X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=d1d8e1192a515c2a5448c2ca3109e8c80ca8d121;hp=48f42a35ca745a65b1b39c7f1202a17c366d2c56;hb=bcb3453f710b95ec98b188b95574bea9ab336e96;hpb=0a87fde47bcff35f196024766f8d0d00319a28d1 diff --git a/src/screens.c b/src/screens.c index 48f42a35..d1d8e119 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,64 +1,169 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2001 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* screens.c * +* screens.c * ***********************************************************/ +#include "libgame/libgame.h" + #include "screens.h" #include "events.h" -#include "sound.h" #include "game.h" #include "tools.h" #include "editor.h" -#include "misc.h" #include "files.h" -#include "buttons.h" #include "tape.h" -#include "joystick.h" #include "cartoons.h" #include "network.h" #include "init.h" -/* for DrawSetupScreen(), HandleSetupScreen() */ -#define SETUP_SCREEN_POS_START 2 -#define SETUP_SCREEN_POS_END 16 -#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) -#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) +/* screens in the setup menu */ +#define SETUP_MODE_MAIN 0 +#define SETUP_MODE_INPUT 1 +#define SETUP_MODE_SHORTCUT 2 +#define SETUP_MODE_GRAPHICS 3 +#define SETUP_MODE_SOUND 4 + +#define MAX_SETUP_MODES 5 -/* for HandleSetupInputScreen() */ -#define SETUPINPUT_SCREEN_POS_START 2 -#define SETUPINPUT_SCREEN_POS_END 15 +/* for input setup functions */ +#define SETUPINPUT_SCREEN_POS_START 0 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) -/* for HandleChooseLevel() */ -#define MAX_LEVEL_SERIES_ON_SCREEN 15 +/* for various menu stuff */ +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) +#define MENU_SCREEN_START_YPOS 2 +#define MENU_SCREEN_VALUE_XPOS 14 -#ifdef MSDOS -extern unsigned char get_ascii(KeySym); -#endif +/* buttons and scrollbars identifiers */ +#define SCREEN_CTRL_ID_SCROLL_UP 0 +#define SCREEN_CTRL_ID_SCROLL_DOWN 1 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 + +#define NUM_SCREEN_SCROLLBUTTONS 2 +#define NUM_SCREEN_SCROLLBARS 1 +#define NUM_SCREEN_GADGETS 3 + +/* forward declarations of internal functions */ +static void HandleScreenGadgets(struct GadgetInfo *); +static void HandleSetupScreen_Generic(int, int, int, int, int); +static void HandleSetupScreen_Input(int, int, int, int, int); +static void CustomizeKeyboard(int); +static void CalibrateJoystick(int); + +static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; + +static void drawCursorExt(int pos, int color, int graphic) +{ + static int cursor_array[SCR_FIELDY]; + + if (graphic) + cursor_array[pos] = graphic; + + graphic = cursor_array[pos]; + + if (color == FC_RED) + graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT : + graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT : + GFX_KUGEL_ROT); + + DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic); +} + +static void initCursor(int pos, int graphic) +{ + drawCursorExt(pos, FC_BLUE, graphic); +} + +static void drawCursor(int pos, int color) +{ + drawCursorExt(pos, color, 0); +} void DrawHeadline() { - int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; + int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; + + DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); + DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING); +} + +static void ToggleFullscreenIfNeeded() +{ + if (setup.fullscreen != video.fullscreen_enabled) + { + /* save old door content */ + BlitBitmap(backbuffer, pix[PIX_DB_DOOR], + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW); - DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING); + /* toggle fullscreen */ + ChangeVideoModeIfNeeded(setup.fullscreen); + setup.fullscreen = video.fullscreen_enabled; + + /* redraw background to newly created backbuffer */ + BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); + + /* restore old door content */ + BlitBitmap(pix[PIX_DB_DOOR], backbuffer, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); + + redraw_mask = REDRAW_ALL; + } } void DrawMainMenu() { + static LevelDirTree *leveldir_last_valid = NULL; int i; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); + UnmapAllGadgets(); FadeSounds(); + KeyboardAutoRepeatOn(); + ActivateJoystickIfAvailable(); + SetDrawDeactivationMask(REDRAW_NONE); + + /* needed if last screen was the playing screen, invoked from level editor */ + if (level_editor_test_game) + { + game_status = LEVELED; + DrawLevelEd(); + return; + } + + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); + + /* needed if last screen was the setup screen and fullscreen state changed */ + ToggleFullscreenIfNeeded(); + +#ifdef TARGET_SDL + SetDrawtoField(DRAW_BACKBUFFER); +#endif + + /* map gadgets for main menu screen */ + MapTapeButtons(); + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidLevelSeries(leveldir_last_valid); + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + + /* level_nr may have been set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir_current->handicap_level) + level_nr = leveldir_current->handicap_level; + GetPlayerConfig(); LoadLevel(level_nr); @@ -68,7 +173,7 @@ void DrawMainMenu() DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, - (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW)); + (leveldir_current->readonly ? FC_RED : FC_YELLOW)); DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); @@ -76,25 +181,34 @@ void DrawMainMenu() DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + + DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", + leveldir_current->first_level, + leveldir_current->last_level); + + if (leveldir_current->readonly) + { + DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); + DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); + } - for(i=2; i<10; i++) - DrawGraphic(0, i, GFX_KUGEL_BLAU); - DrawGraphic(10, 3, GFX_PFEIL_L); - DrawGraphic(14, 3, GFX_PFEIL_R); + for(i=0; i<8; i++) + initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU)); - DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels); + DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT); + DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT); DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FS_SMALL, FC_RED); - if (leveldir[leveldir_nr].name) + if (leveldir_current->name) { - int len = strlen(leveldir[leveldir_nr].name); + int len = strlen(leveldir_current->name); int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2; int lypos = SY + 352; - DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2); + DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2); } FadeToFront(); @@ -108,79 +222,97 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#if 0 ClearEventQueue(); - XAutoRepeatOn(display); +#endif + } -void HandleMainMenu(int mx, int my, int dx, int dy, int button) +static void gotoTopLevelDir() { - static int choice = 3; - static int redraw = TRUE; - int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32; - - if (redraw || button == MB_MENU_INITIALIZE) + /* move upwards to top level directory */ + while (leveldir_current->node_parent) { - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); - redraw = FALSE; + /* write a "path" into level tree for easy navigation to last level */ + if (leveldir_current->node_parent->node_group->cl_first == -1) + { + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int leveldir_pos = posTreeInfo(leveldir_current); + int num_page_entries; + int cl_first, cl_cursor; + + if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + + cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + cl_cursor = leveldir_pos - cl_first; + + leveldir_current->node_parent->node_group->cl_first = cl_first; + leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; + } + + leveldir_current = leveldir_current->node_parent; } +} + +void HandleMainMenu(int mx, int my, int dx, int dy, int button) +{ + static int choice = 0; + int x = 0; + int y = choice; if (button == MB_MENU_INITIALIZE) + { + drawCursor(choice, FC_RED); return; + } - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice == 4) - { - x = (dx < 0 ? 11 : 15); - y = 4; - } - else if (dy) - { - x = 1; - y = choice + dy; - } - else - x = y = 0; - - if (y < 3) - y = 3; - else if (y > 10) - y = 10; + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; } - - if (!mx && !my && !dx && !dy) + else if (dx || dy) /* keyboard input */ { - x = 1; - y = choice; + if (dx && choice == 1) + x = (dx < 0 ? 10 : 14); + else if (dy) + y = choice + dy; } - if (y == 4 && ((x == 11 && level_nr > 0) || - (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) && + if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || + (x == 14 && level_nr < leveldir_current->last_level)) && button) { - static long level_delay = 0; + static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; - int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW); + int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW); - new_level_nr = level_nr + (x == 11 ? -step : +step); - if (new_level_nr < 0) - new_level_nr = 0; - if (new_level_nr > leveldir[leveldir_nr].levels - 1) - new_level_nr = leveldir[leveldir_nr].levels - 1; + new_level_nr = level_nr + (x == 10 ? -step : +step); + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; - if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150)) + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + new_level_nr = leveldir_current->handicap_level; + + if (old_level_nr == new_level_nr || + !DelayReached(&level_delay, GADGET_FRAME_DELAY)) goto out; level_nr = new_level_nr; - DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32, + DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3), FS_BIG, font_color); - DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32, + DrawTextExt(window, SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3), FS_BIG, font_color); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); TapeErase(); LoadTape(level_nr); @@ -188,91 +320,101 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) /* needed because DrawMicroLevel() takes some time */ BackToFront(); - XSync(display, FALSE); + SyncDisplay(); DelayReached(&level_delay, 0); /* reset delay counter */ } - else if (x == 1 && y >= 3 && y <= 10) + else if (x == 0 && y >= 0 && y <= 7) { if (button) { if (y != choice) { - DrawGraphic(0, y-1, GFX_KUGEL_ROT); - DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); choice = y; } } else { - if (y == 3) + if (y == 0) { game_status = TYPENAME; HandleTypeName(strlen(setup.player_name), 0); } - else if (y == 4) + else if (y == 1) { - if (num_leveldirs) + if (leveldir_first) { game_status = CHOOSELEVEL; - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + gotoTopLevelDir(); + DrawChooseLevel(); } } - else if (y == 5) + else if (y == 2) { game_status = HALLOFFAME; DrawHallOfFame(-1); } - else if (y == 6) + else if (y == 3) { - if (leveldir[leveldir_nr].readonly) + if (leveldir_current->readonly && + strcmp(setup.player_name, "Artsoft") != 0) Request("This level is read only !", REQ_CONFIRM); game_status = LEVELED; DrawLevelEd(); } - else if (y == 7) + else if (y == 4) { game_status = HELPSCREEN; DrawHelpScreen(); } - else if (y == 8) + else if (y == 5) { if (setup.autorecord) TapeStartRecording(); -#ifndef MSDOS +#if defined(PLATFORM_UNIX) if (options.network) SendToServer_StartPlaying(); else #endif { game_status = PLAYING; + StopAnimation(); InitGame(); } } - else if (y == 9) + else if (y == 6) { game_status = SETUP; DrawSetupScreen(); } - else if (y == 10) + else if (y == 7) { - SaveLevelSetup(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } - - redraw = TRUE; } } + BackToFront(); out: if (game_status == MAINMENU) + { + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); + } } + #define MAX_HELPSCREEN_ELS 10 #define HA_NEXT -999 #define HA_END -1000 @@ -294,8 +436,10 @@ static int helpscreen_action[] = GFX_MORAST_LEER,1,100, HA_NEXT, GFX_BETON,1,100, HA_NEXT, GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, + GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, GFX_UNSICHTBAR,1,100, HA_NEXT, GFX_FELSBODEN,1,100, HA_NEXT, GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, @@ -346,10 +490,10 @@ static int helpscreen_action[] = GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MAULWURF_DOWN,4,2, - GFX_MAULWURF_UP,4,2, - GFX_MAULWURF_LEFT,4,2, - GFX_MAULWURF_RIGHT,4,2, HA_NEXT, + GFX_MOLE_DOWN,4,2, + GFX_MOLE_UP,4,2, + GFX_MOLE_LEFT,4,2, + GFX_MOLE_RIGHT,4,2, HA_NEXT, GFX_PINGUIN_DOWN,4,2, GFX_PINGUIN_UP,4,2, GFX_PINGUIN_LEFT,4,2, @@ -374,13 +518,17 @@ static int helpscreen_action[] = GFX_DIAMANT,1,10, HA_NEXT, GFX_LIFE,1,100, HA_NEXT, GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_SIEB_LEER,4,2, HA_NEXT, - GFX_SIEB2_LEER,4,2, HA_NEXT, + GFX_MAGIC_WALL_OFF,4,2, HA_NEXT, + GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT, GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, + GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT, + GFX_SPEED_PILL,1,100, HA_NEXT, HA_END }; static char *helpscreen_eltext[][2] = @@ -391,7 +539,7 @@ static char *helpscreen_eltext[][2] = {"Quicksand: You cannot pass it,", "but rocks can fall though it"}, {"Massive Wall:", "Nothing can go through it"}, {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows to the left or", "right if there is an empty field"}, + {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, {"Invisible Wall: Behaves like normal","wall, but is invisible"}, {"Old Wall: Like normal wall, but", "some things can fall down from it"}, {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, @@ -423,7 +571,7 @@ static char *helpscreen_eltext[][2] = {"Cruncher: Eats diamonds and you,", "if you're not careful"}, {"Cruncher (BD style):", "Eats almost everything"}, {"Robot: Tries to kill the player", ""}, - {"The mole: You must guide him savely","to the exit; he will follow you"}, + {"The