X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=9fbd5b1b487ea80e54320890e3389d04a3043a19;hp=4989985a00d967c5406722e4185957d874848049;hb=59ee473b86e7cbc1d9b09a3c22b0bbd3a410f16f;hpb=643bbf5bfe5db8cf56ff57f7e835e67053bb30ff diff --git a/src/screens.c b/src/screens.c index 4989985a..9fbd5b1b 100644 --- a/src/screens.c +++ b/src/screens.c @@ -45,22 +45,25 @@ #define SETUP_MODE_SOUND 4 #define SETUP_MODE_ARTWORK 5 #define SETUP_MODE_INPUT 6 -#define SETUP_MODE_SHORTCUTS_1 7 -#define SETUP_MODE_SHORTCUTS_2 8 +#define SETUP_MODE_SHORTCUTS 7 +#define SETUP_MODE_SHORTCUTS_1 8 +#define SETUP_MODE_SHORTCUTS_2 9 +#define SETUP_MODE_SHORTCUTS_3 10 +#define SETUP_MODE_SHORTCUTS_4 11 /* sub-screens on the setup screen (generic) */ -#define SETUP_MODE_CHOOSE_ARTWORK 9 -#define SETUP_MODE_CHOOSE_OTHER 10 +#define SETUP_MODE_CHOOSE_ARTWORK 12 +#define SETUP_MODE_CHOOSE_OTHER 13 /* sub-screens on the setup screen (specific) */ -#define SETUP_MODE_CHOOSE_GAME_SPEED 11 -#define SETUP_MODE_CHOOSE_SCREEN_MODE 12 -#define SETUP_MODE_CHOOSE_SCROLL_DELAY 13 -#define SETUP_MODE_CHOOSE_GRAPHICS 14 -#define SETUP_MODE_CHOOSE_SOUNDS 15 -#define SETUP_MODE_CHOOSE_MUSIC 16 +#define SETUP_MODE_CHOOSE_GAME_SPEED 14 +#define SETUP_MODE_CHOOSE_SCREEN_MODE 15 +#define SETUP_MODE_CHOOSE_SCROLL_DELAY 16 +#define SETUP_MODE_CHOOSE_GRAPHICS 17 +#define SETUP_MODE_CHOOSE_SOUNDS 18 +#define SETUP_MODE_CHOOSE_MUSIC 19 -#define MAX_SETUP_MODES 17 +#define MAX_SETUP_MODES 20 /* for input setup functions */ #define SETUPINPUT_SCREEN_POS_START 0 @@ -125,28 +128,6 @@ #define SC_BORDER_SIZE 14 -#if 0 -/* other useful macro definitions */ -#define BUTTON_GRAPHIC_ACTIVE(g) \ - (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \ - g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \ - g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \ - g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \ - g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \ - g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \ - g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \ - g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \ - g == IMG_MENU_BUTTON_NAME ? IMG_MENU_BUTTON_NAME_ACTIVE : \ - g == IMG_MENU_BUTTON_LEVELS ? IMG_MENU_BUTTON_LEVELS_ACTIVE : \ - g == IMG_MENU_BUTTON_SCORES ? IMG_MENU_BUTTON_SCORES_ACTIVE : \ - g == IMG_MENU_BUTTON_EDITOR ? IMG_MENU_BUTTON_EDITOR_ACTIVE : \ - g == IMG_MENU_BUTTON_INFO ? IMG_MENU_BUTTON_INFO_ACTIVE : \ - g == IMG_MENU_BUTTON_GAME ? IMG_MENU_BUTTON_GAME_ACTIVE : \ - g == IMG_MENU_BUTTON_SETUP ? IMG_MENU_BUTTON_SETUP_ACTIVE : \ - g == IMG_MENU_BUTTON_QUIT ? IMG_MENU_BUTTON_QUIT_ACTIVE : \ - IMG_MENU_BUTTON_ACTIVE) -#endif - /* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); @@ -254,7 +235,7 @@ static struct INFO_MODE_MAIN) #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \ - (i) <= SETUP_MODE_SHORTCUTS_2 ? (i) : \ + (i) <= SETUP_MODE_SHORTCUTS_4 ? (i) : \ (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \ (i) <= SETUP_MODE_CHOOSE_MUSIC ? \ SETUP_MODE_CHOOSE_ARTWORK : \ @@ -747,6 +728,12 @@ static void InitializeTitleControls_CheckTitleInfo(boolean initial) Bitmap *bitmap = graphic_info[graphic].bitmap; int sort_priority = graphic_info[graphic].sort_priority; +#if 0 + /* skip images and messages (fonts!) when using forced custom graphics */ + if (setup.override_level_graphics && !initial) + continue; +#endif + if (bitmap != NULL) InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority); } @@ -757,6 +744,12 @@ static void InitializeTitleControls_CheckTitleInfo(boolean initial) char *filename = getLevelSetTitleMessageFilename(i, initial); int sort_priority = tmi->sort_priority; +#if 0 + /* skip images and messages (fonts!) when using forced custom graphics */ + if (setup.override_level_graphics) + continue; +#endif + if (filename != NULL) InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority); } @@ -766,9 +759,13 @@ static void InitializeTitleControls(boolean show_title_initial) { num_title_screens = 0; +#if 1 + /* 1st step: initialize title screens for game start (only when starting) */ if (show_title_initial) InitializeTitleControls_CheckTitleInfo(TRUE); +#endif + /* 2nd step: initialize title screens for current level set */ InitializeTitleControls_CheckTitleInfo(FALSE); /* sort title screens according to sort_priority and title number */ @@ -1116,16 +1113,10 @@ void DrawTitleScreenImage(int nr, boolean initial) { int graphic = getTitleScreenGraphic(nr, initial); Bitmap *bitmap = graphic_info[graphic].bitmap; -#if 1 int width = graphic_info[graphic].width; int height = graphic_info[graphic].height; int src_x = graphic_info[graphic].src_x; int src_y = graphic_info[graphic].src_y; -#else - int width = graphic_info[graphic].src_image_width; - int height = graphic_info[graphic].src_image_height; - int src_x = 0, src_y = 0; -#endif int dst_x, dst_y; if (bitmap == NULL) @@ -1155,52 +1146,20 @@ void DrawTitleScreenImage(int nr, boolean initial) ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); if (DrawingOnBackground(dst_x, dst_y)) + { + SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y); BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + } else BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); redraw_mask = REDRAW_ALL; - - /* reset fading control values to default config settings */ -#if 1 - -#if 0 - title = getTitleFading(nr, initial, TRUE); -#endif - -#else - - title.fade_delay_final = title.fade_delay; - title.post_delay_final = title.post_delay; - title.auto_delay_final = title.auto_delay; - - /* override default settings with image config settings, if defined */ - if (graphic_info[graphic].anim_mode != ANIM_DEFAULT) - title.anim_mode = graphic_info[graphic].anim_mode; - if (graphic_info[graphic].fade_delay > -1) - title.fade_delay = graphic_info[graphic].fade_delay; - if (graphic_info[graphic].post_delay > -1) - title.post_delay = graphic_info[graphic].post_delay; - if (graphic_info[graphic].auto_delay > -1) - title.auto_delay = graphic_info[graphic].auto_delay; -#endif } void DrawTitleScreenMessage(int nr, boolean initial) { char *filename = getLevelSetTitleMessageFilename(nr, initial); struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial); -#if 0 - int font_nr = FONT_TEXT_1; - int font_width; - int font_height; - int pad_x = 16 + 4; - int pad_y = 32 + 14; - int sx = pad_x; - int sy = pad_y; - int max_chars_per_line; - int