X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=c8324210de2648e2cec37e8865946783b2148b0b;hp=bf8ca0ef9d3dc6e6ef228183bfcaf5e32e74ac7b;hb=931d95b5a399bbed7280bd39be8373adad147dc2;hpb=e17dc52b6a235b5fdfa16698083eee534e413341 diff --git a/src/screens.c b/src/screens.c index bf8ca0ef..c8324210 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1745,10 +1745,10 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) "No title screen for this level set."); return; } - - FadeMenuSoundsAndMusic(); } + FadeMenuSoundsAndMusic(); + FadeOut(REDRAW_ALL); // title screens may have different window size @@ -2035,9 +2035,23 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (pos == MAIN_CONTROL_NAME) { - SetGameStatus(GAME_MODE_PSEUDO_TYPENAME); + if ((mx || my) && + insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY)) + { + // special case: menu text "name/team" clicked -- toggle team mode + setup.team_mode = !setup.team_mode; + + InitializeMainControls(); + DrawCursorAndText_Main(choice, TRUE, FALSE); - HandleTypeName(strlen(setup.player_name), 0); + DrawPreviewPlayers(); + } + else + { + SetGameStatus(GAME_MODE_PSEUDO_TYPENAME); + + HandleTypeName(strlen(setup.player_name), 0); + } } else if (pos == MAIN_CONTROL_LEVELS) { @@ -8891,3 +8905,71 @@ boolean DoScreenAction(int image_id) return FALSE; } + +void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type) +{ + // get tree info node of newly added level or artwork set + TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type); + TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first, + tree_subdir_new); + if (tree_node_new == NULL) // should not happen + return; + + // if request dialog is active, do nothing + if (game.request_active) + return; + + if (game_status == GAME_MODE_MAIN && + tree_type == TREE_TYPE_LEVEL_DIR) + { + // when adding new level set in main menu, select it as current level set + + // change current level set to newly added level set from zip file + leveldir_current = tree_node_new; + + // change current level number to first level of newly added level set + level_nr = leveldir_current->first_level; + + // redraw screen to reflect changed level set + DrawMainMenu(); + + // save this level set and level number as last selected level set + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + } + else if (game_status == GAME_MODE_LEVELS && + tree_type == TREE_TYPE_LEVEL_DIR) + { + // when adding new level set in level set menu, set cursor and update screen + + leveldir_current = tree_node_new; + + DrawChooseTree(&leveldir_current); + } + else if (game_status == GAME_MODE_SETUP) + { + // when adding new artwork set in setup menu, set cursor and update screen + + if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS && + tree_type == TREE_TYPE_GRAPHICS_DIR) + { + artwork.gfx_current = tree_node_new; + + DrawChooseTree(&artwork.gfx_current); + } + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS && + tree_type == TREE_TYPE_SOUNDS_DIR) + { + artwork.snd_current = tree_node_new; + + DrawChooseTree(&artwork.snd_current); + } + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC && + tree_type == TREE_TYPE_MUSIC_DIR) + { + artwork.mus_current = tree_node_new; + + DrawChooseTree(&artwork.mus_current); + } + } +}