X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=86a1235d1549547c18ff94da1a756e22e5dd7862;hp=f26a200b2f3fb65247c5fc5465d50163358d918f;hb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38;hpb=046d80f9a1b3fad9d4d3d3aa92dcb3689849aebf diff --git a/src/screens.c b/src/screens.c index f26a200b..86a1235d 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * screens.c * ***********************************************************/ @@ -21,6 +20,24 @@ #include "misc.h" #include "files.h" #include "buttons.h" +#include "tape.h" +#include "joystick.h" +#include "cartoons.h" + +#ifdef MSDOS +extern unsigned char get_ascii(KeySym); +#endif + +void DrawHeadline() +{ + int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; + int y1 = SY+8; + int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2; + int y2 = SY+46; + + DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW); + DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED); +} void DrawMainMenu() { @@ -31,14 +48,12 @@ void DrawMainMenu() LoadLevel(level_nr); ClearWindow(); - DrawText(SX+16, SY+8, "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW); - DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel", - FS_SMALL,FC_RED); + DrawHeadline(); DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN); - DrawText(SX+192,SY+64, player.alias_name,FS_BIG,FC_RED); + DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED); DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN); DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG, - (level_nr0) || - (x==15 && level_nrLEVELDIR_SIZE(leveldir[leveldir_nr])-1) - new_level_nr = LEVELDIR_SIZE(leveldir[leveldir_nr])-1; + if (new_level_nr>leveldir[leveldir_nr].levels-1) + new_level_nr = leveldir[leveldir_nr].levels-1; - if (old_level_nr==new_level_nr || !DelayReached(&level_delay,20)) + if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150)) goto out; level_nr = new_level_nr; - if (level_nr>player.handicap && level_nr local_player->handicap) + level_nr = local_player->handicap; - DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3),FS_BIG, - (level_nr=3 && y<=10) { @@ -167,55 +184,56 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (y==3) { game_status = TYPENAME; - HandleTypeName(strlen(player.alias_name),0); + HandleTypeName(strlen(local_player->alias_name),0); } else if (y==4) { if (num_leveldirs) { game_status = CHOOSELEVEL; + SavePlayerInfo(PLAYER_LEVEL); DrawChooseLevel(); - redraw = TRUE; } } else if (y==5) { game_status = HALLOFFAME; DrawHallOfFame(-1); - redraw = TRUE; } else if (y==6) { game_status = LEVELED; + if (leveldir[leveldir_nr].readonly) + AreYouSure("This level is read only !",AYS_CONFIRM); DrawLevelEd(); - redraw = TRUE; } else if (y==7) { game_status = HELPSCREEN; DrawHelpScreen(); - redraw = TRUE; } else if (y==8) { - if (autorecord_on && !tape.playing) - TapeInitRecording(); + if (autorecord_on) + TapeStartRecording(); game_status = PLAYING; InitGame(); - redraw = TRUE; } else if (y==9) { game_status = SETUP; DrawSetupScreen(); - redraw = TRUE; } else if (y==10) { + SavePlayerInfo(PLAYER_LEVEL); if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED)) game_status = EXITGAME; } + + if (!button) + redraw = TRUE; } } BackToFront(); @@ -236,7 +254,12 @@ static int helpscreen_frame[MAX_HELPSCREEN_ELS]; static int helpscreen_delay[MAX_HELPSCREEN_ELS]; static int helpscreen_action[] = { - GFX_SPIELFIGUR,1,100, HA_NEXT, + GFX_SPIELER1_DOWN,4,2, + GFX_SPIELER1_UP,4,2, + GFX_SPIELER1_LEFT,4,2, + GFX_SPIELER1_RIGHT,4,2, + GFX_SPIELER1_PUSH_LEFT,4,2, + GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT, GFX_ERDREICH,1,100, HA_NEXT, GFX_LEERRAUM,1,100, HA_NEXT, GFX_MORAST_LEER,1,100, HA_NEXT, @@ -246,25 +269,32 @@ static int helpscreen_action[] = GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, GFX_UNSICHTBAR,1,100, HA_NEXT, GFX_FELSBODEN,1,100, HA_NEXT, - GFX_CHAR_A,30,3, GFX_CHAR_AUSRUF,32,3, HA_NEXT, + GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, GFX_EDELSTEIN,2,5, HA_NEXT, GFX_DIAMANT,2,5, HA_NEXT, - GFX_EDELSTEIN2,2,5, HA_NEXT, - GFX_EDELSTEIN3,2,5, HA_NEXT, + GFX_EDELSTEIN_BD,2,5, HA_NEXT, + GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5, + GFX_EDELSTEIN_LILA,2,5, HA_NEXT, GFX_FELSBROCKEN,4,5, HA_NEXT, GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT, GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT, GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT, - GFX_ERZ_EDEL2,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN2,1,10, HA_NEXT, - GFX_ERZ_EDEL3,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN3,1,10, HA_NEXT, + GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT, + GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1, + GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50, + GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10, + GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1, + GFX_EDELSTEIN_LILA,1,10, HA_NEXT, GFX_GEBLUBBER,4,4, HA_NEXT, - GFX_SCHLUESSEL1,4,33, HA_NEXT, - GFX_PFORTE1,4,33, HA_NEXT, - GFX_PFORTE1X,4,33, HA_NEXT, + GFX_SCHLUESSEL1,4,25, HA_NEXT, + GFX_PFORTE1,4,25, HA_NEXT, + GFX_PFORTE1X,4,25, HA_NEXT, GFX_DYNAMIT_AUS,1,100, HA_NEXT, GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB,1,33, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, + GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3, + GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1, + GFX_LEERRAUM,1,10, HA_NEXT, GFX_DYNABOMB_NR,1,100, HA_NEXT, GFX_DYNABOMB_SZ,1,100, HA_NEXT, GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3, @@ -275,107 +305,133 @@ static int helpscreen_action[] = GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1, GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1, GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT, + GFX_BUTTERFLY,2,2, HA_NEXT, + GFX_FIREFLY,2,2, HA_NEXT, GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3, GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3, GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3, GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT, - GFX_MAMPFER+0,4,0, GFX_MAMPFER+3,1,0, GFX_MAMPFER+2,1,0, - GFX_MAMPFER+1,1,0, HA_NEXT, - GFX_MAMPFER2+0,4,0, GFX_MAMPFER2+3,1,0, GFX_MAMPFER2+2,1,0, - GFX_MAMPFER2+1,1,0, HA_NEXT, - GFX_ZOMBIE+0,4,0, GFX_ZOMBIE+3,1,0, GFX_ZOMBIE+2,1,0, - GFX_ZOMBIE+1,1,0, HA_NEXT, + GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1, + GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT, + GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1, + GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, + GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, + GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, + GFX_MAULWURF_DOWN,4,2, + GFX_MAULWURF_UP,4,2, + GFX_MAULWURF_LEFT,4,2, + GFX_MAULWURF_RIGHT,4,2, HA_NEXT, + GFX_PINGUIN_DOWN,4,2, + GFX_PINGUIN_UP,4,2, + GFX_PINGUIN_LEFT,4,2, + GFX_PINGUIN_RIGHT,4,2, HA_NEXT, + GFX_SCHWEIN_DOWN,4,2, + GFX_SCHWEIN_UP,4,2, + GFX_SCHWEIN_LEFT,4,2, + GFX_SCHWEIN_RIGHT,4,2, HA_NEXT, + GFX_DRACHE_DOWN,4,2, + GFX_DRACHE_UP,4,2, + GFX_DRACHE_LEFT,4,2, + GFX_DRACHE_RIGHT,4,2, HA_NEXT, + GFX_SONDE_START,8,1, HA_NEXT, GFX_ABLENK,4,1, HA_NEXT, - GFX_BIRNE_AUS,1,33, GFX_BIRNE_EIN,1,33, HA_NEXT, - GFX_ZEIT_VOLL,1,33, GFX_ZEIT_LEER,1,33, HA_NEXT, - GFX_TROPFEN,1,33, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT, + GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT, + GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT, + GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT, GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT, GFX_AMOEBE_LEBT,4,40, HA_NEXT, GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT, - GFX_AMOEBE_LEBT,1,33, GFX_AMOEBE_TOT,1,33, GFX_EXPLOSION,8,1, + GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT, GFX_LIFE,1,100, HA_NEXT, GFX_LIFE_ASYNC,1,100, HA_NEXT, GFX_SIEB_LEER,4,2, HA_NEXT, GFX_SIEB2_LEER,4,2, HA_NEXT, GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, - GFX_AUSGANG_AUF+0,4,1, GFX_AUSGANG_AUF+3,1,1, - GFX_AUSGANG_AUF+2,1,1, GFX_AUSGANG_AUF+1,1,1, HA_NEXT, - GFX_AUSGANG_AUF+0,4,1, GFX_AUSGANG_AUF+3,1,1, - GFX_AUSGANG_AUF+2,1,1, GFX_AUSGANG_AUF+1,1,1, HA_NEXT, + GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, + GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, + GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, + GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, HA_END }; static char *helpscreen_eltext[][2] = { - "THE HERO:", "(Is _this_ guy good old Rockford?)", - "Normal sand:", "You can dig through it", - "Empty field:", "You can walk through it", - "Quicksand: You cannot pass it,", "but rocks can fall though it", - "Massive Wall:", "Nothing can go through it", - "Normal Wall: You can't go through", "it, but you can bomb it away", - "Growing Wall: Grows to the left or", "right if there is an empty field", - "Invisible Wall: Behaves like normal","wall, but is invisible", - "Old Wall: Like normal wall, but", "some things can fall down from it", - "Letter Wall: Looks like a letter,", "behaves like a normal wall", - "Emerald: You must collect enough of","them to finish a level", - "Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks", - "Diamond (BD style): Counts like one","emerald and behaves a bit different", - "Red emerald: Seems to behave like", "the BD style diamond", - "Rock: Smashes several things;", "Can be moved by the player", - "Bomb: You can move it, but be", "careful when dropping it", - "Nut: Throw a rock on it to open it;","Each nut contains an emerald", - "Wall with an emerald inside:", "Bomb the wall away to get it", - "Wall with a diamond inside:", "Bomb the wall away to get it", - "Wall with BD style diamond inside:", "Bomb the wall away to get it", - "Wall with red emerald inside:", "Bomb the wall away to get it", - "Acid: Things that fall in are gone", "forever (including our hero)", - "Key: Opens the door that has the", "same color (red/yellow/green/blue)", - "Door: Can be opened by the key", "with the same color", - "Door: You have to find out the", "right color of the key for it", - "Dynamite: Collect it and use it to", "destroy walls or kill enemies", - "Dynamite: This one explodes after", "a few seconds", - "Dyna Bomb: Explodes in 4 directions","with variable explosion size", - "Dyna Bomb: Increases the number of", "dyna bombs available at a time", - "Dyna Bomb: Increases the size of", "explosion of dyna bombs", - "Spaceship: Moves at the left side", "of walls; don't touch it!", - "Bug: Moves at the right side of", "walls; don't touch it!", - "Pacman: Eats the amoeba and you,", "if you're not careful", - "Cruncher: Eats diamonds and you,", "if you're not careful", - "Cruncher (BD style):", "Eats almost everything", - "Robot: Tries to kill the player", "", - "Magic Wheel: Touch it to get rid of","the robots for some seconds", - "Light Bulb: It seems to have no", "special function, but looks nice", - "Extra Time Orb: Adds some seconds", "to the time available for the level", - "Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it", - "Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships", - "Normal Amoeba: Grows through empty", "fields, sand and quicksand", - "Dropping Amoeba: This one makes", "drops that grow to a new amoeba", - "Living Amoeba (BD style): Contains", "other element, when surrounded", - "Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)", - "Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes", - "Magic Wall: Changes rocks, emeralds","and diamonds when they pass it", - "Magic Wall (BD style):", "Changes rocks and BD style diamonds", - "Exit door: Opens if you have enough","emeralds to finish the level", - "Open exit door: Enter here to leave","the level and exit the actual game", + {"THE HERO:", "(Is _this_ guy good old Rockford?)"}, + {"Normal sand:", "You can dig through it"}, + {"Empty field:", "You can walk through it"}, + {"Quicksand: You cannot pass it,", "but rocks can fall though it"}, + {"Massive Wall:", "Nothing can go through it"}, + {"Normal Wall: You can't go through", "it, but you can bomb it away"}, + {"Growing Wall: Grows to the left or", "right if there is an empty field"}, + {"Invisible Wall: Behaves like normal","wall, but is invisible"}, + {"Old Wall: Like normal wall, but", "some things can fall down from it"}, + {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, + {"Emerald: You must collect enough of","them to finish a level"}, + {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"}, + {"Diamond (BD style): Counts like one","emerald and behaves a bit different"}, + {"Colorful Gems:", "Seem to behave like Emeralds"}, + {"Rock: Smashes several things;", "Can be moved by the player"}, + {"Bomb: You can move it, but be", "careful when dropping it"}, + {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"}, + {"Wall with an emerald inside:", "Bomb the wall away to get it"}, + {"Wall with a diamond inside:", "Bomb the wall away to get it"}, + {"Wall with BD style diamond inside:", "Bomb the wall away to get it"}, + {"Wall with colorful gem inside:", "Bomb the wall away to get it"}, + {"Acid: Things that fall in are gone", "forever (including our hero)"}, + {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"}, + {"Door: Can be opened by the key", "with the same color"}, + {"Door: You have to find out the", "right color of the key for it"}, + {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"}, + {"Dynamite: This one explodes after", "a few seconds"}, + {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"}, + {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"}, + {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"}, + {"Spaceship: Moves at the left side", "of walls; don't touch it!"}, + {"Bug: Moves at the right side", "of walls; don't touch it!"