X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.c;h=173c40aa658c7e28a3ea0808b8cc6749a6e5f618;hp=3dd167c7ce84f5e8cb200bda990cc006cc7542c8;hb=55961e9ba1fe67292a41fdcca0056b43bf960a93;hpb=f2b45a285c9afdecdfb11b84411724ce17a42fb8 diff --git a/src/tools.c b/src/tools.c index 3dd167c7..173c40aa 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1377,9 +1377,10 @@ void SetBorderElement() } } -void FloodFillLevel(int from_x, int from_y, int fill_element, - short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY], - int max_fieldx, int max_fieldy) +void FloodFillLevelExt(int from_x, int from_y, int fill_element, + int max_array_fieldx, int max_array_fieldy, + short field[max_array_fieldx][max_array_fieldy], + int max_fieldx, int max_fieldy) { int i,x,y; int old_element; @@ -1404,12 +1405,22 @@ void FloodFillLevel(int from_x, int from_y, int fill_element, y = from_y + check[i][1]; if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element) - FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy); + FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy, + field, max_fieldx, max_fieldy); } safety--; } +void FloodFillLevel(int from_x, int from_y, int fill_element, + short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + int max_fieldx, int max_fieldy) +{ + FloodFillLevelExt(from_x, from_y, fill_element, + MAX_LEV_FIELDX, MAX_LEV_FIELDY, field, + max_fieldx, max_fieldy); +} + void SetRandomAnimationValue(int x, int y) { gfx.anim_random_frame = GfxRandom[x][y]; @@ -1635,6 +1646,14 @@ void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize) MarkTileDirty(x / tilesize, y / tilesize); } +void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame, + int tilesize) +{ + DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize, + graphic, frame, tilesize); + MarkTileDirty(x / tilesize, y / tilesize); +} + void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame, int tilesize) { @@ -1645,6 +1664,16 @@ void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame, BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y); } +void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic, + int frame, int tilesize) +{ + Bitmap *src_bitmap; + int src_x, src_y; + + getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y); + BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y); +} + void DrawMiniGraphic(int x, int y, int graphic) { DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); @@ -2456,8 +2485,8 @@ void DrawLevelField(int x, int y) } } -void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize, - int (*el2img_function)(int)) +static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize, + int (*el2img_function)(int), boolean masked) { int element_base = map_mm_wall_element(element); int element_bits = (IS_DF_WALL(element) ? @@ -2477,29 +2506,58 @@ void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize, int dst_draw_y = dst_y + (i / 2) * tilesize_draw; if (element_bits & (1 << i)) - BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize_draw, tilesize_draw, - dst_draw_x, dst_draw_y); + { + if (masked) + BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, + tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y); + else + BlitBitmap(src_bitmap, drawto, src_x, src_y, + tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y); + } else - ClearRectangle(drawto, dst_draw_x, dst_draw_y, - tilesize_draw, tilesize_draw); + { + if (!masked) + ClearRectangle(drawto, dst_draw_x, dst_draw_y, + tilesize_draw, tilesize_draw); + } } } -void DrawSizedElement(int x, int y, int element, int tilesize) +void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize, + int (*el2img_function)(int)) +{ + DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE); +} + +void DrawSizedElementExt(int x, int y, int element, int tilesize, + boolean masked) { if (IS_MM_WALL(element)) { - DrawSizedWall_MM(SX + x * tilesize, SY + y * tilesize, - element, tilesize, el2edimg); + DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize, + element, tilesize, el2edimg, masked); } else { int graphic = el2edimg(element); - DrawSizedGraphic(x, y, graphic, 0, tilesize); + if (masked) + DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize); + else + DrawSizedGraphic(x, y, graphic, 0, tilesize); } } +void DrawSizedElement(int x, int y, int element, int tilesize) +{ + DrawSizedElementExt(x, y, element, tilesize, FALSE); +} + +void DrawSizedElementThruMask(int x, int y, int element, int tilesize) +{ + DrawSizedElementExt(x, y, element, tilesize, TRUE); +} + void DrawMiniElement(int x, int y, int element) { int graphic; @@ -3915,7 +3973,9 @@ static int RequestHandleEvents(unsigned int req_state) { if (level_solved) { - SetDrawtoField(DRAW_TO_FIELDBUFFER); + /* the MM game engine does not use a special (scrollable) field buffer */ + if (level.game_engine_type != GAME_ENGINE_TYPE_MM) + SetDrawtoField(DRAW_TO_FIELDBUFFER); HandleGameActions(); @@ -7336,6 +7396,27 @@ int map_element_MM_to_RND(int element_mm) EL_EMPTY); } +int map_action_MM_to_RND(int action_mm) +{ + /* all MM actions are defined to exactly match their RND counterparts */ + return action_mm; +} + +int map_sound_MM_to_RND(int sound_mm) +{ + switch (sound_mm) + { + case SND_MM_GAME_LEVELTIME_CHARGING: + return SND_GAME_LEVELTIME_CHARGING; + + case SND_MM_GAME_HEALTH_CHARGING: + return SND_GAME_HEALTH_CHARGING; + + default: + return SND_UNDEFINED; + } +} + int map_mm_wall_element(int element) { return (element >= EL_MM_STEEL_WALL_START && @@ -7365,6 +7446,21 @@ int map_mm_wall_element(int element) element); } +int map_mm_wall_element_editor(int element) +{ + switch (element) + { + case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START; + case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START; + case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START; + case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START; + case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START; + case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START; + + default: return element; + } +} + int get_next_element(int element) { switch (element) @@ -8841,6 +8937,8 @@ void ResetFontStatus() void ChangeViewportPropertiesIfNeeded() { + boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? + FALSE : setup.small_game_graphics); int gfx_game_mode = game_status; int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT : game_status); @@ -8872,9 +8970,7 @@ void ChangeViewportPropertiesIfNeeded() int new_ey = vp_door_3->y; int new_exsize = vp_door_3->width; int new_eysize = vp_door_3->height; - int new_tilesize_var = - (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size); - + int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size); int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var : gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE); int new_scr_fieldx = new_sxsize / tilesize;