mole: Eats the amoeba and turns","empty space into normal sand"}, {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, {"The Pig: Harmless, but eats all", "gems it can get"}, {"The Dragon: Breathes fire,", "especially to some monsters"}, @@ -442,6 +590,10 @@ static char *helpscreen_eltext[][2] = {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, {"Exit door: Opens if you have enough","emeralds to finish the level"}, {"Open exit door: Enter here to leave","the level and exit the actual game"}, + {"Sokoban element: Object which must", "be pushed to an empty field"}, + {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, + {"Sokoban element: Field with object", "which can be pushed away"}, + {"Speed pill: Lets the player run", "twice as fast as normally"}, }; static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); @@ -455,6 +607,7 @@ static char *helpscreen_music[][3] = { "Voyager", "The Alan Parsons Project","Pyramid" }, { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } }; +static int num_helpscreen_music = 7; static int helpscreen_musicpos; void DrawHelpScreenElAction(int start) @@ -509,7 +662,7 @@ void DrawHelpScreenElAction(int start) } j++; - DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame); + DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame); i++; } @@ -569,7 +722,9 @@ void DrawHelpScreenMusicText(int num) DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); +#if 0 PlaySoundLoop(background_loop[num]); +#endif } void DrawHelpScreenCreditsText() @@ -584,7 +739,7 @@ void DrawHelpScreenCreditsText() DrawTextFCentered(100, FC_GREEN, "Credits:"); DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, - "DOS/Windows port of the game:"); + "DOS port of the game:"); DrawTextFCentered(ystart + 1 * ystep, FC_RED, "Guido Schulz"); DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW, @@ -614,13 +769,13 @@ void DrawHelpScreenContactText() DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW, "If you like it, send e-mail to:"); DrawTextFCentered(ystart + 2 * ystep, FC_RED, - "aeglos@valinor.owl.de"); + "info@artsoft.org"); DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW, "or SnailMail to:"); DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED, "Holger Schemel"); DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED, - "Oststrasse 11a"); + "Detmolder Strasse 189"); DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED, "33604 Bielefeld"); DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED, @@ -640,6 +795,7 @@ void DrawHelpScreen() { int i; + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); for(i=0;i=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && - xpos= KSYM_A && key <= KSYM_Z) || + (key >= KSYM_a && key <= KSYM_z)) && + xpos < MAX_PLAYER_NAME_LEN) { - if (key>=XK_A && key<=XK_Z) - ascii = 'A'+(char)(key-XK_A); - if (key>=XK_a && key<=XK_z) - ascii = 'a'+(char)(key-XK_a); + char ascii; + + if (key >= KSYM_A && key <= KSYM_Z) + ascii = 'A' + (char)(key - KSYM_A); + else + ascii = 'a' + (char)(key - KSYM_a); setup.player_name[xpos] = ascii; - setup.player_name[xpos+1] = 0; - xpos++; - DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, - setup.player_name,FS_BIG,FC_YELLOW); - DrawTextExt(window,gc,SX+6*32,SY+ypos*32, - setup.player_name,FS_BIG,FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - } -#else - if ((ascii = get_ascii(key)) && xpos0) + else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { xpos--; setup.player_name[xpos] = 0; - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); + DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM); } - else if (key==XK_Return && xpos>0) + else if (key == KSYM_Return && xpos > 0) { - DrawText(SX+6*32,SY+ypos*32,setup.player_name,FS_BIG,FC_RED); - DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); + DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); + DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM); SaveSetup(); game_status = MAINMENU; @@ -772,148 +919,278 @@ void HandleTypeName(int newxpos, KeySym key) void DrawChooseLevel() { + UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); + ClearWindow(); + HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); + MapChooseLevelGadgets(); + FadeToFront(); InitAnimation(); - HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); +} + +static void AdjustChooseLevelScrollbar(int id, int first_entry) +{ + struct GadgetInfo *gi = screen_gadget[id]; + int items_max, items_visible, item_position; + + items_max = numTreeInfoInGroup(leveldir_current); + items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1; + item_position = first_entry; + + if (item_position > items_max - items_visible) + item_position = items_max - items_visible; + + ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } static void drawChooseLevelList(int first_entry, int num_page_entries) { int i; - char buffer[SCR_FIELDX]; + char buffer[SCR_FIELDX * 2]; + int max_buffer_len = (SCR_FIELDX - 2) * 2; + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + + ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE); + redraw_mask |= REDRAW_FIELD; - ClearWindow(); DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN); for(i=0; iname , max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color); + + if (node->parent_link) + initCursor(i, GFX_ARROW_BLUE_LEFT); + else if (node->level_group) + initCursor(i, GFX_ARROW_BLUE_RIGHT); + else + initCursor(i, GFX_KUGEL_BLAU); } if (first_entry > 0) - DrawGraphic(0, 1, GFX_PFEIL_O); + DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); if (first_entry + num_page_entries < num_leveldirs) - DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U); + DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); } -static void drawChooseLevelInfo(int leveldir_nr) +static void drawChooseLevelInfo(int leveldir_pos) { - XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32); - DrawTextFCentered(40, FC_RED, "%3d levels (%s)", - leveldir[leveldir_nr].levels, - leveldir[leveldir_nr].readonly ? "readonly" : "writable"); + LevelDirTree *node, *node_first; + int x, last_redraw_mask = redraw_mask; + + node_first = getTreeInfoFirstGroupEntry(leveldir_current); + node = getTreeInfoFromPos(node_first, leveldir_pos); + + ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32); + + if (node->parent_link) + DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); + else if (node->level_group) + DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); + else + DrawTextFCentered(40, FC_RED, "%3d levels (%s)", + node->levels, node->class_desc); + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask | REDRAW_TILES; + for (x=0; xcl_cursor; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_leveldirs = numTreeInfoInGroup(leveldir_current); int num_page_entries; - if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) + if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) num_page_entries = num_leveldirs; else - num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; if (button == MB_MENU_INITIALIZE) { - redraw = TRUE; - choice = leveldir_nr + 3 - first_entry; + int leveldir_pos = posTreeInfo(leveldir_current); - if (choice > num_page_entries + 2) + if (leveldir_current->cl_first == -1) { - choice = num_page_entries + 2; - first_entry = num_leveldirs - num_page_entries; + leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + leveldir_current->cl_cursor = + leveldir_pos - leveldir_current->cl_first; } - drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(leveldir_nr); - } + if (dx == 999) /* first entry is set by scrollbar position */ + leveldir_current->cl_first = dy; + else + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + leveldir_current->cl_first); - if (redraw) - { - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); - redraw = FALSE; + drawChooseLevelList(leveldir_current->cl_first, num_page_entries); + drawChooseLevelInfo(leveldir_current->cl_first + + leveldir_current->cl_cursor); + drawCursor(leveldir_current->cl_cursor, FC_RED); + return; } - - if (button == MB_MENU_INITIALIZE) + else if (button == MB_MENU_LEAVE) + { + if (leveldir_current->node_parent) + { + leveldir_current = leveldir_current->node_parent; + DrawChooseLevel(); + } + else + { + game_status = MAINMENU; + DrawMainMenu(); + } return; + } - if (dx || dy) + if (mx || my) /* mouse input */ + { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ { if (dy) + y = leveldir_current->cl_cursor + dy; + + if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ { - x = 1; - y = choice + dy; + dy = SIGN(dy); + step = num_page_entries - 1; + y = (dy < 0 ? -1 : num_page_entries); } - else - x = y = 0; } - if (x == 1 && y == 2) + if (x == 0 && y == -1) { - if (first_entry > 0 && - (dy || DelayReached(&choose_delay, 150))) + if (leveldir_current->cl_first > 0 && + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { - first_entry--; - drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(first_entry); - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + leveldir_current->cl_first -= step; + if (leveldir_current->cl_first < 0) + leveldir_current->cl_first = 0; + + drawChooseLevelList(leveldir_current->cl_first, num_page_entries); + drawChooseLevelInfo(leveldir_current->cl_first + + leveldir_current->cl_cursor); + drawCursor(leveldir_current->cl_cursor, FC_RED); + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + leveldir_current->cl_first); return; } } - else if (x == 1 && y > num_page_entries + 2) + else if (x == 0 && y > num_page_entries - 1) { - if (first_entry + num_page_entries < num_leveldirs && - (dy || DelayReached(&choose_delay, 150))) + if (leveldir_current->cl_first + num_page_entries < num_leveldirs && + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { - first_entry++; - drawChooseLevelList(first_entry, num_page_entries); - drawChooseLevelInfo(first_entry + num_page_entries - 1); - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + leveldir_current->cl_first += step; + if (leveldir_current->cl_first + num_page_entries > num_leveldirs) + leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries); + + drawChooseLevelList(leveldir_current->cl_first, num_page_entries); + drawChooseLevelInfo(leveldir_current->cl_first + + leveldir_current->cl_cursor); + drawCursor(leveldir_current->cl_cursor, FC_RED); + AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + leveldir_current->cl_first); return; } } - if (!mx && !my && !dx && !dy) + if (dx == 1) + { + LevelDirTree *node_first, *node_cursor; + int leveldir_pos = leveldir_current->cl_first + y; + + node_first = getTreeInfoFirstGroupEntry(leveldir_current); + node_cursor = getTreeInfoFromPos(node_first, leveldir_pos); + + if (node_cursor->node_group) + { + node_cursor->cl_first = leveldir_current->cl_first; + node_cursor->cl_cursor = leveldir_current->cl_cursor; + leveldir_current = node_cursor->node_group; + DrawChooseLevel(); + return; + } + } + else if (dx == -1 && leveldir_current->node_parent) { - x = 1; - y = choice; + leveldir_current = leveldir_current->node_parent; + DrawChooseLevel(); + return; } - if (x == 1 && y >= 3 && y <= num_page_entries + 2) + if (x == 0 && y >= 0 && y < num_page_entries) { if (button) { - if (y != choice) + if (y != leveldir_current->cl_cursor) { - DrawGraphic(0, y - 1, GFX_KUGEL_ROT); - DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); - drawChooseLevelInfo(first_entry + y - 3); - choice = y; + drawCursor(y, FC_RED); + drawCursor(leveldir_current->cl_cursor, FC_BLUE); + drawChooseLevelInfo(leveldir_current->cl_first + y); + leveldir_current->cl_cursor = y; } } else { - leveldir_nr = first_entry + y - 3; - level_nr = - getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename); + LevelDirTree *node_first, *node_cursor; + int leveldir_pos = leveldir_current->cl_first + y; - SaveLevelSetup(); - TapeErase(); + node_first = getTreeInfoFirstGroupEntry(leveldir_current); + node_cursor = getTreeInfoFromPos(node_first, leveldir_pos); - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + if (node_cursor->node_group) + { + node_cursor->cl_first = leveldir_current->cl_first; + node_cursor->cl_cursor = leveldir_current->cl_cursor; + leveldir_current = node_cursor->node_group; + + DrawChooseLevel(); + } + else if (node_cursor->parent_link) + { + leveldir_current = node_cursor->node_parent; + + DrawChooseLevel(); + } + else + { + node_cursor->cl_first = leveldir_current->cl_first; + node_cursor->cl_cursor = leveldir_current->cl_cursor; + leveldir_current = node_cursor; + + LoadLevelSetup_SeriesInfo(); + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + TapeErase(); + + game_status = MAINMENU; + DrawMainMenu(); + } } } @@ -925,342 +1202,498 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) void DrawHallOfFame(int highlight_position) { - int i; - + UnmapAllGadgets(); + FadeSounds(); CloseDoor(DOOR_CLOSE_2); if (highlight_position < 0) LoadScore(level_nr); - ClearWindow(); + FadeToFront(); + InitAnimation(); + HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); + PlaySound(SND_HALLOFFAME); +} + +static void drawHallOfFameList(int first_entry, int highlight_position) +{ + int i; + ClearWindow(); DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); - for(i=0; i= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2)) + if (first_entry > 0) { - DrawGraphic(0,i,GFX_KUGEL_BLAU); - DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN); - } + first_entry -= step; + if (first_entry < 0) + first_entry = 0; - if (setup_info[base].value) + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + else if (dy > 0) + { + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) { - int setting_value = *setup_info[base].value; + first_entry += step; + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN); - DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"), - FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE)); + drawHallOfFameList(first_entry, highlight_position); + return; } } - FadeToFront(); - InitAnimation(); - HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE); -} - -void