X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=c0a3b8c64a93b851a9b24380d3cde2c3786cc0b5;hp=ab56a797895f45dd7832e58624089ee8e1fe4b06;hb=3d97e3d9c20a984e70dae5e63e7c5069fb136c91;hpb=d7d97176a88ee47f893055480c76b9c05a253d05 diff --git a/src/screens.c b/src/screens.c index ab56a797..c0a3b8c6 100644 --- a/src/screens.c +++ b/src/screens.c @@ -24,6 +24,22 @@ #include "joystick.h" #include "cartoons.h" #include "network.h" +#include "init.h" + +/* for DrawSetupScreen(), HandleSetupScreen() */ +#define SETUP_SCREEN_POS_START 2 +#define SETUP_SCREEN_POS_END 16 +#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) +#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) + +/* for HandleSetupInputScreen() */ +#define SETUPINPUT_SCREEN_POS_START 2 +#define SETUPINPUT_SCREEN_POS_END 15 +#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) +#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) + +/* for HandleChooseLevel() */ +#define MAX_LEVEL_SERIES_ON_SCREEN 15 #ifdef MSDOS extern unsigned char get_ascii(KeySym); @@ -31,18 +47,16 @@ extern unsigned char get_ascii(KeySym); void DrawHeadline() { - int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; - int y1 = SY+8; - int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2; - int y2 = SY+46; + int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; - DrawText(x1,y1, GAMETITLE_STRING, FS_BIG, FC_YELLOW); - DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL, FC_RED); + DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW); + DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING); } void DrawMainMenu() { int i; + char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); FadeSounds(); GetPlayerConfig(); @@ -50,11 +64,11 @@ void DrawMainMenu() ClearWindow(); DrawHeadline(); - DrawText(SX + 32, SY + 2*32, "Name:", FS_BIG, FC_GREEN); - DrawText(SX + 6*32, SY + 2*32, local_player->alias_name, FS_BIG, FC_RED); + DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN); + DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, - (level_nr10) + else if (y > 10) y = 10; } @@ -132,123 +154,122 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) y = choice; } - if (y==4 && ((x==11 && level_nr>0) || - (x==15 && level_nr 0) || + (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) && button) { - static long level_delay = 0; - int step = (button==1 ? 1 : button==2 ? 5 : 10); + static unsigned long level_delay = 0; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; + int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW); - new_level_nr = level_nr + (x==11 ? -step : +step); - if (new_level_nr<0) + new_level_nr = level_nr + (x == 11 ? -step : +step); + if (new_level_nr < 0) new_level_nr = 0; - if (new_level_nr>leveldir[leveldir_nr].levels-1) - new_level_nr = leveldir[leveldir_nr].levels-1; + if (new_level_nr > leveldir[leveldir_nr].levels - 1) + new_level_nr = leveldir[leveldir_nr].levels - 1; - if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150)) + if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150)) goto out; level_nr = new_level_nr; - if (level_nr > local_player->handicap) - level_nr = local_player->handicap; - - DrawTextExt(drawto,gc,SX+11*32,SY+3*32, - int2str(level_nr,3), FS_BIG,FC_RED); - DrawTextExt(window,gc,SX+11*32,SY+3*32, - int2str(level_nr,3), FS_BIG,FC_RED); + DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32, + int2str(level_nr, 3), FS_BIG, font_color); + DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32, + int2str(level_nr, 3), FS_BIG, font_color); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS); TapeErase(); - LoadLevelTape(level_nr); + LoadTape(level_nr); DrawCompleteVideoDisplay(); /* needed because DrawMicroLevel() takes some time */ BackToFront(); - XSync(display,FALSE); - DelayReached(&level_delay,0); /* reset delay counter */ + XSync(display, FALSE); + DelayReached(&level_delay, 0); /* reset delay counter */ } - else if (x==1 && y>=3 && y<=10) + else if (x == 1 && y >= 3 && y <= 10) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + DrawGraphic(0, y-1, GFX_KUGEL_ROT); + DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); + choice = y; } - choice = y; } else { - if (y==3) + if (y == 3) { game_status = TYPENAME; - HandleTypeName(strlen(local_player->alias_name),0); + HandleTypeName(strlen(setup.player_name), 0); } - else if (y==4) + else