X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=e68ec1a8d37efb07cee16488cc4a1c64f5a1a93f;hp=8ec78ee60f455d7f0518bfd3517549040ca72c5f;hb=7ecbe0a730dc19d8a46ffe6bbcb052f20d0c4152;hpb=11bd782b9345d3bec0ed2f6b2ed1bb310f365c4f diff --git a/src/screens.c b/src/screens.c index 8ec78ee6..e68ec1a8 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1252,14 +1252,6 @@ void DrawHeadline() setup.internal.program_copyright); } -int effectiveGameStatus() -{ - if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE) - return GAME_MODE_TITLE; - - return game_status; -} - void DrawTitleScreenImage(int nr, boolean initial) { int graphic = getTitleScreenGraphic(nr, initial); @@ -1434,6 +1426,7 @@ void DrawMainMenu() if (CheckTitleScreen(levelset_has_changed)) { + game_status_last_screen = GAME_MODE_MAIN; game_status = GAME_MODE_TITLE; DrawTitleScreen(); @@ -1557,7 +1550,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) last_sound = SND_UNDEFINED; last_music = MUS_UNDEFINED; - if (game_status == GAME_MODE_INFO) + if (game_status_last_screen == GAME_MODE_INFO) { if (num_title_screens == 0) { @@ -1570,8 +1563,13 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) FadeSoundsAndMusic(); FadeOut(REDRAW_ALL); + + /* only required to update logic for redrawing global border */ + ClearField(); } + ChangeViewportPropertiesIfNeeded(); + if (tci->is_image) DrawTitleScreenImage(tci->local_nr, tci->initial); else @@ -1619,11 +1617,13 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_CHOICE) { - if (game_status == GAME_MODE_INFO && num_title_screens == 0) + if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0) { FadeSetEnterScreen(); + game_status = GAME_MODE_INFO; info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); return; @@ -1688,8 +1688,9 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) /* force full menu screen redraw after displaying title screens */ redraw_mask = REDRAW_ALL; - if (game_status == GAME_MODE_INFO) + if (game_status_last_screen == GAME_MODE_INFO) { + game_status = GAME_MODE_INFO; info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -2159,6 +2160,8 @@ static void DrawInfoScreen_Main() FadeOut(fade_mask); + ChangeViewportPropertiesIfNeeded(); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); ClearField(); @@ -2662,6 +2665,9 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) void DrawInfoScreen_TitleScreen() { + game_status_last_screen = GAME_MODE_INFO; + game_status = GAME_MODE_TITLE; + DrawTitleScreen(); }