WING_RIGHT]; - int door_1_left_width = g1_left->width; - int door_1_left_height = g1_left->height; - int door_1_right_width = g1_right->width; - int door_1_right_height = g1_right->height; - int door_2_left_width = g2_left->width; - int door_2_left_height = g2_left->height; - int door_2_right_width = g2_right->width; - int door_2_right_height = g2_right->height; - int door_1_width = MAX(door_1_left_width, door_1_right_width); - int door_1_height = MAX(door_1_left_height, door_1_right_height); - int door_2_width = MAX(door_2_left_width, door_2_right_width); - int door_2_height = MAX(door_2_left_height, door_2_right_height); -#endif - boolean handle_door_1 = (door_state & DOOR_ACTION_1); - boolean handle_door_2 = (door_state & DOOR_ACTION_2); - boolean door_1_done = (!handle_door_1); - boolean door_2_done = (!handle_door_2); - boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL); - boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL); -#if 1 -#if 1 - int door_size_1 = (door_1_vertical ? door_1_height : door_1_width); - int door_size_2 = (door_2_vertical ? door_2_height : door_2_width); -#else - int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE); - int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE); -#endif -#else - int door_size_1 = (door_1_vertical ? door_1.height : door_1.width); - int door_size_2 = (door_2_vertical ? door_2.height : door_2.width); -#endif - int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE); - int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE); - // int door_size = (handle_door_1 ? door_size_1 : door_size_2); - int door_size = (handle_door_2 ? door_size_2 : door_size_1); - int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2); - int door_skip = max_door_size - door_size; - int end = door_size; - int start = ((door_state & DOOR_NO_DELAY) ? end : 0); - int k; - - if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) - { - /* opening door sound has priority over simultaneously closing door */ - if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) - PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); - else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) - PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); - } - - for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize) - { - int x = k; -#if 0 - Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; - GC gc = bitmap->stored_clip_gc; -#endif - - if (door_state & DOOR_ACTION_1 && - x * door_1.step_offset <= door_size_1) - { - int a = MIN(x * door_1.step_offset, end); - int p = (door_state & DOOR_OPEN_1 ? end - a : a); -#if 1 - int i = p; -#else - int i = p + door_skip; -#endif - -#if 1 - struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_1_WING_LEFT]; - struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_1_WING_RIGHT]; - Bitmap *bm_left = g_left->bitmap; - Bitmap *bm_right = g_right->bitmap; - GC gc_left = bm_left->stored_clip_gc; - GC gc_right = bm_right->stored_clip_gc; -#endif - - int classic_dxsize = 100; - int classic_dysize = 280; - boolean classic_door_1_size = (DXSIZE == classic_dxsize && - DYSIZE == classic_dysize); - - if (door_1.anim_mode & ANIM_STATIC_PANEL) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, - DXSIZE, DYSIZE, DX, DY); - } - else if (x <= a) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2, - DXSIZE, DYSIZE - p / 2, DX, DY); - -#if 1 - // printf("::: p == %d\n", p); - ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2); -#endif - } - - if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE) - { -#if 1 - int src1_x = g_right->src_x; - int src1_y = g_right->src_y; - int src2_x = g_left->src_x + g_left->width - i; - int src2_y = g_left->src_y; - int dst1_x = DX + DXSIZE - i; - int dst1_y = DY; - int dst2_x = DX; - int dst2_y = DY; - int width = i; - int height = DYSIZE; - - SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); -#else - int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; - int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1; - int dst1_x = DX + DXSIZE - i, dst1_y = DY; - int dst2_x = DX, dst2_y = DY; - int width = i, height = DYSIZE; - - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); -#endif - } - else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE) - { -#if 1 - int src1_x = g_right->src_x; - int src1_y = g_right->src_y; - int src2_x = g_left->src_x; - int src2_y = g_left->src_y + g_left->height - i; - int dst1_x = DX; - int dst1_y = DY + DYSIZE - i; - int dst2_x = DX; - int dst2_y = DY; - int width = DXSIZE; - int height = i; - - SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); -#else - int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; - int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i; - int dst1_x = DX, dst1_y = DY + DYSIZE - i; - int dst2_x = DX, dst2_y = DY; - int width = DXSIZE, height = i; - - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); -#endif - } - else if (classic_door_1_size && x <= DXSIZE) /* ANIM_DEFAULT */ - { - int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0); - -#if 1 - int src1_x = g_right->src_x; - int src1_y = g_right->src_y; - int src2_x = g_left->src_x + g_left->width - i; - int src2_y = g_left->src_y; - int dst1_x = DX + DXSIZE - i; - int dst1_y = DY; - int dst2_x = DX; - int dst2_y = DY; - int width = i; - int height1 = 63, height2 = DYSIZE / 2 - height1; - int ypos1 = 0, ypos2 = height2; - int ypos3 = DYSIZE / 2, ypos4 = DYSIZE - height2; - - SetClipOrigin(bm_right, gc_right, - dst1_x - src1_x, dst1_y - src1_y + j); - BlitBitmapMasked(bm_right, drawto, - src1_x, src1_y + ypos1, width, height2, - dst1_x, dst1_y + ypos1 + j); - BlitBitmapMasked(bm_right, drawto, - src1_x, src1_y + ypos3, width, height1, - dst1_x, dst1_y + ypos3 + j); - SetClipOrigin(bm_left, gc_left, - dst2_x - src2_x, dst2_y - src2_y - j); - BlitBitmapMasked(bm_left, drawto, - src2_x, src2_y + ypos1 + j, width, height2 - j, - dst2_x, dst2_y + ypos1); - BlitBitmapMasked(bm_left, drawto, - src2_x, src2_y + ypos3, width, height1, - dst2_x, dst2_y + ypos3 - j); - - SetClipOrigin(bm_left, gc_left, - dst2_x - src2_x, dst2_y - src2_y - j); - BlitBitmapMasked(bm_left, drawto, - src2_x, src2_y + ypos2, width, height1, - dst2_x, dst2_y + ypos2 - j); - BlitBitmapMasked(bm_left, drawto, - src2_x, src2_y + ypos4, width, height2, - dst2_x, dst2_y + ypos4 - j); - SetClipOrigin(bm_right, gc_right, - dst1_x - src1_x, dst1_y - src1_y + j); - BlitBitmapMasked(bm_right, drawto, - src1_x, src1_y + ypos2, width, height1, - dst1_x, dst1_y + ypos2 + j); - BlitBitmapMasked(bm_right, drawto, - src1_x, src1_y + ypos4, width, height2 - j, - dst1_x, dst1_y + ypos4 + j); - -#else - int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; - int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1; - int dst1_x = DX + DXSIZE - i, dst1_y = DY; - int dst2_x = DX, dst2_y = DY; - int width = i, height = DYSIZE; - int ypos1 = 63, ypos2 = 77, ypos3 = 140, ypos4 = 203; - - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j); - BlitBitmapMasked(bitmap, drawto, - src1_x, src1_y, width, ypos2, - dst1_x, dst1_y + j); - BlitBitmapMasked(bitmap, drawto, - src1_x, src1_y + ypos3, width, ypos1, - dst1_x, dst1_y + ypos3 + j); - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j); - BlitBitmapMasked(bitmap, drawto, - src2_x, src2_y + j, width, ypos2 - j, - dst2_x, dst2_y); - BlitBitmapMasked(bitmap, drawto, - src2_x, src2_y + ypos3, width, ypos1, - dst2_x, dst2_y + ypos3 - j); - - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j); - BlitBitmapMasked(bitmap, drawto, - src2_x, src2_y + ypos2, width, ypos1, - dst2_x, dst2_y + ypos2 - j); - BlitBitmapMasked(bitmap, drawto, - src2_x, src2_y + ypos4, width, ypos2, - dst2_x, dst2_y + ypos4 - j); - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j); - BlitBitmapMasked(bitmap, drawto, - src1_x, src1_y + ypos2, width, ypos1, - dst1_x, dst1_y + ypos2 + j); - BlitBitmapMasked(bitmap, drawto, - src1_x, src1_y + ypos4, width, ypos2 - j, - dst1_x, dst1_y + ypos4 + j); - - /* - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1, i, 77, - DX + DXSIZE - i, DY + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, - DX + DXSIZE - i, DY + 140 + j); - SetClipOrigin(bitmap, gc, DX - DXSIZE + i, - DY - (DOOR_GFX_PAGEY1 + j)); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, - DX, DY); - BlitBitmapMasked(bitmap, drawto, - DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, - DX, DY + 140 - j); - - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, - DX, DY + 77 - j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, - DX, DY + 203 - j); - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, - DX + DXSIZE - i, DY + 77 + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, - DX + DXSIZE - i, DY + 203 + j); - */ -#endif - } - - redraw_mask |= REDRAW_DOOR_1; - door_1_done = (a == end); - } - - if (door_state & DOOR_ACTION_2 && - x * door_2.step_offset <= door_size_2) - { - int a = MIN(x * door_2.step_offset, door_size); - int p = (door_state & DOOR_OPEN_2 ? door_size - a : a); - int i = p + door_skip; - -#if 1 - struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_2_WING_LEFT]; - struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_2_WING_RIGHT]; - Bitmap *bm_left = g_left->bitmap; - Bitmap *bm_right = g_right->bitmap; - GC gc_left = bm_left->stored_clip_gc; - GC gc_right = bm_right->stored_clip_gc; -#endif - - int classic_vxsize = 100; - int classic_vysize = 100; - boolean classic_door_2_size = (VXSIZE == classic_vxsize && - VYSIZE == classic_vysize); - - if (door_2.anim_mode & ANIM_STATIC_PANEL) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2, - VXSIZE, VYSIZE, VX, VY); - } - else if (x <= VYSIZE) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2, - VXSIZE, VYSIZE - p / 2, VX, VY); - - ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2); - } - - if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE) - { -#if 1 - int src1_x = g_right->src_x; - int src1_y = g_right->src_y; - int src2_x = g_left->src_x + g_left->width - i; - int src2_y = g_left->src_y; - int dst1_x = VX + VXSIZE - i; - int dst1_y = VY; - int dst2_x = VX; - int dst2_y = VY; - int width = i; - int height = VYSIZE; - - SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); -#else - int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; - int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2; - int dst1_x = VX + VXSIZE - i, dst1_y = VY; - int dst2_x = VX, dst2_y = VY; - int width = i, height = VYSIZE; - - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); -#endif - } - else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE) - { -#if 1 - int src1_x = g_right->src_x; - int src1_y = g_right->src_y; - int src2_x = g_left->src_x; - int src2_y = g_left->src_y + g_left->height - i; - int dst1_x = VX; - int dst1_y = VY + VYSIZE - i; - int dst2_x = VX; - int dst2_y = VY; - int width = VXSIZE; - int height = i; - - SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); -#else - int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; - int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i; - int dst1_x = VX, dst1_y = VY + VYSIZE - i; - int dst2_x = VX, dst2_y = VY; - int width = VXSIZE, height = i; - - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); -#endif - } - else if (classic_door_2_size && x <= VXSIZE) /* ANIM_DEFAULT */ - { - int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0); - -#if 1 - int src1_x = g_right->src_x; - int src1_y = g_right->src_y; - int src2_x = g_left->src_x + g_left->width - i; - int src2_y = g_left->src_y; - int dst1_x = VX + VXSIZE - i; - int dst1_y = VY; - int dst2_x = VX; - int dst2_y = VY; - int width = i; - int height = VYSIZE / 2; - int ypos1 = 0, ypos2 = VYSIZE / 2; - - SetClipOrigin(bm_right, gc_right, - dst1_x - src1_x, dst1_y - src1_y + j); - BlitBitmapMasked(bm_right, drawto, - src1_x, src1_y + ypos1, width, height, - dst1_x, dst1_y + ypos1 + j); - SetClipOrigin(bm_left, gc_left, - dst2_x - src2_x, dst2_y - src2_y - j); - BlitBitmapMasked(bm_left, drawto, - src2_x, src2_y + ypos1 + j, width, height - j, - dst2_x, dst2_y + ypos1); - - SetClipOrigin(bm_left, gc_left, - dst2_x - src2_x, dst2_y - src2_y - j); - BlitBitmapMasked(bm_left, drawto, - src2_x, src2_y + ypos2, width, height, - dst2_x, dst2_y + ypos2 - j); - SetClipOrigin(bm_right, gc_right, - dst1_x - src1_x, dst1_y - src1_y + j); - BlitBitmapMasked(bm_right, drawto, - src1_x, src1_y + ypos2, width, height - j, - dst1_x, dst1_y + ypos2 + j); -#else - int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; - int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2; - int dst1_x = VX + VXSIZE - i, dst1_y = VY; - int dst2_x = VX, dst2_y = VY; - int width = i, height = VYSIZE; - int ypos = VYSIZE / 2; - - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j); - BlitBitmapMasked(bitmap, drawto, - src1_x, src1_y, width, ypos, - dst1_x, dst1_y + j); - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j); - BlitBitmapMasked(bitmap, drawto, - src2_x, src2_y + j, width, ypos - j, - dst2_x, dst2_y); - - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j); - BlitBitmapMasked(bitmap, drawto, - src2_x, src2_y + ypos, width, ypos, - dst2_x, dst2_y + ypos - j); - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j); - BlitBitmapMasked(bitmap, drawto, - src1_x, src1_y + ypos, width, ypos - j, - dst1_x, dst1_y + ypos + j); - - /* - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, - VX + VXSIZE - i, VY + j); - SetClipOrigin(bitmap, gc, - VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, - VX, VY); - - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j); - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2 - j, - VX + VXSIZE - i, VY + VYSIZE / 2 + j); - */ -#endif - } - - redraw_mask |= REDRAW_DOOR_2; - door_2_done = (a == VXSIZE); - } - - if (!(door_state & DOOR_NO_DELAY)) - { - BackToFront(); - - if (game_status == GAME_MODE_MAIN) - DoAnimation(); - - WaitUntilDelayReached(&door_delay, door_delay_value); - } - } - } - - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; - - return (door1 | door2); -} - -#endif - -void DrawSpecialEditorDoor() -{ -#if 1 - struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION]; - int top_border_width = gfx1->width; - int top_border_height = gfx1->height; - int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size; - int ex = EX - outer_border; - int ey = EY - outer_border; - int vy = VY - outer_border; - int exsize = EXSIZE + 2 * outer_border; - - CloseDoor(DOOR_CLOSE_2); - - /* draw bigger level editor toolbox window */ - BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y, - top_border_width, top_border_height, ex, ey - top_border_height); - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy, - exsize, EYSIZE - VYSIZE + outer_border, ex, ey); -#else - /* draw bigger level editor toolbox window */ - BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, - DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, - EX - 4, EY - 12); - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4, - EX - 6, EY - 4); -#endif - - redraw_mask |= REDRAW_ALL; -} - -void UndrawSpecialEditorDoor() -{ -#if 1 - struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION]; - int top_border_width = gfx1->width; - int top_border_height = gfx1->height; - int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size; - int ex = EX - outer_border; - int ey = EY - outer_border; - int ey_top = ey - top_border_height; - int exsize = EXSIZE + 2 * outer_border; - int eysize = EYSIZE + 2 * outer_border; - - /* draw normal tape recorder window */ - if (graphic_info[IMG_GLOBAL_BORDER].bitmap) + Ystone_sB, FALSE, TRUE, + EL_ROCK, ACTION_FALLING, -1 + }, { - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - ex, ey_top, top_border_width, top_border_height, - ex, ey_top); - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - ex, ey, exsize, eysize, ex, ey); - } - else + Ystone_e, FALSE, FALSE, + EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT + }, { - // if screen background is set to "[NONE]", clear editor toolbox window - ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height); - ClearRectangle(drawto, ex, ey, exsize, eysize); - } -#else - /* draw normal tape recorder window */ - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12, - EX - 6, EY - 12); -#endif - - redraw_mask |= REDRAW_ALL; -} - - -/* ---------- new tool button stuff ---------------------------------------- */ - -#if 1 - -static struct -{ - int graphic; - struct TextPosInfo *pos; - int gadget_id; - char *infotext; -} toolbutton_info[NUM_TOOL_BUTTONS] = -{ + Ystone_eB, FALSE, TRUE, + EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT + }, { - IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes, - TOOL_CTRL_ID_YES, "yes" + Ystone_w, FALSE, FALSE, + EL_ROCK, ACTION_MOVING, MV_BIT_LEFT }, { - IMG_REQUEST_BUTTON_GFX_NO, &request.button.no, - TOOL_CTRL_ID_NO, "no" + Ystone_wB, FALSE, TRUE, + EL_ROCK, ACTION_MOVING, MV_BIT_LEFT }, { - IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm, - TOOL_CTRL_ID_CONFIRM, "confirm" + Xnut, TRUE, FALSE, + EL_NUT, -1, -1 }, { - IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1, - TOOL_CTRL_ID_PLAYER_1, "player 1" + Xnut_pause, FALSE, FALSE, + EL_NUT, -1, -1 }, { - IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2, - TOOL_CTRL_ID_PLAYER_2, "player 2" + Xnut_fall, FALSE, FALSE, + EL_NUT, -1, -1 }, { - IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3, - TOOL_CTRL_ID_PLAYER_3, "player 3" + Ynut_s, FALSE, FALSE, + EL_NUT, ACTION_FALLING, -1 }, { - IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4, - TOOL_CTRL_ID_PLAYER_4, "player 4" - } -}; - -void CreateToolButtons() -{ - int i; - - for (i = 0; i < NUM_TOOL_BUTTONS; i++) + Ynut_sB, FALSE, TRUE, + EL_NUT, ACTION_FALLING, -1 + }, { - struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic]; - struct TextPosInfo *pos = toolbutton_info[i].pos; - struct GadgetInfo *gi; - Bitmap *deco_bitmap = None; - int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; - unsigned int event_mask = GD_EVENT_RELEASED; - int dx = DX; - int dy = DY; - int gd_x = gfx->src_x; - int gd_y = gfx->src_y; - int gd_xp = gfx->src_x + gfx->pressed_xoffset; - int gd_yp = gfx->src_y + gfx->pressed_yoffset; - int id = i; - - if (global.use_envelope_request) - setRequestPosition(&dx, &dy, TRUE); - - if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) - { - int player_nr = id - TOOL_CTRL_ID_PLAYER_1; - - getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0, - pos->size, &deco_bitmap, &deco_x, &deco_y); - deco_xpos = (gfx->width - pos->size) / 2; - deco_ypos = (gfx->height - pos->size) / 2; - } - - gi = CreateGadget(GDI_CUSTOM_ID, id, - GDI_INFO_TEXT, toolbutton_info[i].infotext, - GDI_X, dx + GDI_ACTIVE_POS(pos->x), - GDI_Y, dy + GDI_ACTIVE_POS(pos->y), - GDI_WIDTH, gfx->width, - GDI_HEIGHT, gfx->height, - GDI_TYPE, GD_TYPE_NORMAL_BUTTON, - GDI_STATE, GD_BUTTON_UNPRESSED, - GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y, - GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp, - GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, - GDI_DECORATION_POSITION, deco_xpos, deco_ypos, - GDI_DECORATION_SIZE, pos->size, pos->size, - GDI_DECORATION_SHIFTING, 1, 1, - GDI_DIRECT_DRAW, FALSE, - GDI_EVENT_MASK, event_mask, - GDI_CALLBACK_ACTION, HandleToolButtons, - GDI_END); - - if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); - - tool_gadget[id] = gi; - } -} - -#else - -/* graphic position values for tool buttons */ -#define TOOL_BUTTON_YES_XPOS 2 -#define TOOL_BUTTON_YES_YPOS 250 -#define TOOL_BUTTON_YES_GFX_YPOS 0 -#define TOOL_BUTTON_YES_XSIZE 46 -#define TOOL_BUTTON_YES_YSIZE 28 -#define TOOL_BUTTON_NO_XPOS 52 -#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS -#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS -#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE -#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE -#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS -#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS -#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30 -#define TOOL_BUTTON_CONFIRM_XSIZE 96 -#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE -#define TOOL_BUTTON_PLAYER_XSIZE 30 -#define TOOL_BUTTON_PLAYER_YSIZE 30 -#define TOOL_BUTTON_PLAYER_GFX_XPOS 5 -#define TOOL_BUTTON_PLAYER_GFX_YPOS 185 -#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2) -#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2) -#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 0 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 1 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 0 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 1 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 0 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 0 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 1 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 1 * TOOL_BUTTON_PLAYER_YSIZE) - -static struct -{ - int xpos, ypos; - int x, y; - int width, height; - int gadget_id; - char *infotext; -} toolbutton_info[NUM_TOOL_BUTTONS] = -{ + Ynut_e, FALSE, FALSE, + EL_NUT, ACTION_MOVING, MV_BIT_RIGHT + }, { - TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS, - TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS, - TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE, - TOOL_CTRL_ID_YES, - "yes" + Ynut_eB, FALSE, TRUE, + EL_NUT, ACTION_MOVING, MV_BIT_RIGHT }, { - TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS, - TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS, - TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE, - TOOL_CTRL_ID_NO, - "no" + Ynut_w, FALSE, FALSE, + EL_NUT, ACTION_MOVING, MV_BIT_LEFT }, { - TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS, - TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS, - TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE, - TOOL_CTRL_ID_CONFIRM, - "confirm" + Ynut_wB, FALSE, TRUE, + EL_NUT, ACTION_MOVING, MV_BIT_LEFT }, { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_1, - "player 1" + Xbug_n, TRUE, FALSE, + EL_BUG_UP, -1, -1 }, { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_2, - "player 2" + Xbug_e, TRUE, FALSE, + EL_BUG_RIGHT, -1, -1 }, { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_3, - "player 3" + Xbug_s, TRUE, FALSE, + EL_BUG_DOWN, -1, -1 }, { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_4, - "player 4" - } -}; - -void CreateToolButtons() -{ - int i; - - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - { - Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; - Bitmap *deco_bitmap = None; - int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; - struct GadgetInfo *gi; - unsigned int event_mask; - int gd_xoffset, gd_yoffset; - int gd_x1, gd_x2, gd_y; - int id = i; - - event_mask = GD_EVENT_RELEASED; - - gd_xoffset = toolbutton_info[i].xpos; - gd_yoffset = toolbutton_info[i].ypos; - gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset; - gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset; - gd_y = DOOR_GFX_PAGEY1 + gd_yoffset; - - if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) - { - int player_nr = id - TOOL_CTRL_ID_PLAYER_1; - - getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), - &deco_bitmap, &deco_x, &deco_y); - deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; - deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; - } - - gi = CreateGadget(GDI_CUSTOM_ID, id, - GDI_INFO_TEXT, toolbutton_info[i].infotext, - GDI_X, DX + GDI_ACTIVE_POS(toolbutton_info[i].x), - GDI_Y, DY + GDI_ACTIVE_POS(toolbutton_info[i].y), - GDI_WIDTH, toolbutton_info[i].width, - GDI_HEIGHT, toolbutton_info[i].height, - GDI_TYPE, GD_TYPE_NORMAL_BUTTON, - GDI_STATE, GD_BUTTON_UNPRESSED, - GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, - GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, - GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, - GDI_DECORATION_POSITION, deco_xpos, deco_ypos, - GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, - GDI_DECORATION_SHIFTING, 1, 1, - GDI_DIRECT_DRAW, FALSE, - GDI_EVENT_MASK, event_mask, - GDI_CALLBACK_ACTION, HandleToolButtons, - GDI_END); - - if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); - - tool_gadget[id] = gi; - } -} - -#endif - -void FreeToolButtons() -{ - int i; - - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - FreeGadget(tool_gadget[i]); -} - -static void UnmapToolButtons() -{ - int i; - - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - UnmapGadget(tool_gadget[i]); -} - -static void HandleToolButtons(struct GadgetInfo *gi) -{ - request_gadget_id = gi->custom_id; -} - -static struct Mapping_EM_to_RND_object -{ - int element_em; - boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */ - boolean is_backside; /* backside of moving element */ - - int element_rnd; - int action; - int direction; -} -em_object_mapping_list[] = -{ - { - Xblank, TRUE, FALSE, - EL_EMPTY, -1, -1 - }, - { - Yacid_splash_eB, FALSE, FALSE, - EL_ACID_SPLASH_RIGHT, -1, -1 - }, - { - Yacid_splash_wB, FALSE, FALSE, - EL_ACID_SPLASH_LEFT, -1, -1 - }, - -#ifdef EM_ENGINE_BAD_ROLL - { - Xstone_force_e, FALSE, FALSE, - EL_ROCK, -1, MV_BIT_RIGHT - }, - { - Xstone_force_w, FALSE, FALSE, - EL_ROCK, -1, MV_BIT_LEFT - }, - { - Xnut_force_e, FALSE, FALSE, - EL_NUT, -1, MV_BIT_RIGHT - }, - { - Xnut_force_w, FALSE, FALSE, - EL_NUT, -1, MV_BIT_LEFT - }, - { - Xspring_force_e, FALSE, FALSE, - EL_SPRING, -1, MV_BIT_RIGHT - }, - { - Xspring_force_w, FALSE, FALSE, - EL_SPRING, -1, MV_BIT_LEFT - }, - { - Xemerald_force_e, FALSE, FALSE, - EL_EMERALD, -1, MV_BIT_RIGHT - }, - { - Xemerald_force_w, FALSE, FALSE, - EL_EMERALD, -1, MV_BIT_LEFT - }, - { - Xdiamond_force_e, FALSE, FALSE, - EL_DIAMOND, -1, MV_BIT_RIGHT - }, - { - Xdiamond_force_w, FALSE, FALSE, - EL_DIAMOND, -1, MV_BIT_LEFT - }, - { - Xbomb_force_e, FALSE, FALSE, - EL_BOMB, -1, MV_BIT_RIGHT - }, - { - Xbomb_force_w, FALSE, FALSE, - EL_BOMB, -1, MV_BIT_LEFT - }, -#endif /* EM_ENGINE_BAD_ROLL */ - - { - Xstone, TRUE, FALSE, - EL_ROCK, -1, -1 - }, - { - Xstone_pause, FALSE, FALSE, - EL_ROCK, -1, -1 - }, - { - Xstone_fall, FALSE, FALSE, - EL_ROCK, -1, -1 - }, - { - Ystone_s, FALSE, FALSE, - EL_ROCK, ACTION_FALLING, -1 - }, - { - Ystone_sB, FALSE, TRUE, - EL_ROCK, ACTION_FALLING, -1 - }, - { - Ystone_e, FALSE, FALSE, - EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT - }, - { - Ystone_eB, FALSE, TRUE, - EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT - }, - { - Ystone_w, FALSE, FALSE, - EL_ROCK, ACTION_MOVING, MV_BIT_LEFT - }, - { - Ystone_wB, FALSE, TRUE, - EL_ROCK, ACTION_MOVING, MV_BIT_LEFT - }, - { - Xnut, TRUE, FALSE, - EL_NUT, -1, -1 - }, - { - Xnut_pause, FALSE, FALSE, - EL_NUT, -1, -1 - }, - { - Xnut_fall, FALSE, FALSE, - EL_NUT, -1, -1 - }, - { - Ynut_s, FALSE, FALSE, - EL_NUT, ACTION_FALLING, -1 - }, - { - Ynut_sB, FALSE, TRUE, - EL_NUT, ACTION_FALLING, -1 - }, - { - Ynut_e, FALSE, FALSE, - EL_NUT, ACTION_MOVING, MV_BIT_RIGHT - }, - { - Ynut_eB, FALSE, TRUE, - EL_NUT, ACTION_MOVING, MV_BIT_RIGHT - }, - { - Ynut_w, FALSE, FALSE, - EL_NUT, ACTION_MOVING, MV_BIT_LEFT - }, - { - Ynut_wB, FALSE, TRUE, - EL_NUT, ACTION_MOVING, MV_BIT_LEFT - }, - { - Xbug_n, TRUE, FALSE, - EL_BUG_UP, -1, -1 - }, - { - Xbug_e, TRUE, FALSE, - EL_BUG_RIGHT, -1, -1 - }, - { - Xbug_s, TRUE, FALSE, - EL_BUG_DOWN, -1, -1 - }, - { - Xbug_w, TRUE, FALSE, - EL_BUG_LEFT, -1, -1 - }, + Xbug_w, TRUE, FALSE, + EL_BUG_LEFT, -1, -1 + }, { Xbug_gon, FALSE, FALSE, EL_BUG_UP, -1, -1 @@ -8171,7 +6884,6 @@ em_object_mapping_list[] = Xsand_stonein_4, FALSE, TRUE, EL_ROCK, ACTION_FILLING, -1 }, -#if 1 { Xsand_stonesand_1, FALSE, FALSE, EL_QUICKSAND_EMPTYING, -1, -1 @@ -8196,24 +6908,6 @@ em_object_mapping_list[] = Xsand_stonesand_quickout_2, FALSE, FALSE, EL_QUICKSAND_EMPTYING, -1, -1 }, -#else - { - Xsand_stonesand_1, FALSE, FALSE, - EL_QUICKSAND_FULL, -1, -1 - }, - { - Xsand_stonesand_2, FALSE, FALSE, - EL_QUICKSAND_FULL, -1, -1 - }, - { - Xsand_stonesand_3, FALSE, FALSE, - EL_QUICKSAND_FULL, -1, -1 - }, - { - Xsand_stonesand_4, FALSE, FALSE, - EL_QUICKSAND_FULL, -1, -1 - }, -#endif { Xsand_stoneout_1, FALSE, FALSE, EL_ROCK, ACTION_EMPTYING, -1 @@ -8222,7 +6916,6 @@ em_object_mapping_list[] = Xsand_stoneout_2, FALSE, FALSE, EL_ROCK, ACTION_EMPTYING, -1 }, -#if 1 { Xsand_sandstone_1, FALSE, FALSE, EL_QUICKSAND_FILLING, -1, -1 @@ -8239,24 +6932,6 @@ em_object_mapping_list[] = Xsand_sandstone_4, FALSE, FALSE, EL_QUICKSAND_FILLING, -1, -1 }, -#else - { - Xsand_sandstone_1, FALSE, FALSE, - EL_QUICKSAND_FULL, -1, -1 - }, - { - Xsand_sandstone_2, FALSE, FALSE, - EL_QUICKSAND_FULL, -1, -1 - }, - { - Xsand_sandstone_3, FALSE, FALSE, - EL_QUICKSAND_FULL, -1, -1 - }, - { - Xsand_sandstone_4, FALSE, FALSE, - EL_QUICKSAND_FULL, -1, -1 - }, -#endif { Xplant, TRUE, FALSE, EL_EMC_PLANT, -1, -1 @@ -8639,7 +7314,7 @@ em_object_mapping_list[] = }, { Xalpha_copyr, TRUE, FALSE, - EL_CHAR('©'), -1, -1 + EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1 }, { @@ -9092,6 +7767,125 @@ int map_action_SP_to_RND(int action_sp) } } +int map_element_RND_to_MM(int element_rnd) +{ + return (element_rnd >= EL_MM_START_1 && + element_rnd <= EL_MM_END_1 ? + EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 : + + element_rnd >= EL_MM_START_2 && + element_rnd <= EL_MM_END_2 ? + EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 : + + element_rnd >= EL_CHAR_START && + element_rnd <= EL_CHAR_END ? + EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START : + + element_rnd >= EL_MM_RUNTIME_START && + element_rnd <= EL_MM_RUNTIME_END ? + EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START : + + element_rnd >= EL_MM_DUMMY_START && + element_rnd <= EL_MM_DUMMY_END ? + EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START : + + EL_MM_EMPTY_NATIVE); +} + +int map_element_MM_to_RND(int element_mm) +{ + return (element_mm == EL_MM_EMPTY_NATIVE || + element_mm == EL_DF_EMPTY_NATIVE ? + EL_EMPTY : + + element_mm >= EL_MM_START_1_NATIVE && + element_mm <= EL_MM_END_1_NATIVE ? + EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE : + + element_mm >= EL_MM_START_2_NATIVE && + element_mm <= EL_MM_END_2_NATIVE ? + EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE : + + element_mm >= EL_MM_CHAR_START_NATIVE && + element_mm <= EL_MM_CHAR_END_NATIVE ? + EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE : + + element_mm >= EL_MM_RUNTIME_START_NATIVE && + element_mm <= EL_MM_RUNTIME_END_NATIVE ? + EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE : + + element_mm >= EL_MM_DUMMY_START_NATIVE && + element_mm <= EL_MM_DUMMY_END_NATIVE ? + EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE : + + EL_EMPTY); +} + +int map_action_MM_to_RND(int action_mm) +{ + /* all MM actions are defined to exactly match their RND counterparts */ + return action_mm; +} + +int map_sound_MM_to_RND(int sound_mm) +{ + switch (sound_mm) + { + case SND_MM_GAME_LEVELTIME_CHARGING: + return SND_GAME_LEVELTIME_CHARGING; + + case SND_MM_GAME_HEALTH_CHARGING: + return SND_GAME_HEALTH_CHARGING; + + default: + return SND_UNDEFINED; + } +} + +int map_mm_wall_element(int element) +{ + return (element >= EL_MM_STEEL_WALL_START && + element <= EL_MM_STEEL_WALL_END ? + EL_MM_STEEL_WALL : + + element >= EL_MM_WOODEN_WALL_START && + element <= EL_MM_WOODEN_WALL_END ? + EL_MM_WOODEN_WALL : + + element >= EL_MM_ICE_WALL_START && + element <= EL_MM_ICE_WALL_END ? + EL_MM_ICE_WALL : + + element >= EL_MM_AMOEBA_WALL_START && + element <= EL_MM_AMOEBA_WALL_END ? + EL_MM_AMOEBA_WALL : + + element >= EL_DF_STEEL_WALL_START && + element <= EL_DF_STEEL_WALL_END ? + EL_DF_STEEL_WALL : + + element >= EL_DF_WOODEN_WALL_START && + element <= EL_DF_WOODEN_WALL_END ? + EL_DF_WOODEN_WALL : + + element); +} + +int map_mm_wall_element_editor(int element) +{ + switch (element) + { + case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START; + case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START; + case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START; + case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START; + case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START; + case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START; + + default: return element; + } +} + int get_next_element(int element) { switch (element) @@ -9112,19 +7906,11 @@ int get_next_element(int element) } } -#if 0 -int el_act_dir2img(int element, int action, int direction) +int el2img_mm(int element_mm) { - element = GFX_ELEMENT(element); - - if (direction == MV_NONE) - return element_info[element].graphic[action]; - - direction = MV_DIR_TO_BIT(direction); - - return element_info[element].direction_graphic[action][direction]; + return el2img(map_element_MM_to_RND(element_mm)); } -#else + int el_act_dir2img(int element, int action, int direction) { element = GFX_ELEMENT(element); @@ -9133,32 +7919,17 @@ int el_act_dir2img(int element, int action, int direction) /* direction_graphic[][] == graphic[] for undefined direction graphics */ return element_info[element].direction_graphic[action][direction]; } -#endif -#if 0 static int el_act_dir2crm(int element, int action, int direction) { element = GFX_ELEMENT(element); + direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ - if (direction == MV_NONE) - return element_info[element].crumbled[action]; - - direction = MV_DIR_TO_BIT(direction); - + /* direction_graphic[][] == graphic[] for undefined direction graphics */ return element_info[element].direction_crumbled[action][direction]; } -#else -static int el_act_dir2crm(int element, int action, int direction) -{ - element = GFX_ELEMENT(element); - direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ - - /* direction_graphic[][] == graphic[] for undefined direction graphics */ - return element_info[element].direction_crumbled[action][direction]; -} -#endif - -int el_act2img(int element, int action) + +int el_act2img(int element, int action) { element = GFX_ELEMENT(element); @@ -9338,44 +8109,10 @@ int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir) return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr); } -#if 1 boolean getTeamMode_EM() { return game.team_mode; } -#else -int getNumActivePlayers_EM() -{ -#if 1 - int num_players = 0; - int i; - - if (!tape.playing) - return (setup.team_mode ? MAX_PLAYERS : 1); - - for (i = 0; i < MAX_PLAYERS; i++) - if (tape.player_participates[i]) - num_players++; - - return (num_players > 1 ? MAX_PLAYERS : 1); - -#else - - int num_players = 0; - int i; - - /* when recording game, activate all connected players */ - if (!tape.playing) - return -1; - - for (i = 0; i < MAX_PLAYERS; i++) - if (tape.player_participates[i]) - num_players++; - - return num_players; -#endif -} -#endif int getGameFrameDelay_EM(int native_em_game_frame_delay) { @@ -9398,14 +8135,14 @@ unsigned int InitRND(int seed) return InitEngineRandom_EM(seed); else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) return InitEngineRandom_SP(seed); + else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + return InitEngineRandom_MM(seed); else return InitEngineRandom_RND(seed); } -#if 1 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX]; -#endif inline static int get_effective_element_EM(int tile, int frame_em) { @@ -9424,13 +8161,6 @@ inline static int get_effective_element_EM(int tile, int frame_em) case Yacid_splash_wB: return (frame_em > 5 ? EL_EMPTY : element); -#if 0 - /* !!! FIX !!! */ - case Ydiamond_stone: - // if (!game.use_native_emc_graphics_engine) - return EL_ROCK; -#endif - default: return element; } @@ -9508,11 +8238,9 @@ inline static boolean check_linear_animation_EM(int tile) case Ytank_s_e: case Ytank_w_s: case Ytank_n_w: -#if 1 case Yacid_splash_eB: case Yacid_splash_wB: case Yemerald_stone: -#endif return TRUE; } @@ -9529,751 +8257,199 @@ inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em, if (crumbled == IMG_EMPTY_SPACE) has_crumbled_graphics = FALSE; - if (has_crumbled_graphics) - { - struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; - int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, - g_crumbled->anim_delay, - g_crumbled->anim_mode, - g_crumbled->anim_start_frame, - sync_frame); - - getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap, - &g_em->crumbled_src_x, &g_em->crumbled_src_y); - - g_em->crumbled_border_size = graphic_info[crumbled].border_size; - - g_em->has_crumbled_graphics = TRUE; - } - else - { - g_em->crumbled_bitmap = NULL; - g_em->crumbled_src_x = 0; - g_em->crumbled_src_y = 0; - g_em->crumbled_border_size = 0; - - g_em->has_crumbled_graphics = FALSE; - } -} - -void ResetGfxAnimation_EM(int x, int y, int tile) -{ - GfxFrame[x][y] = 0; -} - -void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em, - int tile, int frame_em, int x, int y) -{ - int action = object_mapping[tile].action; -#if 1 - int direction = object_mapping[tile].direction; - int effective_element = get_effective_element_EM(tile, frame_em); - int graphic = (direction == MV_NONE ? - el_act2img(effective_element, action) : - el_act_dir2img(effective_element, action, direction)); - struct GraphicInfo *g = &graphic_info[graphic]; - int sync_frame; -#endif - boolean action_removing = (action == ACTION_DIGGING || - action == ACTION_SNAPPING || - action == ACTION_COLLECTING); - boolean action_moving = (action == ACTION_FALLING || - action == ACTION_MOVING || - action == ACTION_PUSHING || - action == ACTION_EATING || - action == ACTION_FILLING || - action == ACTION_EMPTYING); - boolean action_falling = (action == ACTION_FALLING || - action == ACTION_FILLING || - action == ACTION_EMPTYING); - - /* special case: graphic uses "2nd movement tile" and has defined - 7 frames for movement animation (or less) => use default graphic - for last (8th) frame which ends the movement animation */ - if (g->double_movement && g->anim_frames < 8 && frame_em == 7) - { - action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */ - graphic = (direction == MV_NONE ? - el_act2img(effective_element, action) : - el_act_dir2img(effective_element, action, direction)); - - g = &graphic_info[graphic]; - } - -#if 0 - if (tile == Xsand_stonesand_1 || - tile == Xsand_stonesand_2 || - tile == Xsand_stonesand_3 || - tile == Xsand_stonesand_4) - printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile); -#endif - -#if 1 - if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0) - { - GfxFrame[x][y] = 0; - - // printf("::: resetting... [%d]\n", tile); - } -#else - if (action_removing || check_linear_animation_EM(tile)) - { - GfxFrame[x][y] = frame_em; - - // printf("::: resetting... [%d]\n", tile); - } -#endif - else if (action_moving) - { - boolean is_backside = object_mapping[tile].is_backside; - - if (is_backside) - { - int direction = object_mapping[tile].direction; - int move_dir = (action_falling ? MV_DOWN : direction); - - GfxFrame[x][y]++; - -#if 1 - /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */ - if (g->double_movement && frame_em == 0) - { - GfxFrame[x][y] = 0; - - // printf("::: resetting... [%d]\n", tile); - } -#endif - - if (move_dir == MV_LEFT) - GfxFrame[x - 1][y] = GfxFrame[x][y]; - else if (move_dir == MV_RIGHT) - GfxFrame[x + 1][y] = GfxFrame[x][y]; - else if (move_dir == MV_UP) - GfxFrame[x][y - 1] = GfxFrame[x][y]; - else if (move_dir == MV_DOWN) - GfxFrame[x][y + 1] = GfxFrame[x][y]; - } - } - else - { - GfxFrame[x][y]++; - - /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */ - if (tile == Xsand_stonesand_quickout_1 || - tile == Xsand_stonesand_quickout_2) - GfxFrame[x][y]++; - } - -#if 0 - if (tile == Xsand_stonesand_1 || - tile == Xsand_stonesand_2 || - tile == Xsand_stonesand_3 || - tile == Xsand_stonesand_4) - printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile); -#endif - -#if 1 - if (graphic_info[graphic].anim_global_sync) - sync_frame = FrameCounter; - else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) - sync_frame = GfxFrame[x][y]; - else - sync_frame = 0; /* playfield border (pseudo steel) */ - - SetRandomAnimationValue(x, y); - - int frame = getAnimationFrame(g->anim_frames, - g->anim_delay, - g->anim_mode, - g->anim_start_frame, - sync_frame); - - g_em->unique_identifier = - (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height; -#endif -} - -void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em, - int tile, int frame_em, int x, int y) -{ - int action = object_mapping[tile].action; - int direction = object_mapping[tile].direction; - boolean is_backside = object_mapping[tile].is_backside; - int effective_element = get_effective_element_EM(tile, frame_em); -#if 1 - int effective_action = action; -#else - int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT); -#endif - int graphic = (direction == MV_NONE ? - el_act2img(effective_element, effective_action) : - el_act_dir2img(effective_element, effective_action, - direction)); - int