X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=05956c4c369b741eeed51faf4ae8138b61d0b6c7;hp=5f93823be4ef19aba7c5ca36d33d747a6ffa4bcf;hb=c0c5862d9ee59c70412b1c35e558101b109a8ec9;hpb=4fe9164460ddbdc1077604bac5c418f02fd8fa2b diff --git a/src/screens.c b/src/screens.c index 5f93823b..05956c4c 100644 --- a/src/screens.c +++ b/src/screens.c @@ -29,15 +29,17 @@ #define SETUP_MODE_GAME 1 #define SETUP_MODE_EDITOR 2 #define SETUP_MODE_INPUT 3 -#define SETUP_MODE_SHORTCUT 4 -#define SETUP_MODE_GRAPHICS 5 -#define SETUP_MODE_SOUND 6 -#define SETUP_MODE_ARTWORK 7 -#define SETUP_MODE_CHOOSE_GRAPHICS 8 -#define SETUP_MODE_CHOOSE_SOUNDS 9 -#define SETUP_MODE_CHOOSE_MUSIC 10 - -#define MAX_SETUP_MODES 11 +#define SETUP_MODE_SHORTCUT_1 4 +#define SETUP_MODE_SHORTCUT_2 5 +#define SETUP_MODE_GRAPHICS 6 +#define SETUP_MODE_CHOOSE_SCREEN_MODE 7 +#define SETUP_MODE_SOUND 8 +#define SETUP_MODE_ARTWORK 9 +#define SETUP_MODE_CHOOSE_GRAPHICS 10 +#define SETUP_MODE_CHOOSE_SOUNDS 11 +#define SETUP_MODE_CHOOSE_MUSIC 12 + +#define MAX_SETUP_MODES 13 /* for input setup functions */ #define SETUPINPUT_SCREEN_POS_START 0 @@ -47,28 +49,72 @@ /* screens on the info screen */ #define INFO_MODE_MAIN 0 -#define INFO_MODE_ELEMENTS 1 -#define INFO_MODE_MUSIC 2 -#define INFO_MODE_CREDITS 3 -#define INFO_MODE_PROGRAM 4 -#define INFO_MODE_LEVELSET 5 +#define INFO_MODE_TITLE 1 +#define INFO_MODE_ELEMENTS 2 +#define INFO_MODE_MUSIC 3 +#define INFO_MODE_CREDITS 4 +#define INFO_MODE_PROGRAM 5 +#define INFO_MODE_LEVELSET 6 -#define MAX_INFO_MODES 6 +#define MAX_INFO_MODES 7 /* for various menu stuff */ -#define MAX_INFO_ELEMENTS_ON_SCREEN 10 -#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) +#define MENU_SCREEN_START_XPOS 1 #define MENU_SCREEN_START_YPOS 2 #define MENU_SCREEN_VALUE_XPOS 14 +#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1) +#define MENU_TITLE1_YPOS 8 +#define MENU_TITLE2_YPOS 46 +#define MAX_INFO_ELEMENTS_ON_SCREEN 10 +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS) +#define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \ + MENU_SCREEN_START_XPOS) +#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2) /* buttons and scrollbars identifiers */ -#define SCREEN_CTRL_ID_SCROLL_UP 0 -#define SCREEN_CTRL_ID_SCROLL_DOWN 1 -#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 +#define SCREEN_CTRL_ID_LAST_LEVEL 0 +#define SCREEN_CTRL_ID_NEXT_LEVEL 1 +#define SCREEN_CTRL_ID_LAST_PLAYER 2 +#define SCREEN_CTRL_ID_NEXT_PLAYER 3 +#define SCREEN_CTRL_ID_SCROLL_UP 4 +#define SCREEN_CTRL_ID_SCROLL_DOWN 5 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6 +#define NUM_SCREEN_GADGETS 7 + +#define NUM_SCREEN_MENUBUTTONS 4 #define NUM_SCREEN_SCROLLBUTTONS 2 #define NUM_SCREEN_SCROLLBARS 1 -#define NUM_SCREEN_GADGETS 3 + +#define SCREEN_MASK_MAIN (1 << 0) +#define SCREEN_MASK_INPUT (1 << 1) + +/* graphic position and size values for buttons and scrollbars */ +#define SC_MENUBUTTON_XSIZE TILEX +#define SC_MENUBUTTON_YSIZE TILEY + +#define SC_SCROLLBUTTON_XSIZE TILEX +#define SC_SCROLLBUTTON_YSIZE TILEY + +#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) + +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ + SC_SCROLL_VERTICAL_YSIZE) + +#define SC_BORDER_SIZE 14 + /* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); @@ -76,6 +122,7 @@ static void HandleSetupScreen_Generic(int, int, int, int, int); static void HandleSetupScreen_Input(int, int, int, int, int); static void CustomizeKeyboard(int); static void CalibrateJoystick(int); +static void execSetupGraphics(void); static void execSetupArtwork(void); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); @@ -83,26 +130,34 @@ static void DrawChooseLevel(void); static void DrawInfoScreen(void); static void DrawSetupScreen(void); +static void DrawInfoScreenExt(int); +static void DrawInfoScreen_NotAvailable(char *, char *); static void DrawInfoScreen_HelpAnim(int, int, boolean); static void DrawInfoScreen_HelpText(int, int, int, int); static void HandleInfoScreen_Main(int, int, int, int, int); +static void HandleInfoScreen_TitleScreen(int); static void HandleInfoScreen_Elements(int); static void HandleInfoScreen_Music(int); static void HandleInfoScreen_Credits(int); static void HandleInfoScreen_Program(int); -static void MapChooseTreeGadgets(TreeInfo *); +static void MapScreenMenuGadgets(int); +static void MapScreenTreeGadgets(TreeInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; static int info_mode = INFO_MODE_MAIN; -#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) -#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) +static TreeInfo *screen_modes = NULL; +static TreeInfo *screen_mode_current = NULL; + +#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \ + x <= GAME_MODE_SETUP ? x : \ + x == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) + +#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)]) +#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)]) #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ menu.list_size[game_status] : \ @@ -114,28 +169,31 @@ static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; #endif -static void drawCursorExt(int xpos, int ypos, int color, int graphic) +static void drawCursorExt(int xpos, int ypos, int color, int g) { static int cursor_array[SCR_FIELDY]; if (xpos == 0) { - if (graphic != 0) - cursor_array[ypos] = graphic; + if (g != 0) + cursor_array[ypos] = g; else - graphic = cursor_array[ypos]; + g = cursor_array[ypos]; } if (color == FC_RED) - graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : - graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE: - IMG_MENU_BUTTON_ACTIVE); + g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : + g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : + g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : + g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : + g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE : + g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : + IMG_MENU_BUTTON_ACTIVE); ypos += MENU_SCREEN_START_YPOS; DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); - DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, - graphic, 0); + DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0); } static void initCursor(int ypos, int graphic) @@ -165,74 +223,92 @@ static void drawChooseTreeCursor(int ypos, int color) game_status = last_game_status; /* restore current game status */ } -static void PlayMenuSound() +void DrawHeadline() { - int sound = menu.sound[game_status]; - - if (sound == SND_UNDEFINED) - return; - - if (sound_info[sound].loop) - PlaySoundLoop(sound); - else - PlaySound(sound); + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING); + DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); } -static void PlayMenuSoundIfLoop() +static int getLastLevelButtonPos() { - int sound = menu.sound[game_status]; - - if (sound == SND_UNDEFINED) - return; - - if (sound_info[sound].loop) - PlaySoundLoop(sound); + return 10; } -static void PlayMenuMusic() +static int getCurrentLevelTextPos() { - int music = menu.music[game_status]; - - if (music == MUS_UNDEFINED) - return; + return (getLastLevelButtonPos() + 1); +} - PlayMusic(music); +static int getNextLevelButtonPos() +{ + return getLastLevelButtonPos() + 3 + 1; } -void DrawHeadline() +static int getLevelRangeTextPos() { - DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING); - DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); + return getNextLevelButtonPos() + 1; } -static void ToggleFullscreenIfNeeded() +void DrawTitleScreenImage(int nr) { - if (setup.fullscreen != video.fullscreen_enabled) + int graphic = IMG_TITLESCREEN_1 + nr; + Bitmap *bitmap = graphic_info[graphic].bitmap; + int width = graphic_info[graphic].src_image_width; + int height = graphic_info[graphic].src_image_height; + int src_x = 0, src_y = 0; + int dst_x, dst_y; + + if (bitmap == NULL) + return; + + if (width > WIN_XSIZE) + { + /* image width too large for window => center image horizontally */ + src_x = (width - WIN_XSIZE) / 2; + width = WIN_XSIZE; + } + + if (height > WIN_YSIZE) { - /* save old door content */ - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + /* image height too large for window => center image vertically */ + src_y = (height - WIN_YSIZE) / 2; + height = WIN_YSIZE; + } - /* toggle fullscreen */ - ChangeVideoModeIfNeeded(setup.fullscreen); - setup.fullscreen = video.fullscreen_enabled; + dst_x = (WIN_XSIZE - width) / 2; + dst_y = (WIN_YSIZE - height) / 2; - /* redraw background to newly created backbuffer */ - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, - 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); + ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); - /* restore old door content */ - BlitBitmap(bitmap_db_door, backbuffer, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); + if (DrawingOnBackground(dst_x, dst_y)) + BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + else + BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); - redraw_mask = REDRAW_ALL; - } + redraw_mask = REDRAW_ALL; } -void DrawMainMenu() +void DrawTitleScreen() +{ + KeyboardAutoRepeatOff(); + + SetMainBackgroundImage(IMG_BACKGROUND_TITLE); + + HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE); + + StopAnimation(); +} + +void DrawMainMenuExt(int redraw_mask, boolean do_fading) { static LevelDirTree *leveldir_last_valid = NULL; + boolean levelset_has_changed = FALSE; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); +#if 1 + char *level_text = "Levelset"; +#else + char *level_text = "Level:"; +#endif int name_width, level_width; int i; @@ -247,6 +323,10 @@ void