X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=d728c42a24a4ac7ec2eeabd1fb9415f9b01937ba;hp=9cc9235e6f780899c90c35ea63e232a1a25234dc;hb=e5c5bf5c4a76a04f9bf64e92227bf2ef969fd25c;hpb=c4baa69cc8d5e8398425e67498b49f4b77f8e477 diff --git a/src/screens.c b/src/screens.c index 9cc9235e..d728c42a 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * screens.c * ***********************************************************/ @@ -24,6 +23,7 @@ #include "tape.h" #include "joystick.h" #include "cartoons.h" +#include "network.h" #ifdef MSDOS extern unsigned char get_ascii(KeySym); @@ -51,7 +51,7 @@ void DrawMainMenu() ClearWindow(); DrawHeadline(); DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN); - DrawText(SX+192,SY+64, player.alias_name,FS_BIG,FC_RED); + DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED); DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN); DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG, (level_nrplayer.handicap) - level_nr = player.handicap; + if (level_nr > local_player->handicap) + level_nr = local_player->handicap; DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED); DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED); @@ -185,7 +185,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (y==3) { game_status = TYPENAME; - HandleTypeName(strlen(player.alias_name),0); + HandleTypeName(strlen(local_player->alias_name),0); } else if (y==4) { @@ -205,7 +205,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { game_status = LEVELED; if (leveldir[leveldir_nr].readonly) - AreYouSure("This level is read only !",AYS_CONFIRM); + Request("This level is read only !",REQ_CONFIRM); DrawLevelEd(); } else if (y==7) @@ -215,11 +215,16 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y==8) { - if (autorecord_on) + if (setup.autorecord_on) TapeStartRecording(); - game_status = PLAYING; - InitGame(); + if (options.network) + SendToServer_StartPlaying(); + else + { + game_status = PLAYING; + InitGame(); + } } else if (y==9) { @@ -229,7 +234,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (y==10) { SavePlayerInfo(PLAYER_LEVEL); - if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED)) + if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } @@ -255,12 +260,12 @@ static int helpscreen_frame[MAX_HELPSCREEN_ELS]; static int helpscreen_delay[MAX_HELPSCREEN_ELS]; static int helpscreen_action[] = { - GFX_SPIELER_DOWN,4,2, - GFX_SPIELER_UP,4,2, - GFX_SPIELER_LEFT,4,2, - GFX_SPIELER_RIGHT,4,2, - GFX_SPIELER_PUSH_LEFT,4,2, - GFX_SPIELER_PUSH_RIGHT,4,2, HA_NEXT, + GFX_SPIELER1_DOWN,4,2, + GFX_SPIELER1_UP,4,2, + GFX_SPIELER1_LEFT,4,2, + GFX_SPIELER1_RIGHT,4,2, + GFX_SPIELER1_PUSH_LEFT,4,2, + GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT, GFX_ERDREICH,1,100, HA_NEXT, GFX_LEERRAUM,1,100, HA_NEXT, GFX_MORAST_LEER,1,100, HA_NEXT, @@ -678,15 +683,17 @@ void HandleHelpScreen(int button) void CheckCheat() { - int old_handicap = player.handicap; + int old_handicap = local_player->handicap; - if (!strcmp(player.alias_name,"Artsoft")) - player.handicap = leveldir[leveldir_nr].levels-1; +#if 0 + if (!strcmp(local_player->alias_name,"Artsoft")) +#endif + local_player->handicap = leveldir[leveldir_nr].levels-1; - if (player.handicap != old_handicap) + if (local_player->handicap != old_handicap) { SavePlayerInfo(PLAYER_LEVEL); - level_nr = player.handicap; + level_nr = local_player->handicap; } } @@ -698,7 +705,7 @@ void HandleTypeName(int newxpos, KeySym key) if (newxpos) { xpos = newxpos; - DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_YELLOW); + DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW); DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); return; } @@ -715,25 +722,25 @@ void HandleTypeName(int