X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=27c2a9f8c155b36e4c0a165eae93e180fe2c2f78;hp=eedf5d60284157f4aa9c79b60d0d49ff43cde1ad;hb=37a06df577bbfd00f4b361f92cacb0d97036ba93;hpb=ea6e4698905d7440a265e323d03cf13fc323c44b diff --git a/src/tools.c b/src/tools.c index eedf5d60..27c2a9f8 100644 --- a/src/tools.c +++ b/src/tools.c @@ -85,6 +85,7 @@ void DumpTile(int x, int y) printf(" MovDir: %d\n", MovDir[x][y]); printf(" MovDelay: %d\n", MovDelay[x][y]); printf(" ChangeDelay: %d\n", ChangeDelay[x][y]); + printf(" CustomValue: %d\n", CustomValue[x][y]); printf(" GfxElement: %d\n", GfxElement[x][y]); printf(" GfxAction: %d\n", GfxAction[x][y]); printf(" GfxFrame: %d\n", GfxFrame[x][y]); @@ -256,8 +257,8 @@ void BackToFront() { BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); -#ifdef DEBUG #if 0 +#ifdef DEBUG printf("redrawing all (ScreenGfxPos == %d) because %s\n", ScreenGfxPos, (setup.soft_scrolling ? @@ -281,32 +282,7 @@ void BackToFront() BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); if (redraw_mask & REDRAW_DOOR_2) - { -#if 0 - if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) -#endif - BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); -#if 0 - else - { - if (redraw_mask & REDRAW_VIDEO_1) - BlitBitmap(backbuffer, window, - VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS, - VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, - VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS); - if (redraw_mask & REDRAW_VIDEO_2) - BlitBitmap(backbuffer, window, - VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS, - VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, - VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS); - if (redraw_mask & REDRAW_VIDEO_3) - BlitBitmap(backbuffer, window, - VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS, - VIDEO_CONTROL_XSIZE, VIDEO_CONTROL_YSIZE, - VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS); - } -#endif - } + BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); if (redraw_mask & REDRAW_DOOR_3) BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY); @@ -425,6 +401,12 @@ void FadeToFront() BackToFront(); } +void SetMainBackgroundImageIfDefined(int graphic) +{ + if (graphic_info[graphic].bitmap) + SetMainBackgroundImage(graphic); +} + void SetMainBackgroundImage(int graphic) { SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : @@ -528,28 +510,18 @@ inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, if (g->offset_y == 0) /* frames are ordered horizontally */ { int max_width = g->anim_frames_per_line * g->width; -#if 1 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; *x = pos % max_width; *y = src_y % g->height + pos / max_width * g->height; -#else - *x = (src_x + frame * g->offset_x) % max_width; - *y = src_y + (src_x + frame * g->offset_x) / max_width * g->height; -#endif } else if (g->offset_x == 0) /* frames are ordered vertically */ { int max_height = g->anim_frames_per_line * g->height; -#if 1 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; *x = src_x % g->width + pos / max_height * g->width; *y = pos % max_height; -#else - *x = src_x + (src_y + frame * g->offset_y) / max_height * g->width; - *y = (src_y + frame * g->offset_y) % max_height; -#endif } else /* frames are ordered diagonally */ { @@ -810,12 +782,6 @@ inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, MarkTileDirty(x2, y2); } - -#if 0 - printf("::: DONE DrawGraphicShiftedDouble"); - BackToFront(); - Delay(1000); -#endif } static void DrawGraphicShifted(int x, int y, int dx, int dy, @@ -940,11 +906,7 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) int sx = SCREENX(x), sy = SCREENY(y); int element; int width, height, cx, cy, i; -#if 1 int crumbled_border_size = graphic_info[graphic].border_size; -#else - int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */ -#endif static int xy[4][2] = { { 0, -1 }, @@ -953,12 +915,6 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) { 