X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=2aad13a9ade064e7ad2d2c73b9719f262b78f059;hp=f742f69e7dacbfb2452662cb796cd964e4dc9f91;hb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38;hpb=5e8d9d0308f76bb35e7578a8859d6f01977d0f69 diff --git a/src/tools.c b/src/tools.c index f742f69e..2aad13a9 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * tools.c * ***********************************************************/ @@ -72,7 +71,7 @@ void BackToFront() if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) redraw_mask |= REDRAW_FIELD; - if (redraw_mask & REDRAW_FIELD || ScreenMovPos) + if (redraw_mask & REDRAW_FIELD || ScreenGfxPos) redraw_mask &= ~REDRAW_TILES; if (!redraw_mask) @@ -109,8 +108,8 @@ void BackToFront() if (soft_scrolling_on) { - fx += (local_player->MovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); - fy += (local_player->MovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); } XCopyArea(display,buffer,window,gc, @@ -330,24 +329,40 @@ void DrawTextExt(Drawable d, GC gc, int x, int y, } } -void DrawPlayerField(int x, int y) +void DrawAllPlayers() { - int lastJX = player->lastJX, lastJY = player->lastJY; - int sx = SCROLLX(x), sy = SCROLLY(y); - int sxx = 0, syy = 0; - int element = Feld[x][y]; - int graphic, phase; + int i; + + for(i=0; ijx, jy = player->jy; + int last_jx = player->last_jx, last_jy = player->last_jy; + int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy); + int sx = SCREENX(jx), sy = SCREENY(jy); + int sxx = 0, syy = 0; + int element = Feld[jx][jy]; + int graphic, phase; + + if (!player->active || player->gone || !IN_SCR_FIELD(sx,sy)) return; #if DEBUG - if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy)) + if (!IN_LEV_FIELD(jx,jy) || !IN_SCR_FIELD(sx,sy)) { - printf("DrawPlayerField(): x = %d, y = %d\n",x,y); + printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); printf("DrawPlayerField(): This should never happen!\n"); return; @@ -362,53 +377,51 @@ void DrawPlayerField(int x, int y) /* draw things in the field the player is leaving, if needed */ - if (lastJX != JX || lastJY != JY) + if (last_jx != jx || last_jy != jy) { - if (Store[lastJX][lastJY]) + if (Store[last_jx][last_jy]) { - DrawLevelElement(lastJX,lastJY, Store[lastJX][lastJY]); - DrawLevelElementThruMask(lastJX,lastJY, Feld[lastJX][lastJY]); + DrawLevelElement(last_jx,last_jy, Store[last_jx][last_jy]); + DrawLevelElementThruMask(last_jx,last_jy, Feld[last_jx][last_jy]); } - else if (Feld[lastJX][lastJY] == EL_DYNAMIT) - DrawDynamite(lastJX,lastJY); + else if (Feld[last_jx][last_jy] == EL_DYNAMIT) + DrawDynamite(last_jx,last_jy); else - DrawLevelField(lastJX,lastJY); + DrawLevelField(last_jx,last_jy); if (player->Pushing) { - int nextJX = JX + (JX - lastJX); - int nextJY = JY + (JY - lastJY); - if (player->GfxPos) { - if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL) - DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER); + if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL) + DrawLevelElement(next_jx,next_jy, EL_SOKOBAN_FELD_LEER); else - DrawLevelElement(nextJX,nextJY, EL_LEERRAUM); + DrawLevelElement(next_jx,next_jy, EL_LEERRAUM); } else - DrawLevelField(nextJX,nextJY); + DrawLevelField(next_jx,next_jy); } } /* draw things behind the player, if needed */ - if (Store[x][y]) - DrawLevelElement(x,y, Store[x][y]); + if (Store[jx][jy]) + DrawLevelElement(jx,jy, Store[jx][jy]); else if (element != EL_DYNAMIT && element != EL_DYNABOMB) - DrawLevelField(x,y); + DrawLevelField(jx,jy); /* draw player himself */ if (player->MovDir==MV_LEFT) - graphic = (player->Pushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT); + graphic = (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT); else if (player->MovDir==MV_RIGHT) - graphic = (player->Pushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT); + graphic = (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT); else if (player->MovDir==MV_UP) - graphic = GFX_SPIELER_UP; + graphic = GFX_SPIELER1_UP; else /* MV_DOWN || MV_NO_MOVING */ - graphic = GFX_SPIELER_DOWN; + graphic = GFX_SPIELER1_DOWN; + graphic += player->nr * 3*HEROES_PER_LINE; graphic += player->Frame; if (player->GfxPos) @@ -426,16 +439,14 @@ void DrawPlayerField(int x, int y) if (player->Pushing && player->GfxPos) { - int nextJX = JX + (JX - lastJX); - int nextJY = JY + (JY - lastJY); - int px = SCROLLX(nextJX), py = SCROLLY(nextJY); + int px = SCREENX(next_jx), py = SCREENY(next_jy); - if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER || - Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL) + if (Feld[jx][jy] == EL_SOKOBAN_FELD_LEER || + Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL) DrawGraphicShiftedThruMask(px,py,sxx,syy, GFX_SOKOBAN_OBJEKT,NO_CUTTING); else { - int element = Feld[nextJX][nextJY]; + int element = Feld[next_jx][next_jy]; int graphic = el2gfx(element); if (element == EL_FELSBROCKEN && sxx) @@ -460,12 +471,12 @@ void DrawPlayerField(int x, int y) if (element == EL_DYNAMIT) { - if ((phase = (96-MovDelay[x][y])/12) > 6) + if ((phase = (96-MovDelay[jx][jy])/12) > 6) phase = 6; } else { - if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3) + if ((phase = ((96-MovDelay[jx][jy])/6) % 8) > 3) phase = 7-phase; } @@ -474,18 +485,10 @@ void DrawPlayerField(int x, int y) if (direct_draw_on) { - int dest_x = SX+SCROLLX(x)*TILEX; - int dest_y = SY+SCROLLY(y)*TILEY; - int x_size = TILEX; - int y_size = TILEY; - - if (!ScreenMovPos) - { - dest_x = SX + SCROLLX(MIN(JX,lastJX))*TILEX; - dest_y = SY + SCROLLY(MIN(JY,lastJY))*TILEY; - x_size = TILEX * (1 + ABS(JX - lastJX)); - y_size = TILEY * (1 + ABS(JY - lastJY)); - } + int dest_x = SX + SCREENX(MIN(jx,last_jx))*TILEX; + int dest_y = SY + SCREENY(MIN(jy,last_jy))*TILEY; + int x_size = TILEX * (1 + ABS(jx - last_jx)); + int y_size = TILEY * (1 + ABS(jy - last_jy)); XCopyArea(display,drawto_field,window,gc, dest_x,dest_y, x_size,y_size, dest_x,dest_y); @@ -519,12 +522,12 @@ void DrawGraphicAnimationExt(int x, int y, int graphic, { int phase = getGraphicAnimationPhase(frames, delay, mode); - if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) { if (mask_mode == USE_MASKING) - DrawGraphicThruMask(SCROLLX(x),SCROLLY(y), graphic + phase); + DrawGraphicThruMask(SCREENX(x),SCREENY(y), graphic + phase); else - DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase); + DrawGraphic(SCREENX(x),SCREENY(y), graphic + phase); } } @@ -823,7 +826,7 @@ void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, void DrawScreenElementExt(int x, int y, int dx, int dy, int element, int cut_mode, int mask_mode) { - int ux = UNSCROLLX(x), uy = UNSCROLLY(y); + int ux = LEVELX(x), uy = LEVELY(y); int graphic = el2gfx(element); int phase4 = ABS(MovPos[ux][uy])/(TILEX/4); int phase = phase4 / 2; @@ -916,8 +919,8 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, void DrawLevelElementExt(int x, int y, int dx, int dy, int element, int cut_mode, int mask_mode) { - if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawScreenElementExt(SCROLLX(x),SCROLLY(y), dx,dy, element, + if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) + DrawScreenElementExt(SCREENX(x),SCREENY(y), dx,dy, element, cut_mode, mask_mode); } @@ -946,7 +949,7 @@ void DrawLevelElementThruMask(int x, int y, int element) void ErdreichAnbroeckeln(int x, int y) { int i, width, height, cx,cy; - int ux = UNSCROLLX(x), uy = UNSCROLLY(y); + int ux = LEVELX(x), uy = LEVELY(y); int element, graphic; int snip = 4; static int xy[4][2] = @@ -1056,13 +1059,13 @@ void DrawScreenElement(int x, int y, int element) void DrawLevelElement(int x, int y, int element) { - if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawScreenElement(SCROLLX(x),SCROLLY(y),element); + if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) + DrawScreenElement(SCREENX(x),SCREENY(y),element); } void DrawScreenField(int x, int y) { - int ux = UNSCROLLX(x), uy = UNSCROLLY(y); + int ux = LEVELX(x), uy = LEVELY(y); int element; if (!IN_LEV_FIELD(ux,uy)) @@ -1117,8 +1120,8 @@ void DrawScreenField(int x, int y) BOOL cut_mode = NO_CUTTING; Blocked2Moving(ux,uy,&oldx,&oldy); - sx = SCROLLX(oldx); - sy = SCROLLY(oldy); + sx = SCREENX(oldx); + sy = SCREENY(oldy); horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT); if (Store[oldx][oldy]==EL_MORAST_LEER || @@ -1143,23 +1146,23 @@ void DrawScreenField(int x, int y) void DrawLevelField(int x, int y) { - if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawScreenField(SCROLLX(x),SCROLLY(y)); + if (IN_SCR_FIELD(SCREENX(x),SCREENY(y))) + DrawScreenField(SCREENX(x),SCREENY(y)); else if (IS_MOVING(x,y)) { int newx,newy; Moving2Blocked(x,y,&newx,&newy); - if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy))) - DrawScreenField(SCROLLX(newx),SCROLLY(newy)); + if (IN_SCR_FIELD(SCREENX(newx),SCREENY(newy))) + DrawScreenField(SCREENX(newx),SCREENY(newy)); } else if (IS_BLOCKED(x,y)) { int oldx,oldy; Blocked2Moving(x,y,&oldx,&oldy); - if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy))) - DrawScreenField(SCROLLX(oldx),SCROLLY(oldy)); + if (IN_SCR_FIELD(SCREENX(oldx),SCREENY(oldy))) + DrawScreenField(SCREENX(oldx),SCREENY(oldy)); } } @@ -1177,16 +1180,16 @@ void DrawMiniElement(int x, int y, int element) DrawMiniGraphic(x,y,graphic); } -void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y) +void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) { - if (x+scroll_x<-1 || x+scroll_x>lev_fieldx || - y+scroll_y<-1 || y+scroll_y>lev_fieldy) - DrawMiniElement(x,y,EL_LEERRAUM); - else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx || - y+scroll_y==-1 || y+scroll_y==lev_fieldy) - DrawMiniElement(x,y,EL_BETON); + int x = sx + scroll_x, y = sy + scroll_y; + + if (x<-1 || x>lev_fieldx || y<-1 || y>lev_fieldy) + DrawMiniElement(sx,sy,EL_LEERRAUM); + else if (x==-1 || x==lev_fieldx || y==-1 || y==lev_fieldy) + DrawMiniElement(sx,sy,EL_BETON); else - DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]); + DrawMiniElement(sx,sy,Feld[x][y]); } void DrawMicroElement(int xpos, int ypos, int element)