X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fscreens.c;h=015cbd48aa4d4804936fa0b6b8f288728bc13760;hp=e6556da224aef86a4f328ecd4370c326fc547aef;hb=b645a25fff77d62a36c744fa4047a3c0e5929341;hpb=dfe0a71a9939e0c55bb54dcc92db1749e8e21747 diff --git a/src/screens.c b/src/screens.c index e6556da2..015cbd48 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -26,15 +26,18 @@ /* screens in the setup menu */ #define SETUP_MODE_MAIN 0 -#define SETUP_MODE_INPUT 1 -#define SETUP_MODE_SHORTCUT 2 -#define SETUP_MODE_GRAPHICS 3 -#define SETUP_MODE_SOUND 4 -#define SETUP_MODE_CHOOSE_GRAPHICS 5 -#define SETUP_MODE_CHOOSE_SOUNDS 6 -#define SETUP_MODE_CHOOSE_MUSIC 7 - -#define MAX_SETUP_MODES 8 +#define SETUP_MODE_GAME 1 +#define SETUP_MODE_EDITOR 2 +#define SETUP_MODE_INPUT 3 +#define SETUP_MODE_SHORTCUT 4 +#define SETUP_MODE_GRAPHICS 5 +#define SETUP_MODE_SOUND 6 +#define SETUP_MODE_ARTWORK 7 +#define SETUP_MODE_CHOOSE_GRAPHICS 8 +#define SETUP_MODE_CHOOSE_SOUNDS 9 +#define SETUP_MODE_CHOOSE_MUSIC 10 + +#define MAX_SETUP_MODES 11 /* for input setup functions */ #define SETUPINPUT_SCREEN_POS_START 0 @@ -42,7 +45,18 @@ #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) +/* screens on the info screen */ +#define INFO_MODE_MAIN 0 +#define INFO_MODE_ELEMENTS 1 +#define INFO_MODE_MUSIC 2 +#define INFO_MODE_CREDITS 3 +#define INFO_MODE_PROGRAM 4 +#define INFO_MODE_LEVELSET 5 + +#define MAX_INFO_MODES 6 + /* for various menu stuff */ +#define MAX_INFO_ELEMENTS_ON_SCREEN 10 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) #define MENU_SCREEN_START_YPOS 2 #define MENU_SCREEN_VALUE_XPOS 14 @@ -58,49 +72,142 @@ /* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); -static void execExitSetupChooseArtwork(void); static void HandleSetupScreen_Generic(int, int, int, int, int); static void HandleSetupScreen_Input(int, int, int, int, int); static void CustomizeKeyboard(int); static void CalibrateJoystick(int); +static void execSetupArtwork(void); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); +static void DrawChooseLevel(void); +static void DrawInfoScreen(void); +static void DrawSetupScreen(void); + +static void DrawInfoScreen_HelpAnim(int, int, boolean); +static void DrawInfoScreen_HelpText(int, int, int, int); +static void HandleInfoScreen_Main(int, int, int, int, int); +static void HandleInfoScreen_Elements(int); +static void HandleInfoScreen_Music(int); +static void HandleInfoScreen_Credits(int); +static void HandleInfoScreen_Program(int); + +static void MapChooseTreeGadgets(TreeInfo *); + static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; +static int info_mode = INFO_MODE_MAIN; + +#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ + game_status <= GAME_MODE_SETUP ? \ + menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) +#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ + game_status <= GAME_MODE_SETUP ? \ + menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) + +#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ + menu.list_size[game_status] : \ + MAX_MENU_ENTRIES_ON_SCREEN) + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) +#define NUM_SCROLLBAR_BITMAPS 2 +static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; +#endif -static void drawCursorExt(int pos, int color, int graphic) + +static void drawCursorExt(int xpos, int ypos, int color, int graphic) { static int cursor_array[SCR_FIELDY]; - if (graphic) - cursor_array[pos] = graphic; - - graphic = cursor_array[pos]; + if (xpos == 0) + { + if (graphic != 0) + cursor_array[ypos] = graphic; + else + graphic = cursor_array[ypos]; + } if (color == FC_RED) - graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT : - graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT : - GFX_KUGEL_ROT); + graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : + graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE: + IMG_MENU_BUTTON_ACTIVE); + + ypos += MENU_SCREEN_START_YPOS; - DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic); + DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); + DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, + graphic, 0); } -static void initCursor(int pos, int graphic) +static void initCursor(int ypos, int graphic) { - drawCursorExt(pos, FC_BLUE, graphic); + drawCursorExt(0, ypos, FC_BLUE, graphic); } -static void drawCursor(int pos, int color) +static void drawCursor(int ypos, int color) { - drawCursorExt(pos, color, 0); + drawCursorExt(0, ypos, color, 0); +} + +static void drawCursorXY(int xpos, int ypos, int graphic) +{ + drawCursorExt(xpos, ypos, -1, graphic); +} + +static void drawChooseTreeCursor(int ypos, int color) +{ + int last_game_status = game_status; /* save current game status */ + + /* force LEVELS draw offset on artwork setup screen */ + game_status = GAME_MODE_LEVELS; + + drawCursorExt(0, ypos, color, 0); + + game_status = last_game_status; /* restore current game status */ +} + +static void PlayMenuSound() +{ + int sound = menu.sound[game_status]; + + if (sound == SND_UNDEFINED) + return; + + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); +} + +static void PlayMenuSoundIfLoop() +{ + int sound = menu.sound[game_status]; + + if (sound == SND_UNDEFINED) + return; + + if (sound_info[sound].loop) + PlaySoundLoop(sound); +} + +static void PlayMenuMusic() +{ + int music = menu.music[game_status]; + + if (music == MUS_UNDEFINED) + return; + + PlayMusic(music); } void DrawHeadline() { - int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; + int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1); + int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2); + int x1 = SX + (SXSIZE - text1_width) / 2; + int x2 = SX + (SXSIZE - text2_width) / 2; - DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); - DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING); + DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1); + DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2); } static void ToggleFullscreenIfNeeded() @@ -108,7 +215,7 @@ static void ToggleFullscreenIfNeeded() if (setup.fullscreen != video.fullscreen_enabled) { /* save old door content */ - BlitBitmap(backbuffer, pix[PIX_DB_DOOR], + BlitBitmap(backbuffer, bitmap_db_door, DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); /* toggle fullscreen */ @@ -116,10 +223,11 @@ static void ToggleFullscreenIfNeeded() setup.fullscreen = video.fullscreen_enabled; /* redraw background to newly created backbuffer */ - BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); /* restore old door content */ - BlitBitmap(pix[PIX_DB_DOOR], backbuffer, + BlitBitmap(bitmap_db_door, backbuffer, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); redraw_mask = REDRAW_ALL; @@ -129,20 +237,28 @@ static void ToggleFullscreenIfNeeded() void DrawMainMenu() { static LevelDirTree *leveldir_last_valid = NULL; - int i; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); + int name_width = getTextWidth("Name:", FONT_MENU_1); + int level_width = getTextWidth("Level:", FONT_MENU_1); + int i; UnmapAllGadgets(); - FadeSounds(); + FadeSoundsAndMusic(); + KeyboardAutoRepeatOn(); - ActivateJoystickIfAvailable(); + ActivateJoystick(); + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + audio.sound_deactivated = FALSE; /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) { - game_status = LEVELED; + game_status = GAME_MODE_EDITOR; DrawLevelEd(); + return; } @@ -152,7 +268,14 @@ void DrawMainMenu() /* needed if last screen was the setup screen and fullscreen state changed */ ToggleFullscreenIfNeeded(); - /* needed if last screen (setup/level) changed graphics, sounds or music */ + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + + /* needed if last screen (level choice) changed graphics, sounds or music */ ReloadCustomArtwork(); #ifdef TARGET_SDL @@ -162,13 +285,6 @@ void DrawMainMenu() /* map gadgets for main menu screen */ MapTapeButtons(); - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) - leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); - - /* store valid level series information */ - leveldir_last_valid = leveldir_current; - /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) level_nr = leveldir_current->handicap_level; @@ -176,65 +292,60 @@ void DrawMainMenu() GetPlayerConfig(); LoadLevel(level_nr); + SetMainBackgroundImage(IMG_BACKGROUND_MAIN); ClearWindow(); + DrawHeadline(); - DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN); - DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); - DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); - DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, - (leveldir_current->readonly ? FC_RED : FC_YELLOW)); - DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); - DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); + + DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1); + DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); + DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1); + DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); + DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); + + DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1); + DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), + FONT_VALUE_1); DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); - DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", - leveldir_current->first_level, - leveldir_current->last_level); + DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", + leveldir_current->first_level, leveldir_current->last_level); if (leveldir_current->readonly) { - DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); - DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); + DrawTextS(mSX + level_width + 9 * 32 - 2, + mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ"); + DrawTextS(mSX + level_width + 9 * 32 - 2, + mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY"); } - for(i=0; i<8; i++) - initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU)); - - DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT); - DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT); + for (i = 0; i < 8; i++) + initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT : + IMG_MENU_BUTTON)); - DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", - FS_SMALL, FC_RED); + drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); + drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); - if (leveldir_current->name) - { - int len = strlen(leveldir_current->name); - int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2; - int lypos = SY + 352; - - DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2); - } + DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2); FadeToFront(); InitAnimation(); - HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); + + HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); TapeStop(); if (TAPE_IS_EMPTY(tape)) LoadTape(level_nr); DrawCompleteVideoDisplay(); - OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); - -#if 0 - ClearEventQueue(); -#endif + PlayMenuSound(); + PlayMenuMusic(); + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); } static void gotoTopLevelDir() @@ -250,10 +361,10 @@ static void gotoTopLevelDir() int num_page_entries; int cl_first, cl_cursor; - if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) + if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN) num_page_entries = num_leveldirs; else - num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; cl_first = MAX(0, leveldir_pos - num_page_entries + 1); cl_cursor = leveldir_pos - cl_first; @@ -268,7 +379,7 @@ static void gotoTopLevelDir() void HandleMainMenu(int mx, int my, int dx, int dy, int button) { - static int choice = 0; + static int choice = 5; int x = 0; int y = choice; @@ -280,8 +391,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (mx || my) /* mouse input */ { - x = (mx - SX) / 32; - y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; } else if (dx || dy) /* keyboard input */ { @@ -297,8 +408,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int new_level_nr, old_level_nr = level_nr; - int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW); + int old_level_nr = level_nr; + int new_level_nr; new_level_nr = level_nr + (x == 10 ? -step : +step); if (new_level_nr < leveldir_current->first_level) @@ -309,30 +420,29 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (setup.handicap && new_level_nr > leveldir_current->handicap_level) new_level_nr = leveldir_current->handicap_level; - if (old_level_nr == new_level_nr || - !DelayReached(&level_delay, GADGET_FRAME_DELAY)) - goto out; - - level_nr = new_level_nr; + if (new_level_nr != old_level_nr && + DelayReached(&level_delay, GADGET_FRAME_DELAY)) + { + level_nr = new_level_nr; - DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32, - int2str(level_nr, 3), FS_BIG, font_color); - DrawTextExt(window, SX + 11 * 32, SY + 3 * 32, - int2str(level_nr, 3), FS_BIG, font_color); + DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), + FONT_VALUE_1); - LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + LoadLevel(level_nr); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); - TapeErase(); - LoadTape(level_nr); - DrawCompleteVideoDisplay(); + TapeErase(); + LoadTape(level_nr); + DrawCompleteVideoDisplay(); - /* needed because DrawMicroLevel() takes some time */ - BackToFront(); - SyncDisplay(); - DelayReached(&level_delay, 0); /* reset delay counter */ + /* needed because DrawMicroLevel() takes some time */ + BackToFront(); + SyncDisplay(); + DelayReached(&level_delay, 0); /* reset delay counter */ + } } - else if (x == 0 && y >= 0 && y <= 7) + else if (IN_VIS_FIELD(x, y) && + y >= 0 && y <= 7 && (y != 1 || x < 10)) { if (button) { @@ -347,14 +457,14 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (y == 0) { - game_status = TYPENAME; + game_status = GAME_MODE_PSEUDO_TYPENAME; HandleTypeName(strlen(setup.player_name), 0); } else if (y == 1) { if (leveldir_first) { - game_status = CHOOSELEVEL; + game_status = GAME_MODE_LEVELS; SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); @@ -365,7 +475,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 2) { - game_status = HALLOFFAME; + game_status = GAME_MODE_SCORES; DrawHallOfFame(-1); } else if (y == 3) @@ -373,13 +483,14 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (leveldir_current->readonly && strcmp(setup.player_name, "Artsoft") != 0) Request("This level is read only !", REQ_CONFIRM); - game_status = LEVELED; + game_status = GAME_MODE_EDITOR; DrawLevelEd(); } else if (y == 4) { - game_status = HELPSCREEN; - DrawHelpScreen(); + game_status = GAME_MODE_INFO; + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); } else if (y == 5) { @@ -392,14 +503,14 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else #endif { - game_status = PLAYING; + game_status = GAME_MODE_PLAYING; StopAnimation(); InitGame(); } } else if (y == 6) { - game_status = SETUP; + game_status = GAME_MODE_SETUP; setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); } @@ -408,16 +519,12 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) - game_status = EXITGAME; + game_status = GAME_MODE_QUIT; } } } - BackToFront(); - - out: - - if (game_status == MAINMENU) + if (game_status == GAME_MODE_MAIN) { DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); @@ -425,346 +532,548 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } -#define MAX_HELPSCREEN_ELS 10 -#define HA_NEXT -999 -#define HA_END -1000 - -static long helpscreen_state; -static int helpscreen_step[MAX_HELPSCREEN_ELS]; -static int helpscreen_frame[MAX_HELPSCREEN_ELS]; -static int helpscreen_delay[MAX_HELPSCREEN_ELS]; -static int helpscreen_action[] = -{ - GFX_SPIELER1_DOWN,4,2, - GFX_SPIELER1_UP,4,2, - GFX_SPIELER1_LEFT,4,2, - GFX_SPIELER1_RIGHT,4,2, - GFX_SPIELER1_PUSH_LEFT,4,2, - GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT, - GFX_ERDREICH,1,100, HA_NEXT, - GFX_LEERRAUM,1,100, HA_NEXT, - GFX_MORAST_LEER,1,100, HA_NEXT, - GFX_BETON,1,100, HA_NEXT, - GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_UNSICHTBAR,1,100, HA_NEXT, - GFX_FELSBODEN,1,100, HA_NEXT, - GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, - GFX_EDELSTEIN,2,5, HA_NEXT, - GFX_DIAMANT,2,5, HA_NEXT, - GFX_EDELSTEIN_BD,2,5, HA_NEXT, - GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5, - GFX_EDELSTEIN_LILA,2,5, HA_NEXT, - GFX_FELSBROCKEN,4,5, HA_NEXT, - GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT, - GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT, - GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1, - GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50, - GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10, - GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1, - GFX_EDELSTEIN_LILA,1,10, HA_NEXT, - GFX_GEBLUBBER,4,4, HA_NEXT, - GFX_SCHLUESSEL1,4,25, HA_NEXT, - GFX_PFORTE1,4,25, HA_NEXT, - GFX_PFORTE1X,4,25, HA_NEXT, - GFX_DYNAMIT_AUS,1,100, HA_NEXT, - GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3, - GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1, - GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB_NR,1,100, HA_NEXT, - GFX_DYNABOMB_SZ,1,100, HA_NEXT, - GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3, - GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3, - GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3, - GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT, - GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1, - GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1, - GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1, - GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT, - GFX_BUTTERFLY,2,2, HA_NEXT, - GFX_FIREFLY,2,2, HA_NEXT, - GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3, - GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3, - GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3, - GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT, - GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1, - GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT, - GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1, - GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, - GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, - GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MOLE_DOWN,4,2, - GFX_MOLE_UP,4,2, - GFX_MOLE_LEFT,4,2, - GFX_MOLE_RIGHT,4,2, HA_NEXT, - GFX_PINGUIN_DOWN,4,2, - GFX_PINGUIN_UP,4,2, - GFX_PINGUIN_LEFT,4,2, - GFX_PINGUIN_RIGHT,4,2, HA_NEXT, - GFX_SCHWEIN_DOWN,4,2, - GFX_SCHWEIN_UP,4,2, - GFX_SCHWEIN_LEFT,4,2, - GFX_SCHWEIN_RIGHT,4,2, HA_NEXT, - GFX_DRACHE_DOWN,4,2, - GFX_DRACHE_UP,4,2, - GFX_DRACHE_LEFT,4,2, - GFX_DRACHE_RIGHT,4,2, HA_NEXT, - GFX_SONDE_START,8,1, HA_NEXT, - GFX_ABLENK,4,1, HA_NEXT, - GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT, - GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT, - GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT, - GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT, - GFX_AMOEBE_LEBT,4,40, HA_NEXT, - GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT, - GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1, - GFX_DIAMANT,1,10, HA_NEXT, - GFX_LIFE,1,100, HA_NEXT, - GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_MAGIC_WALL_OFF,4,2, HA_NEXT, - GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT, - GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, - GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, - GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, - GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, - GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, - GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT, - GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT, - GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT, - GFX_SPEED_PILL,1,100, HA_NEXT, - HA_END -}; -static char *helpscreen_eltext[][2] = -{ - {"THE HERO:", "(Is _this_ guy good old Rockford?)"}, - {"Normal sand:", "You can dig through it"}, - {"Empty field:", "You can walk through it"}, - {"Quicksand: You cannot pass it,", "but rocks can fall though it"}, - {"Massive Wall:", "Nothing can go through it"}, - {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, - {"Invisible Wall: Behaves like normal","wall, but is invisible"}, - {"Old Wall: Like normal wall, but", "some things can fall down from it"}, - {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, - {"Emerald: You must collect enough of","them to finish a level"}, - {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"}, - {"Diamond (BD style): Counts like one","emerald and behaves a bit different"}, - {"Colorful Gems:", "Seem to behave like Emeralds"}, - {"Rock: Smashes several things;", "Can be moved by the player"}, - {"Bomb: You can move it, but be", "careful when dropping it"}, - {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"}, - {"Wall with an emerald inside:", "Bomb the wall away to get it"}, - {"Wall with a diamond inside:", "Bomb the wall away to get it"}, - {"Wall with BD style diamond inside:", "Bomb the wall away to get it"}, - {"Wall with colorful gem inside:", "Bomb the wall away to get it"}, - {"Acid: Things that fall in are gone", "forever (including our hero)"}, - {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"}, - {"Door: Can be opened by the key", "with the same color"}, - {"Door: You have to find out the", "right color of the key for it"}, - {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"}, - {"Dynamite: This one explodes after", "a few seconds"}, - {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"}, - {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"}, - {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"}, - {"Spaceship: Moves at the left side", "of walls; don't touch it!"}, - {"Bug: Moves at the right side", "of walls; don't touch it!"}, - {"Butterfly: Moves at the right side", "of walls; don't touch it!"}, - {"Firefly: Moves at the left side", "of walls; don't touch it!"}, - {"Pacman: Eats the amoeba and you,", "if you're not careful"}, - {"Cruncher: Eats diamonds and you,", "if you're not careful"}, - {"Cruncher (BD style):", "Eats almost everything"}, - {"Robot: Tries to kill the player", ""}, - {"The mole: Eats the amoeba and turns","empty space into normal sand"}, - {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, - {"The Pig: Harmless, but eats all", "gems it can get"}, - {"The Dragon: Breathes fire,", "especially to some monsters"}, - {"Sonde: Follows you everywhere;", "harmless, but may block your way"}, - {"Magic Wheel: Touch it to get rid of","the robots for some seconds"}, - {"Light Bulb: All of them must be", "switched on to finish a level"}, - {"Extra Time Orb: Adds some seconds", "to the time available for the level"}, - {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"}, - {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"}, - {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"}, - {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"}, - {"Living Amoeba (BD style): Contains", "other element, when surrounded"}, - {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"}, - {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"}, - {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"}, - {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, - {"Exit door: Opens if you have enough","emeralds to finish the level"}, - {"Open exit door: Enter here to leave","the level and exit the actual game"}, - {"Sokoban element: Object which must", "be pushed to an empty field"}, - {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, - {"Sokoban element: Field with object", "which can be pushed away"}, - {"Speed pill: Lets the player run", "twice as fast as normally"}, -}; -static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); +/* ========================================================================= */ +/* info screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *info_info; +static int num_info_info; + +static void execInfoElements() +{ + info_mode = INFO_MODE_ELEMENTS; + DrawInfoScreen(); +} + +static void execInfoMusic() +{ + info_mode = INFO_MODE_MUSIC; + DrawInfoScreen(); +} + +static void execInfoCredits() +{ + info_mode = INFO_MODE_CREDITS; + DrawInfoScreen(); +} + +static void execInfoProgram() +{ + info_mode = INFO_MODE_PROGRAM; + DrawInfoScreen(); +} -static char *helpscreen_music[][3] = +static void execInfoLevelSet() { - { "Alchemy", "Ian Boddy", "Drive" }, - { "The Chase", "Propaganda", "A Secret Wish" }, - { "Network 23", "Tangerine Dream", "Exit" }, - { "Czardasz", "Robert Pieculewicz", "Czardasz" }, - { "21st Century Common Man", "Tangerine Dream", "Tyger" }, - { "Voyager", "The Alan Parsons Project","Pyramid" }, - { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } + info_mode = INFO_MODE_LEVELSET; + DrawInfoScreen(); +} + +static void execExitInfo() +{ + game_status = GAME_MODE_MAIN; + DrawMainMenu(); +} + +static struct TokenInfo info_info_main[] = +{ + { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, + { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, + { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, + { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, + { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, + + { 