max_lines_per_screen; -#endif int last_game_status = game_status; /* save current game status */ if (filename == NULL) @@ -1226,22 +1185,9 @@ void DrawTitleScreenMessage(int nr, boolean initial) ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); -#if 0 - font_width = getFontWidth(font_nr); - font_height = getFontHeight(font_nr); - max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width; - max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1; -#endif - -#if 1 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi), filename, tmi->font, tmi->chars, -1, tmi->lines, -1, tmi->autowrap, tmi->centered, tmi->parse_comments); -#else - DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1, - max_lines_per_screen, -1, tmi->autowrap, tmi->centered, - tmi->parse_comments); -#endif game_status = last_game_status; /* restore current game status */ } @@ -1276,49 +1222,14 @@ boolean CheckTitleScreen(boolean levelset_has_changed) return (show_titlescreen && num_title_screens > 0); } -void DrawMainMenuExt(int redraw_mask, boolean do_fading) +void DrawMainMenuExt(int fade_mask, boolean do_fading) { static LevelDirTree *leveldir_last_valid = NULL; boolean levelset_has_changed = FALSE; -#if 0 - boolean local_team_mode = (!options.network && setup.team_mode); - char *name_text = (local_team_mode ? "Team:" : "Name:"); - int name_width, level_width; -#endif -#if 0 - int i; -#endif - -#if 0 - /* !!! CHANGE THIS !!! */ - title = title_default; -#endif - -#if 0 - { - int graphicA = element_info[EL_EM_DYNAMITE_ACTIVE].special_graphic[GFX_SPECIAL_ARG_EDITOR]; - int graphicB = element_info[EL_EM_DYNAMITE_ACTIVE].special_graphic[GFX_SPECIAL_ARG_PANEL]; - int graphic1 = element_info[EL_CONVEYOR_BELT_1_MIDDLE].special_graphic[GFX_SPECIAL_ARG_EDITOR]; - int graphic2 = element_info[EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE].special_graphic[GFX_SPECIAL_ARG_EDITOR]; - - printf("::: %d [%d] -> %d, %d [%d, %d]\n", - graphicA, graphicB, - graphic_info[graphicA].src_x, - graphic_info[graphicA].src_y, - graphic1, graphic2); - } -#endif - -#if 0 - printf("::: %d, %d\n", fading.anim_mode == ANIM_CROSSFADE, - redraw_mask == REDRAW_ALL); -#endif FadeSetLeaveScreen(); -#if 1 - FadeOut(redraw_mask); -#endif + /* do not fade out here -- function may continue and fade on editor screen */ UnmapAllGadgets(); FadeSoundsAndMusic(); @@ -1342,9 +1253,6 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) return; } - /* needed if last screen was the editor screen */ - UndrawSpecialEditorDoor(); - /* needed if last screen was the setup screen and fullscreen state changed */ ToggleFullscreenIfNeeded(); @@ -1358,37 +1266,35 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) /* store valid level series information */ leveldir_last_valid = leveldir_current; + init_last = init; /* switch to new busy animation */ + /* needed if last screen (level choice) changed graphics, sounds or music */ ReloadCustomArtwork(0); -#if defined(TARGET_SDL) - SetDrawtoField(DRAW_BACKBUFFER); -#endif + if (redraw_mask & REDRAW_ALL) + fade_mask = REDRAW_ALL; + +#if 1 + FadeOut(fade_mask); + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); #if 0 - if (levelset_has_changed) - fading = title_default; + if (fade_mask == REDRAW_FIELD) + BackToFront(); +#endif #endif #if 1 - if (CheckTitleScreen(levelset_has_changed)) - { - game_status = GAME_MODE_TITLE; - - DrawTitleScreen(); - - return; - } + /* needed if newly loaded custom artwork requires a different screen mode */ + ChangeScreenModeIfNeeded(); +#endif -#else +#if defined(TARGET_SDL) + SetDrawtoField(DRAW_BACKBUFFER); +#endif - if (setup.show_titlescreen && - ((levelset_has_changed && - (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL || - getLevelSetMessageFilename(1, FALSE) != NULL)) || - (show_title_initial && - (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL || - getLevelSetMessageFilename(1, TRUE) != NULL)))) + if (CheckTitleScreen(levelset_has_changed)) { game_status = GAME_MODE_TITLE; @@ -1396,114 +1302,32 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) return; } -#endif /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) level_nr = leveldir_current->handicap_level; LoadLevel(level_nr); + LoadScore(level_nr); SetMainBackgroundImage(IMG_BACKGROUND_MAIN); -#if 0 - FadeOut(redraw_mask); -#endif - #if 1 - if (redraw_mask == REDRAW_ALL) + if (fade_mask == REDRAW_ALL) { -#if 0 - int door_state = GetDoorState(); -#endif + // int door_state = GetDoorState(); RedrawBackground(); // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - -#if 0 -#if 1 - OpenDoor(DOOR_NO_DELAY | DOOR_FORCE_REDRAW); -#else - OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); -#endif -#endif } #endif - ClearWindow(); + ClearField(); -#if 1 InitializeMainControls(); -#if 1 DrawCursorAndText_Main(-1, FALSE); -#else - for (i = 0; main_controls[i].nr != -1; i++) - { - struct MenuPosInfo *pos_button = main_controls[i].pos_button; - struct MenuPosInfo *pos_text = main_controls[i].pos_text; - struct MenuPosInfo *pos_input = main_controls[i].pos_input; - char *text = main_controls[i].text; - char *input = main_controls[i].input; - int button_graphic = main_controls[i].button_graphic; - int font_text = main_controls[i].font_text; - int font_input = main_controls[i].font_input; - - if (pos_button != NULL) - DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y, - button_graphic, 0); - - if (pos_text != NULL && text != NULL) - DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text); - - if (pos_input != NULL && input != NULL) - DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input); - } -#endif - -#else - - DrawHeadline(); - - DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1); - DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1); - DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1); - DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1); - DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1); - DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1); - DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1); - DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1); - - /* calculated after (possible) reload of custom artwork */ - name_width = getTextWidth(name_text, FONT_MENU_1); - level_width = 9 * 32; - - DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name, - FONT_INPUT_1); - - DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32, - int2str(level_nr, 