X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fsound.c;h=185b1822d9bbe3213a927ba37c803a671897107a;hp=51b0f1262053e4b18324f567892e1ba36ceae277;hb=1150bdce04915bf329bd816307fb2507eba80e15;hpb=4bca9bc5f299a9b287134b06e41b147f506792b4 diff --git a/src/sound.c b/src/sound.c index 51b0f126..185b1822 100644 --- a/src/sound.c +++ b/src/sound.c @@ -104,7 +104,7 @@ void SoundServer() struct SoundControl snd_ctrl; fd_set sound_fdset; - close(sound_pipe[1]); /* no writing into pipe needed */ + close(sysinfo.audio_process_pipe[1]); /* no writing into pipe needed */ #endif for(i=0;i= 0) + (sysinfo.audio_fd = OpenAudio(sound_device_name)) >= 0) { if (!playing_sounds) /* we just opened the audio device */ { @@ -196,12 +197,13 @@ void SoundServer() /* (with stereo the effective buffer size will shrink to 256) */ fragment_size = 0x00020009; - if (ioctl(sound_device, SNDCTL_DSP_SETFRAGMENT, &fragment_size) < 0) + if (ioctl(sysinfo.audio_fd, SNDCTL_DSP_SETFRAGMENT, &fragment_size) + < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot set fragment size of /dev/dsp - no sounds"); /* try if we can use stereo sound */ - if (ioctl(sound_device, SNDCTL_DSP_STEREO, &stereo) < 0) + if (ioctl(sysinfo.audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) { #ifdef DEBUG static boolean reported = FALSE; @@ -215,12 +217,13 @@ void SoundServer() stereo = FALSE; } - if (ioctl(sound_device, SNDCTL_DSP_SPEED, &sample_rate) < 0) + if (ioctl(sysinfo.audio_fd, SNDCTL_DSP_SPEED, &sample_rate) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot set sample rate of /dev/dsp - no sounds"); /* get the real fragmentation size; this should return 512 */ - if (ioctl(sound_device, SNDCTL_DSP_GETBLKSIZE, &fragment_size) < 0) + if (ioctl(sysinfo.audio_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size) + < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot get fragment size of /dev/dsp - no sounds"); @@ -231,9 +234,10 @@ void SoundServer() SoundServer_InsertNewSound(snd_ctrl); while(playing_sounds && - select(sound_pipe[0]+1,&sound_fdset,NULL,NULL,&delay)<1) + select(sysinfo.audio_process_pipe[0] + 1, + &sound_fdset, NULL, NULL, &delay) < 1) { - FD_SET(sound_pipe[0], &sound_fdset); + FD_SET(sysinfo.audio_process_pipe[0], &sound_fdset); /* first clear the last premixing buffer */ memset(premix_last_buffer,0,fragment_size*sizeof(int)); @@ -330,12 +334,12 @@ void SoundServer() } /* finally play the sound fragment */ - write(sound_device,playing_buffer,fragment_size); + write(sysinfo.audio_fd, playing_buffer,fragment_size); } /* if no sounds playing, free device for other sound programs */ if (!playing_sounds) - close(sound_device); + close(sysinfo.audio_fd); } } @@ -350,14 +354,15 @@ void SoundServer() int wait_percent = 90; /* wait 90% of the real playing time */ int i; - if ((sound_device = OpenAudio(sound_device_name)) >= 0) + if ((sysinfo.audio_fd = OpenAudio(sound_device_name)) >= 0) { playing_sounds = 1; while(playing_sounds && - select(sound_pipe[0]+1,&sound_fdset,NULL,NULL,&delay)<1) + select(sysinfo.audio_process_pipe[0] + 1, + &sound_fdset, NULL, NULL, &delay) < 1) { - FD_SET(sound_pipe[0], &sound_fdset); + FD_SET(sysinfo.audio_process_pipe[0], &sound_fdset); /* get pointer and size of the actual sound sample */ sample_ptr = snd_ctrl.data_ptr + snd_ctrl.playingpos; @@ -384,12 +389,12 @@ void SoundServer() playing_sounds = 0; /* finally play the sound fragment */ - write(sound_device,playing_buffer,sample_size); + write(sysinfo.audio_fd,playing_buffer,sample_size); delay.tv_sec = 0; delay.tv_usec = ((sample_size*10*wait_percent)/(sample_rate))*1000; } - close(sound_device); + close(sysinfo.audio_fd); } } @@ -603,7 +608,7 @@ static void SoundServer_StopSound(int nr) #if !defined(PLATFORM_MSDOS) if (!playing_sounds) - close(sound_device); + close(sysinfo.audio_fd); #endif } @@ -622,7 +627,7 @@ static void SoundServer_StopAllSounds() playing_sounds = 0; #if !defined(PLATFORM_MSDOS) - close(sound_device); + close(sysinfo.audio_fd); #endif } #endif /* PLATFORM_MSDOS */ @@ -767,7 +772,7 @@ static int ulaw_to_linear(unsigned char ulawbyte) #define CHUNK_ID_LEN 4 /* IFF style chunk id length */ #define WAV_HEADER_SIZE 20 /* size of WAV file header */ -boolean LoadSound(struct SoundInfo *snd_info) +boolean LoadSound(struct SampleInfo *snd_info) { char filename[256]; char *sound_ext = "wav"; @@ -886,7 +891,7 @@ void PlaySoundExt(int nr, int volume, int stereo, boolean loop) { struct SoundControl snd_ctrl = emptySoundControl; - if (sound_status==SOUND_OFF || !setup.sound) + if (!sysinfo.audio_available || !setup.sound) return; if (volume