X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=fb511433864592ff21d8d9ae107f18e6db38ac07;hp=fb1fa83758138b38493d9fce5a54aacf2cbd98d8;hb=61eaa25861d6a0d0ac8f52a50f28b25d857d0efd;hpb=7b387b9e5e8095a01c18ea041f19d71be83146b9 diff --git a/src/screens.c b/src/screens.c index fb1fa837..fb511433 100644 --- a/src/screens.c +++ b/src/screens.c @@ -25,31 +25,6 @@ #include "init.h" #include "config.h" -/* screens in the setup menu */ -#define SETUP_MODE_MAIN 0 -#define SETUP_MODE_GAME 1 -#define SETUP_MODE_CHOOSE_GAME_SPEED 2 -#define SETUP_MODE_EDITOR 3 -#define SETUP_MODE_INPUT 4 -#define SETUP_MODE_SHORTCUT_1 5 -#define SETUP_MODE_SHORTCUT_2 6 -#define SETUP_MODE_GRAPHICS 7 -#define SETUP_MODE_CHOOSE_SCREEN_MODE 8 -#define SETUP_MODE_CHOOSE_SCROLL_DELAY 9 -#define SETUP_MODE_SOUND 10 -#define SETUP_MODE_ARTWORK 11 -#define SETUP_MODE_CHOOSE_GRAPHICS 12 -#define SETUP_MODE_CHOOSE_SOUNDS 13 -#define SETUP_MODE_CHOOSE_MUSIC 14 - -#define MAX_SETUP_MODES 15 - -/* for input setup functions */ -#define SETUPINPUT_SCREEN_POS_START 0 -#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) -#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) -#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) - /* screens on the info screen */ #define INFO_MODE_MAIN 0 #define INFO_MODE_TITLE 1 @@ -62,6 +37,41 @@ #define MAX_INFO_MODES 8 +/* screens on the setup screen */ +#define SETUP_MODE_MAIN 0 +#define SETUP_MODE_GAME 1 +#define SETUP_MODE_EDITOR 2 +#define SETUP_MODE_GRAPHICS 3 +#define SETUP_MODE_SOUND 4 +#define SETUP_MODE_ARTWORK 5 +#define SETUP_MODE_INPUT 6 +#define SETUP_MODE_SHORTCUTS 7 +#define SETUP_MODE_SHORTCUTS_1 8 +#define SETUP_MODE_SHORTCUTS_2 9 +#define SETUP_MODE_SHORTCUTS_3 10 +#define SETUP_MODE_SHORTCUTS_4 11 +#define SETUP_MODE_SHORTCUTS_5 12 + +/* sub-screens on the setup screen (generic) */ +#define SETUP_MODE_CHOOSE_ARTWORK 13 +#define SETUP_MODE_CHOOSE_OTHER 14 + +/* sub-screens on the setup screen (specific) */ +#define SETUP_MODE_CHOOSE_GAME_SPEED 15 +#define SETUP_MODE_CHOOSE_SCREEN_MODE 16 +#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17 +#define SETUP_MODE_CHOOSE_GRAPHICS 18 +#define SETUP_MODE_CHOOSE_SOUNDS 19 +#define SETUP_MODE_CHOOSE_MUSIC 20 + +#define MAX_SETUP_MODES 21 + +/* for input setup functions */ +#define SETUPINPUT_SCREEN_POS_START 0 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) +#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) +#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) + /* for various menu stuff */ #define MENU_SCREEN_START_XPOS 1 #define MENU_SCREEN_START_YPOS 2 @@ -119,18 +129,6 @@ #define SC_BORDER_SIZE 14 -/* other useful macro definitions */ -#define BUTTON_GRAPHIC_ACTIVE(g) \ - (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \ - g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \ - g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \ - g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \ - g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \ - g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \ - g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \ - g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \ - IMG_MENU_BUTTON_ACTIVE) - /* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); @@ -165,8 +163,8 @@ static void MapScreenTreeGadgets(TreeInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; -static int setup_mode = SETUP_MODE_MAIN; static int info_mode = INFO_MODE_MAIN; +static int setup_mode = SETUP_MODE_MAIN; static TreeInfo *screen_modes = NULL; static TreeInfo *screen_mode_current = NULL; @@ -232,10 +230,18 @@ static struct (s) == GAME_MODE_PSEUDO_TYPENAME ? \ GAME_MODE_MAIN : GAME_MODE_DEFAULT) +/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */ #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \ (i) <= INFO_MODE_LEVELSET ? (i) : \ INFO_MODE_MAIN) +#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \ + (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \ + (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \ + (i) <= SETUP_MODE_CHOOSE_MUSIC ? \ + SETUP_MODE_CHOOSE_ARTWORK : \ + SETUP_MODE_CHOOSE_OTHER) + #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ menu.draw_xoffset[GAME_MODE_INFO] : \ menu.draw_xoffset_info[DRAW_MODE_INFO(i)]) @@ -243,11 +249,22 @@ static struct menu.draw_yoffset[GAME_MODE_INFO] : \ menu.draw_yoffset_info[DRAW_MODE_INFO(i)]) +#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ + menu.draw_xoffset[GAME_MODE_SETUP] : \ + menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)]) +#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ + menu.draw_yoffset[GAME_MODE_SETUP] : \ + menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)]) + #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \ DRAW_XOFFSET_INFO(info_mode) : \ + (s) == GAME_MODE_SETUP ? \ + DRAW_XOFFSET_SETUP(setup_mode) : \ menu.draw_xoffset[DRAW_MODE(s)]) #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \ DRAW_YOFFSET_INFO(info_mode) : \ + (s) == GAME_MODE_SETUP ? \ + DRAW_YOFFSET_SETUP(setup_mode) : \ menu.draw_yoffset[DRAW_MODE(s)]) #define mSX (SX + DRAW_XOFFSET(game_status)) @@ -351,49 +368,49 @@ static struct MainControlInfo main_controls[] = { { MAIN_CONTROL_NAME, - &menu.main.button.name, IMG_MENU_BUTTON, + &menu.main.button.name, IMG_MENU_BUTTON_NAME, &menu.main.text.name, &main_text_name, &menu.main.input.name, &setup.player_name, }, { MAIN_CONTROL_LEVELS, - &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU, + &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS, &menu.main.text.levels, &main_text_levels, NULL, NULL, }, { MAIN_CONTROL_SCORES, - &menu.main.button.scores, IMG_MENU_BUTTON, + &menu.main.button.scores, IMG_MENU_BUTTON_SCORES, &menu.main.text.scores, &main_text_scores, NULL, NULL, }, { MAIN_CONTROL_EDITOR, - &menu.main.button.editor, IMG_MENU_BUTTON, + &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR, &menu.main.text.editor, &main_text_editor, NULL, NULL, }, { MAIN_CONTROL_INFO, - &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU, + &menu.main.button.info, IMG_MENU_BUTTON_INFO, &menu.main.text.info, &main_text_info, NULL, NULL, }, { MAIN_CONTROL_GAME, - &menu.main.button.game, IMG_MENU_BUTTON, + &menu.main.button.game, IMG_MENU_BUTTON_GAME, &menu.main.text.game, &main_text_game, NULL, NULL, }, { MAIN_CONTROL_SETUP, - &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU, + &menu.main.button.setup, IMG_MENU_BUTTON_SETUP, &menu.main.text.setup, &main_text_setup, NULL, NULL, }, { MAIN_CONTROL_QUIT, - &menu.main.button.quit, IMG_MENU_BUTTON, + &menu.main.button.quit, IMG_MENU_BUTTON_QUIT, &menu.main.text.quit, &main_text_quit, NULL, NULL, }, @@ -712,6 +729,12 @@ static void InitializeTitleControls_CheckTitleInfo(boolean initial) Bitmap *bitmap = graphic_info[graphic].bitmap; int sort_priority = graphic_info[graphic].sort_priority; +#if 0 + /* skip images and messages (fonts!) when using forced custom graphics */ + if (setup.override_level_graphics && !initial) + continue; +#endif + if (bitmap != NULL) InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority); } @@ -722,6 +745,12 @@ static void InitializeTitleControls_CheckTitleInfo(boolean initial) char *filename = getLevelSetTitleMessageFilename(i, initial); int sort_priority = tmi->sort_priority; +#if 0 + /* skip images and messages (fonts!) when using forced custom graphics */ + if (setup.override_level_graphics) + continue; +#endif + if (filename != NULL) InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority); } @@ -731,9 +760,13 @@ static void InitializeTitleControls(boolean show_title_initial) { num_title_screens = 0; +#if 1 + /* 1st step: initialize