X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=05956c4c369b741eeed51faf4ae8138b61d0b6c7;hp=aa97ce2f704a135b80bb581dcdc7c5ea8f56ddb0;hb=c0c5862d9ee59c70412b1c35e558101b109a8ec9;hpb=2a8b100c02ff1e102b30cb5f0e9345ba531e06c2 diff --git a/src/screens.c b/src/screens.c index aa97ce2f..05956c4c 100644 --- a/src/screens.c +++ b/src/screens.c @@ -29,15 +29,17 @@ #define SETUP_MODE_GAME 1 #define SETUP_MODE_EDITOR 2 #define SETUP_MODE_INPUT 3 -#define SETUP_MODE_SHORTCUT 4 -#define SETUP_MODE_GRAPHICS 5 -#define SETUP_MODE_SOUND 6 -#define SETUP_MODE_ARTWORK 7 -#define SETUP_MODE_CHOOSE_GRAPHICS 8 -#define SETUP_MODE_CHOOSE_SOUNDS 9 -#define SETUP_MODE_CHOOSE_MUSIC 10 - -#define MAX_SETUP_MODES 11 +#define SETUP_MODE_SHORTCUT_1 4 +#define SETUP_MODE_SHORTCUT_2 5 +#define SETUP_MODE_GRAPHICS 6 +#define SETUP_MODE_CHOOSE_SCREEN_MODE 7 +#define SETUP_MODE_SOUND 8 +#define SETUP_MODE_ARTWORK 9 +#define SETUP_MODE_CHOOSE_GRAPHICS 10 +#define SETUP_MODE_CHOOSE_SOUNDS 11 +#define SETUP_MODE_CHOOSE_MUSIC 12 + +#define MAX_SETUP_MODES 13 /* for input setup functions */ #define SETUPINPUT_SCREEN_POS_START 0 @@ -45,19 +47,74 @@ #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) +/* screens on the info screen */ +#define INFO_MODE_MAIN 0 +#define INFO_MODE_TITLE 1 +#define INFO_MODE_ELEMENTS 2 +#define INFO_MODE_MUSIC 3 +#define INFO_MODE_CREDITS 4 +#define INFO_MODE_PROGRAM 5 +#define INFO_MODE_LEVELSET 6 + +#define MAX_INFO_MODES 7 + /* for various menu stuff */ -#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) +#define MENU_SCREEN_START_XPOS 1 #define MENU_SCREEN_START_YPOS 2 #define MENU_SCREEN_VALUE_XPOS 14 +#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1) +#define MENU_TITLE1_YPOS 8 +#define MENU_TITLE2_YPOS 46 +#define MAX_INFO_ELEMENTS_ON_SCREEN 10 +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS) +#define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \ + MENU_SCREEN_START_XPOS) +#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2) /* buttons and scrollbars identifiers */ -#define SCREEN_CTRL_ID_SCROLL_UP 0 -#define SCREEN_CTRL_ID_SCROLL_DOWN 1 -#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 +#define SCREEN_CTRL_ID_LAST_LEVEL 0 +#define SCREEN_CTRL_ID_NEXT_LEVEL 1 +#define SCREEN_CTRL_ID_LAST_PLAYER 2 +#define SCREEN_CTRL_ID_NEXT_PLAYER 3 +#define SCREEN_CTRL_ID_SCROLL_UP 4 +#define SCREEN_CTRL_ID_SCROLL_DOWN 5 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6 + +#define NUM_SCREEN_GADGETS 7 +#define NUM_SCREEN_MENUBUTTONS 4 #define NUM_SCREEN_SCROLLBUTTONS 2 #define NUM_SCREEN_SCROLLBARS 1 -#define NUM_SCREEN_GADGETS 3 + +#define SCREEN_MASK_MAIN (1 << 0) +#define SCREEN_MASK_INPUT (1 << 1) + +/* graphic position and size values for buttons and scrollbars */ +#define SC_MENUBUTTON_XSIZE TILEX +#define SC_MENUBUTTON_YSIZE TILEY + +#define SC_SCROLLBUTTON_XSIZE TILEX +#define SC_SCROLLBUTTON_YSIZE TILEY + +#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) + +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ + SC_SCROLL_VERTICAL_YSIZE) + +#define SC_BORDER_SIZE 14 + /* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); @@ -65,18 +122,42 @@ static void HandleSetupScreen_Generic(int, int, int, int, int); static void HandleSetupScreen_Input(int, int, int, int, int); static void CustomizeKeyboard(int); static void CalibrateJoystick(int); +static void execSetupGraphics(void); static void execSetupArtwork(void); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); +static void DrawChooseLevel(void); +static void DrawInfoScreen(void); +static void DrawSetupScreen(void); + +static void DrawInfoScreenExt(int); +static void DrawInfoScreen_NotAvailable(char *, char *); +static void DrawInfoScreen_HelpAnim(int, int, boolean); +static void DrawInfoScreen_HelpText(int, int, int, int); +static void HandleInfoScreen_Main(int, int, int, int, int); +static void HandleInfoScreen_TitleScreen(int); +static void HandleInfoScreen_Elements(int); +static void HandleInfoScreen_Music(int); +static void HandleInfoScreen_Credits(int); +static void HandleInfoScreen_Program(int); + +static void MapScreenMenuGadgets(int); +static void MapScreenTreeGadgets(TreeInfo *); + static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; +static int info_mode = INFO_MODE_MAIN; + +static TreeInfo *screen_modes = NULL; +static TreeInfo *screen_mode_current = NULL; -#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) -#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) +#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \ + x <= GAME_MODE_SETUP ? x : \ + x == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) + +#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)]) +#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)]) #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ menu.list_size[game_status] : \ @@ -88,28 +169,31 @@ static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; #endif -static void drawCursorExt(int xpos, int ypos, int color, int graphic) +static void drawCursorExt(int xpos, int ypos, int color, int g) { static int cursor_array[SCR_FIELDY]; if (xpos == 0) { - if (graphic != 0) - cursor_array[ypos] = graphic; + if (g != 0) + cursor_array[ypos] = g; else - graphic = cursor_array[ypos]; + g = cursor_array[ypos]; } if (color == FC_RED) - graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : - graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE: - IMG_MENU_BUTTON_ACTIVE); + g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : + g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : + g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : + g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : + g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE : + g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : + IMG_MENU_BUTTON_ACTIVE); ypos += MENU_SCREEN_START_YPOS; DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); - DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, - graphic, 0); + DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0); } static void initCursor(int ypos, int graphic) @@ -139,65 +223,97 @@ static void drawChooseTreeCursor(int ypos, int color) game_status = last_game_status; /* restore current game status */ } -static void PlaySound_Menu_Start(int sound) +void DrawHeadline() +{ + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING); + DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); +} + +static int getLastLevelButtonPos() { - if (sound_info[sound].loop) - PlaySoundLoop(sound); - else - PlaySound(sound); + return 10; } -static void PlaySound_Menu_Continue(int sound) +static int getCurrentLevelTextPos() { - if (sound_info[sound].loop) - PlaySoundLoop(sound); + return (getLastLevelButtonPos() + 1); } -void DrawHeadline() +static int getNextLevelButtonPos() { - int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1); - int text2_width = getTextWidth(WINDOW_SUBTITLE_STRING, FONT_TITLE_2); - int x1 = SX + (SXSIZE - text1_width) / 2; - int x2 = SX + (SXSIZE - text2_width) / 2; + return getLastLevelButtonPos() + 3 + 1; +} - DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1); - DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2); +static int getLevelRangeTextPos() +{ + return getNextLevelButtonPos() + 1; } -static void ToggleFullscreenIfNeeded() +void DrawTitleScreenImage(int nr) { - if (setup.fullscreen != video.fullscreen_enabled) + int graphic = IMG_TITLESCREEN_1 + nr; + Bitmap *bitmap = graphic_info[graphic].bitmap; + int width = graphic_info[graphic].src_image_width; + int height = graphic_info[graphic].src_image_height; + int src_x = 0, src_y = 0; + int dst_x, dst_y; + + if (bitmap == NULL) + return; + + if (width > WIN_XSIZE) + { + /* image width too large for window => center image horizontally */ + src_x = (width - WIN_XSIZE) / 2; + width = WIN_XSIZE; + } + + if (height > WIN_YSIZE) { - /* save old door content */ - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + /* image height too large for window => center image vertically */ + src_y = (height - WIN_YSIZE) / 2; + height = WIN_YSIZE; + } - /* toggle fullscreen */ - ChangeVideoModeIfNeeded(setup.fullscreen); - setup.fullscreen = video.fullscreen_enabled; + dst_x = (WIN_XSIZE - width) / 2; + dst_y = (WIN_YSIZE - height) / 2; - /* redraw background to newly created backbuffer */ - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, - 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); + ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); - /* restore old door content */ - BlitBitmap(bitmap_db_door, backbuffer, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); + if (DrawingOnBackground(dst_x, dst_y)) + BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + else + BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); - redraw_mask = REDRAW_ALL; - } + redraw_mask = REDRAW_ALL; } -void DrawMainMenu() +void DrawTitleScreen() +{ + KeyboardAutoRepeatOff(); + + SetMainBackgroundImage(IMG_BACKGROUND_TITLE); + + HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE); + + StopAnimation(); +} + +void DrawMainMenuExt(int redraw_mask, boolean do_fading) { static LevelDirTree *leveldir_last_valid = NULL; + boolean levelset_has_changed = FALSE; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); - int name_width = getTextWidth("Name:", FONT_MENU_1); - int level_width = getTextWidth("Level:", FONT_MENU_1); +#if 1 + char *level_text = "Levelset"; +#else + char *level_text = "Level:"; +#endif + int name_width, level_width; int i; UnmapAllGadgets(); - FadeSounds(); + FadeSoundsAndMusic(); KeyboardAutoRepeatOn(); ActivateJoystick(); @@ -207,6 +323,10 @@ void DrawMainMenu() audio.sound_deactivated = FALSE; +#if 1 + GetPlayerConfig(); +#endif + /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) { @@ -226,24 +346,41 @@ void DrawMainMenu() if (!validLevelSeries(leveldir_current)) leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + if (leveldir_current != leveldir_last_valid) + levelset_has_changed = TRUE; + /* store valid level series information */ leveldir_last_valid = leveldir_current; /* needed if last screen (level choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); #ifdef TARGET_SDL SetDrawtoField(DRAW_BACKBUFFER); #endif + if (setup.show_titlescreen && + levelset_has_changed && + graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) + { + game_status = GAME_MODE_TITLE; + DrawTitleScreen(); + + return; + } + +#if 0 /* map gadgets for main menu screen */ MapTapeButtons(); +#endif /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) level_nr = leveldir_current->handicap_level; +#if 0 GetPlayerConfig(); +#endif LoadLevel(level_nr); SetMainBackgroundImage(IMG_BACKGROUND_MAIN); @@ -251,56 +388,179 @@ void