X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=d1d8e1192a515c2a5448c2ca3109e8c80ca8d121;hp=86a1235d1549547c18ff94da1a756e22e5dd7862;hb=bcb3453f710b95ec98b188b95574bea9ab336e96;hpb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38 diff --git a/src/screens.c b/src/screens.c index 86a1235d..d1d8e119 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,249 +1,420 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2001 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* screens.c * +* screens.c * ***********************************************************/ +#include "libgame/libgame.h" + #include "screens.h" #include "events.h" -#include "sound.h" #include "game.h" #include "tools.h" #include "editor.h" -#include "misc.h" #include "files.h" -#include "buttons.h" #include "tape.h" -#include "joystick.h" #include "cartoons.h" +#include "network.h" +#include "init.h" + +/* screens in the setup menu */ +#define SETUP_MODE_MAIN 0 +#define SETUP_MODE_INPUT 1 +#define SETUP_MODE_SHORTCUT 2 +#define SETUP_MODE_GRAPHICS 3 +#define SETUP_MODE_SOUND 4 + +#define MAX_SETUP_MODES 5 + +/* for input setup functions */ +#define SETUPINPUT_SCREEN_POS_START 0 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) +#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) +#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) + +/* for various menu stuff */ +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) +#define MENU_SCREEN_START_YPOS 2 +#define MENU_SCREEN_VALUE_XPOS 14 + +/* buttons and scrollbars identifiers */ +#define SCREEN_CTRL_ID_SCROLL_UP 0 +#define SCREEN_CTRL_ID_SCROLL_DOWN 1 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 + +#define NUM_SCREEN_SCROLLBUTTONS 2 +#define NUM_SCREEN_SCROLLBARS 1 +#define NUM_SCREEN_GADGETS 3 + +/* forward declarations of internal functions */ +static void HandleScreenGadgets(struct GadgetInfo *); +static void HandleSetupScreen_Generic(int, int, int, int, int); +static void HandleSetupScreen_Input(int, int, int, int, int); +static void CustomizeKeyboard(int); +static void CalibrateJoystick(int); + +static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; + +static void drawCursorExt(int pos, int color, int graphic) +{ + static int cursor_array[SCR_FIELDY]; -#ifdef MSDOS -extern unsigned char get_ascii(KeySym); -#endif + if (graphic) + cursor_array[pos] = graphic; + + graphic = cursor_array[pos]; + + if (color == FC_RED) + graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT : + graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT : + GFX_KUGEL_ROT); + + DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic); +} + +static void initCursor(int pos, int graphic) +{ + drawCursorExt(pos, FC_BLUE, graphic); +} + +static void drawCursor(int pos, int color) +{ + drawCursorExt(pos, color, 0); +} void DrawHeadline() { - int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; - int y1 = SY+8; - int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2; - int y2 = SY+46; + int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; + + DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); + DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING); +} + +static void ToggleFullscreenIfNeeded() +{ + if (setup.fullscreen != video.fullscreen_enabled) + { + /* save old door content */ + BlitBitmap(backbuffer, pix[PIX_DB_DOOR], + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + /* toggle fullscreen */ + ChangeVideoModeIfNeeded(setup.fullscreen); + setup.fullscreen = video.fullscreen_enabled; + + /* redraw background to newly created backbuffer */ + BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); - DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW); - DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED); + /* restore old door content */ + BlitBitmap(pix[PIX_DB_DOOR], backbuffer, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); + + redraw_mask = REDRAW_ALL; + } } void DrawMainMenu() { + static LevelDirTree *leveldir_last_valid = NULL; int i; + char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); + UnmapAllGadgets(); FadeSounds(); + KeyboardAutoRepeatOn(); + ActivateJoystickIfAvailable(); + SetDrawDeactivationMask(REDRAW_NONE); + + /* needed if last screen was the playing screen, invoked from level editor */ + if (level_editor_test_game) + { + game_status = LEVELED; + DrawLevelEd(); + return; + } + + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); + + /* needed if last screen was the setup screen and fullscreen state changed */ + ToggleFullscreenIfNeeded(); + +#ifdef TARGET_SDL + SetDrawtoField(DRAW_BACKBUFFER); +#endif + + /* map gadgets for main menu screen */ + MapTapeButtons(); + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidLevelSeries(leveldir_last_valid); + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + + /* level_nr may have been set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir_current->handicap_level) + level_nr = leveldir_current->handicap_level; + GetPlayerConfig(); LoadLevel(level_nr); ClearWindow(); DrawHeadline(); - DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN); - DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED); - DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN); - DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG, - (level_nrreadonly ? FC_RED : FC_YELLOW)); + DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); + DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); + DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); + DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN); + DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); + DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); + + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + + DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", + leveldir_current->first_level, + leveldir_current->last_level); + + if (leveldir_current->readonly) + { + DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); + DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); + } + + for(i=0; i<8; i++) + initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU)); + + DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT); + DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT); + + DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", + FS_SMALL, FC_RED); + + if (leveldir_current->name) + { + int len = strlen(leveldir_current->name); + int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2; + int lypos = SY + 352; + + DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2); + } FadeToFront(); InitAnimation(); - HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE); + HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); TapeStop(); if (TAPE_IS_EMPTY(tape)) - LoadLevelTape(level_nr); + LoadTape(level_nr); DrawCompleteVideoDisplay(); OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#if 0 