title screens for game start (only when starting) */ if (show_title_initial) InitializeTitleControls_CheckTitleInfo(TRUE); +#endif + /* 2nd step: initialize title screens for current level set */ InitializeTitleControls_CheckTitleInfo(FALSE); /* sort title screens according to sort_priority and title number */ @@ -896,7 +929,7 @@ static void DrawCursorAndText_Main_Ext(int nr, boolean active_text, if (active_text) { - button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic); + button_graphic = BUTTON_ACTIVE(button_graphic); font_text = FONT_ACTIVE(font_text); } @@ -993,7 +1026,11 @@ static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y) static void drawCursorExt(int xpos, int ypos, boolean active, int graphic) { +#if 1 + static int cursor_array[MAX_LEV_FIELDY]; +#else static int cursor_array[SCR_FIELDY]; +#endif int x = mSX + TILEX * xpos; int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos); @@ -1006,7 +1043,7 @@ static void drawCursorExt(int xpos, int ypos, boolean active, int graphic) } if (active) - graphic = BUTTON_GRAPHIC_ACTIVE(graphic); + graphic = BUTTON_ACTIVE(graphic); DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic); DrawGraphicThruMaskExt(drawto, x, y, graphic, 0); @@ -1031,8 +1068,10 @@ static void drawChooseTreeCursor(int ypos, boolean active) { int last_game_status = game_status; /* save current game status */ +#if 0 /* force LEVELS draw offset on artwork setup screen */ game_status = GAME_MODE_LEVELS; +#endif drawCursorExt(0, ypos, active, -1); @@ -1079,16 +1118,10 @@ void DrawTitleScreenImage(int nr, boolean initial) { int graphic = getTitleScreenGraphic(nr, initial); Bitmap *bitmap = graphic_info[graphic].bitmap; -#if 1 int width = graphic_info[graphic].width; int height = graphic_info[graphic].height; int src_x = graphic_info[graphic].src_x; int src_y = graphic_info[graphic].src_y; -#else - int width = graphic_info[graphic].src_image_width; - int height = graphic_info[graphic].src_image_height; - int src_x = 0, src_y = 0; -#endif int dst_x, dst_y; if (bitmap == NULL) @@ -1118,52 +1151,20 @@ void DrawTitleScreenImage(int nr, boolean initial) ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); if (DrawingOnBackground(dst_x, dst_y)) + { + SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y); BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + } else BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); redraw_mask = REDRAW_ALL; - - /* reset fading control values to default config settings */ -#if 1 - -#if 0 - title = getTitleFading(nr, initial, TRUE); -#endif - -#else - - title.fade_delay_final = title.fade_delay; - title.post_delay_final = title.post_delay; - title.auto_delay_final = title.auto_delay; - - /* override default settings with image config settings, if defined */ - if (graphic_info[graphic].anim_mode != ANIM_DEFAULT) - title.anim_mode = graphic_info[graphic].anim_mode; - if (graphic_info[graphic].fade_delay > -1) - title.fade_delay = graphic_info[graphic].fade_delay; - if (graphic_info[graphic].post_delay > -1) - title.post_delay = graphic_info[graphic].post_delay; - if (graphic_info[graphic].auto_delay > -1) - title.auto_delay = graphic_info[graphic].auto_delay; -#endif } void DrawTitleScreenMessage(int nr, boolean initial) { char *filename = getLevelSetTitleMessageFilename(nr, initial); struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial); -#if 0 - int font_nr = FONT_TEXT_1; - int font_width; - int font_height; - int pad_x = 16 + 4; - int pad_y = 32 + 14; - int sx = pad_x; - int sy = pad_y; - int max_chars_per_line; - int max_lines_per_screen; -#endif int last_game_status = game_status; /* save current game status */ if (filename == NULL) @@ -1189,22 +1190,9 @@ void DrawTitleScreenMessage(int nr, boolean initial) ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); -#if 0 - font_width = getFontWidth(font_nr); - font_height = getFontHeight(font_nr); - max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width; - max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1; -#endif - -#if 1 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi), - filename, tmi->font, tmi->chars, -1, tmi->lines, -1, + filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1, tmi->autowrap, tmi->centered, tmi->parse_comments); -#else - DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1, - max_lines_per_screen, -1, tmi->autowrap, tmi->centered, - tmi->parse_comments); -#endif game_status = last_game_status; /* restore current game status */ } @@ -1239,34 +1227,14 @@ boolean CheckTitleScreen(boolean levelset_has_changed) return (show_titlescreen && num_title_screens > 0); } -void DrawMainMenuExt(int redraw_mask, boolean do_fading) +void DrawMainMenuExt(int fade_mask, boolean do_fading) { static LevelDirTree *leveldir_last_valid = NULL; boolean levelset_has_changed = FALSE; -#if 0 - boolean local_team_mode = (!options.network && setup.team_mode); - char *name_text = (local_team_mode ? "Team:" : "Name:"); - int name_width, level_width; -#endif -#if 0 - int i; -#endif - -#if 0 - /* !!! CHANGE THIS !!! */ - title = title_default; -#endif - -#if 0 - printf("::: %d, %d\n", fading.anim_mode == ANIM_CROSSFADE, - redraw_mask == REDRAW_ALL); -#endif FadeSetLeaveScreen(); -#if 1 - FadeOut(redraw_mask); -#endif + /* do not fade out here -- function may continue and fade on editor screen */ UnmapAllGadgets(); FadeSoundsAndMusic(); @@ -1290,9 +1258,6 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) return; } - /* needed if last screen was the editor screen */ - UndrawSpecialEditorDoor(); - /* needed if last screen was the setup screen and fullscreen state changed */ ToggleFullscreenIfNeeded(); @@ -1306,37 +1271,35 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) /* store valid level series information */ leveldir_last_valid = leveldir_current; + init_last = init; /* switch to new busy animation */ + /* needed if last screen (level choice) changed graphics, sounds or music */ ReloadCustomArtwork(0); -#if defined(TARGET_SDL) - SetDrawtoField(DRAW_BACKBUFFER); -#endif + if (redraw_mask & REDRAW_ALL) + fade_mask = REDRAW_ALL; + +#if 1 + FadeOut(fade_mask); + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); #if 0 - if (levelset_has_changed) - fading = title_default; + if (fade_mask == REDRAW_FIELD) + BackToFront(); +#endif #endif #if 1 - if (CheckTitleScreen(levelset_has_changed)) - { - game_status = GAME_MODE_TITLE; - - DrawTitleScreen(); - - return; - } + /* needed if different viewport properties defined for menues */ + ChangeViewportPropertiesIfNeeded(); +#endif -#else +#if defined(TARGET_SDL) + SetDrawtoField(DRAW_BACKBUFFER); +#endif - if (setup.show_titlescreen && - ((levelset_has_changed && - (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL || - getLevelSetMessageFilename(1, FALSE) != NULL)) || - (show_title_initial && - (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL || - getLevelSetMessageFilename(1, TRUE) != NULL)))) + if (CheckTitleScreen(levelset_has_changed)) { game_status = GAME_MODE_TITLE; @@ -1344,114 +1307,32 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) return; } -#endif /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) level_nr = leveldir_current->handicap_level; LoadLevel(level_nr); + LoadScore(level_nr); SetMainBackgroundImage(IMG_BACKGROUND_MAIN); -#if 0 - FadeOut(redraw_mask); -#endif - #if 1 - if (redraw_mask == REDRAW_ALL) + if (fade_mask == REDRAW_ALL) { -#if 0 - int door_state = GetDoorState(); -#endif + // int door_state = GetDoorState(); RedrawBackground(); // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - -#if 0 -#if 1 - OpenDoor(DOOR_NO_DELAY | DOOR_FORCE_REDRAW); -#else - OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); -#endif -#endif } #endif - ClearWindow(); + ClearField(); -#if 1 InitializeMainControls(); -#if 1 DrawCursorAndText_Main(-1, FALSE); -#else - for (i = 0; main_controls[i].nr != -1; i++) - { - struct MenuPosInfo *pos_button = main_controls[i].pos_button; - struct MenuPosInfo *pos_text = main_controls[i].pos_text; - struct MenuPosInfo *pos_input = main_controls[i].pos_input; - char *text = main_controls[i].text; - char *input = main_controls[i].input; - int button_graphic = main_controls[i].button_graphic; - int font_text = main_controls[i].font_text; - int font_input = main_controls[i].font_input; - - if (pos_button != NULL) - DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y, - button_graphic, 0); - - if (pos_text != NULL && text != NULL) - DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text); - - if (pos_input != NULL && input != NULL) - DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input); - } -#endif - -#else - - DrawHeadline(); - - DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1); - DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1); - DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1); - DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1); - DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1); - DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1); - DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1); - DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1); - - /* calculated after (possible) reload of custom artwork */ - name_width = getTextWidth(name_text, FONT_MENU_1); - level_width = 9 * 32; - - DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name, - FONT_INPUT_1); - - DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32, - int2str(level_nr, 3), FONT_VALUE_1); - - { - int text_height = getFontHeight(FONT_TEXT_3); - int xpos = getLevelRangeTextPos() * 32 + 8; - int ypos2 = 3 * 32 + 16; - int ypos1 = ypos2 - text_height; - - DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3, - "%03d", leveldir_current->first_level); - DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3, - "%03d", leveldir_current->last_level); - } - - for (i = 0; i < 8; i++) - initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : - IMG_MENU_BUTTON)); - - DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING); -#endif - DrawPreviewLevel(TRUE); HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); @@ -1468,62 +1349,30 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) FreeScreenGadgets(); CreateScreenGadgets(); -#if 0 - BlitBitmap(drawto, window, VX, VY, VXSIZE, VYSIZE, VX, VY); - Delay(3000); -#endif - /* map gadgets for main menu screen */ MapTapeButtons(); MapScreenMenuGadgets(SCREEN_MASK_MAIN); - DrawMaskedBorder(REDRAW_ALL); - #if 1 - if (redraw_mask == REDRAW_ALL) + if (fade_mask == REDRAW_ALL) { int door_state = GetDoorState(); + // RedrawBackground(); + OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); } #endif -#if 0 - { - game_status = GAME_MODE_PSEUDO_PREVIEW; - - DrawText(20, 400, "text_3.PREVIEW", FONT_TEXT_3); - DrawText(20, 420, "text_4.PREVIEW", FONT_TEXT_4); - - game_status = GAME_MODE_MAIN; - - DrawText(20, 440, "text_3.MAIN", FONT_TEXT_3); - DrawText(20, 460, "text_4.MAIN", FONT_TEXT_4); - } -#endif + DrawMaskedBorder(REDRAW_ALL); -#if 1 - FadeIn(redraw_mask); -#else -#if 1 - if (!do_fading) - BackToFront(); - else if (fading.anim_mode == ANIM_CROSSFADE) - FadeCross(redraw_mask); - else - FadeIn(redraw_mask); -#else - if (do_fading) - FadeIn(redraw_mask); - else - BackToFront(); -#endif -#endif + FadeIn(fade_mask); + FadeSetEnterMenu(); #if 1 - FadeSetEnterMenu(); -#else - fading = title_default; + /* update screen area with special editor door */ + redraw_mask |= REDRAW_ALL; + BackToFront(); #endif SetMouseCursor(CURSOR_DEFAULT); @@ -1533,9 +1382,9 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); } -void DrawAndFadeInMainMenu(int redraw_mask) +void DrawAndFadeInMainMenu(int fade_mask) { - DrawMainMenuExt(redraw_mask, TRUE); + DrawMainMenuExt(fade_mask, TRUE); } void DrawMainMenu() @@ -1543,7 +1392,7 @@ void DrawMainMenu() DrawMainMenuExt(REDRAW_ALL, FALSE); } -#if 0 +#if defined(CREATE_SPECIAL_EDITION_RND_JUE) static void gotoTopLevelDir() { /* move upwards to top level directory */ @@ -1581,13 +1430,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) static int last_sound = -1, last_music = -1; boolean return_to_main_menu = FALSE; boolean use_fading_main_menu = TRUE; -#if 0 -#if 1 - boolean use_cross_fading = FALSE; -#else - boolean use_cross_fading = !show_title_initial; /* default */ -#endif -#endif struct TitleControlInfo *tci; struct TitleFadingInfo fading_default; struct TitleFadingInfo fading_last = fading; @@ -1596,14 +1438,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) if (button == MB_MENU_INITIALIZE) { -#if 0 - boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); -#endif - -#if 0 - int last_game_status = game_status; /* save current game status */ -#endif - title_delay = 0; title_screen_nr = 0; tci = &title_controls[title_screen_nr]; @@ -1611,11 +1445,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) last_sound = SND_UNDEFINED; last_music = MUS_UNDEFINED; -#if 0 - /* determine number of title screens to display (images and messages) */ - InitializeTitleControls(); -#endif - if (game_status == GAME_MODE_INFO) { if (num_title_screens == 0) @@ -1623,12 +1452,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) DrawInfoScreen_NotAvailable("Title screen information:", "No title screen for this level set."); -#if 0 - /* use default settings for fading, but always disable auto delay */ - fading = title_default; - fading.auto_delay = -1; -#endif - return; } @@ -1678,8 +1501,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) SetMouseCursor(CURSOR_NONE); - // printf("::: mode: %d, delay: %d\n", fading.fade_mode, fading.fade_delay); - #if 1 FadeIn(REDRAW_ALL); #endif @@ -1706,10 +1527,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_CHOICE) { -#if 0 - boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); -#endif - if (game_status == GAME_MODE_INFO && num_title_screens == 0) { #if 0 @@ -1729,25 +1546,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) if (title_screen_nr < num_title_screens) { -#if 1 -#if 0 - boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); -#endif -#else - int anim_mode; - - if (tci->is_image) - anim_mode = - graphic_info[getTitleScreenGraphic(tci->local_nr, - tci->initial)].anim_mode; - else - anim_mode = ANIM_FADE; /* ??? */ - - use_cross_fading = (anim_mode == ANIM_FADE ? FALSE : - anim_mode == ANIM_CROSSFADE ? TRUE : - use_cross_fading); -#endif - sound = getTitleSound(tci); music = getTitleMusic(tci); @@ -1780,10 +1578,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) last_music = music; #endif -#if 0 - printf("::: %d -> %d\n", fading.fade_mode, fading_next.fade_mode); -#endif - #if 1 /* last screen already faded out, next screen has no animation */ if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) && @@ -1808,22 +1602,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { FadeSoundsAndMusic(); -#if 0 -#if 1 - { -#if 0 - boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); -#endif - -#if 1 - FadeOut(REDRAW_ALL); -#endif - } -#else - FadeOut(REDRAW_ALL); -#endif -#endif - return_to_main_menu = TRUE; } } @@ -1889,13 +1667,9 @@ void HandleMainMenu_SelectLevel(int step, int direction) level_nr = new_level_nr; -#if 1 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y, int2str(level_nr, menu.main.text.level_number.size), mci->pos_text->font); -#else - DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); -#endif LoadLevel(level_nr); DrawPreviewLevel(TRUE); @@ -1910,8 +1684,6 @@ void HandleMainMenu_SelectLevel(int step, int direction) } } -#if 1 - void HandleMainMenu(int mx, int my, int dx, int dy, int button) { static int choice = MAIN_CONTROL_GAME; @@ -1987,7 +1759,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); -#if 0 +#if defined(CREATE_SPECIAL_EDITION_RND_JUE) gotoTopLevelDir(); #endif @@ -2010,6 +1782,11 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) FadeSetEnterScreen(); +#if 0 + /* needed if different viewport properties defined for editor */ + ChangeViewportPropertiesIfNeeded(); +#endif + DrawLevelEd(); } else if (pos == MAIN_CONTROL_INFO) @@ -2017,15 +1794,11 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) game_status = GAME_MODE_INFO; info_mode = INFO_MODE_MAIN; -#if 0 - fading = menu.navigation; -#endif - DrawInfoScreen(); } else if (pos == MAIN_CONTROL_GAME) { - StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); + StartGameActions(options.network, setup.autorecord, level.random_seed); } else if (pos == MAIN_CONTROL_SETUP) { @@ -2052,128 +1825,6 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } } -#else - -void HandleMainMenu(int mx, int my, int dx, int dy, int button) -{ - static int choice = 5; - int x = 0; - int y = choice; - - if (button == MB_MENU_INITIALIZE) - { - drawCursor(choice, TRUE); - - return; - } - - if (mx || my) /* mouse input */ - { - x = (mx - mSX) / 32; - y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; - } - else if (dx || dy) /* keyboard input */ - { - if (dx && choice == 1) - x = (dx < 0 ? 10 : 14); - else if (dx > 0) - { - if (choice == 4 || choice == 6) - button = MB_MENU_CHOICE; - } - else if (dy) - y = choice + dy; - } - - if (y == 1 && dx != 0 && button) - { - HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1); - } - else if (IN_VIS_FIELD(x, y) && - y >= 0 && y <= 7 && (y != 1 || x < 10)) - { - if (button) - { - if (y != choice) - { - drawCursor(choice, FALSE); - drawCursor(y, TRUE); - - choice = y; - } - } - else - { - if (y == 0) - { - game_status = GAME_MODE_PSEUDO_TYPENAME; - HandleTypeName(strlen(setup.player_name), 0); - } - else if (y == 1) - { - if (leveldir_first) - { - game_status = GAME_MODE_LEVELS; - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - -#if 0 - gotoTopLevelDir(); -#endif - - DrawChooseLevel(); - } - } - else if (y == 2) - { - game_status = GAME_MODE_SCORES; - DrawHallOfFame(-1); - } - else if (y == 3) - { - if (leveldir_current->readonly && - !strEqual(setup.player_name, "Artsoft")) - Request("This level is read only !", REQ_CONFIRM); - game_status = GAME_MODE_EDITOR; - DrawLevelEd(); - } - else if (y == 4) - { - game_status = GAME_MODE_INFO; - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); - } - else if (y == 5) - { - StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); - } - else if (y == 6) - { - game_status = GAME_MODE_SETUP; - setup_mode = SETUP_MODE_MAIN; - - DrawSetupScreen(); - } - else if (y == 7) - { - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - - if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) - game_status = GAME_MODE_QUIT; - } - } - } - - if (game_status == GAME_MODE_MAIN) - { - DrawPreviewLevel(FALSE); - DoAnimation(); - } -} - -#endif - /* ========================================================================= */ /* info screen functions */ @@ -2184,86 +1835,58 @@ static int num_info_info; static void execInfoTitleScreen() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_TITLE; + DrawInfoScreen(); } static void execInfoElements() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_ELEMENTS; + DrawInfoScreen(); } static void execInfoMusic() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_MUSIC; + DrawInfoScreen(); } static void execInfoCredits() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_CREDITS; + DrawInfoScreen(); } static void execInfoProgram() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_PROGRAM; + DrawInfoScreen(); } static void execInfoVersion() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_VERSION; + DrawInfoScreen(); } static void execInfoLevelSet() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_LEVELSET; + DrawInfoScreen(); } static void execExitInfo() { -#if 0 - FadeSetLeaveMenu(); -#endif - game_status = GAME_MODE_MAIN; -#if 1 + DrawMainMenuExt(REDRAW_FIELD, FALSE); -#else - DrawMainMenu(); -#endif } static struct TokenInfo info_info_main[] = @@ -2296,7 +1919,7 @@ static void DrawCursorAndText_Info(int pos, boolean active) drawCursor(pos, active); } -static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading) +static void DrawInfoScreen_Main(int fade_mask, boolean do_fading) { int i; @@ -2309,32 +1932,31 @@ static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading) FadeSetLeaveScreen(); #if 1 - FadeOut(redraw_mask); + FadeOut(fade_mask); #endif #if 1 - if (redraw_mask == REDRAW_ALL) + if (fade_mask == REDRAW_ALL) { RedrawBackground(); + OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); } #endif - ClearWindow(); + ClearField(); DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); info_info = info_info_main; num_info_info = 0; +#if 1 + for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) +#else for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) - { -#if 0 - int xpos = MENU_SCREEN_START_XPOS; - int ypos = MENU_SCREEN_START_YPOS + i; - int font_nr = FONT_MENU_1; #endif - + { if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) @@ -2342,11 +1964,7 @@ static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading) else if (info_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); -#if 1 DrawCursorAndText_Info(i, FALSE); -#else - DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr); -#endif num_info_info++; } @@ -2356,25 +1974,9 @@ static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading) PlayMenuSound(); PlayMenuMusic(); - DrawMaskedBorder(redraw_mask); + DrawMaskedBorder(fade_mask); -#if 1 - FadeIn(redraw_mask); -#else -#if 1 - if (!do_fading) - BackToFront(); - else if (fading.anim_mode == ANIM_CROSSFADE) - FadeCross(redraw_mask); - else - FadeIn(redraw_mask); -#else - if (do_fading) - FadeIn(redraw_mask); - else - BackToFront(); -#endif -#endif + FadeIn(fade_mask); InitAnimation(); } @@ -2394,11 +1996,7 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) choice++; choice_store[info_mode] = choice; -#if 1 DrawCursorAndText_Info(choice, TRUE); -#else - drawCursor(choice, TRUE); -#endif return; } @@ -2434,7 +2032,8 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) if (info_info[choice].type & menu_navigation_type || info_info[choice].type & TYPE_ENTER_SCREEN || - info_info[choice].type & TYPE_BOOLEAN_STYLE) + info_info[choice].type & TYPE_BOOLEAN_STYLE || + info_info[choice].type & TYPE_YES_NO_AUTO) button = MB_MENU_CHOICE; } else if (dy) @@ -2455,13 +2054,8 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) { PlaySound(SND_MENU_ITEM_ACTIVATING); -#if 1 DrawCursorAndText_Info(choice, FALSE); DrawCursorAndText_Info(y, TRUE); -#else - drawCursor(choice, FALSE); - drawCursor(y, TRUE); -#endif choice = choice_store[info_mode] = y; } @@ -2484,23 +2078,15 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) { -#if 1 int ystart1 = mSY - SY + 100; int ystart2 = mSY - SY + 150; int ybottom = mSY - SY + SYSIZE - 20; -#else - int ystart1 = 100; - int ystart2 = 150; - int ybottom = SYSIZE - 20; -#endif SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); -#if 1 FadeOut(REDRAW_FIELD); -#endif - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, text_title); @@ -2509,9 +2095,7 @@ void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) DrawTextSCentered(ybottom, FONT_TEXT_4, "Press any key or button for info menu"); -#if 1 FadeIn(REDRAW_FIELD); -#endif } void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) @@ -2534,7 +2118,7 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) infoscreen_step[i] = infoscreen_frame[i] = 0; - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:"); @@ -2644,11 +2228,7 @@ static char *getHelpText(int element, int action, int direction) void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) { -#if 1 int font_nr = FONT_INFO_ELEMENTS; -#else - int font_nr = FONT_LEVEL_NUMBER; -#endif int font_width = getFontWidth(font_nr); int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; int sy = mSY + 65 + 2 * 32 + 1; @@ -2676,14 +2256,9 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) if (strlen(text) <= max_chars_per_line) /* only one line of text */ sy += getFontHeight(font_nr) / 2; -#if 1 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr, - max_chars_per_line, -1, max_lines_per_text, -1, + max_chars_per_line, -1, max_lines_per_text, 0, -1, TRUE, FALSE, FALSE); -#else - DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr, - max_chars_per_line, max_lines_per_text); -#endif } void DrawInfoScreen_TitleScreen() @@ -2700,18 +2275,14 @@ void DrawInfoScreen_Elements() { SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); -#if 1 FadeOut(REDRAW_FIELD); -#endif LoadHelpAnimInfo(); LoadHelpTextInfo(); HandleInfoScreen_Elements(MB_MENU_INITIALIZE); -#if 1 FadeIn(REDRAW_FIELD); -#endif InitAnimation(); } @@ -2768,23 +2339,24 @@ void HandleInfoScreen_Elements(int button) { FadeSoundsAndMusic(); -#if 0 - FadeOut(REDRAW_FIELD); -#endif - info_mode = INFO_MODE_MAIN; DrawAndFadeInInfoScreen(REDRAW_FIELD); return; } +#if 1 + if (page > 0) + FadeSetNextScreen(); +#endif + if (button != MB_MENU_INITIALIZE) - FadeCrossSaveBackbuffer(); + FadeOut(REDRAW_FIELD); DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); if (button != MB_MENU_INITIALIZE) - FadeCross(REDRAW_FIELD); + FadeIn(REDRAW_FIELD); } else { @@ -2804,7 +2376,7 @@ void DrawInfoScreen_Music() FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); DrawHeadline(); LoadMusicInfo(); @@ -2832,7 +2404,7 @@ void HandleInfoScreen_Music(int button) { FadeSoundsAndMusic(); - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, @@ -2872,10 +2444,6 @@ void HandleInfoScreen_Music(int button) { FadeSoundsAndMusic(); -#if 0 - FadeOut(REDRAW_FIELD); -#endif - info_mode = INFO_MODE_MAIN; DrawAndFadeInInfoScreen(REDRAW_FIELD); @@ -2884,10 +2452,15 @@ void HandleInfoScreen_Music(int button) FadeSoundsAndMusic(); +#if 1 + if (list != music_file_info) + FadeSetNextScreen(); +#endif + if (button != MB_MENU_INITIALIZE) - FadeCrossSaveBackbuffer(); + FadeOut(REDRAW_FIELD); - ClearWindow(); + ClearField(); DrawHeadline(); if (list->is_sound) @@ -2950,24 +2523,21 @@ void HandleInfoScreen_Music(int button) "Press any key or button for next page"); if (button != MB_MENU_INITIALIZE) - FadeCross(REDRAW_FIELD); + FadeIn(REDRAW_FIELD); } if (list != NULL && list->is_sound && sound_info[list->music].loop) PlaySoundLoop(list->music); } -static boolean DrawInfoScreen_CreditsScreen(int screen_nr) +static void DrawInfoScreen_CreditsScreen(int screen_nr) { int ystart1 = mSY - SY + 100; int ystart2 = mSY - SY + 150; int ybottom = mSY - SY + SYSIZE - 20; int ystep = 30; - if (screen_nr > 8) - return FALSE; - - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:"); @@ -3089,8 +2659,15 @@ static boolean DrawInfoScreen_CreditsScreen(int screen_nr) "Thanks to"); DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, "David Tritscher"); +#if 1 + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for the code base used for the"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2, + "native Emerald Mine engine"); +#else DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, "for the new Emerald Mine engine"); +#endif } else if (screen_nr == 7) { @@ -3121,17 +2698,9 @@ static boolean DrawInfoScreen_CreditsScreen(int screen_nr) DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3, "since 1995"); } -#if 0 - else - { - return FALSE; - } -#endif DrawTextSCentered(ybottom, FONT_TEXT_4, "Press any key or button for next page"); - - return TRUE; } void DrawInfoScreen_Credits() @@ -3154,14 +2723,16 @@ void DrawInfoScreen_Credits() void HandleInfoScreen_Credits(int button) { static int screen_nr = 0; + int num_screens = 9; if (button == MB_MENU_INITIALIZE) { screen_nr = 0; - DrawInfoScreen_CreditsScreen(screen_nr); + // DrawInfoScreen_CreditsScreen(screen_nr); } - else if (button == MB_MENU_LEAVE) + + if (button == MB_MENU_LEAVE) { PlaySound(SND_MENU_ITEM_SELECTING); @@ -3170,33 +2741,37 @@ void HandleInfoScreen_Credits(int button) return; } - else if (button == MB_MENU_CHOICE) + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) { - boolean show_screen; - - PlaySound(SND_MENU_ITEM_SELECTING); - - screen_nr++; - - FadeCrossSaveBackbuffer(); - - show_screen = DrawInfoScreen_CreditsScreen(screen_nr); - - if (show_screen) + if (button != MB_MENU_INITIALIZE) { - FadeCross(REDRAW_FIELD); + PlaySound(SND_MENU_ITEM_SELECTING); + + screen_nr++; } - else + + if (screen_nr >= num_screens) { FadeSoundsAndMusic(); -#if 0 - FadeOut(REDRAW_FIELD); -#endif - info_mode = INFO_MODE_MAIN; DrawAndFadeInInfoScreen(REDRAW_FIELD); + + return; } + +#if 1 + if (screen_nr > 0) + FadeSetNextScreen(); +#endif + + if (button != MB_MENU_INITIALIZE) + FadeOut(REDRAW_FIELD); + + DrawInfoScreen_CreditsScreen(screen_nr); + + if (button != MB_MENU_INITIALIZE) + FadeIn(REDRAW_FIELD); } else { @@ -3217,7 +2792,7 @@ void DrawInfoScreen_Program() FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:"); @@ -3312,7 +2887,7 @@ void DrawInfoScreen_Version() FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:"); @@ -3479,14 +3054,14 @@ void DrawInfoScreen_LevelSet() FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:"); if (filename != NULL) DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi), - filename, tmi->font, tmi->chars, -1, tmi->lines, -1, + filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1, tmi->autowrap, tmi->centered, tmi->parse_comments); else DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2, @@ -3530,7 +3105,7 @@ void HandleInfoScreen_LevelSet(int button) } } -static void DrawInfoScreenExt(int redraw_mask, boolean do_fading) +static void DrawInfoScreenExt(int fade_mask, boolean do_fading) { SetMainBackgroundImage(IMG_BACKGROUND_INFO); @@ -3549,7 +3124,7 @@ static void DrawInfoScreenExt(int redraw_mask, boolean do_fading) else if (info_mode == INFO_MODE_LEVELSET) DrawInfoScreen_LevelSet(); else - DrawInfoScreen_Main(redraw_mask, do_fading); + DrawInfoScreen_Main(fade_mask, do_fading); if (info_mode != INFO_MODE_MAIN && info_mode != INFO_MODE_TITLE && @@ -3560,9 +3135,9 @@ static void DrawInfoScreenExt(int redraw_mask, boolean do_fading) } } -void DrawAndFadeInInfoScreen(int redraw_mask) +void DrawAndFadeInInfoScreen(int fade_mask) { - DrawInfoScreenExt(redraw_mask, TRUE); + DrawInfoScreenExt(fade_mask, TRUE); } void DrawInfoScreen() @@ -3601,29 +3176,13 @@ void HandleTypeName(int newxpos, Key key) { static char last_player_name[MAX_PLAYER_NAME_LEN + 1]; struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME); -#if 1 struct TextPosInfo *pos = mci->pos_input; int startx = mSX + ALIGNED_TEXT_XPOS(pos); int starty = mSY + ALIGNED_TEXT_YPOS(pos); -#endif -#if 1 static int xpos = 0; -#else - static int xpos = 0, ypos = 2; -#endif int font_nr = pos->font; - int font_active_nr = FONT_ACTIVE(font_nr); - int font_width = getFontWidth(font_active_nr); -#if 1 -#if 0 - int startx = mSX + mci->pos_input->x; - int starty = mSY + mci->pos_input->y; -#endif -#else - int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:"); - int startx = mSX + 32 + name_width; - int starty = mSY + ypos * 32; -#endif + int font_active_nr = FONT_ACTIVE(font_nr); + int font_width = getFontWidth(font_active_nr); char key_char = getValidConfigValueChar(getCharFromKey(key)); boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0)); boolean is_active = TRUE; @@ -3635,15 +3194,6 @@ void HandleTypeName(int newxpos, Key key) strcpy(last_player_name, setup.player_name); xpos = newxpos; - -#if 0 - /* add one character width for added cursor character */ - pos->width += font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); - - DrawText(startx, starty, setup.player_name, font_active_nr); - DrawText(startx + xpos * font_width, starty, "_", font_active_nr); -#endif } else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN) { @@ -3651,42 +3201,15 @@ void HandleTypeName(int newxpos, Key key) setup.player_name[xpos + 1] = 0; xpos++; - -#if 0 - /* add one character width for added name text character */ - pos->width += font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); - - DrawText(startx, starty, setup.player_name, font_active_nr); - DrawText(startx + xpos * font_width, starty, "_", font_active_nr); -#endif } else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { xpos--; setup.player_name[xpos] = 0; - -#if 0 - /* remove one character width for removed name text character */ - pos->width -= font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); - - DrawText(startx, starty, setup.player_name, font_active_nr); - DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr); -#endif } else if (key == KSYM_Return && xpos > 0) { -#if 0 - /* remove one character width for removed cursor text character */ - pos->width -= font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); - - DrawText(startx, starty, setup.player_name, font_nr); - DrawText(startx + xpos * font_width, starty, " ", font_active_nr); -#endif - SaveSetup(); is_active = FALSE; @@ -3737,7 +3260,7 @@ static void DrawChooseTree(TreeInfo **ti_ptr) FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); MapScreenTreeGadgets(*ti_ptr); @@ -3781,8 +3304,10 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); +#if 0 /* force LEVELS font on artwork setup screen */ game_status = GAME_MODE_LEVELS; +#endif #if 1 /* clear tree list area, but not title or scrollbar */ @@ -3876,8 +3401,10 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, int last_game_status = game_status; /* save current game status */ boolean position_set_by_scrollbar = (dx == 999); +#if 0 /* force LEVELS draw offset on choose level and artwork setup screen */ game_status = GAME_MODE_LEVELS; +#endif if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) num_page_entries = num_entries; @@ -3942,11 +3469,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, else { game_status = GAME_MODE_MAIN; -#if 1 + DrawMainMenuExt(REDRAW_FIELD, FALSE); -#else - DrawMainMenu(); -#endif } return; @@ -3956,8 +3480,10 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { int last_game_status = game_status; /* save current game status */ +#if 0 /* force LEVELS draw offset on artwork setup screen */ game_status = GAME_MODE_LEVELS; +#endif x = (mx - mSX) / 32; y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; @@ -4193,7 +3719,7 @@ static void drawHallOfFameList(int first_entry, int highlight_position) int i; SetMainBackgroundImage(IMG_BACKGROUND_SCORES); - ClearWindow(); + ClearField(); DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, @@ -4313,20 +3839,13 @@ static char *music_set_name; static void execSetupMain() { -#if 0 - FadeSetLeaveMenu(); -#endif - setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); } static void execSetupGame() { -#if 0 - FadeSetEnterMenu(); -#endif - if (game_speeds == NULL) { int i; @@ -4375,35 +3894,26 @@ static void execSetupGame() game_speed_text = game_speed_current->name; setup_mode = SETUP_MODE_GAME; + DrawSetupScreen(); } static void execSetupChooseGameSpeed() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED; + DrawSetupScreen(); } static void execSetupEditor() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_EDITOR; + DrawSetupScreen(); } static void execSetupGraphics() { -#if 0 - FadeSetEnterMenu(); -#endif - if (video.fullscreen_available && screen_modes == NULL) { int i; @@ -4515,41 +4025,35 @@ static void execSetupGraphics() static void execSetupChooseScreenMode() { -#if 0 - FadeSetEnterMenu(); -#endif - if (!video.fullscreen_available) return; setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE; + DrawSetupScreen(); } static void execSetupChooseScrollDelay() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY; + DrawSetupScreen(); } static void execSetupSound() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_SOUND; + DrawSetupScreen(); } static void execSetupArtwork() { #if 0 - FadeSetEnterMenu(); + printf("::: '%s', '%s', '%s'\n", + artwork.gfx_current->subdir, + artwork.gfx_current->fullpath, + artwork.gfx_current->basepath); #endif setup.graphics_set = artwork.gfx_current->identifier; @@ -4565,81 +4069,85 @@ static void execSetupArtwork() music_set_name = artwork.mus_current->name; setup_mode = SETUP_MODE_ARTWORK; + DrawSetupScreen(); } static void execSetupChooseGraphics() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; + DrawSetupScreen(); } static void execSetupChooseSounds() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + DrawSetupScreen(); } static void execSetupChooseMusic() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_CHOOSE_MUSIC; + DrawSetupScreen(); } static void execSetupInput() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_INPUT; + DrawSetupScreen(); } -static void execSetupShortcut1() +static void execSetupShortcuts() { -#if 0 - FadeSetEnterMenu(); -#endif + setup_mode = SETUP_MODE_SHORTCUTS; - setup_mode = SETUP_MODE_SHORTCUT_1; DrawSetupScreen(); } -static void execSetupShortcut2() +static void execSetupShortcuts1() { -#if 0 - FadeSetEnterMenu(); -#endif + setup_mode = SETUP_MODE_SHORTCUTS_1; - setup_mode = SETUP_MODE_SHORTCUT_2; DrawSetupScreen(); } -static void execExitSetup() +static void execSetupShortcuts2() { -#if 0 - FadeSetLeaveMenu(); -#endif + setup_mode = SETUP_MODE_SHORTCUTS_2; + + DrawSetupScreen(); +} + +static void execSetupShortcuts3() +{ + setup_mode = SETUP_MODE_SHORTCUTS_3; + DrawSetupScreen(); +} + +static void execSetupShortcuts4() +{ + setup_mode = SETUP_MODE_SHORTCUTS_4; + + DrawSetupScreen(); +} + +static void execSetupShortcuts5() +{ + setup_mode = SETUP_MODE_SHORTCUTS_5; + + DrawSetupScreen(); +} + +static void execExitSetup() +{ game_status = GAME_MODE_MAIN; -#if 1 + DrawMainMenuExt(REDRAW_FIELD, FALSE); -#else - DrawMainMenu(); -#endif } static void execSaveAndExitSetup() @@ -4656,8 +4164,7 @@ static struct TokenInfo setup_info_main[] = { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, - { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" }, - { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" }, + { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, @@ -4726,7 +4233,6 @@ static struct TokenInfo setup_info_graphics[] = { TYPE_STRING, &scroll_delay_text, "" }, #if 0 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" }, - { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" }, #endif { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" }, { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, @@ -4734,6 +4240,7 @@ static struct TokenInfo setup_info_graphics[] = { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" }, { TYPE_SWITCH, &setup.toons, "Show Toons:" }, { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, + { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -4761,9 +4268,16 @@ static struct TokenInfo setup_info_artwork[] = { TYPE_STRING, &music_set_name, "" }, { TYPE_EMPTY, NULL, "" }, #if 1 +#if 1 + { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"}, + { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" }, +#else { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" }, { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" }, { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" }, + { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" }, +#endif #else { TYPE_STRING, NULL, "Override Level Artwork:"}, { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, @@ -4796,7 +4310,20 @@ static struct TokenInfo setup_info_input[] = { 0, NULL, NULL } }; -static struct TokenInfo setup_info_shortcut_1[] = +static struct TokenInfo setup_info_shortcuts[] = +{ + { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" }, + { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" }, + { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" }, + { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" }, + { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_1[] = { { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, { TYPE_KEY, &setup.shortcut.save_game, "" }, @@ -4808,12 +4335,12 @@ static struct TokenInfo setup_info_shortcut_1[] = { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, { 0, NULL, NULL } }; -static struct TokenInfo setup_info_shortcut_2[] = +static struct TokenInfo setup_info_shortcuts_2[] = { { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", }, { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, @@ -4826,7 +4353,57 @@ static struct TokenInfo setup_info_shortcut_2[] = { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_3[] = +{ + { TYPE_KEYTEXT, NULL, "Eject Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_eject, "" }, + { TYPE_KEYTEXT, NULL, "Warp / Single Step:", }, + { TYPE_KEY, &setup.shortcut.tape_extra, "" }, + { TYPE_KEYTEXT, NULL, "Stop Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_stop, "" }, + { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",}, + { TYPE_KEY, &setup.shortcut.tape_pause, "" }, + { TYPE_KEYTEXT, NULL, "Record Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_record, "" }, + { TYPE_KEYTEXT, NULL, "Play Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_play, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_4[] = +{ + { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", }, + { TYPE_KEY, &setup.shortcut.sound_simple, "" }, + { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", }, + { TYPE_KEY, &setup.shortcut.sound_loops, "" }, + { TYPE_KEYTEXT, NULL, "Toggle Music:", }, + { TYPE_KEY, &setup.shortcut.sound_music, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_5[] = +{ + { TYPE_KEYTEXT, NULL, "Snap Left:", }, + { TYPE_KEY, &setup.shortcut.snap_left, "" }, + { TYPE_KEYTEXT, NULL, "Snap Right:", }, + { TYPE_KEY, &setup.shortcut.snap_right, "" }, + { TYPE_KEYTEXT, NULL, "Snap Up:", }, + { TYPE_KEY, &setup.shortcut.snap_up, "" }, + { TYPE_KEYTEXT, NULL, "Snap Down:", }, + { TYPE_KEY, &setup.shortcut.snap_down, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, { 0, NULL, NULL } }; @@ -4880,11 +4457,12 @@ static Key getSetupKey() static int getSetupTextFont(int type) { - if (type & (TYPE_SWITCH | - TYPE_YES_NO | - TYPE_STRING | - TYPE_ECS_AGA | - TYPE_KEYTEXT | + if (type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_YES_NO_AUTO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT | TYPE_ENTER_LIST)) return FONT_MENU_2; else @@ -4901,6 +4479,9 @@ static int getSetupValueFont(int type, void *value) return FONT_VALUE_1; else if (type & TYPE_BOOLEAN_STYLE) return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + else if (type & TYPE_YES_NO_AUTO) + return (*(int *)value == AUTO ? FONT_OPTION_ON : + *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON); else return FONT_VALUE_1; } @@ -4913,11 +4494,13 @@ static void drawSetupValue(int pos) int ypos = MENU_SCREEN_START_YPOS + pos; int startx = mSX + xpos * 32; int starty = mSY + ypos * 32; - int font_nr, font_width; + int font_nr, font_width, font_height; int type = setup_info[pos].type; void *value = setup_info[pos].value; char *value_string = getSetupValue(type, value); +#if 1 int i; +#endif if (value_string == NULL) return; @@ -4927,9 +4510,7 @@ static void drawSetupValue(int pos) xpos = MENU_SCREEN_START_XPOS; if (type & TYPE_QUERY) - { value_string = ""; - } } else if (type & TYPE_STRING) { @@ -4940,11 +4521,16 @@ static void drawSetupValue(int pos) if (strlen(value_string) > max_value_len) value_string[max_value_len] = '\0'; } + else if (type & TYPE_YES_NO_AUTO) + { + xpos = MENU_SCREEN_VALUE_XPOS - 1; + } startx = mSX + xpos * 32; starty = mSY + ypos * 32; font_nr = getSetupValueFont(type, value); font_width = getFontWidth(font_nr); + font_height = getFontHeight(font_nr); /* downward compatibility correction for Juergen Bonhagen's menu settings */ if (setup_mode != SETUP_MODE_INPUT) @@ -4981,8 +4567,12 @@ static void drawSetupValue(int pos) } } +#if 0 + DrawBackground(startx, starty, SX + SXSIZE - startx, font_height); +#else for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++) DrawText(startx + i * font_width, starty, " ", font_nr); +#endif DrawText(startx, starty, value_string, font_nr); @@ -4990,12 +4580,21 @@ static void drawSetupValue(int pos) getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old; } -static void changeSetupValue(int pos) +static void changeSetupValue(int pos, int dx) { if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) { *(boolean *)setup_info[pos].value ^= TRUE; } + else if (setup_info[pos].type & TYPE_YES_NO_AUTO) + { + *(int *)setup_info[pos].value = + (dx == -1 ? + (*(int *)setup_info[pos].value == AUTO ? TRUE : + *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) : + (*(int *)setup_info[pos].value == TRUE ? AUTO : + *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE)); + } else if (setup_info[pos].type & TYPE_KEY) { Key key; @@ -5032,17 +4631,30 @@ static void DrawCursorAndText_Setup(int pos, boolean active) static void DrawSetupScreen_Generic() { + boolean redraw_all = FALSE; char *title_string = NULL; int i; UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); -#if 1 + if (redraw_mask & REDRAW_ALL) + redraw_all = TRUE; + +#if 0 + printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" : + redraw_mask & REDRAW_ALL ? "REDRAW_ALL" : + int2str(0, redraw_mask))); +#endif + +#if 0 + /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */ + FadeOut(redraw_mask); +#else FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); if (setup_mode == SETUP_MODE_MAIN) { @@ -5074,29 +4686,47 @@ static void DrawSetupScreen_Generic() setup_info = setup_info_artwork; title_string = "Custom Artwork"; } - else if (setup_mode == SETUP_MODE_SHORTCUT_1) + else if (setup_mode == SETUP_MODE_SHORTCUTS) + { + setup_info = setup_info_shortcuts; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_1) + { + setup_info = setup_info_shortcuts_1; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_2) + { + setup_info = setup_info_shortcuts_2; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_3) + { + setup_info = setup_info_shortcuts_3; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_4) { - setup_info = setup_info_shortcut_1; + setup_info = setup_info_shortcuts_4; title_string = "Setup Shortcuts"; } - else if (setup_mode == SETUP_MODE_SHORTCUT_2) + else if (setup_mode == SETUP_MODE_SHORTCUTS_5) { - setup_info = setup_info_shortcut_2; + setup_info = setup_info_shortcuts_5; title_string = "Setup Shortcuts"; } DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); num_setup_info = 0; - for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) - { - void *value_ptr = setup_info[i].value; #if 1 + for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) #else - int xpos = MENU_SCREEN_START_XPOS; - int ypos = MENU_SCREEN_START_YPOS + i; - int font_nr; + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) #endif + { + void *value_ptr = setup_info[i].value; /* set some entries to "unchangeable" according to other variables */ if ((value_ptr == &setup.sound_simple && !audio.sound_available) || @@ -5113,13 +4743,7 @@ static void DrawSetupScreen_Generic() else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); -#if 1 DrawCursorAndText_Setup(i, FALSE); -#else - font_nr = getSetupTextFont(setup_info[i].type); - - DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr); -#endif if (setup_info[i].type & TYPE_VALUE) drawSetupValue(i); @@ -5136,7 +4760,12 @@ static void DrawSetupScreen_Generic() HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); #endif + if (redraw_all) + redraw_mask = REDRAW_ALL; + #if 1 + FadeIn(redraw_mask); +#else FadeIn(REDRAW_FIELD); #endif @@ -5161,11 +4790,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) choice++; choice_store[setup_mode] = choice; -#if 1 DrawCursorAndText_Setup(choice, TRUE); -#else - drawCursor(choice, TRUE); -#endif return; } @@ -5202,7 +4827,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); if (setup_info[choice].type & menu_navigation_type || - setup_info[choice].type & TYPE_BOOLEAN_STYLE) + setup_info[choice].type & TYPE_BOOLEAN_STYLE || + setup_info[choice].type & TYPE_YES_NO_AUTO) button = MB_MENU_CHOICE; } else if (dy) @@ -5222,13 +4848,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { PlaySound(SND_MENU_ITEM_ACTIVATING); -#if 1 DrawCursorAndText_Setup(choice, FALSE); DrawCursorAndText_Setup(y, TRUE); -#else - drawCursor(choice, FALSE); - drawCursor(y, TRUE); -#endif choice = choice_store[setup_mode] = y; } @@ -5258,7 +4879,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) else { if (setup_info[y].type & TYPE_VALUE) - changeSetupValue(y); + changeSetupValue(y, dx); } } } @@ -5266,15 +4887,13 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) void DrawSetupScreen_Input() { -#if 1 int i; -#endif #if 1 FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); #if 1 setup_info = setup_info_input; @@ -5283,7 +4902,20 @@ void DrawSetupScreen_Input() DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); #if 1 +#if 1 + DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2, + "Joysticks deactivated on this screen"); +#else + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated on this screen"); +#endif +#endif + +#if 1 + for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) +#else for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) +#endif { if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); @@ -5294,23 +4926,19 @@ void DrawSetupScreen_Input() DrawCursorAndText_Setup(i, FALSE); } -#else - initCursor(0, IMG_MENU_BUTTON); - initCursor(1, IMG_MENU_BUTTON); - initCursor(2, IMG_MENU_BUTTON_ENTER_MENU); - initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU); - - DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1); - DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1); - DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1); -#endif #if 0 DeactivateJoystickForCalibration(); #endif + +#if 0 #if 1 + DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2, + "Joysticks deactivated on this screen"); +#else DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Joysticks deactivated on this screen"); +#endif #endif /* create gadgets for setup input menu screen */ @@ -5465,11 +5093,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { drawPlayerSetupInputInfo(input_player_nr, (choice == 2)); -#if 1 DrawCursorAndText_Setup(choice, TRUE); -#else - drawCursor(choice, TRUE); -#endif return; } @@ -5514,15 +5138,10 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { if (y != choice) { -#if 1 DrawCursorAndText_Setup(choice, FALSE); DrawCursorAndText_Setup(y, TRUE); drawPlayerSetupInputInfo(input_player_nr, (y == 2)); -#else - drawCursor(choice, FALSE); - drawCursor(y, TRUE); -#endif choice = y; } @@ -5602,7 +5221,7 @@ void CustomizeKeyboard(int player_nr) FadeSetEnterMenu(); FadeOut(REDRAW_FIELD); - ClearWindow(); + ClearField(); DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); @@ -5745,7 +5364,7 @@ static boolean CalibrateJoystickMain(int player_nr) FadeSetEnterMenu(); FadeOut(REDRAW_FIELD); - ClearWindow(); + ClearField(); for (y = 0; y < 3; y++) { @@ -5777,11 +5396,7 @@ static boolean CalibrateJoystickMain(int player_nr) DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0); -#if 1 FadeIn(REDRAW_FIELD); -#else - BackToFront(); -#endif while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */ InitAnimation(); @@ -5924,7 +5539,7 @@ void CalibrateJoystick(int player_nr) int xpos = mSX - SX; int ypos = mSY - SY; - ClearWindow(); + ClearField(); DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr); DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! "); @@ -6099,13 +5714,21 @@ static struct { { IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE, +#if 1 + -1, -1, /* these values are not constant, but can change at runtime */ +#else SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, +#endif SCREEN_CTRL_ID_SCROLL_UP, "scroll up" }, { IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE, +#if 1 + -1, -1, /* these values are not constant, but can change at runtime */ +#else SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, +#endif SCREEN_CTRL_ID_SCROLL_DOWN, "scroll down" } @@ -6131,8 +5754,13 @@ static struct #else IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, #endif +#if 1 + -1, -1, /* these values are not constant, but can change at runtime */ + -1, -1, /* these values are not constant, but can change at runtime */ +#else SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS, SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, +#endif GD_TYPE_SCROLLBAR_VERTICAL, SCREEN_CTRL_ID_SCROLL_VERTICAL, "scroll level series vertically" @@ -6198,6 +5826,12 @@ static void CreateScreenScrollbuttons() unsigned long event_mask; int i; + /* these values are not constant, but can change at runtime */ + scrollbutton_info[0].x = SC_SCROLL_UP_XPOS; + scrollbutton_info[0].y = SC_SCROLL_UP_YPOS; + scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS; + scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS; + for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++) { Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; @@ -6253,6 +5887,12 @@ static void CreateScreenScrollbars() { int i; + /* these values are not constant, but can change at runtime */ + scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS; + scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS; + scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE; + scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE; + for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++) { Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; @@ -6364,8 +6004,10 @@ void CreateScreenGadgets() CreateScreenMenubuttons(); +#if 0 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */ game_status = GAME_MODE_LEVELS; +#endif CreateScreenScrollbuttons(); CreateScreenScrollbars();