0, NULL, NULL } }; -static int num_helpscreen_music = 7; -static int helpscreen_musicpos; -void DrawHelpScreenElAction(int start) +static void DrawInfoScreen_Main() { - int i = 0, j = 0; - int frame, graphic; - int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4; + int i; - while(helpscreen_action[j] != HA_END) + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + + ClearWindow(); + + DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1); + + info_info = info_info_main; + num_info_info = 0; + + for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { - if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els) - break; - else if (i=start && helpscreen_delay[i-start]) - helpscreen_delay[i-start]--; + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); - while(helpscreen_action[j] != HA_NEXT) + if (info_info[choice].type & menu_navigation_type || + info_info[choice].type & TYPE_ENTER_SCREEN || + info_info[choice].type & TYPE_BOOLEAN_STYLE) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_info_info - 1 && + info_info[y].type & TYPE_SKIP_ENTRY) + y += dy; + } + + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY) + { + if (button) + { + if (y != choice) + { + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[info_mode] = y; + } + } + else if (!(info_info[y].type & TYPE_GHOSTED)) + { + if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) + { + void (*menu_callback_function)(void) = info_info[choice].value; + + menu_callback_function(); + } + } + } +} + +void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) +{ + static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; + static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; + int xstart = mSX + 16; + int ystart = mSY + 64 + 2 * 32; + int ystep = TILEY + 4; + int element, action, direction; + int graphic; + int delay; + int sync_frame; + int i, j; + + if (init) + { + for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) + infoscreen_step[i] = infoscreen_frame[i] = 0; + + SetMainBackgroundImage(IMG_BACKGROUND_INFO); + ClearWindow(); + DrawHeadline(); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:"); + + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Press any key or button for next page"); + + FrameCounter = 0; + } + + i = j = 0; + while (helpanim_info[j].element != HELPANIM_LIST_END) + { + if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN || + i >= max_anims) + break; + else if (i < start) + { + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) j++; + j++; i++; + continue; } - j += 3*helpscreen_step[i-start]; - graphic = helpscreen_action[j++]; + j += infoscreen_step[i - start]; + + element = helpanim_info[j].element; + action = helpanim_info[j].action; + direction = helpanim_info[j].direction; - if (helpscreen_frame[i-start]) + if (action != -1 && direction != -1) + graphic = el_act_dir2img(element, action, direction); + else if (action != -1) + graphic = el_act2img(element, action); + else if (direction != -1) + graphic = el_act2img(element, direction); + else + graphic = el2img(element); + + delay = helpanim_info[j++].delay; + + if (delay == -1) + delay = 1000000; + + if (infoscreen_frame[i - start] == 0) { - frame = helpscreen_action[j++] - helpscreen_frame[i-start]; - helpscreen_frame[i-start]--; + sync_frame = 0; + infoscreen_frame[i - start] = delay - 1; } else { - frame = 0; - helpscreen_frame[i-start] = helpscreen_action[j++]-1; + sync_frame = delay - infoscreen_frame[i - start]; + infoscreen_frame[i - start]--; } - helpscreen_delay[i-start] = helpscreen_action[j++] - 1; - - if (helpscreen_action[j] == HA_NEXT) + if (helpanim_info[j].element == -1) { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start] = 0; + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start] = 0; } else { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start]++; - while(helpscreen_action[j] != HA_NEXT) + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start]++; + while (helpanim_info[j].element != -1) j++; } + j++; - DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame); + ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep, + TILEX, TILEY); + DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep, + graphic, sync_frame, USE_MASKING); + + if (init) + DrawInfoScreen_HelpText(element, action, direction, i - start); + i++; } - for(i=2;i<16;i++) - { - MarkTileDirty(0,i); - MarkTileDirty(1,i); - } + redraw_mask |= REDRAW_FIELD; + + FrameCounter++; } -void DrawHelpScreenElText(int start) +static char *getHelpText(int element, int action, int direction) { + char token[MAX_LINE_LEN]; + + strcpy(token, element_info[element].token_name); + + if (action != -1) + strcat(token, element_action_info[action].suffix); + + if (direction != -1) + strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix); + + return getHashEntry(helptext_info, token); +} + +void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) +{ +#if 0 + int font_nr = FONT_TEXT_2; +#else + int font_nr = FONT_LEVEL_NUMBER; +#endif + int font_width = getFontWidth(font_nr); + int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; + int sy = mSY + 65 + 2 * 32 + 1; + int ystep = TILEY + 4; + int pad_x = sx - SX; + int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; + int max_lines_per_text = 2; + char *text = NULL; + + if (action != -1 && direction != -1) /* element.action.direction */ + text = getHelpText(element, action, direction); + + if (text == NULL && action != -1) /* element.action */ + text = getHelpText(element, action, -1); + + if (text == NULL && direction != -1) /* element.direction */ + text = getHelpText(element, -1, direction); + + if (text == NULL) /* base element */ + text = getHelpText(element, -1, -1); + + if (text == NULL) /* not found */ + text = "No description available"; + + if (strlen(text) <= max_chars_per_line) /* only one line of text */ + sy += getFontHeight(font_nr) / 2; + + DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr, + max_chars_per_line, max_lines_per_text); +} + +void DrawInfoScreen_Elements() +{ + LoadHelpAnimInfo(); + LoadHelpTextInfo(); + + HandleInfoScreen_Elements(MB_MENU_INITIALIZE); + + FadeToFront(); + InitAnimation(); +} + +void HandleInfoScreen_Elements(int button) +{ + static unsigned long info_delay = 0; + static int num_anims; + static int num_pages; + static