newxpos, KeySym key) if((ascii = get_ascii(key)) && xposalias_name[xpos] = ascii; + local_player->alias_name[xpos+1] = 0; xpos++; DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, - player.alias_name,FS_BIG,FC_YELLOW); + local_player->alias_name,FS_BIG,FC_YELLOW); DrawTextExt(window,gc,SX+6*32,SY+ypos*32, - player.alias_name,FS_BIG,FC_YELLOW); + local_player->alias_name,FS_BIG,FC_YELLOW); DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); } else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0) { xpos--; - player.alias_name[xpos] = 0; + local_player->alias_name[xpos] = 0; DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); } else if (key==XK_Return && xpos>0) { - DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_RED); + DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED); DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); SavePlayerInfo(PLAYER_SETUP); CheckCheat(); @@ -822,7 +829,7 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) } else { - player.leveldir_nr = leveldir_nr = y-3; + local_player->leveldir_nr = leveldir_nr = y-3; LoadPlayerInfo(PLAYER_LEVEL); SavePlayerInfo(PLAYER_SETUP); CheckCheat(); @@ -929,7 +936,7 @@ void DrawSetupScreen() if (i < SETUP_SCREEN_POS_EMPTY) { int setting_bit = setup[base].bit; - int setting_pos = ((player.setup & setting_bit) != 0 ? 0 : 1); + int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1); DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos], FS_BIG,setup[base].color[setting_pos]); } @@ -1003,105 +1010,105 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) if (y==3 && sound_status==SOUND_AVAILABLE) { - if (SETUP_SOUND_ON(player.setup)) + if (SETUP_SOUND_ON(local_player->setup)) { DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - player.setup &= ~SETUP_SOUND_LOOPS; - player.setup &= ~SETUP_SOUND_MUSIC; + local_player->setup &= ~SETUP_SOUND_LOOPS; + local_player->setup &= ~SETUP_SOUND_MUSIC; } else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SOUND; + local_player->setup ^= SETUP_SOUND; } else if (y==4 && sound_loops_allowed) { - if (SETUP_SOUND_LOOPS_ON(player.setup)) + if (SETUP_SOUND_LOOPS_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - player.setup |= SETUP_SOUND; + local_player->setup |= SETUP_SOUND; } - player.setup ^= SETUP_SOUND_LOOPS; + local_player->setup ^= SETUP_SOUND_LOOPS; } else if (y==5 && sound_loops_allowed) { - if (SETUP_SOUND_MUSIC_ON(player.setup)) + if (SETUP_SOUND_MUSIC_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - player.setup |= SETUP_SOUND; + local_player->setup |= SETUP_SOUND; } - player.setup ^= SETUP_SOUND_MUSIC; + local_player->setup ^= SETUP_SOUND_MUSIC; } else if (y==6) { - if (SETUP_TOONS_ON(player.setup)) + if (SETUP_TOONS_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_TOONS; + local_player->setup ^= SETUP_TOONS; } else if (y==7) { - if (!SETUP_DIRECT_DRAW_ON(player.setup)) + if (!SETUP_DIRECT_DRAW_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_DIRECT_DRAW; + local_player->setup ^= SETUP_DIRECT_DRAW; } else if (y==8) { - if (SETUP_SCROLL_DELAY_ON(player.setup)) + if (SETUP_SCROLL_DELAY_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SCROLL_DELAY; + local_player->setup ^= SETUP_SCROLL_DELAY; } else if (y==9) { - if (SETUP_SOFT_SCROLL_ON(player.setup)) + if (SETUP_SOFT_SCROLL_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SOFT_SCROLL; + local_player->setup ^= SETUP_SOFT_SCROLL; } else if (y==10) { - if (SETUP_FADING_ON(player.setup)) + if (SETUP_FADING_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_FADING; + local_player->setup ^= SETUP_FADING; } else if (y==11) { - if (SETUP_QUICK_DOORS_ON(player.setup)) + if (SETUP_QUICK_DOORS_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_QUICK_DOORS; + local_player->setup ^= SETUP_QUICK_DOORS; } else if (y==12) { - if (SETUP_AUTO_RECORD_ON(player.setup)) + if (SETUP_AUTO_RECORD_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_AUTO_RECORD; + local_player->setup ^= SETUP_AUTO_RECORD; } else if (y==13) { - if (SETUP_2ND_JOYSTICK_ON(player.setup)) + if (SETUP_2ND_JOYSTICK_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW); else DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_2ND_JOYSTICK; + local_player->setup ^= SETUP_2ND_JOYSTICK; } else if (y==14) { @@ -1238,12 +1245,12 @@ void CalibrateJoystick() new_joystick_xmiddle = joy_ctrl.x; new_joystick_ymiddle = joy_ctrl.y; - joystick[joystick_nr].xleft = new_joystick_xleft; - joystick[joystick_nr].yupper = new_joystick_yupper; - joystick[joystick_nr].xright = new_joystick_xright; - joystick[joystick_nr].ylower = new_joystick_ylower; - joystick[joystick_nr].xmiddle = new_joystick_xmiddle; - joystick[joystick_nr].ymiddle = new_joystick_ymiddle; + joystick[setup.joystick_nr].xleft = new_joystick_xleft; + joystick[setup.joystick_nr].yupper = new_joystick_yupper; + joystick[setup.joystick_nr].xright = new_joystick_xright; + joystick[setup.joystick_nr].ylower = new_joystick_ylower; + joystick[setup.joystick_nr].xmiddle = new_joystick_xmiddle; + joystick[setup.joystick_nr].ymiddle = new_joystick_ymiddle; CheckJoystickData(); @@ -1256,7 +1263,7 @@ void CalibrateJoystick() #ifdef MSDOS joy_nr[0] = '#'; - joy_nr[1] = SETUP_2ND_JOYSTICK_ON(player.setup)+49; + joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49; joy_nr[2] = '\0'; remove_joystick(); @@ -1276,7 +1283,7 @@ void CalibrateJoystick() BackToFront(); for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(player.setup)); + calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); ClearWindow(); DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); @@ -1285,7 +1292,7 @@ void CalibrateJoystick() BackToFront(); for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(player.setup)); + calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); DrawSetupScreen(); return; @@ -1299,18 +1306,18 @@ void CalibrateJoystick() DrawSetupScreen(); } -void HandleGameActions() +void HandleGameActions(byte player_action) { if (game_status != PLAYING) return; - if (LevelSolved) + if (local_player->LevelSolved) GameWon(); - if (PlayerGone && !TAPE_IS_STOPPED(tape)) + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) TapeStop(); - GameActions(); + GameActions(player_action); BackToFront(); } @@ -1328,7 +1335,7 @@ void HandleVideoButtons(int mx, int my, int button) { LoadLevelTape(level_nr); if (TAPE_IS_EMPTY(tape)) - AreYouSure("No tape for this level !",AYS_CONFIRM); + Request("No tape for this level !",REQ_CONFIRM); } else { @@ -1338,18 +1345,27 @@ void HandleVideoButtons(int mx, int my, int button) } DrawCompleteVideoDisplay(); break; + case BUTTON_VIDEO_STOP: TapeStop(); break; + case BUTTON_VIDEO_PAUSE: TapeTogglePause(); break; + case BUTTON_VIDEO_REC: if (TAPE_IS_STOPPED(tape)) { TapeStartRecording(); - game_status = PLAYING; - InitGame(); + + if (options.network) + SendToServer_StartPlaying(); + else + { + game_status = PLAYING; + InitGame(); + } } else if (tape.pausing) { @@ -1366,6 +1382,7 @@ void HandleVideoButtons(int mx, int my, int button) TapeTogglePause(); } break; + case BUTTON_VIDEO_PLAY: if (TAPE_IS_EMPTY(tape)) break; @@ -1373,6 +1390,7 @@ void HandleVideoButtons(int mx, int my, int button) if (TAPE_IS_STOPPED(tape)) { TapeStartPlaying(); + game_status = PLAYING; InitGame(); } @@ -1398,6 +1416,7 @@ void HandleVideoButtons(int mx, int my, int button) } } break; + default: break; } @@ -1413,55 +1432,58 @@ void HandleSoundButtons(int mx, int my, int