}, + {"Butterfly: Moves at the right side", "of walls; don't touch it!"}, + {"Firefly: Moves at the left side", "of walls; don't touch it!"}, + {"Pacman: Eats the amoeba and you,", "if you're not careful"}, + {"Cruncher: Eats diamonds and you,", "if you're not careful"}, + {"Cruncher (BD style):", "Eats almost everything"}, + {"Robot: Tries to kill the player", ""}, + {"The mole: You must guide him savely","to the exit; he will follow you"}, + {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, + {"The Pig: Harmless, but eats all", "gems it can get"}, + {"The Dragon: Breathes fire,", "especially to some monsters"}, + {"Sonde: Follows you everywhere;", "harmless, but may block your way"}, + {"Magic Wheel: Touch it to get rid of","the robots for some seconds"}, + {"Light Bulb: All of them must be", "switched on to finish a level"}, + {"Extra Time Orb: Adds some seconds", "to the time available for the level"}, + {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"}, + {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"}, + {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"}, + {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"}, + {"Living Amoeba (BD style): Contains", "other element, when surrounded"}, + {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"}, + {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"}, + {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"}, + {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, + {"Exit door: Opens if you have enough","emeralds to finish the level"}, + {"Open exit door: Enter here to leave","the level and exit the actual game"}, }; static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); static char *helpscreen_music[][3] = { - "Alchemy", "Ian Boddy", "Drive", - "The Chase", "Propaganda", "A Secret Wish", - "Network 23", "Tangerine Dream", "Exit", - "Czardasz", "Robert Pieculewicz", "Czardasz", - "21st Century Common Man", "Tangerine Dream", "Tyger", - "Voyager", "The Alan Parsons Project","Pyramid", - "Twilight Painter", "Tangerine Dream", "Heartbreakers" + { "Alchemy", "Ian Boddy", "Drive" }, + { "The Chase", "Propaganda", "A Secret Wish" }, + { "Network 23", "Tangerine Dream", "Exit" }, + { "Czardasz", "Robert Pieculewicz", "Czardasz" }, + { "21st Century Common Man", "Tangerine Dream", "Tyger" }, + { "Voyager", "The Alan Parsons Project","Pyramid" }, + { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } }; static int helpscreen_musicpos; void DrawHelpScreenElAction(int start) { int i = 0, j = 0; - int frame, delay, graphic; + int frame, graphic; int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4; while(helpscreen_action[j] != HA_END) @@ -408,8 +464,7 @@ void DrawHelpScreenElAction(int start) helpscreen_frame[i-start] = helpscreen_action[j++]-1; } - delay = helpscreen_action[j++]; - helpscreen_delay[i-start] = delay; + helpscreen_delay[i-start] = helpscreen_action[j++] - 1; if (helpscreen_action[j] == HA_NEXT) { @@ -425,15 +480,15 @@ void DrawHelpScreenElAction(int start) } j++; - DrawGraphicExtHiRes(drawto,gc,xstart,ystart+(i-start)*ystep, - graphic+frame); + DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame); i++; } - redraw_tiles += 28; for(i=2;i<16;i++) - redraw[0][i] = redraw[1][i] = TRUE; - redraw_mask |= REDRAW_TILES; + { + MarkTileDirty(0,i); + MarkTileDirty(1,i); + } } void DrawHelpScreenElText(int start) @@ -443,9 +498,7 @@ void DrawHelpScreenElText(int start) char text[FULL_SXSIZE/FONT2_XSIZE+10]; ClearWindow(); - DrawText(SX+16, SY+8, "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW); - DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel", - FS_SMALL,FC_RED); + DrawHeadline(); sprintf(text,"The game elements:"); DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, @@ -471,9 +524,7 @@ void DrawHelpScreenMusicText(int num) FadeSounds(); ClearWindow(); - DrawText(SX+16, SY+8, "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW); - DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel", - FS_SMALL,FC_RED); + DrawHeadline(); sprintf(text,"The game background music loops:"); DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, @@ -512,9 +563,7 @@ void DrawHelpScreenCreditsText() FadeSounds(); ClearWindow(); - DrawText(SX+16, SY+8, "ROCKS'N'DIAMONDS",FS_BIG,FC_YELLOW); - DrawText(SX+25+16, SY+46, "Copyright ^1995 by Holger Schemel", - FS_SMALL,FC_RED); + DrawHeadline(); sprintf(text,"Program information:"); DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, @@ -615,7 +664,7 @@ void HandleHelpScreen(int button) } else { - if (DelayReached(&hs_delay,3)) + if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2)) { if (helpscreen_statehandicap; - if (!strcmp(player.alias_name,"Artsoft")) - player.handicap = MAX(0,leveldir[leveldir_nr].num_ready-1); + if (!strcmp(local_player->alias_name,"Artsoft")) + local_player->handicap = leveldir[leveldir_nr].levels-1; - if (player.handicap != old_handicap) + if (local_player->handicap != old_handicap) { SavePlayerInfo(PLAYER_LEVEL); - level_nr = player.handicap; + level_nr = local_player->handicap; } } @@ -648,11 +697,12 @@ void HandleTypeName(int newxpos, KeySym key) if (newxpos) { xpos = newxpos; - DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_YELLOW); + DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW); DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); return; } +#ifndef MSDOS if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && xpos=XK_a && key<=XK_z) ascii = 'a'+(char)(key-XK_a); - player.alias_name[xpos] = ascii; - player.alias_name[xpos+1] = 0; +#else + if((ascii = get_ascii(key)) && xposalias_name[xpos] = ascii; + local_player->alias_name[xpos+1] = 0; xpos++; DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, - player.alias_name,FS_BIG,FC_YELLOW); + local_player->alias_name,FS_BIG,FC_YELLOW); DrawTextExt(window,gc,SX+6*32,SY+ypos*32, - player.alias_name,FS_BIG,FC_YELLOW); + local_player->alias_name,FS_BIG,FC_YELLOW); DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); } - else if (key==XK_Delete && xpos>0) + else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0) { - player.alias_name[xpos] = 0; xpos--; + local_player->alias_name[xpos] = 0; DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); } else if (key==XK_Return && xpos>0) { - DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_RED); + DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED); DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); SavePlayerInfo(PLAYER_SETUP); CheckCheat(); game_status = MAINMENU; +/* DrawMainMenu(); +*/ + } BackToFront(); } @@ -705,7 +762,7 @@ void DrawChooseLevel() FadeToFront(); InitAnimation(); - HandleChooseLevel(0,0,0,0,MB_MENU_MARK); + HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE); } void HandleChooseLevel(int mx, int my, int dx, int dy, int button) @@ -714,12 +771,21 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) static int redraw = TRUE; int x = (mx+32-SX)/32, y = (my+32-SY)/32; + if (button == MB_MENU_INITIALIZE) + { + redraw = TRUE; + choice = leveldir_nr + 3; + } + if (redraw) { DrawGraphic(0,choice-1,GFX_KUGEL_ROT); redraw = FALSE; } + if (button == MB_MENU_INITIALIZE) + return; + if (dx || dy) { if (dy) @@ -755,11 +821,14 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) } else { - player.leveldir_nr = leveldir_nr = y-3; + local_player->leveldir_nr = leveldir_nr = y-3; LoadPlayerInfo(PLAYER_LEVEL); SavePlayerInfo(PLAYER_SETUP); CheckCheat(); + TapeErase(); + LoadLevelTape(level_nr); + game_status = MAINMENU; DrawMainMenu(); redraw = TRUE; @@ -818,77 +887,56 @@ void HandleHallOfFame(int button) void DrawSetupScreen() { int i; + static struct setup + { + unsigned int bit; + char *text, *mode[2]; + int color[2]; + } setup[] = + { + {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, + {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, + {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, + {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, + {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}}, + {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, + {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, + {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, + {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, + {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, + {SETUP_2ND_JOYSTICK,"Joystick:", {"2nd","1st"}, {FC_YELLOW,FC_YELLOW}}, + {0, "Cal. Joystick",{"", ""}, {0,0}}, + {0, "", {"", ""}, {0,0}}, + {0, "Exit", {"", ""}, {0,0}}, + {0, "Save and exit",{"", ""}, {0,0}} + }; CloseDoor(DOOR_CLOSE_2); - ClearWindow(); DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+2*32,"Sound:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+3*32,"Sound loops:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+4*32,"Game music:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+5*32,"Toons:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+6*32,"Buffered gfx:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+7*32,"Fading:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+8*32,"Quick