crumbled = (direction == MV_NONE ? - el_act2crm(effective_element, effective_action) : - el_act_dir2crm(effective_element, effective_action, - direction)); - int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); - int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); - boolean has_crumbled_graphics = (base_crumbled != base_graphic); - struct GraphicInfo *g = &graphic_info[graphic]; -#if 0 - struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; -#endif - int sync_frame; - - /* special case: graphic uses "2nd movement tile" and has defined - 7 frames for movement animation (or less) => use default graphic - for last (8th) frame which ends the movement animation */ - if (g->double_movement && g->anim_frames < 8 && frame_em == 7) - { - effective_action = ACTION_DEFAULT; - graphic = (direction == MV_NONE ? - el_act2img(effective_element, effective_action) : - el_act_dir2img(effective_element, effective_action, - direction)); - crumbled = (direction == MV_NONE ? - el_act2crm(effective_element, effective_action) : - el_act_dir2crm(effective_element, effective_action, - direction)); - - g = &graphic_info[graphic]; - } - -#if 0 - if (frame_em == 7) - return; -#endif - - -#if 0 - if (frame_em == 0) /* reset animation frame for certain elements */ - { - if (check_linear_animation_EM(tile)) - GfxFrame[x][y] = 0; - } -#endif - - if (graphic_info[graphic].anim_global_sync) - sync_frame = FrameCounter; - else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) - sync_frame = GfxFrame[x][y]; - else - sync_frame = 0; /* playfield border (pseudo steel) */ - - SetRandomAnimationValue(x, y); - -#if 0 - int i = tile; - int j = frame_em; - int xxx_sync_frame = (i == Xdrip_stretch ? 7 : - i == Xdrip_stretchB ? 7 : - i == Ydrip_s2 ? j + 8 : - i == Ydrip_s2B ? j + 8 : - i == Xacid_1 ? 0 : - i == Xacid_2 ? 10 : - i == Xacid_3 ? 20 : - i == Xacid_4 ? 30 : - i == Xacid_5 ? 40 : - i == Xacid_6 ? 50 : - i == Xacid_7 ? 60 : - i == Xacid_8 ? 70 : - i == Xfake_acid_1 ? 0 : - i == Xfake_acid_2 ? 10 : - i == Xfake_acid_3 ? 20 : - i == Xfake_acid_4 ? 30 : - i == Xfake_acid_5 ? 40 : - i == Xfake_acid_6 ? 50 : - i == Xfake_acid_7 ? 60 : - i == Xfake_acid_8 ? 70 : - i == Xball_2 ? 7 : - i == Xball_2B ? j + 8 : - i == Yball_eat ? j + 1 : - i == Ykey_1_eat ? j + 1 : - i == Ykey_2_eat ? j + 1 : - i == Ykey_3_eat ? j + 1 : - i == Ykey_4_eat ? j + 1 : - i == Ykey_5_eat ? j + 1 : - i == Ykey_6_eat ? j + 1 : - i == Ykey_7_eat ? j + 1 : - i == Ykey_8_eat ? j + 1 : - i == Ylenses_eat ? j + 1 : - i == Ymagnify_eat ? j + 1 : - i == Ygrass_eat ? j + 1 : - i == Ydirt_eat ? j + 1 : - i == Xamoeba_1 ? 0 : - i == Xamoeba_2 ? 1 : - i == Xamoeba_3 ? 2 : - i == Xamoeba_4 ? 3 : - i == Xamoeba_5 ? 0 : - i == Xamoeba_6 ? 1 : - i == Xamoeba_7 ? 2 : - i == Xamoeba_8 ? 3 : - i == Xexit_2 ? j + 8 : - i == Xexit_3 ? j + 16 : - i == Xdynamite_1 ? 0 : - i == Xdynamite_2 ? 8 : - i == Xdynamite_3 ? 16 : - i == Xdynamite_4 ? 24 : - i == Xsand_stonein_1 ? j + 1 : - i == Xsand_stonein_2 ? j + 9 : - i == Xsand_stonein_3 ? j + 17 : - i == Xsand_stonein_4 ? j + 25 : - i == Xsand_stoneout_1 && j == 0 ? 0 : - i == Xsand_stoneout_1 && j == 1 ? 0 : - i == Xsand_stoneout_1 && j == 2 ? 1 : - i == Xsand_stoneout_1 && j == 3 ? 2 : - i == Xsand_stoneout_1 && j == 4 ? 2 : - i == Xsand_stoneout_1 && j == 5 ? 3 : - i == Xsand_stoneout_1 && j == 6 ? 4 : - i == Xsand_stoneout_1 && j == 7 ? 4 : - i == Xsand_stoneout_2 && j == 0 ? 5 : - i == Xsand_stoneout_2 && j == 1 ? 6 : - i == Xsand_stoneout_2 && j == 2 ? 7 : - i == Xsand_stoneout_2 && j == 3 ? 8 : - i == Xsand_stoneout_2 && j == 4 ? 9 : - i == Xsand_stoneout_2 && j == 5 ? 11 : - i == Xsand_stoneout_2 && j == 6 ? 13 : - i == Xsand_stoneout_2 && j == 7 ? 15 : - i == Xboom_bug && j == 1 ? 2 : - i == Xboom_bug && j == 2 ? 2 : - i == Xboom_bug && j == 3 ? 4 : - i == Xboom_bug && j == 4 ? 4 : - i == Xboom_bug && j == 5 ? 2 : - i == Xboom_bug && j == 6 ? 2 : - i == Xboom_bug && j == 7 ? 0 : - i == Xboom_bomb && j == 1 ? 2 : - i == Xboom_bomb && j == 2 ? 2 : - i == Xboom_bomb && j == 3 ? 4 : - i == Xboom_bomb && j == 4 ? 4 : - i == Xboom_bomb && j == 5 ? 2 : - i == Xboom_bomb && j == 6 ? 2 : - i == Xboom_bomb && j == 7 ? 0 : - i == Xboom_android && j == 7 ? 6 : - i == Xboom_1 && j == 1 ? 2 : - i == Xboom_1 && j == 2 ? 2 : - i == Xboom_1 && j == 3 ? 4 : - i == Xboom_1 && j == 4 ? 4 : - i == Xboom_1 && j == 5 ? 6 : - i == Xboom_1 && j == 6 ? 6 : - i == Xboom_1 && j == 7 ? 8 : - i == Xboom_2 && j == 0 ? 8 : - i == Xboom_2 && j == 1 ? 8 : - i == Xboom_2 && j == 2 ? 10 : - i == Xboom_2 && j == 3 ? 10 : - i == Xboom_2 && j == 4 ? 10 : - i == Xboom_2 && j == 5 ? 12 : - i == Xboom_2 && j == 6 ? 12 : - i == Xboom_2 && j == 7 ? 12 : -#if 0 - special_animation && j == 4 ? 3 : - effective_action != action ? 0 : -#endif - j); -#endif - -#if 0 - int xxx_effective_action; - int xxx_has_action_graphics; - - { - int element = object_mapping[i].element_rnd; - int action = object_mapping[i].action; - int direction = object_mapping[i].direction; - boolean is_backside = object_mapping[i].is_backside; -#if 0 - boolean action_removing = (action == ACTION_DIGGING || - action == ACTION_SNAPPING || - action == ACTION_COLLECTING); -#endif - boolean action_exploding = ((action == ACTION_EXPLODING || - action == ACTION_SMASHED_BY_ROCK || - action == ACTION_SMASHED_BY_SPRING) && - element != EL_DIAMOND); - boolean action_active = (action == ACTION_ACTIVE); - boolean action_other = (action == ACTION_OTHER); - - { -#if 1 - int effective_element = get_effective_element_EM(i, j); -#else - int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY : - j > 5 && i == Yacid_splash_wB ? EL_EMPTY : - j < 7 ? element : - i == Xdrip_stretch ? element : - i == Xdrip_stretchB ? element : - i == Ydrip_s1 ? element : - i == Ydrip_s1B ? element : - i == Xball_1B ? element : - i == Xball_2 ? element : - i == Xball_2B ? element : - i == Yball_eat ? element : - i == Ykey_1_eat ? element : - i == Ykey_2_eat ? element : - i == Ykey_3_eat ? element : - i == Ykey_4_eat ? element : - i == Ykey_5_eat ? element : - i == Ykey_6_eat ? element : - i == Ykey_7_eat ? element : - i == Ykey_8_eat ? element : - i == Ylenses_eat ? element : - i == Ymagnify_eat ? element : - i == Ygrass_eat ? element : - i == Ydirt_eat ? element : - i == Yemerald_stone ? EL_EMERALD : - i == Ydiamond_stone ? EL_ROCK : - i == Xsand_stonein_1 ? element : - i == Xsand_stonein_2 ? element : - i == Xsand_stonein_3 ? element : - i == Xsand_stonein_4 ? element : - is_backside ? EL_EMPTY : - action_removing ? EL_EMPTY : - element); -#endif - int effective_action = (j < 7 ? action : - i == Xdrip_stretch ? action : - i == Xdrip_stretchB ? action : - i == Ydrip_s1 ? action : - i == Ydrip_s1B ? action : - i == Xball_1B ? action : - i == Xball_2 ? action : - i == Xball_2B ? action : - i == Yball_eat ? action : - i == Ykey_1_eat ? action : - i == Ykey_2_eat ? action : - i == Ykey_3_eat ? action : - i == Ykey_4_eat ? action : - i == Ykey_5_eat ? action : - i == Ykey_6_eat ? action : - i == Ykey_7_eat ? action : - i == Ykey_8_eat ? action : - i == Ylenses_eat ? action : - i == Ymagnify_eat ? action : - i == Ygrass_eat ? action : - i == Ydirt_eat ? action : - i == Xsand_stonein_1 ? action : - i == Xsand_stonein_2 ? action : - i == Xsand_stonein_3 ? action : - i == Xsand_stonein_4 ? action : - i == Xsand_stoneout_1 ? action : - i == Xsand_stoneout_2 ? action : - i == Xboom_android ? ACTION_EXPLODING : - action_exploding ? ACTION_EXPLODING : - action_active ? action : - action_other ? action : - ACTION_DEFAULT); - int graphic = (el_act_dir2img(effective_element, effective_action, - direction)); - int crumbled = (el_act_dir2crm(effective_element, effective_action, - direction)); - int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); - int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); - boolean has_action_graphics = (graphic != base_graphic); - boolean has_crumbled_graphics = (base_crumbled != base_graphic); - struct GraphicInfo *g = &graphic_info[graphic]; -#if 0 - struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; -#endif - struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; - Bitmap *src_bitmap; - int src_x, src_y; - /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */ - boolean special_animation = (action != ACTION_DEFAULT && - g->anim_frames == 3 && - g->anim_delay == 2 && - g->anim_mode & ANIM_LINEAR); - xxx_sync_frame = (i == Xdrip_stretch ? 7 : - i == Xdrip_stretchB ? 7 : - i == Ydrip_s2 ? j + 8 : - i == Ydrip_s2B ? j + 8 : - i == Xacid_1 ? 0 : - i == Xacid_2 ? 10 : - i == Xacid_3 ? 20 : - i == Xacid_4 ? 30 : - i == Xacid_5 ? 40 : - i == Xacid_6 ? 50 : - i == Xacid_7 ? 60 : - i == Xacid_8 ? 70 : - i == Xfake_acid_1 ? 0 : - i == Xfake_acid_2 ? 10 : - i == Xfake_acid_3 ? 20 : - i == Xfake_acid_4 ? 30 : - i == Xfake_acid_5 ? 40 : - i == Xfake_acid_6 ? 50 : - i == Xfake_acid_7 ? 60 : - i == Xfake_acid_8 ? 70 : - i == Xball_2 ? 7 : - i == Xball_2B ? j + 8 : - i == Yball_eat ? j + 1 : - i == Ykey_1_eat ? j + 1 : - i == Ykey_2_eat ? j + 1 : - i == Ykey_3_eat ? j + 1 : - i == Ykey_4_eat ? j + 1 : - i == Ykey_5_eat ? j + 1 : - i == Ykey_6_eat ? j + 1 : - i == Ykey_7_eat ? j + 1 : - i == Ykey_8_eat ? j + 1 : - i == Ylenses_eat ? j + 1 : - i == Ymagnify_eat ? j + 1 : - i == Ygrass_eat ? j + 1 : - i == Ydirt_eat ? j + 1 : - i == Xamoeba_1 ? 0 : - i == Xamoeba_2 ? 1 : - i == Xamoeba_3 ? 2 : - i == Xamoeba_4 ? 3 : - i == Xamoeba_5 ? 0 : - i == Xamoeba_6 ? 1 : - i == Xamoeba_7 ? 2 : - i == Xamoeba_8 ? 3 : - i == Xexit_2 ? j + 8 : - i == Xexit_3 ? j + 16 : - i == Xdynamite_1 ? 0 : - i == Xdynamite_2 ? 8 : - i == Xdynamite_3 ? 16 : - i == Xdynamite_4 ? 24 : - i == Xsand_stonein_1 ? j + 1 : - i == Xsand_stonein_2 ? j + 9 : - i == Xsand_stonein_3 ? j + 17 : - i == Xsand_stonein_4 ? j + 25 : - i == Xsand_stoneout_1 && j == 0 ? 0 : - i == Xsand_stoneout_1 && j == 1 ? 0 : - i == Xsand_stoneout_1 && j == 2 ? 1 : - i == Xsand_stoneout_1 && j == 3 ? 2 : - i == Xsand_stoneout_1 && j == 4 ? 2 : - i == Xsand_stoneout_1 && j == 5 ? 3 : - i == Xsand_stoneout_1 && j == 6 ? 4 : - i == Xsand_stoneout_1 && j == 7 ? 4 : - i == Xsand_stoneout_2 && j == 0 ? 5 : - i == Xsand_stoneout_2 && j == 1 ? 