ClearEventQueue(); - XAutoRepeatOn(display); +#endif + } -void HandleMainMenu(int mx, int my, int dx, int dy, int button) +static void gotoTopLevelDir() { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - - if (redraw || button == MB_MENU_INITIALIZE) + /* move upwards to top level directory */ + while (leveldir_current->node_parent) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + /* write a "path" into level tree for easy navigation to last level */ + if (leveldir_current->node_parent->node_group->cl_first == -1) + { + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int leveldir_pos = posTreeInfo(leveldir_current); + int num_page_entries; + int cl_first, cl_cursor; + + if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + + cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + cl_cursor = leveldir_pos - cl_first; + + leveldir_current->node_parent->node_group->cl_first = cl_first; + leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; + } + + leveldir_current = leveldir_current->node_parent; } +} + +void HandleMainMenu(int mx, int my, int dx, int dy, int button) +{ + static int choice = 0; + int x = 0; + int y = choice; if (button == MB_MENU_INITIALIZE) + { + drawCursor(choice, FC_RED); return; + } - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice==4) - { - x = (dx<0 ? 11 : 15); - y = 4; - } - else if (dy) - { - x = 1; - y = choice+dy; - } - else - x = y = 0; - - if (y<3) - y = 3; - else if (y>10) - y = 10; + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; } - - if (!mx && !my && !dx && !dy) + else if (dx || dy) /* keyboard input */ { - x = 1; - y = choice; + if (dx && choice == 1) + x = (dx < 0 ? 10 : 14); + else if (dy) + y = choice + dy; } - if (y==4 && ((x==11 && level_nr>0) || - (x==15 && level_nr leveldir_current->first_level) || + (x == 14 && level_nr < leveldir_current->last_level)) && button) { - static long level_delay = 0; - int step = (button==1 ? 1 : button==2 ? 5 : 10); + static unsigned long level_delay = 0; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; + int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW); - new_level_nr = level_nr + (x==11 ? -step : +step); - if (new_level_nr<0) - new_level_nr = 0; - if (new_level_nr>leveldir[leveldir_nr].levels-1) - new_level_nr = leveldir[leveldir_nr].levels-1; + new_level_nr = level_nr + (x == 10 ? -step : +step); + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; - if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150)) + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + new_level_nr = leveldir_current->handicap_level; + + if (old_level_nr == new_level_nr || + !DelayReached(&level_delay, GADGET_FRAME_DELAY)) goto out; level_nr = new_level_nr; - if (level_nr > local_player->handicap) - level_nr = local_player->handicap; - - DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED); - DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED); + DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32, + int2str(level_nr, 3), FS_BIG, font_color); + DrawTextExt(window, SX + 11 * 32, SY + 3 * 32, + int2str(level_nr, 3), FS_BIG, font_color); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); TapeErase(); - LoadLevelTape(level_nr); + LoadTape(level_nr); DrawCompleteVideoDisplay(); /* needed because DrawMicroLevel() takes some time */ BackToFront(); - XSync(display,FALSE); - DelayReached(&level_delay,0); /* reset delay counter */ + SyncDisplay(); + DelayReached(&level_delay, 0); /* reset delay counter */ } - else if (x==1 && y>=3 && y<=10) + else if (x == 0 && y >= 0 && y <= 7) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = y; } - choice = y; } else { - if (y==3) + if (y == 0) { game_status = TYPENAME; - HandleTypeName(strlen(local_player->alias_name),0); + HandleTypeName(strlen(setup.player_name), 0); } - else if (y==4) + else if (y == 1) { - if (num_leveldirs) + if (leveldir_first) { game_status = CHOOSELEVEL; - SavePlayerInfo(PLAYER_LEVEL); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + gotoTopLevelDir(); + DrawChooseLevel(); } } - else if (y==5) + else if (y == 2) { game_status = HALLOFFAME; DrawHallOfFame(-1); } - else if (y==6) + else if (y == 3) { + if (leveldir_current->readonly && + strcmp(setup.player_name, "Artsoft") != 0) + Request("This level is read only !", REQ_CONFIRM); game_status = LEVELED; - if (leveldir[leveldir_nr].readonly) - AreYouSure("This level is read only !",AYS_CONFIRM); DrawLevelEd(); } - else if (y==7) + else if (y == 4) { game_status = HELPSCREEN; DrawHelpScreen(); } - else if (y==8) + else if (y == 5) { - if (autorecord_on) + if (setup.autorecord) TapeStartRecording(); - game_status = PLAYING; - InitGame(); +#if defined(PLATFORM_UNIX) + if (options.network) + SendToServer_StartPlaying(); + else +#endif + { + game_status = PLAYING; + StopAnimation(); + InitGame(); + } } - else if (y==9) + else if (y == 6) { game_status = SETUP; DrawSetupScreen(); } - else if (y==10) + else if (y == 7) { - SavePlayerInfo(PLAYER_LEVEL); - if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED)) + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } - - if (!button) - redraw = TRUE; } } + BackToFront(); out: - if (game_status==MAINMENU) + if (game_status == MAINMENU) + { + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); + } } + #define MAX_HELPSCREEN_ELS 10 #define HA_NEXT -999 #define HA_END -1000 @@ -265,8 +436,10 @@ static int helpscreen_action[] = GFX_MORAST_LEER,1,100, HA_NEXT, GFX_BETON,1,100, HA_NEXT, GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, + GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, GFX_UNSICHTBAR,1,100, HA_NEXT, GFX_FELSBODEN,1,100, HA_NEXT, GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, @@ -317,10 +490,10 @@ static int helpscreen_action[] = GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MAULWURF_DOWN,4,2, - GFX_MAULWURF_UP,4,2, - GFX_MAULWURF_LEFT,4,2, - GFX_MAULWURF_RIGHT,4,2, HA_NEXT, + GFX_MOLE_DOWN,4,2, + GFX_MOLE_UP,4,2, + GFX_MOLE_LEFT,4,2, + GFX_MOLE_RIGHT,4,2, HA_NEXT, GFX_PINGUIN_DOWN,4,2, GFX_PINGUIN_UP,4,2, GFX_PINGUIN_LEFT,4,2, @@ -345,13 +518,17 @@ static int helpscreen_action[] = GFX_DIAMANT,1,10, HA_NEXT, GFX_LIFE,1,100, HA_NEXT, GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_SIEB_LEER,4,2, HA_NEXT, - GFX_SIEB2_LEER,4,2, HA_NEXT, + GFX_MAGIC_WALL_OFF,4,2, HA_NEXT, + GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT, GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, + GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT, + GFX_SPEED_PILL,1,100, HA_NEXT, HA_END }; static char *helpscreen_eltext[][2] = @@ -362,7 +539,7 @@ static char *helpscreen_eltext[][2] = {"Quicksand: You cannot pass it,", "but rocks can fall though it"}, {"Massive Wall:", "Nothing can go through it"}, {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows to the left or", "right if there is an empty