DrawMainMenu() audio.sound_deactivated = FALSE; +#if 1 + GetPlayerConfig(); +#endif + /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) { @@ -266,6 +346,9 @@ void DrawMainMenu() if (!validLevelSeries(leveldir_current)) leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + if (leveldir_current != leveldir_last_valid) + levelset_has_changed = TRUE; + /* store valid level series information */ leveldir_last_valid = leveldir_current; @@ -276,14 +359,28 @@ void DrawMainMenu() SetDrawtoField(DRAW_BACKBUFFER); #endif + if (setup.show_titlescreen && + levelset_has_changed && + graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) + { + game_status = GAME_MODE_TITLE; + DrawTitleScreen(); + + return; + } + +#if 0 /* map gadgets for main menu screen */ MapTapeButtons(); +#endif /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) level_nr = leveldir_current->handicap_level; +#if 0 GetPlayerConfig(); +#endif LoadLevel(level_nr); SetMainBackgroundImage(IMG_BACKGROUND_MAIN); @@ -291,28 +388,74 @@ void DrawMainMenu() DrawHeadline(); - DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1); - DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1); - DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1); - DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1); - DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); - DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1); - DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); - DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); + DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1); + DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1); + DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1); + DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1); + DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1); /* calculated after (possible) reload of custom artwork */ - name_width = getTextWidth(name_text, FONT_MENU_1); - level_width = getTextWidth("Level:", FONT_MENU_1); + name_width = getTextWidth(name_text, FONT_MENU_1); +#if 1 + level_width = 9 * 32; +#else +#if 1 + level_width = 9 * getFontWidth(FONT_MENU_1); +#else + level_width = getTextWidth(level_text, FONT_MENU_1); +#endif +#endif + + DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name, + FONT_INPUT_1); - DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1); - DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), +#if 1 + DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32, + int2str(level_nr, 3), FONT_VALUE_1); +#else +#if 1 + DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); +#else + DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); +#endif +#endif - DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); + DrawPreviewLevel(TRUE); - DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", +#if 1 + +#if 1 + { + int text_height = getFontHeight(FONT_TEXT_3); +#if 1 + int xpos = getLevelRangeTextPos() * 32; +#else + int xpos = level_width + 6 * 32; +#endif + int ypos2 = -SY + 3 * 32 + 16; + int ypos1 = ypos2 - text_height; + + DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3, + "%03d", leveldir_current->first_level); + DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3, + "%03d", leveldir_current->last_level); + } +#else + DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3, + "%d", leveldir_current->levels); +#endif + +#else + DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d", leveldir_current->first_level, leveldir_current->last_level); +#endif +#if 0 if (leveldir_current->readonly) { DrawTextS(mSX + level_width + 9 * 32 - 2, @@ -320,18 +463,37 @@ void DrawMainMenu() DrawTextS(mSX + level_width + 9 * 32 - 2, mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY"); } +#endif for (i = 0; i < 8; i++) - initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT : + initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : IMG_MENU_BUTTON)); - drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); - drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#if 0 + +#if 1 + drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL); + drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL); +#else +#if 1 + drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT); +#else + drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT); +#endif +#endif + +#endif DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); +#if 0 FadeToFront(); +#endif +#if 0 InitAnimation(); +#endif HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); @@ -343,9 +505,62 @@ void DrawMainMenu() PlayMenuSound(); PlayMenuMusic(); +#if 0 +#if 1 + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#else + if (fade_delay > 0) + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + else + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#endif +#endif + +#if 0 + InitAnimation(); +#endif + +#if 1 + /* create gadgets for main menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* map gadgets for main menu screen */ + MapTapeButtons(); + MapScreenMenuGadgets(SCREEN_MASK_MAIN); +#endif + +#if 1 +#if 1 + if (do_fading) + FadeIn(redraw_mask); + else + BackToFront(); +#else + BackToFront(); +#endif +#endif + +#if 1 + InitAnimation(); +#endif + +#if 1 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#endif } +void DrawAndFadeInMainMenu(int redraw_mask) +{ + DrawMainMenuExt(redraw_mask, TRUE); +} + +void DrawMainMenu() +{ + DrawMainMenuExt(REDRAW_ALL, FALSE); +} + +#if 0 static void gotoTopLevelDir() { /* move upwards to top level directory */ @@ -374,9 +589,167 @@ static void gotoTopLevelDir() leveldir_current = leveldir_current->node_parent; } } +#endif + +void HandleTitleScreen(int mx, int my, int dx, int dy, int button) +{ + static int title_nr = 0; + boolean return_to_main_menu = FALSE; + boolean use_fading_main_menu = TRUE; + boolean use_cross_fading = TRUE; + + if (button == MB_MENU_INITIALIZE) + { + int last_game_status = game_status; /* save current game status */ + title_nr = 0; + + if (game_status == GAME_MODE_INFO) + { + if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) + { + DrawInfoScreen_NotAvailable("Title screen information:", + "No title screen for this level set."); + + return; + } + + FadeSoundsAndMusic(); + + FadeOut(REDRAW_ALL); + } + + /* force TITLE music on title info screen */ + game_status = GAME_MODE_TITLE; + + PlayMenuSound(); + PlayMenuMusic(); + + game_status = last_game_status; /* restore current game status */ + + DrawTitleScreenImage(title_nr); + + FadeIn(REDRAW_ALL); + + return; + } + else if (button == MB_MENU_LEAVE) + { + return_to_main_menu = TRUE; + use_fading_main_menu = FALSE; + } + else if (button == MB_MENU_CHOICE) + { + if (game_status == GAME_MODE_INFO && + graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + title_nr++; + + if (!use_cross_fading) + FadeOut(REDRAW_ALL); + + if (title_nr < MAX_NUM_TITLE_SCREENS && + graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL) + { + Bitmap *drawto_last = drawto; + + if (use_cross_fading) + drawto = bitmap_db_cross; + + DrawTitleScreenImage(title_nr); + + drawto = drawto_last; + + if (use_cross_fading) + FadeCross(REDRAW_ALL); + else + FadeIn(REDRAW_ALL); + } + else + { + FadeSoundsAndMusic(); + + FadeOut(REDRAW_ALL); + + return_to_main_menu = TRUE; + } + } + + if (return_to_main_menu) + { + RedrawBackground(); + + if (game_status == GAME_MODE_INFO) + { + OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreenExt(use_fading_main_menu); + } + else /* default: return to main menu */ + { + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + game_status = GAME_MODE_MAIN; + DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu); + } + } +} + +void HandleMainMenu_SelectLevel(int step, int direction) +{ + int old_level_nr = level_nr; + int new_level_nr; + + new_level_nr = old_level_nr + step * direction; + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + + new_level_nr = leveldir_current->handicap_level; + } + + if (new_level_nr != old_level_nr) + { + level_nr = new_level_nr; + + DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); + + LoadLevel(level_nr); + DrawPreviewLevel(TRUE); + + TapeErase(); + LoadTape(level_nr); + DrawCompleteVideoDisplay(); + + /* needed because DrawPreviewLevel() takes some time */ + BackToFront(); + SyncDisplay(); + } +} void HandleMainMenu(int mx, int my, int dx, int dy, int button) { +#if 0 + static unsigned long level_delay = 0; + static unsigned long level_delay_value = GADGET_FRAME_DELAY; +#endif static int choice = 5; int x = 0; int y = choice; @@ -396,15 +769,34 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (dx && choice == 1) x = (dx < 0 ? 