DrawMainMenu() DrawHeadline(); - DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1); - DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1); - DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1); - DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1); - DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); - DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1); - DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); - DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); - - DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1); - DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), + DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1); + DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1); + DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1); + DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1); + DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1); + + /* calculated after (possible) reload of custom artwork */ + name_width = getTextWidth(name_text, FONT_MENU_1); +#if 1 + level_width = 9 * 32; +#else +#if 1 + level_width = 9 * getFontWidth(FONT_MENU_1); +#else + level_width = getTextWidth(level_text, FONT_MENU_1); +#endif +#endif + + DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name, + FONT_INPUT_1); + +#if 1 + DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32, + int2str(level_nr, 3), FONT_VALUE_1); +#else +#if 1 + DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); +#else + DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); +#endif +#endif + + DrawPreviewLevel(TRUE); + +#if 1 + +#if 1 + { + int text_height = getFontHeight(FONT_TEXT_3); +#if 1 + int xpos = getLevelRangeTextPos() * 32; +#else + int xpos = level_width + 6 * 32; +#endif + int ypos2 = -SY + 3 * 32 + 16; + int ypos1 = ypos2 - text_height; - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3, + "%03d", leveldir_current->first_level); + DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3, + "%03d", leveldir_current->last_level); + } +#else + DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3, + "%d", leveldir_current->levels); +#endif - DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", +#else + DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d", leveldir_current->first_level, leveldir_current->last_level); +#endif +#if 0 if (leveldir_current->readonly) { - DrawTextF(mSX + level_width + 9 * 32 - 2, + DrawTextS(mSX + level_width + 9 * 32 - 2, mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ"); - DrawTextF(mSX + level_width + 9 * 32 - 2, + DrawTextS(mSX + level_width + 9 * 32 - 2, mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY"); } +#endif + + for (i = 0; i < 8; i++) + initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : + IMG_MENU_BUTTON)); - for(i=0; i<8; i++) - initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON)); +#if 0 + +#if 1 + drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL); + drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL); +#else +#if 1 + drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT); +#else + drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#endif +#endif - drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); - drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#endif - DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2); + DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); +#if 0 FadeToFront(); +#endif +#if 0 InitAnimation(); - HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); +#endif + + HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); TapeStop(); if (TAPE_IS_EMPTY(tape)) LoadTape(level_nr); DrawCompleteVideoDisplay(); + PlayMenuSound(); + PlayMenuMusic(); + +#if 0 +#if 1 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#else + if (fade_delay > 0) + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + else + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#endif +#endif #if 0 - ClearEventQueue(); + InitAnimation(); +#endif + +#if 1 + /* create gadgets for main menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* map gadgets for main menu screen */ + MapTapeButtons(); + MapScreenMenuGadgets(SCREEN_MASK_MAIN); +#endif + +#if 1 +#if 1 + if (do_fading) + FadeIn(redraw_mask); + else + BackToFront(); +#else + BackToFront(); +#endif +#endif + +#if 1 + InitAnimation(); +#endif + +#if 1 + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); #endif } +void DrawAndFadeInMainMenu(int redraw_mask) +{ + DrawMainMenuExt(redraw_mask, TRUE); +} + +void DrawMainMenu() +{ + DrawMainMenuExt(REDRAW_ALL, FALSE); +} + +#if 0 static void gotoTopLevelDir() { /* move upwards to top level directory */ @@ -329,79 +589,275 @@ static void gotoTopLevelDir() leveldir_current = leveldir_current->node_parent; } } +#endif -void HandleMainMenu(int mx, int my, int dx, int dy, int button) +void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { - static int choice = 5; - int x = 0; - int y = choice; + static int title_nr = 0; + boolean return_to_main_menu = FALSE; + boolean use_fading_main_menu = TRUE; + boolean use_cross_fading = TRUE; if (button == MB_MENU_INITIALIZE) { - drawCursor(choice, FC_RED); + int last_game_status = game_status; /* save current game status */ + title_nr = 0; + + if (game_status == GAME_MODE_INFO) + { + if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) + { + DrawInfoScreen_NotAvailable("Title screen information:", + "No title screen for this level set."); + + return; + } + + FadeSoundsAndMusic(); + + FadeOut(REDRAW_ALL); + } + + /* force TITLE music on title info screen */ + game_status = GAME_MODE_TITLE; + + PlayMenuSound(); + PlayMenuMusic(); + + game_status = last_game_status; /* restore current game status */ + + DrawTitleScreenImage(title_nr); + + FadeIn(REDRAW_ALL); + return; } - - if (mx || my) /* mouse input */ + else if (button == MB_MENU_LEAVE) { - x = (mx - mSX) / 32; - y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + return_to_main_menu = TRUE; + use_fading_main_menu = FALSE; } - else if (dx || dy) /* keyboard input */ + else if (button == MB_MENU_CHOICE) { - if (dx && choice == 1) - x = (dx < 0 ? 10 : 14); - else if (dy) - y = choice + dy; + if (game_status == GAME_MODE_INFO && + graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + title_nr++; + + if (!use_cross_fading) + FadeOut(REDRAW_ALL); + + if (title_nr < MAX_NUM_TITLE_SCREENS && + graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL) + { + Bitmap *drawto_last = drawto; + + if (use_cross_fading) + drawto = bitmap_db_cross; + + DrawTitleScreenImage(title_nr); + + drawto = drawto_last; + + if (use_cross_fading) + FadeCross(REDRAW_ALL); + else + FadeIn(REDRAW_ALL); + } + else + { + FadeSoundsAndMusic(); + + FadeOut(REDRAW_ALL); + + return_to_main_menu = TRUE; + } } - if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || - (x == 14 && level_nr < leveldir_current->last_level)) && - button) + if (return_to_main_menu) { - static unsigned long level_delay = 0; - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int new_level_nr, old_level_nr = level_nr; + RedrawBackground(); - new_level_nr = level_nr + (x == 10 ? -step : +step); - if (new_level_nr < leveldir_current->first_level) - new_level_nr = leveldir_current->first_level; - if (new_level_nr > leveldir_current->last_level) - new_level_nr = leveldir_current->last_level; + if (game_status == GAME_MODE_INFO) + { + OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - if (setup.handicap && new_level_nr > leveldir_current->handicap_level) - new_level_nr = leveldir_current->handicap_level; + info_mode = INFO_MODE_MAIN; + DrawInfoScreenExt(use_fading_main_menu); + } + else /* default: return to main menu */ + { + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + game_status = GAME_MODE_MAIN; + DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu); + } + } +} + +void HandleMainMenu_SelectLevel(int step, int direction) +{ + int old_level_nr = level_nr; + int new_level_nr; + + new_level_nr = old_level_nr + step * direction; + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } - if (old_level_nr == new_level_nr || - !DelayReached(&level_delay, GADGET_FRAME_DELAY)) - goto out; + new_level_nr = leveldir_current->handicap_level; + } + if (new_level_nr != old_level_nr) + { level_nr = new_level_nr; DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + DrawPreviewLevel(TRUE); TapeErase(); LoadTape(level_nr); DrawCompleteVideoDisplay(); - /* needed because DrawMicroLevel() takes some time */ + /* needed because DrawPreviewLevel() takes some time */ BackToFront(); SyncDisplay(); - DelayReached(&level_delay, 0); /* reset delay counter */ } - else if (x == 0 && y >= 0 && y <= 7) +} + +void HandleMainMenu(int mx, int my, int dx, int dy, int button) +{ +#if 0 + static unsigned long level_delay = 0; + static unsigned long level_delay_value = GADGET_FRAME_DELAY; +#endif + static int choice = 5; + int x = 0; + int y = choice; + + if (button == MB_MENU_INITIALIZE) { - if (button) - { - if (y != choice) - { - drawCursor(y, FC_RED); - drawCursor(choice, FC_BLUE); - choice = y; - } + drawCursor(choice, FC_RED); + return; + } + + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx && choice == 1) + x = (dx < 0 ? 10 : 14); + else if (dx > 0) + { + if (choice == 4 || choice == 6) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + } + +#if 0 + /* start gadget delay with longer delay after first click on gadget */ + if (button == 0) + pressed_delay_value = GADGET_FRAME_DELAY_FIRST; +#endif + +#if 1 + + if (y == 1 && dx != 0 && button) + { + HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1); + } + +#else + + if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || + (x == 14 && level_nr < leveldir_current->last_level)) && + button && DelayReached(&level_delay, level_delay_value)) + { + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int old_level_nr = level_nr; + int new_level_nr; + + new_level_nr = level_nr + (x == 10 ? -step : +step); + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + + new_level_nr = leveldir_current->handicap_level; + } + + if (new_level_nr != old_level_nr) + { + level_nr = new_level_nr; + + DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); + + LoadLevel(level_nr); + DrawPreviewLevel(TRUE); + + TapeErase(); + LoadTape(level_nr); + DrawCompleteVideoDisplay(); + + /* needed because DrawPreviewLevel() takes some time */ + BackToFront(); + SyncDisplay(); + + DelayReached(&level_delay, 0); /* reset delay counter */ +#if 0 + pressed_delay_value = GADGET_FRAME_DELAY_FIRST; +#endif + } + } + +#endif + + else if (IN_VIS_FIELD(x, y) && + y >= 0 && y <= 7 && (y != 1 || x < 10)) + { + if (button) + { + if (y != choice) + { + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = y; + } } else { @@ -418,7 +874,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); +#if 0 gotoTopLevelDir(); +#endif DrawChooseLevel(); } @@ -431,7 +889,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (y == 3) { if (leveldir_current->readonly && - strcmp(setup.player_name, "Artsoft") != 0) + !strEqual(setup.player_name, "Artsoft")) Request("This level is read only !", REQ_CONFIRM); game_status = GAME_MODE_EDITOR; DrawLevelEd(); @@ -439,705 +897,1063 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (y == 4) { game_status = GAME_MODE_INFO; - DrawHelpScreen(); + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); } else if (y == 5) { - if (setup.autorecord) - TapeStartRecording(); - -#if defined(PLATFORM_UNIX) - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = GAME_MODE_PLAYING; - StopAnimation(); - InitGame(); - } + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); } else if (y == 6) { game_status = GAME_MODE_SETUP; setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); } else if (y == 7) { SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); + if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = GAME_MODE_QUIT; } } } - out: - if (game_status == GAME_MODE_MAIN) { - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); + DrawPreviewLevel(FALSE); DoAnimation(); } +} - BackToFront(); + +/* ========================================================================= */ +/* info screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *info_info; +static int num_info_info; + +static void execInfoTitleScreen() +{ + info_mode = INFO_MODE_TITLE; + DrawInfoScreen(); +} + +static void execInfoElements() +{ + info_mode = INFO_MODE_ELEMENTS; + DrawInfoScreen(); +} + +static void execInfoMusic() +{ + info_mode = INFO_MODE_MUSIC; + DrawInfoScreen(); +} + +static void execInfoCredits() +{ + info_mode = INFO_MODE_CREDITS; + DrawInfoScreen(); +} + +static void execInfoProgram() +{ + info_mode = INFO_MODE_PROGRAM; + DrawInfoScreen(); +} + +static void execInfoLevelSet() +{ + info_mode = INFO_MODE_LEVELSET; + DrawInfoScreen(); } +static void execExitInfo() +{ + game_status = GAME_MODE_MAIN; + DrawMainMenu(); +} -#define MAX_HELPSCREEN_ELS 10 -#define HA_NEXT -999 -#define HA_END -1000 +static struct TokenInfo info_info_main[] = +{ + { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" }, + { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, + { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, + { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, + { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, + { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, -static long helpscreen_state; -static int helpscreen_step[MAX_HELPSCREEN_ELS]; -static int helpscreen_frame[MAX_HELPSCREEN_ELS]; + { 0, NULL, NULL } +}; -static int helpscreen_action[] = +static void DrawInfoScreen_Main(boolean do_fading) { - IMG_PLAYER_1_MOVING_DOWN, 16, - IMG_PLAYER_1_MOVING_UP, 16, - IMG_PLAYER_1_MOVING_LEFT, 16, - IMG_PLAYER_1_MOVING_RIGHT, 16, - IMG_PLAYER_1_PUSHING_LEFT, 16, - IMG_PLAYER_1_PUSHING_RIGHT, 16, HA_NEXT, + int i; - IMG_SAND, -1, HA_NEXT, + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); - IMG_EMPTY_SPACE, -1, HA_NEXT, + ClearWindow(); - IMG_QUICKSAND_EMPTY, -1, HA_NEXT, +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); +#else + DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1); +#endif - IMG_STEELWALL, -1, HA_NEXT, + info_info = info_info_main; + num_info_info = 0; - IMG_WALL, -1, HA_NEXT, + for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + { + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + i; + int font_nr = FONT_MENU_1; - IMG_EXPANDABLE_WALL_GROWING_LEFT, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, - IMG_EXPANDABLE_WALL_GROWING_RIGHT, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, - IMG_EXPANDABLE_WALL_GROWING_UP, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, - IMG_EXPANDABLE_WALL_GROWING_DOWN, 20, - IMG_WALL, 50, - IMG_EMPTY_SPACE, 20, HA_NEXT, + DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr); - IMG_INVISIBLE_WALL, -1, HA_NEXT, + if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (info_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); - IMG_WALL_SLIPPERY, -1, HA_NEXT, + num_info_info++; + } - IMG_FONT_GAME_INFO, -1, HA_NEXT, +#if 1 - IMG_EMERALD, -1, HA_NEXT, + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); - IMG_DIAMOND, -1, HA_NEXT, + PlayMenuSound(); + PlayMenuMusic(); - IMG_BD_DIAMOND, -1, HA_NEXT, + if (do_fading) + FadeIn(REDRAW_ALL); + else + BackToFront(); - IMG_EMERALD_YELLOW, 50, - IMG_EMERALD_RED, 50, - IMG_EMERALD_PURPLE, 50, HA_NEXT, + InitAnimation(); - IMG_BD_ROCK, -1, HA_NEXT, +#else - IMG_BOMB, 100, - IMG_EXPLOSION, 16, - IMG_EMPTY_SPACE, 10, HA_NEXT, + FadeToFront(); + InitAnimation(); - IMG_NUT, 100, - IMG_NUT_BREAKING, 6, - IMG_EMERALD, 20, HA_NEXT, + PlayMenuSound(); + PlayMenuMusic(); - IMG_WALL_EMERALD, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD, 20, HA_NEXT, + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); +#endif +} - IMG_WALL_DIAMOND, 100, - IMG_EXPLOSION, 16, - IMG_DIAMOND, 20, HA_NEXT, +void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) +{ + static int choice_store[MAX_INFO_MODES]; + int choice = choice_store[info_mode]; /* always starts with 0 */ + int x = 0; + int y = choice; - IMG_WALL_BD_DIAMOND, 100, - IMG_EXPLOSION, 16, - IMG_BD_DIAMOND, 20, HA_NEXT, + if (button == MB_MENU_INITIALIZE) + { + /* advance to first valid menu entry */ + while (choice < num_info_info && + info_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + choice_store[info_mode] = choice; - IMG_WALL_EMERALD_YELLOW, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD_YELLOW, 20, - IMG_WALL_EMERALD_RED, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD_RED, 20, - IMG_WALL_EMERALD_PURPLE, 100, - IMG_EXPLOSION, 16, - IMG_EMERALD_PURPLE, 20, HA_NEXT, + drawCursor(choice, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + for (y = 0; y < num_info_info; y++) + { + if (info_info[y].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = info_info[y].value; - IMG_ACID, -1, HA_NEXT, + menu_callback_function(); + break; /* absolutely needed because function changes 'info_info'! */ + } + } - IMG_KEY_1, 50, - IMG_KEY_2, 50, - IMG_KEY_3, 50, - IMG_KEY_4, 50, HA_NEXT, + return; + } - IMG_GATE_1, 50, - IMG_GATE_2, 50, - IMG_GATE_3, 50, - IMG_GATE_4, 50, HA_NEXT, + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); - IMG_GATE_1_GRAY, 50, - IMG_GATE_2_GRAY, 50, - IMG_GATE_3_GRAY, 50, - IMG_GATE_4_GRAY, 50, HA_NEXT, + if (info_info[choice].type & menu_navigation_type || + info_info[choice].type & TYPE_ENTER_SCREEN || + info_info[choice].type & TYPE_BOOLEAN_STYLE) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_info_info - 1 && + info_info[y].type & TYPE_SKIP_ENTRY) + y += dy; + } - IMG_DYNAMITE, -1, HA_NEXT, + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY) + { + if (button) + { + if (y != choice) + { + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[info_mode] = y; + } + } + else if (!(info_info[y].type & TYPE_GHOSTED)) + { + if (info_info[y].type & TYPE_ENTER_OR_LEAVE) + { + void (*menu_callback_function)(void) = info_info[choice].value; - IMG_DYNAMITE_ACTIVE, 96, - IMG_EXPLOSION, 16, - IMG_EMPTY_SPACE, 20, HA_NEXT, + menu_callback_function(); + } + } + } +} + +void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) +{ + int ystart = 150; + int ybottom = SYSIZE - 20; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + + ClearWindow(); + DrawHeadline(); + + DrawTextSCentered(100, FONT_TEXT_1, text_title); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + DrawTextSCentered(ystart, FONT_TEXT_2, text_error); +} + +void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) +{ + static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; + static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; + int xstart = mSX + 16; + int ystart = mSY + 64 + 2 * 32; + int ystep = TILEY + 4; + int element, action, direction; + int graphic; + int delay; + int sync_frame; + int i, j; + + if (init) + { + for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) + infoscreen_step[i] = infoscreen_frame[i] = 0; - IMG_DYNABOMB_ACTIVE, 100, - IMG_EXPLOSION, 16, - IMG_EMPTY_SPACE, 20, HA_NEXT, + ClearWindow(); + DrawHeadline(); - IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT, + DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:"); - IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT, + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Press any key or button for next page"); - IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT, + FrameCounter = 0; + } - IMG_SPACESHIP_RIGHT, 16, - IMG_SPACESHIP_UP, 16, - IMG_SPACESHIP_LEFT, 16, - IMG_SPACESHIP_DOWN, 16, HA_NEXT, + i = j = 0; + while (helpanim_info[j].element != HELPANIM_LIST_END) + { + if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN || + i >= max_anims) + break; + else if (i < start) + { + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) + j++; - IMG_BUG_RIGHT, 16, - IMG_BUG_UP, 16, - IMG_BUG_LEFT, 16, - IMG_BUG_DOWN, 16, HA_NEXT, + j++; + i++; - IMG_BD_BUTTERFLY, -1, HA_NEXT, + continue; + } - IMG_BD_FIREFLY, -1, HA_NEXT, + j += infoscreen_step[i - start]; - IMG_PACMAN_RIGHT, 16, - IMG_PACMAN_UP, 16, - IMG_PACMAN_LEFT, 16, - IMG_PACMAN_DOWN, 16, HA_NEXT, + element = helpanim_info[j].element; + action = helpanim_info[j].action; + direction = helpanim_info[j].direction; - IMG_YAMYAM, -1, HA_NEXT, + if (element < 0) + element = EL_UNKNOWN; - IMG_DARK_YAMYAM, -1, HA_NEXT, + if (action != -1 && direction != -1) + graphic = el_act_dir2img(element, action, direction); + else if (action != -1) + graphic = el_act2img(element, action); + else if (direction != -1) + graphic = el_dir2img(element, direction); + else + graphic = el2img(element); - IMG_ROBOT, -1, HA_NEXT, + delay = helpanim_info[j++].delay; - IMG_MOLE_MOVING_RIGHT, 16, - IMG_MOLE_MOVING_UP, 16, - IMG_MOLE_MOVING_LEFT, 16, - IMG_MOLE_MOVING_DOWN, 16, HA_NEXT, + if (delay == -1) + delay = 1000000; - IMG_PENGUIN_MOVING_RIGHT, 16, - IMG_PENGUIN_MOVING_UP, 16, - IMG_PENGUIN_MOVING_LEFT, 16, - IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT, + if (infoscreen_frame[i - start] == 0) + { + sync_frame = 0; + infoscreen_frame[i - start] = delay - 1; + } + else + { + sync_frame = delay - infoscreen_frame[i - start]; + infoscreen_frame[i - start]--; + } - IMG_PIG_MOVING_RIGHT, 16, - IMG_PIG_MOVING_UP, 16, - IMG_PIG_MOVING_LEFT, 16, - IMG_PIG_MOVING_DOWN, 16, HA_NEXT, + if (helpanim_info[j].element == HELPANIM_LIST_NEXT) + { + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start] = 0; + } + else + { + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start]++; + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) + j++; + } - IMG_DRAGON_MOVING_RIGHT, 16, - IMG_DRAGON_MOVING_UP, 16, - IMG_DRAGON_MOVING_LEFT, 16, - IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT, + j++; - IMG_SATELLITE, -1, HA_NEXT, + ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep, + TILEX, TILEY); + DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep, + graphic, sync_frame, USE_MASKING); - IMG_ROBOT_WHEEL, 50, - IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT, + if (init) + DrawInfoScreen_HelpText(element, action, direction, i - start); - IMG_LAMP, 50, - IMG_LAMP_ACTIVE, 50, HA_NEXT, + i++; + } - IMG_TIME_ORB_FULL, 50, - IMG_TIME_ORB_EMPTY, 50, HA_NEXT, + redraw_mask |= REDRAW_FIELD; - IMG_AMOEBA_DROP, 50, - IMG_AMOEBA_GROWING, 6, - IMG_AMOEBA_WET, 