X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=c0a3b8c64a93b851a9b24380d3cde2c3786cc0b5;hp=ec2e0e6db510f38d5a56be64b594216b850e95c2;hb=3d97e3d9c20a984e70dae5e63e7c5069fb136c91;hpb=a4d4e8e444b21b58dcc88b52ff22726c545142a4 diff --git a/src/screens.c b/src/screens.c index ec2e0e6d..c0a3b8c6 100644 --- a/src/screens.c +++ b/src/screens.c @@ -24,6 +24,22 @@ #include "joystick.h" #include "cartoons.h" #include "network.h" +#include "init.h" + +/* for DrawSetupScreen(), HandleSetupScreen() */ +#define SETUP_SCREEN_POS_START 2 +#define SETUP_SCREEN_POS_END 16 +#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) +#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) + +/* for HandleSetupInputScreen() */ +#define SETUPINPUT_SCREEN_POS_START 2 +#define SETUPINPUT_SCREEN_POS_END 15 +#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) +#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) + +/* for HandleChooseLevel() */ +#define MAX_LEVEL_SERIES_ON_SCREEN 15 #ifdef MSDOS extern unsigned char get_ascii(KeySym); @@ -31,18 +47,16 @@ extern unsigned char get_ascii(KeySym); void DrawHeadline() { - int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; - int y1 = SY+8; - int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2; - int y2 = SY+46; + int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; - DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW); - DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED); + DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW); + DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING); } void DrawMainMenu() { int i; + char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); FadeSounds(); GetPlayerConfig(); @@ -50,38 +64,46 @@ void DrawMainMenu() ClearWindow(); DrawHeadline(); - DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN); - DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED); - DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN); - DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG, - (level_nr10) + else if (y > 10) y = 10; } @@ -132,121 +154,122 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) y = choice; } - if (y==4 && ((x==11 && level_nr>0) || - (x==15 && level_nr 0) || + (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) && button) { - static long level_delay = 0; - int step = (button==1 ? 1 : button==2 ? 5 : 10); + static unsigned long level_delay = 0; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; + int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW); - new_level_nr = level_nr + (x==11 ? -step : +step); - if (new_level_nr<0) + new_level_nr = level_nr + (x == 11 ? -step : +step); + if (new_level_nr < 0) new_level_nr = 0; - if (new_level_nr>leveldir[leveldir_nr].levels-1) - new_level_nr = leveldir[leveldir_nr].levels-1; + if (new_level_nr > leveldir[leveldir_nr].levels - 1) + new_level_nr = leveldir[leveldir_nr].levels - 1; - if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150)) + if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150)) goto out; level_nr = new_level_nr; - if (level_nr > local_player->handicap) - level_nr = local_player->handicap; - - DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED); - DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED); + DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32, + int2str(level_nr, 3), FS_BIG, font_color); + DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32, + int2str(level_nr, 3), FS_BIG, font_color); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS); TapeErase(); - LoadLevelTape(level_nr); + LoadTape(level_nr); DrawCompleteVideoDisplay(); /* needed because DrawMicroLevel() takes some time */ BackToFront(); - XSync(display,FALSE); - DelayReached(&level_delay,0); /* reset delay counter */ + XSync(display, FALSE); + DelayReached(&level_delay, 0); /* reset delay counter */ } - else if (x==1 && y>=3 && y<=10) + else if (x == 1 && y >= 3 && y <= 10) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + DrawGraphic(0, y-1, GFX_KUGEL_ROT); + DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); + choice = y; } - choice = y; } else { - if (y==3) + if (y == 3) { game_status = TYPENAME; - HandleTypeName(strlen(local_player->alias_name),0); + HandleTypeName(strlen(setup.player_name), 0); } - else if (y==4) + else if (y == 4) { if (num_leveldirs) { game_status = CHOOSELEVEL; - SavePlayerInfo(PLAYER_LEVEL); + SaveLevelSetup(); DrawChooseLevel(); } } - else