X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=39650b5cf6a4f9aa32acd0fb999518ccbd6815c1;hp=e2dba46087f486de974661359bdab8560f7feb38;hb=668d05fbdb883eb630700f4df445f77abe599498;hpb=298d3f89546bb5ac472c501c940603dbb49db2fb diff --git a/src/screens.c b/src/screens.c index e2dba460..39650b5c 100644 --- a/src/screens.c +++ b/src/screens.c @@ -125,6 +125,7 @@ // other screen text constants #define STR_CHOOSE_TREE_EDIT "Edit" +#define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x)) // for input setup functions #define SETUPINPUT_SCREEN_POS_START 0 @@ -1745,7 +1746,7 @@ static void gotoTopLevelDir(void) if (leveldir_current->node_parent->node_group->cl_first == -1) { int num_leveldirs = numTreeInfoInGroup(leveldir_current); - int leveldir_pos = posTreeInfo(leveldir_current); + int leveldir_pos = getPosFromTreeInfo(leveldir_current); int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN); int cl_first, cl_cursor; @@ -2167,10 +2168,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (pos == MAIN_CONTROL_EDITOR) { if (leveldir_current->readonly && - !strEqual(setup.player_name, "Artsoft")) - Request("This level is read only!", REQ_CONFIRM); + setup.editor.show_read_only_warning) + Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN); - CloseDoor(DOOR_CLOSE_2); + CloseDoor(DOOR_CLOSE_ALL); SetGameStatus(GAME_MODE_EDITOR); @@ -4018,6 +4019,32 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button) static TreeInfo *type_name_node = NULL; static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 }; +static int type_name_nr = 0; + +static int getPlayerNameColor(char *name) +{ + return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED); +} + +static void drawTypeNameText(char *name, struct TextPosInfo *pos, + boolean active) +{ + char text[MAX_PLAYER_NAME_LEN + 2] = { 0 }; + boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES); + int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos)); + int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos)); + int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font); + int font_width = getFontWidth(font_nr); + + DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr); + + sprintf(text, "%s%c", name, (active ? '_' : '\0')); + + pos->width = strlen(text) * font_width; + sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos)); + + DrawText(sx, sy, text, font_nr); +} static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos) { @@ -4025,7 +4052,7 @@ static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos) *pos = *mci->pos_input; - if (setup.multiple_users) + if (game_status == GAME_MODE_PSEUDO_TYPENAMES) { TreeInfo *ti = player_name_current; int first_entry = ti->cl_first; @@ -4033,18 +4060,20 @@ static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos) TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti); int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor; - int font_width = getFontWidth(pos->font); type_name_node = getTreeInfoFromPos(node_first, entry_pos); + type_name_nr = entry_pos; strcpy(name, type_name_node->name); - pos->x = xpos * font_width; - pos->y = ypos * font_width; - pos->width = MAX_PLAYER_NAME_LEN * font_width; + pos->x = xpos * 32; + pos->y = ypos * 32; + pos->width = MAX_PLAYER_NAME_LEN * 32; } else { + type_name_nr = user.nr; + strcpy(name, setup.player_name); } @@ -4056,72 +4085,144 @@ static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos) *xpos = strlen(name); } -static void setTypeNameValues(char *name, int *font, boolean success) +static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos) { - if (!success) - strcpy(name, type_name_last); - - if (strEqual(name, "")) - strcpy(name, EMPTY_PLAYER_NAME); + // change name of edited user in global list of user names + setString(&global.user_names[type_name_nr], name); - if (setup.multiple_users) + if (game_status == GAME_MODE_PSEUDO_TYPENAMES) { - if (type_name_node == NULL) // should not happen - return; - - if (success) - { - type_name_node->color = FC_RED; + TreeInfo *node = type_name_node; - if (strEqual(name, EMPTY_PLAYER_NAME)) - type_name_node->color = FC_BLUE; - } + // change name of edited user in local menu tree structure + setString(&node->name, name); + setString(&node->name_sorting, name); - *font = FONT_TEXT_1 + type_name_node->color; + node->color = getPlayerNameColor(name); + pos->font = MENU_CHOOSE_TREE_FONT(node->color); } +} - if (!success) - return; +static void setTypeNameValues(char *name, struct TextPosInfo *pos, + boolean changed) +{ + boolean reset_setup = strEqual(name, ""); + boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME); + boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME); + if (!changed) + strcpy(name, type_name_last); + + if (strEqual(name, "")) + strcpy(name, EMPTY_PLAYER_NAME); + + setTypeNameValues_Name(name, pos); + + // if