if (y == 4) { if (num_leveldirs) { game_status = CHOOSELEVEL; - SavePlayerInfo(PLAYER_LEVEL); + SaveLevelSetup(); DrawChooseLevel(); } } - else if (y==5) + else if (y == 5) { game_status = HALLOFFAME; DrawHallOfFame(-1); } - else if (y==6) + else if (y == 6) { - game_status = LEVELED; if (leveldir[leveldir_nr].readonly) - Request("This level is read only !",REQ_CONFIRM); + Request("This level is read only !", REQ_CONFIRM); + game_status = LEVELED; DrawLevelEd(); } - else if (y==7) + else if (y == 7) { game_status = HELPSCREEN; DrawHelpScreen(); } - else if (y==8) + else if (y == 8) { - if (setup.autorecord_on) + if (setup.autorecord) TapeStartRecording(); +#ifndef MSDOS if (options.network) SendToServer_StartPlaying(); else +#endif { game_status = PLAYING; InitGame(); } } - else if (y==9) + else if (y == 9) { game_status = SETUP; DrawSetupScreen(); } - else if (y==10) + else if (y == 10) { - SavePlayerInfo(PLAYER_LEVEL); + SaveLevelSetup(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } - if (!button) - redraw = TRUE; + redraw = TRUE; } } BackToFront(); out: - if (game_status==MAINMENU) + if (game_status == MAINMENU) DoAnimation(); } @@ -502,64 +523,51 @@ void DrawHelpScreenElAction(int start) void DrawHelpScreenElText(int start) { int i; - int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4; - char text[FULL_SXSIZE/FONT2_XSIZE+10]; + int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4; + int ybottom = SYSIZE - 20; ClearWindow(); DrawHeadline(); - sprintf(text,"The game elements:"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, - text,FS_SMALL,FC_GREEN); + DrawTextFCentered(100, FC_GREEN, "The game elements:"); - for(i=start;ihandicap; - -#if 0 - if (!strcmp(local_player->alias_name,"Artsoft")) -#endif - local_player->handicap = leveldir[leveldir_nr].levels-1; - - if (local_player->handicap != old_handicap) - { - SavePlayerInfo(PLAYER_LEVEL); - level_nr = local_player->handicap; - } -} - void HandleTypeName(int newxpos, KeySym key) { static int xpos = 0, ypos = 2; - unsigned char ascii; if (newxpos) { xpos = newxpos; - DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); + DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW); + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); return; } -#ifndef MSDOS - if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && - xpos= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && + xpos < MAX_NAMELEN - 1) { - if (key>=XK_A && key<=XK_Z) - ascii = 'A'+(char)(key-XK_A); - if (key>=XK_a && key<=XK_z) - ascii = 'a'+(char)(key-XK_a); -#else - if((ascii = get_ascii(key)) && xposalias_name[xpos] = ascii; - local_player->alias_name[xpos+1] = 0; + char ascii; + + if (key >= XK_A && key <= XK_Z) + ascii = 'A' + (char)(key - XK_A); + else + ascii = 'a' + (char)(key - XK_a); + + setup.player_name[xpos] = ascii; + setup.player_name[xpos + 1] = 0; xpos++; - DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, - local_player->alias_name,FS_BIG,FC_YELLOW); - DrawTextExt(window,gc,SX+6*32,SY+ypos*32, - local_player->alias_name,FS_BIG,FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); + DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32, + setup.player_name, FS_BIG, FC_YELLOW); + DrawTextExt(window, gc, SX + 6*32, SY + ypos*32, + setup.player_name, FS_BIG, FC_YELLOW); + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); } - else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0) + else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0) { xpos--; - local_player->alias_name[xpos] = 0; - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); + setup.player_name[xpos] = 0; + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); + DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM); } - else if (key==XK_Return && xpos>0) + else if (key == XK_Return && xpos > 0) { - DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED); - DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); - SavePlayerInfo(PLAYER_SETUP); - CheckCheat(); + DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); + DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM); + SaveSetup(); game_status = MAINMENU; -/* - DrawMainMenu(); -*/ - } + BackToFront(); } void DrawChooseLevel() { - int i; - CloseDoor(DOOR_CLOSE_2); + FadeToFront(); + InitAnimation(); + HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); +} + +static