6 : - i == Xsand_stoneout_2 && j == 2 ? 7 : - i == Xsand_stoneout_2 && j == 3 ? 8 : - i == Xsand_stoneout_2 && j == 4 ? 9 : - i == Xsand_stoneout_2 && j == 5 ? 11 : - i == Xsand_stoneout_2 && j == 6 ? 13 : - i == Xsand_stoneout_2 && j == 7 ? 15 : - i == Xboom_bug && j == 1 ? 2 : - i == Xboom_bug && j == 2 ? 2 : - i == Xboom_bug && j == 3 ? 4 : - i == Xboom_bug && j == 4 ? 4 : - i == Xboom_bug && j == 5 ? 2 : - i == Xboom_bug && j == 6 ? 2 : - i == Xboom_bug && j == 7 ? 0 : - i == Xboom_bomb && j == 1 ? 2 : - i == Xboom_bomb && j == 2 ? 2 : - i == Xboom_bomb && j == 3 ? 4 : - i == Xboom_bomb && j == 4 ? 4 : - i == Xboom_bomb && j == 5 ? 2 : - i == Xboom_bomb && j == 6 ? 2 : - i == Xboom_bomb && j == 7 ? 0 : - i == Xboom_android && j == 7 ? 6 : - i == Xboom_1 && j == 1 ? 2 : - i == Xboom_1 && j == 2 ? 2 : - i == Xboom_1 && j == 3 ? 4 : - i == Xboom_1 && j == 4 ? 4 : - i == Xboom_1 && j == 5 ? 6 : - i == Xboom_1 && j == 6 ? 6 : - i == Xboom_1 && j == 7 ? 8 : - i == Xboom_2 && j == 0 ? 8 : - i == Xboom_2 && j == 1 ? 8 : - i == Xboom_2 && j == 2 ? 10 : - i == Xboom_2 && j == 3 ? 10 : - i == Xboom_2 && j == 4 ? 10 : - i == Xboom_2 && j == 5 ? 12 : - i == Xboom_2 && j == 6 ? 12 : - i == Xboom_2 && j == 7 ? 12 : - special_animation && j == 4 ? 3 : - effective_action != action ? 0 : - j); - - xxx_effective_action = effective_action; - xxx_has_action_graphics = has_action_graphics; - } - } -#endif + if (has_crumbled_graphics) + { + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; + int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, + g_crumbled->anim_delay, + g_crumbled->anim_mode, + g_crumbled->anim_start_frame, + sync_frame); - int frame = getAnimationFrame(g->anim_frames, - g->anim_delay, - g->anim_mode, - g->anim_start_frame, - sync_frame); + getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap, + &g_em->crumbled_src_x, &g_em->crumbled_src_y); + g_em->crumbled_border_size = graphic_info[crumbled].border_size; + g_em->crumbled_tile_size = graphic_info[crumbled].tile_size; -#if 0 - return; -#endif + g_em->has_crumbled_graphics = TRUE; + } + else + { + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; + g_em->crumbled_border_size = 0; + g_em->crumbled_tile_size = 0; -#if 0 - if (frame_em == 7) - return; -#endif + g_em->has_crumbled_graphics = FALSE; + } +} -#if 0 - int old_src_x = g_em->src_x; - int old_src_y = g_em->src_y; -#endif +void ResetGfxAnimation_EM(int x, int y, int tile) +{ + GfxFrame[x][y] = 0; +} -#if 1 - getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y, - g->double_movement && is_backside); -#else - getGraphicSourceExt(graphic, frame, &g_em->bitmap, - &g_em->src_x, &g_em->src_y, FALSE); -#endif +void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em, + int tile, int frame_em, int x, int y) +{ + int action = object_mapping[tile].action; + int direction = object_mapping[tile].direction; + int effective_element = get_effective_element_EM(tile, frame_em); + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, action) : + el_act_dir2img(effective_element, action, direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + int sync_frame; + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + boolean action_moving = (action == ACTION_FALLING || + action == ACTION_MOVING || + action == ACTION_PUSHING || + action == ACTION_EATING || + action == ACTION_FILLING || + action == ACTION_EMPTYING); + boolean action_falling = (action == ACTION_FALLING || + action == ACTION_FILLING || + action == ACTION_EMPTYING); + /* special case: graphic uses "2nd movement tile" and has defined + 7 frames for movement animation (or less) => use default graphic + for last (8th) frame which ends the movement animation */ + if (g->double_movement && g->anim_frames < 8 && frame_em == 7) + { + action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */ + graphic = (direction == MV_NONE ? + el_act2img(effective_element, action) : + el_act_dir2img(effective_element, action, direction)); -#if 0 - if (tile == Ydiamond_stone) - printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n", - frame_em, - g->anim_frames, - g->anim_delay, - g->anim_mode, - g->anim_start_frame, - sync_frame, - frame, - g_em->src_x, g_em->src_y, - g_em->src_offset_x, g_em->src_offset_y, - g_em->dst_offset_x, g_em->dst_offset_y, - graphic); -#endif + g = &graphic_info[graphic]; + } + if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0) + { + GfxFrame[x][y] = 0; + } + else if (action_moving) + { + boolean is_backside = object_mapping[tile].is_backside; -#if 0 - return; + if (is_backside) + { + int direction = object_mapping[tile].direction; + int move_dir = (action_falling ? MV_DOWN : direction); + + GfxFrame[x][y]++; + +#if 1 + /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */ + if (g->double_movement && frame_em == 0) + GfxFrame[x][y] = 0; #endif -#if 0 - if (frame_em == 7) + if (move_dir == MV_LEFT) + GfxFrame[x - 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_RIGHT) + GfxFrame[x + 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_UP) + GfxFrame[x][y - 1] = GfxFrame[x][y]; + else if (move_dir == MV_DOWN) + GfxFrame[x][y + 1] = GfxFrame[x][y]; + } + } + else { - if (graphic == IMG_BUG_MOVING_RIGHT) - printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y, - g->double_movement, is_backside, - old_src_x, old_src_y, g_em->src_x, g_em->src_y); + GfxFrame[x][y]++; - return; + /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */ + if (tile == Xsand_stonesand_quickout_1 || + tile == Xsand_stonesand_quickout_2) + GfxFrame[x][y]++; } -#endif + if (graphic_info[graphic].anim_global_sync) + sync_frame = FrameCounter; + else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) + sync_frame = GfxFrame[x][y]; + else + sync_frame = 0; /* playfield border (pseudo steel) */ -#if 0 - g_em->src_offset_x = 0; - g_em->src_offset_y = 0; - g_em->dst_offset_x = 0; - g_em->dst_offset_y = 0; - g_em->width = TILEX; - g_em->height = TILEY; - - g_em->preserve_background = FALSE; -#endif - - /* (updating the "crumbled" graphic definitions is probably not really needed, - as animations for crumbled graphics can't be longer than one EMC cycle) */ -#if 1 - set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled, - sync_frame); + SetRandomAnimationValue(x, y); -#else + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); - g_em->crumbled_bitmap = NULL; - g_em->crumbled_src_x = 0; - g_em->crumbled_src_y = 0; + g_em->unique_identifier = + (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height; +} - g_em->has_crumbled_graphics = FALSE; +void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em, + int tile, int frame_em, int x, int y) +{ + int action = object_mapping[tile].action; + int direction = object_mapping[tile].direction; + boolean is_backside = object_mapping[tile].is_backside; + int effective_element = get_effective_element_EM(tile, frame_em); + int effective_action = action; + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (direction == MV_NONE ? + el_act2crm(effective_element, effective_action) : + el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; + int sync_frame; - if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) + /* special case: graphic uses "2nd movement tile" and has defined + 7 frames for movement animation (or less) => use default graphic + for last (8th) frame which ends the movement animation */ + if (g->double_movement && g->anim_frames < 8 && frame_em == 7) { - int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, - g_crumbled->anim_delay, - g_crumbled->anim_mode, - g_crumbled->anim_start_frame, - sync_frame); - - getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap, - &g_em->crumbled_src_x, &g_em->crumbled_src_y); + effective_action = ACTION_DEFAULT; + graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + crumbled = (direction == MV_NONE ? + el_act2crm(effective_element, effective_action) : + el_act_dir2crm(effective_element, effective_action, + direction)); - g_em->has_crumbled_graphics = TRUE; + g = &graphic_info[graphic]; } -#endif - -#if 0 - { - int effective_action = xxx_effective_action; - int has_action_graphics = xxx_has_action_graphics; - - if ((!g->double_movement && (effective_action == ACTION_FALLING || - effective_action == ACTION_MOVING || - effective_action == ACTION_PUSHING || - effective_action == ACTION_EATING)) || - (!has_action_graphics && (effective_action == ACTION_FILLING || - effective_action == ACTION_EMPTYING))) - { - int move_dir = - (effective_action == ACTION_FALLING || - effective_action == ACTION_FILLING || - effective_action == ACTION_EMPTYING ? MV_DOWN : direction); - int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0); - int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0); - int num_steps = (i == Ydrip_s1 ? 16 : - i == Ydrip_s1B ? 16 : - i == Ydrip_s2 ? 16 : - i == Ydrip_s2B ? 16 : - i == Xsand_stonein_1 ? 32 : - i == Xsand_stonein_2 ? 32 : - i == Xsand_stonein_3 ? 32 : - i == Xsand_stonein_4 ? 32 : - i == Xsand_stoneout_1 ? 16 : - i == Xsand_stoneout_2 ? 