X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.h;h=c5e9ea024f9688966172b282f8d2c5371e0e2dbd;hp=58ea5ddbb4cff8b88b54e85b90d6058032749ece;hb=5c6c42f1;hpb=37a06df577bbfd00f4b361f92cacb0d97036ba93 diff --git a/src/screens.h b/src/screens.h index 58ea5ddb..c5e9ea02 100644 --- a/src/screens.h +++ b/src/screens.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* screens.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// screens.h +// ============================================================================ #ifndef SCREENS_H #define SCREENS_H @@ -21,19 +19,23 @@ #define SCROLL_PAGE (2 * SCR_FIELDY) +void DrawMainMenuExt(int); +void DrawAndFadeInMainMenu(int); void DrawMainMenu(void); void DrawHallOfFame(int); +void RedrawSetupScreenAfterFullscreenToggle(); + +void HandleTitleScreen(int, int, int, int, int); void HandleMainMenu(int, int, int, int, int); -void HandleChooseLevel(int, int, int, int, int); +void HandleChooseLevelSet(int, int, int, int, int); +void HandleChooseLevelNr(int, int, int, int, int); void HandleHallOfFame(int, int, int, int, int); void HandleInfoScreen(int, int, int, int, int); void HandleSetupScreen(int, int, int, int, int); void HandleTypeName(int, Key); void HandleGameActions(void); -void StartGameActions(boolean, boolean, long); - void CreateScreenGadgets(); void FreeScreenGadgets();