10 : 14); + else if (dx > 0) + { + if (choice == 4 || choice == 6) + button = MB_MENU_CHOICE; + } else if (dy) y = choice + dy; } +#if 0 + /* start gadget delay with longer delay after first click on gadget */ + if (button == 0) + pressed_delay_value = GADGET_FRAME_DELAY_FIRST; +#endif + +#if 1 + + if (y == 1 && dx != 0 && button) + { + HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1); + } + +#else + if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || (x == 14 && level_nr < leveldir_current->last_level)) && - button) + button && DelayReached(&level_delay, level_delay_value)) { - static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int old_level_nr = level_nr; int new_level_nr; @@ -416,10 +808,19 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) new_level_nr = leveldir_current->last_level; if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + new_level_nr = leveldir_current->handicap_level; + } - if (new_level_nr != old_level_nr && - DelayReached(&level_delay, GADGET_FRAME_DELAY)) + if (new_level_nr != old_level_nr) { level_nr = new_level_nr; @@ -427,18 +828,25 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) FONT_VALUE_1); LoadLevel(level_nr); - DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); + DrawPreviewLevel(TRUE); TapeErase(); LoadTape(level_nr); DrawCompleteVideoDisplay(); - /* needed because DrawMicroLevel() takes some time */ + /* needed because DrawPreviewLevel() takes some time */ BackToFront(); SyncDisplay(); + DelayReached(&level_delay, 0); /* reset delay counter */ +#if 0 + pressed_delay_value = GADGET_FRAME_DELAY_FIRST; +#endif } } + +#endif + else if (IN_VIS_FIELD(x, y) && y >= 0 && y <= 7 && (y != 1 || x < 10)) { @@ -481,7 +889,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else if (y == 3) { if (leveldir_current->readonly && - strcmp(setup.player_name, "Artsoft") != 0) + !strEqual(setup.player_name, "Artsoft")) Request("This level is read only !", REQ_CONFIRM); game_status = GAME_MODE_EDITOR; DrawLevelEd(); @@ -494,30 +902,20 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 5) { - if (setup.autorecord) - TapeStartRecording(); - -#if defined(NETWORK_AVALIABLE) - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = GAME_MODE_PLAYING; - StopAnimation(); - InitGame(); - } + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); } else if (y == 6) { game_status = GAME_MODE_SETUP; setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); } else if (y == 7) { SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); + if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = GAME_MODE_QUIT; } @@ -526,7 +924,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (game_status == GAME_MODE_MAIN) { - DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE); + DrawPreviewLevel(FALSE); DoAnimation(); } } @@ -539,6 +937,12 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) static struct TokenInfo *info_info; static int num_info_info; +static void execInfoTitleScreen() +{ + info_mode = INFO_MODE_TITLE; + DrawInfoScreen(); +} + static void execInfoElements() { info_mode = INFO_MODE_ELEMENTS; @@ -577,6 +981,7 @@ static void execExitInfo() static struct TokenInfo info_info_main[] = { + { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" }, { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, @@ -588,7 +993,7 @@ static struct TokenInfo info_info_main[] = { 0, NULL, NULL } }; -static void DrawInfoScreen_Main() +static void DrawInfoScreen_Main(boolean do_fading) { int i; @@ -597,28 +1002,49 @@ static void DrawInfoScreen_Main() ClearWindow(); +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); +#else DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1); +#endif info_info = info_info_main; num_info_info = 0; for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { + int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + i; int font_nr = FONT_MENU_1; - DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr); + DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr); - if (info_info[i].type & TYPE_ENTER_MENU) - initCursor(i, IMG_MENU_BUTTON_RIGHT); - else if (info_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, IMG_MENU_BUTTON_LEFT); + if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (info_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); num_info_info++; } +#if 1 + + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); + + PlayMenuSound(); + PlayMenuMusic(); + + if (do_fading) + FadeIn(REDRAW_ALL); + else + BackToFront(); + + InitAnimation(); + +#else + FadeToFront(); InitAnimation(); @@ -626,6 +1052,7 @@ static void DrawInfoScreen_Main() PlayMenuMusic(); HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); +#endif } void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) @@ -671,7 +1098,7 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) { if (dx) { - int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); if (info_info[choice].type & menu_navigation_type || info_info[choice].type & TYPE_ENTER_SCREEN || @@ -701,7 +1128,7 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) } else if (!(info_info[y].type & TYPE_GHOSTED)) { - if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) + if (info_info[y].type & TYPE_ENTER_OR_LEAVE) { void (*menu_callback_function)(void) = info_info[choice].value; @@ -711,6 +1138,24 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) } } +void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) +{ + int ystart = 150; + int ybottom = SYSIZE - 20; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + + ClearWindow(); + DrawHeadline(); + + DrawTextSCentered(100, FONT_TEXT_1, text_title); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + DrawTextSCentered(ystart, FONT_TEXT_2, text_error); +} + void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) { static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; @@ -729,7 +1174,6 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) infoscreen_step[i] = infoscreen_frame[i] = 0; - SetMainBackgroundImage(IMG_BACKGROUND_INFO); ClearWindow(); DrawHeadline(); @@ -764,12 +1208,15 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) action = helpanim_info[j].action; direction = helpanim_info[j].direction; + if (element < 0) + element = EL_UNKNOWN; + if (action != -1 && direction != -1) graphic = el_act_dir2img(element, action, direction); else if (action != -1) graphic = el_act2img(element, action); else if (direction != -1) - graphic = el_act2img(element, direction); + graphic = el_dir2img(element, direction); else graphic = el2img(element); @@ -830,18 +1277,14 @@ static char *getHelpText(int element, int action, int direction) strcat(token, element_action_info[action].suffix); if (direction != -1) - strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix); + strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix); return getHashEntry(helptext_info, token); } void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) { -#if 0 - int font_nr = FONT_TEXT_2; -#else int font_nr = FONT_LEVEL_NUMBER; -#endif int font_width = getFontWidth(font_nr); int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; int sy = mSY + 65 + 2 * 32 + 1; @@ -873,8 +1316,20 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) max_chars_per_line, max_lines_per_text); } +void DrawInfoScreen_TitleScreen() +{ + DrawTitleScreen(); +} + +void HandleInfoScreen_TitleScreen(int button) +{ + HandleTitleScreen(0, 0, 0, 0, button); +} + void DrawInfoScreen_Elements() { + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); + LoadHelpAnimInfo(); LoadHelpTextInfo(); @@ -940,7 +1395,7 @@ void HandleInfoScreen_Elements(int button) } else { - if (DelayReached(&info_delay, GAME_FRAME_DELAY)) + if (DelayReached(&info_delay, GameFrameDelay)) if (page < num_pages) DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); @@ -950,6 +1405,8 @@ void HandleInfoScreen_Elements(int button) void DrawInfoScreen_Music() { + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); + ClearWindow(); DrawHeadline(); @@ -994,6 +1451,7 @@ void HandleInfoScreen_Music(int button) if (button_released || button == MB_MENU_INITIALIZE) { + Bitmap *drawto_last = drawto; int y = 0; if (button != MB_MENU_INITIALIZE) @@ -1010,6 +1468,9 @@ void HandleInfoScreen_Music(int button) FadeSoundsAndMusic(); + if (button != MB_MENU_INITIALIZE) + drawto = bitmap_db_cross; + ClearWindow(); DrawHeadline(); @@ -1031,17 +1492,17 @@ void HandleInfoScreen_Music(int button) DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); } - if (strcmp(list->title, UNKNOWN_NAME) != 0) + if (!strEqual(list->title, UNKNOWN_NAME)) { - if (strcmp(list->title_header, UNKNOWN_NAME) != 0) + if (!strEqual(list->title_header, UNKNOWN_NAME)) DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header); DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); } - if (strcmp(list->artist, UNKNOWN_NAME) != 0) + if (!strEqual(list->artist, UNKNOWN_NAME)) { - if (strcmp(list->artist_header, UNKNOWN_NAME) != 0) + if (!strEqual(list->artist_header, UNKNOWN_NAME)) DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header); else DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by"); @@ -1049,9 +1510,9 @@ void HandleInfoScreen_Music(int button) DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist); } - if (strcmp(list->album, UNKNOWN_NAME) != 0) + if (!strEqual(list->album, UNKNOWN_NAME)) { - if (strcmp(list->album_header, UNKNOWN_NAME) != 0) + if (!strEqual(list->album_header, UNKNOWN_NAME)) DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header); else DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album"); @@ -1059,9 +1520,9 @@ void HandleInfoScreen_Music(int button) DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); } - if (strcmp(list->year, UNKNOWN_NAME) != 0) + if (!strEqual(list->year, UNKNOWN_NAME)) { - if (strcmp(list->year_header, UNKNOWN_NAME) != 0) + if (!strEqual(list->year_header, UNKNOWN_NAME)) DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header); else DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year"); @@ -1071,53 +1532,237 @@ void HandleInfoScreen_Music(int button) DrawTextSCentered(ybottom, FONT_TEXT_4, "Press any key or button for next page"); + + drawto = drawto_last; + + if (button != MB_MENU_INITIALIZE) + FadeCross(REDRAW_FIELD); } if (list != NULL && list->is_sound && sound_info[list->music].loop) PlaySoundLoop(list->music); } -void DrawInfoScreen_Credits() +static boolean DrawInfoScreen_CreditsScreen(int