X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=6654499152ebcf2fcd03d05b0936dc8ea6f2b288;hp=6f994a5321688f262bc1f75c89aa53246020bfc6;hb=2f8bd98e428f73379a9173ccc9f7d03c885d641a;hpb=83542c237bd00dad76dcd103e0343d648418e765 diff --git a/src/screens.c b/src/screens.c index 6f994a53..66544991 100644 --- a/src/screens.c +++ b/src/screens.c @@ -599,12 +599,12 @@ static int getTitleMusic(struct TitleControlInfo *tci) return MUS_UNDEFINED; } -static struct TitleInfo getTitleFading(struct TitleControlInfo *tci) +static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci) { boolean is_image = tci->is_image; int initial = tci->initial; int nr = tci->local_nr; - struct TitleInfo ti; + struct TitleFadingInfo ti; if (is_image) { @@ -1275,7 +1275,7 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) #if 1 if (levelset_has_changed) - title = title_default; + fading = title_default; #endif #if 1 @@ -1411,7 +1411,7 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) #if 1 if (!do_fading) BackToFront(); - else if (title.anim_mode == ANIM_CROSSFADE) + else if (fading.anim_mode == ANIM_CROSSFADE) FadeCross(redraw_mask); else FadeIn(redraw_mask); @@ -1423,7 +1423,9 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) #endif #if 1 - title = title_default; + fading = menu.navigation; +#else + fading = title_default; #endif SetMouseCursor(CURSOR_DEFAULT); @@ -1489,11 +1491,15 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) #endif #endif struct TitleControlInfo *tci; - struct TitleInfo title_fading_next; + struct TitleFadingInfo fading_next; int sound, music; if (button == MB_MENU_INITIALIZE) { +#if 1 + boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); +#endif + #if 0 int last_game_status = game_status; /* save current game status */ #endif @@ -1518,15 +1524,22 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) "No title screen for this level set."); /* use default settings for fading, but always disable auto delay */ - title = title_default; - title.auto_delay = -1; + fading = title_default; + fading.auto_delay = -1; return; } FadeSoundsAndMusic(); +#if 1 + if (use_cross_fading) + FadeCrossSaveBackbuffer(); + else + FadeOut(REDRAW_ALL); +#else FadeOut(REDRAW_ALL); +#endif } if (tci->is_image) @@ -1534,7 +1547,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) else DrawTitleScreenMessage(tci->local_nr, tci->initial); - title = getTitleFading(tci); + fading = getTitleFading(tci); #if 1 sound = getTitleSound(tci); @@ -1551,14 +1564,21 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) SetMouseCursor(CURSOR_NONE); +#if 1 + if (use_cross_fading) + FadeCross(REDRAW_ALL); + else + FadeIn(REDRAW_ALL); +#else FadeIn(REDRAW_ALL); +#endif DelayReached(&title_delay, 0); /* reset delay counter */ return; } - if (title.auto_delay > -1 && DelayReached(&title_delay, title.auto_delay)) + if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay)) button = MB_MENU_CHOICE; if (button == MB_MENU_LEAVE) @@ -1569,7 +1589,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) else if (button == MB_MENU_CHOICE) { #if 1 - boolean use_cross_fading = (title.anim_mode == ANIM_CROSSFADE); + boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); #endif if (game_status == GAME_MODE_INFO && num_title_screens == 0) @@ -1589,7 +1609,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { #if 1 #if 0 - boolean use_cross_fading = (title.anim_mode == ANIM_CROSSFADE); + boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); #endif #else int anim_mode; @@ -1624,7 +1644,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) else DrawTitleScreenMessage(tci->local_nr, tci->initial); - title_fading_next = getTitleFading(tci); + fading_next = getTitleFading(tci); #if 1 sound = getTitleSound(tci); @@ -1640,15 +1660,15 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) #endif /* last screen already faded out, next screen has no animation */ - if (!use_cross_fading && title_fading_next.anim_mode == ANIM_NONE) - title = title_fading_next; + if (!use_cross_fading && fading_next.anim_mode == ANIM_NONE) + fading = fading_next; if (use_cross_fading) FadeCross(REDRAW_ALL); else FadeIn(REDRAW_ALL); - title = title_fading_next; + fading = fading_next; DelayReached(&title_delay, 0); /* reset delay counter */ } @@ -1659,7 +1679,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) #if 1 { #if 0 - boolean use_cross_fading = (title.anim_mode == ANIM_CROSSFADE); + boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE); #endif if (use_cross_fading) @@ -2142,7 +2162,7 @@ static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading) #if 1 if (!do_fading) BackToFront(); - else if (title.anim_mode == ANIM_CROSSFADE) + else if (fading.anim_mode == ANIM_CROSSFADE) FadeCross(redraw_mask); else FadeIn(redraw_mask); @@ -3294,6 +3314,8 @@ void DrawAndFadeInInfoScreen(int redraw_mask) void DrawInfoScreen() { + fading = menu.destination; + DrawInfoScreenExt(REDRAW_ALL, FALSE); }