void drawChooseLevelList(int first_entry, int num_page_entries) +{ + int i; + char buffer[SCR_FIELDX]; + ClearWindow(); - DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN); - for(i=0;i 0) + DrawGraphic(0, 1, GFX_PFEIL_O); + + if (first_entry + num_page_entries < num_leveldirs) + DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U); +} + +static void drawChooseLevelInfo(int leveldir_nr) +{ + XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32); + DrawTextFCentered(40, FC_RED, "%3d levels (%s)", + leveldir[leveldir_nr].levels, + leveldir[leveldir_nr].readonly ? "readonly" : "writable"); } void HandleChooseLevel(int mx, int my, int dx, int dy, int button) { static int choice = 3; + static int first_entry = 0; + static unsigned long choose_delay = 0; static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; + int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_page_entries; + + if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; if (button == MB_MENU_INITIALIZE) { redraw = TRUE; - choice = leveldir_nr + 3; + choice = leveldir_nr + 3 - first_entry; + + if (choice > num_page_entries + 2) + { + choice = num_page_entries + 2; + first_entry = num_leveldirs - num_page_entries; + } + + drawChooseLevelList(first_entry, num_page_entries); + drawChooseLevelInfo(leveldir_nr); } if (redraw) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); + DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); redraw = FALSE; } @@ -801,15 +841,47 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) if (dy) { x = 1; - y = choice+dy; + y = choice + dy; } else x = y = 0; + } - if (y<3) - y = 3; - else if (y>num_leveldirs+2) - y = num_leveldirs+2; + if (x == 1 && y == 2) + { + if (first_entry > 0 && + (dy || DelayReached(&choose_delay, 150))) + { +#if 0 + first_entry--; +#else + first_entry -= step; + if (first_entry < 0) + first_entry = 0; +#endif + drawChooseLevelList(first_entry, num_page_entries); + drawChooseLevelInfo(first_entry); + DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + return; + } + } + else if (x == 1 && y > num_page_entries + 2) + { + if (first_entry + num_page_entries < num_leveldirs && + (dy || DelayReached(&choose_delay, 150))) + { +#if 0 + first_entry++; +#else + first_entry += step; + if (first_entry + num_page_entries > num_leveldirs) + first_entry = num_leveldirs - num_page_entries; +#endif + drawChooseLevelList(first_entry, num_page_entries); + drawChooseLevelInfo(first_entry + num_page_entries - 1); + DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); + return; + } } if (!mx && !my && !dx && !dy) @@ -818,60 +890,62 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) y = choice; } - if (x==1 && y>=3 && y<=num_leveldirs+2) + if (x == 1 && y >= 3 && y <= num_page_entries + 2) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + DrawGraphic(0, y - 1, GFX_KUGEL_ROT); + DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); + drawChooseLevelInfo(first_entry + y - 3); + choice = y; } - choice = y; } else { - local_player->leveldir_nr = leveldir_nr = y-3; - LoadPlayerInfo(PLAYER_LEVEL); - SavePlayerInfo(PLAYER_SETUP); - CheckCheat(); + leveldir_nr = first_entry + y - 3; + level_nr = + getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename); + SaveLevelSetup(); TapeErase(); - LoadLevelTape(level_nr); game_status = MAINMENU; DrawMainMenu(); redraw = TRUE; } } + BackToFront(); - if (game_status==CHOOSELEVEL) + if (game_status == CHOOSELEVEL) DoAnimation(); } -void DrawHallOfFame(int pos) +void DrawHallOfFame(int highlight_position) { - int y; - char txt[40]; + int i; CloseDoor(DOOR_CLOSE_2); - if (pos<0) + if (highlight_position < 0) LoadScore(level_nr); + ClearWindow(); - DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW); - sprintf(txt,"HighScores of Level %d",level_nr); - DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED); - for(y=0;y= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2)) { DrawGraphic(0,i,GFX_KUGEL_BLAU); - DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN); + DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN); } - if (i < SETUP_SCREEN_POS_EMPTY1) + if (setup_info[base].value) { - int setting_bit = setup[base].bit; - int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1); - DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos], - FS_BIG,setup[base].color[setting_pos]); + int