field"}, + {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, {"Invisible Wall: Behaves like normal","wall, but is invisible"}, {"Old Wall: Like normal wall, but", "some things can fall down from it"}, {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, @@ -394,7 +571,7 @@ static char *helpscreen_eltext[][2] = {"Cruncher: Eats diamonds and you,", "if you're not careful"}, {"Cruncher (BD style):", "Eats almost everything"}, {"Robot: Tries to kill the player", ""}, - {"The mole: You must guide him savely","to the exit; he will follow you"}, + {"The mole: Eats the amoeba and turns","empty space into normal sand"}, {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, {"The Pig: Harmless, but eats all", "gems it can get"}, {"The Dragon: Breathes fire,", "especially to some monsters"}, @@ -413,6 +590,10 @@ static char *helpscreen_eltext[][2] = {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, {"Exit door: Opens if you have enough","emeralds to finish the level"}, {"Open exit door: Enter here to leave","the level and exit the actual game"}, + {"Sokoban element: Object which must", "be pushed to an empty field"}, + {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, + {"Sokoban element: Field with object", "which can be pushed away"}, + {"Speed pill: Lets the player run", "twice as fast as normally"}, }; static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); @@ -426,6 +607,7 @@ static char *helpscreen_music[][3] = { "Voyager", "The Alan Parsons Project","Pyramid" }, { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } }; +static int num_helpscreen_music = 7; static int helpscreen_musicpos; void DrawHelpScreenElAction(int start) @@ -480,7 +662,7 @@ void DrawHelpScreenElAction(int start) } j++; - DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame); + DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame); i++; } @@ -494,125 +676,126 @@ void DrawHelpScreenElAction(int start) void DrawHelpScreenElText(int start) { int i; - int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4; - char text[FULL_SXSIZE/FONT2_XSIZE+10]; + int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4; + int ybottom = SYSIZE - 20; ClearWindow(); DrawHeadline(); - sprintf(text,"The game elements:"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, - text,FS_SMALL,FC_GREEN); + DrawTextFCentered(100, FC_GREEN, "The game elements:"); - for(i=start;ihandicap; - - if (!strcmp(local_player->alias_name,"Artsoft")) - local_player->handicap = leveldir[leveldir_nr].levels-1; - - if (local_player->handicap != old_handicap) - { - SavePlayerInfo(PLAYER_LEVEL); - level_nr = local_player->handicap; - } -} - -void HandleTypeName(int newxpos, KeySym key) +void HandleTypeName(int newxpos, Key key) { static int xpos = 0, ypos = 2; - unsigned char ascii; if (newxpos) { xpos = newxpos; - DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); + DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW); + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); return; } -#ifndef MSDOS - if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && - xpos= KSYM_A && key <= KSYM_Z) || + (key >= KSYM_a && key <= KSYM_z)) && + xpos < MAX_PLAYER_NAME_LEN) { - if (key>=XK_A && key<=XK_Z) - ascii = 'A'+(char)(key-XK_A); - if (key>=XK_a && key<=XK_z) - ascii = 'a'+(char)(key-XK_a); -#else - if((ascii = get_ascii(key)) && xposalias_name[xpos] = ascii; - local_player->alias_name[xpos+1] = 0; + char ascii; + + if (key >= KSYM_A && key <= KSYM_Z) + ascii = 'A' + (char)(key - KSYM_A); + else + ascii = 'a' + (char)(key - KSYM_a); + + setup.player_name[xpos] = ascii; + setup.player_name[xpos + 1] = 0; xpos++; - DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, - local_player->alias_name,FS_BIG,FC_YELLOW); - DrawTextExt(window,gc,SX+6*32,SY+ypos*32, - local_player->alias_name,FS_BIG,FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); + DrawTextExt(drawto, SX + 6*32, SY + ypos*32, + setup.player_name, FS_BIG, FC_YELLOW); + DrawTextExt(window, SX + 6*32, SY + ypos*32, + setup.player_name, FS_BIG, FC_YELLOW); + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); } - else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0) + else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { xpos--; - local_player->alias_name[xpos] = 0; - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); + setup.player_name[xpos] = 0; + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); + DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM); } - else if (key==XK_Return && xpos>0) + else if (key == KSYM_Return && xpos > 0) { - DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED); - DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); - SavePlayerInfo(PLAYER_SETUP); - CheckCheat(); + DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); + DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM); + SaveSetup(); game_status = MAINMENU; -/* - DrawMainMenu(); -*/ - } + BackToFront(); } void DrawChooseLevel() { - int i; - + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); ClearWindow(); - DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN); - for(i=0;i items_max - items_visible) + item_position = items_max - items_visible; + + ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); +} + +static void drawChooseLevelList(int first_entry, int num_page_entries) +{ + int i; + char buffer[SCR_FIELDX * 2]; + int max_buffer_len = (SCR_FIELDX - 2) * 2; + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + + ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE); + redraw_mask |= REDRAW_FIELD; - if (redraw) + DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN); + + for(i=0; iname , max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color); + + if (node->parent_link) + initCursor(i, GFX_ARROW_BLUE_LEFT); + else if (node->level_group) + initCursor(i, GFX_ARROW_BLUE_RIGHT); + else + initCursor(i, GFX_KUGEL_BLAU); } + if (first_entry > 0) + DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); + + if (first_entry + num_page_entries < num_leveldirs) + DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); +} + +static void drawChooseLevelInfo(int leveldir_pos) +{ + LevelDirTree *node, *node_first; + int x, last_redraw_mask = redraw_mask; + + node_first = getTreeInfoFirstGroupEntry(leveldir_current); + node = getTreeInfoFromPos(node_first, leveldir_pos); + + ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32); + + if (node->parent_link) + DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); + else if (node->level_group) + DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); + else + DrawTextFCentered(40, FC_RED, "%3d levels (%s)", + node->levels, node->class_desc); + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask | REDRAW_TILES; + for (x=0; xcl_cursor; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int num_page_entries; + + if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + