X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=31ae317a3104eb985dbc59e773b0a819acdbda25;hp=6c990cbc2cb956ff1cf009e92bfef32a56f4493d;hb=835e565490c1502920280c77eed9bb65fa932164;hpb=ff84e204dde10499c64dace35dc5c4a017b70765 diff --git a/src/tools.c b/src/tools.c index 6c990cbc..31ae317a 100644 --- a/src/tools.c +++ b/src/tools.c @@ -3759,6 +3759,10 @@ void WaitForEventToContinue() { case EVENT_BUTTONPRESS: case EVENT_KEYPRESS: +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONDOWN: +#endif + case SDL_JOYBUTTONDOWN: still_wait = FALSE; break; @@ -3886,6 +3890,19 @@ static int RequestHandleEvents(unsigned int req_state) break; } +#if defined(TARGET_SDL2) + case SDL_WINDOWEVENT: + HandleWindowEvent((WindowEvent *) &event); + break; + + case SDL_APP_WILLENTERBACKGROUND: + case SDL_APP_DIDENTERBACKGROUND: + case SDL_APP_WILLENTERFOREGROUND: + case SDL_APP_DIDENTERFOREGROUND: + HandlePauseResumeEvent((PauseResumeEvent *) &event); + break; +#endif + case EVENT_KEYPRESS: { Key key = GetEventKey((KeyEvent *)&event, TRUE); @@ -3899,7 +3916,11 @@ static int RequestHandleEvents(unsigned int req_state) case KSYM_Return: #if defined(TARGET_SDL2) + case KSYM_Select: case KSYM_Menu: +#if defined(KSYM_Rewind) + case KSYM_Rewind: /* for Amazon Fire TV remote */ +#endif #endif result = 1; break; @@ -3907,6 +3928,9 @@ static int RequestHandleEvents(unsigned int req_state) case KSYM_Escape: #if defined(TARGET_SDL2) case KSYM_Back: +#if defined(KSYM_FastForward) + case KSYM_FastForward: /* for Amazon Fire TV remote */ +#endif #endif result = 0; break; @@ -3926,6 +3950,35 @@ static int RequestHandleEvents(unsigned int req_state) ClearPlayerAction(); break; +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONDOWN: + switch (event.cbutton.button) + { + case SDL_CONTROLLER_BUTTON_A: + case SDL_CONTROLLER_BUTTON_X: + case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: + result = 1; + break; + + case SDL_CONTROLLER_BUTTON_B: + case SDL_CONTROLLER_BUTTON_Y: + case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: + case SDL_CONTROLLER_BUTTON_BACK: + result = 0; + break; + } + + if (req_state & REQ_PLAYER) + result = 0; + + break; + + case SDL_CONTROLLERBUTTONUP: + HandleJoystickEvent(&event); + ClearPlayerAction(); + break; +#endif + default: HandleOtherEvents(&event); break; @@ -8534,6 +8587,8 @@ void SetAnimStatus(int anim_status_new) { if (anim_status_new == GAME_MODE_MAIN) anim_status_new = GAME_MODE_PSEUDO_MAINONLY; + else if (anim_status_new == GAME_MODE_SCORES) + anim_status_new = GAME_MODE_PSEUDO_SCORESOLD; global.anim_status_next = anim_status_new;