X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=c1f16489bb517140b3a8a9ea554370ef76d5ed9c;hp=1743be63f92aee4c0f88e9d00a55d25790149364;hb=5c5685a92a0ca8060018c4d035e6b37fea7e0f5a;hpb=ecc1df8f5863b1cba6ba4d71bd5053e9a376e702 diff --git a/src/screens.c b/src/screens.c index 1743be63..c1f16489 100644 --- a/src/screens.c +++ b/src/screens.c @@ -18,7 +18,7 @@ #include "editor.h" #include "files.h" #include "tape.h" -#include "cartoons.h" +#include "anim.h" #include "network.h" #include "init.h" #include "config.h" @@ -235,9 +235,6 @@ static TreeInfo *drop_distance_current = NULL; static TreeInfo *level_number = NULL; static TreeInfo *level_number_current = NULL; -static unsigned int sync_frame_delay = 0; -static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY; - static struct { int value; @@ -281,7 +278,10 @@ static struct { { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" }, { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" }, +#if DEBUG + // this mode may work under certain conditions, but does not work on Windows { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" }, +#endif { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" }, { NULL, NULL }, @@ -383,6 +383,7 @@ static struct { { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" }, { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" }, + { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" }, { NULL, NULL }, }; @@ -1184,6 +1185,17 @@ static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y) y >= rect_y && y < rect_y + rect->height); } +static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y) +{ + int rect_width = preview->xsize * preview->tile_size; + int rect_height = preview->ysize * preview->tile_size; + int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align); + int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign); + + return (x >= rect_x && x < rect_x + rect_width && + y >= rect_y && y < rect_y + rect_height); +} + static void AdjustScrollbar(int id, int items_max, int items_visible, int item_position) { @@ -1364,8 +1376,6 @@ void DrawTitleScreen() KeyboardAutoRepeatOff(); HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE); - - StopAnimation(); } boolean CheckTitleScreen(boolean levelset_has_changed) @@ -1398,7 +1408,7 @@ void DrawMainMenu() /* do not fade out here -- function may continue and fade on editor screen */ UnmapAllGadgets(); - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); ExpireSoundLoops(FALSE); @@ -1442,8 +1452,6 @@ void DrawMainMenu() if (CheckTitleScreen(levelset_has_changed)) { - game_status_last_screen = GAME_MODE_MAIN; - SetGameStatus(GAME_MODE_TITLE); DrawTitleScreen(); @@ -1451,9 +1459,6 @@ void DrawMainMenu() return; } - /* needed if different viewport properties defined for menues */ - ChangeViewportPropertiesIfNeeded(); - if (redraw_mask & REDRAW_ALL) fade_mask = REDRAW_ALL; @@ -1462,7 +1467,10 @@ void DrawMainMenu() FadeOut(fade_mask); - SetDrawtoField(DRAW_BACKBUFFER); + /* needed if different viewport properties defined for menues */ + ChangeViewportPropertiesIfNeeded(); + + SetDrawtoField(DRAW_TO_BACKBUFFER); /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) @@ -1496,8 +1504,7 @@ void DrawMainMenu() LoadTape(level_nr); DrawCompleteVideoDisplay(); - PlayMenuSound(); - PlayMenuMusic(); + PlayMenuSoundsAndMusic(); /* create gadgets for main menu screen */ FreeScreenGadgets(); @@ -1524,8 +1531,6 @@ void DrawMainMenu() SetMouseCursor(CURSOR_DEFAULT); - InitAnimation(); - OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); } @@ -1594,22 +1599,25 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) /* switch game mode from title screen mode back to info screen mode */ SetGameStatus(GAME_MODE_INFO); + /* store that last screen was info screen, not main menu screen */ + game_status_last_screen = GAME_MODE_INFO; + DrawInfoScreen_NotAvailable("Title screen information:", "No title screen for this level set."); return; } - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); } FadeOut(REDRAW_ALL); - /* only required to update logic for redrawing global border */ - ClearField(); - /* title screens may have different window size */ ChangeViewportPropertiesIfNeeded(); + /* only required to update logic for redrawing global border */ + ClearField(); + if (tci->is_image) DrawTitleScreenImage(tci->local_nr, tci->initial); else @@ -1666,9 +1674,9 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) sound = getTitleSound(tci); music = getTitleMusic(tci); - if (sound == SND_UNDEFINED || sound != last_sound) - FadeSounds(); - if (music == MUS_UNDEFINED || music != last_music) + if (last_sound != SND_UNDEFINED && sound != last_sound) + FadeSound(last_sound); + if (last_music != MUS_UNDEFINED && music != last_music) FadeMusic(); fading = getTitleFading(tci); @@ -1697,7 +1705,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) } else { - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); return_to_main_menu = TRUE; } @@ -1811,6 +1819,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } } + /* check if level preview was clicked */ + if (insidePreviewRect(&preview, mx - SX, my - SY)) + pos = MAIN_CONTROL_GAME; + // handle pressed/unpressed state for active/inactive menu buttons // (if pos != -1, "i" contains index position corresponding to "pos") if (button && @@ -1837,11 +1849,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) pos = choice + dy; } - if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button) - { - HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT); - } - else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button) + if (pos == MAIN_CONTROL_FIRST_LEVEL && !button) { HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT); } @@ -1851,14 +1859,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button) { - StopAnimation(); - CloseDoor(DOOR_CLOSE_2); SetGameStatus(GAME_MODE_LEVELNR); - ChangeViewportPropertiesIfNeeded(); - DrawChooseLevelNr(); } else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT) @@ -1874,6 +1878,12 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) choice = pos; } + else if (dx != 0) + { + if (choice != MAIN_CONTROL_INFO && + choice != MAIN_CONTROL_SETUP) + HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT); + } } else { @@ -1889,8 +1899,6 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (leveldir_first) { - StopAnimation(); - CloseDoor(DOOR_CLOSE_2); SetGameStatus(GAME_MODE_LEVELS); @@ -1901,15 +1909,11 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (setup.internal.choose_from_top_leveldir) gotoTopLevelDir(); - ChangeViewportPropertiesIfNeeded(); - DrawChooseLevelSet(); } } else if (pos == MAIN_CONTROL_SCORES) { - StopAnimation(); - CloseDoor(DOOR_CLOSE_2); SetGameStatus(GAME_MODE_SCORES); @@ -1922,8 +1926,6 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) !strEqual(setup.player_name, "Artsoft")) Request("This level is read only!", REQ_CONFIRM); - StopAnimation(); - CloseDoor(DOOR_CLOSE_2); SetGameStatus(GAME_MODE_EDITOR); @@ -1934,36 +1936,26 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (pos == MAIN_CONTROL_INFO) { - StopAnimation(); - CloseDoor(DOOR_CLOSE_2); SetGameStatus(GAME_MODE_INFO); info_mode = INFO_MODE_MAIN; - ChangeViewportPropertiesIfNeeded(); - DrawInfoScreen(); } else if (pos == MAIN_CONTROL_GAME) { - StopAnimation(); - StartGameActions(options.network, setup.autorecord, level.random_seed); } else if (pos == MAIN_CONTROL_SETUP) { - StopAnimation(); - CloseDoor(DOOR_CLOSE_2); SetGameStatus(GAME_MODE_SETUP); setup_mode = SETUP_MODE_MAIN; - ChangeViewportPropertiesIfNeeded(); - DrawSetupScreen(); } else if (pos == MAIN_CONTROL_QUIT) @@ -2170,7 +2162,7 @@ static void DrawInfoScreen_Main() fade_mask = REDRAW_ALL; UnmapAllGadgets(); - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); FreeScreenGadgets(); CreateScreenGadgets(); @@ -2182,8 +2174,11 @@ static void DrawInfoScreen_Main() FadeOut(fade_mask); + /* needed if different viewport properties defined for info screen */ ChangeViewportPropertiesIfNeeded(); + SetMainBackgroundImage(IMG_BACKGROUND_INFO); + ClearField(); OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); @@ -2206,14 +2201,11 @@ static void DrawInfoScreen_Main() MapScreenGadgets(max_info_info); - PlayMenuSound(); - PlayMenuMusic(); + PlayMenuSoundsAndMusic(); DrawMaskedBorder(fade_mask); FadeIn(fade_mask); - - InitAnimation(); } static void changeSetupValue(int, int, int); @@ -2459,6 +2451,27 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button, choice = choice_store[mode] = first_entry + y; } + else if (dx < 0) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + for (i = 0; menu_info[i].type != 0; i++) + { + if (menu_info[i].