X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=3c301a3912f9b03461885a1102dfafe0807dee71;hp=b87d7201018950e61db340d14f24b0838e83a7fb;hb=c9308ba3e7ddea2d7e44b4d98f0dfbb19e18f04f;hpb=c80e8f65b8f026f8b06673f06cea31cc2667351f diff --git a/src/tools.c b/src/tools.c index b87d7201..3c301a39 100644 --- a/src/tools.c +++ b/src/tools.c @@ -635,6 +635,61 @@ void DrawMaskedBorderToTarget(int draw_target) } } +void DrawTileCursor(int draw_target) +{ + Bitmap *fade_bitmap; + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; + int graphic = IMG_GLOBAL_TILE_CURSOR; + int frame = 0; + int tilesize = TILESIZE_VAR; + int width = tilesize; + int height = tilesize; + + if (game_status != GAME_MODE_PLAYING) + return; + + if (!tile_cursor.enabled || + !tile_cursor.active) + return; + + if (tile_cursor.x != tile_cursor.target_x || + tile_cursor.y != tile_cursor.target_y) + { + int step = TILESIZE_VAR / (GADGET_FRAME_DELAY / video.frame_delay_value); + int dx = tile_cursor.target_x - tile_cursor.x; + int dy = tile_cursor.target_y - tile_cursor.y; + + if (ABS(dx) < step) + tile_cursor.x = tile_cursor.target_x; + else + tile_cursor.x += SIGN(dx) * step; + + if (ABS(dy) < step) + tile_cursor.y = tile_cursor.target_y; + else + tile_cursor.y += SIGN(dy) * step; + } + + dst_x = tile_cursor.x; + dst_y = tile_cursor.y; + + frame = getGraphicAnimationFrame(graphic, -1); + + getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y); + + fade_bitmap = + (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source : + draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL); + + if (draw_target == DRAW_TO_SCREEN) + BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y); + else + BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height, + dst_x, dst_y); +} + void BlitScreenToBitmap_RND(Bitmap *target_bitmap) { int fx = getFieldbufferOffsetX_RND(); @@ -1005,6 +1060,7 @@ void FadeOut(int fade_mask) SetScreenStates_BeforeFadingOut(); + SetTileCursorActive(FALSE); SetOverlayActive(FALSE); #if 0 @@ -4770,7 +4826,7 @@ unsigned int MoveDoor(unsigned int door_state) door_state &= ~DOOR_CLOSE_ALL; } - if (game_status == GAME_MODE_EDITOR) + if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM)) door_state |= DOOR_NO_DELAY; if (door_state & DOOR_ACTION) @@ -8973,6 +9029,31 @@ void ResetFontStatus() SetFontStatus(-1); } +boolean CheckIfPlayfieldViewportHasChanged() +{ + // if game status has not changed, playfield viewport has not changed either + if (game_status == game_status_last) + return FALSE; + + // check if playfield viewport has changed with current game status + struct RectWithBorder *vp_playfield = &viewport.playfield[game_status]; + int new_real_sx = vp_playfield->x; + int new_real_sy = vp_playfield->y; + int new_full_sxsize = vp_playfield->width; + int new_full_sysize = vp_playfield->height; + + return (new_real_sx != REAL_SX || + new_real_sy != REAL_SY || + new_full_sxsize != FULL_SXSIZE || + new_full_sysize != FULL_SYSIZE); +} + +boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged() +{ + return (CheckIfGlobalBorderHasChanged() || + CheckIfPlayfieldViewportHasChanged()); +} + void ChangeViewportPropertiesIfNeeded() { boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?