3), FONT_VALUE_1); - - { - int text_height = getFontHeight(FONT_TEXT_3); - int xpos = getLevelRangeTextPos() * 32 + 8; - int ypos2 = 3 * 32 + 16; - int ypos1 = ypos2 - text_height; - - DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3, - "%03d", leveldir_current->first_level); - DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3, - "%03d", leveldir_current->last_level); - } - - for (i = 0; i < 8; i++) - initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : - IMG_MENU_BUTTON)); - - DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING); -#endif - DrawPreviewLevel(TRUE); HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); @@ -1520,64 +1344,30 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) FreeScreenGadgets(); CreateScreenGadgets(); -#if 0 - BlitBitmap(drawto, window, VX, VY, VXSIZE, VYSIZE, VX, VY); - Delay(3000); -#endif - /* map gadgets for main menu screen */ MapTapeButtons(); MapScreenMenuGadgets(SCREEN_MASK_MAIN); -#if 0 - DrawMaskedBorder(REDRAW_ALL); -#endif - #if 1 - if (redraw_mask == REDRAW_ALL) + if (fade_mask == REDRAW_ALL) { int door_state = GetDoorState(); + // RedrawBackground(); + OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); } #endif -#if 0 - { - game_status = GAME_MODE_PSEUDO_PREVIEW; - - DrawText(20, 400, "text_3.PREVIEW", FONT_TEXT_3); - DrawText(20, 420, "text_4.PREVIEW", FONT_TEXT_4); - - game_status = GAME_MODE_MAIN; - - DrawText(20, 440, "text_3.MAIN", FONT_TEXT_3); - DrawText(20, 460, "text_4.MAIN", FONT_TEXT_4); - } -#endif + DrawMaskedBorder(REDRAW_ALL); -#if 1 - FadeIn(redraw_mask); -#else -#if 1 - if (!do_fading) - BackToFront(); - else if (fading.anim_mode == ANIM_CROSSFADE) - FadeCross(redraw_mask); - else - FadeIn(redraw_mask); -#else - if (do_fading) - FadeIn(redraw_mask); - else - BackToFront(); -#endif -#endif + FadeIn(fade_mask); + FadeSetEnterMenu(); #if 1 - FadeSetEnterMenu(); -#else - fading = title_default; + /* update screen area with special editor door */ + redraw_mask |= REDRAW_ALL; + BackToFront(); #endif SetMouseCursor(CURSOR_DEFAULT); @@ -1587,9 +1377,9 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); } -void DrawAndFadeInMainMenu(int redraw_mask) +void DrawAndFadeInMainMenu(int fade_mask) { - DrawMainMenuExt(redraw_mask, TRUE); + DrawMainMenuExt(fade_mask, TRUE); } void DrawMainMenu() @@ -1635,13 +1425,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) static int last_sound = -1, last_music = -1; boolean return_to_main_menu = FALSE; boolean use_fading_main_menu = TRUE; -#if 0 -#if 1 - boolean use_cross_fading = FALSE; -#else - boolean use_cross_fading = !show_title_initial; /* default */ -#endif -#endif struct TitleControlInfo *tci; struct TitleFadingInfo fading_default; struct TitleFadingInfo fading_last = fading; @@ -1650,14 +1433,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) if (button == MB_MENU_INITIALIZE) { -#if 0 - boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); -#endif - -#if 0 - int last_game_status = game_status; /* save current game status */ -#endif - title_delay = 0; title_screen_nr = 0; tci = &title_controls[title_screen_nr]; @@ -1665,11 +1440,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) last_sound = SND_UNDEFINED; last_music = MUS_UNDEFINED; -#if 0 - /* determine number of title screens to display (images and messages) */ - InitializeTitleControls(); -#endif - if (game_status == GAME_MODE_INFO) { if (num_title_screens == 0) @@ -1677,12 +1447,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) DrawInfoScreen_NotAvailable("Title screen information:", "No title screen for this level set."); -#if 0 - /* use default settings for fading, but always disable auto delay */ - fading = title_default; - fading.auto_delay = -1; -#endif - return; } @@ -1732,8 +1496,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) SetMouseCursor(CURSOR_NONE); - // printf("::: mode: %d, delay: %d\n", fading.fade_mode, fading.fade_delay); - #if 1 FadeIn(REDRAW_ALL); #endif @@ -1760,10 +1522,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_CHOICE) { -#if 0 - boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); -#endif - if (game_status == GAME_MODE_INFO && num_title_screens == 0) { #if 0 @@ -1783,25 +1541,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) if (title_screen_nr < num_title_screens) { -#if 1 -#if 0 - boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); -#endif -#else - int anim_mode; - - if (tci->is_image) - anim_mode = - graphic_info[getTitleScreenGraphic(tci->local_nr, - tci->initial)].anim_mode; - else - anim_mode = ANIM_FADE; /* ??? */ - - use_cross_fading = (anim_mode == ANIM_FADE ? FALSE : - anim_mode == ANIM_CROSSFADE ? TRUE : - use_cross_fading); -#endif - sound = getTitleSound(tci); music = getTitleMusic(tci); @@ -1834,10 +1573,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) last_music = music; #endif -#if 0 - printf("::: %d -> %d\n", fading.fade_mode, fading_next.fade_mode); -#endif - #if 1 /* last screen already faded out, next screen has no animation */ if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) && @@ -1862,22 +1597,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { FadeSoundsAndMusic(); -#if 0 -#if 1 - { -#if 0 - boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); -#endif - -#if 1 - FadeOut(REDRAW_ALL); -#endif - } -#else - FadeOut(REDRAW_ALL); -#endif -#endif - return_to_main_menu = TRUE; } } @@ -1943,13 +1662,9 @@ void HandleMainMenu_SelectLevel(int step, int direction) level_nr = new_level_nr; -#if 1 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y, int2str(level_nr, menu.main.text.level_number.size), mci->pos_text->font); -#else - DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); -#endif LoadLevel(level_nr); DrawPreviewLevel(TRUE); @@ -1964,8 +1679,6 @@ void HandleMainMenu_SelectLevel(int step, int direction) } } -#if 1 - void HandleMainMenu(int mx, int my, int dx, int dy, int button) { static int choice = MAIN_CONTROL_GAME; @@ -2071,15 +1784,11 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) game_status = GAME_MODE_INFO; info_mode = INFO_MODE_MAIN; -#if 0 - fading = menu.navigation; -#endif - DrawInfoScreen(); } else if (pos == MAIN_CONTROL_GAME) { - StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); + StartGameActions(options.network, setup.autorecord, level.random_seed); } else if (pos == MAIN_CONTROL_SETUP) { @@ -2106,129 +1815,6 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } } -#else - -void HandleMainMenu(int mx, int my, int dx, int dy, int button) -{ - static int choice = 5; - int x = 0; - int y = choice; - - if (button == MB_MENU_INITIALIZE) - { - drawCursor(choice, TRUE); - - return; - } - - if (mx || my) /* mouse input */ - { - x = (mx - mSX) / 32; - y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; - } - else if (dx || dy) /* keyboard input */ - { - if (dx && choice == 1) - x = (dx < 0 ? 