20, HA_NEXT, + FrameCounter++; +} - IMG_AMOEBA_DEAD, -1, HA_NEXT, +static char *getHelpText(int element, int action, int direction) +{ + char token[MAX_LINE_LEN]; - IMG_AMOEBA_WET, -1, HA_NEXT, + strcpy(token, element_info[element].token_name); - IMG_AMOEBA_WET, 100, - IMG_AMOEBA_GROWING, 6, HA_NEXT, + if (action != -1) + strcat(token, element_action_info[action].suffix); - IMG_AMOEBA_FULL, 50, - IMG_AMOEBA_DEAD, 50, - IMG_EXPLOSION, 16, - IMG_DIAMOND, 20, HA_NEXT, + if (direction != -1) + strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix); - IMG_GAME_OF_LIFE, -1, HA_NEXT, + return getHashEntry(helptext_info, token); +} - IMG_BIOMAZE, -1, HA_NEXT, +void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) +{ + int font_nr = FONT_LEVEL_NUMBER; + int font_width = getFontWidth(font_nr); + int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; + int sy = mSY + 65 + 2 * 32 + 1; + int ystep = TILEY + 4; + int pad_x = sx - SX; + int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; + int max_lines_per_text = 2; + char *text = NULL; - IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT, + if (action != -1 && direction != -1) /* element.action.direction */ + text = getHelpText(element, action, direction); - IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT, + if (text == NULL && action != -1) /* element.action */ + text = getHelpText(element, action, -1); - IMG_EXIT_CLOSED, 200, - IMG_EXIT_OPENING, 16, - IMG_EXIT_OPEN, 100, HA_NEXT, + if (text == NULL && direction != -1) /* element.direction */ + text = getHelpText(element, -1, direction); - IMG_EXIT_OPEN, -1, HA_NEXT, + if (text == NULL) /* base element */ + text = getHelpText(element, -1, -1); - IMG_SOKOBAN_OBJECT, -1, HA_NEXT, + if (text == NULL) /* not found */ + text = "No description available"; - IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT, + if (strlen(text) <= max_chars_per_line) /* only one line of text */ + sy += getFontHeight(font_nr) / 2; - IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT, + DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr, + max_chars_per_line, max_lines_per_text); +} - IMG_SPEED_PILL, -1, HA_NEXT, +void DrawInfoScreen_TitleScreen() +{ + DrawTitleScreen(); +} - HA_END -}; -static char *helpscreen_eltext[][2] = -{ - {"THE HERO:", "(Is _this_ guy good old Rockford?)"}, - {"Normal sand:", "You can dig through it"}, - {"Empty field:", "You can walk through it"}, - {"Quicksand: You cannot pass it,", "but rocks can fall through it"}, - {"Massive Wall:", "Nothing can go through it"}, - {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, - {"Invisible Wall: Behaves like normal","wall, but is invisible"}, - {"Old Wall: Like normal wall, but", "some things can fall down from it"}, - {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, - {"Emerald: You must collect enough of","them to finish a level"}, - {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"}, - {"Diamond (BD style): Counts like one","emerald and behaves a bit different"}, - {"Colorful Gems:", "Seem to behave like Emeralds"}, - {"Rock: Smashes several things;", "Can be moved by the player"}, - {"Bomb: You can move it, but be", "careful when dropping it"}, - {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"}, - {"Wall with an emerald inside:", "Bomb the wall away to get it"}, - {"Wall with a diamond inside:", "Bomb the wall away to get it"}, - {"Wall with BD style diamond inside:", "Bomb the wall away to get it"}, - {"Wall with colorful gem inside:", "Bomb the wall away to get it"}, - {"Acid: Things that fall in are gone", "forever (including our hero)"}, - {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"}, - {"Door: Can be opened by the key", "with the same color"}, - {"Door: You have to find out the", "right color of the key for it"}, - {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"}, - {"Dynamite: This one explodes after", "a few seconds"}, - {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"}, - {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"}, - {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"}, - {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"}, - {"Spaceship: Moves at the left side", "of walls; don't touch it!"}, - {"Bug: Moves at the right side", "of walls; don't touch it!"}, - {"Butterfly: Moves at the right side", "of walls; don't touch it!"}, - {"Firefly: Moves at the left side", "of walls; don't touch it!"}, - {"Pacman: Eats the amoeba and you,", "if you're not careful"}, - {"Cruncher: Eats diamonds and you,", "if you're not careful"}, - {"Cruncher (BD style):", "Eats almost everything"}, - {"Robot: Tries to kill the player", ""}, - {"The mole: Eats the amoeba and turns","empty space into normal sand"}, - {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, - {"The Pig: Harmless, but eats all", "gems it can get"}, - {"The Dragon: Breathes fire,", "especially to some monsters"}, - {"Sonde: Follows you everywhere;", "harmless, but may block your way"}, - {"Magic Wheel: Touch it to get rid of","the robots for some seconds"}, - {"Light Bulb: All of them must be", "switched on to finish a level"}, - {"Extra Time Orb: Adds some seconds", "to the time available for the level"}, - {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"}, - {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"}, - {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"}, - {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"}, - {"Living Amoeba (BD style): Contains", "other element, when surrounded"}, - {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"}, - {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"}, - {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"}, - {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, - {"Exit door: Opens if you have enough","emeralds to finish the level"}, - {"Open exit door: Enter here to leave","the level and exit the actual game"}, - {"Sokoban element: Object which must", "be pushed to an empty field"}, - {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, - {"Sokoban element: Field with object", "which can be pushed away"}, - {"Speed pill: Lets the player run", "twice as fast as normally"}, -}; -static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *)); +void HandleInfoScreen_TitleScreen(int button) +{ + HandleTitleScreen(0, 0, 0, 0, button); +} -static char *helpscreen_music[][3] = +void DrawInfoScreen_Elements() { - { "Alchemy", "Ian Boddy", "Drive" }, - { "The Chase", "Propaganda", "A Secret Wish" }, - { "Network 23", "Tangerine Dream", "Exit" }, - { "Czardasz", "Robert Pieculewicz", "Czardasz" }, - { "21st Century Common Man", "Tangerine Dream", "Tyger" }, - { "Voyager", "The Alan Parsons Project","Pyramid" }, - { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } -}; -static int num_helpscreen_music = 7; -static int helpscreen_musicpos; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); -#if 0 -void OLD_DrawHelpScreenElAction(int start) + LoadHelpAnimInfo(); + LoadHelpTextInfo(); + + HandleInfoScreen_Elements(MB_MENU_INITIALIZE); + + FadeToFront(); + InitAnimation(); +} + +void HandleInfoScreen_Elements(int button) { - int i = 0, j = 0; - int frame, graphic; - int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4; + static unsigned long info_delay = 0; + static int num_anims; + static int num_pages; + static int page; + int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN; + int button_released = !button; + int i; - while(helpscreen_action[j] != HA_END) + if (button == MB_MENU_INITIALIZE) { - if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els) - break; - else if (i=start && helpscreen_delay[i-start]) - helpscreen_delay[i-start]--; + boolean new_element = TRUE; - while(helpscreen_action[j] != HA_NEXT) - j++; - j++; - i++; - continue; + num_anims = 0; + for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) + { + if (helpanim_info[i].element == HELPANIM_LIST_NEXT) + new_element = TRUE; + else if (new_element) + { + num_anims++; + new_element = FALSE; + } } - j += 3*helpscreen_step[i-start]; - graphic = helpscreen_action[j++]; + num_pages = (num_anims + anims_per_page - 1) / anims_per_page; + page = 0; + } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - if (helpscreen_frame[i-start]) - { - frame = helpscreen_action[j++] - helpscreen_frame[i-start]; - helpscreen_frame[i-start]--; - } - else - { - frame = 0; - helpscreen_frame[i-start] = helpscreen_action[j++]-1; - } + return; + } - helpscreen_delay[i-start] = helpscreen_action[j++] - 1; + if (button_released || button == MB_MENU_INITIALIZE) + { + if (button != MB_MENU_INITIALIZE) + page++; - if (helpscreen_action[j] == HA_NEXT) + if (page >= num_pages) { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start] = 0; - } - else - { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start]++; - while(helpscreen_action[j] != HA_NEXT) - j++; + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; } - j++; - DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame); - i++; + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); } - - for(i=2;i<16;i++) + else { - MarkTileDirty(0,i); - MarkTileDirty(1,i); + if (DelayReached(&info_delay, GameFrameDelay)) + if (page < num_pages) + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); + + PlayMenuSoundIfLoop(); } } -#endif -void DrawHelpScreenElAction(int start) +void DrawInfoScreen_Music() { - int i = 0, j = 0; - int xstart = mSX + 16; - int ystart = mSY + 64 + 2 * 32; - int ystep = TILEY + 4; - int graphic; - int frame_count; - int sync_frame; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); + + ClearWindow(); + DrawHeadline(); + + LoadMusicInfo(); + + HandleInfoScreen_Music(MB_MENU_INITIALIZE); +} + +void HandleInfoScreen_Music(int button) +{ + static struct MusicFileInfo *list = NULL; + int ystart = 150, dy = 30; + int ybottom = SYSIZE - 20; + int button_released = !button; - while (helpscreen_action[j] != HA_END) + if (button == MB_MENU_INITIALIZE) { - if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els) - break; - else if (i < start) + list = music_file_info; + + if (list == NULL) { - while (helpscreen_action[j] != HA_NEXT) - j++; + FadeSoundsAndMusic(); - j++; - i++; + ClearWindow(); + DrawHeadline(); - continue; + DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set."); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + return; } + } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (button_released || button == MB_MENU_INITIALIZE) + { + Bitmap *drawto_last = drawto; + int y = 0; - j += 2 * helpscreen_step[i-start]; - graphic = helpscreen_action[j++]; - frame_count = helpscreen_action[j++]; - if (frame_count == -1) - frame_count = 1000000; + if (button != MB_MENU_INITIALIZE) + if (list != NULL) + list = list->next; - if (helpscreen_frame[i-start] == 0) + if (list == NULL) { - sync_frame = 0; - helpscreen_frame[i-start] = frame_count - 1; + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + FadeSoundsAndMusic(); + + if (button != MB_MENU_INITIALIZE) + drawto = bitmap_db_cross; + + ClearWindow(); + DrawHeadline(); + + if (list->is_sound) + { + int sound = list->music; + + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:"); } else { - sync_frame = frame_count - helpscreen_frame[i-start]; - helpscreen_frame[i-start]--; + PlayMusic(list->music); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); } - if (helpscreen_action[j] == HA_NEXT) + if (!strEqual(list->title, UNKNOWN_NAME)) { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start] = 0; + if (!strEqual(list->title_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); } - else + + if (!strEqual(list->artist, UNKNOWN_NAME)) { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start]++; - while(helpscreen_action[j] != HA_NEXT) - j++; + if (!strEqual(list->artist_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by"); + + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist); } - j++; -#if 1 - ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep, - TILEX, TILEY); - DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep, - graphic, sync_frame, USE_MASKING); -#else - frame = getGraphicAnimationFrame(graphic, sync_frame); + if (!strEqual(list->album, UNKNOWN_NAME)) + { + if (!strEqual(list->album_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album"); - DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep, - graphic, frame); -#endif + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + } - i++; - } + if (!strEqual(list->year, UNKNOWN_NAME)) + { + if (!strEqual(list->year_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header); + else + DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year"); -#if 1 - redraw_mask |= REDRAW_FIELD; -#else - for(i=2; i<16; i++) - { - MarkTileDirty(0, i); - MarkTileDirty(1, i); + DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year); + } + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); + + drawto = drawto_last; + + if (button != MB_MENU_INITIALIZE) + FadeCross(REDRAW_FIELD); } -#endif - FrameCounter++; + if (list != NULL && list->is_sound && sound_info[list->music].loop) + PlaySoundLoop(list->music); } -void DrawHelpScreenElText(int start) +static boolean DrawInfoScreen_CreditsScreen(int screen_nr) { - int i; - int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4; + int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; - SetMainBackgroundImage(IMG_BACKGROUND_INFO); ClearWindow(); DrawHeadline(); - DrawTextFCentered(100, FONT_TEXT_1, "The game elements:"); + DrawTextSCentered(100, FONT_TEXT_1, "Credits:"); - for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++) + if (screen_nr == 0) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Peter Liepa"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Boulder Dash\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1984"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "First Star Software"); + } + else if (screen_nr == 1) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Klaus Heinz & Volker Wertich"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Emerald Mine\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1987"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Kingsoft"); + } + else if (screen_nr == 2) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Michael Stopp & Philip Jespersen"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Supaplex\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1991"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Digital Integration"); + } + else if (screen_nr == 3) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Hiroyuki Imabayashi"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Sokoban\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1982"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Thinking Rabbit"); + } + else if (screen_nr == 4) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Alan Bond"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "and"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "Jürgen Bonhagen"); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "for the continuous creation"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, + "of outstanding level sets"); + } + else if (screen_nr == 5) { - DrawText(xstart, - ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8), - helpscreen_eltext[i][0], FONT_TEXT_2); - DrawText(xstart, ystart + (i - start) * ystep + 16, - helpscreen_eltext[i][1], FONT_TEXT_2); + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Peter Elzner"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "Diamond Caves"); + + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3, + "Steffest"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3, + "DX-Boulderdash"); + } + else if (screen_nr == 6) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "David Tritscher"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for the new Emerald Mine engine"); + } + else if (screen_nr == 7) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Guido Schulz"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for the initial DOS port"); + + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "Karl Hörnell"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "for some additional toons"); + } + else if (screen_nr == 8) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "And not to forget:"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2, + "Many thanks to"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3, + "All those who contributed"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "levels to this game"); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3, + "since 1995"); + } + else + { + return FALSE; } - DrawTextFCentered(ybottom, FONT_TEXT_4, + DrawTextSCentered(ybottom, FONT_TEXT_4, "Press any key or button for next page"); + + return TRUE; } -void DrawHelpScreenMusicText(int num) +void DrawInfoScreen_Credits() { - int ystart = 150, ystep = 30; - int ybottom = SYSIZE - 20; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); - FadeSounds(); - ClearWindow(); - DrawHeadline(); + FadeSoundsAndMusic(); + + HandleInfoScreen_Credits(MB_MENU_INITIALIZE); +} + +void HandleInfoScreen_Credits(int button) +{ + static int screen_nr = 0; - DrawTextFCentered(100, FONT_TEXT_1, "The game background music loops:"); + if (button == MB_MENU_INITIALIZE) + { + screen_nr = 0; - DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from"); - DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, - "\"%s\"", helpscreen_music[num][0]); - DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "by"); - DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, - "%s", helpscreen_music[num][1]); - DrawTextFCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album"); - DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, - "\"%s\"", helpscreen_music[num][2]); + DrawInfoScreen_CreditsScreen(screen_nr); + } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - DrawTextFCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + return; + } + else if (button == MB_MENU_CHOICE) + { + Bitmap *drawto_last = drawto; + boolean show_screen; -#if 0 - PlaySoundLoop(background_loop[num]); -#endif -} + screen_nr++; -void DrawHelpScreenCreditsText() -{ - int ystart = 150, ystep = 30; - int ybottom = SYSIZE - 20; + drawto = bitmap_db_cross; - FadeSounds(); - ClearWindow(); - DrawHeadline(); + show_screen = DrawInfoScreen_CreditsScreen(screen_nr); - DrawTextFCentered(100, FONT_TEXT_1, "Credits:"); - DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:"); - DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz"); - DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:"); - DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell"); - DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_2, - "...and many thanks to all contributors"); - DrawTextFCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!"); + drawto = drawto_last; + + if (show_screen) + { + FadeCross(REDRAW_FIELD); + } + else + { + FadeSoundsAndMusic(); - DrawTextFCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + } + else + { + PlayMenuSoundIfLoop(); + } } -void DrawHelpScreenContactText() +void DrawInfoScreen_Program() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); + ClearWindow(); DrawHeadline(); - DrawTextFCentered(100, FONT_TEXT_1, "Program information:"); + DrawTextSCentered(100, FONT_TEXT_1, "Program Information:"); - DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "This game is Freeware!"); - DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2, "If you like it, send e-mail to:"); - DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_3, - "info@artsoft.org"); - DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3, + PROGRAM_EMAIL_STRING); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2, "or SnailMail to:"); - DrawTextFCentered(ystart + 4 * ystep + 0, FONT_TEXT_3, + DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3, "Holger Schemel"); - DrawTextFCentered(ystart + 4 * ystep + 20, FONT_TEXT_3, + DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3, "Detmolder Strasse 189"); - DrawTextFCentered(ystart + 4 * ystep + 40, FONT_TEXT_3, + DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3, "33604 Bielefeld"); - DrawTextFCentered(ystart + 4 * ystep + 60, FONT_TEXT_3, + DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3, "Germany"); - - DrawTextFCentered(ystart + 7 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2, + "More information and levels:"); + DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3, + PROGRAM_WEBSITE_STRING); + DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2, "If you have created new levels,"); - DrawTextFCentered(ystart + 8 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2, "send them to me to include them!"); - DrawTextFCentered(ystart + 9 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2, ":-)"); - DrawTextFCentered(ybottom, FONT_TEXT_4, - "Press any key or button for main menu"); + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); } -void DrawHelpScreen() +void HandleInfoScreen_Program(int button) { - int i; + int button_released = !button; - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } - for(i=0;itype == TREE_TYPE_LEVEL_DIR ? xoffset_sets : + xoffset_setup); +#endif + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets : + yoffset_setup); +#else int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup); int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup); +#endif int last_game_status = game_status; /* save current game status */ - title_string = - (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : - ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : - ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : - ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); + title_string = ti->infotext; +#if 1 + DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); +#else DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1); +#endif /* force