Doors:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+9*32,"Auto-Record:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+10*32,"Joystick:",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+11*32,"Cal. Joystick",FS_BIG,FC_GREEN); - - DrawText(SX+32, SY+13*32,"Exit",FS_BIG,FC_GREEN); - DrawText(SX+32, SY+14*32,"Save and exit",FS_BIG,FC_GREEN); - - if (SETUP_SOUND_ON(player.setup)) - DrawText(SX+14*32, SY+2*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+2*32,"off",FS_BIG,FC_BLUE); - - if (SETUP_SOUND_LOOPS_ON(player.setup)) - DrawText(SX+14*32, SY+3*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+3*32,"off",FS_BIG,FC_BLUE); - if (SETUP_SOUND_MUSIC_ON(player.setup)) - DrawText(SX+14*32, SY+4*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+4*32,"off",FS_BIG,FC_BLUE); - - if (SETUP_TOONS_ON(player.setup)) - DrawText(SX+14*32, SY+5*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+5*32,"off",FS_BIG,FC_BLUE); - - if (!SETUP_DIRECT_DRAW_ON(player.setup)) - DrawText(SX+14*32, SY+6*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+6*32,"off",FS_BIG,FC_BLUE); - - if (SETUP_FADING_ON(player.setup)) - DrawText(SX+14*32, SY+7*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+7*32,"off",FS_BIG,FC_BLUE); - - if (SETUP_QUICK_DOORS_ON(player.setup)) - DrawText(SX+14*32, SY+8*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+8*32,"off",FS_BIG,FC_BLUE); - - if (SETUP_RECORD_EACH_GAME_ON(player.setup)) - DrawText(SX+14*32, SY+9*32,"on",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+9*32,"off",FS_BIG,FC_BLUE); - - if (SETUP_2ND_JOYSTICK_ON(player.setup)) - DrawText(SX+14*32, SY+10*32,"2nd",FS_BIG,FC_YELLOW); - else - DrawText(SX+14*32, SY+10*32,"1st",FS_BIG,FC_YELLOW); + for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) + { + int base = i - SETUP_SCREEN_POS_START; - for(i=2;i<15;i++) - if (i!=12) + if (i != SETUP_SCREEN_POS_EMPTY) + { DrawGraphic(0,i,GFX_KUGEL_BLAU); + DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN); + } + + if (i < SETUP_SCREEN_POS_EMPTY) + { + int setting_bit = setup[base].bit; + int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1); + DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos], + FS_BIG,setup[base].color[setting_pos]); + } + } FadeToFront(); InitAnimation(); - HandleSetupScreen(0,0,0,0,MB_MENU_MARK); + HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE); } void HandleSetupScreen(int mx, int my, int dx, int dy, int button) @@ -896,6 +944,12 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) static int choice = 3; static int redraw = TRUE; int x = (mx+32-SX)/32, y = (my+32-SY)/32; + int pos_start = SETUP_SCREEN_POS_START + 1; + int pos_empty = SETUP_SCREEN_POS_EMPTY + 1; + int pos_end = SETUP_SCREEN_POS_END + 1; + + if (button == MB_MENU_INITIALIZE) + redraw = TRUE; if (redraw) { @@ -903,6 +957,9 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) redraw = FALSE; } + if (button == MB_MENU_INITIALIZE) + return; + if (dx || dy) { if (dy) @@ -913,13 +970,13 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) else x = y = 0; - if (y==13) - y = (dy>0 ? 14 : 12); + if (y == pos_empty) + y = (dy>0 ? pos_empty+1 : pos_empty-1); - if (y<3) - y = 3; - else if (y>15) - y = 15; + if (y < pos_start) + y = pos_start; + else if (y > pos_end) + y = pos_end; } if (!mx && !my && !dx && !dy) @@ -928,7 +985,7 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) y = choice; } - if (x==1 && y>=3 && y<=15 && y!=13) + if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty) { if (button) { @@ -945,84 +1002,114 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) if (y==3 && sound_status==SOUND_AVAILABLE) { - if (SETUP_SOUND_ON(player.setup)) + if (SETUP_SOUND_ON(local_player->setup)) + { DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); + DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); + local_player->setup &= ~SETUP_SOUND_LOOPS; + local_player->setup &= ~SETUP_SOUND_MUSIC; + } else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SOUND; + local_player->setup ^= SETUP_SOUND; } else if (y==4 && sound_loops_allowed) { - if (SETUP_SOUND_LOOPS_ON(player.setup)) + if (SETUP_SOUND_LOOPS_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else + { DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SOUND_LOOPS; + DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); + local_player->setup |= SETUP_SOUND; + } + local_player->setup ^= SETUP_SOUND_LOOPS; } else if (y==5 && sound_loops_allowed) { - if (SETUP_SOUND_MUSIC_ON(player.setup)) + if (SETUP_SOUND_MUSIC_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else + { DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SOUND_MUSIC; + DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); + local_player->setup |= SETUP_SOUND; + } + local_player->setup ^= SETUP_SOUND_MUSIC; } else if (y==6) { - if (SETUP_TOONS_ON(player.setup)) + if (SETUP_TOONS_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_TOONS; + local_player->setup ^= SETUP_TOONS; } else if (y==7) { - if (!SETUP_DIRECT_DRAW_ON(player.setup)) + if (!SETUP_DIRECT_DRAW_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_DIRECT_DRAW; + local_player->setup ^= SETUP_DIRECT_DRAW; } else if (y==8) { - if (SETUP_FADING_ON(player.setup)) + if (SETUP_SCROLL_DELAY_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_FADING; + local_player->setup ^= SETUP_SCROLL_DELAY; } else if (y==9) { - if (SETUP_QUICK_DOORS_ON(player.setup)) + if (SETUP_SOFT_SCROLL_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_QUICK_DOORS; + local_player->setup ^= SETUP_SOFT_SCROLL; } else if (y==10) { - if (SETUP_RECORD_EACH_GAME_ON(player.setup)) + if (SETUP_FADING_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_RECORD_EACH_GAME; + local_player->setup ^= SETUP_FADING; } else if (y==11) { - if (SETUP_2ND_JOYSTICK_ON(player.setup)) + if (SETUP_QUICK_DOORS_ON(local_player->setup)) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + local_player->setup ^= SETUP_QUICK_DOORS; + } + else if (y==12) + { + if (SETUP_AUTO_RECORD_ON(local_player->setup)) + DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); + else + DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); + local_player->setup ^= SETUP_AUTO_RECORD; + } + else if (y==13) + { + if (SETUP_2ND_JOYSTICK_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW); else DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_2ND_JOYSTICK; + local_player->setup ^= SETUP_2ND_JOYSTICK; } - else if (y==12) + else if (y==14) { CalibrateJoystick(); redraw = TRUE; } - else if (y==14 || y==15) + else if (y==pos_end-1 || y==pos_end) { - if (y==15) + if (y==pos_end) { SavePlayerInfo(PLAYER_SETUP); SaveJoystickData(); @@ -1053,12 +1140,17 @@ void CalibrateJoystick() } joy_ctrl; #endif +#ifdef MSDOS + char joy_nr[4]; +#endif + int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle; int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle; if (joystick_status==JOYSTICK_OFF) goto error_out; +#ifndef MSDOS ClearWindow(); DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); @@ -1082,7 +1174,7 @@ void CalibrateJoystick() joystick_status=JOYSTICK_OFF; goto error_out; } - Delay(10000); + Delay(10); } new_joystick_xleft = joy_ctrl.x; @@ -1111,7 +1203,7 @@ void CalibrateJoystick() joystick_status=JOYSTICK_OFF; goto error_out; } - Delay(10000); + Delay(10); } new_joystick_xright = joy_ctrl.x; @@ -1139,7 +1231,7 @@ void CalibrateJoystick() joystick_status=JOYSTICK_OFF; goto error_out; } - Delay(10000); + Delay(10); } new_joystick_xmiddle = joy_ctrl.x; @@ -1158,28 +1250,91 @@ void CalibrateJoystick() while(Joystick() & JOY_BUTTON); return; +#endif error_out: +#ifdef MSDOS + joy_nr[0] = '#'; + joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49; + joy_nr[2] = '\0'; + + remove_joystick(); + ClearWindow(); + DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); + DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW); + DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); + BackToFront(); + + for(clear_keybuf();!keypressed();); + install_joystick(JOY_TYPE_2PADS); + + ClearWindow(); + DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); + DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); + DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); + BackToFront(); + + for(clear_keybuf();!keypressed();); + calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); + + ClearWindow(); + DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); + DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); + DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); + BackToFront(); + + for(clear_keybuf();!keypressed();); + calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); + + DrawSetupScreen(); + return; +#endif + ClearWindow(); DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - Delay(3000000); + BackToFront(); + Delay(3000); DrawSetupScreen(); } +void HandleGameActions(int player_action) +{ + if (game_status != PLAYING) + return; + + if (local_player->LevelSolved) + GameWon(); + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + + GameActions(player_action); + + BackToFront(); +} + void HandleVideoButtons(int mx, int my, int button) { - if (game_status!=MAINMENU && game_status!