setting_value = *setup_info[base].value; + + DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"), + FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE)); } } @@ -1014,99 +1087,114 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) if (y==3 && sound_status==SOUND_AVAILABLE) { - if (SETUP_SOUND_ON(local_player->setup)) + if (setup.sound) { DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - local_player->setup &= ~SETUP_SOUND_LOOPS; - local_player->setup &= ~SETUP_SOUND_MUSIC; + setup.sound_loops = FALSE; + setup.sound_music = FALSE; } else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SOUND; + setup.sound = !setup.sound; } else if (y==4 && sound_loops_allowed) { - if (SETUP_SOUND_LOOPS_ON(local_player->setup)) + if (setup.sound_loops) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup |= SETUP_SOUND; + setup.sound = TRUE; } - local_player->setup ^= SETUP_SOUND_LOOPS; + setup.sound_loops = !setup.sound_loops; } else if (y==5 && sound_loops_allowed) { - if (SETUP_SOUND_MUSIC_ON(local_player->setup)) + if (setup.sound_music) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup |= SETUP_SOUND; + setup.sound = TRUE; } - local_player->setup ^= SETUP_SOUND_MUSIC; + setup.sound_music = !setup.sound_music; } else if (y==6) { - if (SETUP_TOONS_ON(local_player->setup)) + if (setup.toons) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_TOONS; + setup.toons = !setup.toons; } else if (y==7) { - if (!SETUP_DIRECT_DRAW_ON(local_player->setup)) +#if 0 + if (setup.double_buffering) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_DIRECT_DRAW; + setup.double_buffering = !setup.double_buffering; + setup.direct_draw = !setup.double_buffering; +#else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.double_buffering = TRUE; + setup.direct_draw = !setup.double_buffering; +#endif } else if (y==8) { - if (SETUP_SCROLL_DELAY_ON(local_player->setup)) + if (setup.scroll_delay) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SCROLL_DELAY; + setup.scroll_delay = !setup.scroll_delay; } else if (y==9) { - if (SETUP_SOFT_SCROLL_ON(local_player->setup)) + if (setup.soft_scrolling) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_SOFT_SCROLL; + setup.soft_scrolling = !setup.soft_scrolling; } else if (y==10) { - if (SETUP_FADING_ON(local_player->setup)) + if (setup.fading) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_FADING; + setup.fading = !setup.fading; } else if (y==11) { - if (SETUP_QUICK_DOORS_ON(local_player->setup)) + if (setup.quick_doors) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_QUICK_DOORS; + setup.quick_doors = !setup.quick_doors; } else if (y==12) { - if (SETUP_AUTO_RECORD_ON(local_player->setup)) + if (setup.autorecord) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - local_player->setup ^= SETUP_AUTO_RECORD; + setup.autorecord = !setup.autorecord; } else if (y==13) + { + if (setup.team_mode) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + setup.team_mode = !setup.team_mode; + } + else if (y==14) { game_status = SETUPINPUT; DrawSetupInputScreen(); @@ -1116,8 +1204,17 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) { if (y==pos_end) { - SavePlayerInfo(PLAYER_SETUP); + SaveSetup(); + + /* SaveJoystickData(); + */ + +#ifdef MSDOS + save_joystick_data(JOYSTICK_FILENAME); +#endif + + } game_status = MAINMENU; @@ -1148,9 +1245,32 @@ void DrawSetupInputScreen() DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); + DrawTextFCentered(SYSIZE - 20, FC_BLUE, + "Joysticks deactivated on this screen"); + + HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); - HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE); +} + +static void setJoystickDeviceToNr(char *device_name, int device_nr) +{ + if (device_name == NULL) + return; + + if (device_nr < 0 || device_nr >= MAX_PLAYERS) + device_nr = 0; + + if (strlen(device_name) > 1) + { + char c1 = device_name[strlen(device_name) - 1]; + char c2 = device_name[strlen(device_name) - 2]; + + if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9')) + device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); + } + else + strncpy(device_name, joystick_device_name[device_nr], strlen(device_name)); } static void drawPlayerSetupInputInfo(int player_nr) @@ -1170,6 +1290,13 @@ static void drawPlayerSetupInputInfo(int player_nr) { &custom_key.snap, "Button 