screen_nr) { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; - FadeSoundsAndMusic(); - ClearWindow(); DrawHeadline(); DrawTextSCentered(100, FONT_TEXT_1, "Credits:"); - DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:"); - DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz"); - DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:"); - DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell"); - DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, - "...and many thanks to all contributors"); - DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!"); + + if (screen_nr == 0) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Peter Liepa"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Boulder Dash\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1984"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "First Star Software"); + } + else if (screen_nr == 1) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Klaus Heinz & Volker Wertich"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Emerald Mine\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1987"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Kingsoft"); + } + else if (screen_nr == 2) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Michael Stopp & Philip Jespersen"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Supaplex\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1991"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Digital Integration"); + } + else if (screen_nr == 3) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Hiroyuki Imabayashi"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Sokoban\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1982"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Thinking Rabbit"); + } + else if (screen_nr == 4) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Alan Bond"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "and"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "Jürgen Bonhagen"); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "for the continuous creation"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, + "of outstanding level sets"); + } + else if (screen_nr == 5) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Peter Elzner"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "Diamond Caves"); + + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3, + "Steffest"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3, + "DX-Boulderdash"); + } + else if (screen_nr == 6) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "David Tritscher"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for the new Emerald Mine engine"); + } + else if (screen_nr == 7) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Guido Schulz"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for the initial DOS port"); + + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "Karl Hörnell"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "for some additional toons"); + } + else if (screen_nr == 8) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "And not to forget:"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2, + "Many thanks to"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3, + "All those who contributed"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "levels to this game"); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3, + "since 1995"); + } + else + { + return FALSE; + } DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for info menu"); + "Press any key or button for next page"); + + return TRUE; +} + +void DrawInfoScreen_Credits() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); + + FadeSoundsAndMusic(); + + HandleInfoScreen_Credits(MB_MENU_INITIALIZE); } void HandleInfoScreen_Credits(int button) { - int button_released = !button; + static int screen_nr = 0; - if (button == MB_MENU_LEAVE) + if (button == MB_MENU_INITIALIZE) + { + screen_nr = 0; + + DrawInfoScreen_CreditsScreen(screen_nr); + } + else if (button == MB_MENU_LEAVE) { info_mode = INFO_MODE_MAIN; DrawInfoScreen(); return; } - - if (button_released) + else if (button == MB_MENU_CHOICE) { - FadeSoundsAndMusic(); + Bitmap *drawto_last = drawto; + boolean show_screen; - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + screen_nr++; + + drawto = bitmap_db_cross; + + show_screen = DrawInfoScreen_CreditsScreen(screen_nr); + + drawto = drawto_last; + + if (show_screen) + { + FadeCross(REDRAW_FIELD); + } + else + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } } else { @@ -1130,6 +1775,8 @@ void DrawInfoScreen_Program() int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); + ClearWindow(); DrawHeadline(); @@ -1140,7 +1787,7 @@ void DrawInfoScreen_Program() DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2, "If you like it, send e-mail to:"); DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3, - "info@artsoft.org"); + PROGRAM_EMAIL_STRING); DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2, "or SnailMail to:"); DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3, @@ -1151,12 +1798,15 @@ void DrawInfoScreen_Program() "33604 Bielefeld"); DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3, "Germany"); - DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2, + "More information and levels:"); + DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3, + PROGRAM_WEBSITE_STRING); + DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2, "If you have created new levels,"); - DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2, "send them to me to include them!"); - DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2, ":-)"); DrawTextSCentered(ybottom, FONT_TEXT_4, @@ -1193,11 +1843,7 @@ void DrawInfoScreen_LevelSet() int ystart = 150; int ybottom = SYSIZE - 20; char *filename = getLevelSetInfoFilename(); -#if 0 - int font_nr = FONT_TEXT_2; -#else int font_nr = FONT_LEVEL_NUMBER; -#endif int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); int pad_x = 32; @@ -1207,6 +1853,8 @@ void DrawInfoScreen_LevelSet() int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width; int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1; + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + ClearWindow(); DrawHeadline(); @@ -1248,11 +1896,13 @@ void HandleInfoScreen_LevelSet(int button) } } -void DrawInfoScreen() +static void DrawInfoScreenExt(boolean do_fading) { SetMainBackgroundImage(IMG_BACKGROUND_INFO); - if (info_mode == INFO_MODE_ELEMENTS) + if (info_mode == INFO_MODE_TITLE) + DrawInfoScreen_TitleScreen(); + else if (info_mode == INFO_MODE_ELEMENTS) DrawInfoScreen_Elements(); else if (info_mode == INFO_MODE_MUSIC) DrawInfoScreen_Music(); @@ -1263,18 +1913,27 @@ void DrawInfoScreen() else if (info_mode == INFO_MODE_LEVELSET) DrawInfoScreen_LevelSet(); else - DrawInfoScreen_Main(); + DrawInfoScreen_Main(do_fading); - if (info_mode != INFO_MODE_MUSIC) + if (info_mode != INFO_MODE_MAIN && + info_mode != INFO_MODE_TITLE && + info_mode != INFO_MODE_MUSIC) { PlayMenuSound(); PlayMenuMusic(); } } +void DrawInfoScreen() +{ + DrawInfoScreenExt(0); +} + void HandleInfoScreen(int mx, int my, int dx, int dy, int button) { - if (info_mode == INFO_MODE_ELEMENTS) + if (info_mode == INFO_MODE_TITLE) + HandleInfoScreen_TitleScreen(button); + else if (info_mode == INFO_MODE_ELEMENTS) HandleInfoScreen_Elements(button); else if (info_mode == INFO_MODE_MUSIC) HandleInfoScreen_Music(button); @@ -1365,7 +2024,7 @@ static void DrawChooseTree(TreeInfo **ti_ptr) ClearWindow(); HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); - MapChooseTreeGadgets(*ti_ptr); + MapScreenTreeGadgets(*ti_ptr); FadeToFront(); InitAnimation(); @@ -1392,49 +2051,72 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, TreeInfo *ti) { int i; - char buffer[SCR_FIELDX * 2]; - int max_buffer_len = (SCR_FIELDX - 2) * 2; char *title_string = NULL; +#if 0 + int xoffset_sets = 16; +#endif + int yoffset_sets = MENU_TITLE1_YPOS; +#if 0 int xoffset_setup = 16; +#endif int yoffset_setup = 16; +#if 1 +#if 0 + int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets : + xoffset_setup); +#endif + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets : + yoffset_setup); +#else int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup); int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup); +#endif int last_game_status = game_status; /* save current game status */ - title_string = - (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : - ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : - ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : - ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); + title_string = ti->infotext; +#if 1 + DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); +#else DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1); +#endif /* force LEVELS font on artwork setup screen */ game_status = GAME_MODE_LEVELS; /* clear tree list area, but not title or scrollbar */ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, - SXSIZE - 32 + menu.scrollbar_xoffset, + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset, MAX_MENU_ENTRIES_ON_SCREEN * 32); for (i = 0; i < num_page_entries; i++) { TreeInfo *node, *node_first; int entry_pos = first_entry + i; + int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + i; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr = FONT_TEXT_1; + int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int startx_text = startx + font_xoffset; + int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; + int text_size = startx_scrollbar - startx_text; + int max_buffer_len = text_size / getFontWidth(font_nr); + char buffer[max_buffer_len + 1]; node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - strncpy(buffer, node->name , max_buffer_len); + strncpy(buffer, node->name, max_buffer_len); buffer[max_buffer_len] = '\0'; - DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color); + DrawText(startx, starty, buffer, font_nr + node->color); if (node->parent_link) - initCursor(i, IMG_MENU_BUTTON_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (node->level_group) - initCursor(i, IMG_MENU_BUTTON_RIGHT); + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else initCursor(i, IMG_MENU_BUTTON); } @@ -1448,6 +2130,11 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) { TreeInfo *node, *node_first; int x, last_redraw_mask = redraw_mask; +#if 1 + int ypos = MENU_TITLE2_YPOS; +#else + int ypos = 40; +#endif if (ti->type != TREE_TYPE_LEVEL_DIR) return; @@ -1455,16 +2142,16 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32); + DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2)); if (node->parent_link) - DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"", + DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"", node->class_desc); else if (node->level_group) - DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"", + DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"", node->class_desc); else if (ti->type == TREE_TYPE_LEVEL_DIR) - DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)", + DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)", node->levels, node->class_desc); /* let BackToFront() redraw only what is needed */ @@ -1536,7 +2223,13 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (game_status == GAME_MODE_SETUP) { - execSetupArtwork(); + if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + execSetupGraphics(); + else + execSetupArtwork(); + } } else { @@ -1689,7 +2382,10 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (game_status == GAME_MODE_SETUP) { - execSetupArtwork(); + if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + execSetupGraphics(); + else + execSetupArtwork(); } else { @@ -1727,13 +2423,19 @@ void DrawHallOfFame(int highlight_position) if (highlight_position < 0) LoadScore(level_nr); + FadeOut(REDRAW_FIELD); + +#if 0 FadeToFront(); +#endif InitAnimation(); PlayMenuSound(); PlayMenuMusic(); HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); } static void drawHallOfFameList(int first_entry, int highlight_position) @@ -1743,8 +2445,15 @@ static void drawHallOfFameList(int first_entry, int highlight_position) SetMainBackgroundImage(IMG_BACKGROUND_SCORES); ClearWindow(); - DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1); - DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr); +#if 1 + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#else + DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); +#endif for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { @@ -1762,8 +2471,10 @@ static void drawHallOfFameList(int first_entry, int highlight_position) DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1); DrawText(mSX + dx1, sy, ".", font_nr1); DrawText(mSX + dx2, sy, ".........................", font_nr3); - if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0) + + if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME)) DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2); + DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4); } @@ -1775,7 +2486,6 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) static int first_entry = 0; static int highlight_position = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int button_released = !button; if (button == MB_MENU_INITIALIZE) { @@ -1811,12 +2521,23 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) drawHallOfFameList(first_entry, highlight_position); } } - else if (button_released) + else if (button == MB_MENU_LEAVE) { FadeSound(SND_BACKGROUND_SCORES); + game_status = GAME_MODE_MAIN; + DrawMainMenu(); } + else if (button == MB_MENU_CHOICE) + { + FadeSound(SND_BACKGROUND_SCORES); + FadeOut(REDRAW_FIELD); + + game_status = GAME_MODE_MAIN; + + DrawAndFadeInMainMenu(REDRAW_FIELD); + } if (game_status == GAME_MODE_SCORES) PlayMenuSoundIfLoop(); @@ -1832,6 +2553,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) static struct TokenInfo *setup_info; static int num_setup_info; +static char *screen_mode_text; static char *graphics_set_name; static char *sounds_set_name; static char *music_set_name; @@ -1856,10 +2578,75 @@ static void execSetupEditor() static void execSetupGraphics() { + if (video.fullscreen_available && screen_modes == NULL) + { + int i; + + for (i = 0; video.fullscreen_modes[i].width != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int x = video.fullscreen_modes[i].width; + int y = video.fullscreen_modes[i].height; + int xx, yy; + + get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy); + + ti->node_top = &screen_modes; + ti->sort_priority = x * 10000 + y; + + sprintf(identifier, "%dx%d", x, y); + sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Fullscreen Mode"); + + pushTreeInfo(&screen_modes, ti); + } + + /* sort fullscreen modes to start with lowest available screen resolution */ + sortTreeInfo(&screen_modes); + + /* set current screen mode for fullscreen mode to configured setup value */ + screen_mode_current = getTreeInfoFromIdentifier(screen_modes, + setup.fullscreen_mode); + + /* if that fails, set current screen mode to reliable default value */ + if (screen_mode_current == NULL) + screen_mode_current = getTreeInfoFromIdentifier(screen_modes, + DEFAULT_FULLSCREEN_MODE); + + /* if that also fails, set current screen mode to first available mode */ + if (screen_mode_current == NULL) + screen_mode_current = screen_modes; + + if (screen_mode_current == NULL) + video.fullscreen_available = FALSE; + } + + if (video.fullscreen_available) + { + setup.fullscreen_mode = screen_mode_current->identifier; + + /* needed for displaying screen mode name instead of identifier */ + screen_mode_text = screen_mode_current->name; + } + setup_mode = SETUP_MODE_GRAPHICS; DrawSetupScreen(); } +static void execSetupChooseScreenMode() +{ + if (!video.fullscreen_available) + return; + + setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE; + DrawSetupScreen(); +} + static void execSetupSound() { setup_mode = SETUP_MODE_SOUND; @@ -1908,9 +2695,15 @@ static void execSetupInput() DrawSetupScreen(); } -static void execSetupShortcut() +static void execSetupShortcut1() +{ + setup_mode = SETUP_MODE_SHORTCUT_1; + DrawSetupScreen(); +} + +static void execSetupShortcut2() { - setup_mode = SETUP_MODE_SHORTCUT; + setup_mode = SETUP_MODE_SHORTCUT_2; DrawSetupScreen(); } @@ -1928,13 +2721,14 @@ static void execSaveAndExitSetup() static struct TokenInfo setup_info_main[] = { - { TYPE_ENTER_MENU, execSetupGame, "Game Settings" }, - { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" }, + { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor" }, { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, - { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, + { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" }, + { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, @@ -1944,10 +2738,12 @@ static struct TokenInfo setup_info_main[] = static struct TokenInfo setup_info_game[] = { - { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, + { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, - { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, - { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, + { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -1957,21 +2753,29 @@ static struct TokenInfo setup_info_game[] = static struct TokenInfo setup_info_editor[] = { #if 0 - { TYPE_STRING, NULL, "Offer Special Elements:"}, -#endif - { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, + { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, - { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" }, - { TYPE_SWITCH, &setup.editor.el_more, "More:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" }, + { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, - { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" }, - { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" }, - { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, - { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, - { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, +#if 0 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, - { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, + { TYPE_EMPTY, NULL, "" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" }, + { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" }, + { TYPE_EMPTY, NULL, "" }, +#endif + { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -1981,14 +2785,19 @@ static struct TokenInfo setup_info_editor[] = static struct TokenInfo setup_info_graphics[] = { { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, - { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, - { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, + { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" }, + { TYPE_STRING, &screen_mode_text, "" }, + { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" }, #if 0 - { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" }, + { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" }, { TYPE_SWITCH, &setup.fading, "Fading:" }, #endif - { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, - { TYPE_SWITCH, &setup.toons, "Toons:" }, + { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, + { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" }, + { TYPE_SWITCH, &setup.toons, "Show Toons:" }, + { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -1997,9 +2806,9 @@ static struct TokenInfo setup_info_graphics[] = static struct TokenInfo