button) switch(CheckSoundButtons(mx,my,button)) { case BUTTON_SOUND_MUSIC: - if (sound_music_on) + if (setup.sound_music_on) { - sound_music_on = FALSE; - player.setup &= ~SETUP_SOUND_MUSIC; + setup.sound_music_on = FALSE; + local_player->setup &= ~SETUP_SOUND_MUSIC; FadeSound(background_loop[level_nr % num_bg_loops]); DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); } else if (sound_loops_allowed) { - sound_on = sound_music_on = TRUE; - player.setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC); + setup.sound_on = setup.sound_music_on = TRUE; + local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC); PlaySoundLoop(background_loop[level_nr % num_bg_loops]); DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); } else DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); break; + case BUTTON_SOUND_LOOPS: - if (sound_loops_on) + if (setup.sound_loops_on) { - sound_loops_on = FALSE; - player.setup &= ~SETUP_SOUND_LOOPS; + setup.sound_loops_on = FALSE; + local_player->setup &= ~SETUP_SOUND_LOOPS; DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); } else if (sound_loops_allowed) { - sound_on = sound_loops_on = TRUE; - player.setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS); + setup.sound_on = setup.sound_loops_on = TRUE; + local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS); DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); } else DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); break; + case BUTTON_SOUND_SIMPLE: - if (sound_simple_on) + if (setup.sound_simple_on) { - sound_simple_on = FALSE; - player.setup &= ~SETUP_SOUND; + setup.sound_simple_on = FALSE; + local_player->setup &= ~SETUP_SOUND; DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); } else if (sound_status==SOUND_AVAILABLE) { - sound_on = sound_simple_on = TRUE; - player.setup |= SETUP_SOUND; + setup.sound_on = setup.sound_simple_on = TRUE; + local_player->setup |= SETUP_SOUND; DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); } else DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); break; + default: break; } @@ -1477,7 +1499,7 @@ void HandleGameButtons(int mx, int my, int button) switch(CheckGameButtons(mx,my,button)) { case BUTTON_GAME_STOP: - if (GameOver) + if (AllPlayersGone) { CloseDoor(DOOR_CLOSE_1); game_status = MAINMENU; @@ -1485,34 +1507,70 @@ void HandleGameButtons(int mx, int my, int button) break; } - if (AreYouSure("Do you really want to quit the game ?", - AYS_ASK | AYS_STAY_CLOSED)) + if (Request("Do you really want to quit the game ?", + REQ_ASK | REQ_STAY_CLOSED)) { - game_status = MAINMENU; - DrawMainMenu(); + if (options.network) + SendToServer_StopPlaying(); + else + { + game_status = MAINMENU; + DrawMainMenu(); + } } else OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); break; + case BUTTON_GAME_PAUSE: + if (options.network) + { + if (tape.pausing) + SendToServer_ContinuePlaying(); + else + SendToServer_PausePlaying(); + } + else + TapeTogglePause(); + + /* if (tape.pausing) { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + if (options.network) + SendToServer_ContinuePlaying(); + else + { + tape.pausing = FALSE; + DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + } } else { - tape.pausing = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); + if (options.network) + SendToServer_PausePlaying(); + else + { + tape.pausing = TRUE; + DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); + } } + */ + break; + case BUTTON_GAME_PLAY: if (tape.pausing) { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + if (options.network) + SendToServer_ContinuePlaying(); + else + { + tape.pausing = FALSE; + DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); + } } break; + default: break; }