player name not changed, no further action required if (strEqual(name, type_name_last)) return; + // redraw player name before (possibly) opening request dialogs + drawTypeNameText(name, pos, FALSE); + int last_user_nr = user.nr; - if (setup.multiple_users) + if (game_status == GAME_MODE_PSEUDO_TYPENAMES) { - int edit_user_nr = posTreeInfo(type_name_node); - - // change name of edited user in global list of user names - setString(&global.user_names[edit_user_nr], name); - - // change name of edited user in local menu tree structure - setString(&type_name_node->name, name); - setString(&type_name_node->name_sorting, name); - // save setup of currently active user (may differ from edited user) SaveSetup(); // temporarily change active user to edited user - user.nr = edit_user_nr; + user.nr = type_name_nr; - // load setup of edited user - LoadSetup(); + // load setup of edited user (unless creating user with current setup) + if (!create_user || + !Request("Use current setup values for the new player?", REQ_ASK)) + LoadSetup(); } + char *setup_filename = getSetupFilename(); + boolean setup_exists = fileExists(setup_filename); + // change name of edited user in setup structure strcpy(setup.player_name, name); // save setup of edited user SaveSetup(); - if (setup.multiple_users) + if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup) { + if (reset_setup) + { + if (Request("Reset setup values for this player?", REQ_ASK)) + { + // remove setup config file + unlink(setup_filename); + + // set player name to default player name + LoadSetup(); + + // update player name used by name typing functions + strcpy(name, setup.player_name); + + setTypeNameValues_Name(name, pos); + } + } + else if (remove_user && type_name_nr != 0) + { + if (Request("Remove settings and tapes for deleted player?", REQ_ASK)) + { + char *user_dir = getUserGameDataDir(); + char *user_dir_removed = + getStringCat3WithSeparator(user_dir, "REMOVED", + getCurrentTimestamp(), "."); + + if (rename(user_dir, user_dir_removed) != 0) + Request("Removing settings and tapes failed!", REQ_CONFIRM); + + checked_free(user_dir_removed); + } + } + else if (create_user && type_name_nr != 0 && !setup_exists) + { + if (Request("Create empty level set for the new player?", REQ_ASK)) + { + char *levelset_subdir = getNewUserLevelSubdir(); + + if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE)) + { + AddUserLevelSetToLevelInfo(levelset_subdir); + + LevelDirTree *leveldir_current_last = leveldir_current; + + leveldir_current = getTreeInfoFromIdentifier(leveldir_first, + levelset_subdir); + + // set level number of newly created level set to default value + LoadLevelSetup_SeriesInfo(); + + // set newly created level set as current level set for new user + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + leveldir_current = leveldir_current_last; + } + else + { + Request("Creating new level set failed!", REQ_CONFIRM); + } + } + } + // restore currently active user user.nr = last_user_nr; // restore setup of currently active user LoadSetup(); + + // restore last level set of currently active user + LoadLevelSetup_LastSeries(); + LoadLevelSetup_SeriesInfo(); } } @@ -4130,24 +4231,18 @@ static void HandleTypeNameExt(boolean initialize, Key key) static struct TextPosInfo pos_name = { 0 }; static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 }; static int xpos = 0; - - if (initialize) - getTypeNameValues(name, &pos_name, &xpos); - struct TextPosInfo *pos = &pos_name; - int sx = mSX + ALIGNED_TEXT_XPOS(pos); - int sy = mSY + ALIGNED_TEXT_YPOS(pos); - int font_nr = pos->font; - int font_active_nr = FONT_ACTIVE(font_nr); - int font_width = getFontWidth(font_active_nr); char key_char = getValidConfigValueChar(getCharFromKey(key)); boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0)); - boolean is_active = TRUE; - - DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_active_nr); + boolean active = TRUE; if (initialize) { + getTypeNameValues(name, pos, &xpos); + + int sx = mSX + ALIGNED_TEXT_XPOS(pos); + int sy = mSY + ALIGNED_TEXT_YPOS(pos); + StartTextInput(sx, sy, pos->width, pos->height); } else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN) @@ -4163,37 +4258,25 @@ static void HandleTypeNameExt(boolean initialize, Key key) name[xpos] = 0; } - else if (key == KSYM_Return) + else if (key == KSYM_Return || key == KSYM_Escape) { - setTypeNameValues(name, &font_nr, TRUE); + boolean changed = (key == KSYM_Return); - is_active = FALSE; - } - else if (key == KSYM_Escape) - { - setTypeNameValues(name, &font_nr, FALSE); + StopTextInput(); - is_active = FALSE; + setTypeNameValues(name, pos, changed); + + active = FALSE; } - if (is_active) - { - pos->width = (strlen(name) + 1) * font_width; - sx = mSX + ALIGNED_TEXT_XPOS(pos); + drawTypeNameText(name, pos, active); - DrawText(sx, sy, name, font_active_nr); - DrawText(sx + xpos * font_width, sy, "_", font_active_nr); - } - else + if (!active) { SetGameStatus(game_status_last_screen); - pos->width = strlen(name) * font_width; - sx = mSX + ALIGNED_TEXT_XPOS(pos); - - DrawText(sx, sy, name, font_nr); - - StopTextInput(); + if (game_status == GAME_MODE_MAIN) + InitializeMainControls(); } } @@ -4226,7 +4309,8 @@ static int getAlignXOffsetFromTreeInfo(TreeInfo *ti) int num_entries = numTreeInfoInGroup(ti); boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN); - int text_width = max_text_size * getFontWidth(FONT_TEXT_1); + int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED); + int text_width = max_text_size * getFontWidth(font_nr); int button_width = SC_MENUBUTTON_XSIZE; int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE); @@ -4246,7 +4330,8 @@ static int getAlignYOffsetFromTreeInfo(TreeInfo *ti) int num_entries = numTreeInfoInGroup(ti); int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN); - int font_height = getFontHeight(FONT_TEXT_1); + int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED); + int font_height = getFontHeight(font_nr); int text_height = font_height * num_page_entries; int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN; int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign; @@ -4309,8 +4394,6 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN); int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE); - int font_nr = FONT_TEXT_1; - int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; int i; char *title_string = NULL; int yoffset_sets = MENU_TITLE1_YPOS; @@ -4328,6 +4411,12 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, { TreeInfo *node, *node_first; int entry_pos = first_entry + i; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + int font_nr = MENU_CHOOSE_TREE_FONT(node->color); + int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + i; int startx = amSX + xpos * 32; @@ -4338,13 +4427,10 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, int max_buffer_len = max_text_size / getFontWidth(font_nr); char buffer[max_buffer_len + 1]; - node_first = getTreeInfoFirstGroupEntry(ti); - node = getTreeInfoFromPos(node_first, entry_pos); - strncpy(buffer, node->name, max_buffer_len); buffer[max_buffer_len] = '\0'; - DrawText(startx, starty, buffer, font_nr + node->color); + DrawText(startx, starty, buffer, font_nr); if (node->parent_link) initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); @@ -4414,7 +4500,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (button == MB_MENU_INITIALIZE) { int num_entries = numTreeInfoInGroup(ti); - int entry_pos = posTreeInfo(ti); + int entry_pos = getPosFromTreeInfo(ti); align_xoffset = getAlignXOffsetFromTreeInfo(ti); align_yoffset = getAlignYOffsetFromTreeInfo(ti); @@ -4735,7 +4821,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { if (mx >= sx1_edit_name && mx <= sx2_edit_name) { - SetGameStatus(GAME_MODE_PSEUDO_TYPENAME); + SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES); DrawTypeName(); @@ -4789,18 +4875,13 @@ void DrawChoosePlayerName(void) for (i = 0; i < MAX_PLAYER_NAMES; i++) { - boolean team_mode = (!network.enabled && setup.team_mode); - int tree_type = (team_mode ? TREE_TYPE_PLAYER_TEAM : TREE_TYPE_PLAYER_NAME); - TreeInfo *ti = newTreeInfo_setDefaults(tree_type); + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME); char identifier[32], name[MAX_PLAYER_NAME_LEN + 1]; int value = i; ti->node_top = &player_name; ti->sort_priority = 10000 + value; - ti->color = FC_RED; - - if (strEqual(global.user_names[i], EMPTY_PLAYER_NAME)) - ti->color = FC_BLUE; + ti->color = getPlayerNameColor(global.user_names[i]); snprintf(identifier, sizeof(identifier), "%d", value); snprintf(name, sizeof(name), "%s", global.user_names[i]); @@ -4999,9 +5080,15 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) if (button == MB_MENU_INITIALIZE) { level_nr = mx; - first_entry = 0; highlight_position = my; + first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1; + + if (first_entry < 0) + first_entry = 0; + else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + drawHallOfFameList(level_nr, first_entry, highlight_position); return; @@ -6609,6 +6696,7 @@ static struct TokenInfo setup_info_engines[] = { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" }, { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" }, { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" }, + { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_HEADLINE, NULL, "Supaplex" }, { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" }, @@ -6647,6 +6735,8 @@ static struct TokenInfo setup_info_editor[] = #endif { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" }, { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" }, + { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, { 0, NULL, NULL }