X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=f2335cac639ab23a52c3e2e5e3854f5f2aba8649;hp=adbda0da2bd2ee927b9dd54fc5f3d26353361997;hb=8d46c5298f0fcce7bdb52f3835b2fbbdc403dfe0;hpb=0918c3eb2f6219a8cc72aa85bd9c4889788dd474 diff --git a/src/screens.c b/src/screens.c index adbda0da..f2335cac 100644 --- a/src/screens.c +++ b/src/screens.c @@ -28,18 +28,32 @@ /* for DrawSetupScreen(), HandleSetupScreen() */ #define SETUP_SCREEN_POS_START 2 -#define SETUP_SCREEN_POS_END 16 +#define SETUP_SCREEN_POS_END (SCR_FIELDY - 1) #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) /* for HandleSetupInputScreen() */ #define SETUPINPUT_SCREEN_POS_START 2 -#define SETUPINPUT_SCREEN_POS_END 15 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2) #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) /* for HandleChooseLevel() */ -#define MAX_LEVEL_SERIES_ON_SCREEN 15 +#define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2) + +/* buttons and scrollbars identifiers */ +#define SCREEN_CTRL_ID_SCROLL_UP 0 +#define SCREEN_CTRL_ID_SCROLL_DOWN 1 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 + +#define NUM_SCREEN_SCROLLBUTTONS 2 +#define NUM_SCREEN_SCROLLBARS 1 +#define NUM_SCREEN_GADGETS 3 + +/* forward declaration for internal use */ +static void HandleScreenGadgets(struct GadgetInfo *); + +static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; #ifdef MSDOS extern unsigned char get_ascii(KeySym); @@ -47,18 +61,47 @@ extern unsigned char get_ascii(KeySym); void DrawHeadline() { - int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; + int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; - DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW); + DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING); } void DrawMainMenu() { + static struct LevelDirInfo *leveldir_last_valid = NULL; int i; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); + UnmapAllGadgets(); FadeSounds(); + XAutoRepeatOn(display); + + /* needed if last screen was the playing screen, invoked from level editor */ + if (level_editor_test_game) + { + game_status = LEVELED; + DrawLevelEd(); + return; + } + + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); + + /* map gadgets for main menu screen */ + MapTapeButtons(); + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidLevelSeries(leveldir_last_valid); + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + + /* level_nr may have been set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir_current->handicap_level) + level_nr = leveldir_current->handicap_level; + GetPlayerConfig(); LoadLevel(level_nr); @@ -68,7 +111,7 @@ void DrawMainMenu() DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, - (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW)); + (leveldir_current->readonly ? FC_RED : FC_YELLOW)); DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); @@ -76,25 +119,33 @@ void DrawMainMenu() DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + + DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", + leveldir_current->first_level, + leveldir_current->last_level); + + if (leveldir_current->readonly) + { + DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); + DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); + } for(i=2; i<10; i++) DrawGraphic(0, i, GFX_KUGEL_BLAU); - DrawGraphic(10, 3, GFX_PFEIL_L); - DrawGraphic(14, 3, GFX_PFEIL_R); - - DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels); + DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT); + DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT); DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FS_SMALL, FC_RED); - if (leveldir[leveldir_nr].name) + if (leveldir_current->name) { - int len = strlen(leveldir[leveldir_nr].name); + int len = strlen(leveldir_current->name); int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2; int lypos = SY + 352; - DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2); + DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2); } FadeToFront(); @@ -108,8 +159,39 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#if 0 ClearEventQueue(); - XAutoRepeatOn(display); +#endif + +} + +static void gotoTopLevelDir() +{ + /* move upwards to top level directory */ + while (leveldir_current->node_parent) + { + /* write a "path" into level tree for easy navigation to last level */ + if (leveldir_current->node_parent->node_group->cl_first == -1) + { + int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); + int leveldir_pos = posLevelDirInfo(leveldir_current); + int num_page_entries; + int cl_first, cl_cursor; + + if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; + + cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + cl_cursor = leveldir_pos - cl_first + 3; + + leveldir_current->node_parent->node_group->cl_first = cl_first; + leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; + } + + leveldir_current = leveldir_current->node_parent; + } } void HandleMainMenu(int mx, int my, int dx, int dy, int button) @@ -154,22 +236,26 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) y = choice; } - if (y == 4 && ((x == 11 && level_nr > 0) || - (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) && + if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) || + (x == 15 && level_nr < leveldir_current->last_level)) && button) { static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; - int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW); + int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW); new_level_nr = level_nr + (x == 11 ? -step : +step); - if (new_level_nr < 0) - new_level_nr = 0; - if (new_level_nr > leveldir[leveldir_nr].levels - 1) - new_level_nr = leveldir[leveldir_nr].levels - 1; + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + new_level_nr = leveldir_current->handicap_level; - if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150)) + if (old_level_nr == new_level_nr || + !DelayReached(&level_delay, GADGET_FRAME_DELAY)) goto out; level_nr = new_level_nr; @@ -180,7 +266,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) int2str(level_nr, 3), FS_BIG, font_color); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); TapeErase(); LoadTape(level_nr); @@ -197,7 +283,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (y != choice) { - DrawGraphic(0, y-1, GFX_KUGEL_ROT); + DrawGraphic(0, y - 1, GFX_KUGEL_ROT); DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); choice = y; } @@ -211,10 +297,14 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 4) { - if (num_leveldirs) + if (leveldir_first) { game_status = CHOOSELEVEL; - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + gotoTopLevelDir(); + DrawChooseLevel(); } } @@ -225,7 +315,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 6) { - if (leveldir[leveldir_nr].readonly) + if (leveldir_current->readonly && + strcmp(setup.player_name, "Artsoft") != 0) Request("This level is read only !", REQ_CONFIRM); game_status = LEVELED; DrawLevelEd(); @@ -247,6 +338,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) #endif { game_status = PLAYING; + StopAnimation(); InitGame(); } } @@ -257,7 +349,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 10) { - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } @@ -270,7 +363,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) out: if (game_status == MAINMENU) + { + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); + } } #define MAX_HELPSCREEN_ELS 10 @@ -294,8 +390,10 @@ static int helpscreen_action[] = GFX_MORAST_LEER,1,100, HA_NEXT, GFX_BETON,1,100, HA_NEXT, GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, + GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, GFX_UNSICHTBAR,1,100, HA_NEXT, GFX_FELSBODEN,1,100, HA_NEXT, GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, @@ -346,10 +444,10 @@ static int helpscreen_action[] = GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MAULWURF_DOWN,4,2, - GFX_MAULWURF_UP,4,2, - GFX_MAULWURF_LEFT,4,2, - GFX_MAULWURF_RIGHT,4,2, HA_NEXT, + GFX_MOLE_DOWN,4,2, + GFX_MOLE_UP,4,2, + GFX_MOLE_LEFT,4,2, + GFX_MOLE_RIGHT,4,2, HA_NEXT, GFX_PINGUIN_DOWN,4,2, GFX_PINGUIN_UP,4,2, GFX_PINGUIN_LEFT,4,2, @@ -374,13 +472,17 @@ static int helpscreen_action[] = GFX_DIAMANT,1,10, HA_NEXT, GFX_LIFE,1,100, HA_NEXT, GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_SIEB_LEER,4,2, HA_NEXT, - GFX_SIEB2_LEER,4,2, HA_NEXT, + GFX_MAGIC_WALL_OFF,4,2, HA_NEXT, + GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT, GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, + GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT, + GFX_SPEED_PILL,1,100, HA_NEXT, HA_END }; static char *helpscreen_eltext[][2] = @@ -391,7 +493,7 @@ static char *helpscreen_eltext[][2] = {"Quicksand: You cannot pass it,", "but rocks can fall though it"}, {"Massive Wall:", "Nothing can go through it"}, {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows to the left or", "right if there is an empty field"}, + {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, {"Invisible Wall: Behaves like normal","wall, but is invisible"}, {"Old Wall: Like normal wall, but", "some things can fall down from it"}, {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, @@ -423,7 +525,7 @@ static char *helpscreen_eltext[][2] = {"Cruncher: Eats diamonds and you,", "if you're not careful"}, {"Cruncher (BD style):", "Eats almost everything"}, {"Robot: Tries to kill the player", ""}, - {"The mole: You must guide him savely","to the exit; he will follow you"}, + {"The mole: Eats the amoeba and turns","empty space into normal sand"}, {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, {"The Pig: Harmless, but eats all", "gems it can get"}, {"The Dragon: Breathes fire,", "especially to some monsters"}, @@ -442,6 +544,10 @@ static char *helpscreen_eltext[][2] = {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, {"Exit door: Opens if you have enough","emeralds to finish the level"}, {"Open exit door: Enter here to leave","the level and exit the actual game"}, + {"Sokoban element: Object which must", "be pushed to an empty field"}, + {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, + {"Sokoban element: Field with object", "which can be pushed away"}, + {"Speed pill: Lets the player run", "twice as fast as normally"}, }; static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); @@ -640,6 +746,7 @@ void DrawHelpScreen() { int i; + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); for(i=0;i= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && - xpos < MAX_NAMELEN - 1) + xpos < MAX_PLAYER_NAME_LEN) { char ascii; @@ -757,53 +864,134 @@ void HandleTypeName(int newxpos, KeySym key) BackToFront(); } +static void drawCursorExt(int ypos, int color, int graphic) +{ + static int cursor_array[SCR_FIELDY]; + + if (graphic) + cursor_array[ypos] = graphic; + + graphic = cursor_array[ypos]; + + if (color == FC_RED) + graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT : + graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT : + GFX_KUGEL_ROT); + + DrawGraphic(0, ypos, graphic); +} + +static void initCursor(int ypos, int graphic) +{ + drawCursorExt(ypos, FC_BLUE, graphic); +} + +static void drawCursor(int ypos, int color) +{ + drawCursorExt(ypos, color, 0); +} + void DrawChooseLevel() { + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); + ClearWindow(); + HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); + MapChooseLevelGadgets(); + FadeToFront(); InitAnimation(); - HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); +} + +static void AdjustChooseLevelScrollbar(int id, int first_entry) +{ + struct GadgetInfo *gi = screen_gadget[id]; + int items_max, items_visible, item_position; + + items_max = numLevelDirInfoInGroup(leveldir_current); + items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1; + item_position = first_entry; + + if (item_position > items_max - items_visible) + item_position = items_max - items_visible; + + ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } static void drawChooseLevelList(int first_entry, int num_page_entries) { int i; - char buffer[SCR_FIELDX]; + char buffer[SCR_FIELDX * 2]; + int max_buffer_len = (SCR_FIELDX - 2) * 2; + int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); + + XFillRectangle(display, backbuffer, gc, SX, SY, SXSIZE - 32, SYSIZE); + redraw_mask |= REDRAW_FIELD; - ClearWindow(); DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN); for(i=0; iname , max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color); + + if (node->parent_link) + initCursor(ypos, GFX_ARROW_BLUE_LEFT); + else if (node->level_group) + initCursor(ypos, GFX_ARROW_BLUE_RIGHT); + else + initCursor(ypos, GFX_KUGEL_BLAU); } if (first_entry > 0) - DrawGraphic(0, 1, GFX_PFEIL_O); + DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); if (first_entry + num_page_entries < num_leveldirs) - DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U); + DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); } -static void drawChooseLevelInfo(int leveldir_nr) +static void