LEVELS font on artwork setup screen */ game_status = GAME_MODE_LEVELS; /* clear tree list area, but not title or scrollbar */ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, - SXSIZE - 32 + menu.scrollbar_xoffset, + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset, MAX_MENU_ENTRIES_ON_SCREEN * 32); - for(i=0; idraw_xoffset; + int startx_text = startx + font_xoffset; + int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; + int text_size = startx_scrollbar - startx_text; + int max_buffer_len = text_size / getFontWidth(font_nr); + char buffer[max_buffer_len + 1]; node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - strncpy(buffer, node->name , max_buffer_len); + strncpy(buffer, node->name, max_buffer_len); buffer[max_buffer_len] = '\0'; - DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color); + DrawText(startx, starty, buffer, font_nr + node->color); if (node->parent_link) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (node->level_group) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else initCursor(i, IMG_MENU_BUTTON); } @@ -1288,6 +2130,11 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) { TreeInfo *node, *node_first; int x, last_redraw_mask = redraw_mask; +#if 1 + int ypos = MENU_TITLE2_YPOS; +#else + int ypos = 40; +#endif if (ti->type != TREE_TYPE_LEVEL_DIR) return; @@ -1295,21 +2142,21 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32); + DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2)); if (node->parent_link) - DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"", + DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"", node->class_desc); else if (node->level_group) - DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"", + DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"", node->class_desc); else if (ti->type == TREE_TYPE_LEVEL_DIR) - DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)", + DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)", node->levels, node->class_desc); /* let BackToFront() redraw only what is needed */ redraw_mask = last_redraw_mask | REDRAW_TILES; - for (x=0; xcl_cursor = entry_pos - ti->cl_first; } - if (dx == 999) /* first entry is set by scrollbar position */ + if (position_set_by_scrollbar) ti->cl_first = dy; else AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, @@ -1375,7 +2223,13 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (game_status == GAME_MODE_SETUP) { - execSetupArtwork(); + if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + execSetupGraphics(); + else + execSetupArtwork(); + } } else { @@ -1476,7 +2330,10 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, return; } - if (x == 0 && y >= 0 && y < num_page_entries) + if (!anyScrollbarGadgetActive() && + IN_VIS_FIELD(x, y) && + mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + y >= 0 && y < num_page_entries) { if (button) { @@ -1525,7 +2382,10 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (game_status == GAME_MODE_SETUP) { - execSetupArtwork(); + if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + execSetupGraphics(); + else + execSetupArtwork(); } else { @@ -1535,13 +2395,6 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } } } - -#if 0 - if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP) - DoAnimation(); - - BackToFront(); -#endif } void DrawChooseLevel() @@ -1549,6 +2402,9 @@ void DrawChooseLevel() SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); DrawChooseTree(&leveldir_current); + + PlayMenuSound(); + PlayMenuMusic(); } void HandleChooseLevel(int mx, int my, int dx, int dy, int button) @@ -1556,28 +2412,30 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); DoAnimation(); - BackToFront(); } void DrawHallOfFame(int highlight_position) { UnmapAllGadgets(); - FadeSounds(); + FadeSoundsAndMusic(); CloseDoor(DOOR_CLOSE_2); if (highlight_position < 0) LoadScore(level_nr); + FadeOut(REDRAW_FIELD); + +#if 0 FadeToFront(); +#endif InitAnimation(); - HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); + PlayMenuSound(); + PlayMenuMusic(); -#if 0 - PlaySound(SND_BACKGROUND_SCORES); -#else - PlaySound_Menu_Start(SND_BACKGROUND_SCORES); -#endif + HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); } static void drawHallOfFameList(int first_entry, int highlight_position) @@ -1587,10 +2445,17 @@ static void drawHallOfFameList(int first_entry, int highlight_position) SetMainBackgroundImage(IMG_BACKGROUND_SCORES); ClearWindow(); - DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1); - DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr); +#if 1 + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#else + DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#endif - for(i=0; inode_top = &screen_modes; + ti->sort_priority = x * 10000 + y; + + sprintf(identifier, "%dx%d", x, y); + sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Fullscreen Mode"); + + pushTreeInfo(&screen_modes, ti); + } + + /* sort fullscreen modes to start with lowest available screen resolution */ + sortTreeInfo(&screen_modes); + + /* set current screen mode for fullscreen mode to configured setup value */ + screen_mode_current = getTreeInfoFromIdentifier(screen_modes, + setup.fullscreen_mode); + + /* if that fails, set current screen mode to reliable default value */ + if (screen_mode_current == NULL) + screen_mode_current = getTreeInfoFromIdentifier(screen_modes, + DEFAULT_FULLSCREEN_MODE); + + /* if that also fails, set current screen mode to first available mode */ + if (screen_mode_current == NULL) + screen_mode_current = screen_modes; + + if (screen_mode_current == NULL) + video.fullscreen_available = FALSE; + } + + if (video.fullscreen_available) + { + setup.fullscreen_mode = screen_mode_current->identifier; + + /* needed for displaying screen mode name instead of identifier */ + screen_mode_text = screen_mode_current->name; + } + setup_mode = SETUP_MODE_GRAPHICS; DrawSetupScreen(); } +static void execSetupChooseScreenMode() +{ + if (!video.fullscreen_available) + return; + + setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE; + DrawSetupScreen(); +} + static void execSetupSound() { setup_mode = SETUP_MODE_SOUND; @@ -1720,7 +2660,7 @@ static void execSetupArtwork() setup.music_set = artwork.mus_current->identifier; /* needed if last screen (setup choice) changed graphics, sounds or music */ - ReloadCustomArtwork(); + ReloadCustomArtwork(0); /* needed for displaying artwork name instead of artwork identifier */ graphics_set_name = artwork.gfx_current->name; @@ -1755,9 +2695,15 @@ static void execSetupInput() DrawSetupScreen(); } -static void execSetupShortcut() +static void execSetupShortcut1() +{ + setup_mode = SETUP_MODE_SHORTCUT_1; + DrawSetupScreen(); +} + +static void execSetupShortcut2() { - setup_mode = SETUP_MODE_SHORTCUT; + setup_mode = SETUP_MODE_SHORTCUT_2; DrawSetupScreen(); } @@ -1775,105 +2721,157 @@ static void execSaveAndExitSetup() static struct TokenInfo setup_info_main[] = { - { TYPE_ENTER_MENU, execSetupGame, "Game Settings" }, - { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" }, + { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor" }, { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, - { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, + { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" }, + { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_game[] = { - { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, + { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, - { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, - { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, + { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_editor[] = { - { TYPE_STRING, NULL, "Offer Special Elements:"}, - { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, - { TYPE_SWITCH, &setup.editor.el_more, "More:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" }, + { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, - { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" }, - { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" }, - { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, - { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, - { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, +#if 0 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, + { TYPE_EMPTY, NULL, "" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" }, + { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" }, + { TYPE_EMPTY, NULL, "" }, +#endif + { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_graphics[] = { { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, - { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, - { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, + { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" }, + { TYPE_STRING, &screen_mode_text, "" }, + { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" }, #if 0 - { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" }, + { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" }, { TYPE_SWITCH, &setup.fading, "Fading:" }, #endif - { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, - { TYPE_SWITCH, &setup.toons, "Toons:" }, + { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, + { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" }, + { TYPE_SWITCH, &setup.toons, "Show Toons:" }, + { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_sound[] = { - { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, - { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, - { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" }, + { TYPE_SWITCH, &setup.sound_music, "Music:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_artwork[] = { - { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" }, + { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" }, { TYPE_STRING, &graphics_set_name, "" }, - { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" }, + { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" }, { TYPE_STRING, &sounds_set_name, "" }, - { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, + { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" }, { TYPE_STRING, &music_set_name, "" }, { TYPE_EMPTY, NULL, "" }, +#if 1 + { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" }, +#else { TYPE_STRING, NULL, "Override Level Artwork:"}, { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" }, { TYPE_YES_NO, &setup.override_level_music, "Music:" }, +#endif { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; -static struct TokenInfo setup_info_shortcut[] = +static struct TokenInfo setup_info_shortcut_1[] = { - { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, - { TYPE_KEY, &setup.shortcut.save_game, "" }, - { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, - { TYPE_KEY, &setup.shortcut.load_game, "" }, - { TYPE_KEYTEXT, NULL, "Toggle Pause:", }, - { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, + { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcut_2[] = +{ + { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", }, + { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", }, + { TYPE_KEY, &setup.shortcut.focus_player[1], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", }, + { TYPE_KEY, &setup.shortcut.focus_player[2], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", }, + { TYPE_KEY, &setup.shortcut.focus_player[3], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, + { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1924,46 +2922,154 @@ static Key getSetupKey() return key; } +static int getSetupTextFont(int type) +{ + if (type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT | + TYPE_ENTER_LIST)) + return FONT_MENU_2; + else + return FONT_MENU_1; +} + +static int getSetupValueFont(int type, void *value) +{ + if (type & TYPE_KEY) + return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1); + else if (type & TYPE_STRING) + return FONT_VALUE_2; + else if (type & TYPE_ECS_AGA) + return FONT_VALUE_1; + else if (type & TYPE_BOOLEAN_STYLE) + return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + else + return FONT_VALUE_1; +} + static void drawSetupValue(int pos) { + boolean font_draw_xoffset_modified = FALSE; + int font_draw_xoffset_old = -1; int xpos = MENU_SCREEN_VALUE_XPOS; int ypos = MENU_SCREEN_START_YPOS + pos; - int font_nr = FONT_VALUE_1; - char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED, - setup_info[pos].value); + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr, font_width; + int type = setup_info[pos].type; + void *value = setup_info[pos].value; + char *value_string = getSetupValue(type, value); + int i; + + if (value_string == NULL) + return; + + if (type & TYPE_KEY) + { +#if 1 + xpos = MENU_SCREEN_START_XPOS; +#else + xpos = 3; +#endif + + if (type & TYPE_QUERY) + { + value_string = ""; +#if 0 + font_nr = FONT_INPUT_1_ACTIVE; +#endif + } + } + else if (type & TYPE_STRING) + { + int max_value_len = (SCR_FIELDX - 2) * 2; + + xpos = MENU_SCREEN_START_XPOS; +#if 0 + font_nr = FONT_VALUE_2; +#endif + + if (strlen(value_string) > max_value_len) + value_string[max_value_len] = '\0'; + } + else if (type & TYPE_ECS_AGA) + { +#if 0 + font_nr = FONT_VALUE_1; +#endif + } + else if (type & TYPE_BOOLEAN_STYLE) + { +#if 0 + font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); +#endif + } - if (value_string == NULL) - return; + startx = mSX + xpos * 32; + starty = mSY + ypos * 32; + font_nr = getSetupValueFont(type, value); + font_width = getFontWidth(font_nr); - if (setup_info[pos].type & TYPE_KEY) + /* downward compatibility correction for Juergen Bonhagen's menu settings */ + if (setup_mode != SETUP_MODE_INPUT) { - xpos = 3; + int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */ + int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset; + int text_startx = mSX + MENU_SCREEN_START_XPOS * 32; + int text_font_nr = getSetupTextFont(FONT_MENU_2); + int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset; + int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr); + boolean correct_font_draw_xoffset = FALSE; + + if (xpos == MENU_SCREEN_START_XPOS && + startx + font1_xoffset < text_startx + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + if (xpos == MENU_SCREEN_VALUE_XPOS && + startx + font2_xoffset < text_startx + text_width + text_font_xoffset) + correct_font_draw_xoffset = TRUE; - if (setup_info[pos].type & TYPE_QUERY) +#if 0 + printf("::: %d + %d < %d + %d + %d\n", + startx, font_xoffset, text_startx, text_width, text_font_xoffset); + printf("::: => need correction == %d\n", correct_font_draw_xoffset); +#endif + + /* check if setup value would overlap with setup text when printed */ + /* (this can happen for extreme/wrong values for font draw offset) */ + if (correct_font_draw_xoffset) { - value_string = ""; - font_nr = FONT_INPUT_1_ACTIVE; + font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset; + font_draw_xoffset_modified = TRUE; + + if (type & TYPE_KEY) + getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr); + else if (!(type & TYPE_STRING)) + getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 - + MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr)); } } - else if (setup_info[pos].type & TYPE_STRING) - { - int max_value_len = (SCR_FIELDX - 2) * 2; - xpos = 1; - font_nr = FONT_VALUE_2; +#if 1 + for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++) + DrawText(startx + i * font_width, starty, " ", font_nr); +#else +#if 1 + for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++) + DrawText(mSX + i * 32, starty, " ", font_nr); +#else + DrawText(startx, starty, + (xpos == 3 ? " " : " "), font_nr); +#endif +#endif - if (strlen(value_string) > max_value_len) - value_string[max_value_len] = '\0'; - } - else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) - { - font_nr = (*(boolean *)(setup_info[pos].value) ? FONT_OPTION_ON : - FONT_OPTION_OFF); - } + DrawText(startx, starty, value_string, font_nr); - DrawText(mSX + xpos * 32, mSY + ypos * 32, - (xpos == 3 ? " " : " "), font_nr); - DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr); + if (font_draw_xoffset_modified) + getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old; } static void changeSetupValue(int pos) @@ -2028,37 +3134,65 @@ static void DrawSetupScreen_Generic() setup_info = setup_info_artwork; title_string = "Custom Artwork"; } - else if (setup_mode == SETUP_MODE_SHORTCUT) + else if (setup_mode == SETUP_MODE_SHORTCUT_1) + { + setup_info = setup_info_shortcut_1; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT_2) { - setup_info = setup_info_shortcut; + setup_info = setup_info_shortcut_2; title_string = "Setup Shortcuts"; } +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); +#else DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); +#endif num_setup_info = 0; - for(i=0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { void *value_ptr = setup_info[i].value; + int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + i; +#if 1 + int font_nr; +#else int font_nr = FONT_MENU_1; +#endif /* set some entries to "unchangeable" according to other variables */ if ((value_ptr == &setup.sound_simple && !audio.sound_available) || (value_ptr == &setup.sound_loops && !audio.loops_available) || (value_ptr == &setup.sound_music && !audio.music_available) || - (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + (value_ptr == &setup.fullscreen && !video.fullscreen_available) || + (value_ptr == &screen_mode_text && !video.fullscreen_available)) setup_info[i].type |= TYPE_GHOSTED; +#if 1 + font_nr = getSetupTextFont(setup_info[i].type); +#else +#if 1 + if (setup_info[i].type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT)) + font_nr = FONT_MENU_2; +#else if (setup_info[i].type & TYPE_STRING) font_nr = FONT_MENU_2; +#endif +#endif - DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); + DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr); - if (setup_info[i].type & TYPE_ENTER_MENU) - initCursor(i, IMG_MENU_BUTTON_RIGHT); - else if (setup_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, IMG_MENU_BUTTON_LEFT); + if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); @@ -2068,9 +3202,14 @@ static void DrawSetupScreen_Generic() num_setup_info++; } +#if 0 + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated in setup menu"); +#endif + FadeToFront(); InitAnimation(); - HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE); + HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); } void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) @@ -2084,22 +3223,24 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { /* advance to first valid menu entry */ while (choice < num_setup_info && - (setup_info[choice].type & TYPE_SKIP_ENTRY)) + setup_info[choice].type & TYPE_SKIP_ENTRY) choice++; choice_store[setup_mode] = choice; drawCursor(choice, FC_RED); + return; } else if (button == MB_MENU_LEAVE) { - for (y=0; y 0 && y < num_setup_info - 1 && - (setup_info[y].type & TYPE_SKIP_ENTRY)) + setup_info[y].type & TYPE_SKIP_ENTRY) y += dy; } - if (x == 0 && y >= 0 && y < num_setup_info && - (setup_info[y].type & ~TYPE_SKIP_ENTRY)) +#if 1 + if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info) + { + if (button) + { + if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY) + { + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[setup_mode] = y; + } + } + else if (!(setup_info[y].type & TYPE_GHOSTED)) + { + /* when selecting key headline, execute function for key value change */ + if (setup_info[y].type & TYPE_KEYTEXT && + setup_info[y + 1].type & TYPE_KEY) + y++; + + /* when selecting string value, execute function for list selection */ + if (setup_info[y].type & TYPE_STRING && y > 0 && + setup_info[y - 1].type & TYPE_ENTER_LIST) + y--; + + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE) + { + void (*menu_callback_function)(void) = setup_info[y].value; + + menu_callback_function(); + } + else + { + if (setup_info[y].type & TYPE_VALUE) + changeSetupValue(y); + } + } + } +#else + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY) { if (button) { @@ -2145,7 +3324,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else if (!(setup_info[y].type & TYPE_GHOSTED)) { - if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE) { void (*menu_callback_function)(void) = setup_info[choice].value; @@ -2153,8 +3332,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else { - if ((setup_info[y].type & TYPE_KEYTEXT) && - (setup_info[y + 1].type & TYPE_KEY)) + if (setup_info[y].type & TYPE_KEYTEXT && + setup_info[y + 1].type & TYPE_KEY) y++; if (setup_info[y].type & TYPE_VALUE) @@ -2162,12 +3341,6 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } } } - -#if 0 - BackToFront(); - - if (game_status == GAME_MODE_SETUP) - DoAnimation(); #endif } @@ -2175,27 +3348,44 @@ void DrawSetupScreen_Input() { ClearWindow(); - DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1); +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); +#else + DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1); +#endif - initCursor(0, IMG_MENU_BUTTON); - initCursor(1, IMG_MENU_BUTTON); - initCursor(2, IMG_MENU_BUTTON_RIGHT); - initCursor(13, IMG_MENU_BUTTON_LEFT); + initCursor(0, IMG_MENU_BUTTON); + initCursor(1, IMG_MENU_BUTTON); + initCursor(2, IMG_MENU_BUTTON_ENTER_MENU); + initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU); +#if 0 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); +#endif - DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1); - DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1); - DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1); + DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1); #if 0 DeactivateJoystickForCalibration(); - DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4, +#endif +#if 1 + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Joysticks deactivated on this screen"); #endif - HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE); +#if 1 + /* create gadgets for setup input menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* map gadgets for setup input menu screen */ + MapScreenMenuGadgets(SCREEN_MASK_INPUT); +#endif + + HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); } @@ -2236,7 +3426,7 @@ static void drawPlayerSetupInputInfo(int player_nr) { &custom_key.up, "Joystick Up" }, { &custom_key.down, "Joystick Down" }, { &custom_key.snap, "Button 1" }, - { &custom_key.bomb, "Button 2" } + { &custom_key.drop, "Button 2" } }; static char *joystick_name[MAX_PLAYERS] = { @@ -2246,60 +3436,82 @@ static void drawPlayerSetupInputInfo(int player_nr) "Joystick4" }; + InitJoysticks(); + custom_key = setup.input[player_nr].key; - DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); -#if 1 + DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), + FONT_INPUT_1_ACTIVE); + + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + TILEX, TILEY); DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#else - DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#endif if (setup.input[player_nr].use_joystick) { char *device_name = setup.input[player_nr].joy.device_name; + char *text = joystick_name[getJoystickNrFromDeviceName(device_name)]; + int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1); - DrawText(mSX+8*32, mSY+3*32, - joystick_name[getJoystickNrFromDeviceName(device_name)], - FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); + DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1); } else { - DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1); } - DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1); drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); - DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD); - - for (i=0; i<6; i++) + DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD); + + for (i = 0; i < 6; i++) { int ypos = 6 + i + (i > 3 ? i-3 : 0); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, " ", FONT_VALUE_1); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, (setup.input[player_nr].use_joystick ? custom[i].text : getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); } } +static int input_player_nr = 0; + +void HandleSetupScreen_Input_Player(int step, int direction) +{ + int old_player_nr = input_player_nr; + int new_player_nr; + + new_player_nr = old_player_nr + step * direction; + if (new_player_nr < 0) + new_player_nr = 0; + if (new_player_nr > MAX_PLAYERS - 1) + new_player_nr = MAX_PLAYERS - 1; + + if (new_player_nr != old_player_nr) + { + input_player_nr = new_player_nr; + + drawPlayerSetupInputInfo(input_player_nr); + } +} + void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { static int choice = 0; - static int player_nr = 0; int x = 0; int y = choice; int pos_start = SETUPINPUT_SCREEN_POS_START; @@ -2309,8 +3521,9 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) if (button == MB_MENU_INITIALIZE) { - drawPlayerSetupInputInfo(player_nr); + drawPlayerSetupInputInfo(input_player_nr); drawCursor(choice, FC_RED); + return; } else if (button == MB_MENU_LEAVE) @@ -2318,6 +3531,8 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); InitJoysticks(); + + return; } if (mx || my) /* mouse input */ @@ -2340,22 +3555,33 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); } - if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button))) +#if 1 + + if (y == 0 && dx != 0 && button) + { + HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1); + } + +#else + + if (IN_VIS_FIELD(x, y) && + y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button))) { static unsigned long delay = 0; if (!DelayReached(&delay, GADGET_FRAME_DELAY)) -#if 1 return; -#else - goto out; -#endif - player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; + input_player_nr = + (input_player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; - drawPlayerSetupInputInfo(player_nr); + drawPlayerSetupInputInfo(input_player_nr); } - else if (x == 0 && y >= pos_start && y <= pos_end && + +#endif + + else if (IN_VIS_FIELD(x, y) && + y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) @@ -2371,14 +3597,14 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { if (y == 1) { - char *device_name = setup.input[player_nr].joy.device_name; + char *device_name = setup.input[input_player_nr].joy.device_name; - if (!setup.input[player_nr].use_joystick) + if (!setup.input[input_player_nr].use_joystick) { int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); setJoystickDeviceToNr(device_name, new_device_nr); - setup.input[player_nr].use_joystick = TRUE; + setup.input[input_player_nr].use_joystick = TRUE; } else { @@ -2386,22 +3612,22 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) - setup.input[player_nr].use_joystick = FALSE; + setup.input[input_player_nr].use_joystick = FALSE; else setJoystickDeviceToNr(device_name, new_device_nr); } - drawPlayerSetupInputInfo(player_nr); + drawPlayerSetupInputInfo(input_player_nr); } else if (y == 2) { - if (setup.input[player_nr].use_joystick) + if (setup.input[input_player_nr].use_joystick) { InitJoysticks(); - CalibrateJoystick(player_nr); + CalibrateJoystick(input_player_nr); } else - CustomizeKeyboard(player_nr); + CustomizeKeyboard(input_player_nr); } else if (y == pos_end) { @@ -2412,15 +3638,6 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) } } } - -#if 0 - BackToFront(); - - out: - - if (game_status == GAME_MODE_SETUP) - DoAnimation(); -#endif } void CustomizeKeyboard(int player_nr) @@ -2435,32 +3652,37 @@ void CustomizeKeyboard(int player_nr) char *text; } customize_step[] = { - { &custom_key.left, "Move Left" }, - { &custom_key.right, "Move Right" }, - { &custom_key.up, "Move Up" }, - { &custom_key.down, "Move Down" }, - { &custom_key.snap, "Snap Field" }, - { &custom_key.bomb, "Place Bomb" } + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.drop, "Drop Element" } }; /* read existing key bindings from player setup */ custom_key = setup.input[player_nr].key; ClearWindow(); + +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); +#else DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1); +#endif BackToFront(); InitAnimation(); step_nr = 0; - DrawText(mSX, mSY + (2+2*step_nr)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); - DrawText(mSX, mSY + (2+2*step_nr+1)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, "Key:", FONT_INPUT_1_ACTIVE); - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); - while(!finished) + while (!finished) { if (PendingEvent()) /* got event */ { @@ -2489,7 +3711,7 @@ void CustomizeKeyboard(int player_nr) key = *customize_step[step_nr].key; /* check if key already used */ - for (i=0; iLevelSolved) - GameWon(); - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - GameActions(); - - BackToFront(); + GameActions(); /* main game loop */ -#if 1 if (tape.auto_play && !tape.playing) AutoPlayTape(); /* continue automatically playing next tape */ -#endif } + /* ---------- new screen button stuff -------------------------------------- */ -/* graphic position and size values for buttons and scrollbars */ -#define SC_SCROLLBUTTON_XSIZE TILEX -#define SC_SCROLLBUTTON_YSIZE TILEY +static void getScreenMenuButtonPos(int *x, int *y, int gadget_id) +{ + switch (gadget_id) + { + case SCREEN_CTRL_ID_LAST_LEVEL: + *x = mSX + TILEX * getLastLevelButtonPos(); + *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1); + break; -#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE -#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ - SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) -#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ - SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ - SC_SCROLL_VERTICAL_YSIZE) + case SCREEN_CTRL_ID_NEXT_LEVEL: + *x = mSX + TILEX * getNextLevelButtonPos(); + *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1); + break; -#define SC_BORDER_SIZE 14 + case SCREEN_CTRL_ID_LAST_PLAYER: + *x = mSX + TILEX * 10; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + *x = mSX + TILEX * 12; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; + + default: + Error(ERR_EXIT, "unknown gadget ID %d", gadget_id); + } +} + +static struct +{ + int gfx_unpressed, gfx_pressed; + void (*get_gadget_position)(int *, int *, int); + int gadget_id; + int screen_mask; + char *infotext; +} menubutton_info[NUM_SCREEN_MENUBUTTONS] = +{ + { + IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_LAST_LEVEL, + SCREEN_MASK_MAIN, + "last level" + }, + { + IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_LEVEL, + SCREEN_MASK_MAIN, + "next level" + }, + { + IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_LAST_PLAYER, + SCREEN_MASK_INPUT, + "last player" + }, + { + IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_PLAYER, + SCREEN_MASK_INPUT, + "next player" + }, +}; static struct { @@ -2875,13 +4158,66 @@ static struct } }; +static void CreateScreenMenubuttons() +{ + struct GadgetInfo *gi; + unsigned long event_mask; + int i; + + for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) + { + Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; + int gfx_unpressed, gfx_pressed; + int x, y, width, height; + int gd_x1, gd_x2, gd_y1, gd_y2; + int id = menubutton_info[i].gadget_id; + + event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; + + menubutton_info[i].get_gadget_position(&x, &y, id); + + width = SC_MENUBUTTON_XSIZE; + height = SC_MENUBUTTON_YSIZE; + + gfx_unpressed = menubutton_info[i].gfx_unpressed; + gfx_pressed = menubutton_info[i].gfx_pressed; + gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; + gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap; + gd_x1 = graphic_info[gfx_unpressed].src_x; + gd_y1 = graphic_info[gfx_unpressed].src_y; + gd_x2 = graphic_info[gfx_pressed].src_x; + gd_y2 = graphic_info[gfx_pressed].src_y; + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_CUSTOM_TYPE_ID, i, + GDI_INFO_TEXT, menubutton_info[i].infotext, + GDI_X, x, + GDI_Y, y, + GDI_WIDTH, width, + GDI_HEIGHT, height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, + GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleScreenGadgets, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + screen_gadget[id] = gi; + } +} + static void CreateScreenScrollbuttons() { struct GadgetInfo *gi; unsigned long event_mask; int i; - for (i=0; iclip_mask = None; @@ -3058,39 +4400,63 @@ void FreeScreenGadgets() } #endif - for (i=0; icustom_id; + int button = gi->event.button; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); +#if 0 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP) return; +#endif switch (id) { + case SCREEN_CTRL_ID_LAST_LEVEL: + HandleMainMenu_SelectLevel(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_LEVEL: + HandleMainMenu_SelectLevel(step, +1); + break; + + case SCREEN_CTRL_ID_LAST_PLAYER: + HandleSetupScreen_Input_Player(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + HandleSetupScreen_Input_Player(step, +1); + break; + case SCREEN_CTRL_ID_SCROLL_UP: if (game_status == GAME_MODE_LEVELS) HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);