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = menu_info[i].value; + + FadeSetLeaveMenu(); + + menu_callback_function(); + + /* absolutely needed because function changes 'menu_info'! */ + break; + } + } + + return; + } } else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED)) { @@ -2687,8 +2700,6 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) void DrawInfoScreen_TitleScreen() { - game_status_last_screen = GAME_MODE_INFO; - SetGameStatus(GAME_MODE_TITLE); DrawTitleScreen(); @@ -2711,8 +2722,6 @@ void DrawInfoScreen_Elements() HandleInfoScreen_Elements(MB_MENU_INITIALIZE); FadeIn(REDRAW_FIELD); - - InitAnimation(); } void HandleInfoScreen_Elements(int button) @@ -2765,7 +2774,7 @@ void HandleInfoScreen_Elements(int button) if (page >= num_pages) { - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -2824,7 +2833,7 @@ void HandleInfoScreen_Music(int button) if (list == NULL) { - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); ClearField(); DrawHeadline(); @@ -2843,7 +2852,7 @@ void HandleInfoScreen_Music(int button) { PlaySound(SND_MENU_ITEM_SELECTING); - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -2864,7 +2873,7 @@ void HandleInfoScreen_Music(int button) if (list == NULL) { - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -2872,7 +2881,7 @@ void HandleInfoScreen_Music(int button) return; } - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); if (list != music_file_info) FadeSetNextScreen(); @@ -3127,7 +3136,7 @@ void DrawInfoScreen_Credits() { SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); FadeOut(REDRAW_FIELD); @@ -3168,7 +3177,7 @@ void HandleInfoScreen_Credits(int button) if (screen_nr >= num_screens) { - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -3247,7 +3256,7 @@ void HandleInfoScreen_Program(int button) { PlaySound(SND_MENU_ITEM_SELECTING); - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -3305,8 +3314,8 @@ void DrawInfoScreen_Version() DrawTextF(xstart2, ystart2, font_text, TARGET_STRING); ystart2 += ystep; - DrawTextF(xstart1, ystart2, font_header, "Compile time"); - DrawTextF(xstart2, ystart2, font_text, getCompileDateString()); + DrawTextF(xstart1, ystart2, font_header, "Source date"); + DrawTextF(xstart2, ystart2, font_text, getSourceDateString()); ystart2 += 3 * ystep; DrawTextF(xstart1, ystart2, font_header, "Library"); @@ -3422,7 +3431,7 @@ void HandleInfoScreen_Version(int button) { PlaySound(SND_MENU_ITEM_SELECTING); - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -3510,7 +3519,7 @@ void HandleInfoScreen_LevelSet(int button) { PlaySound(SND_MENU_ITEM_SELECTING); - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -3523,8 +3532,6 @@ void HandleInfoScreen_LevelSet(int button) static void DrawInfoScreen() { - SetMainBackgroundImage(IMG_BACKGROUND_INFO); - if (info_mode == INFO_MODE_TITLE) DrawInfoScreen_TitleScreen(); else if (info_mode == INFO_MODE_ELEMENTS) @@ -3545,10 +3552,7 @@ static void DrawInfoScreen() if (info_mode != INFO_MODE_MAIN && info_mode != INFO_MODE_TITLE && info_mode != INFO_MODE_MUSIC) - { - PlayMenuSound(); - PlayMenuMusic(); - } + PlayMenuSoundsAndMusic(); } void HandleInfoScreen(int mx, int my, int dx, int dy, int button) @@ -3599,9 +3603,7 @@ void HandleTypeName(int newxpos, Key key) xpos = newxpos; -#if defined(TARGET_SDL2) - SDL_StartTextInput(); -#endif + StartTextInput(startx, starty, pos->width, pos->height); } else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN) { @@ -3648,9 +3650,7 @@ void HandleTypeName(int newxpos, Key key) DrawText(startx, starty, setup.player_name, font_nr); -#if defined(TARGET_SDL2) - SDL_StopTextInput(); -#endif + StopTextInput(); } } @@ -3682,6 +3682,14 @@ static void DrawChooseTree(TreeInfo **ti_ptr) FadeOut(fade_mask); + /* needed if different viewport properties defined for choosing level (set) */ + ChangeViewportPropertiesIfNeeded(); + + if (game_status == GAME_MODE_LEVELNR) + SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR); + else if (game_status == GAME_MODE_LEVELS) + SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); + ClearField(); OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); @@ -3692,8 +3700,6 @@ static void DrawChooseTree(TreeInfo **ti_ptr) DrawMaskedBorder(fade_mask); FadeIn(fade_mask); - - InitAnimation(); } static void drawChooseTreeList(int first_entry, int num_page_entries, @@ -3991,6 +3997,30 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, ti->cl_cursor = y; } + else if (dx < 0) + { + if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED || + setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY || + setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE) + execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE || + setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE || + setup_mode == SETUP_MODE_CHOOSE_RENDERING) + execSetupGraphics(); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC) + execSetupSound(); + else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL || + setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE || + setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + execSetupTouch(); + else + execSetupArtwork(); + } + } } else { @@ -4076,14 +4106,11 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, void DrawChooseLevelSet() { - FadeSoundsAndMusic(); - - SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); + FadeMenuSoundsAndMusic(); DrawChooseTree(&leveldir_current); - PlayMenuSound(); - PlayMenuMusic(); + PlayMenuSoundsAndMusic(); } void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button) @@ -4095,7 +4122,7 @@ void DrawChooseLevelNr() { int i; - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); if (level_number != NULL) { @@ -4115,13 +4142,13 @@ void DrawChooseLevelNr() ti->node_top = &level_number; ti->sort_priority = 10000 + value; - ti->color = (level.no_valid_file ? FC_BLUE : + ti->color = (level.no_level_file ? FC_BLUE : LevelStats_getSolved(i) ? FC_GREEN : LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED); sprintf(identifier, "%d", value); sprintf(name, "%03d: %s", value, - (level.no_valid_file ? "(no file)" : level.name)); + (level.no_level_file ? "(no file)" : level.name)); setString(&ti->identifier, identifier); setString(&ti->name, name); @@ -4141,12 +4168,9 @@ void DrawChooseLevelNr() if (level_number_current == NULL) level_number_current = level_number; - SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR); - DrawChooseTree(&level_number_current); - PlayMenuSound(); - PlayMenuMusic(); + PlayMenuSoundsAndMusic(); } void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button) @@ -4158,14 +4182,11 @@ void DrawHallOfFame(int highlight_position) { int fade_mask = REDRAW_FIELD; - /* needed if different viewport properties defined for scores */ - ChangeViewportPropertiesIfNeeded(); - if (CheckIfGlobalBorderHasChanged()) fade_mask = REDRAW_ALL; UnmapAllGadgets(); - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); /* (this is needed when called from GameEnd() after winning a game) */ KeyboardAutoRepeatOn(); @@ -4182,10 +4203,10 @@ void DrawHallOfFame(int highlight_position) FadeOut(fade_mask); - InitAnimation(); + /* needed if different viewport properties defined for scores */ + ChangeViewportPropertiesIfNeeded(); - PlayMenuSound(); - PlayMenuMusic(); + PlayMenuSoundsAndMusic(); OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); @@ -4215,9 +4236,10 @@ static void drawHallOfFameList(int first_entry, int highlight_position) int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2); int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3); int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4); + int dxoff = getFontDrawOffsetX(font_nr1); int dx1 = 3 * getFontWidth(font_nr1); int dx2 = dx1 + getFontWidth(font_nr1); - int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4); + int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4); int num_dots = (dx3 - dx2) / getFontWidth(font_nr3); int sy = mSY + 64 + i * 32; @@ -4710,16 +4732,14 @@ static void execSetupGraphics_setRenderingModes() static void execSetupGraphics() { + // update "setup.window_scaling_percent" from list selection + // (in this case, window scaling was changed on setup screen) if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) - { - // update "setup.window_scaling_percent" from list selection execSetupGraphics_setWindowSizes(FALSE); - } - else - { - // update list selection from "setup.window_scaling_percent" - execSetupGraphics_setWindowSizes(TRUE); - } + + // update list selection from "setup.window_scaling_percent" + // (window scaling may have changed by resizing the window) + execSetupGraphics_setWindowSizes(TRUE); execSetupGraphics_setScalingTypes(); execSetupGraphics_setRenderingModes(); @@ -5336,9 +5356,10 @@ static struct TokenInfo setup_info_editor[] = { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, -#endif { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" }, +#endif + { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" }, { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, #if 0 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, @@ -5444,6 +5465,16 @@ static struct TokenInfo setup_info_input[] = }; static struct TokenInfo setup_info_touch[] = +{ + { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" }, + { TYPE_STRING, &touch_controls_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_touch_wipe_gestures[] = { { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" }, { TYPE_STRING, &touch_controls_text, "" }, @@ -5593,10 +5624,7 @@ static Key getSetupKey() } } - DoAnimation(); BackToFront(); - - WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } return key; @@ -5793,7 +5821,7 @@ static void DrawSetupScreen_Generic() fade_mask = REDRAW_ALL; UnmapAllGadgets(); - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); FreeScreenGadgets(); CreateScreenGadgets(); @@ -5803,6 +5831,11 @@ static void DrawSetupScreen_Generic() FadeOut(fade_mask); + /* needed if different viewport properties defined for setup screen */ + ChangeViewportPropertiesIfNeeded(); + + SetMainBackgroundImage(IMG_BACKGROUND_SETUP); + ClearField(); OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); @@ -5841,6 +5874,9 @@ static void DrawSetupScreen_Generic() { setup_info = setup_info_touch; title_string = "Setup Touch Ctrls"; + + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES)) + setup_info = setup_info_touch_wipe_gestures; } else if (setup_mode == SETUP_MODE_SHORTCUTS) { @@ -5895,8 +5931,6 @@ static void DrawSetupScreen_Generic() DrawMaskedBorder(fade_mask); FadeIn(fade_mask); - - InitAnimation(); } void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) @@ -5944,8 +5978,6 @@ void DrawSetupScreen_Input() HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); FadeIn(REDRAW_FIELD); - - InitAnimation(); } static void setJoystickDeviceToNr(char *device_name, int device_nr) @@ -6226,8 +6258,6 @@ void CustomizeKeyboard(int player_nr) FadeIn(REDRAW_FIELD); - InitAnimation(); - while (!finished) { if (PendingEvent()) /* got event */ @@ -6309,16 +6339,12 @@ void CustomizeKeyboard(int player_nr) } } - DoAnimation(); BackToFront(); - - WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } /* write new key bindings back to player setup */ setup.input[player_nr].key = custom_key; - StopAnimation(); DrawSetupScreen_Input(); } @@ -6382,7 +6408,6 @@ static boolean CalibrateJoystickMain(int player_nr) FadeIn(REDRAW_FIELD); while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */ - InitAnimation(); while (result < 0) { @@ -6464,10 +6489,7 @@ static boolean CalibrateJoystickMain(int player_nr) } } - DoAnimation(); BackToFront(); - - WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } /* calibrated center position (joystick should now be centered) */ @@ -6477,8 +6499,6 @@ static boolean CalibrateJoystickMain(int player_nr) new_joystick_xmiddle = joy_x; new_joystick_ymiddle = joy_y; - StopAnimation(); - /* wait until the last pressed button was released */ while (Joystick(player_nr) & JOY_BUTTON) { @@ -6489,7 +6509,7 @@ static boolean CalibrateJoystickMain(int player_nr) NextEvent(&event); HandleOtherEvents(&event); - WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); + BackToFront(); } } @@ -6523,8 +6543,6 @@ void DrawSetupScreen() { DeactivateJoystick(); - SetMainBackgroundImage(IMG_BACKGROUND_SETUP); - if (setup_mode == SETUP_MODE_INPUT) DrawSetupScreen_Input(); else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) @@ -6560,8 +6578,7 @@ void DrawSetupScreen() else DrawSetupScreen_Generic(); - PlayMenuSound(); - PlayMenuMusic(); + PlayMenuSoundsAndMusic(); } void RedrawSetupScreenAfterFullscreenToggle()