if (button == MB_MENU_INITIALIZE) + { + int leveldir_pos = posTreeInfo(leveldir_current); + + if (leveldir_current->cl_first == -1) + { + leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + leveldir_current->cl_cursor = + leveldir_pos - leveldir_current->cl_first; + } + + if (dx == 999) /* first entry is set by scrollbar position */ + leveldir_current->cl_first = dy; + else + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + leveldir_current->cl_first); + + drawChooseLevelList(leveldir_current->cl_first, num_page_entries); + drawChooseLevelInfo(leveldir_current->cl_first + + leveldir_current->cl_cursor); + drawCursor(leveldir_current->cl_cursor, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + if (leveldir_current->node_parent) + { + leveldir_current = leveldir_current->node_parent; + DrawChooseLevel(); + } + else + { + game_status = MAINMENU; + DrawMainMenu(); + } return; + } - if (dx || dy) + if (mx || my) /* mouse input */ + { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ { if (dy) + y = leveldir_current->cl_cursor + dy; + + if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ { - x = 1; - y = choice+dy; + dy = SIGN(dy); + step = num_page_entries - 1; + y = (dy < 0 ? -1 : num_page_entries); } - else - x = y = 0; + } - if (y<3) - y = 3; - else if (y>num_leveldirs+2) - y = num_leveldirs+2; + if (x == 0 && y == -1) + { + if (leveldir_current->cl_first > 0 && + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) + { + leveldir_current->cl_first -= step; + if (leveldir_current->cl_first < 0) + leveldir_current->cl_first = 0; + + drawChooseLevelList(leveldir_current->cl_first, num_page_entries); + drawChooseLevelInfo(leveldir_current->cl_first + + leveldir_current->cl_cursor); + drawCursor(leveldir_current->cl_cursor, FC_RED); + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + leveldir_current->cl_first); + return; + } + } + else if (x == 0 && y > num_page_entries - 1) + { + if (leveldir_current->cl_first + num_page_entries < num_leveldirs && + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) + { + leveldir_current->cl_first += step; + if (leveldir_current->cl_first + num_page_entries > num_leveldirs) + leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries); + + drawChooseLevelList(leveldir_current->cl_first, num_page_entries); + drawChooseLevelInfo(leveldir_current->cl_first + + leveldir_current->cl_cursor); + drawCursor(leveldir_current->cl_cursor, FC_RED); + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + leveldir_current->cl_first); + return; + } } - if (!mx && !my && !dx && !dy) + if (dx == 1) + { + LevelDirTree *node_first, *node_cursor; + int leveldir_pos = leveldir_current->cl_first + y; + + node_first = getTreeInfoFirstGroupEntry(leveldir_current); + node_cursor = getTreeInfoFromPos(node_first, leveldir_pos); + + if (node_cursor->node_group) + { + node_cursor->cl_first = leveldir_current->cl_first; + node_cursor->cl_cursor = leveldir_current->cl_cursor; + leveldir_current = node_cursor->node_group; + DrawChooseLevel(); + return; + } + } + else if (dx == -1 && leveldir_current->node_parent) { - x = 1; - y = choice; + leveldir_current = leveldir_current->node_parent; + DrawChooseLevel(); + return; } - if (x==1 && y>=3 && y<=num_leveldirs+2) + if (x == 0 && y >= 0 && y < num_page_entries) { if (button) { - if (y!=choice) + if (y != leveldir_current->cl_cursor) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(leveldir_current->cl_cursor, FC_BLUE); + drawChooseLevelInfo(leveldir_current->cl_first + y); + leveldir_current->cl_cursor = y; } - choice = y; } else { - local_player->leveldir_nr = leveldir_nr = y-3; - LoadPlayerInfo(PLAYER_LEVEL); - SavePlayerInfo(PLAYER_SETUP); - CheckCheat(); + LevelDirTree *node_first, *node_cursor; + int leveldir_pos = leveldir_current->cl_first + y; - TapeErase(); - LoadLevelTape(level_nr); + node_first = getTreeInfoFirstGroupEntry(leveldir_current); + node_cursor = getTreeInfoFromPos(node_first, leveldir_pos); - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + if (node_cursor->node_group) + { + node_cursor->cl_first = leveldir_current->cl_first; + node_cursor->cl_cursor = leveldir_current->cl_cursor; + leveldir_current = node_cursor->node_group; + + DrawChooseLevel(); + } + else if (node_cursor->parent_link) + { + leveldir_current = node_cursor->node_parent; + + DrawChooseLevel(); + } + else + { + node_cursor->cl_first = leveldir_current->cl_first; + node_cursor->cl_cursor = leveldir_current->cl_cursor; + leveldir_current = node_cursor; + + LoadLevelSetup_SeriesInfo(); + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + TapeErase(); + + game_status = MAINMENU; + DrawMainMenu(); + } } } + BackToFront(); - if (game_status==CHOOSELEVEL) + if (game_status == CHOOSELEVEL) DoAnimation(); } -void DrawHallOfFame(int pos) +void DrawHallOfFame(int highlight_position) { - int y; - char txt[40]; - + UnmapAllGadgets(); + FadeSounds(); CloseDoor(DOOR_CLOSE_2); - if (pos<0) + if (highlight_position < 0) LoadScore(level_nr); - ClearWindow(); - DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW); - sprintf(txt,"HighScores of Level %d",level_nr); - DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED); - for(y=0;ysetup & setting_bit) != 0 ? 0 : 1); - DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos], - FS_BIG,setup[base].color[setting_pos]); - } + int entry = first_entry + i; + int color = (entry == highlight_position ? FC_RED : FC_GREEN); + +#if 0 + DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color); + DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color); + DrawText(SX + 12 * 32, SY + 64 + i * 32, + int2str(highscore[i].Score, 5), FS_BIG, color); +#else + DrawText(SX, SY + 64 + i * 32, "..................................", + FS_MEDIUM, FC_YELLOW); + DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3), + FS_MEDIUM, FC_YELLOW); + DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color); + DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32, + int2str(highscore[entry].Score, 5), FS_MEDIUM, color); +#endif } - - FadeToFront(); - InitAnimation(); - HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE); } -void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +void HandleHallOfFame(int mx, int my, int dx, int dy, int button) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUP_SCREEN_POS_START + 1; - int pos_empty = SETUP_SCREEN_POS_EMPTY + 1; - int pos_end = SETUP_SCREEN_POS_END + 1; + static int first_entry = 0; + static int highlight_position = 0; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int button_released = !button; if (button == MB_MENU_INITIALIZE) - redraw = TRUE; - - if (redraw) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + first_entry = 0; + highlight_position = mx; + drawHallOfFameList(first_entry, highlight_position); + return; } - if (button == MB_MENU_INITIALIZE) - return; + if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ + step = MAX_MENU_ENTRIES_ON_SCREEN - 1; - if (dx || dy) + if (dy < 0) { - if (dy) + if (first_entry > 0) { - x = 1; - y = choice+dy; - } - else - x = y = 0; + first_entry -= step; + if (first_entry < 0) + first_entry = 0; - if (y == pos_empty) - y = (dy>0 ? pos_empty+1 : pos_empty-1); + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + else if (dy > 0) + { + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) + { + first_entry += step; + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN); - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; + drawHallOfFameList(first_entry, highlight_position); + return; + } } - if (!mx && !my && !dx && !dy) + if (button_released) { - x = 1; - y = choice; + FadeSound(SND_HALLOFFAME); + game_status = MAINMENU; + DrawMainMenu(); } - if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty) - { - if (button) + BackToFront(); + + if (game_status == HALLOFFAME) + DoAnimation(); +} + + +/* ========================================================================= */ +/* setup screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *setup_info; +static int num_setup_info; +static int setup_mode = SETUP_MODE_MAIN; + +static void execSetupMain() +{ + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); +} + +static void execSetupSound() +{ + setup_mode = SETUP_MODE_SOUND; + DrawSetupScreen(); +} + +static void execSetupInput() +{ + setup_mode = SETUP_MODE_INPUT; + DrawSetupScreen(); +} + +static void execSetupShortcut() +{ + setup_mode = SETUP_MODE_SHORTCUT; + DrawSetupScreen(); +} + +static void execExitSetup() +{ + game_status = MAINMENU; + DrawMainMenu(); +} + +static void execSaveAndExitSetup() +{ + SaveSetup(); + execExitSetup(); +} + +static struct TokenInfo setup_info_main[] = +{ + { TYPE_ENTER_MENU, execSetupSound, "Sound Setup" }, + { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, + { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, +#if 0 + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.sound, "Sound:", }, + { TYPE_SWITCH, &setup.sound_loops, " Sound Loops:" }, + { TYPE_SWITCH, &setup.sound_music, " Game Music:" }, +#endif + { TYPE_SWITCH, &setup.toons, "Toons:" }, +#if 0 + { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, +#endif + { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, +#if 0 + { TYPE_SWITCH, &setup.fading, "Fading:" }, +#endif + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, + { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_sound[] = +{ + { TYPE_SWITCH, &setup.sound, "Sound:", }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, + { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcut[] = +{ + { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { 0, NULL, NULL } +}; + +static Key getSetupKey() +{ + Key key = KSYM_UNDEFINED; + boolean got_key_event = FALSE; + + while (!got_key_event) + { + if (PendingEvent()) /* got event */ { - if (y!=choice) + Event event; + + NextEvent(&event); + + switch(event.type) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + case EVENT_KEYPRESS: + { + key = GetEventKey((KeyEvent *)&event, TRUE); + + /* press 'Escape' or 'Enter' to keep the existing key binding */ + if (key == KSYM_Escape || key == KSYM_Return) + key = KSYM_UNDEFINED; /* keep old value */ + + got_key_event = TRUE; + } + break; + + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; + + default: + HandleOtherEvents(&event); + break; } - choice = y; } - else + + BackToFront(); + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); + } + + return key; +} + +static void drawSetupValue(int pos) +{ + int xpos = MENU_SCREEN_VALUE_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int value_color = FC_YELLOW; + char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED, + setup_info[pos].value); + + if (setup_info[pos].type & TYPE_KEY) + { + xpos = 3; + + if (setup_info[pos].type & TYPE_QUERY) { - int yy = y-1; + value_string = ""; + value_color = FC_RED; + } + } - if (y==3 && sound_status==SOUND_AVAILABLE) - { - if (SETUP_SOUND_ON(local_player->setup)) - { - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - local_player->setup &= ~SETUP_SOUND_LOOPS; - local_player->setup &= ~SETUP_SOUND_MUSIC; - } - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SOUND; - } - else if (y==4 && sound_loops_allowed) + if (setup_info[pos].type & TYPE_BOOLEAN_STYLE && + !*(boolean *)(setup_info[pos].value)) + value_color = FC_BLUE; + + DrawText(SX + xpos * 32, SY + ypos * 32, + (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW); + DrawText(SX + xpos * 32, SY + ypos * 32, value_string, FS_BIG, value_color); +} + +static void changeSetupValue(int pos) +{ + if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) + { + *(boolean *)setup_info[pos].value ^= TRUE; + } + else if (setup_info[pos].type & TYPE_KEY) + { + Key key; + + setup_info[pos].type |= TYPE_QUERY; + drawSetupValue(pos); + setup_info[pos].type &= ~TYPE_QUERY; + + key = getSetupKey(); + if (key != KSYM_UNDEFINED) + *(Key *)setup_info[pos].value = key; + } + + drawSetupValue(pos); +} + +static void DrawSetupScreen_Generic() +{ + char *title_string = NULL; + int i; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + ClearWindow(); + + if (setup_mode == SETUP_MODE_MAIN) + { + setup_info = setup_info_main; + title_string = "Setup"; + } + else if (setup_mode == SETUP_MODE_SOUND) + { + setup_info = setup_info_sound; + title_string = "Setup Sound"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT) + { + setup_info = setup_info_shortcut; + title_string = "Setup Shortcuts"; + } + + DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW); + + num_setup_info = 0; + for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) + { + void *value_ptr = setup_info[i].value; + int ypos = MENU_SCREEN_START_YPOS + i; + + /* set some entries to "unchangeable" according to other variables */ + if ((value_ptr == &setup.sound && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + setup_info[i].type |= TYPE_GHOSTED; + + DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, FS_BIG, FC_GREEN); + + if (setup_info[i].type & TYPE_ENTER_MENU) + initCursor(i, GFX_ARROW_BLUE_RIGHT); + else if (setup_info[i].type & TYPE_LEAVE_MENU) + initCursor(i, GFX_ARROW_BLUE_LEFT); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, GFX_KUGEL_BLAU); + + if (setup_info[i].type & TYPE_VALUE) + drawSetupValue(i); + + num_setup_info++; + } + + FadeToFront(); + InitAnimation(); + HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE); +} + +void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) +{ + static int choice_store[MAX_SETUP_MODES]; + int choice = choice_store[setup_mode]; + int x = 0; + int y = choice; + + if (button == MB_MENU_INITIALIZE) + { + drawCursor(choice, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + for (y=0; ysetup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup |= SETUP_SOUND; - } - local_player->setup ^= SETUP_SOUND_LOOPS; + void (*menu_callback_function)(void) = setup_info[y].value; + + menu_callback_function(); + break; /* absolutely needed because function changes 'setup_info'! */ } - else if (y==5 && sound_loops_allowed) + } + + return; + } + + if (mx || my) /* mouse input */ + { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); + + if ((setup_info[choice].type & menu_navigation_type) || + (setup_info[choice].type & TYPE_BOOLEAN_STYLE)) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_setup_info - 1 && + (setup_info[y].type & TYPE_SKIP_ENTRY)) + y += dy; + } + + if (x == 0 && y >= 0 && y < num_setup_info && + (setup_info[y].type & ~TYPE_SKIP_ENTRY)) + { + if (button) + { + if (y != choice) { - if (SETUP_SOUND_MUSIC_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup |= SETUP_SOUND; - } - local_player->setup ^= SETUP_SOUND_MUSIC; + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[setup_mode] = y; } - else if (y==6) + } + else if (!(setup_info[y].type & TYPE_GHOSTED)) + { +#if 0 + if (setup_info[y].type & TYPE_BOOLEAN_STYLE) { - if (SETUP_TOONS_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_TOONS; + boolean new_value = !*(boolean *)(setup_info[y].value); + + *(boolean *)setup_info[y].value = new_value; + drawSetupValue(y); } - else if (y==7) + else if (setup_info[y].type == TYPE_KEYTEXT && + setup_info[y + 1].type == TYPE_KEY) { - if (!SETUP_DIRECT_DRAW_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_DIRECT_DRAW; + changeSetupValue(y + 1); } - else if (y==8) + else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) { - if (SETUP_SCROLL_DELAY_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SCROLL_DELAY; + void (*menu_callback_function)(void) = setup_info[choice].value; + + menu_callback_function(); } - else if (y==9) +#else + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) { - if (SETUP_SOFT_SCROLL_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SOFT_SCROLL; + void (*menu_callback_function)(void) = setup_info[choice].value; + + menu_callback_function(); } - else if (y==10) + else { - if (SETUP_FADING_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_FADING; + if ((setup_info[y].type & TYPE_KEYTEXT) && + (setup_info[y + 1].type & TYPE_KEY)) + y++; + + if (setup_info[y].type & TYPE_VALUE) + changeSetupValue(y); } - else if (y==11) +#endif + } + } + + BackToFront(); + + if (game_status == SETUP) + DoAnimation(); +} + +void DrawSetupScreen_Input() +{ + ClearWindow(); + DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW); + + initCursor(0, GFX_KUGEL_BLAU); + initCursor(1, GFX_KUGEL_BLAU); + initCursor(2, GFX_ARROW_BLUE_RIGHT); + initCursor(13, GFX_ARROW_BLUE_LEFT); + + DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT); + DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT); + + DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); + DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); + DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); + + DeactivateJoystickForCalibration(); + DrawTextFCentered(SYSIZE - 20, FC_BLUE, + "Joysticks deactivated on this screen"); + + HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE); + FadeToFront(); + InitAnimation(); +} + +static void setJoystickDeviceToNr(char *device_name, int device_nr) +{ + if (device_name == NULL) + return; + + if (device_nr < 0 || device_nr >= MAX_PLAYERS) + device_nr = 0; + + if (strlen(device_name) > 1) + { + char c1 = device_name[strlen(device_name) - 1]; + char c2 = device_name[strlen(device_name) - 2]; + + if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9')) + device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); + } + else + strncpy(device_name, getDeviceNameFromJoystickNr(device_nr), + strlen(device_name)); +} + +static void drawPlayerSetupInputInfo(int player_nr) +{ + int i; + static struct SetupKeyboardInfo custom_key; + static struct + { + Key *key; + char *text; + } custom[] = + { + { &custom_key.left, "Joystick Left" }, + { &custom_key.right, "Joystick Right" }, + { &custom_key.up, "Joystick Up" }, + { &custom_key.down, "Joystick Down" }, + { &custom_key.snap, "Button 1" }, + { &custom_key.bomb, "Button 2" } + }; + static char *joystick_name[MAX_PLAYERS] = + { + "Joystick1", + "Joystick2", + "Joystick3", + "Joystick4" + }; + + custom_key = setup.input[player_nr].key; + + DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED); + DrawGraphic(8, 2, GFX_SPIELER1 + player_nr); + + if (setup.input[player_nr].use_joystick) + { + char *device_name = setup.input[player_nr].joy.device_name; + + DrawText(SX+8*32, SY+3*32, + joystick_name[getJoystickNrFromDeviceName(device_name)], + FS_BIG, FC_YELLOW); + DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN); + } + else + { + DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW); + DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN); + } + + DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); + DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT); + DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT); + DrawGraphic(1, 8, GFX_ARROW_BLUE_UP); + DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN); + DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); + DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); + DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE); + DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE); + DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE); + DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE); + + for (i=0; i<6; i++) + { + int ypos = 6 + i + (i > 3 ? i-3 : 0); + + DrawText(SX + 3*32, SY + ypos*32, + " ", FS_BIG, FC_YELLOW); + DrawText(SX + 3*32, SY + ypos*32, + (setup.input[player_nr].use_joystick ? + custom[i].text : + getKeyNameFromKey(*custom[i].key)), + FS_BIG, FC_YELLOW); + } +} + +void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) +{ + static int choice = 0; + static int player_nr = 0; + int x = 0; + int y = choice; + int pos_start = SETUPINPUT_SCREEN_POS_START; + int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1; + int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2; + int pos_end = SETUPINPUT_SCREEN_POS_END; + + if (button == MB_MENU_INITIALIZE) + { + drawPlayerSetupInputInfo(player_nr); + drawCursor(choice, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); + InitJoysticks(); + } + + if (mx || my) /* mouse input */ + { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx && choice == 0) + x = (dx < 0 ? 10 : 12); + else if ((dx && choice == 1) || + (dx == +1 && choice == 2) || + (dx == -1 && choice == pos_end)) + button = MB_MENU_CHOICE; + else if (dy) + y = choice + dy; + + if (y >= pos_empty1 && y <= pos_empty2) + y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); + } + + if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button))) + { + static unsigned long delay = 0; + + if (!DelayReached(&delay, GADGET_FRAME_DELAY)) + goto out; + + player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; + + drawPlayerSetupInputInfo(player_nr); + } + else if (x == 0 && y >= pos_start && y <= pos_end && + !