X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=ed086dc30bd694862bf2cbdb891941aa6e80113a;hp=e2308b4d4e455a345f36f9442b7f92f88cb1bf8d;hb=5c091db8a4557dee246b52374e7a7d9cd1af599e;hpb=44307678912a3b7b5a3222b4929976b8e229546b diff --git a/src/screens.c b/src/screens.c index e2308b4d..ed086dc3 100644 --- a/src/screens.c +++ b/src/screens.c @@ -4806,10 +4806,10 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } #endif - // any mouse click or direction input stops playing the next level - if ((mx || my || dx || dy) && scores.continue_playing) + // any mouse click or cursor key stops leaving scores by "Return" key + if ((mx || my || dx || dy) && scores.continue_on_return) { - scores.continue_playing = FALSE; + scores.continue_on_return = FALSE; level_nr = scores.last_level_nr; LoadLevel(level_nr); } @@ -5092,16 +5092,13 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (game_status == GAME_MODE_SCORES) { - if (setup.auto_play_next_level && setup.increment_levels && - scores.last_level_nr < leveldir_current->last_level && - scores.continue_playing && - !network_playing) + if (scores.continue_playing && scores.continue_on_return) { StartGameActions(network.enabled, setup.autorecord, level.random_seed); return; } - else if (!scores.continue_playing) + else if (!scores.continue_on_return) { SetGameStatus(GAME_MODE_SCOREINFO); @@ -5304,6 +5301,7 @@ static void DrawHallOfFame_setScoreEntries(void) void DrawHallOfFame(int nr) { scores.last_level_nr = nr; + scores.continue_on_return = (game_status_last_screen == GAME_MODE_PLAYING); // (this is needed when called from GameEnd() after winning a game) KeyboardAutoRepeatOn();