HandleSetupScreen(int mx, int my, int dx, int dy, int button) -{ - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUP_SCREEN_POS_START + 1; - int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUP_SCREEN_POS_END + 1; - - if (button == MB_MENU_INITIALIZE) - redraw = TRUE; - - if (redraw) + if (button_released) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + FadeSound(SND_HALLOFFAME); + game_status = MAINMENU; + DrawMainMenu(); } - if (button == MB_MENU_INITIALIZE) - return; + BackToFront(); - if (dx || dy) - { - if (dy) - { - x = 1; - y = choice+dy; - } - else - x = y = 0; + if (game_status == HALLOFFAME) + DoAnimation(); +} - if (y >= pos_empty1 && y <= pos_empty2) - y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; - } +/* ========================================================================= */ +/* setup screen functions */ +/* ========================================================================= */ - if (!mx && !my && !dx && !dy) - { - x = 1; - y = choice; - } +static struct TokenInfo *setup_info; +static int num_setup_info; +static int setup_mode = SETUP_MODE_MAIN; - if (x==1 && y >= pos_start && y <= pos_end && - !(y >= pos_empty1 && y <= pos_empty2)) - { - if (button) - { - if (y!=choice) - { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); - } - choice = y; - } - else - { - int yy = y-1; +static void execSetupMain() +{ + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); +} - if (y==3 && sound_status==SOUND_AVAILABLE) - { - if (setup.sound) - { - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - setup.sound_loops = FALSE; - setup.sound_music = FALSE; - } - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = !setup.sound; - } - else if (y==4 && sound_loops_allowed) - { - if (setup.sound_loops) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = TRUE; - } - setup.sound_loops = !setup.sound_loops; - } - else if (y==5 && sound_loops_allowed) - { - if (setup.sound_music) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = TRUE; - } - setup.sound_music = !setup.sound_music; - } - else if (y==6) - { - if (setup.toons) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.toons = !setup.toons; - } - else if (y==7) - { - if (setup.double_buffering) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.double_buffering = !setup.double_buffering; - setup.direct_draw = !setup.double_buffering; - } - else if (y==8) +static void execSetupSound() +{ + setup_mode = SETUP_MODE_SOUND; + DrawSetupScreen(); +} + +static void execSetupInput() +{ + setup_mode = SETUP_MODE_INPUT; + DrawSetupScreen(); +} + +static void execSetupShortcut() +{ + setup_mode = SETUP_MODE_SHORTCUT; + DrawSetupScreen(); +} + +static void execExitSetup() +{ + game_status = MAINMENU; + DrawMainMenu(); +} + +static void execSaveAndExitSetup() +{ + SaveSetup(); + execExitSetup(); +} + +static struct TokenInfo setup_info_main[] = +{ + { TYPE_ENTER_MENU, execSetupSound, "Sound Setup" }, + { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, + { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, +#if 0 + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.sound, "Sound:", }, + { TYPE_SWITCH, &setup.sound_loops, " Sound Loops:" }, + { TYPE_SWITCH, &setup.sound_music, " Game Music:" }, +#endif + { TYPE_SWITCH, &setup.toons, "Toons:" }, +#if 0 + { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, +#endif + { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, +#if 0 + { TYPE_SWITCH, &setup.fading, "Fading:" }, +#endif + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, + { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_sound[] = +{ + { TYPE_SWITCH, &setup.sound, "Sound:", }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, + { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcut[] = +{ + { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { 0, NULL, NULL } +}; + +static Key getSetupKey() +{ + Key key = KSYM_UNDEFINED; + boolean got_key_event = FALSE; + + while (!got_key_event) + { + if (PendingEvent()) /* got event */ + { + Event event; + + NextEvent(&event); + + switch(event.type) { - if (setup.scroll_delay) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.scroll_delay = !setup.scroll_delay; + case EVENT_KEYPRESS: + { + key = GetEventKey((KeyEvent *)&event, TRUE); + + /* press 'Escape' or 'Enter' to keep the existing key binding */ + if (key == KSYM_Escape || key == KSYM_Return) + key = KSYM_UNDEFINED; /* keep old value */ + + got_key_event = TRUE; + } + break; + + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; + + default: + HandleOtherEvents(&event); + break; } - else if (y==9) + } + + BackToFront(); + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); + } + + return key; +} + +static void drawSetupValue(int pos) +{ + int xpos = MENU_SCREEN_VALUE_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int value_color = FC_YELLOW; + char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED, + setup_info[pos].value); + + if (setup_info[pos].type & TYPE_KEY) + { + xpos = 3; + + if (setup_info[pos].type & TYPE_QUERY) + { + value_string = ""; + value_color = FC_RED; + } + } + + if (setup_info[pos].type & TYPE_BOOLEAN_STYLE && + !*(boolean *)(setup_info[pos].value)) + value_color = FC_BLUE; + + DrawText(SX + xpos * 32, SY + ypos * 32, + (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW); + DrawText(SX + xpos * 32, SY + ypos * 32, value_string, FS_BIG, value_color); +} + +static void changeSetupValue(int pos) +{ + if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) + { + *(boolean *)setup_info[pos].value ^= TRUE; + } + else if (setup_info[pos].type & TYPE_KEY) + { + Key key; + + setup_info[pos].type |= TYPE_QUERY; + drawSetupValue(pos); + setup_info[pos].type &= ~TYPE_QUERY; + + key = getSetupKey(); + if (key != KSYM_UNDEFINED) + *(Key *)setup_info[pos].value = key; + } + + drawSetupValue(pos); +} + +static void DrawSetupScreen_Generic() +{ + char *title_string = NULL; + int i; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + ClearWindow(); + + if (setup_mode == SETUP_MODE_MAIN) + { + setup_info = setup_info_main; + title_string = "Setup"; + } + else if (setup_mode == SETUP_MODE_SOUND) + { + setup_info = setup_info_sound; + title_string = "Setup Sound"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT) + { + setup_info = setup_info_shortcut; + title_string = "Setup Shortcuts"; + } + + DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW); + + num_setup_info = 0; + for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) + { + void *value_ptr = setup_info[i].value; + int ypos = MENU_SCREEN_START_YPOS + i; + + /* set some entries to "unchangeable" according to other variables */ + if ((value_ptr == &setup.sound && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + setup_info[i].type |= TYPE_GHOSTED; + + DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, FS_BIG, FC_GREEN); + + if (setup_info[i].type & TYPE_ENTER_MENU) + initCursor(i, GFX_ARROW_BLUE_RIGHT); + else if (setup_info[i].type & TYPE_LEAVE_MENU) + initCursor(i, GFX_ARROW_BLUE_LEFT); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, GFX_KUGEL_BLAU); + + if (setup_info[i].type & TYPE_VALUE) + drawSetupValue(i); + + num_setup_info++; + } + + FadeToFront(); + InitAnimation(); + HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE); +} + +void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) +{ + static int choice_store[MAX_SETUP_MODES]; + int choice = choice_store[setup_mode]; + int x = 0; + int y = choice; + + if (button == MB_MENU_INITIALIZE) + { + drawCursor(choice, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + for (y=0; y 0 && y < num_setup_info - 1 && + (setup_info[y].type & TYPE_SKIP_ENTRY)) + y += dy; + } + + if (x == 0 && y >= 0 && y < num_setup_info && + (setup_info[y].type & ~TYPE_SKIP_ENTRY)) + { + if (button) + { + if (y != choice) { - if (setup.fading) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.fading = !setup.fading; + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[setup_mode] = y; } - else if (y==11) + } + else if (!(setup_info[y].type & TYPE_GHOSTED)) + { +#if 0 + if (setup_info[y].type & TYPE_BOOLEAN_STYLE) { - if (setup.quick_doors) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.quick_doors = !setup.quick_doors; + boolean new_value = !*(boolean *)(setup_info[y].value); + + *(boolean *)setup_info[y].value = new_value; + drawSetupValue(y); } - else if (y==12) + else if (setup_info[y].type == TYPE_KEYTEXT && + setup_info[y + 1].type == TYPE_KEY) { - if (setup.autorecord) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.autorecord = !setup.autorecord; + changeSetupValue(y + 1); } - else if (y==13) + else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) { - if (setup.team_mode) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.team_mode = !setup.team_mode; + void (*menu_callback_function)(void) = setup_info[choice].value; + + menu_callback_function(); } - else if (y==14) +#else + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) { - game_status = SETUPINPUT; - DrawSetupInputScreen(); - redraw = TRUE; + void (*menu_callback_function)(void) = setup_info[choice].value; + + menu_callback_function(); } - else if (y==pos_end-1 || y==pos_end) + else { - if (y==pos_end) - { - SaveSetup(); - - /* - SaveJoystickData(); - */ - -#ifdef MSDOS - save_joystick_data(JOYSTICK_FILENAME); -#endif - - - } + if ((setup_info[y].type & TYPE_KEYTEXT) && + (setup_info[y + 1].type & TYPE_KEY)) + y++; - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + if (setup_info[y].type & TYPE_VALUE) + changeSetupValue(y); } +#endif } } + BackToFront(); - if (game_status==SETUP) + if (game_status == SETUP) DoAnimation(); } -void DrawSetupInputScreen() +void DrawSetupScreen_Input() { ClearWindow(); - DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW); + DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW); - DrawGraphic(0, 2, GFX_KUGEL_BLAU); - DrawGraphic(0, 3, GFX_KUGEL_BLAU); - DrawGraphic(0, 4, GFX_KUGEL_BLAU); - DrawGraphic(0, 15, GFX_KUGEL_BLAU); - DrawGraphic(10, 2, GFX_PFEIL_L); - DrawGraphic(12, 2, GFX_PFEIL_R); + initCursor(0, GFX_KUGEL_BLAU); + initCursor(1, GFX_KUGEL_BLAU); + initCursor(2, GFX_ARROW_BLUE_RIGHT); + initCursor(13, GFX_ARROW_BLUE_LEFT); + + DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT); + DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT); DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); + DeactivateJoystickForCalibration(); + DrawTextFCentered(SYSIZE - 20, FC_BLUE, + "Joysticks deactivated on this screen"); + + HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); - HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE); -} - -static int getJoystickNrFromDeviceName(char *device_name) -{ - char c; - int joystick_nr = 0; - - if (device_name == NULL || device_name[0] == '\0') - return 0; - - c = device_name[strlen(device_name) - 1]; - - if (c >= '0' && c <= '9') - joystick_nr = (int)(c - '0'); - - if (joystick_nr < 0 || joystick_nr >= MAX_PLAYERS) - joystick_nr = 0; - - return joystick_nr; } static void setJoystickDeviceToNr(char *device_name, int device_nr) @@ -1280,7 +1713,8 @@ static void setJoystickDeviceToNr(char *device_name, int device_nr) device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); } else - strncpy(device_name, joystick_device_name[device_nr], strlen(device_name)); + strncpy(device_name, getDeviceNameFromJoystickNr(device_nr), + strlen(device_name)); } static void drawPlayerSetupInputInfo(int player_nr) @@ -1289,7 +1723,7 @@ static void drawPlayerSetupInputInfo(int player_nr) static struct SetupKeyboardInfo custom_key; static struct { - KeySym *keysym; + Key *key; char *text; } custom[] = { @@ -1329,10 +1763,10 @@ static void drawPlayerSetupInputInfo(int player_nr) } DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); - DrawGraphic(1, 6, GFX_PFEIL_L); - DrawGraphic(1, 7, GFX_PFEIL_R); - DrawGraphic(1, 8, GFX_PFEIL_O); - DrawGraphic(1, 9, GFX_PFEIL_U); + DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT); + DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT); + DrawGraphic(1, 8, GFX_ARROW_BLUE_UP); + DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN); DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE); @@ -1349,99 +1783,81 @@ static void drawPlayerSetupInputInfo(int player_nr) DrawText(SX + 3*32, SY + ypos*32, (setup.input[player_nr].use_joystick ? custom[i].text : - getKeyNameFromKeySym(*custom[i].keysym)), + getKeyNameFromKey(*custom[i].key)), FS_BIG, FC_YELLOW); } } -void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) +void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { - static int choice = 3; + static int choice = 0; static int player_nr = 0; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUPINPUT_SCREEN_POS_START + 1; - int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUPINPUT_SCREEN_POS_END + 1; + int x = 0; + int y = choice; + int pos_start = SETUPINPUT_SCREEN_POS_START; + int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1; + int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2; + int pos_end = SETUPINPUT_SCREEN_POS_END; if (button == MB_MENU_INITIALIZE) { drawPlayerSetupInputInfo(player_nr); - redraw = TRUE; + drawCursor(choice, FC_RED); + return; } - - if (redraw) + else if (button == MB_MENU_LEAVE) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); + InitJoysticks(); } - if (button == MB_MENU_INITIALIZE) - return; - - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice == 3) - { - x = (dx < 0 ? 11 : 13); - y = 3; - } - else if (dx && choice == 4) - { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx && choice == 0) + x = (dx < 0 ? 