=PLAYING) + if (game_status != MAINMENU && game_status != PLAYING) return; switch(CheckVideoButtons(mx,my,button)) { case BUTTON_VIDEO_EJECT: TapeStop(); - if (!TAPE_IS_EMPTY(tape)) - SaveLevelTape(tape.level_nr); + if (TAPE_IS_EMPTY(tape)) + { + LoadLevelTape(level_nr); + if (TAPE_IS_EMPTY(tape)) + AreYouSure("No tape for this level !",AYS_CONFIRM); + } else - AreYouSure("Tape is empty !",AYS_CONFIRM); + { + if (tape.changed) + SaveLevelTape(tape.level_nr); + TapeErase(); + } DrawCompleteVideoDisplay(); break; case BUTTON_VIDEO_STOP: @@ -1189,25 +1344,69 @@ void HandleVideoButtons(int mx, int my, int button) TapeTogglePause(); break; case BUTTON_VIDEO_REC: - if (tape.pausing) - TapeTogglePause(); - else if (game_status==MAINMENU) - TapeInitRecording(); + if (TAPE_IS_STOPPED(tape)) + { + TapeStartRecording(); + game_status = PLAYING; + InitGame(); + } + else if (tape.pausing) + { + if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */ + { + tape.pos[tape.counter].delay = tape.delay_played; + tape.playing = FALSE; + tape.recording = TRUE; + tape.changed = TRUE; + + DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0); + } + else + TapeTogglePause(); + } break; case BUTTON_VIDEO_PLAY: - if (tape.pausing) - TapeTogglePause(); - else if (game_status==MAINMENU) - TapeInitPlaying(); + if (TAPE_IS_EMPTY(tape)) + break; + + if (TAPE_IS_STOPPED(tape)) + { + TapeStartPlaying(); + game_status = PLAYING; + InitGame(); + } + else if (tape.playing) + { + if (tape.pausing) /* PAUSE -> PLAY */ + TapeTogglePause(); + else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */ + { + tape.fast_forward = TRUE; + DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); + } + else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */ + { + tape.pause_before_death = TRUE; + DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY); + } + else /* -> NORMAL PLAY */ + { + tape.fast_forward = FALSE; + tape.pause_before_death = FALSE; + DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0); + } + } break; default: break; } + + BackToFront(); } void HandleSoundButtons(int mx, int my, int button) { - if (game_status!=PLAYING) + if (game_status != PLAYING) return; switch(CheckSoundButtons(mx,my,button)) @@ -1216,14 +1415,14 @@ void HandleSoundButtons(int mx, int my, int button) if (sound_music_on) { sound_music_on = FALSE; - player.setup &= ~SETUP_SOUND_MUSIC; + local_player->setup &= ~SETUP_SOUND_MUSIC; FadeSound(background_loop[level_nr % num_bg_loops]); DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); } else if (sound_loops_allowed) { - sound_music_on = TRUE; - player.setup |= SETUP_SOUND_MUSIC; + sound_on = sound_music_on = TRUE; + local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC); PlaySoundLoop(background_loop[level_nr % num_bg_loops]); DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); } @@ -1234,47 +1433,57 @@ void HandleSoundButtons(int mx, int my, int button) if (sound_loops_on) { sound_loops_on = FALSE; - player.setup &= ~SETUP_SOUND_LOOPS; + local_player->setup &= ~SETUP_SOUND_LOOPS; DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); } else if (sound_loops_allowed) { - sound_loops_on = TRUE; - player.setup |= SETUP_SOUND_LOOPS; + sound_on = sound_loops_on = TRUE; + local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS); DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); } else DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); break; - case BUTTON_SOUND_SOUND: - if (sound_on) + case BUTTON_SOUND_SIMPLE: + if (sound_simple_on) { - sound_on = FALSE; - player.setup &= ~SETUP_SOUND; - DrawSoundDisplay(BUTTON_SOUND_SOUND_OFF); + sound_simple_on = FALSE; + local_player->setup &= ~SETUP_SOUND; + DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); } else if (sound_status==SOUND_AVAILABLE) { - sound_on = TRUE; - player.setup |= SETUP_SOUND; - DrawSoundDisplay(BUTTON_SOUND_SOUND_ON); + sound_on = sound_simple_on = TRUE; + local_player->setup |= SETUP_SOUND; + DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); } else - DrawSoundDisplay(BUTTON_SOUND_SOUND_OFF); + DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); break; default: break; } + + BackToFront(); } void HandleGameButtons(int mx, int my, int button) { - if (game_status!=PLAYING) + if (game_status != PLAYING) return; switch(CheckGameButtons(mx,my,button)) { case BUTTON_GAME_STOP: + if (AllPlayersGone) + { + CloseDoor(DOOR_CLOSE_1); + game_status = MAINMENU; + DrawMainMenu(); + break; + } + if (AreYouSure("Do you really want to quit the game ?", AYS_ASK | AYS_STAY_CLOSED)) { @@ -1306,4 +1515,6 @@ void HandleGameButtons(int mx, int my, int button) default: break; } + + BackToFront(); }