if (y==5) + else if (y == 5) { game_status = HALLOFFAME; DrawHallOfFame(-1); } - else if (y==6) + else if (y == 6) { - game_status = LEVELED; if (leveldir[leveldir_nr].readonly) - Request("This level is read only !",REQ_CONFIRM); + Request("This level is read only !", REQ_CONFIRM); + game_status = LEVELED; DrawLevelEd(); } - else if (y==7) + else if (y == 7) { game_status = HELPSCREEN; DrawHelpScreen(); } - else if (y==8) + else if (y == 8) { - if (setup.autorecord_on) + if (setup.autorecord) TapeStartRecording(); +#ifndef MSDOS if (options.network) SendToServer_StartPlaying(); else +#endif { game_status = PLAYING; InitGame(); } } - else if (y==9) + else if (y == 9) { game_status = SETUP; DrawSetupScreen(); } - else if (y==10) + else if (y == 10) { - SavePlayerInfo(PLAYER_LEVEL); + SaveLevelSetup(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } - if (!button) - redraw = TRUE; + redraw = TRUE; } } BackToFront(); out: - if (game_status==MAINMENU) + if (game_status == MAINMENU) DoAnimation(); } @@ -500,64 +523,51 @@ void DrawHelpScreenElAction(int start) void DrawHelpScreenElText(int start) { int i; - int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4; - char text[FULL_SXSIZE/FONT2_XSIZE+10]; + int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4; + int ybottom = SYSIZE - 20; ClearWindow(); DrawHeadline(); - sprintf(text,"The game elements:"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, - text,FS_SMALL,FC_GREEN); + DrawTextFCentered(100, FC_GREEN, "The game elements:"); - for(i=start;ihandicap; - -#if 0 - if (!strcmp(local_player->alias_name,"Artsoft")) -#endif - local_player->handicap = leveldir[leveldir_nr].levels-1; - - if (local_player->handicap != old_handicap) - { - SavePlayerInfo(PLAYER_LEVEL); - level_nr = local_player->handicap; - } -} - void HandleTypeName(int newxpos, KeySym key) { static int xpos = 0, ypos = 2; - unsigned char ascii; if (newxpos) { xpos = newxpos; - DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); + DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW); + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); return; } -#ifndef MSDOS - if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && - xpos=XK_A && key<=XK_Z) - ascii = 'A'+(char)(key-XK_A); - if (key>=XK_a && key<=XK_z) - ascii = 'a'+(char)(key-XK_a); -#else - if((ascii = get_ascii(key)) && xpos= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && + xpos < MAX_NAMELEN - 1) { -#endif - local_player->alias_name[xpos] = ascii; - local_player->alias_name[xpos+1] = 0; + char ascii; + + if (key >= XK_A && key <= XK_Z) + ascii = 'A' + (char)(key - XK_A); + else + ascii = 'a' + (char)(key - XK_a); + + setup.player_name[xpos] = ascii; + setup.player_name[xpos + 1] = 0; xpos++; - DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, - local_player->alias_name,FS_BIG,FC_YELLOW); - DrawTextExt(window,gc,SX+6*32,SY+ypos*32, - local_player->alias_name,FS_BIG,FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); + DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32, + setup.player_name, FS_BIG, FC_YELLOW); + DrawTextExt(window, gc, SX + 6*32, SY + ypos*32, + setup.player_name, FS_BIG, FC_YELLOW); + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); } - else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0) + else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0) { xpos--; - local_player->alias_name[xpos] = 0; - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); + setup.player_name[xpos] = 0; + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); + DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM); } - else if (key==XK_Return && xpos>0) + else if (key == XK_Return && xpos > 0) { - DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED); - DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); - SavePlayerInfo(PLAYER_SETUP); - CheckCheat(); + DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); + DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM); + SaveSetup(); game_status = MAINMENU; -/* - DrawMainMenu(); -*/ - } + BackToFront(); } void DrawChooseLevel() { - int i; - CloseDoor(DOOR_CLOSE_2); + FadeToFront(); + InitAnimation(); + HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); +} + +static void drawChooseLevelList(int first_entry, int num_page_entries) +{ + int i; + char