(y >= pos_empty1 && y <= pos_empty2)) + { + if (button) + { + if (y != choice) { - if (SETUP_QUICK_DOORS_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_QUICK_DOORS; + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = y; } - else if (y==12) + } + else + { + if (y == 1) { - if (SETUP_AUTO_RECORD_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + char *device_name = setup.input[player_nr].joy.device_name; + + if (!setup.input[player_nr].use_joystick) + { + int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); + + setJoystickDeviceToNr(device_name, new_device_nr); + setup.input[player_nr].use_joystick = TRUE; + } else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_AUTO_RECORD; + { + int device_nr = getJoystickNrFromDeviceName(device_name); + int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); + + if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) + setup.input[player_nr].use_joystick = FALSE; + else + setJoystickDeviceToNr(device_name, new_device_nr); + } + + drawPlayerSetupInputInfo(player_nr); } - else if (y==13) + else if (y == 2) { - if (SETUP_2ND_JOYSTICK_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW); + if (setup.input[player_nr].use_joystick) + { + InitJoysticks(); + CalibrateJoystick(player_nr); + } else - DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_2ND_JOYSTICK; + CustomizeKeyboard(player_nr); } - else if (y==14) + else if (y == pos_end) { - CalibrateJoystick(); - redraw = TRUE; - } - else if (y==pos_end-1 || y==pos_end) - { - if (y==pos_end) - { - SavePlayerInfo(PLAYER_SETUP); - SaveJoystickData(); - } + InitJoysticks(); - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); } } } + BackToFront(); - if (game_status==SETUP) + out: + + if (game_status == SETUP) DoAnimation(); } -void CalibrateJoystick() +void CustomizeKeyboard(int player_nr) { -#ifdef __FreeBSD__ - struct joystick joy_ctrl; -#else - struct joystick_control + int i; + int step_nr; + boolean finished = FALSE; + static struct SetupKeyboardInfo custom_key; + static struct { - int buttons; - int x; - int y; - } joy_ctrl; -#endif - -#ifdef MSDOS - char joy_nr[4]; -#endif - - int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle; - int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle; + Key *key; + char *text; + } customize_step[] = + { + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.bomb, "Place Bomb" } + }; - if (joystick_status==JOYSTICK_OFF) - goto error_out; + /* read existing key bindings from player setup */ + custom_key = setup.input[player_nr].key; -#ifndef MSDOS ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); + DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW); + BackToFront(); + InitAnimation(); -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1||joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif + step_nr = 0; + DrawText(SX, SY + (2+2*step_nr)*32, + customize_step[step_nr].text, FS_BIG, FC_RED); + DrawText(SX, SY + (2+2*step_nr+1)*32, + "Key:", FS_BIG, FC_RED); + DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32, + getKeyNameFromKey(*customize_step[step_nr].key), + FS_BIG, FC_BLUE); + + while(!finished) { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) + if (PendingEvent()) /* got event */ { - joystick_status=JOYSTICK_OFF; - goto error_out; + Event event; + + NextEvent(&event); + + switch(event.type) + { + case EVENT_KEYPRESS: + { + Key key = GetEventKey((KeyEvent *)&event, TRUE); + + if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6)) + { + finished = TRUE; + break; + } + + /* all keys configured -- wait for "Escape" or "Return" key */ + if (step_nr == 6) + break; + + /* press 'Enter' to keep the existing key binding */ + if (key == KSYM_Return) + key = *customize_step[step_nr].key; + + /* check if key already used */ + for (i=0; i 0 && !check[x+1][y+1]) + { + check[x+1][y+1] = TRUE; + check_remaining--; + } + +#if 0 +#ifdef DEBUG + printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n", + setup.input[player_nr].joy.xleft, + setup.input[player_nr].joy.xmiddle, + setup.input[player_nr].joy.xright); + printf("UP / MIDDLE / DOWN == %d / %d / %d\n", + setup.input[player_nr].joy.yupper, + setup.input[player_nr].joy.ymiddle, + setup.input[player_nr].joy.ylower); +#endif #endif - error_out: -#ifdef MSDOS - joy_nr[0] = '#'; - joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49; - joy_nr[2] = '\0'; + } - remove_joystick(); - ClearWindow(); - DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); + BackToFront(); + DoAnimation(); - for(clear_keybuf();!keypressed();); - install_joystick(JOY_TYPE_2PADS); + /* don't eat all CPU time */ + Delay(10); + } - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); + /* calibrated center position (joystick should now be centered) */ + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); + new_joystick_xmiddle = joy_x; + new_joystick_ymiddle = joy_y; - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); + StopAnimation(); - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); + DrawSetupScreen_Input(); - DrawSetupScreen(); - return; -#endif + /* wait until the last pressed button was released */ + while (Joystick(player_nr) & JOY_BUTTON) + { + if (PendingEvent()) /* got event */ + { + Event event; - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - BackToFront(); - Delay(3000); - DrawSetupScreen(); + NextEvent(&event); + HandleOtherEvents(&event); + + Delay(10); + } + } + + return TRUE; +} + +void CalibrateJoystick(int player_nr) +{ + if (!CalibrateJoystickMain(player_nr)) + { + ClearWindow(); + + DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW); + BackToFront(); + Delay(2000); /* show error message for two seconds */ + } } -void HandleGameActions(int player_action) +void DrawSetupScreen() +{ + if (setup_mode == SETUP_MODE_INPUT) + DrawSetupScreen_Input(); + else + DrawSetupScreen_Generic(); +} + +void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +{ + if (setup_mode == SETUP_MODE_INPUT) + HandleSetupScreen_Input(mx, my, dx, dy, button); + else + HandleSetupScreen_Generic(mx, my, dx, dy, button); +} + +void HandleGameActions() { if (game_status != PLAYING) return; @@ -1309,212 +2263,234 @@ void HandleGameActions(int player_action) if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) TapeStop(); - GameActions(player_action); + GameActions(); BackToFront(); } -void HandleVideoButtons(int mx, int my, int button) +/* ---------- new screen button stuff -------------------------------------- */ + +/* graphic position and size values for buttons and scrollbars */ +#define SC_SCROLLBUTTON_XPOS 64 +#define SC_SCROLLBUTTON_YPOS 0 +#define SC_SCROLLBAR_XPOS 0 +#define SC_SCROLLBAR_YPOS 64 + +#define SC_SCROLLBUTTON_XSIZE 32 +#define SC_SCROLLBUTTON_YSIZE 32 + +#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) +#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE +#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) + +#define SC_BORDER_SIZE 14 + +static struct { - if (game_status != MAINMENU && game_status != PLAYING) - return; + int xpos, ypos; + int x, y; + int gadget_id; + char *infotext; +} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = +{ + { + SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, + SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, + SCREEN_CTRL_ID_SCROLL_UP, + "scroll level series up" + }, + { + SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, + SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, + SCREEN_CTRL_ID_SCROLL_DOWN, + "scroll level series down" + } +}; - switch(CheckVideoButtons(mx,my,button)) +static struct +{ + int xpos, ypos; + int x, y; + int width, height; + int type; + int gadget_id; + char *infotext; +} scrollbar_info[NUM_SCREEN_SCROLLBARS] = +{ { - case BUTTON_VIDEO_EJECT: - TapeStop(); - if (TAPE_IS_EMPTY(tape)) - { - LoadLevelTape(level_nr); - if (TAPE_IS_EMPTY(tape)) - AreYouSure("No tape for this level !",AYS_CONFIRM); - } - else - { - if (tape.changed) - SaveLevelTape(tape.level_nr); - TapeErase(); - } - DrawCompleteVideoDisplay(); - break; - case BUTTON_VIDEO_STOP: - TapeStop(); - break; - case BUTTON_VIDEO_PAUSE: - TapeTogglePause(); - break; - case BUTTON_VIDEO_REC: - if (TAPE_IS_STOPPED(tape)) - { - TapeStartRecording(); - game_status = PLAYING; - InitGame(); - } - else if (tape.pausing) - { - if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */ - { - tape.pos[tape.counter].delay = tape.delay_played; - tape.playing = FALSE; - tape.recording = TRUE; - tape.changed = TRUE; + SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS, + SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, + GD_TYPE_SCROLLBAR_VERTICAL, + SCREEN_CTRL_ID_SCROLL_VERTICAL, + "scroll level series vertically" + } +}; - DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0); - } - else - TapeTogglePause(); - } - break; - case BUTTON_VIDEO_PLAY: - if (TAPE_IS_EMPTY(tape)) - break; +static void CreateScreenScrollbuttons() +{ + Bitmap *gd_bitmap = pix[PIX_MORE]; + struct GadgetInfo *gi; + unsigned long event_mask; + int i; - if (TAPE_IS_STOPPED(tape)) - { - TapeStartPlaying(); - game_status = PLAYING; - InitGame(); - } - else if (tape.playing) - { - if (tape.pausing) /* PAUSE -> PLAY */ - TapeTogglePause(); - else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */ - { - tape.fast_forward = TRUE; - DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); - } - else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */ - { - tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY); - } - else /* -> NORMAL PLAY */ - { - tape.fast_forward = FALSE; - tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0); - } - } - break; - default: - break; + for (i=0; isetup &= ~SETUP_SOUND_MUSIC; - FadeSound(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - } - else if (sound_loops_allowed) - { - sound_on = sound_music_on = TRUE; - local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC); - PlaySoundLoop(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - break; - case BUTTON_SOUND_LOOPS: - if (sound_loops_on) - { - sound_loops_on = FALSE; - local_player->setup &= ~SETUP_SOUND_LOOPS; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - } - else if (sound_loops_allowed) - { - sound_on = sound_loops_on = TRUE; - local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS); - DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - break; - case BUTTON_SOUND_SIMPLE: - if (sound_simple_on) - { - sound_simple_on = FALSE; - local_player->setup &= ~SETUP_SOUND; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - } - else if (sound_status==SOUND_AVAILABLE) - { - sound_on = sound_simple_on = TRUE; - local_player->setup |= SETUP_SOUND; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - break; - default: - break; + int id = scrollbar_info[i].gadget_id; + Bitmap *gd_bitmap = pix[PIX_MORE]; + int gd_x1, gd_x2, gd_y1, gd_y2; + struct GadgetInfo *gi; + int items_max, items_visible, item_position; + unsigned long event_mask; + int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + +#if 0 + if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + + items_max = MAX(num_leveldirs, num_page_entries); + items_visible = num_page_entries; + item_position = 0; +#else + items_max = num_page_entries; + items_visible = num_page_entries; + item_position = 0; +#endif + + event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS; + + gd_x1 = scrollbar_info[i].xpos; + gd_x2 = gd_x1 + scrollbar_info[i].width; + gd_y1 = scrollbar_info[i].ypos; + gd_y2 = scrollbar_info[i].ypos; + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_CUSTOM_TYPE_ID, i, + GDI_INFO_TEXT, scrollbar_info[i].infotext, + GDI_X, scrollbar_info[i].x, + GDI_Y, scrollbar_info[i].y, + GDI_WIDTH, scrollbar_info[i].width, + GDI_HEIGHT, scrollbar_info[i].height, + GDI_TYPE, scrollbar_info[i].type, + GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, + GDI_SCROLLBAR_ITEM_POSITION, item_position, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1, + GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, + GDI_BORDER_SIZE, SC_BORDER_SIZE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleScreenGadgets, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + screen_gadget[id] = gi; } +} - BackToFront(); +void CreateScreenGadgets() +{ + CreateScreenScrollbuttons(); + CreateScreenScrollbars(); } -void HandleGameButtons(int mx, int my, int button) +void MapChooseLevelGadgets() { - if (game_status != PLAYING) + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int i; + + if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) return; - switch(CheckGameButtons(mx,my,button)) - { - case BUTTON_GAME_STOP: - if (AllPlayersGone) - { - CloseDoor(DOOR_CLOSE_1); - game_status = MAINMENU; - DrawMainMenu(); - break; - } + for (i=0; icustom_id; + + if (game_status != CHOOSELEVEL) + return; + + switch (id) + { + case SCREEN_CTRL_ID_SCROLL_UP: + HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); break; - case BUTTON_GAME_PAUSE: - if (tape.pausing) - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } - else - { - tape.pausing = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); - } + + case SCREEN_CTRL_ID_SCROLL_DOWN: + HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); break; - case BUTTON_GAME_PLAY: - if (tape.pausing) - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } + + case SCREEN_CTRL_ID_SCROLL_VERTICAL: + HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE); break; + default: break; } - - BackToFront(); }