10 : 12); + else if ((dx && choice == 1) || + (dx == +1 && choice == 2) || + (dx == -1 && choice == pos_end)) button = MB_MENU_CHOICE; - x = 1; - y = 4; - } else if (dy) - { - x = 1; y = choice + dy; - } - else - x = y = 0; if (y >= pos_empty1 && y <= pos_empty2) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); - - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; } - if (!mx && !my && !dx && !dy) + if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button))) { - x = 1; - y = choice; - } + static unsigned long delay = 0; - if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button))) - { - static long delay = 0; - - if (!DelayReached(&delay, 150)) + if (!DelayReached(&delay, GADGET_FRAME_DELAY)) goto out; - player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; + player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; drawPlayerSetupInputInfo(player_nr); } - else if (x==1 && y >= pos_start && y <= pos_end && + else if (x == 0 && y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) { if (y != choice) { - DrawGraphic(0, y-1, GFX_KUGEL_ROT); - DrawGraphic(0, choice-1, GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = y; } - choice = y; } else { - if (y == 4) + if (y == 1) { char *device_name = setup.input[player_nr].joy.device_name; @@ -1463,33 +1879,9 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) setJoystickDeviceToNr(device_name, new_device_nr); } - - /* - InitJoysticks(); - */ - - -#if 0 - int one_joystick_nr = (dx >= 0 ? 0 : 1); - int the_other_joystick_nr = (dx >= 0 ? 1 : 0); - - if (setup.input[player_nr].use_joystick) - { - if (setup.input[player_nr].joystick_nr == one_joystick_nr) - setup.input[player_nr].joystick_nr = the_other_joystick_nr; - else - setup.input[player_nr].use_joystick = FALSE; - } - else - { - setup.input[player_nr].use_joystick = TRUE; - setup.input[player_nr].joystick_nr = one_joystick_nr; - } -#endif - drawPlayerSetupInputInfo(player_nr); } - else if (y == 5) + else if (y == 2) { if (setup.input[player_nr].use_joystick) { @@ -1498,24 +1890,22 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) } else CustomizeKeyboard(player_nr); - - redraw = TRUE; } else if (y == pos_end) { InitJoysticks(); - game_status = SETUP; + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); - redraw = TRUE; } } } + BackToFront(); out: - if (game_status == SETUPINPUT) + if (game_status == SETUP) DoAnimation(); } @@ -1527,7 +1917,7 @@ void CustomizeKeyboard(int player_nr) static struct SetupKeyboardInfo custom_key; static struct { - KeySym *keysym; + Key *key; char *text; } customize_step[] = { @@ -1554,47 +1944,50 @@ void CustomizeKeyboard(int player_nr) DrawText(SX, SY + (2+2*step_nr+1)*32, "Key:", FS_BIG, FC_RED); DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32, - getKeyNameFromKeySym(*customize_step[step_nr].keysym), + getKeyNameFromKey(*customize_step[step_nr].key), FS_BIG, FC_BLUE); while(!finished) { - if (XPending(display)) /* got event from X server */ + if (PendingEvent()) /* got event */ { - XEvent event; + Event event; - XNextEvent(display, &event); + NextEvent(&event); switch(event.type) { - case KeyPress: + case EVENT_KEYPRESS: { - KeySym key = XLookupKeysym((XKeyEvent *)&event, - ((XKeyEvent *)&event)->state); + Key key = GetEventKey((KeyEvent *)&event, TRUE); - if (key == XK_Escape || (key == XK_Return && step_nr == 6)) + if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6)) { finished = TRUE; break; } + /* all keys configured -- wait for "Escape" or "Return" key */ + if (step_nr == 6) + break; + /* press 'Enter' to keep the existing key binding */ - if (key == XK_Return || step_nr == 6) - key = *customize_step[step_nr].keysym; + if (key == KSYM_Return) + key = *customize_step[step_nr].key; /* check if key already used */ for (i=0; istate)) + case EVENT_KEYPRESS: + switch(GetEventKey((KeyEvent *)&event, TRUE)) { - case XK_Return: + case KSYM_Return: if (check_remaining == 0) result = 1; break; - case XK_Escape: + case KSYM_Escape: result = 0; break; @@ -1742,7 +2124,7 @@ void CalibrateJoystick(int player_nr) } break; - case KeyRelease: + case EVENT_KEYRELEASE: key_joystick_mapping = 0; break; @@ -1752,23 +2134,13 @@ void CalibrateJoystick(int player_nr) } } -#ifndef MSDOS - if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status = JOYSTICK_OFF; - goto error_out; - } -#endif - - new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x); - new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x); - new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y); - new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y); + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; - new_joystick_xmiddle = - new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2; - new_joystick_ymiddle = - new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2; + new_joystick_xleft = MIN(new_joystick_xleft, joy_x); + new_joystick_xright = MAX(new_joystick_xright, joy_x); + new_joystick_yupper = MIN(new_joystick_yupper, joy_y); + new_joystick_ylower = MAX(new_joystick_ylower, joy_y); setup.input[player_nr].joy.xleft = new_joystick_xleft; setup.input[player_nr].joy.yupper = new_joystick_yupper; @@ -1779,13 +2151,13 @@ void CalibrateJoystick(int player_nr) CheckJoystickData(); - joy = Joystick(player_nr); + joy_value = Joystick(player_nr); - if (joy & JOY_BUTTON && check_remaining == 0) + if (joy_value & JOY_BUTTON && check_remaining == 0) result = 1; - x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0); - y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0); + x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); + y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); if (x != last_x || y != last_y) { @@ -1802,6 +2174,7 @@ void CalibrateJoystick(int player_nr) } #if 0 +#ifdef DEBUG printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n", setup.input[player_nr].joy.xleft, setup.input[player_nr].joy.xmiddle, @@ -1811,6 +2184,8 @@ void CalibrateJoystick(int player_nr) setup.input[player_nr].joy.ymiddle, setup.input[player_nr].joy.ylower); #endif +#endif + } BackToFront(); @@ -1820,203 +2195,62 @@ void CalibrateJoystick(int player_nr) Delay(10); } - StopAnimation(); - - DrawSetupInputScreen(); - while(Joystick(player_nr) & JOY_BUTTON); - return; - -#ifndef MSDOS - error_out: -#endif - - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - BackToFront(); - Delay(3000); - DrawSetupInputScreen(); -} - + /* calibrated center position (joystick should now be centered) */ + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; + new_joystick_xmiddle = joy_x; + new_joystick_ymiddle = joy_y; -#if 0 - -void CalibrateJoystick_OLD() -{ -#ifdef __FreeBSD__ - struct joystick joy_ctrl; -#else - struct joystick_control - { - int buttons; - int x; - int y; - } joy_ctrl; -#endif - -#ifdef MSDOS - char joy_nr[4]; -#endif - - int joystick_nr = setup.input[0].joystick_nr; - int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle; - int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle; + StopAnimation(); - if (joystick_status == JOYSTICK_OFF) - goto