X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=18fe8f12b44f4b4a272d54e9fd1607de748eb848;hp=285aa2cf0a97e74cd7d77cb913381aa196af814b;hb=6435b79b71c4033de78ab3e611ee63f6a2147874;hpb=3fb68b18f28034e492534fb3b5579fd1da888292 diff --git a/src/screens.c b/src/screens.c index 285aa2cf..18fe8f12 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1156,9 +1156,9 @@ void DrawHelpScreen() InitAnimation(); #if 0 - PlaySoundLoop(SND_MENU_INFO_SCREEN); + PlaySoundLoop(SND_BACKGROUND_INFO); #else - PlaySound_Menu_Start(SND_MENU_INFO_SCREEN); + PlaySound_Menu_Start(SND_BACKGROUND_INFO); #endif } @@ -1220,9 +1220,9 @@ void HandleHelpScreen(int button) must therefore periodically be reactivated with the current sound engine !!! */ #if 0 - PlaySoundLoop(SND_MENU_INFO_SCREEN); + PlaySoundLoop(SND_BACKGROUND_INFO); #else - PlaySound_Menu_Continue(SND_MENU_INFO_SCREEN); + PlaySound_Menu_Continue(SND_BACKGROUND_INFO); #endif DoAnimation(); @@ -1638,9 +1638,9 @@ void DrawHallOfFame(int highlight_position) HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); #if 0 - PlaySound(SND_MENU_HALL_OF_FAME); + PlaySound(SND_BACKGROUND_SCORES); #else - PlaySound_Menu_Start(SND_MENU_HALL_OF_FAME); + PlaySound_Menu_Start(SND_BACKGROUND_SCORES); #endif } @@ -1715,7 +1715,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) if (button_released) { - FadeSound(SND_MENU_HALL_OF_FAME); + FadeSound(SND_BACKGROUND_SCORES); game_status = MAINMENU; DrawMainMenu(); } @@ -1726,7 +1726,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) { DoAnimation(); #if 1 - PlaySound_Menu_Continue(SND_MENU_HALL_OF_FAME); + PlaySound_Menu_Continue(SND_BACKGROUND_SCORES); #endif } }