setup_info_sound[] = { - { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, - { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, - { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" }, + { TYPE_SWITCH, &setup.sound_music, "Music:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2008,33 +2817,58 @@ static struct TokenInfo setup_info_sound[] = static struct TokenInfo setup_info_artwork[] = { - { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" }, + { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" }, { TYPE_STRING, &graphics_set_name, "" }, - { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" }, + { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" }, { TYPE_STRING, &sounds_set_name, "" }, - { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, + { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" }, { TYPE_STRING, &music_set_name, "" }, { TYPE_EMPTY, NULL, "" }, +#if 1 + { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" }, +#else { TYPE_STRING, NULL, "Override Level Artwork:"}, { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" }, { TYPE_YES_NO, &setup.override_level_music, "Music:" }, +#endif { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, { 0, NULL, NULL } }; -static struct TokenInfo setup_info_shortcut[] = +static struct TokenInfo setup_info_shortcut_1[] = { - { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, - { TYPE_KEY, &setup.shortcut.save_game, "" }, - { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, - { TYPE_KEY, &setup.shortcut.load_game, "" }, - { TYPE_KEYTEXT, NULL, "Toggle Pause:", }, - { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, + { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcut_2[] = +{ + { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", }, + { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", }, + { TYPE_KEY, &setup.shortcut.focus_player[1], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", }, + { TYPE_KEY, &setup.shortcut.focus_player[2], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", }, + { TYPE_KEY, &setup.shortcut.focus_player[3], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, + { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2088,47 +2922,154 @@ static Key getSetupKey() return key; } +static int getSetupTextFont(int type) +{ + if (type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT | + TYPE_ENTER_LIST)) + return FONT_MENU_2; + else + return FONT_MENU_1; +} + +static int getSetupValueFont(int type, void *value) +{ + if (type & TYPE_KEY) + return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1); + else if (type & TYPE_STRING) + return FONT_VALUE_2; + else if (type & TYPE_ECS_AGA) + return FONT_VALUE_1; + else if (type & TYPE_BOOLEAN_STYLE) + return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + else + return FONT_VALUE_1; +} + static void drawSetupValue(int pos) { + boolean font_draw_xoffset_modified = FALSE; + int font_draw_xoffset_old = -1; int xpos = MENU_SCREEN_VALUE_XPOS; int ypos = MENU_SCREEN_START_YPOS + pos; - int font_nr = FONT_VALUE_1; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr, font_width; int type = setup_info[pos].type; void *value = setup_info[pos].value; - char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) : - "n/a"); + char *value_string = getSetupValue(type, value); + int i; if (value_string == NULL) return; if (type & TYPE_KEY) { +#if 1 + xpos = MENU_SCREEN_START_XPOS; +#else xpos = 3; +#endif if (type & TYPE_QUERY) { value_string = ""; +#if 0 font_nr = FONT_INPUT_1_ACTIVE; +#endif } } else if (type & TYPE_STRING) { int max_value_len = (SCR_FIELDX - 2) * 2; - xpos = 1; + xpos = MENU_SCREEN_START_XPOS; +#if 0 font_nr = FONT_VALUE_2; +#endif if (strlen(value_string) > max_value_len) value_string[max_value_len] = '\0'; } + else if (type & TYPE_ECS_AGA) + { +#if 0 + font_nr = FONT_VALUE_1; +#endif + } else if (type & TYPE_BOOLEAN_STYLE) { +#if 0 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); +#endif + } + + startx = mSX + xpos * 32; + starty = mSY + ypos * 32; + font_nr = getSetupValueFont(type, value); + font_width = getFontWidth(font_nr); + + /* downward compatibility correction for Juergen Bonhagen's menu settings */ + if (setup_mode != SETUP_MODE_INPUT) + { + int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */ + int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset; + int text_startx = mSX + MENU_SCREEN_START_XPOS * 32; + int text_font_nr = getSetupTextFont(FONT_MENU_2); + int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset; + int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr); + boolean correct_font_draw_xoffset = FALSE; + + if (xpos == MENU_SCREEN_START_XPOS && + startx + font1_xoffset < text_startx + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + if (xpos == MENU_SCREEN_VALUE_XPOS && + startx + font2_xoffset < text_startx + text_width + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + +#if 0 + printf("::: %d + %d < %d + %d + %d\n", + startx, font_xoffset, text_startx, text_width, text_font_xoffset); + printf("::: => need correction == %d\n", correct_font_draw_xoffset); +#endif + + /* check if setup value would overlap with setup text when printed */ + /* (this can happen for extreme/wrong values for font draw offset) */ + if (correct_font_draw_xoffset) + { + font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset; + font_draw_xoffset_modified = TRUE; + + if (type & TYPE_KEY) + getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr); + else if (!(type & TYPE_STRING)) + getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 - + MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr)); + } } - DrawText(mSX + xpos * 32, mSY + ypos * 32, +#if 1 + for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++) + DrawText(startx + i * font_width, starty, " ", font_nr); +#else +#if 1 + for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++) + DrawText(mSX + i * 32, starty, " ", font_nr); +#else + DrawText(startx, starty, (xpos == 3 ? " " : " "), font_nr); - DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr); +#endif +#endif + + DrawText(startx, starty, value_string, font_nr); + + if (font_draw_xoffset_modified) + getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old; } static void changeSetupValue(int pos) @@ -2193,43 +3134,65 @@ static void DrawSetupScreen_Generic() setup_info = setup_info_artwork; title_string = "Custom Artwork"; } - else if (setup_mode == SETUP_MODE_SHORTCUT) + else if (setup_mode == SETUP_MODE_SHORTCUT_1) + { + setup_info = setup_info_shortcut_1; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT_2) { - setup_info = setup_info_shortcut; + setup_info = setup_info_shortcut_2; title_string = "Setup Shortcuts"; } +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); +#else DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); +#endif num_setup_info = 0; for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { void *value_ptr = setup_info[i].value; + int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + i; +#if 1 + int font_nr; +#else int font_nr = FONT_MENU_1; +#endif /* set some entries to "unchangeable" according to other variables */ if ((value_ptr == &setup.sound_simple && !audio.sound_available) || (value_ptr == &setup.sound_loops && !audio.loops_available) || (value_ptr == &setup.sound_music && !audio.music_available) || - (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + (value_ptr == &setup.fullscreen && !video.fullscreen_available) || + (value_ptr == &screen_mode_text && !video.fullscreen_available)) setup_info[i].type |= TYPE_GHOSTED; -#if 0 - if (setup_info[i].type & TYPE_STRING || - (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR)) +#if 1 + font_nr = getSetupTextFont(setup_info[i].type); +#else +#if 1 + if (setup_info[i].type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT)) font_nr = FONT_MENU_2; #else if (setup_info[i].type & TYPE_STRING) font_nr = FONT_MENU_2; +#endif #endif - DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); + DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr); - if (setup_info[i].type & TYPE_ENTER_MENU) - initCursor(i, IMG_MENU_BUTTON_RIGHT); - else if (setup_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, IMG_MENU_BUTTON_LEFT); + if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); @@ -2239,6 +3202,11 @@ static void DrawSetupScreen_Generic() num_setup_info++; } +#if 0 + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated in setup menu"); +#endif + FadeToFront(); InitAnimation(); HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); @@ -2260,6 +3228,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) choice_store[setup_mode] = choice; drawCursor(choice, FC_RED); + return; } else if (button == MB_MENU_LEAVE) @@ -2271,6 +3240,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) void (*menu_callback_function)(void) = setup_info[y].value; menu_callback_function(); + break; /* absolutely needed because function changes 'setup_info'! */ } } @@ -2287,7 +3257,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { if (dx) { - int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); if (setup_info[choice].type & menu_navigation_type || setup_info[choice].type & TYPE_BOOLEAN_STYLE) @@ -2302,6 +3272,44 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) y += dy; } +#if 1 + if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info) + { + if (button) + { + if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY) + { + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[setup_mode] = y; + } + } + else if (!