10 : 14); - else if (dx > 0) - { - if (choice == 4 || choice == 6) - button = MB_MENU_CHOICE; - } - else if (dy) - y = choice + dy; - } - - if (y == 1 && dx != 0 && button) - { - HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1); - } - else if (IN_VIS_FIELD(x, y) && - y >= 0 && y <= 7 && (y != 1 || x < 10)) - { - if (button) - { - if (y != choice) - { - drawCursor(choice, FALSE); - drawCursor(y, TRUE); - - choice = y; - } - } - else - { - if (y == 0) - { - game_status = GAME_MODE_PSEUDO_TYPENAME; - HandleTypeName(strlen(setup.player_name), 0); - } - else if (y == 1) - { - if (leveldir_first) - { - game_status = GAME_MODE_LEVELS; - - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - -#if 0 - gotoTopLevelDir(); -#endif - - DrawChooseLevel(); - } - } - else if (y == 2) - { - game_status = GAME_MODE_SCORES; - DrawHallOfFame(-1); - } - else if (y == 3) - { - if (leveldir_current->readonly && - !strEqual(setup.player_name, "Artsoft")) - Request("This level is read only !", REQ_CONFIRM); - game_status = GAME_MODE_EDITOR; - DrawLevelEd(); - } - else if (y == 4) - { - game_status = GAME_MODE_INFO; - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); - } - else if (y == 5) - { - StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); - } - else if (y == 6) - { - game_status = GAME_MODE_SETUP; - setup_mode = SETUP_MODE_MAIN; - - DrawSetupScreen(); - } - else if (y == 7) - { - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - - if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) - game_status = GAME_MODE_QUIT; - } - } - } - - if (game_status == GAME_MODE_MAIN) - { - DrawPreviewLevel(FALSE); - DoAnimation(); - } -} - -#endif - /* ========================================================================= */ /* info screen functions */ @@ -2239,86 +1825,58 @@ static int num_info_info; static void execInfoTitleScreen() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_TITLE; + DrawInfoScreen(); } static void execInfoElements() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_ELEMENTS; + DrawInfoScreen(); } static void execInfoMusic() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_MUSIC; + DrawInfoScreen(); } static void execInfoCredits() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_CREDITS; + DrawInfoScreen(); } static void execInfoProgram() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_PROGRAM; + DrawInfoScreen(); } static void execInfoVersion() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_VERSION; + DrawInfoScreen(); } static void execInfoLevelSet() { -#if 0 - FadeSetEnterScreen(); -#endif - info_mode = INFO_MODE_LEVELSET; + DrawInfoScreen(); } static void execExitInfo() { -#if 0 - FadeSetLeaveMenu(); -#endif - game_status = GAME_MODE_MAIN; -#if 1 + DrawMainMenuExt(REDRAW_FIELD, FALSE); -#else - DrawMainMenu(); -#endif } static struct TokenInfo info_info_main[] = @@ -2351,7 +1909,7 @@ static void DrawCursorAndText_Info(int pos, boolean active) drawCursor(pos, active); } -static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading) +static void DrawInfoScreen_Main(int fade_mask, boolean do_fading) { int i; @@ -2364,32 +1922,31 @@ static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading) FadeSetLeaveScreen(); #if 1 - FadeOut(redraw_mask); + FadeOut(fade_mask); #endif #if 1 - if (redraw_mask == REDRAW_ALL) + if (fade_mask == REDRAW_ALL) { RedrawBackground(); + OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); } #endif - ClearWindow(); + ClearField(); DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); info_info = info_info_main; num_info_info = 0; +#if 1 + for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) +#else for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) - { -#if 0 - int xpos = MENU_SCREEN_START_XPOS; - int ypos = MENU_SCREEN_START_YPOS + i; - int font_nr = FONT_MENU_1; #endif - + { if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) @@ -2397,11 +1954,7 @@ static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading) else if (info_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); -#if 1 DrawCursorAndText_Info(i, FALSE); -#else - DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr); -#endif num_info_info++; } @@ -2411,25 +1964,9 @@ static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading) PlayMenuSound(); PlayMenuMusic(); - DrawMaskedBorder(redraw_mask); + DrawMaskedBorder(fade_mask); -#if 1 - FadeIn(redraw_mask); -#else -#if 1 - if (!do_fading) - BackToFront(); - else if (fading.anim_mode == ANIM_CROSSFADE) - FadeCross(redraw_mask); - else - FadeIn(redraw_mask); -#else - if (do_fading) - FadeIn(redraw_mask); - else - BackToFront(); -#endif -#endif + FadeIn(fade_mask); InitAnimation(); } @@ -2449,11 +1986,7 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) choice++; choice_store[info_mode] = choice; -#if 1 DrawCursorAndText_Info(choice, TRUE); -#else - drawCursor(choice, TRUE); -#endif return; } @@ -2489,7 +2022,8 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) if (info_info[choice].type & menu_navigation_type || info_info[choice].type & TYPE_ENTER_SCREEN || - info_info[choice].type & TYPE_BOOLEAN_STYLE) + info_info[choice].type & TYPE_BOOLEAN_STYLE || + info_info[choice].type & TYPE_YES_NO_AUTO) button = MB_MENU_CHOICE; } else if (dy) @@ -2510,13 +2044,8 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) { PlaySound(SND_MENU_ITEM_ACTIVATING); -#if 1 DrawCursorAndText_Info(choice, FALSE); DrawCursorAndText_Info(y, TRUE); -#else - drawCursor(choice, FALSE); - drawCursor(y, TRUE); -#endif choice = choice_store[info_mode] = y; } @@ -2539,23 +2068,15 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) { -#if 1 int ystart1 = mSY - SY + 100; int ystart2 = mSY - SY + 150; int ybottom = mSY - SY + SYSIZE - 20; -#else - int ystart1 = 100; - int ystart2 = 150; - int ybottom = SYSIZE - 20; -#endif SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); -#if 1 FadeOut(REDRAW_FIELD); -#endif - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, text_title); @@ -2564,9 +2085,7 @@ void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) DrawTextSCentered(ybottom, FONT_TEXT_4, "Press any key or button for info menu"); -#if 1 FadeIn(REDRAW_FIELD); -#endif } void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) @@ -2589,7 +2108,7 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) infoscreen_step[i] = infoscreen_frame[i] = 0; - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:"); @@ -2699,11 +2218,7 @@ static char *getHelpText(int element, int action, int direction) void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) { -#if 1 int font_nr = FONT_INFO_ELEMENTS; -#else - int font_nr = FONT_LEVEL_NUMBER; -#endif int font_width = getFontWidth(font_nr); int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; int sy = mSY + 65 + 2 * 32 + 1; @@ -2731,14 +2246,9 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) if (strlen(text) <= max_chars_per_line) /* only one line of text */ sy += getFontHeight(font_nr) / 2; -#if 1 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr, max_chars_per_line, -1, max_lines_per_text, -1, TRUE, FALSE, FALSE); -#else - DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr, - max_chars_per_line, max_lines_per_text); -#endif } void DrawInfoScreen_TitleScreen() @@ -2755,18 +2265,14 @@ void DrawInfoScreen_Elements() { SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); -#if 1 FadeOut(REDRAW_FIELD); -#endif LoadHelpAnimInfo(); LoadHelpTextInfo(); HandleInfoScreen_Elements(MB_MENU_INITIALIZE); -#if 1 FadeIn(REDRAW_FIELD); -#endif InitAnimation(); } @@ -2823,23 +2329,24 @@ void HandleInfoScreen_Elements(int button) { FadeSoundsAndMusic(); -#if 0 - FadeOut(REDRAW_FIELD); -#endif - info_mode = INFO_MODE_MAIN; DrawAndFadeInInfoScreen(REDRAW_FIELD); return; } +#if 1 + if (page > 0) + FadeSetNextScreen(); +#endif + if (button != MB_MENU_INITIALIZE) - FadeCrossSaveBackbuffer(); + FadeOut(REDRAW_FIELD); DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); if (button != MB_MENU_INITIALIZE) - FadeCross(REDRAW_FIELD); + FadeIn(REDRAW_FIELD); } else { @@ -2859,7 +2366,7 @@ void DrawInfoScreen_Music() FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); DrawHeadline(); LoadMusicInfo(); @@ -2887,7 +2394,7 @@ void HandleInfoScreen_Music(int button) { FadeSoundsAndMusic(); - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, @@ -2927,10 +2434,6 @@ void HandleInfoScreen_Music(int button) { FadeSoundsAndMusic(); -#if 0 - FadeOut(REDRAW_FIELD); -#endif - info_mode = INFO_MODE_MAIN; DrawAndFadeInInfoScreen(REDRAW_FIELD); @@ -2939,10 +2442,15 @@ void HandleInfoScreen_Music(int button) FadeSoundsAndMusic(); +#if 1 + if (list != music_file_info) + FadeSetNextScreen(); +#endif + if (button != MB_MENU_INITIALIZE) - FadeCrossSaveBackbuffer(); + FadeOut(REDRAW_FIELD); - ClearWindow(); + ClearField(); DrawHeadline(); if (list->is_sound) @@ -3005,24 +2513,21 @@ void HandleInfoScreen_Music(int button) "Press any key or button for next page"); if (button != MB_MENU_INITIALIZE) - FadeCross(REDRAW_FIELD); + FadeIn(REDRAW_FIELD); } if (list != NULL && list->is_sound && sound_info[list->music].loop) PlaySoundLoop(list->music); } -static boolean DrawInfoScreen_CreditsScreen(int screen_nr) +static void DrawInfoScreen_CreditsScreen(int screen_nr) { int ystart1 = mSY - SY + 100; int ystart2 = mSY - SY + 150; int ybottom = mSY - SY + SYSIZE - 20; int ystep = 30; - if (screen_nr > 8) - return FALSE; - - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:"); @@ -3144,8 +2649,15 @@ static boolean DrawInfoScreen_CreditsScreen(int screen_nr) "Thanks to"); DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, "David Tritscher"); +#if 1 + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for the code base used for the"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2, + "native Emerald Mine engine"); +#else DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, "for the new Emerald Mine engine"); +#endif } else if (screen_nr == 7) { @@ -3176,17 +2688,9 @@ static boolean DrawInfoScreen_CreditsScreen(int screen_nr) DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3, "since 1995"); } -#if 0 - else - { - return FALSE; - } -#endif DrawTextSCentered(ybottom, FONT_TEXT_4, "Press any key or button for next page"); - - return TRUE; } void DrawInfoScreen_Credits() @@ -3209,14 +2713,16 @@ void DrawInfoScreen_Credits() void HandleInfoScreen_Credits(int button) { static int screen_nr = 0; + int num_screens = 9; if (button == MB_MENU_INITIALIZE) { screen_nr = 0; - DrawInfoScreen_CreditsScreen(screen_nr); + // DrawInfoScreen_CreditsScreen(screen_nr); } - else if (button == MB_MENU_LEAVE) + + if (button == MB_MENU_LEAVE) { PlaySound(SND_MENU_ITEM_SELECTING); @@ -3225,33 +2731,37 @@ void HandleInfoScreen_Credits(int button) return; } - else if (button == MB_MENU_CHOICE) + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) { - boolean show_screen; - - PlaySound(SND_MENU_ITEM_SELECTING); - - screen_nr++; - - FadeCrossSaveBackbuffer(); - - show_screen = DrawInfoScreen_CreditsScreen(screen_nr); - - if (show_screen) + if (button != MB_MENU_INITIALIZE) { - FadeCross(REDRAW_FIELD); + PlaySound(SND_MENU_ITEM_SELECTING); + + screen_nr++; } - else + + if (screen_nr >= num_screens) { FadeSoundsAndMusic(); -#if 0 - FadeOut(REDRAW_FIELD); -#endif - info_mode = INFO_MODE_MAIN; DrawAndFadeInInfoScreen(REDRAW_FIELD); + + return; } + +#if 1 + if (screen_nr > 0) + FadeSetNextScreen(); +#endif + + if (button != MB_MENU_INITIALIZE) + FadeOut(REDRAW_FIELD); + + DrawInfoScreen_CreditsScreen(screen_nr); + + if (button != MB_MENU_INITIALIZE) + FadeIn(REDRAW_FIELD); } else { @@ -3272,7 +2782,7 @@ void DrawInfoScreen_Program() FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:"); @@ -3367,7 +2877,7 @@ void DrawInfoScreen_Version() FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:"); @@ -3534,7 +3044,7 @@ void DrawInfoScreen_LevelSet() FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); DrawHeadline(); DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:"); @@ -3585,7 +3095,7 @@ void HandleInfoScreen_LevelSet(int button) } } -static void DrawInfoScreenExt(int redraw_mask, boolean do_fading) +static void DrawInfoScreenExt(int fade_mask, boolean do_fading) { SetMainBackgroundImage(IMG_BACKGROUND_INFO); @@ -3604,7 +3114,7 @@ static void DrawInfoScreenExt(int redraw_mask, boolean do_fading) else if (info_mode == INFO_MODE_LEVELSET) DrawInfoScreen_LevelSet(); else - DrawInfoScreen_Main(redraw_mask, do_fading); + DrawInfoScreen_Main(fade_mask, do_fading); if (info_mode != INFO_MODE_MAIN && info_mode != INFO_MODE_TITLE && @@ -3615,9 +3125,9 @@ static void DrawInfoScreenExt(int redraw_mask, boolean do_fading) } } -void DrawAndFadeInInfoScreen(int redraw_mask) +void DrawAndFadeInInfoScreen(int fade_mask) { - DrawInfoScreenExt(redraw_mask, TRUE); + DrawInfoScreenExt(fade_mask, TRUE); } void DrawInfoScreen() @@ -3656,29 +3166,13 @@ void HandleTypeName(int newxpos, Key key) { static char last_player_name[MAX_PLAYER_NAME_LEN + 1]; struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME); -#if 1 struct TextPosInfo *pos = mci->pos_input; int startx = mSX + ALIGNED_TEXT_XPOS(pos); int starty = mSY + ALIGNED_TEXT_YPOS(pos); -#endif -#if 1 static int xpos = 0; -#else - static int xpos = 0, ypos = 2; -#endif int font_nr = pos->font; int font_active_nr = FONT_ACTIVE(font_nr); int font_width = getFontWidth(font_active_nr); -#if 1 -#if 0 - int startx = mSX + mci->pos_input->x; - int starty = mSY + mci->pos_input->y; -#endif -#else - int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:"); - int startx = mSX + 32 + name_width; - int starty = mSY + ypos * 32; -#endif char key_char = getValidConfigValueChar(getCharFromKey(key)); boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0)); boolean is_active = TRUE; @@ -3690,15 +3184,6 @@ void HandleTypeName(int newxpos, Key key) strcpy(last_player_name, setup.player_name); xpos = newxpos; - -#if 0 - /* add one character width for added cursor character */ - pos->width += font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); - - DrawText(startx, starty, setup.player_name, font_active_nr); - DrawText(startx + xpos * font_width, starty, "_", font_active_nr); -#endif } else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN) { @@ -3706,42 +3191,15 @@ void HandleTypeName(int newxpos, Key key) setup.player_name[xpos + 1] = 0; xpos++; - -#if 0 - /* add one character width for added name text character */ - pos->width += font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); - - DrawText(startx, starty, setup.player_name, font_active_nr); - DrawText(startx + xpos * font_width, starty, "_", font_active_nr); -#endif } else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { xpos--; setup.player_name[xpos] = 0; - -#if 0 - /* remove one character width for removed name text character */ - pos->width -= font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); - - DrawText(startx, starty, setup.player_name, font_active_nr); - DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr); -#endif } else if (key == KSYM_Return && xpos > 0) { -#if 0 - /* remove one character width for removed cursor text character */ - pos->width -= font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); - - DrawText(startx, starty, setup.player_name, font_nr); - DrawText(startx + xpos * font_width, starty, " ", font_active_nr); -#endif - SaveSetup(); is_active = FALSE; @@ -3792,7 +3250,7 @@ static void DrawChooseTree(TreeInfo **ti_ptr) FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); MapScreenTreeGadgets(*ti_ptr); @@ -4001,11 +3459,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, else { game_status = GAME_MODE_MAIN; -#if 1 + DrawMainMenuExt(REDRAW_FIELD, FALSE); -#else - DrawMainMenu(); -#endif } return; @@ -4254,7 +3709,7 @@ static void drawHallOfFameList(int first_entry, int highlight_position) int i; SetMainBackgroundImage(IMG_BACKGROUND_SCORES); - ClearWindow(); + ClearField(); DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, @@ -4374,20 +3829,13 @@ static char *music_set_name; static void execSetupMain() { -#if 0 - FadeSetLeaveMenu(); -#endif - setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); } static void execSetupGame() { -#if 0 - FadeSetEnterMenu(); -#endif - if (game_speeds == NULL) { int i; @@ -4436,35 +3884,26 @@ static void execSetupGame() game_speed_text = game_speed_current->name; setup_mode = SETUP_MODE_GAME; + DrawSetupScreen(); } static void execSetupChooseGameSpeed() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED; + DrawSetupScreen(); } static void execSetupEditor() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_EDITOR; + DrawSetupScreen(); } static void execSetupGraphics() { -#if 0 - FadeSetEnterMenu(); -#endif - if (video.fullscreen_available && screen_modes == NULL) { int i; @@ -4576,41 +4015,35 @@ static void execSetupGraphics() static void execSetupChooseScreenMode() { -#if 0 - FadeSetEnterMenu(); -#endif - if (!video.fullscreen_available) return; setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE; + DrawSetupScreen(); } static void execSetupChooseScrollDelay() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY; + DrawSetupScreen(); } static void execSetupSound() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_SOUND; + DrawSetupScreen(); } static void execSetupArtwork() { #if 0 - FadeSetEnterMenu(); + printf("::: '%s', '%s', '%s'\n", + artwork.gfx_current->subdir, + artwork.gfx_current->fullpath, + artwork.gfx_current->basepath); #endif setup.graphics_set = artwork.gfx_current->identifier; @@ -4626,81 +4059,78 @@ static void execSetupArtwork() music_set_name = artwork.mus_current->name; setup_mode = SETUP_MODE_ARTWORK; + DrawSetupScreen(); } static void execSetupChooseGraphics() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; + DrawSetupScreen(); } static void execSetupChooseSounds() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + DrawSetupScreen(); } static void execSetupChooseMusic() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_CHOOSE_MUSIC; + DrawSetupScreen(); } static void execSetupInput() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_INPUT; + DrawSetupScreen(); } -static void execSetupShortcuts1() +static void execSetupShortcuts() { -#if 0 - FadeSetEnterMenu(); -#endif + setup_mode = SETUP_MODE_SHORTCUTS; + + DrawSetupScreen(); +} +static void execSetupShortcuts1() +{ setup_mode = SETUP_MODE_SHORTCUTS_1; + DrawSetupScreen(); } static void execSetupShortcuts2() { -#if 0 - FadeSetEnterMenu(); -#endif - setup_mode = SETUP_MODE_SHORTCUTS_2; + DrawSetupScreen(); } -static void execExitSetup() +static void execSetupShortcuts3() { -#if 0 - FadeSetLeaveMenu(); -#endif + setup_mode = SETUP_MODE_SHORTCUTS_3; + + DrawSetupScreen(); +} + +static void execSetupShortcuts4() +{ + setup_mode = SETUP_MODE_SHORTCUTS_4; + DrawSetupScreen(); +} + +static void execExitSetup() +{ game_status = GAME_MODE_MAIN; -#if 1 + DrawMainMenuExt(REDRAW_FIELD, FALSE); -#else - DrawMainMenu(); -#endif } static void execSaveAndExitSetup() @@ -4717,8 +4147,7 @@ static struct TokenInfo setup_info_main[] = { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, - { TYPE_ENTER_MENU, execSetupShortcuts1, "Key Shortcuts 1" }, - { TYPE_ENTER_MENU, execSetupShortcuts2, "Key Shortcuts 2" }, + { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, @@ -4787,7 +4216,6 @@ static struct TokenInfo setup_info_graphics[] = { TYPE_STRING, &scroll_delay_text, "" }, #if 0 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" }, - { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" }, #endif { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" }, { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, @@ -4795,6 +4223,7 @@ static struct TokenInfo setup_info_graphics[] = { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" }, { TYPE_SWITCH, &setup.toons, "Show Toons:" }, { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, + { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -4822,9 +4251,16 @@ static struct TokenInfo setup_info_artwork[] = { TYPE_STRING, &music_set_name, "" }, { TYPE_EMPTY, NULL, "" }, #if 1 +#if 1 + { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"}, + { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" }, +#else { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" }, { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" }, { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" }, + { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" }, +#endif #else { TYPE_STRING, NULL, "Override Level Artwork:"}, { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, @@ -4857,6 +4293,18 @@ static struct TokenInfo setup_info_input[] = { 0, NULL, NULL } }; +static struct TokenInfo setup_info_shortcuts[] = +{ + { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" }, + { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" }, + { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" }, + { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + static struct TokenInfo setup_info_shortcuts_1[] = { { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, @@ -4869,7 +4317,7 @@ static struct TokenInfo setup_info_shortcuts_1[] = { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, { 0, NULL, NULL } }; @@ -4887,7 +4335,39 @@ static struct TokenInfo setup_info_shortcuts_2[] = { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_3[] = +{ + { TYPE_KEYTEXT, NULL, "Tape Eject:", }, + { TYPE_KEY, &setup.shortcut.tape_eject, "" }, + { TYPE_KEYTEXT, NULL, "Tape Stop:", }, + { TYPE_KEY, &setup.shortcut.tape_stop, "" }, + { TYPE_KEYTEXT, NULL, "Tape Pause:", }, + { TYPE_KEY, &setup.shortcut.tape_pause, "" }, + { TYPE_KEYTEXT, NULL, "Tape Record:", }, + { TYPE_KEY, &setup.shortcut.tape_record, "" }, + { TYPE_KEYTEXT, NULL, "Tape Play:", }, + { TYPE_KEY, &setup.shortcut.tape_play, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_4[] = +{ + { TYPE_KEYTEXT, NULL, "Sound Effects (Normal):", }, + { TYPE_KEY, &setup.shortcut.sound_simple, "" }, + { TYPE_KEYTEXT, NULL, "Sound Effects (Looping):", }, + { TYPE_KEY, &setup.shortcut.sound_loops, "" }, + { TYPE_KEYTEXT, NULL, "Music:", }, + { TYPE_KEY, &setup.shortcut.sound_music, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, { 0, NULL, NULL } }; @@ -4941,11 +4421,12 @@ static Key getSetupKey() static int getSetupTextFont(int type) { - if (type & (TYPE_SWITCH | - TYPE_YES_NO | - TYPE_STRING | - TYPE_ECS_AGA | - TYPE_KEYTEXT | + if (type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_YES_NO_AUTO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT | TYPE_ENTER_LIST)) return FONT_MENU_2; else @@ -4962,6 +4443,9 @@ static int getSetupValueFont(int type, void *value) return FONT_VALUE_1; else if (type & TYPE_BOOLEAN_STYLE) return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + else if (type & TYPE_YES_NO_AUTO) + return (*(int *)value == AUTO ? FONT_OPTION_ON : + *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON); else return FONT_VALUE_1; } @@ -4974,11 +4458,13 @@ static void drawSetupValue(int pos) int ypos = MENU_SCREEN_START_YPOS + pos; int startx = mSX + xpos * 32; int starty = mSY + ypos * 32; - int font_nr, font_width; + int font_nr, font_width, font_height; int type = setup_info[pos].type; void *value = setup_info[pos].value; char *value_string = getSetupValue(type, value); +#if 1 int i; +#endif if (value_string == NULL) return; @@ -4988,9 +4474,7 @@ static void drawSetupValue(int pos) xpos = MENU_SCREEN_START_XPOS; if (type & TYPE_QUERY) - { value_string = ""; - } } else if (type & TYPE_STRING) { @@ -5001,11 +4485,16 @@ static void drawSetupValue(int pos) if (strlen(value_string) > max_value_len) value_string[max_value_len] = '\0'; } + else if (type & TYPE_YES_NO_AUTO) + { + xpos = MENU_SCREEN_VALUE_XPOS - 1; + } startx = mSX + xpos * 32; starty = mSY + ypos * 32; font_nr = getSetupValueFont(type, value); font_width = getFontWidth(font_nr); + font_height = getFontHeight(font_nr); /* downward compatibility correction for Juergen Bonhagen's menu settings */ if (setup_mode != SETUP_MODE_INPUT) @@ -5042,8 +4531,12 @@ static void drawSetupValue(int pos) } } +#if 0 + DrawBackground(startx, starty, SX + SXSIZE - startx, font_height); +#else for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++) DrawText(startx + i * font_width, starty, " ", font_nr); +#endif DrawText(startx, starty, value_string, font_nr); @@ -5051,12 +4544,21 @@ static void drawSetupValue(int pos) getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old; } -static void changeSetupValue(int pos) +static void changeSetupValue(int pos, int dx) { if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) { *(boolean *)setup_info[pos].value ^= TRUE; } + else if (setup_info[pos].type & TYPE_YES_NO_AUTO) + { + *(int *)setup_info[pos].value = + (dx == -1 ? + (*(int *)setup_info[pos].value == AUTO ? TRUE : + *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) : + (*(int *)setup_info[pos].value == TRUE ? AUTO : + *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE)); + } else if (setup_info[pos].type & TYPE_KEY) { Key key; @@ -5093,17 +4595,30 @@ static void DrawCursorAndText_Setup(int pos, boolean active) static void