0, +1 } }; -#if 0 - if (x == 0 && y == 7) - printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y], - crumbled_border_size); -#endif - if (!IN_LEV_FIELD(x, y)) return; @@ -977,24 +933,13 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) int xx = x + xy[i][0]; int yy = y + xy[i][1]; -#if 1 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : BorderElement); -#else - element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement); -#endif /* check if neighbour field is of same type */ if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) continue; -#if 0 - if (Feld[x][y] == EL_CUSTOM_START + 123) - printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n", - i, Feld[x][y], element, - GFX_CRUMBLED(element), IS_MOVING(x, y)); -#endif - if (i == 1 || i == 2) { width = crumbled_border_size; @@ -1018,10 +963,6 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) } else /* crumble neighbour fields */ { -#if 0 - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#endif - for (i = 0; i < 4; i++) { int xx = x + xy[i][0]; @@ -1035,6 +976,11 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) IS_MOVING(xx, yy)) continue; +#if 1 + if (Feld[xx][yy] == EL_ELEMENT_SNAPPING) + continue; +#endif + element = TILE_GFX_ELEMENT(xx, yy); if (!GFX_CRUMBLED(element)) @@ -1048,11 +994,13 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) #endif #if 1 + graphic = el_act2crm(element, ACTION_DEFAULT); +#else graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT); +#endif crumbled_border_size = graphic_info[graphic].border_size; getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#endif if (i == 1 || i == 2) { @@ -1079,30 +1027,34 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) void DrawLevelFieldCrumbledSand(int x, int y) { -#if 1 int graphic; if (!IN_LEV_FIELD(x, y)) return; - graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); +#if 1 + if (Feld[x][y] == EL_ELEMENT_SNAPPING && + GFX_CRUMBLED(GfxElement[x][y])) + { + DrawLevelFieldCrumbledSandDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); + return; + } +#endif - DrawLevelFieldCrumbledSandExt(x, y, graphic, 0); +#if 1 + graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT); #else - DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0); + graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); #endif + + DrawLevelFieldCrumbledSandExt(x, y, graphic, 0); } void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, int step_frame) { -#if 1 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction); int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction); -#else - int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction); - int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction); -#endif int frame1 = getGraphicAnimationFrame(graphic1, step_frame); int frame2 = getGraphicAnimationFrame(graphic2, step_frame); int sx = SCREENX(x), sy = SCREENY(y); @@ -1359,13 +1311,8 @@ void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, void AnimateEnvelope(int envelope_nr, int anim_mode, int action) { int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; -#if 1 Bitmap *src_bitmap = graphic_info[graphic].bitmap; int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); -#else - boolean draw_masked = graphic_info[graphic].draw_masked; - int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND); -#endif boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); unsigned long anim_delay = 0; @@ -1561,8 +1508,6 @@ static void DrawMicroLevelLabelExt(int mode) max_len_label_text = SXSIZE / getFontWidth(font_nr); -#if 1 - for (i = 0; i < max_len_label_text; i++) label_text[i] = ' '; label_text[max_len_label_text] = '\0'; @@ -1575,12 +1520,6 @@ static void DrawMicroLevelLabelExt(int mode) DrawText(lxpos, lypos, label_text, font_nr); } -#else - - DrawBackground(SX, MICROLABEL2_YPOS, SXSIZE, getFontHeight(font_nr)); - -#endif - strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name : mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" : @@ -1764,13 +1703,9 @@ void DrawLevelGraphicAnimation(int x, int y, int graphic) void DrawLevelElementAnimation(int x, int y, int element) { -#if 1 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); -#else - DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); -#endif } inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) @@ -1785,8 +1720,13 @@ inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) DrawGraphicAnimation(sx, sy, graphic); +#if 1 + if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y))) + DrawLevelFieldCrumbledSand(x, y); +#else if (GFX_CRUMBLED(Feld[x][y])) DrawLevelFieldCrumbledSand(x, y); +#endif } void DrawLevelElementAnimationIfNeeded(int x, int y, int element) @@ -1810,7 +1750,7 @@ void DrawLevelElementAnimationIfNeeded(int x, int y, int element) static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) { - if (player->use_murphy_graphic) + if (player->use_murphy) { /* this works only because currently only one player can be "murphy" ... */ static int last_horizontal_dir = MV_LEFT; @@ -1829,7 +1769,7 @@ static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) return graphic; } else - return el_act_dir2img(player->element_nr, player->GfxAction, move_dir); + return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir); } static boolean equalGraphics(int graphic1, int graphic2) @@ -1867,13 +1807,6 @@ void DrawPlayer(struct PlayerInfo *player) int jx = player->jx; int jy = player->jy; int move_dir = player->MovDir; -#if 0 - int last_jx = player->last_jx; - int last_jy = player->last_jy; - int next_jx = jx + (jx - last_jx); - int next_jy = jy + (jy - last_jy); - boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); -#else int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); int last_jx = (player->is_moving ? jx - dx : jx); @@ -1881,7 +1814,6 @@ void DrawPlayer(struct PlayerInfo *player) int next_jx = jx + dx; int next_jy = jy + dy; boolean player_is_moving = (player->MovPos ? TRUE : FALSE); -#endif int sx = SCREENX(jx), sy = SCREENY(jy); int sxx = 0, syy = 0; int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; @@ -1921,11 +1853,7 @@ void DrawPlayer(struct PlayerInfo *player) /* draw things in the field the player is leaving, if needed */ /* ----------------------------------------------------------------------- */ -#if 1 if (player->is_moving) -#else - if (player_is_moving) -#endif { if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) { @@ -1980,6 +1908,10 @@ void DrawPlayer(struct PlayerInfo *player) { GfxElement[jx][jy] = EL_UNDEFINED; + /* make sure that pushed elements are drawn with correct frame rate */ + if (player->is_pushing && player->is_moving) + GfxFrame[jx][jy] = player->StepFrame; + DrawLevelField(jx, jy); } } @@ -1988,8 +1920,6 @@ void DrawPlayer(struct PlayerInfo *player) /* draw player himself */ /* ----------------------------------------------------------------------- */ -#if 1 - graphic = getPlayerGraphic(player, move_dir); /* in the case of changed player action or direction, prevent the current @@ -1997,29 +1927,6 @@ void DrawPlayer(struct PlayerInfo *player) if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) player->Frame = last_player_frame; -#else - - if (player->use_murphy_graphic) - { - static int last_horizontal_dir = MV_LEFT; - - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - last_horizontal_dir = move_dir; - - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); - - if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ - { - int direction = (player->is_snapping ? move_dir : last_horizontal_dir); - - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); - } - } - else - graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir); - -#endif - frame = getGraphicAnimationFrame(graphic, player->Frame); if (player->GfxPos) @@ -2056,21 +1963,11 @@ void DrawPlayer(struct PlayerInfo *player) #if 1 if (player->is_pushing && player->is_moving) -#else - if (player->is_pushing && player_is_moving) -#endif { -#if 1 int px = SCREENX(jx), py = SCREENY(jy); int pxx = (TILEX - ABS(sxx)) * dx; int pyy = (TILEY - ABS(syy)) * dy; -#else - int px = SCREENX(next_jx), py = SCREENY(next_jy); - int pxx = sxx; - int pyy = syy; -#endif -#if 1 int graphic; int frame; @@ -2086,35 +1983,8 @@ void DrawPlayer(struct PlayerInfo *player) /* masked drawing is needed for EMC style (double) movement graphics */ DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); - -#else - if (Back[next_jx][next_jy]) - DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); - - if ((pxx || pyy) && element == EL_SOKOBAN_OBJECT) - DrawGraphicShiftedThruMask(px, py, pxx, pyy, IMG_SOKOBAN_OBJECT, 0, - NO_CUTTING); - else - { - int element = MovingOrBlocked2Element(next_jx, next_jy); - int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); -#if 1 - int frame = getGraphicAnimationFrame(graphic, player->StepFrame); -#else - int frame = getGraphicAnimationFrame(graphic, player->Frame); -#endif - -#if 1 - /* masked drawing is needed for EMC style (double) movement graphics */ - DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, - NO_CUTTING); -#else - DrawGraphicShifted(px, py, pxx, pyy, graphic, frame, - NO_CUTTING, NO_MASKING); -#endif - } -#endif } +#endif /* ----------------------------------------------------------------------- */ /* draw things in front of player (active dynamite or dynabombs) */ @@ -2155,7 +2025,6 @@ void DrawPlayer(struct PlayerInfo *player) DrawLevelFieldThruMask(last_jx, last_jy); } -#if 1 /* do not redraw accessible elements if the player is just pushing them */ if (!player_is_moving || !player->is_pushing) { @@ -2166,22 +2035,6 @@ void DrawPlayer(struct PlayerInfo *player) DrawLevelFieldThruMask(jx, jy); } -#else - -#if 0 - /* !!! I have forgotton what this should be good for !!! */ - /* !!! causes player being visible when pushing from within tubes !!! */ - if (!player->is_pushing) -#endif - { - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); - } -#endif - if (setup.direct_draw) { int dst_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; @@ -2272,21 +2125,15 @@ boolean Request(char *text, unsigned int req_state) } } -#if 1 if (game_status == GAME_MODE_PLAYING && level.game_engine_type == GAME_ENGINE_TYPE_EM) BlitScreenToBitmap_EM(backbuffer); -#endif -#if 1 /* disable deactivated drawing when quick-loading level tape recording */ if (tape.playing && tape.deactivate_display) TapeDeactivateDisplayOff(TRUE); -#endif -#if 1 SetMouseCursor(CURSOR_DEFAULT); -#endif #if defined(NETWORK_AVALIABLE) /* pause network game while waiting for request to answer */ @@ -2381,10 +2228,6 @@ boolean Request(char *text, unsigned int req_state) OpenDoor(DOOR_OPEN_1); -#if 0 - ClearEventQueue(); -#endif - if (!(req_state & REQUEST_WAIT_FOR_INPUT)) { SetDrawBackgroundMask(REDRAW_FIELD); @@ -2401,10 +2244,6 @@ boolean Request(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); -#if 0 - SetMouseCursor(CURSOR_DEFAULT); -#endif - while (result < 0) { if (PendingEvent()) @@ -2546,11 +2385,9 @@ boolean Request(char *text, unsigned int req_state) SendToServer_ContinuePlaying(); #endif -#if 1 /* restore deactivated drawing when quick-loading level tape recording */ if (tape.playing && tape.deactivate_display) TapeDeactivateDisplayOn(); -#endif return result; } @@ -2642,11 +2479,6 @@ unsigned int MoveDoor(unsigned int door_state) { stepsize = 20; /* must be choosen to always draw last frame */ door_delay_value = 0; - -#if 0 - StopSound(SND_DOOR_OPENING); - StopSound(SND_DOOR_CLOSING); -#endif } if (global.autoplay_leveldir) @@ -2847,14 +2679,6 @@ unsigned int MoveDoor(unsigned int door_state) } } -#if 0 - if (setup.quick_doors) - { - StopSound(SND_DOOR_OPENING); - StopSound(SND_DOOR_CLOSING); - } -#endif - if (door_state & DOOR_ACTION_1) door1 = door_state & DOOR_ACTION_1; if (door_state & DOOR_ACTION_2) @@ -3067,8 +2891,6 @@ static void HandleToolButtons(struct GadgetInfo *gi) request_gadget_id = gi->custom_id; } -#if 1 - static struct Mapping_EM_to_RND_object { int element_em; @@ -4936,7 +4758,64 @@ int map_element_EM_to_RND(int element_em) return EL_UNKNOWN; } -#else +void map_android_clone_elements_RND_to_EM(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + for (i = 0; i < level->num_android_clone_elements; i++) + { + int element_rnd = level->android_clone_element[i]; + int element_em = map_element_RND_to_EM(element_rnd); + + for (j = 0; em_object_mapping_list[j].element_em != -1; j++) + if (em_object_mapping_list[j].element_rnd == element_rnd) + lev->android_array[em_object_mapping_list[j].element_em] = element_em; + } +} + +void map_android_clone_elements_EM_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + level->num_android_clone_elements = 0; + + for (i = 0; i < TILE_MAX; i++) + { + int element_em = lev->android_array[i]; + int element_rnd; + boolean element_found = FALSE; + + if (element_em == Xblank) + continue; + + element_rnd = map_element_EM_to_RND(element_em); + + for (j = 0; j < level->num_android_clone_elements; j++) + if (level->android_clone_element[j] == element_rnd) + element_found = TRUE; + + if (!element_found) + { + level->android_clone_element[level->num_android_clone_elements++] = + element_rnd; + + if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS) + break; + } + } + + if (level->num_android_clone_elements == 0) + { + level->num_android_clone_elements = 1; + level->android_clone_element[0] = EL_EMPTY; + } +} + +#if 0 int map_element_RND_to_EM(int element_rnd) { @@ -5570,6 +5449,24 @@ int map_element_EM_to_RND(int element_em) #endif +int map_direction_RND_to_EM(int direction) +{ + return (direction == MV_UP ? 0 : + direction == MV_RIGHT ? 1 : + direction == MV_DOWN ? 2 : + direction == MV_LEFT ? 3 : + -1); +} + +int map_direction_EM_to_RND(int direction) +{ + return (direction == 0 ? MV_UP : + direction == 1 ? MV_RIGHT : + direction == 2 ? MV_DOWN : + direction == 3 ? MV_LEFT : + MV_NONE); +} + int get_next_element(int element) { switch(element) @@ -5591,7 +5488,7 @@ int el_act_dir2img(int element, int action, int direction) { element = GFX_ELEMENT(element); - if (direction == MV_NO_MOVING) + if (direction == MV_NONE) return element_info[element].graphic[action]; direction = MV_DIR_BIT(direction); @@ -5602,7 +5499,7 @@ int el_act_dir2img(int element, int action, int direction) int el_act_dir2img(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ + direction = MV_DIR_BIT(direction); /* default: MV_NONE => MV_DOWN */ /* direction_graphic[][] == graphic[] for undefined direction graphics */ return element_info[element].direction_graphic[action][direction]; @@ -5614,7 +5511,7 @@ static int el_act_dir2crm(int element, int action, int direction) { element = GFX_ELEMENT(element); - if (direction == MV_NO_MOVING) + if (direction == MV_NONE) return element_info[element].crumbled[action]; direction = MV_DIR_BIT(direction); @@ -5625,7 +5522,7 @@ static int el_act_dir2crm(int element, int action, int direction) static int el_act_dir2crm(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ + direction = MV_DIR_BIT(direction); /* default: MV_NONE => MV_DOWN */ /* direction_graphic[][] == graphic[] for undefined direction graphics */ return element_info[element].direction_crumbled[action][direction]; @@ -5679,6 +5576,11 @@ int el2preimg(int element) return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; } +int font2baseimg(int font_nr) +{ + return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT]; +} + int getGameFrameDelay_EM(int native_em_game_frame_delay) { int game_frame_delay_value; @@ -5725,7 +5627,7 @@ void InitGraphicInfo_EM(void) object_mapping[i].element_rnd = EL_UNKNOWN; object_mapping[i].is_backside = FALSE; object_mapping[i].action = ACTION_DEFAULT; - object_mapping[i].direction = MV_NO_MOVING; + object_mapping[i].direction = MV_NONE; } /* always