int page; + int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN; + int button_released = !button; int i; - int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4; - int ybottom = SYSIZE - 20; - ClearWindow(); - DrawHeadline(); + if (button == MB_MENU_INITIALIZE) + { + boolean new_element = TRUE; - DrawTextFCentered(100, FC_GREEN, "The game elements:"); + num_anims = 0; + for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) + { + if (helpanim_info[i].element == HELPANIM_LIST_NEXT) + new_element = TRUE; + else if (new_element) + { + num_anims++; + new_element = FALSE; + } + } - for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++) + num_pages = (num_anims + anims_per_page - 1) / anims_per_page; + page = 0; + } + else if (button == MB_MENU_LEAVE) { - DrawText(xstart, - ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8), - helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW); - DrawText(xstart, ystart + (i - start) * ystep + 16, - helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW); + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; } - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); + if (button_released || button == MB_MENU_INITIALIZE) + { + if (button != MB_MENU_INITIALIZE) + page++; + + if (page >= num_pages) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); + } + else + { + if (DelayReached(&info_delay, GAME_FRAME_DELAY)) + if (page < num_pages) + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); + + PlayMenuSoundIfLoop(); + } } -void DrawHelpScreenMusicText(int num) +void DrawInfoScreen_Music() { + ClearWindow(); + DrawHeadline(); + + LoadMusicInfo(); + + HandleInfoScreen_Music(MB_MENU_INITIALIZE); +} + +void HandleInfoScreen_Music(int button) +{ + static struct MusicFileInfo *list = NULL; int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; + int button_released = !button; - FadeSounds(); - ClearWindow(); - DrawHeadline(); + if (button == MB_MENU_INITIALIZE) + { + list = music_file_info; + + if (list == NULL) + { + FadeSoundsAndMusic(); - DrawTextFCentered(100, FC_GREEN, "The game background music loops:"); + ClearWindow(); + DrawHeadline(); - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, - "Excerpt from"); - DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"", - helpscreen_music[num][0]); - DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW, - "by"); - DrawTextFCentered(ystart + 3 * ystep, FC_RED, - "%s", helpscreen_music[num][1]); - DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW, - "from the album"); - DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"", - helpscreen_music[num][2]); + DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set."); - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); -#if 0 - PlaySoundLoop(background_loop[num]); -#endif + return; + } + } + else if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (button_released || button == MB_MENU_INITIALIZE) + { + if (list == NULL) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + FadeSoundsAndMusic(); + + ClearWindow(); + DrawHeadline(); + + DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); + + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from"); + DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by"); + DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album"); + DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); + + PlayMusic(list->music); + + list = list->next; + } } -void DrawHelpScreenCreditsText() +void DrawInfoScreen_Credits() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; - FadeSounds(); + FadeSoundsAndMusic(); + ClearWindow(); DrawHeadline(); - DrawTextFCentered(100, FC_GREEN, - "Credits:"); - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, - "DOS port of the game:"); - DrawTextFCentered(ystart + 1 * ystep, FC_RED, - "Guido Schulz"); - DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW, - "Additional toons:"); - DrawTextFCentered(ystart + 3 * ystep, FC_RED, - "Karl Hörnell"); - DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW, + DrawTextSCentered(100, FONT_TEXT_1, "Credits:"); + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, "...and many thanks to all contributors"); - DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW, - "of new levels!"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!"); - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); } -void DrawHelpScreenContactText() +void HandleInfoScreen_Credits(int button) +{ + int button_released = !button; + + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (button_released) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Program() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; @@ -772,119 +1081,183 @@ void DrawHelpScreenContactText() ClearWindow(); DrawHeadline(); - DrawTextFCentered(100, FC_GREEN, "Program information:"); + DrawTextSCentered(100, FONT_TEXT_1, "Program Information:"); - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "This game is Freeware!"); - DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW, + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2, "If you like it, send e-mail to:"); - DrawTextFCentered(ystart + 2 * ystep, FC_RED, + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3, "info@artsoft.org"); - DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW, + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2, "or SnailMail to:"); - DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED, + DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3, "Holger Schemel"); - DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED, + DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3, "Detmolder Strasse 189"); - DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED, + DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3, "33604 Bielefeld"); - DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED, + DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3, "Germany"); - DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW, + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2, "If you have created new levels,"); - DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW, + DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2, "send them to me to include