(setup_info[y].type & TYPE_GHOSTED)) + { + /* when selecting key headline, execute function for key value change */ + if (setup_info[y].type & TYPE_KEYTEXT && + setup_info[y + 1].type & TYPE_KEY) + y++; + + /* when selecting string value, execute function for list selection */ + if (setup_info[y].type & TYPE_STRING && y > 0 && + setup_info[y - 1].type & TYPE_ENTER_LIST) + y--; + + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE) + { + void (*menu_callback_function)(void) = setup_info[y].value; + + menu_callback_function(); + } + else + { + if (setup_info[y].type & TYPE_VALUE) + changeSetupValue(y); + } + } + } +#else if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY) { @@ -2316,7 +3324,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else if (!(setup_info[y].type & TYPE_GHOSTED)) { - if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE) { void (*menu_callback_function)(void) = setup_info[choice].value; @@ -2333,32 +3341,50 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } } } +#endif } void DrawSetupScreen_Input() { ClearWindow(); - DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1); +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); +#else + DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1); +#endif - initCursor(0, IMG_MENU_BUTTON); - initCursor(1, IMG_MENU_BUTTON); - initCursor(2, IMG_MENU_BUTTON_RIGHT); - initCursor(13, IMG_MENU_BUTTON_LEFT); + initCursor(0, IMG_MENU_BUTTON); + initCursor(1, IMG_MENU_BUTTON); + initCursor(2, IMG_MENU_BUTTON_ENTER_MENU); + initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU); +#if 0 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); +#endif - DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1); - DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1); - DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1); + DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1); #if 0 DeactivateJoystickForCalibration(); +#endif +#if 1 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Joysticks deactivated on this screen"); #endif +#if 1 + /* create gadgets for setup input menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* map gadgets for setup input menu screen */ + MapScreenMenuGadgets(SCREEN_MASK_INPUT); +#endif + HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); @@ -2410,62 +3436,82 @@ static void drawPlayerSetupInputInfo(int player_nr) "Joystick4" }; + InitJoysticks(); + custom_key = setup.input[player_nr].key; - DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); -#if 1 + DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), + FONT_INPUT_1_ACTIVE); + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, TILEX, TILEY); DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#else - DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#endif if (setup.input[player_nr].use_joystick) { char *device_name = setup.input[player_nr].joy.device_name; + char *text = joystick_name[getJoystickNrFromDeviceName(device_name)]; + int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1); - DrawText(mSX+8*32, mSY+3*32, - joystick_name[getJoystickNrFromDeviceName(device_name)], - FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); + DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1); } else { - DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1); } - DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1); drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); - DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD); for (i = 0; i < 6; i++) { int ypos = 6 + i + (i > 3 ? i-3 : 0); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, " ", FONT_VALUE_1); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, (setup.input[player_nr].use_joystick ? custom[i].text : getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); } } +static int input_player_nr = 0; + +void HandleSetupScreen_Input_Player(int step, int direction) +{ + int old_player_nr = input_player_nr; + int new_player_nr; + + new_player_nr = old_player_nr + step * direction; + if (new_player_nr < 0) + new_player_nr = 0; + if (new_player_nr > MAX_PLAYERS - 1) + new_player_nr = MAX_PLAYERS - 1; + + if (new_player_nr != old_player_nr) + { + input_player_nr = new_player_nr; + + drawPlayerSetupInputInfo(input_player_nr); + } +} + void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { static int choice = 0; - static int player_nr = 0; int x = 0; int y = choice; int pos_start = SETUPINPUT_SCREEN_POS_START; @@ -2475,7 +3521,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) if (button == MB_MENU_INITIALIZE) { - drawPlayerSetupInputInfo(player_nr); + drawPlayerSetupInputInfo(input_player_nr); drawCursor(choice, FC_RED); return; @@ -2509,6 +3555,15 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); } +#if 1 + + if (y == 0 && dx != 0 && button) + { + HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1); + } + +#else + if (IN_VIS_FIELD(x, y) && y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button))) { @@ -2517,10 +3572,14 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) if (!DelayReached(&delay, GADGET_FRAME_DELAY)) return; - player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; + input_player_nr = + (input_player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; - drawPlayerSetupInputInfo(player_nr); + drawPlayerSetupInputInfo(input_player_nr); } + +#endif + else if (IN_VIS_FIELD(x, y) && y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) @@ -2538,14 +3597,14 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { if (y == 1) { - char *device_name = setup.input[player_nr].joy.device_name; + char *device_name = setup.input[input_player_nr].joy.device_name; - if (!setup.input[player_nr].use_joystick) + if (!setup.input[input_player_nr].use_joystick) { int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); setJoystickDeviceToNr(device_name, new_device_nr); - setup.input[player_nr].use_joystick = TRUE; + setup.input[input_player_nr].use_joystick = TRUE; } else { @@ -2553,22 +3612,22 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) - setup.input[player_nr].use_joystick = FALSE; + setup.input[input_player_nr].use_joystick = FALSE; else setJoystickDeviceToNr(device_name, new_device_nr); } - drawPlayerSetupInputInfo(player_nr); + drawPlayerSetupInputInfo(input_player_nr); } else if (y == 2) { - if (setup.input[player_nr].use_joystick) + if (setup.input[input_player_nr].use_joystick) { InitJoysticks(); - CalibrateJoystick(player_nr); + CalibrateJoystick(input_player_nr); } else - CustomizeKeyboard(player_nr); + CustomizeKeyboard(input_player_nr); } else if (y == pos_end) { @@ -2605,17 +3664,22 @@ void CustomizeKeyboard(int player_nr) custom_key = setup.input[player_nr].key; ClearWindow(); + +#if 1 + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); +#else DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1); +#endif BackToFront(); InitAnimation(); step_nr = 0; - DrawText(mSX, mSY + (2+2*step_nr)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); - DrawText(mSX, mSY + (2+2*step_nr+1)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, "Key:", FONT_INPUT_1_ACTIVE); - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); while (!finished) @@ -2655,32 +3719,32 @@ void CustomizeKeyboard(int player_nr) /* got new key binding */ *customize_step[step_nr].key = key; - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, " ", FONT_VALUE_1); - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(key), FONT_VALUE_1); step_nr++; /* un-highlight last query */ - DrawText(mSX, mSY+(2+2*(step_nr-1))*32, - customize_step[step_nr-1].text, FONT_MENU_1); - DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32, + DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32, + customize_step[step_nr - 1].text, FONT_MENU_1); + DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32, "Key:", FONT_MENU_1); /* press 'Enter' to leave */ if (step_nr == 6) { - DrawText(mSX + 16, mSY + 15*32+16, + DrawText(mSX + 16, mSY + 15 * 32 + 16, "Press Enter", FONT_TITLE_1); break; } /* query next key binding */ - DrawText(mSX, mSY+(2+2*step_nr)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); - DrawText(mSX, mSY+(2+2*step_nr+1)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, "Key:", FONT_INPUT_1_ACTIVE); - DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); } @@ -2743,13 +3807,13 @@ static boolean CalibrateJoystickMain(int player_nr) } } - DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1); - DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1); - DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1); - DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1); - DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1); - DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1); - DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1); + DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick"); + DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions"); + DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls"); + DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,"); + DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick"); + DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and"); + DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!"); joy_value = Joystick(player_nr); last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); @@ -2875,7 +3939,9 @@ static boolean CalibrateJoystickMain(int player_nr) StopAnimation(); +#if 0 DrawSetupScreen_Input(); +#endif /* wait until the last pressed button was released */ while (Joystick(player_nr) & JOY_BUTTON) @@ -2898,13 +3964,25 @@ void CalibrateJoystick(int player_nr) { if (!CalibrateJoystickMain(player_nr)) { + char *device_name = setup.input[player_nr].joy.device_name; + int