start with reliable default values */ @@ -5735,7 +5637,7 @@ void InitGraphicInfo_EM(void) { player_mapping[p][i].element_rnd = EL_UNKNOWN; player_mapping[p][i].action = ACTION_DEFAULT; - player_mapping[p][i].direction = MV_NO_MOVING; + player_mapping[p][i].direction = MV_NONE; } } @@ -5984,7 +5886,6 @@ void InitGraphicInfo_EM(void) getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, g->double_movement && is_backside); -#if 1 g_em->bitmap = src_bitmap; g_em->src_x = src_x; g_em->src_y = src_y; @@ -6002,13 +5903,6 @@ void InitGraphicInfo_EM(void) g_em->has_crumbled_graphics = FALSE; g_em->preserve_background = FALSE; -#endif - -#if 0 - if (effective_element == EL_EMC_GRASS && - effective_action == ACTION_DIGGING) - printf("::: %d\n", crumbled); -#endif #if 0 if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE) @@ -6031,7 +5925,6 @@ void InitGraphicInfo_EM(void) g_em->crumbled_border_size = graphic_info[crumbled].border_size; } -#if 1 if (!g->double_movement && (effective_action == ACTION_FALLING || effective_action == ACTION_MOVING || effective_action == ACTION_PUSHING)) @@ -6081,77 +5974,6 @@ void InitGraphicInfo_EM(void) g_em->height = TILEY - cy * step; } -#if 0 - if (effective_action == ACTION_SMASHED_BY_ROCK && - element_info[effective_element].graphic[effective_action] == - element_info[effective_element].graphic[ACTION_DEFAULT]) - { - int move_dir = MV_DOWN; - int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0); - int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0); - int num_steps = 8; - int cx = ABS(dx) * (TILEX / num_steps); - int cy = ABS(dy) * (TILEY / num_steps); - int step_frame = j + 1; - int step = (is_backside ? step_frame : num_steps - step_frame); - - graphic = (el_act_dir2img(EL_ROCK, ACTION_FALLING, MV_DOWN)); - g = &graphic_info[graphic]; - sync_frame = j; - frame = getAnimationFrame(g->anim_frames, - g->anim_delay, - g->anim_mode, - g->anim_start_frame, - sync_frame); - getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, - g->double_movement && is_backside); - - g_em->bitmap = src_bitmap; - g_em->src_x = src_x; - g_em->src_y = src_y; - g_em->src_offset_x = 0; - g_em->src_offset_y = 0; - g_em->dst_offset_x = 0; - g_em->dst_offset_y = 0; - - if (is_backside) /* tile where movement starts */ - { - if (dx < 0 || dy < 0) - { - g_em->src_offset_x = cx * step; - g_em->src_offset_y = cy * step; - } - else - { - g_em->dst_offset_x = cx * step; - g_em->dst_offset_y = cy * step; - } - } - else /* tile where movement ends */ - { - if (dx < 0 || dy < 0) - { - g_em->dst_offset_x = cx * step; - g_em->dst_offset_y = cy * step; - } - else - { - g_em->src_offset_x = cx * step; - g_em->src_offset_y = cy * step; - } - } - - g_em->width = TILEX - cx * step; - g_em->height = TILEY - cy * step; - -#if 0 - printf("::: -> '%s'\n", element_info[effective_element].token_name); -#endif - } -#endif - -#endif - /* create unique graphic identifier to decide if tile must be redrawn */ /* bit 31 - 16 (16 bit): EM style element bit 15 - 12 ( 4 bit): EM style frame @@ -6223,7 +6045,6 @@ void InitGraphicInfo_EM(void) } } -#if 1 for (i = 0; i < TILE_MAX; i++) { for (j = 0; j < 8; j++) @@ -6253,7 +6074,6 @@ void InitGraphicInfo_EM(void) } } } -#endif for (p = 0; p < 2; p++) { @@ -6267,7 +6087,7 @@ void InitGraphicInfo_EM(void) { int effective_element = element; int effective_action = action; - int graphic = (direction == MV_NO_MOVING ? + int graphic = (direction == MV_NONE ? el_act2img(effective_element, effective_action) : el_act_dir2img(effective_element, effective_action, direction)); @@ -6291,7 +6111,6 @@ void InitGraphicInfo_EM(void) getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x,&src_y, FALSE); -#if 1 g_em->bitmap = src_bitmap; g_em->src_x = src_x; g_em->src_y = src_y; @@ -6301,7 +6120,6 @@ void InitGraphicInfo_EM(void) g_em->dst_offset_y = 0; g_em->width = TILEX; g_em->height = TILEY; -#endif #if DEBUG_EM_GFX if (g_em->bitmap != debug_bitmap ||