X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=2838908d99e93954787d83d96547b9df58cb95e2;hp=173c40aa658c7e28a3ea0808b8cc6749a6e5f618;hb=5c6c42f1;hpb=55961e9ba1fe67292a41fdcca0056b43bf960a93 diff --git a/src/tools.c b/src/tools.c index 173c40aa..2838908d 100644 --- a/src/tools.c +++ b/src/tools.c @@ -2486,12 +2486,14 @@ void DrawLevelField(int x, int y) } static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize, - int (*el2img_function)(int), boolean masked) + int (*el2img_function)(int), boolean masked, + int element_bits_draw) { int element_base = map_mm_wall_element(element); int element_bits = (IS_DF_WALL(element) ? element - EL_DF_WALL_START : - element - EL_MM_WALL_START) & 0x000f; + IS_MM_WALL(element) ? + element - EL_MM_WALL_START : EL_EMPTY) & 0x000f; int graphic = el2img_function(element_base); int tilesize_draw = tilesize / 2; Bitmap *src_bitmap; @@ -2505,6 +2507,9 @@ static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize, int dst_draw_x = dst_x + (i % 2) * tilesize_draw; int dst_draw_y = dst_y + (i / 2) * tilesize_draw; + if (!(element_bits_draw & (1 << i))) + continue; + if (element_bits & (1 << i)) { if (masked) @@ -2523,10 +2528,18 @@ static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize, } } +void DrawSizedWallParts_MM(int x, int y, int element, int tilesize, + boolean masked, int element_bits_draw) +{ + DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize, + element, tilesize, el2edimg, masked, element_bits_draw); +} + void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize, int (*el2img_function)(int)) { - DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE); + DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE, + 0x000f); } void DrawSizedElementExt(int x, int y, int element, int tilesize, @@ -2535,7 +2548,7 @@ void DrawSizedElementExt(int x, int y, int element, int tilesize, if (IS_MM_WALL(element)) { DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize, - element, tilesize, el2edimg, masked); + element, tilesize, el2edimg, masked, 0x000f); } else { @@ -4849,9 +4862,23 @@ unsigned int MoveDoor(unsigned int door_state) { /* opening door sound has priority over simultaneously closing door */ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) + { PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); + + if (door_state & DOOR_OPEN_1) + PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE); + if (door_state & DOOR_OPEN_2) + PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE); + } else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) + { PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + + if (door_state & DOOR_CLOSE_1) + PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE); + if (door_state & DOOR_CLOSE_2) + PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE); + } } for (k = start; k < num_move_steps; k++) @@ -5028,6 +5055,17 @@ unsigned int MoveDoor(unsigned int door_state) if (door_part_done_all) break; } + + if (!(door_state & DOOR_NO_DELAY)) + { + /* wait for specified door action post delay */ + if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2) + Delay(MAX(door_1.post_delay, door_2.post_delay)); + else if (door_state & DOOR_ACTION_1) + Delay(door_1.post_delay); + else if (door_state & DOOR_ACTION_2) + Delay(door_2.post_delay); + } } if (door_state & DOOR_ACTION_1) @@ -8935,6 +8973,31 @@ void ResetFontStatus() SetFontStatus(-1); } +boolean CheckIfPlayfieldViewportHasChanged() +{ + // if game status has not changed, playfield viewport has not changed either + if (game_status == game_status_last) + return FALSE; + + // check if playfield viewport has changed with current game status + struct RectWithBorder *vp_playfield = &viewport.playfield[game_status]; + int new_real_sx = vp_playfield->x; + int new_real_sy = vp_playfield->y; + int new_full_sxsize = vp_playfield->width; + int new_full_sysize = vp_playfield->height; + + return (new_real_sx != REAL_SX || + new_real_sy != REAL_SY || + new_full_sxsize != FULL_SXSIZE || + new_full_sysize != FULL_SYSIZE); +} + +boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged() +{ + return (CheckIfGlobalBorderHasChanged() || + CheckIfPlayfieldViewportHasChanged()); +} + void ChangeViewportPropertiesIfNeeded() { boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?