DrawSetupScreen_Generic() { + boolean redraw_all = FALSE; char *title_string = NULL; int i; UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); -#if 1 + if (redraw_mask & REDRAW_ALL) + redraw_all = TRUE; + +#if 0 + printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" : + redraw_mask & REDRAW_ALL ? "REDRAW_ALL" : + int2str(0, redraw_mask))); +#endif + +#if 0 + /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */ + FadeOut(redraw_mask); +#else FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); if (setup_mode == SETUP_MODE_MAIN) { @@ -5135,6 +4650,11 @@ static void DrawSetupScreen_Generic() setup_info = setup_info_artwork; title_string = "Custom Artwork"; } + else if (setup_mode == SETUP_MODE_SHORTCUTS) + { + setup_info = setup_info_shortcuts; + title_string = "Setup Shortcuts"; + } else if (setup_mode == SETUP_MODE_SHORTCUTS_1) { setup_info = setup_info_shortcuts_1; @@ -5145,19 +4665,27 @@ static void DrawSetupScreen_Generic() setup_info = setup_info_shortcuts_2; title_string = "Setup Shortcuts"; } + else if (setup_mode == SETUP_MODE_SHORTCUTS_3) + { + setup_info = setup_info_shortcuts_3; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_4) + { + setup_info = setup_info_shortcuts_4; + title_string = "Setup Shortcuts"; + } DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); num_setup_info = 0; - for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) - { - void *value_ptr = setup_info[i].value; #if 1 + for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) #else - int xpos = MENU_SCREEN_START_XPOS; - int ypos = MENU_SCREEN_START_YPOS + i; - int font_nr; + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) #endif + { + void *value_ptr = setup_info[i].value; /* set some entries to "unchangeable" according to other variables */ if ((value_ptr == &setup.sound_simple && !audio.sound_available) || @@ -5174,13 +4702,7 @@ static void DrawSetupScreen_Generic() else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); -#if 1 DrawCursorAndText_Setup(i, FALSE); -#else - font_nr = getSetupTextFont(setup_info[i].type); - - DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr); -#endif if (setup_info[i].type & TYPE_VALUE) drawSetupValue(i); @@ -5197,7 +4719,12 @@ static void DrawSetupScreen_Generic() HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); #endif + if (redraw_all) + redraw_mask = REDRAW_ALL; + #if 1 + FadeIn(redraw_mask); +#else FadeIn(REDRAW_FIELD); #endif @@ -5222,11 +4749,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) choice++; choice_store[setup_mode] = choice; -#if 1 DrawCursorAndText_Setup(choice, TRUE); -#else - drawCursor(choice, TRUE); -#endif return; } @@ -5263,7 +4786,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); if (setup_info[choice].type & menu_navigation_type || - setup_info[choice].type & TYPE_BOOLEAN_STYLE) + setup_info[choice].type & TYPE_BOOLEAN_STYLE || + setup_info[choice].type & TYPE_YES_NO_AUTO) button = MB_MENU_CHOICE; } else if (dy) @@ -5283,13 +4807,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { PlaySound(SND_MENU_ITEM_ACTIVATING); -#if 1 DrawCursorAndText_Setup(choice, FALSE); DrawCursorAndText_Setup(y, TRUE); -#else - drawCursor(choice, FALSE); - drawCursor(y, TRUE); -#endif choice = choice_store[setup_mode] = y; } @@ -5319,7 +4838,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) else { if (setup_info[y].type & TYPE_VALUE) - changeSetupValue(y); + changeSetupValue(y, dx); } } } @@ -5327,15 +4846,13 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) void DrawSetupScreen_Input() { -#if 1 int i; -#endif #if 1 FadeOut(REDRAW_FIELD); #endif - ClearWindow(); + ClearField(); #if 1 setup_info = setup_info_input; @@ -5344,7 +4861,20 @@ void DrawSetupScreen_Input() DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); #if 1 +#if 1 + DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2, + "Joysticks deactivated on this screen"); +#else + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated on this screen"); +#endif +#endif + +#if 1 + for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) +#else for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) +#endif { if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); @@ -5355,23 +4885,19 @@ void DrawSetupScreen_Input() DrawCursorAndText_Setup(i, FALSE); } -#else - initCursor(0, IMG_MENU_BUTTON); - initCursor(1, IMG_MENU_BUTTON); - initCursor(2, IMG_MENU_BUTTON_ENTER_MENU); - initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU); - - DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1); - DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1); - DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1); -#endif #if 0 DeactivateJoystickForCalibration(); #endif + +#if 0 #if 1 + DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2, + "Joysticks deactivated on this screen"); +#else DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Joysticks deactivated on this screen"); +#endif #endif /* create gadgets for setup input menu screen */ @@ -5526,11 +5052,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { drawPlayerSetupInputInfo(input_player_nr, (choice == 2)); -#if 1 DrawCursorAndText_Setup(choice, TRUE); -#else - drawCursor(choice, TRUE); -#endif return; } @@ -5575,15 +5097,10 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { if (y != choice) { -#if 1 DrawCursorAndText_Setup(choice, FALSE); DrawCursorAndText_Setup(y, TRUE); drawPlayerSetupInputInfo(input_player_nr, (y == 2)); -#else - drawCursor(choice, FALSE); - drawCursor(y, TRUE); -#endif choice = y; } @@ -5663,7 +5180,7 @@ void CustomizeKeyboard(int player_nr) FadeSetEnterMenu(); FadeOut(REDRAW_FIELD); - ClearWindow(); + ClearField(); DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); @@ -5806,7 +5323,7 @@ static boolean CalibrateJoystickMain(int player_nr) FadeSetEnterMenu(); FadeOut(REDRAW_FIELD); - ClearWindow(); + ClearField(); for (y = 0; y < 3; y++) { @@ -5838,11 +5355,7 @@ static boolean CalibrateJoystickMain(int player_nr) DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0); -#if 1 FadeIn(REDRAW_FIELD); -#else - BackToFront(); -#endif while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */ InitAnimation(); @@ -5985,7 +5498,7 @@ void CalibrateJoystick(int player_nr) int xpos = mSX - SX; int ypos = mSY - SY; - ClearWindow(); + ClearField(); DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr); DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");