error_out; + DrawSetupScreen_Input(); -#ifndef MSDOS - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); - -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif + /* wait until the last pressed button was released */ + while (Joystick(player_nr) & JOY_BUTTON) { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) + if (PendingEvent()) /* got event */ { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } - - new_joystick_xleft = joy_ctrl.x; - new_joystick_yupper = joy_ctrl.y; + Event event; - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); + NextEvent(&event); + HandleOtherEvents(&event); -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif - { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; + Delay(10); } - Delay(10); } - new_joystick_xright = joy_ctrl.x; - new_joystick_ylower = joy_ctrl.y; - - ClearWindow(); - DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); + return TRUE; +} -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif +void CalibrateJoystick(int player_nr) +{ + if (!CalibrateJoystickMain(player_nr)) { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } - - new_joystick_xmiddle = joy_ctrl.x; - new_joystick_ymiddle = joy_ctrl.y; - - setup.input[player_nr].joy.xleft = new_joystick_xleft; - setup.input[player_nr].joy.yupper = new_joystick_yupper; - setup.input[player_nr].joy.xright = new_joystick_xright; - setup.input[player_nr].joy.ylower = new_joystick_ylower; - setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; - setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; - - CheckJoystickData(); - - DrawSetupScreen(); - while(Joystick() & JOY_BUTTON); - return; - -#endif - error_out: - -#ifdef MSDOS - joy_nr[0] = '#'; - joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49; - joy_nr[2] = '\0'; - - remove_joystick(); - ClearWindow(); - DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - install_joystick(JOY_TYPE_2PADS); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); + ClearWindow(); - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - DrawSetupScreen(); - return; -#endif - - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - BackToFront(); - Delay(3000); - DrawSetupScreen(); + DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW); + BackToFront(); + Delay(2000); /* show error message for two seconds */ + } } -#endif - +void DrawSetupScreen() +{ + if (setup_mode == SETUP_MODE_INPUT) + DrawSetupScreen_Input(); + else + DrawSetupScreen_Generic(); +} +void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +{ + if (setup_mode == SETUP_MODE_INPUT) + HandleSetupScreen_Input(mx, my, dx, dy, button); + else + HandleSetupScreen_Generic(mx, my, dx, dy, button); +} void HandleGameActions() { @@ -2034,236 +2268,229 @@ void HandleGameActions() BackToFront(); } -void HandleVideoButtons(int mx, int my, int button) -{ - if (game_status != MAINMENU && game_status != PLAYING) - return; +/* ---------- new screen button stuff -------------------------------------- */ - switch(CheckVideoButtons(mx,my,button)) - { - case BUTTON_VIDEO_EJECT: - TapeStop(); - if (TAPE_IS_EMPTY(tape)) - { - LoadTape(level_nr); - if (TAPE_IS_EMPTY(tape)) - Request("No tape for this level !",REQ_CONFIRM); - } - else - { - if (tape.changed) - SaveTape(tape.level_nr); - TapeErase(); - } - DrawCompleteVideoDisplay(); - break; +/* graphic position and size values for buttons and scrollbars */ +#define SC_SCROLLBUTTON_XPOS 64 +#define SC_SCROLLBUTTON_YPOS 0 +#define SC_SCROLLBAR_XPOS 0 +#define SC_SCROLLBAR_YPOS 64 - case BUTTON_VIDEO_STOP: - TapeStop(); - break; - - case BUTTON_VIDEO_PAUSE: - TapeTogglePause(); - break; +#define SC_SCROLLBUTTON_XSIZE 32 +#define SC_SCROLLBUTTON_YSIZE 32 - case BUTTON_VIDEO_REC: - if (TAPE_IS_STOPPED(tape)) - { - TapeStartRecording(); - -#ifndef MSDOS - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = PLAYING; - InitGame(); - } - } - else if (tape.pausing) - { - if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */ - { - tape.pos[tape.counter].delay = tape.delay_played; - tape.playing = FALSE; - tape.recording = TRUE; - tape.changed = TRUE; +#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) +#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE +#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) - DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0); - } - else - TapeTogglePause(); - } - break; +#define SC_BORDER_SIZE 14 - case BUTTON_VIDEO_PLAY: - if (TAPE_IS_EMPTY(tape)) - break; +static struct +{ + int xpos, ypos; + int x, y; + int gadget_id; + char *infotext; +} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = +{ + { + SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, + SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, + SCREEN_CTRL_ID_SCROLL_UP, + "scroll level series up" + }, + { + SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, + SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, + SCREEN_CTRL_ID_SCROLL_DOWN, + "scroll level series down" + } +}; - if (TAPE_IS_STOPPED(tape)) - { - TapeStartPlaying(); +static struct +{ + int xpos, ypos; + int x, y; + int width, height; + int type; + int gadget_id; + char *infotext; +} scrollbar_info[NUM_SCREEN_SCROLLBARS] = +{ + { + SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS, + SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, + GD_TYPE_SCROLLBAR_VERTICAL, + SCREEN_CTRL_ID_SCROLL_VERTICAL, + "scroll level series vertically" + } +}; - game_status = PLAYING; - InitGame(); - } - else if (tape.playing) - { - if (tape.pausing) /* PAUSE -> PLAY */ - TapeTogglePause(); - else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */ - { - tape.fast_forward = TRUE; - DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); - } - else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */ - { - tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY); - } - else /* -> NORMAL PLAY */ - { - tape.fast_forward = FALSE; - tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0); - } - } - break; +static void CreateScreenScrollbuttons() +{ + Bitmap *gd_bitmap = pix[PIX_MORE]; + struct GadgetInfo *gi; + unsigned long event_mask; + int i; - default: - break; + for (i=0; icustom_id; + + if (game_status != CHOOSELEVEL) + return; + + switch (id) + { + case SCREEN_CTRL_ID_SCROLL_UP: + HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); break; - case BUTTON_GAME_PAUSE: - if (options.network) - { -#ifndef MSDOS - if (tape.pausing) - SendToServer_ContinuePlaying(); - else - SendToServer_PausePlaying(); -#endif - } - else - TapeTogglePause(); + case SCREEN_CTRL_ID_SCROLL_DOWN: + HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); break; - case BUTTON_GAME_PLAY: - if (tape.pausing) - { -#ifndef MSDOS - if (options.network) - SendToServer_ContinuePlaying(); - else -#endif - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } - } + case SCREEN_CTRL_ID_SCROLL_VERTICAL: + HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE); break; default: break; } - - BackToFront(); }