drawChooseLevelInfo(int leveldir_pos) { - XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32); - DrawTextFCentered(40, FC_RED, "%3d levels (%s)", - leveldir[leveldir_nr].levels, - leveldir[leveldir_nr].readonly ? "readonly" : "writable"); + struct LevelDirInfo *node, *node_first; + int x, last_redraw_mask = redraw_mask; + + node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); + node = getLevelDirInfoFromPos(node_first, leveldir_pos); + + XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 64, 32); + + if (node->parent_link) + DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); + else if (node->level_group) + DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); + else + DrawTextFCentered(40, FC_RED, "%3d levels (%s)", + node->levels, node->class_desc); + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask | REDRAW_TILES; + for (x=0; x num_page_entries + 2) + if (leveldir_current->cl_first == -1) { - choice = num_page_entries + 2; - first_entry = num_leveldirs - num_page_entries; + leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + leveldir_current->cl_cursor = + leveldir_pos - leveldir_current->cl_first + 3; } - drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(leveldir_nr); + if (dx == 999) /* first entry is set by scrollbar position */ + leveldir_current->cl_first = dy; + else + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + leveldir_current->cl_first); + + drawChooseLevelList(leveldir_current->cl_first, num_page_entries); + drawChooseLevelInfo(leveldir_pos); + redraw = TRUE; } if (redraw) { - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + drawCursor(leveldir_current->cl_cursor - 1, FC_RED); redraw = FALSE; } @@ -840,33 +1035,53 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) if (dy) { x = 1; - y = choice + dy; + y = leveldir_current->cl_cursor + dy; } else - x = y = 0; + x = y = 0; /* no action */ + + if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */ + { + dy = SIGN(dy); + step = num_page_entries - 1; + x = 1; + y = (dy < 0 ? 2 : num_page_entries + 3); + } } if (x == 1 && y == 2) { - if (first_entry > 0 && - (dy || DelayReached(&choose_delay, 150))) + if (leveldir_current->cl_first > 0 && + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { - first_entry--; - drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(first_entry); - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + leveldir_current->cl_first -= step; + if (leveldir_current->cl_first < 0) + leveldir_current->cl_first = 0; + + drawChooseLevelList(leveldir_current->cl_first, num_page_entries); + drawChooseLevelInfo(leveldir_current->cl_first + + leveldir_current->cl_cursor - 3); + drawCursor(leveldir_current->cl_cursor - 1, FC_RED); + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + leveldir_current->cl_first); return; } } else if (x == 1 && y > num_page_entries + 2) { - if (first_entry + num_page_entries < num_leveldirs && - (dy || DelayReached(&choose_delay, 150))) + if (leveldir_current->cl_first + num_page_entries < num_leveldirs && + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { - first_entry++; - drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(first_entry + num_page_entries - 1); - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + leveldir_current->cl_first += step; + if (leveldir_current->cl_first + num_page_entries > num_leveldirs) + leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries); + + drawChooseLevelList(leveldir_current->cl_first, num_page_entries); + drawChooseLevelInfo(leveldir_current->cl_first + + leveldir_current->cl_cursor - 3); + drawCursor(leveldir_current->cl_cursor - 1, FC_RED); + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + leveldir_current->cl_first); return; } } @@ -874,33 +1089,77 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) if (!mx && !my && !dx && !dy) { x = 1; - y = choice; + y = leveldir_current->cl_cursor; + } + + if (dx == 1) + { + struct LevelDirInfo *node_first, *node_cursor; + int leveldir_pos = + leveldir_current->cl_first + leveldir_current->cl_cursor - 3; + + node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); + node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); + + if (node_cursor->node_group) + { + node_cursor->cl_first = leveldir_current->cl_first; + node_cursor->cl_cursor = leveldir_current->cl_cursor; + leveldir_current = node_cursor->node_group; + DrawChooseLevel(); + } + } + else if (dx == -1 && leveldir_current->node_parent) + { + leveldir_current = leveldir_current->node_parent; + DrawChooseLevel(); } if (x == 1 && y >= 3 && y <= num_page_entries + 2) { if (button) { - if (y != choice) + if (y != leveldir_current->cl_cursor) { - DrawGraphic(0, y - 1, GFX_KUGEL_ROT); - DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); - drawChooseLevelInfo(first_entry + y - 3); - choice = y; + drawCursor(y - 1, FC_RED); + drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE); + drawChooseLevelInfo(leveldir_current->cl_first + y - 3); + leveldir_current->cl_cursor = y; } } else { - leveldir_nr = first_entry + y - 3; - level_nr = - getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename); + struct LevelDirInfo *node_first, *node_cursor; + int leveldir_pos = leveldir_current->cl_first + y - 3; - SaveLevelSetup(); - TapeErase(); + node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); + node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + if (node_cursor->node_group) + { + node_cursor->cl_first = leveldir_current->cl_first; + node_cursor->cl_cursor = leveldir_current->cl_cursor; + leveldir_current = node_cursor->node_group; + DrawChooseLevel(); + } + else if (node_cursor->parent_link) + { + leveldir_current = node_cursor->node_parent; + DrawChooseLevel(); + } + else + { + leveldir_current = node_cursor; + + LoadLevelSetup_SeriesInfo(); + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + TapeErase(); + + game_status = MAINMENU; + DrawMainMenu(); + } } } @@ -912,46 +1171,101 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) void DrawHallOfFame(int highlight_position) { - int i; - + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); if (highlight_position < 0) LoadScore(level_nr); - ClearWindow(); + FadeToFront(); + InitAnimation(); + HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); + PlaySound(SND_HALLOFFAME); +} + +static void drawHallOfFameList(int first_entry, int highlight_position) +{ + int i; + ClearWindow(); DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); for(i=0; i 0) + { + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + else if (dy > 0) + { + if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES) + { + first_entry += step; + if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN); + + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + if (button_released) { FadeSound(SND_HALLOFFAME); game_status = MAINMENU; DrawMainMenu(); - BackToFront(); } - else + + BackToFront(); + + if (game_status == HALLOFFAME) DoAnimation(); } @@ -967,23 +1281,29 @@ void DrawSetupScreen() { &setup.sound, "Sound:", }, { &setup.sound_loops, " Sound Loops:" }, { &setup.sound_music, " Game Music:" }, +#if 0 { &setup.toons, "Toons:" }, { &setup.double_buffering, "Buffered gfx:" }, +#endif { &setup.scroll_delay, "Scroll Delay:" }, { &setup.soft_scrolling, "Soft Scroll.:" }, { &setup.fading, "Fading:" }, { &setup.quick_doors, "Quick Doors:" }, { &setup.autorecord, "Auto-Record:" }, { &setup.team_mode, "Team-Mode:" }, + { &setup.handicap, "Handicap:" }, + { &setup.time_limit, "Timelimit:" }, { NULL, "Input Devices" }, { NULL, "" }, { NULL, "Exit" }, { NULL, "Save and exit" } }; + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); ClearWindow(); - DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW); + + DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW); for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) { @@ -991,8 +1311,12 @@ void DrawSetupScreen() if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2)) { - DrawGraphic(0,i,GFX_KUGEL_BLAU); DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN); + + if (strcmp(setup_info[base].text, "Input Devices") == 0) + initCursor(i, GFX_ARROW_BLUE_RIGHT); + else + initCursor(i, GFX_KUGEL_BLAU); } if (setup_info[base].value) @@ -1024,7 +1348,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) if (redraw) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); + drawCursor(choice - 1, FC_RED); redraw = FALSE; } @@ -1056,6 +1380,13 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) y = choice; } + if (dx == 1 && choice == 14) + { + game_status = SETUPINPUT; + DrawSetupInputScreen(); + redraw = TRUE; + } + if (x==1 && y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { @@ -1063,8 +1394,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) { if (y!=choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + drawCursor(y - 1, FC_RED); + drawCursor(choice - 1, FC_BLUE); } choice = y; } @@ -1110,6 +1441,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) } setup.sound_music = !setup.sound_music; } + +#if 0 else if (y==6) { if (setup.toons) @@ -1120,14 +1453,22 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) } else if (y==7) { +#if 0 if (setup.double_buffering) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.double_buffering = !setup.double_buffering; setup.direct_draw = !setup.double_buffering; +#else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.double_buffering = TRUE; + setup.direct_draw = !setup.double_buffering; +#endif } - else if (y==8) +#endif + + else if (y==6) { if (setup.scroll_delay) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1135,7 +1476,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.scroll_delay = !setup.scroll_delay; } - else if (y==9) + else if (y==7) { if (setup.soft_scrolling) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1143,7 +1484,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.soft_scrolling = !setup.soft_scrolling; } - else if (y==10) + else if (y==8) { if (setup.fading) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1151,7 +1492,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.fading = !setup.fading; } - else if (y==11) + else if (y==9) { if (setup.quick_doors) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1159,7 +1500,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.quick_doors = !setup.quick_doors; } - else if (y==12) + else if (y==10) { if (setup.autorecord) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1167,7 +1508,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.autorecord = !setup.autorecord; } - else if (y==13) + else if (y==11) { if (setup.team_mode) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); @@ -1175,6 +1516,22 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.team_mode = !setup.team_mode; } + else if (y==12) + { + if (setup.handicap) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.handicap = !setup.handicap; + } + else if (y==13) + { + if (setup.time_limit) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.time_limit = !setup.time_limit; + } else if (y==14) { game_status = SETUPINPUT; @@ -1215,12 +1572,13 @@ void DrawSetupInputScreen() ClearWindow(); DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW); - DrawGraphic(0, 2, GFX_KUGEL_BLAU); - DrawGraphic(0, 3, GFX_KUGEL_BLAU); - DrawGraphic(0, 4, GFX_KUGEL_BLAU); - DrawGraphic(0, 15, GFX_KUGEL_BLAU); - DrawGraphic(10, 2, GFX_PFEIL_L); - DrawGraphic(12, 2, GFX_PFEIL_R); + initCursor(2, GFX_KUGEL_BLAU); + initCursor(3, GFX_KUGEL_BLAU); + initCursor(4, GFX_ARROW_BLUE_RIGHT); + initCursor(15, GFX_KUGEL_BLAU); + + DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT); + DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT); DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); @@ -1300,10 +1658,10 @@ static void drawPlayerSetupInputInfo(int player_nr) } DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); - DrawGraphic(1, 6, GFX_PFEIL_L); - DrawGraphic(1, 7, GFX_PFEIL_R); - DrawGraphic(1, 8, GFX_PFEIL_O); - DrawGraphic(1, 9, GFX_PFEIL_U); + DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT); + DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT); + DrawGraphic(1, 8, GFX_ARROW_BLUE_UP); + DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN); DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE); @@ -1344,7 +1702,7 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) if (redraw) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); + drawCursor(choice - 1, FC_RED); redraw = FALSE; } @@ -1391,7 +1749,7 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) { static unsigned long delay = 0; - if (!DelayReached(&delay, 150)) + if (!DelayReached(&delay, GADGET_FRAME_DELAY)) goto out; player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; @@ -1405,8 +1763,8 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) { if (y != choice) { - DrawGraphic(0, y-1, GFX_KUGEL_ROT); - DrawGraphic(0, choice-1, GFX_KUGEL_BLAU); + drawCursor(y - 1, FC_RED); + drawCursor(choice - 1, FC_BLUE); } choice = y; } @@ -1860,432 +2218,245 @@ void CalibrateJoystick(int player_nr) DrawSetupInputScreen(); } - - -#if 0 - -void CalibrateJoystick_OLD() +void HandleGameActions() { -#ifdef __FreeBSD__ - struct joystick joy_ctrl; -#else - struct joystick_control - { - int buttons; - int x; - int y; - } joy_ctrl; -#endif + if (game_status != PLAYING) + return; -#ifdef MSDOS - char joy_nr[4]; -#endif + if (local_player->LevelSolved) + GameWon(); - int joystick_nr = setup.input[0].joystick_nr; - int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle; - int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle; + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); - if (joystick_status == JOYSTICK_OFF) - goto error_out; + GameActions(); -#ifndef MSDOS - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); BackToFront(); +} -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif - { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } +/* ---------- new screen button stuff -------------------------------------- */ - new_joystick_xleft = joy_ctrl.x; - new_joystick_yupper = joy_ctrl.y; +/* graphic position and size values for buttons and scrollbars */ +#define SC_SCROLLBUTTON_XPOS 64 +#define SC_SCROLLBUTTON_YPOS 0 +#define SC_SCROLLBAR_XPOS 0 +#define SC_SCROLLBAR_YPOS 64 - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); +#define SC_SCROLLBUTTON_XSIZE 32 +#define SC_SCROLLBUTTON_YSIZE 32 -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif - { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } +#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) +#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE +#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) - new_joystick_xright = joy_ctrl.x; - new_joystick_ylower = joy_ctrl.y; +#define SC_BORDER_SIZE 14 - ClearWindow(); - DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); - -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif +static struct +{ + int xpos, ypos; + int x, y; + int gadget_id; + char *infotext; +} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = +{ { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); + SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, + SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, + SCREEN_CTRL_ID_SCROLL_UP, + "scroll level series up" + }, + { + SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, + SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, + SCREEN_CTRL_ID_SCROLL_DOWN, + "scroll level series down" } +}; - new_joystick_xmiddle = joy_ctrl.x; - new_joystick_ymiddle = joy_ctrl.y; - - setup.input[player_nr].joy.xleft = new_joystick_xleft; - setup.input[player_nr].joy.yupper = new_joystick_yupper; - setup.input[player_nr].joy.xright = new_joystick_xright; - setup.input[player_nr].joy.ylower = new_joystick_ylower; - setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; - setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; - - CheckJoystickData(); - - DrawSetupScreen(); - while(Joystick() & JOY_BUTTON); - return; - -#endif - error_out: - -#ifdef MSDOS - joy_nr[0] = '#'; - joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49; - joy_nr[2] = '\0'; - - remove_joystick(); - ClearWindow(); - DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - install_joystick(JOY_TYPE_2PADS); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - DrawSetupScreen(); - return; -#endif - - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - BackToFront(); - Delay(3000); - DrawSetupScreen(); -} - -#endif - - - -void HandleGameActions() +static struct { - if (game_status != PLAYING) - return; - - if (local_player->LevelSolved) - GameWon(); - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); + int xpos, ypos; + int x, y; + int width, height; + int type; + int gadget_id; + char *infotext; +} scrollbar_info[NUM_SCREEN_SCROLLBARS] = +{ + { + SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS, + SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, + GD_TYPE_SCROLLBAR_VERTICAL, + SCREEN_CTRL_ID_SCROLL_VERTICAL, + "scroll level series vertically" + } +}; - GameActions(); +static void CreateScreenScrollbuttons() +{ + Pixmap gd_pixmap = pix[PIX_MORE]; + struct GadgetInfo *gi; + unsigned long event_mask; + int i; - BackToFront(); + for (i=0; i PAUSING -> RECORDING */ - { - tape.pos[tape.counter].delay = tape.delay_played; - tape.playing = FALSE; - tape.recording = TRUE; - tape.changed = TRUE; - - DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0); - } - else - TapeTogglePause(); - } - break; - - case BUTTON_VIDEO_PLAY: - if (TAPE_IS_EMPTY(tape)) - break; - if (TAPE_IS_STOPPED(tape)) - { - TapeStartPlaying(); - - game_status = PLAYING; - InitGame(); - } - else if (tape.playing) - { - if (tape.pausing) /* PAUSE -> PLAY */ - TapeTogglePause(); - else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */ - { - tape.fast_forward = TRUE; - DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); - } - else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */ - { - tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY); - } - else /* -> NORMAL PLAY */ - { - tape.fast_forward = FALSE; - tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0); - } - } - break; - - default: - break; + event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS; + + gd_x1 = scrollbar_info[i].xpos; + gd_x2 = gd_x1 + scrollbar_info[i].width; + gd_y1 = scrollbar_info[i].ypos; + gd_y2 = scrollbar_info[i].ypos; + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_CUSTOM_TYPE_ID, i, + GDI_INFO_TEXT, scrollbar_info[i].infotext, + GDI_X, scrollbar_info[i].x, + GDI_Y, scrollbar_info[i].y, + GDI_WIDTH, scrollbar_info[i].width, + GDI_HEIGHT, scrollbar_info[i].height, + GDI_TYPE, scrollbar_info[i].type, + GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, + GDI_SCROLLBAR_ITEM_POSITION, item_position, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1, + GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2, + GDI_BORDER_SIZE, SC_BORDER_SIZE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleScreenGadgets, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + screen_gadget[id] = gi; } - - BackToFront(); } -void HandleSoundButtons(int mx, int my, int button) +void CreateScreenGadgets() { - if (game_status != PLAYING) - return; + CreateScreenScrollbuttons(); + CreateScreenScrollbars(); +} - switch(CheckSoundButtons(mx,my,button)) - { - case BUTTON_SOUND_MUSIC: - if (setup.sound_music) - { - setup.sound_music = FALSE; - FadeSound(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - } - else if (sound_loops_allowed) - { - setup.sound = setup.sound_music = TRUE; - PlaySoundLoop(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - break; +void MapChooseLevelGadgets() +{ + int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); + int i; - case BUTTON_SOUND_LOOPS: - if (setup.sound_loops) - { - setup.sound_loops = FALSE; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - } - else if (sound_loops_allowed) - { - setup.sound = setup.sound_loops = TRUE; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - break; + if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) + return; - case BUTTON_SOUND_SIMPLE: - if (setup.sound_simple) - { - setup.sound_simple = FALSE; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - } - else if (sound_status==SOUND_AVAILABLE) - { - setup.sound = setup.sound_simple = TRUE; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - break; + for (i=0; icustom_id; + + if (game_status != CHOOSELEVEL) return; - switch(CheckGameButtons(mx,my,button)) + switch (id) { - case BUTTON_GAME_STOP: - if (AllPlayersGone) - { - CloseDoor(DOOR_CLOSE_1); - game_status = MAINMENU; - DrawMainMenu(); - break; - } - - if (Request("Do you really want to quit the game ?", - REQ_ASK | REQ_STAY_CLOSED)) - { -#ifndef MSDOS - if (options.network) - SendToServer_StopPlaying(); - else -#endif - { - game_status = MAINMENU; - DrawMainMenu(); - } - } - else - OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + case SCREEN_CTRL_ID_SCROLL_UP: + HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); break; - case BUTTON_GAME_PAUSE: - if (options.network) - { -#ifndef MSDOS - if (tape.pausing) - SendToServer_ContinuePlaying(); - else - SendToServer_PausePlaying(); -#endif - } - else - TapeTogglePause(); + case SCREEN_CTRL_ID_SCROLL_DOWN: + HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); break; - case BUTTON_GAME_PLAY: - if (tape.pausing) - { -#ifndef MSDOS - if (options.network) - SendToServer_ContinuePlaying(); - else -#endif - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } - } + case SCREEN_CTRL_ID_SCROLL_VERTICAL: + HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE); break; default: break; } - - BackToFront(); }