buffer[SCR_FIELDX]; + ClearWindow(); - DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN); - for(i=0;i 0) + DrawGraphic(0, 1, GFX_PFEIL_O); + + if (first_entry + num_page_entries < num_leveldirs) + DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U); +} + +static void drawChooseLevelInfo(int leveldir_nr) +{ + XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32); + DrawTextFCentered(40, FC_RED, "%3d levels (%s)", + leveldir[leveldir_nr].levels, + leveldir[leveldir_nr].readonly ? "readonly" : "writable"); } void HandleChooseLevel(int mx, int my, int dx, int dy, int button) { static int choice = 3; + static int first_entry = 0; + static unsigned long choose_delay = 0; static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; + int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_page_entries; + + if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; if (button == MB_MENU_INITIALIZE) { redraw = TRUE; - choice = leveldir_nr + 3; + choice = leveldir_nr + 3 - first_entry; + + if (choice > num_page_entries + 2) + { + choice = num_page_entries + 2; + first_entry = num_leveldirs - num_page_entries; + } + + drawChooseLevelList(first_entry, num_page_entries); + drawChooseLevelInfo(leveldir_nr); } if (redraw) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); + DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); redraw = FALSE; } @@ -799,15 +841,47 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) if (dy) { x = 1; - y = choice+dy; + y = choice + dy; } else x = y = 0; + } - if (y<3) - y = 3; - else if (y>num_leveldirs+2) - y = num_leveldirs+2; + if (x == 1 && y == 2) + { + if (first_entry > 0 && + (dy || DelayReached(&choose_delay, 150))) + { +#if 0 + first_entry--; +#else + first_entry -= step; + if (first_entry < 0) + first_entry = 0; +#endif + drawChooseLevelList(first_entry, num_page_entries); + drawChooseLevelInfo(first_entry); + DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + return; + } + } + else if (x == 1 && y > num_page_entries + 2) + { + if (first_entry + num_page_entries < num_leveldirs && + (dy || DelayReached(&choose_delay, 150))) + { +#if 0 + first_entry++; +#else + first_entry += step; + if (first_entry + num_page_entries > num_leveldirs) + first_entry = num_leveldirs - num_page_entries; +#endif + drawChooseLevelList(first_entry, num_page_entries); + drawChooseLevelInfo(first_entry + num_page_entries - 1); + DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + return; + } } if (!mx && !my && !dx && !dy) @@ -816,60 +890,62 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) y = choice; } - if (x==1 && y>=3 && y<=num_leveldirs+2) + if (x == 1 && y >= 3 && y <= num_page_entries + 2) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + DrawGraphic(0, y - 1, GFX_KUGEL_ROT); + DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); + drawChooseLevelInfo(first_entry + y - 3); + choice = y; } - choice = y; } else { - local_player->leveldir_nr = leveldir_nr = y-3; - LoadPlayerInfo(PLAYER_LEVEL); - SavePlayerInfo(PLAYER_SETUP); - CheckCheat(); + leveldir_nr = first_entry + y - 3; + level_nr = + getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename); + SaveLevelSetup(); TapeErase(); - LoadLevelTape(level_nr); game_status = MAINMENU; DrawMainMenu(); redraw = TRUE; } } + BackToFront(); - if (game_status==CHOOSELEVEL) + if (game_status == CHOOSELEVEL) DoAnimation(); } -void DrawHallOfFame(int pos) +void DrawHallOfFame(int highlight_position) { - int y; - char txt[40]; + int i; CloseDoor(DOOR_CLOSE_2); - if (pos<0) + if (highlight_position < 0) LoadScore(level_nr); + ClearWindow(); - DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW); - sprintf(txt,"HighScores of Level %d",level_nr); - DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED); - for(y=0;y= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2)) { DrawGraphic(0,i,GFX_KUGEL_BLAU); - DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN); + DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN); } - if (i < SETUP_SCREEN_POS_EMPTY1) + if (setup_info[base].value) { - int setting_bit = setup[base].bit; - int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1); - DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos], - FS_BIG,setup[base].color[setting_pos]); + int setting_value = *setup_info[base].value; + + DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"), + FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE)); } } @@ -1012,132 +1087,134 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) if (y==3 && sound_status==SOUND_AVAILABLE) { - if (SETUP_SOUND_ON(local_player->setup)) + if (setup.sound) { DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - local_player->setup &= ~SETUP_SOUND_LOOPS; - local_player->setup &= ~SETUP_SOUND_MUSIC; + setup.sound_loops = FALSE; + setup.sound_music = FALSE; } else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SOUND; + setup.sound = !setup.sound; } else if (y==4 && sound_loops_allowed) { - if (SETUP_SOUND_LOOPS_ON(local_player->setup)) + if (setup.sound_loops) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup |= SETUP_SOUND; + setup.sound = TRUE; } - local_player->setup ^= SETUP_SOUND_LOOPS; + setup.sound_loops = !setup.sound_loops; } else if (y==5 && sound_loops_allowed) { - if (SETUP_SOUND_MUSIC_ON(local_player->setup)) + if (setup.sound_music) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup |= SETUP_SOUND; + setup.sound = TRUE; } - local_player->setup ^= SETUP_SOUND_MUSIC; + setup.sound_music = !setup.sound_music; } else if (y==6) { - if (SETUP_TOONS_ON(local_player->setup)) + if (setup.toons) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_TOONS; + setup.toons = !setup.toons; } else if (y==7) { - if (!SETUP_DIRECT_DRAW_ON(local_player->setup)) +#if 0 + if (setup.double_buffering) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_DIRECT_DRAW; + setup.double_buffering = !setup.double_buffering; + setup.direct_draw = !setup.double_buffering; +#else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.double_buffering = TRUE; + setup.direct_draw = !setup.double_buffering; +#endif } else if (y==8) { - if (SETUP_SCROLL_DELAY_ON(local_player->setup)) + if (setup.scroll_delay) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SCROLL_DELAY; + setup.scroll_delay = !setup.scroll_delay; } else if (y==9) { - if (SETUP_SOFT_SCROLL_ON(local_player->setup)) + if (setup.soft_scrolling) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SOFT_SCROLL; + setup.soft_scrolling = !setup.soft_scrolling; } else if (y==10) { - if (SETUP_FADING_ON(local_player->setup)) + if (setup.fading) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_FADING; + setup.fading = !setup.fading; } else if (y==11) { - if (SETUP_QUICK_DOORS_ON(local_player->setup)) + if (setup.quick_doors) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_QUICK_DOORS; + setup.quick_doors = !setup.quick_doors; } else if (y==12) { - if (SETUP_AUTO_RECORD_ON(local_player->setup)) + if (setup.autorecord) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_AUTO_RECORD; - } - else if (y==13) - { - game_status = SETUPINPUT; - DrawSetupInputScreen(); - redraw = TRUE; + setup.autorecord = !setup.autorecord; } - -#if 0 else if (y==13) { - if (SETUP_2ND_JOYSTICK_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW); + if (setup.team_mode) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else - DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_2ND_JOYSTICK; + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.team_mode = !setup.team_mode; } else if (y==14) { - /* - CalibrateJoystick(); - */ - - CustomizeKeyboard(); - + game_status = SETUPINPUT; + DrawSetupInputScreen(); redraw = TRUE; } -#endif - else if (y==pos_end-1 || y==pos_end) { if (y==pos_end) { - SavePlayerInfo(PLAYER_SETUP); + SaveSetup(); + + /* SaveJoystickData(); + */ + +#ifdef MSDOS + save_joystick_data(JOYSTICK_FILENAME); +#endif + + } game_status = MAINMENU; @@ -1154,90 +1231,123 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) void DrawSetupInputScreen() { -#if 0 - static struct setup - { - unsigned int bit; - char *text, *mode[2]; - int color[2]; - } setup[] = - { - {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}}, - {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_2ND_JOYSTICK,"Joystick:", {"2nd","1st"}, {FC_YELLOW,FC_YELLOW}}, - {0, "Cal. Joystick",{"", ""}, {0,0}}, - {0, "", {"", ""}, {0,0}}, - {0, "Exit", {"", ""}, {0,0}}, - {0, "Save and exit",{"", ""}, {0,0}} - }; -#endif - ClearWindow(); DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW); DrawGraphic(0, 2, GFX_KUGEL_BLAU); DrawGraphic(0, 3, GFX_KUGEL_BLAU); DrawGraphic(0, 4, GFX_KUGEL_BLAU); + DrawGraphic(0, 15, GFX_KUGEL_BLAU); + DrawGraphic(10, 2, GFX_PFEIL_L); + DrawGraphic(12, 