1" }, { &custom_key.bomb, "Button 2" } }; + static char *joystick_name[MAX_PLAYERS] = + { + "Joystick1", + "Joystick2", + "Joystick3", + "Joystick4" + }; custom_key = setup.input[player_nr].key; @@ -1178,9 +1305,10 @@ static void drawPlayerSetupInputInfo(int player_nr) if (setup.input[player_nr].use_joystick) { + char *device_name = setup.input[player_nr].joy.device_name; + DrawText(SX+8*32, SY+3*32, - (setup.input[player_nr].joystick_nr == 0 ? - "Joystick1" : "Joystick2"), + joystick_name[getJoystickNrFromDeviceName(device_name)], FS_BIG, FC_YELLOW); DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN); } @@ -1280,9 +1408,9 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button))) { - static long delay = 0; + static unsigned long delay = 0; - if (!DelayReached(&delay,150)) + if (!DelayReached(&delay, 150)) goto out; player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; @@ -1305,6 +1433,33 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) { if (y == 4) { + char *device_name = setup.input[player_nr].joy.device_name; + + if (!setup.input[player_nr].use_joystick) + { + int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); + + setJoystickDeviceToNr(device_name, new_device_nr); + setup.input[player_nr].use_joystick = TRUE; + } + else + { + int device_nr = getJoystickNrFromDeviceName(device_name); + int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); + + if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) + setup.input[player_nr].use_joystick = FALSE; + else + setJoystickDeviceToNr(device_name, new_device_nr); + } + + + /* + InitJoysticks(); + */ + + +#if 0 int one_joystick_nr = (dx >= 0 ? 0 : 1); int the_other_joystick_nr = (dx >= 0 ? 1 : 0); @@ -1320,13 +1475,19 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) setup.input[player_nr].use_joystick = TRUE; setup.input[player_nr].joystick_nr = one_joystick_nr; } +#endif drawPlayerSetupInputInfo(player_nr); } else if (y == 5) { if (setup.input[player_nr].use_joystick) - CalibrateJoystick(setup.input[player_nr].joystick_nr); + { + InitJoysticks(); + game_status = CALIBRATION; + CalibrateJoystick(player_nr); + game_status = SETUPINPUT; + } else CustomizeKeyboard(player_nr); @@ -1334,6 +1495,8 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) } else if (y == pos_end) { + InitJoysticks(); + game_status = SETUP; DrawSetupScreen(); redraw = TRUE; @@ -1475,7 +1638,7 @@ void CustomizeKeyboard(int player_nr) DrawSetupInputScreen(); } -void CalibrateJoystick(int joystick_nr) +void CalibrateJoystick(int player_nr) { #ifdef __FreeBSD__ struct joystick joy_ctrl; @@ -1488,28 +1651,43 @@ void CalibrateJoystick(int joystick_nr) } joy_ctrl; #endif -#ifdef MSDOS - char joy_nr[4]; -#endif - +#ifndef MSDOS int new_joystick_xleft = 128, new_joystick_xright = 128; int new_joystick_yupper = 128, new_joystick_ylower = 128; int new_joystick_xmiddle, new_joystick_ymiddle; +#else + int calibration_step = 1; +#endif + + int joystick_fd = stored_player[player_nr].joystick_fd; int x, y, last_x, last_y, xpos = 8, ypos = 3; boolean check[3][3]; - int check_remaining = 3 * 3; - int joy; + int check_remaining; + int joy_value; int result = -1; - if (joystick_status == JOYSTICK_OFF) - return; + if (joystick_status == JOYSTICK_OFF || + joystick_fd < 0 || + !setup.input[player_nr].use_joystick) + goto error_out; ClearWindow(); - DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW); - DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW); - DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW); - DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW); - DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW); + +#ifndef MSDOS + DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW); + DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW); + check_remaining = 3 * 3; +#else + DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW); + DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW); + check_remaining = 0; +#endif for(y=0; y<3; y++) { @@ -1520,9 +1698,9 @@ void CalibrateJoystick(int joystick_nr) } } - joy = Joystick(); - last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0); - last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0); + joy_value = Joystick(player_nr); + last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); + last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT); BackToFront(); @@ -1533,7 +1711,7 @@ void CalibrateJoystick(int joystick_nr) joy_ctrl.buttons = 0; #endif - while(Joystick() & JOY_BUTTON); + while(Joystick(player_nr) & JOY_BUTTON); InitAnimation(); @@ -1575,7 +1753,8 @@ void CalibrateJoystick(int joystick_nr) } } - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) +#ifndef MSDOS + if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) { joystick_status = JOYSTICK_OFF; goto error_out; @@ -1591,26 +1770,68 @@ void CalibrateJoystick(int joystick_nr) new_joystick_ymiddle = new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2; - joystick[joystick_nr].xleft = new_joystick_xleft; - joystick[joystick_nr].yupper = new_joystick_yupper; - joystick[joystick_nr].xright = new_joystick_xright; - joystick[joystick_nr].ylower = new_joystick_ylower; - joystick[joystick_nr].xmiddle = new_joystick_xmiddle; - joystick[joystick_nr].ymiddle = new_joystick_ymiddle; + setup.input[player_nr].joy.xleft = new_joystick_xleft; + setup.input[player_nr].joy.yupper = new_joystick_yupper; + setup.input[player_nr].joy.xright = new_joystick_xright; + setup.input[player_nr].joy.ylower = new_joystick_ylower; + setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; + setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; CheckJoystickData(); +#endif - joy = Joystick(); + joy_value = Joystick(player_nr); - if (joy & JOY_BUTTON && check_remaining == 0) + if (joy_value & JOY_BUTTON && check_remaining == 0) + { result = 1; - x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0); - y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0); +#ifdef MSDOS + if (calibration_step == 1) + { + remove_joystick(); + InitJoysticks(); + } + else if (calibrate_joystick(joystick_fd) != 0) + { + joystick_status = JOYSTICK_OFF; + goto error_out; + } + + if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE) + { + calibration_step++; + result = -1; + + DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW); + DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW); + + if (calibration_step == 2) + DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW); + else + DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW); + + DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW); + + BackToFront(); + + while(Joystick(player_nr) & JOY_BUTTON) + DoAnimation(); + } +#endif + } + + x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); + y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); if (x != last_x || y != last_y) { +#ifndef MSDOS DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB); +#else + DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU); +#endif DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT); last_x = x; @@ -1624,14 +1845,15 @@ void CalibrateJoystick(int joystick_nr) #if 0 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n", - joystick[joystick_nr].xleft, - joystick[joystick_nr].xmiddle, - joystick[joystick_nr].xright); + setup.input[player_nr].joy.xleft, + setup.input[player_nr].joy.xmiddle, + setup.input[player_nr].joy.xright); printf("UP / MIDDLE / DOWN == %d / %d / %d\n", - joystick[joystick_nr].yupper, - joystick[joystick_nr].ymiddle, - joystick[joystick_nr].ylower); + setup.input[player_nr].joy.yupper, + setup.input[player_nr].joy.ymiddle, + setup.input[player_nr].joy.ylower); #endif + } BackToFront(); @@ -1644,19 +1866,23 @@ void CalibrateJoystick(int joystick_nr) StopAnimation(); DrawSetupInputScreen(); - while(Joystick() & JOY_BUTTON); + while(Joystick(player_nr) & JOY_BUTTON); return; error_out: ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); + DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW); BackToFront(); - Delay(3000); + Delay(2000); DrawSetupInputScreen(); } + + +#if 0 + void CalibrateJoystick_OLD() { #ifdef __FreeBSD__ @@ -1768,12 +1994,12 @@ void CalibrateJoystick_OLD() new_joystick_xmiddle = joy_ctrl.x; new_joystick_ymiddle = joy_ctrl.y; - joystick[joystick_nr].xleft = new_joystick_xleft; - joystick[joystick_nr].yupper = new_joystick_yupper; - joystick[joystick_nr].xright = new_joystick_xright; - joystick[joystick_nr].ylower = new_joystick_ylower; - joystick[joystick_nr].xmiddle = new_joystick_xmiddle; - joystick[joystick_nr].ymiddle = new_joystick_ymiddle; + setup.input[player_nr].joy.xleft = new_joystick_xleft; + setup.input[player_nr].joy.yupper = new_joystick_yupper; + setup.input[player_nr].joy.xright = new_joystick_xright; + setup.input[player_nr].joy.ylower = new_joystick_ylower; + setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; + setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; CheckJoystickData(); @@ -1829,6 +2055,10 @@ void CalibrateJoystick_OLD() DrawSetupScreen(); } +#endif + + + void HandleGameActions() { if (game_status != PLAYING) @@ -1856,14 +2086,14 @@ void HandleVideoButtons(int mx, int my, int button) TapeStop(); if (TAPE_IS_EMPTY(tape)) { - LoadLevelTape(level_nr); + LoadTape(level_nr); if (TAPE_IS_EMPTY(tape)) Request("No tape for this level !",REQ_CONFIRM); } else { if (tape.changed) - SaveLevelTape(tape.level_nr); + SaveTape(tape.level_nr); TapeErase(); } DrawCompleteVideoDisplay(); @@ -1882,9 +2112,11 @@ void HandleVideoButtons(int mx, int my, int button) { TapeStartRecording(); +#ifndef MSDOS if (options.network) SendToServer_StartPlaying(); else +#endif { game_status = PLAYING; InitGame(); @@ -1929,13 +2161,13 @@ void HandleVideoButtons(int mx, int my, int button) else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */ { tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY); + DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY); } else /* -> NORMAL PLAY */ { tape.fast_forward = FALSE; tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0); + DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0); } } break; @@ -1955,17 +2187,15 @@ void HandleSoundButtons(int mx, int my, int button) switch(CheckSoundButtons(mx,my,button)) { case BUTTON_SOUND_MUSIC: - if (setup.sound_music_on) + if (setup.sound_music) { - setup.sound_music_on = FALSE; - local_player->setup &= ~SETUP_SOUND_MUSIC; + setup.sound_music = FALSE; FadeSound(background_loop[level_nr % num_bg_loops]); DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); } else if (sound_loops_allowed) { - setup.sound_on = setup.sound_music_on = TRUE; - local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC); + setup.sound = setup.sound_music = TRUE; PlaySoundLoop(background_loop[level_nr % num_bg_loops]); DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); } @@ -1974,16 +2204,14 @@ void HandleSoundButtons(int mx, int my, int button) break; case BUTTON_SOUND_LOOPS: - if (setup.sound_loops_on) + if (setup.sound_loops) { - setup.sound_loops_on = FALSE; - local_player->setup &= ~SETUP_SOUND_LOOPS; + setup.sound_loops = FALSE; DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); } else if (sound_loops_allowed) { - setup.sound_on = setup.sound_loops_on = TRUE; - local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS); + setup.sound = setup.sound_loops = TRUE; DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); } else @@ -1991,16 +2219,14 @@ void HandleSoundButtons(int mx, int my, int button) break; case BUTTON_SOUND_SIMPLE: - if (setup.sound_simple_on) + if (setup.sound_simple) { - setup.sound_simple_on = FALSE; - local_player->setup &= ~SETUP_SOUND; + setup.sound_simple = FALSE; DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); } else if (sound_status==SOUND_AVAILABLE) { - setup.sound_on = setup.sound_simple_on = TRUE; - local_player->setup |= SETUP_SOUND; + setup.sound = setup.sound_simple = TRUE; DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); } else @@ -2033,9 +2259,11 @@ void HandleGameButtons(int mx, int my, int button) if (Request("Do you really want to quit the game ?", REQ_ASK | REQ_STAY_CLOSED)) { +#ifndef MSDOS if (options.network) SendToServer_StopPlaying(); else +#endif { game_status = MAINMENU; DrawMainMenu(); @@ -2048,45 +2276,25 @@ void HandleGameButtons(int mx, int my, int button) case BUTTON_GAME_PAUSE: if (options.network) { +#ifndef MSDOS if (tape.pausing) SendToServer_ContinuePlaying(); else SendToServer_PausePlaying(); +#endif } else TapeTogglePause(); - - /* - if (tape.pausing) - { - if (options.network) - SendToServer_ContinuePlaying(); - else - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } - } - else - { - if (options.network) - SendToServer_PausePlaying(); - else - { - tape.pausing = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); - } - } - */ - break; case BUTTON_GAME_PLAY: if (tape.pausing) { +#ifndef MSDOS if (options.network) SendToServer_ContinuePlaying(); else +#endif { tape.pausing = FALSE; DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);