16 : 8); - int cx = ABS(dx) * (TILEX / num_steps); - int cy = ABS(dy) * (TILEY / num_steps); - int step_frame = (i == Ydrip_s2 ? j + 8 : - i == Ydrip_s2B ? j + 8 : - i == Xsand_stonein_2 ? j + 8 : - i == Xsand_stonein_3 ? j + 16 : - i == Xsand_stonein_4 ? j + 24 : - i == Xsand_stoneout_2 ? j + 8 : j) + 1; - int step = (is_backside ? step_frame : num_steps - step_frame); - if (is_backside) /* tile where movement starts */ - { - if (dx < 0 || dy < 0) - { - g_em->src_offset_x = cx * step; - g_em->src_offset_y = cy * step; - } - else - { - g_em->dst_offset_x = cx * step; - g_em->dst_offset_y = cy * step; - } - } - else /* tile where movement ends */ - { - if (dx < 0 || dy < 0) - { - g_em->dst_offset_x = cx * step; - g_em->dst_offset_y = cy * step; - } - else - { - g_em->src_offset_x = cx * step; - g_em->src_offset_y = cy * step; - } - } + if (graphic_info[graphic].anim_global_sync) + sync_frame = FrameCounter; + else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) + sync_frame = GfxFrame[x][y]; + else + sync_frame = 0; /* playfield border (pseudo steel) */ - g_em->width = TILEX - cx * step; - g_em->height = TILEY - cy * step; - } + SetRandomAnimationValue(x, y); - /* create unique graphic identifier to decide if tile must be redrawn */ - /* bit 31 - 16 (16 bit): EM style graphic - bit 15 - 12 ( 4 bit): EM style frame - bit 11 - 6 ( 6 bit): graphic width - bit 5 - 0 ( 6 bit): graphic height */ - g_em->unique_identifier = - (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height; - } -#endif + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y, + g->double_movement && is_backside); + /* (updating the "crumbled" graphic definitions is probably not really needed, + as animations for crumbled graphics can't be longer than one EMC cycle) */ + set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled, + sync_frame); } void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em, @@ -10302,22 +8478,10 @@ void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em, getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y, FALSE); - -#if 0 - printf("::: %d: %d, %d [%d]\n", - player_nr, - stored_player[player_nr].Frame, - stored_player[player_nr].StepFrame, - FrameCounter); -#endif } void InitGraphicInfo_EM(void) { -#if 0 - struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; - struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX]; -#endif int i, j, p; #if DEBUG_EM_GFX @@ -10389,11 +8553,6 @@ void InitGraphicInfo_EM(void) int action = object_mapping[i].action; int direction = object_mapping[i].direction; boolean is_backside = object_mapping[i].is_backside; -#if 0 - boolean action_removing = (action == ACTION_DIGGING || - action == ACTION_SNAPPING || - action == ACTION_COLLECTING); -#endif boolean action_exploding = ((action == ACTION_EXPLODING || action == ACTION_SMASHED_BY_ROCK || action == ACTION_SMASHED_BY_SPRING) && @@ -10403,42 +8562,7 @@ void InitGraphicInfo_EM(void) for (j = 0; j < 8; j++) { -#if 1 int effective_element = get_effective_element_EM(i, j); -#else - int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY : - j > 5 && i == Yacid_splash_wB ? EL_EMPTY : - j < 7 ? element : - i == Xdrip_stretch ? element : - i == Xdrip_stretchB ? element : - i == Ydrip_s1 ? element : - i == Ydrip_s1B ? element : - i == Xball_1B ? element : - i == Xball_2 ? element : - i == Xball_2B ? element : - i == Yball_eat ? element : - i == Ykey_1_eat ? element : - i == Ykey_2_eat ? element : - i == Ykey_3_eat ? element : - i == Ykey_4_eat ? element : - i == Ykey_5_eat ? element : - i == Ykey_6_eat ? element : - i == Ykey_7_eat ? element : - i == Ykey_8_eat ? element : - i == Ylenses_eat ? element : - i == Ymagnify_eat ? element : - i == Ygrass_eat ? element : - i == Ydirt_eat ? element : - i == Yemerald_stone ? EL_EMERALD : - i == Ydiamond_stone ? EL_ROCK : - i == Xsand_stonein_1 ? element : - i == Xsand_stonein_2 ? element : - i == Xsand_stonein_3 ? element : - i == Xsand_stonein_4 ? element : - is_backside ? EL_EMPTY : - action_removing ? EL_EMPTY : - element); -#endif int effective_action = (j < 7 ? action : i == Xdrip_stretch ? action : i == Xdrip_stretchB ? action : @@ -10480,9 +8604,6 @@ void InitGraphicInfo_EM(void) boolean has_action_graphics = (graphic != base_graphic); boolean has_crumbled_graphics = (base_crumbled != base_graphic); struct GraphicInfo *g = &graphic_info[graphic]; -#if 0 - struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; -#endif struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; Bitmap *src_bitmap; int src_x, src_y; @@ -10621,75 +8742,9 @@ void InitGraphicInfo_EM(void) g_em->preserve_background = FALSE; -#if 1 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled, sync_frame); -#else - - g_em->crumbled_bitmap = NULL; - g_em->crumbled_src_x = 0; - g_em->crumbled_src_y = 0; - g_em->crumbled_border_size = 0; - - g_em->has_crumbled_graphics = FALSE; - -#if 0 - if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE) - printf("::: empty crumbled: %d [%s], %d, %d\n", - effective_element, element_info[effective_element].token_name, - effective_action, direction); -#endif - - /* if element can be crumbled, but certain action graphics are just empty - space (like instantly snapping sand to empty space in 1 frame), do not - treat these empty space graphics as crumbled graphics in EMC engine */ - if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) - { - int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, - g_crumbled->anim_delay, - g_crumbled->anim_mode, - g_crumbled->anim_start_frame, - sync_frame); - - getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y); - - g_em->has_crumbled_graphics = TRUE; - g_em->crumbled_bitmap = src_bitmap; - g_em->crumbled_src_x = src_x; - g_em->crumbled_src_y = src_y; - g_em->crumbled_border_size = graphic_info[crumbled].border_size; - - -#if 0 - if (g_em == &graphic_info_em_object[207][0]) - printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n", - graphic_info_em_object[207][0].crumbled_src_x, - graphic_info_em_object[207][0].crumbled_src_y, - - crumbled, frame, src_x, src_y, - - g->anim_frames, - g->anim_delay, - g->anim_mode, - g->anim_start_frame, - sync_frame, - gfx.anim_random_frame, - frame); -#endif - -#if 0 - printf("::: EMC tile %d is crumbled\n", i); -#endif - } -#endif - -#if 0 - if (element == EL_ROCK && - effective_action == ACTION_FILLING) - printf("::: has_action_graphics == %d\n", has_action_graphics); -#endif - if ((!g->double_movement && (effective_action == ACTION_FALLING || effective_action == ACTION_MOVING || effective_action == ACTION_PUSHING || @@ -10980,47 +9035,101 @@ void InitGraphicInfo_EM(void) #endif } -void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame, - boolean any_player_moving, - boolean player_is_dropping) +void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame, + boolean any_player_moving, + boolean any_player_snapping, + boolean any_player_dropping) { - if (tape.single_step && tape.recording && !tape.pausing) + if (frame == 0 && !any_player_dropping) { -#if 0 - boolean active_players = FALSE; - int i; + if (!local_player->was_waiting) + { + if (!CheckSaveEngineSnapshotToList()) + return; - for (i = 0; i < MAX_PLAYERS; i++) - if (action[i] != JOY_NO_ACTION) - active_players = TRUE; -#endif + local_player->was_waiting = TRUE; + } + } + else if (any_player_moving || any_player_snapping || any_player_dropping) + { + local_player->was_waiting = FALSE; + } +} - // if (frame == 0) - if (frame == 0 && !player_is_dropping) - TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); +void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting, + boolean murphy_is_dropping) +{ + if (murphy_is_waiting) + { + if (!local_player->was_waiting) + { + if (!CheckSaveEngineSnapshotToList()) + return; + + local_player->was_waiting = TRUE; + } + } + else + { + local_player->was_waiting = FALSE; + } +} + +void CheckSaveEngineSnapshot_MM(boolean element_clicked, + boolean button_released) +{ + if (button_released) + { + if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE) + CheckSaveEngineSnapshotToList(); + } + else if (element_clicked) + { + if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE) + CheckSaveEngineSnapshotToList(); + + game.snapshot.changed_action = TRUE; } } +void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame, + boolean any_player_moving, + boolean any_player_snapping, + boolean any_player_dropping) +{ + if (tape.single_step && tape.recording && !tape.pausing) + if (frame == 0 && !any_player_dropping) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + + CheckSaveEngineSnapshot_EM(action, frame, any_player_moving, + any_player_snapping, any_player_dropping); +} + void CheckSingleStepMode_SP(boolean murphy_is_waiting, boolean murphy_is_dropping) { -#if 0 - printf("::: waiting: %d, dropping: %d\n", - murphy_is_waiting, murphy_is_dropping); -#endif + boolean murphy_starts_dropping = FALSE; + int i; + + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].force_dropping) + murphy_starts_dropping = TRUE; if (tape.single_step && tape.recording && !tape.pausing) - { - // if (murphy_is_waiting || murphy_is_dropping) - if (murphy_is_waiting) - { -#if 0 - printf("::: murphy is waiting -> pause mode\n"); -#endif + if (murphy_is_waiting && !murphy_starts_dropping) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping); +} + +void CheckSingleStepMode_MM(boolean element_clicked, + boolean button_released) +{ + if (tape.single_step && tape.recording && !tape.pausing) + if (button_released) TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - } - } + + CheckSaveEngineSnapshot_MM(element_clicked, button_released); } void getGraphicSource_SP(struct GraphicInfo_SP *g_sp, @@ -11107,7 +9216,37 @@ void PlayMenuMusicExt(int music) void PlayMenuMusic() { - PlayMenuMusicExt(menu.music[game_status]); + char *curr_music = getCurrentlyPlayingMusicFilename(); + char *next_music = getMusicInfoEntryFilename(menu.music[game_status]); + + if (!strEqual(curr_music, next_music)) + PlayMenuMusicExt(menu.music[game_status]); +} + +void PlayMenuSoundsAndMusic() +{ + PlayMenuSound(); + PlayMenuMusic(); +} + +static void FadeMenuSounds() +{ + FadeSounds(); +} + +static void FadeMenuMusic() +{ + char *curr_music = getCurrentlyPlayingMusicFilename(); + char *next_music = getMusicInfoEntryFilename(menu.music[game_status]); + + if (!strEqual(curr_music, next_music)) + FadeMusic(); +} + +void FadeMenuSoundsAndMusic() +{ + FadeMenuSounds(); + FadeMenuMusic(); } void PlaySoundActivating() @@ -11128,9 +9267,6 @@ void ToggleFullscreenOrChangeWindowScalingIfNeeded() { boolean change_fullscreen = (setup.fullscreen != video.fullscreen_enabled); - boolean change_fullscreen_mode = (video.fullscreen_enabled && - !strEqual(setup.fullscreen_mode, - video.fullscreen_mode_current)); boolean change_window_scaling_percent = (!video.fullscreen_enabled && setup.window_scaling_percent != video.window_scaling_percent); @@ -11160,7 +9296,6 @@ void ToggleFullscreenOrChangeWindowScalingIfNeeded() #endif if (change_fullscreen || - change_fullscreen_mode || change_window_scaling_percent) { Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); @@ -11168,12 +9303,6 @@ void ToggleFullscreenOrChangeWindowScalingIfNeeded() /* save backbuffer content which gets lost when toggling fullscreen mode */ BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - if (change_fullscreen_mode) - { - /* keep fullscreen, but change fullscreen mode (screen resolution) */ - video.fullscreen_enabled = FALSE; /* force new fullscreen mode */ - } - if (change_window_scaling_percent) { /* keep window mode, but change window scaling */ @@ -11191,32 +9320,112 @@ void ToggleFullscreenOrChangeWindowScalingIfNeeded() FreeBitmap(tmp_backbuffer); -#if 1 /* update visible window/screen */ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); -#else - redraw_mask = REDRAW_ALL; -#endif } } +void JoinRectangles(int *x, int *y, int *width, int *height, + int x2, int y2, int width2, int height2) +{ + // do not join with "off-screen" rectangle + if (x2 == -1 || y2 == -1) + return; + + *x = MIN(*x, x2); + *y = MIN(*y, y2); + *width = MAX(*width, width2); + *height = MAX(*height, height2); +} + +void SetAnimStatus(int anim_status_new) +{ + if (anim_status_new == GAME_MODE_MAIN) + anim_status_new = GAME_MODE_PSEUDO_MAINONLY; + else if (anim_status_new == GAME_MODE_SCORES) + anim_status_new = GAME_MODE_PSEUDO_SCORESOLD; + + global.anim_status_next = anim_status_new; + + // directly set screen modes that are entered without fading + if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY && + global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) || + (global.anim_status == GAME_MODE_PSEUDO_TYPENAME && + global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY)) + global.anim_status = global.anim_status_next; +} + +void SetGameStatus(int game_status_new) +{ + if (game_status_new != game_status) + game_status_last_screen = game_status; + + game_status = game_status_new; + + SetAnimStatus(game_status_new); +} + +void SetFontStatus(int game_status_new) +{ + static int last_game_status = -1; + + if (game_status_new != -1) + { + // set game status for font use after storing last game status + last_game_status = game_status; + game_status = game_status_new; + } + else + { + // reset game status after font use from last stored game status + game_status = last_game_status; + } +} + +void ResetFontStatus() +{ + SetFontStatus(-1); +} + +boolean CheckIfPlayfieldViewportHasChanged() +{ + // if game status has not changed, playfield viewport has not changed either + if (game_status == game_status_last) + return FALSE; + + // check if playfield viewport has changed with current game status + struct RectWithBorder *vp_playfield = &viewport.playfield[game_status]; + int new_real_sx = vp_playfield->x; + int new_real_sy = vp_playfield->y; + int new_full_sxsize = vp_playfield->width; + int new_full_sysize = vp_playfield->height; + + return (new_real_sx != REAL_SX || + new_real_sy != REAL_SY || + new_full_sxsize != FULL_SXSIZE || + new_full_sysize != FULL_SYSIZE); +} + +boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged() +{ + return (CheckIfGlobalBorderHasChanged() || + CheckIfPlayfieldViewportHasChanged()); +} + void ChangeViewportPropertiesIfNeeded() { -#if 0 - int *door_1_x = &DX; - int *door_1_y = &DY; - int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX); - int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY); -#endif - int gfx_game_mode = (game_status == GAME_MODE_PLAYING || - game_status == GAME_MODE_EDITOR ? game_status : - GAME_MODE_MAIN); + boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? + FALSE : setup.small_game_graphics); + int gfx_game_mode = game_status; int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT : game_status); + struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode]; struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode]; - struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode]; - struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2]; - struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR]; + struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode]; + struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2]; + struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR]; + int new_win_xsize = vp_window->width; + int new_win_ysize = vp_window->height; int border_size = vp_playfield->border_size; int new_sx = vp_playfield->x + border_size; int new_sy = vp_playfield->y + border_size; @@ -11238,48 +9447,27 @@ void ChangeViewportPropertiesIfNeeded() int new_ey = vp_door_3->y; int new_exsize = vp_door_3->width; int new_eysize = vp_door_3->height; -#if NEW_TILESIZE - int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1); + int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size); int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var : gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE); int new_scr_fieldx = new_sxsize / tilesize; int new_scr_fieldy = new_sysize / tilesize; int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var; int new_scr_fieldy_buffers = new_sysize / new_tilesize_var; -#else - int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE; - int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE; -#endif boolean init_gfx_buffers = FALSE; boolean init_video_buffer = FALSE; - boolean init_gadgets_and_toons = FALSE; + boolean init_gadgets_and_anims = FALSE; + boolean init_em_graphics = FALSE; -#if 0 - /* !!! TEST ONLY !!! */ - // InitGfxBuffers(); - return; -#endif - - if (viewport.window.width != WIN_XSIZE || - viewport.window.height != WIN_YSIZE) + if (new_win_xsize != WIN_XSIZE || + new_win_ysize != WIN_YSIZE) { - WIN_XSIZE = viewport.window.width; - WIN_YSIZE = viewport.window.height; + WIN_XSIZE = new_win_xsize; + WIN_YSIZE = new_win_ysize; -#if 1 init_video_buffer = TRUE; init_gfx_buffers = TRUE; -#else - InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); - InitGfxBuffers(); - -#if 1 - SetDrawDeactivationMask(REDRAW_NONE); - SetDrawBackgroundMask(REDRAW_FIELD); - - // RedrawBackground(); -#endif -#endif + init_gadgets_and_anims = TRUE; // printf("::: video: init_video_buffer, init_gfx_buffers\n"); } @@ -11295,20 +9483,6 @@ void ChangeViewportPropertiesIfNeeded() // printf("::: new_scr_fieldx != SCR_FIELDX ...\n"); } -#if 0 - if (new_tilesize_var != TILESIZE_VAR && - gfx_game_mode == GAME_MODE_PLAYING) - { - /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */ - - TILESIZE_VAR = new_tilesize_var; - - init_gfx_buffers = TRUE; - - // printf("::: tilesize: init_gfx_buffers\n"); - } -#endif - if (new_sx != SX || new_sy != SY || new_dx != DX || @@ -11330,15 +9504,61 @@ void ChangeViewportPropertiesIfNeeded() new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE || new_tilesize_var != TILESIZE_VAR -#if 0 - || - vp_door_1->x != *door_1_x || - vp_door_1->y != *door_1_y || - vp_door_2->x != *door_2_x || - vp_door_2->y != *door_2_y -#endif ) { + // ------------------------------------------------------------------------ + // determine next fading area for changed viewport definitions + // ------------------------------------------------------------------------ + + // start with current playfield area (default fading area) + FADE_SX = REAL_SX; + FADE_SY = REAL_SY; + FADE_SXSIZE = FULL_SXSIZE; + FADE_SYSIZE = FULL_SYSIZE; + + // add new playfield area if position or size has changed + if (new_real_sx != REAL_SX || new_real_sy != REAL_SY || + new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE) + { + JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE, + new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize); + } + + // add current and new door 1 area if position or size has changed + if (new_dx != DX || new_dy != DY || + new_dxsize != DXSIZE || new_dysize != DYSIZE) + { + JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE, + DX, DY, DXSIZE, DYSIZE); + JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE, + new_dx, new_dy, new_dxsize, new_dysize); + } + + // add current and new door 2 area if position or size has changed + if (new_dx != VX || new_dy != VY || + new_dxsize != VXSIZE || new_dysize != VYSIZE) + { + JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE, + VX, VY, VXSIZE, VYSIZE); + JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE, + new_vx, new_vy, new_vxsize, new_vysize); + } + + // ------------------------------------------------------------------------ + // handle changed tile size + // ------------------------------------------------------------------------ + + if (new_tilesize_var != TILESIZE_VAR) + { + // printf("::: new_tilesize_var != TILESIZE_VAR\n"); + + // changing tile size invalidates scroll values of engine snapshots + FreeEngineSnapshotSingle(); + + // changing tile size requires update of graphic mapping for EM engine + init_em_graphics = TRUE; + } + SX = new_sx; SY = new_sy; DX = new_dx; @@ -11361,40 +9581,11 @@ void ChangeViewportPropertiesIfNeeded() FULL_SYSIZE = new_full_sysize; TILESIZE_VAR = new_tilesize_var; -#if 0 - printf("::: %d, %d, %d [%d]\n", - SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR, - setup.small_game_graphics); -#endif - -#if 0 - *door_1_x = vp_door_1->x; - *door_1_y = vp_door_1->y; - *door_2_x = vp_door_2->x; - *door_2_y = vp_door_2->y; -#endif - -#if 1 init_gfx_buffers = TRUE; + init_gadgets_and_anims = TRUE; // printf("::: viewports: init_gfx_buffers\n"); -#else - InitGfxBuffers(); -#endif - -#if 0 - if (gfx_game_mode == GAME_MODE_MAIN) -#endif - { -#if 1 - init_gadgets_and_toons = TRUE; - - // printf("::: viewports: init_gadgets_and_toons\n"); -#else - InitGadgets(); - InitToons(); -#endif - } + // printf("::: viewports: init_gadgets_and_anims\n"); } if (init_gfx_buffers) @@ -11408,6 +9599,9 @@ void ChangeViewportPropertiesIfNeeded() SCR_FIELDX = new_scr_fieldx; SCR_FIELDY = new_scr_fieldy; + + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); } if (init_video_buffer) @@ -11415,20 +9609,19 @@ void ChangeViewportPropertiesIfNeeded() // printf("::: init_video_buffer\n"); InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); - - SetDrawDeactivationMask(REDRAW_NONE); - SetDrawBackgroundMask(REDRAW_FIELD); + InitImageTextures(); } - if (init_gadgets_and_toons) + if (init_gadgets_and_anims) { - // printf("::: init_gadgets_and_toons\n"); + // printf("::: init_gadgets_and_anims\n"); InitGadgets(); - InitToons(); + InitGlobalAnimations(); } -#if 0 - printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status); -#endif + if (init_em_graphics) + { + InitGraphicInfo_EM(); + } }