2, GFX_PFEIL_R); DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); - DrawText(SX+12*32, SY+2*32, "1", FS_BIG, FC_RED); - DrawGraphic(9,2,GFX_PFEIL_L); - DrawGraphic(11,2,GFX_PFEIL_R); + DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); + DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); + + DrawTextFCentered(SYSIZE - 20, FC_BLUE, + "Joysticks deactivated on this screen"); + + HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE); + FadeToFront(); + InitAnimation(); +} + +static void setJoystickDeviceToNr(char *device_name, int device_nr) +{ + if (device_name == NULL) + return; + + if (device_nr < 0 || device_nr >= MAX_PLAYERS) + device_nr = 0; - DrawText(SX+32, SY+3*32, "Inputdevice:", FS_BIG, FC_GREEN); - if (setup.joy_input[0].use_joystick) + if (strlen(device_name) > 1) { - DrawText(SX+13*32, SY+3*32, - (setup.joy_input[0].joystick_nr == 0 ? "JOY1" : "JOY2"), + char c1 = device_name[strlen(device_name) - 1]; + char c2 = device_name[strlen(device_name) - 2]; + + if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9')) + device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); + } + else + strncpy(device_name, joystick_device_name[device_nr], strlen(device_name)); +} + +static void drawPlayerSetupInputInfo(int player_nr) +{ + int i; + static struct SetupKeyboardInfo custom_key; + static struct + { + KeySym *keysym; + char *text; + } custom[] = + { + { &custom_key.left, "Joystick Left" }, + { &custom_key.right, "Joystick Right" }, + { &custom_key.up, "Joystick Up" }, + { &custom_key.down, "Joystick Down" }, + { &custom_key.snap, "Button 1" }, + { &custom_key.bomb, "Button 2" } + }; + static char *joystick_name[MAX_PLAYERS] = + { + "Joystick1", + "Joystick2", + "Joystick3", + "Joystick4" + }; + + custom_key = setup.input[player_nr].key; + + DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED); + DrawGraphic(8, 2, GFX_SPIELER1 + player_nr); + + if (setup.input[player_nr].use_joystick) + { + char *device_name = setup.input[player_nr].joy.device_name; + + DrawText(SX+8*32, SY+3*32, + joystick_name[getJoystickNrFromDeviceName(device_name)], FS_BIG, FC_YELLOW); DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN); } else { - DrawText(SX+13*32, SY+3*32, "KEYS", FS_BIG, FC_YELLOW); + DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW); DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN); } - DrawGraphic(0, 15, GFX_KUGEL_BLAU); - DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); - -#if 0 - for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) + DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); + DrawGraphic(1, 6, GFX_PFEIL_L); + DrawGraphic(1, 7, GFX_PFEIL_R); + DrawGraphic(1, 8, GFX_PFEIL_O); + DrawGraphic(1, 9, GFX_PFEIL_U); + DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); + DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); + DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE); + DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE); + DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE); + DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE); + + for (i=0; i<6; i++) { - int base = i - SETUP_SCREEN_POS_START; - - if (i != SETUP_SCREEN_POS_EMPTY) - { - DrawGraphic(0,i,GFX_KUGEL_BLAU); - DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN); - } - - if (i < SETUP_SCREEN_POS_EMPTY) - { - int setting_bit = setup[base].bit; - int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1); - DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos], - FS_BIG,setup[base].color[setting_pos]); - } + int ypos = 6 + i + (i > 3 ? i-3 : 0); + + DrawText(SX + 3*32, SY + ypos*32, + " ", FS_BIG, FC_YELLOW); + DrawText(SX + 3*32, SY + ypos*32, + (setup.input[player_nr].use_joystick ? + custom[i].text : + getKeyNameFromKeySym(*custom[i].keysym)), + FS_BIG, FC_YELLOW); } -#endif - - FadeToFront(); - InitAnimation(); - HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE); } void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) { static int choice = 3; + static int player_nr = 0; static int redraw = TRUE; int x = (mx+32-SX)/32, y = (my+32-SY)/32; int pos_start = SETUPINPUT_SCREEN_POS_START + 1; @@ -1246,7 +1356,10 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) int pos_end = SETUPINPUT_SCREEN_POS_END + 1; if (button == MB_MENU_INITIALIZE) + { + drawPlayerSetupInputInfo(player_nr); redraw = TRUE; + } if (redraw) { @@ -1259,10 +1372,21 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) if (dx || dy) { - if (dy) + if (dx && choice == 3) + { + x = (dx < 0 ? 