X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=05956c4c369b741eeed51faf4ae8138b61d0b6c7;hp=0a4534b5ab7122d4bf3c0a6c93ce8eb4eccafbb6;hb=c0c5862d9ee59c70412b1c35e558101b109a8ec9;hpb=f7704e2d22e9499efe6380e0c916c2bd4918e4be diff --git a/src/screens.c b/src/screens.c index 0a4534b5..05956c4c 100644 --- a/src/screens.c +++ b/src/screens.c @@ -299,7 +299,7 @@ void DrawTitleScreen() StopAnimation(); } -void DrawMainMenuExt(int fade_delay, int redraw_mask) +void DrawMainMenuExt(int redraw_mask, boolean do_fading) { static LevelDirTree *leveldir_last_valid = NULL; boolean levelset_has_changed = FALSE; @@ -532,12 +532,10 @@ void DrawMainMenuExt(int fade_delay, int redraw_mask) #if 1 #if 1 - if (redraw_mask == REDRAW_FIELD) - FadeInField(fade_delay); - else if (redraw_mask == REDRAW_ALL) - FadeIn(fade_delay); - - BackToFront(); + if (do_fading) + FadeIn(redraw_mask); + else + BackToFront(); #else BackToFront(); #endif @@ -552,9 +550,14 @@ void DrawMainMenuExt(int fade_delay, int redraw_mask) #endif } +void DrawAndFadeInMainMenu(int redraw_mask) +{ + DrawMainMenuExt(redraw_mask, TRUE); +} + void DrawMainMenu() { - DrawMainMenuExt(0, REDRAW_ALL); + DrawMainMenuExt(REDRAW_ALL, FALSE); } #if 0 @@ -594,8 +597,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) boolean return_to_main_menu = FALSE; boolean use_fading_main_menu = TRUE; boolean use_cross_fading = TRUE; - int fade_delay = TITLE_SCREEN_FADE_DELAY; - int post_delay = TITLE_SCREEN_POST_DELAY; if (button == MB_MENU_INITIALIZE) { @@ -614,7 +615,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) FadeSoundsAndMusic(); - FadeOut(fade_delay, post_delay); + FadeOut(REDRAW_ALL); } /* force TITLE music on title info screen */ @@ -627,7 +628,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) DrawTitleScreenImage(title_nr); - FadeIn(fade_delay); + FadeIn(REDRAW_ALL); return; } @@ -650,7 +651,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) title_nr++; if (!use_cross_fading) - FadeOut(fade_delay, post_delay); + FadeOut(REDRAW_ALL); if (title_nr < MAX_NUM_TITLE_SCREENS && graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL) @@ -658,22 +659,22 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) Bitmap *drawto_last = drawto; if (use_cross_fading) - drawto = bitmap_db_title; + drawto = bitmap_db_cross; DrawTitleScreenImage(title_nr); drawto = drawto_last; if (use_cross_fading) - FadeCross(fade_delay); + FadeCross(REDRAW_ALL); else - FadeIn(fade_delay); + FadeIn(REDRAW_ALL); } else { FadeSoundsAndMusic(); - FadeOut(fade_delay, post_delay); + FadeOut(REDRAW_ALL); return_to_main_menu = TRUE; } @@ -681,8 +682,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) if (return_to_main_menu) { - int menu_fade_delay = (use_fading_main_menu ? fade_delay : 0); - RedrawBackground(); if (game_status == GAME_MODE_INFO) @@ -690,14 +689,14 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); info_mode = INFO_MODE_MAIN; - DrawInfoScreenExt(menu_fade_delay); + DrawInfoScreenExt(use_fading_main_menu); } else /* default: return to main menu */ { OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); game_status = GAME_MODE_MAIN; - DrawMainMenuExt(menu_fade_delay, REDRAW_ALL); + DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu); } } } @@ -994,7 +993,7 @@ static struct TokenInfo info_info_main[] = { 0, NULL, NULL } }; -static void DrawInfoScreen_Main(int fade_delay) +static void DrawInfoScreen_Main(boolean do_fading) { int i; @@ -1037,7 +1036,11 @@ static void DrawInfoScreen_Main(int fade_delay) PlayMenuSound(); PlayMenuMusic(); - FadeIn(fade_delay); + if (do_fading) + FadeIn(REDRAW_ALL); + else + BackToFront(); + InitAnimation(); #else @@ -1466,7 +1469,7 @@ void HandleInfoScreen_Music(int button) FadeSoundsAndMusic(); if (button != MB_MENU_INITIALIZE) - drawto = bitmap_db_title; + drawto = bitmap_db_cross; ClearWindow(); DrawHeadline(); @@ -1533,7 +1536,7 @@ void HandleInfoScreen_Music(int button) drawto = drawto_last; if (button != MB_MENU_INITIALIZE) - FadeCrossField(TITLE_SCREEN_FADE_DELAY); + FadeCross(REDRAW_FIELD); } if (list != NULL && list->is_sound && sound_info[list->music].loop) @@ -1743,7 +1746,7 @@ void HandleInfoScreen_Credits(int button) screen_nr++; - drawto = bitmap_db_title; + drawto = bitmap_db_cross; show_screen = DrawInfoScreen_CreditsScreen(screen_nr); @@ -1751,7 +1754,7 @@ void HandleInfoScreen_Credits(int button) if (show_screen) { - FadeCrossField(TITLE_SCREEN_FADE_DELAY); + FadeCross(REDRAW_FIELD); } else { @@ -1893,7 +1896,7 @@ void HandleInfoScreen_LevelSet(int button) } } -static void DrawInfoScreenExt(int fade_delay) +static void DrawInfoScreenExt(boolean do_fading) { SetMainBackgroundImage(IMG_BACKGROUND_INFO); @@ -1910,7 +1913,7 @@ static void DrawInfoScreenExt(int fade_delay) else if (info_mode == INFO_MODE_LEVELSET) DrawInfoScreen_LevelSet(); else - DrawInfoScreen_Main(fade_delay); + DrawInfoScreen_Main(do_fading); if (info_mode != INFO_MODE_MAIN && info_mode != INFO_MODE_TITLE && @@ -2420,7 +2423,7 @@ void DrawHallOfFame(int highlight_position) if (highlight_position < 0) LoadScore(level_nr); - FadeOutField(TITLE_SCREEN_FADE_DELAY, TITLE_SCREEN_POST_DELAY); + FadeOut(REDRAW_FIELD); #if 0 FadeToFront(); @@ -2432,7 +2435,7 @@ void DrawHallOfFame(int highlight_position) HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); - FadeInField(TITLE_SCREEN_FADE_DELAY); + FadeIn(REDRAW_FIELD); } static void drawHallOfFameList(int first_entry, int highlight_position) @@ -2524,16 +2527,16 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) game_status = GAME_MODE_MAIN; - DrawMainMenuExt(0, REDRAW_FIELD); + DrawMainMenu(); } else if (button == MB_MENU_CHOICE) { FadeSound(SND_BACKGROUND_SCORES); - FadeOutField(TITLE_SCREEN_FADE_DELAY, TITLE_SCREEN_POST_DELAY); + FadeOut(REDRAW_FIELD); game_status = GAME_MODE_MAIN; - DrawMainMenuExt(TITLE_SCREEN_FADE_DELAY, REDRAW_FIELD); + DrawAndFadeInMainMenu(REDRAW_FIELD); } if (game_status == GAME_MODE_SCORES)