nr = getJoystickNrFromDeviceName(device_name) + 1; + int xpos = mSX - SX; + int ypos = mSY - SY; + ClearWindow(); - DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1); - DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1); + DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr); + DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! "); BackToFront(); - Delay(2000); /* show error message for two seconds */ + + Delay(2000); /* show error message for a short time */ + + ClearEventQueue(); } + +#if 1 + DrawSetupScreen_Input(); +#endif } void DrawSetupScreen() @@ -2915,6 +3993,8 @@ void DrawSetupScreen() if (setup_mode == SETUP_MODE_INPUT) DrawSetupScreen_Input(); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + DrawChooseTree(&screen_mode_current); else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) DrawChooseTree(&artwork.gfx_current); else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) @@ -2932,6 +4012,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) { if (setup_mode == SETUP_MODE_INPUT) HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current); else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current); else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) @@ -2949,131 +4031,82 @@ void HandleGameActions() if (game_status != GAME_MODE_PLAYING) return; - /* !!! FIX THIS (START) !!! */ - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - { - byte *recorded_player_action; - byte summarized_player_action = 0; - byte tape_action[MAX_PLAYERS]; - int i; - - if (level.native_em_level->lev->home == 0) /* all players at home */ - { - GameWon(); - - if (!TAPE_IS_STOPPED(tape)) - TapeStop(); - - if (game_status != GAME_MODE_PLAYING) - return; - } - - if (level.native_em_level->ply1->alive == 0 && - level.native_em_level->ply2->alive == 0) /* all dead */ - AllPlayersGone = TRUE; - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - /* --- game actions --- */ - - if (tape.pausing) - { - /* don't use 100% CPU while in pause mode -- this should better be solved - like in the R'n'D game engine! */ - - Delay(10); - - return; - } - - recorded_player_action = (tape.playing ? TapePlayAction() : NULL); - -#if 1 - /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ - if (recorded_player_action == NULL && tape.pausing) - return; -#endif - - for (i = 0; i < MAX_PLAYERS; i++) - { - summarized_player_action |= stored_player[i].action; - - if (!network_playing) - stored_player[i].effective_action = stored_player[i].action; - } - - if (!options.network && !setup.team_mode) - local_player->effective_action = summarized_player_action; - - if (recorded_player_action != NULL) - for (i = 0; i < MAX_PLAYERS; i++) - stored_player[i].effective_action = recorded_player_action[i]; - - for (i = 0; i < MAX_PLAYERS; i++) - { - tape_action[i] = stored_player[i].effective_action; - - /* !!! (this does not happen in the EM engine) !!! */ - if (tape.recording && tape_action[i] && !tape.player_participates[i]) - tape.player_participates[i] = TRUE; /* player just appeared from CE */ - } - - /* only save actions from input devices, but not programmed actions */ - if (tape.recording) - TapeRecordAction(tape_action); + GameActions(); /* main game loop */ - GameActions_EM(local_player->effective_action); - - if (TimeFrames >= FRAMES_PER_SECOND) - { - TimeFrames = 0; - TapeTime++; + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ +} - if (tape.recording || tape.playing) - DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); - } - FrameCounter++; - TimeFrames++; +/* ---------- new screen button stuff -------------------------------------- */ - BackToFront(); - } - else +static void getScreenMenuButtonPos(int *x, int *y, int gadget_id) +{ + switch (gadget_id) { - if (local_player->LevelSolved) - GameWon(); + case SCREEN_CTRL_ID_LAST_LEVEL: + *x = mSX + TILEX * getLastLevelButtonPos(); + *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1); + break; - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); + case SCREEN_CTRL_ID_NEXT_LEVEL: + *x = mSX + TILEX * getNextLevelButtonPos(); + *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1); + break; - GameActions(); - BackToFront(); + case SCREEN_CTRL_ID_LAST_PLAYER: + *x = mSX + TILEX * 10; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + *x = mSX + TILEX * 12; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; - if (tape.auto_play && !tape.playing) - AutoPlayTape(); /* continue automatically playing next tape */ + default: + Error(ERR_EXIT, "unknown gadget ID %d", gadget_id); } } -/* ---------- new screen button stuff -------------------------------------- */ - -/* graphic position and size values for buttons and scrollbars */ -#define SC_SCROLLBUTTON_XSIZE TILEX -#define SC_SCROLLBUTTON_YSIZE TILEY - -#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE -#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ - SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) -#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ - SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ - SC_SCROLL_VERTICAL_YSIZE) - -#define SC_BORDER_SIZE 14 +static struct +{ + int gfx_unpressed, gfx_pressed; + void (*get_gadget_position)(int *, int *, int); + int gadget_id; + int screen_mask; + char *infotext; +} menubutton_info[NUM_SCREEN_MENUBUTTONS] = +{ + { + IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_LAST_LEVEL, + SCREEN_MASK_MAIN, + "last level" + }, + { + IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_LEVEL, + SCREEN_MASK_MAIN, + "next level" + }, + { + IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_LAST_PLAYER, + SCREEN_MASK_INPUT, + "last player" + }, + { + IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_PLAYER, + SCREEN_MASK_INPUT, + "next player" + }, +}; static struct { @@ -3125,6 +4158,59 @@ static struct } }; +static void CreateScreenMenubuttons() +{ + struct GadgetInfo *gi; + unsigned long event_mask; + int i; + + for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) + { + Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; + int gfx_unpressed, gfx_pressed; + int x, y, width, height; + int gd_x1, gd_x2, gd_y1, gd_y2; + int id = menubutton_info[i].gadget_id; + + event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; + + menubutton_info[i].get_gadget_position(&x, &y, id); + + width = SC_MENUBUTTON_XSIZE; + height = SC_MENUBUTTON_YSIZE; + + gfx_unpressed = menubutton_info[i].gfx_unpressed; + gfx_pressed = menubutton_info[i].gfx_pressed; + gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; + gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap; + gd_x1 = graphic_info[gfx_unpressed].src_x; + gd_y1 = graphic_info[gfx_unpressed].src_y; + gd_x2 = graphic_info[gfx_pressed].src_x; + gd_y2 = graphic_info[gfx_pressed].src_y; + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_CUSTOM_TYPE_ID, i, + GDI_INFO_TEXT, menubutton_info[i].infotext, + GDI_X, x, + GDI_Y, y, + GDI_WIDTH, width, + GDI_HEIGHT, height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, + GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleScreenGadgets, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + screen_gadget[id] = gi; + } +} + static void CreateScreenScrollbuttons() { struct GadgetInfo *gi; @@ -3243,6 +4329,10 @@ static void CreateScreenScrollbars() GDI_SCROLLBAR_ITEMS_MAX, items_max, GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, GDI_SCROLLBAR_ITEM_POSITION, item_position, + GDI_WHEEL_AREA_X, 0, + GDI_WHEEL_AREA_Y, 0, + GDI_WHEEL_AREA_WIDTH, WIN_XSIZE, + GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE, GDI_STATE, GD_BUTTON_UNPRESSED, GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, @@ -3284,6 +4374,8 @@ void CreateScreenGadgets() } #endif + CreateScreenMenubuttons(); + /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */ game_status = GAME_MODE_LEVELS; @@ -3312,37 +4404,59 @@ void FreeScreenGadgets() FreeGadget(screen_gadget[i]); } -void MapChooseTreeGadgets(TreeInfo *ti) +void MapScreenMenuGadgets(int screen_mask) { - int num_entries = numTreeInfoInGroup(ti); int i; - if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) - return; - - for (i = 0; i < NUM_SCREEN_GADGETS; i++) - MapGadget(screen_gadget[i]); + for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) + if (screen_mask & menubutton_info[i].screen_mask) + MapGadget(screen_gadget[menubutton_info[i].gadget_id]); } -#if 0 -void UnmapChooseTreeGadgets() +void MapScreenTreeGadgets(TreeInfo *ti) { + int num_entries = numTreeInfoInGroup(ti); int i; - for (i = 0; i < NUM_SCREEN_GADGETS; i++) - UnmapGadget(screen_gadget[i]); + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) + return; + + for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++) + MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]); + + for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++) + MapGadget(screen_gadget[scrollbar_info[i].gadget_id]); } -#endif static void HandleScreenGadgets(struct GadgetInfo *gi) { int id = gi->custom_id; + int button = gi->event.button; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); +#if 0 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP) return; +#endif switch (id) { + case SCREEN_CTRL_ID_LAST_LEVEL: + HandleMainMenu_SelectLevel(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_LEVEL: + HandleMainMenu_SelectLevel(step, +1); + break; + + case SCREEN_CTRL_ID_LAST_PLAYER: + HandleSetupScreen_Input_Player(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + HandleSetupScreen_Input_Player(step, +1); + break; + case SCREEN_CTRL_ID_SCROLL_UP: if (game_status == GAME_MODE_LEVELS) HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);