11 : 13); + y = 3; + } + else if (dx && choice == 4) { + button = MB_MENU_CHOICE; x = 1; - y = choice+dy; + y = 4; + } + else if (dy) + { + x = 1; + y = choice + dy; } else x = y = 0; @@ -1282,170 +1406,113 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) y = choice; } - if (x==1 && y >= pos_start && y <= pos_end && - !(y >= pos_empty1 && y <= pos_empty2)) + if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button))) + { + static unsigned long delay = 0; + + if (!DelayReached(&delay, 150)) + goto out; + + player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; + + drawPlayerSetupInputInfo(player_nr); + } + else if (x==1 && y >= pos_start && y <= pos_end && + !(y >= pos_empty1 && y <= pos_empty2)) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + DrawGraphic(0, y-1, GFX_KUGEL_ROT); + DrawGraphic(0, choice-1, GFX_KUGEL_BLAU); } choice = y; } else { -#if 0 - int yy = y-1; - - if (y==3 && sound_status==SOUND_AVAILABLE) - { - if (SETUP_SOUND_ON(local_player->setup)) - { - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - local_player->setup &= ~SETUP_SOUND_LOOPS; - local_player->setup &= ~SETUP_SOUND_MUSIC; - } - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SOUND; - } - else if (y==4 && sound_loops_allowed) + if (y == 4) { - if (SETUP_SOUND_LOOPS_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else + char *device_name = setup.input[player_nr].joy.device_name; + + if (!setup.input[player_nr].use_joystick) { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup |= SETUP_SOUND; + int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); + + setJoystickDeviceToNr(device_name, new_device_nr); + setup.input[player_nr].use_joystick = TRUE; } - local_player->setup ^= SETUP_SOUND_LOOPS; - } - else if (y==5 && sound_loops_allowed) - { - if (SETUP_SOUND_MUSIC_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup |= SETUP_SOUND; + int device_nr = getJoystickNrFromDeviceName(device_name); + int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); + + if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) + setup.input[player_nr].use_joystick = FALSE; + else + setJoystickDeviceToNr(device_name, new_device_nr); } - local_player->setup ^= SETUP_SOUND_MUSIC; - } - else if (y==6) - { - if (SETUP_TOONS_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_TOONS; - } - else if (y==7) - { - if (!SETUP_DIRECT_DRAW_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_DIRECT_DRAW; - } - else if (y==8) - { - if (SETUP_SCROLL_DELAY_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SCROLL_DELAY; - } - else if (y==9) - { - if (SETUP_SOFT_SCROLL_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SOFT_SCROLL; - } - else if (y==10) - { - if (SETUP_FADING_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_FADING; - } - else if (y==11) - { - if (SETUP_QUICK_DOORS_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_QUICK_DOORS; - } - else if (y==12) - { - if (SETUP_AUTO_RECORD_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_AUTO_RECORD; - } - else if (y==13) - { - if (SETUP_2ND_JOYSTICK_ON(local_player->setup)) - DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_2ND_JOYSTICK; - } - else if (y==14) - { + + /* - CalibrateJoystick(); + InitJoysticks(); */ - CustomizeKeyboard(); - redraw = TRUE; +#if 0 + int one_joystick_nr = (dx >= 0 ? 0 : 1); + int the_other_joystick_nr = (dx >= 0 ? 1 : 0); + + if (setup.input[player_nr].use_joystick) + { + if (setup.input[player_nr].joystick_nr == one_joystick_nr) + setup.input[player_nr].joystick_nr = the_other_joystick_nr; + else + setup.input[player_nr].use_joystick = FALSE; + } + else + { + setup.input[player_nr].use_joystick = TRUE; + setup.input[player_nr].joystick_nr = one_joystick_nr; + } +#endif + + drawPlayerSetupInputInfo(player_nr); } - else if (y==pos_end-1 || y==pos_end) + else if (y == 5) { - if (y==pos_end) + if (setup.input[player_nr].use_joystick) { - SavePlayerInfo(PLAYER_SETUP); - SaveJoystickData(); + InitJoysticks(); + game_status = CALIBRATION; + CalibrateJoystick(player_nr); + game_status = SETUPINPUT; } + else + CustomizeKeyboard(player_nr); - game_status = MAINMENU; - DrawMainMenu(); redraw = TRUE; } -#endif - - - if (y==pos_end) + else if (y == pos_end) { + InitJoysticks(); + game_status = SETUP; DrawSetupScreen(); redraw = TRUE; } - - } } BackToFront(); - if (game_status==SETUP) + out: + + if (game_status == SETUPINPUT) DoAnimation(); } -void CustomizeKeyboard( /* int player_nr */ ) +void CustomizeKeyboard(int player_nr) { - int player_nr = 0; - int i; int step_nr; boolean finished = FALSE; @@ -1464,7 +1531,8 @@ void CustomizeKeyboard( /* int player_nr */ ) { &custom_key.bomb, "Place Bomb" } }; - custom_key = setup.key_input[player_nr]; + /* read existing key bindings from player setup */ + custom_key = setup.input[player_nr].key; ClearWindow(); DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW); @@ -1478,7 +1546,8 @@ void CustomizeKeyboard( /* int player_nr */ ) DrawText(SX, SY + (2+2*step_nr+1)*32, "Key:", FS_BIG, FC_RED); DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32, - getKeySymName(*customize_step[step_nr].keysym), FS_BIG, FC_BLUE); + getKeyNameFromKeySym(*customize_step[step_nr].keysym), + FS_BIG, FC_BLUE); while(!finished) { @@ -1501,8 +1570,9 @@ void CustomizeKeyboard( /* int player_nr */ ) break; } + /* press 'Enter' to keep the existing key binding */ if (key == XK_Return || step_nr == 6) - break; + key = *customize_step[step_nr].keysym; /* check if key already used */ for (i=0; i + AUTO PAUSE */ { tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY); + DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY); } else /* -> NORMAL PLAY */ { tape.fast_forward = FALSE; tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0); + DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0); } } break; @@ -2046,17 +2187,15 @@ void HandleSoundButtons(int mx, int my, int button) switch(CheckSoundButtons(mx,my,button)) { case BUTTON_SOUND_MUSIC: - if (setup.sound_music_on) + if (setup.sound_music) { - setup.sound_music_on = FALSE; - local_player->setup &= ~SETUP_SOUND_MUSIC; + setup.sound_music = FALSE; FadeSound(background_loop[level_nr % num_bg_loops]); DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); } else if (sound_loops_allowed) { - setup.sound_on = setup.sound_music_on = TRUE; - local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC); + setup.sound = setup.sound_music = TRUE; PlaySoundLoop(background_loop[level_nr % num_bg_loops]); DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); } @@ -2065,16 +2204,14 @@ void HandleSoundButtons(int mx, int my, int button) break; case BUTTON_SOUND_LOOPS: - if (setup.sound_loops_on) + if (setup.sound_loops) { - setup.sound_loops_on = FALSE; - local_player->setup &= ~SETUP_SOUND_LOOPS; + setup.sound_loops = FALSE; DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); } else if (sound_loops_allowed) { - setup.sound_on = setup.sound_loops_on = TRUE; - local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS); + setup.sound = setup.sound_loops = TRUE; DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); } else @@ -2082,16 +2219,14 @@ void HandleSoundButtons(int mx, int my, int button) break; case BUTTON_SOUND_SIMPLE: - if (setup.sound_simple_on) + if (setup.sound_simple) { - setup.sound_simple_on = FALSE; - local_player->setup &= ~SETUP_SOUND; + setup.sound_simple = FALSE; DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); } else if (sound_status==SOUND_AVAILABLE) { - setup.sound_on = setup.sound_simple_on = TRUE; - local_player->setup |= SETUP_SOUND; + setup.sound = setup.sound_simple = TRUE; DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); } else @@ -2124,9 +2259,11 @@ void HandleGameButtons(int mx, int my, int button) if (Request("Do you really want to quit the game ?", REQ_ASK | REQ_STAY_CLOSED)) { +#ifndef MSDOS if (options.network) SendToServer_StopPlaying(); else +#endif { game_status = MAINMENU; DrawMainMenu(); @@ -2139,45 +2276,25 @@ void HandleGameButtons(int mx, int my, int button) case BUTTON_GAME_PAUSE: if (options.network) { +#ifndef MSDOS if (tape.pausing) SendToServer_ContinuePlaying(); else SendToServer_PausePlaying(); +#endif } else TapeTogglePause(); - - /* - if (tape.pausing) - { - if (options.network) - SendToServer_ContinuePlaying(); - else - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } - } - else - { - if (options.network) - SendToServer_PausePlaying(); - else - { - tape.pausing = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); - } - } - */ - break; case BUTTON_GAME_PLAY: if (tape.pausing) { +#ifndef MSDOS if (options.network) SendToServer_ContinuePlaying(); else +#endif { tape.pausing = FALSE; DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);