them!"); - DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW, + DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2, ":-)"); - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu"); + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); } -void DrawHelpScreen() +void HandleInfoScreen_Program(int button) { - int i; + int button_released = !button; - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); + if (button == MB_MENU_LEAVE) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); - for(i=0;i 0) { xpos--; setup.player_name[xpos] = 0; - DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); - DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM); + + DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE); } else if (key == KSYM_Return && xpos > 0) { - DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); - DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM); + DrawText(startx, starty, setup.player_name, FONT_INPUT_1); + DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE); SaveSetup(); - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; } - - BackToFront(); } + +/* ========================================================================= */ +/* tree menu functions */ +/* ========================================================================= */ + static void DrawChooseTree(TreeInfo **ti_ptr) { UnmapAllGadgets(); + + FreeScreenGadgets(); + CreateScreenGadgets(); + CloseDoor(DOOR_CLOSE_2); ClearWindow(); - HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr); + + HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); MapChooseTreeGadgets(*ti_ptr); FadeToFront(); @@ -946,13 +1325,14 @@ static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti) int items_max, items_visible, item_position; items_max = numTreeInfoInGroup(ti); - items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1; + items_visible = NUM_MENU_ENTRIES_ON_SCREEN; item_position = first_entry; if (item_position > items_max - items_visible) item_position = items_max - items_visible; ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } @@ -962,12 +1342,12 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, int i; char buffer[SCR_FIELDX * 2]; int max_buffer_len = (SCR_FIELDX - 2) * 2; - int num_entries = numTreeInfoInGroup(ti); char *title_string = NULL; - int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16); - - ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE); - redraw_mask |= REDRAW_FIELD; + int xoffset_setup = 16; + int yoffset_setup = 16; + int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup); + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup); + int last_game_status = game_status; /* save current game status */ title_string = (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : @@ -975,10 +1355,17 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); - DrawText(SX + offset, SY + offset, title_string, FS_BIG, - (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW)); + DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1); + + /* force LEVELS font on artwork setup screen */ + game_status = GAME_MODE_LEVELS; - for(i=0; iname , max_buffer_len); buffer[max_buffer_len] = '\0'; - DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color); + DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color); if (node->parent_link) - initCursor(i, GFX_ARROW_BLUE_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEFT); else if (node->level_group) - initCursor(i, GFX_ARROW_BLUE_RIGHT); + initCursor(i, IMG_MENU_BUTTON_RIGHT); else - initCursor(i, GFX_KUGEL_BLAU); + initCursor(i, IMG_MENU_BUTTON); } - if (first_entry > 0) - DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); + game_status = last_game_status; /* restore current game status */ - if (first_entry + num_page_entries < num_entries) - DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); + redraw_mask |= REDRAW_FIELD; } static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) @@ -1018,47 +1403,63 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32); + DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32); if (node->parent_link) - DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); + DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"", + node->class_desc); else if (node->level_group) - DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); + DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"", + node->class_desc); else if (ti->type == TREE_TYPE_LEVEL_DIR) - DrawTextFCentered(40, FC_RED, "%3d levels (%s)", + DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)", node->levels, node->class_desc); /* let BackToFront() redraw only what is needed */ redraw_mask = last_redraw_mask | REDRAW_TILES; - for (x=0; xcl_cursor; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int num_entries = numTreeInfoInGroup(ti); int num_page_entries; + int last_game_status = game_status; /* save current game status */ - if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN) + /* force LEVELS draw offset on choose level and artwork setup screen */ + game_status = GAME_MODE_LEVELS; + + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) num_page_entries = num_entries; else - num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + + game_status = last_game_status; /* restore current game status */ if (button == MB_MENU_INITIALIZE) { + int num_entries = numTreeInfoInGroup(ti); int entry_pos = posTreeInfo(ti); if (ti->cl_first == -1) { + /* only on initialization */ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); - ti->cl_cursor = - entry_pos - ti->cl_first; + ti->cl_cursor = entry_pos - ti->cl_first; + } + else if (ti->cl_cursor >= num_page_entries || + (num_entries > num_page_entries && + num_entries - ti->cl_first < num_page_entries)) + { + /* only after change of list size (by custom graphic configuration) */ + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = entry_pos - ti->cl_first; } if (dx == 999) /* first entry is set by scrollbar position */ @@ -1069,7 +1470,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, drawChooseTreeList(ti->cl_first, num_page_entries, ti); drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawCursor(ti->cl_cursor, FC_RED); + drawChooseTreeCursor(ti->cl_cursor, FC_RED); + return; } else if (button == MB_MENU_LEAVE) @@ -1079,13 +1481,13 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, *ti_ptr = ti->node_parent; DrawChooseTree(ti_ptr); } - else if (game_status == SETUP) + else if (game_status == GAME_MODE_SETUP) { - execExitSetupChooseArtwork(); + execSetupArtwork(); } else { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } @@ -1094,55 +1496,66 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (mx || my) /* mouse input */ { - x = (mx - SX) / 32; - y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; - } - else if (dx || dy) /* keyboard input */ - { - if (dy) - y = ti->cl_cursor + dy; + int last_game_status = game_status; /* save current game status */ - if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ - { - dy = SIGN(dy); - step = num_page_entries - 1; - y = (dy < 0 ? -1 : num_page_entries); - } - } + /* force LEVELS draw offset on artwork setup screen */ + game_status = GAME_MODE_LEVELS; - if (x == 0 && y == -1) - { - if (ti->cl_first > 0 && - (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) - { - ti->cl_first -= step; - if (ti->cl_first < 0) - ti->cl_first = 0; + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; - drawChooseTreeList(ti->cl_first, num_page_entries, ti); - drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawCursor(ti->cl_cursor, FC_RED); - AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - ti->cl_first, ti); - return; - } + game_status = last_game_status; /* restore current game status */ } - else if (x == 0 && y > num_page_entries - 1) + else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ { - if (ti->cl_first + num_page_entries < num_entries && - (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) + /* move cursor instead of scrolling when already at start/end of list */ + if (dy == -1 * SCROLL_LINE && ti->cl_first == 0) + dy = -1; + else if (dy == +1 * SCROLL_LINE && + ti->cl_first + num_page_entries == num_entries) + dy = 1; + + /* handle scrolling screen one line or page */ + if (ti->cl_cursor + dy < 0 || + ti->cl_cursor + dy > num_page_entries - 1) { - ti->cl_first += step; - if (ti->cl_first + num_page_entries > num_entries) - ti->cl_first = MAX(0, num_entries - num_page_entries); + if (ABS(dy) == SCROLL_PAGE) + step = num_page_entries - 1; + + if (dy < 0 && ti->cl_first > 0) + { + /* scroll page/line up */ + + ti->cl_first -= step; + if (ti->cl_first < 0) + ti->cl_first = 0; + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + } + else if (dy > 0 && ti->cl_first + num_page_entries < num_entries) + { + /* scroll page/line down */ + + ti->cl_first += step; + if (ti->cl_first + num_page_entries > num_entries) + ti->cl_first = MAX(0, num_entries - num_page_entries); + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + } - drawChooseTreeList(ti->cl_first, num_page_entries, ti); - drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawCursor(ti->cl_cursor, FC_RED); - AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - ti->cl_first, ti); return; } + + /* handle moving cursor one line */ + y = ti->cl_cursor + dy; } if (dx == 1) @@ -1159,6 +1572,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_cursor = ti->cl_cursor; *ti_ptr = node_cursor->node_group; DrawChooseTree(ti_ptr); + return; } } @@ -1166,17 +1580,20 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { *ti_ptr = ti->node_parent; DrawChooseTree(ti_ptr); + return; } - if (x == 0 && y >= 0 && y < num_page_entries) + if (IN_VIS_FIELD(x, y) && + mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + y >= 0 && y < num_page_entries) { if (button) { if (y != ti->cl_cursor) { - drawCursor(y, FC_RED); - drawCursor(ti->cl_cursor, FC_BLUE); + drawChooseTreeCursor(y, FC_RED); + drawChooseTreeCursor(ti->cl_cursor, FC_BLUE); drawChooseTreeInfo(ti->cl_first + y, ti); ti->cl_cursor = y; } @@ -1216,39 +1633,41 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, TapeErase(); } - if (game_status == SETUP) + if (game_status == GAME_MODE_SETUP) { - execExitSetupChooseArtwork(); + execSetupArtwork(); } else { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } } } } - - BackToFront(); - - if (game_status == CHOOSELEVEL || game_status == SETUP) - DoAnimation(); } void DrawChooseLevel() { + SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); + DrawChooseTree(&leveldir_current); + + PlayMenuSound(); + PlayMenuMusic(); } void HandleChooseLevel(int mx, int my, int dx, int dy, int button) { HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); + + DoAnimation(); } void DrawHallOfFame(int highlight_position) { UnmapAllGadgets(); - FadeSounds(); + FadeSoundsAndMusic(); CloseDoor(DOOR_CLOSE_2); if (highlight_position < 0) @@ -1256,38 +1675,45 @@ void DrawHallOfFame(int highlight_position) FadeToFront(); InitAnimation(); - HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); - PlaySound(SND_HALLOFFAME); + + PlayMenuSound(); + PlayMenuMusic(); + + HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); } static void drawHallOfFameList(int first_entry, int highlight_position) { int i; + SetMainBackgroundImage(IMG_BACKGROUND_SCORES); ClearWindow(); - DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); - DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); - for(i=0; i 0) { - if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) { first_entry += step; - if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN); + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); drawHallOfFameList(first_entry, highlight_position); - return; } } - - if (button_released) + else if (button_released) { - FadeSound(SND_HALLOFFAME); - game_status = MAINMENU; + FadeSound(SND_BACKGROUND_SCORES); + game_status = GAME_MODE_MAIN; DrawMainMenu(); } - BackToFront(); + if (game_status == GAME_MODE_SCORES) + PlayMenuSoundIfLoop(); - if (game_status == HALLOFFAME) - DoAnimation(); + DoAnimation(); } @@ -1354,29 +1778,58 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) static struct TokenInfo *setup_info; static int num_setup_info; +static char *graphics_set_name; +static char *sounds_set_name; +static char *music_set_name; + static void execSetupMain() { setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); } -static void execSetupGraphics() +static void execSetupGame() +{ + setup_mode = SETUP_MODE_GAME; + DrawSetupScreen(); +} + +static void execSetupEditor() { - setup.graphics_set = artwork.gfx_current->name; + setup_mode = SETUP_MODE_EDITOR; + DrawSetupScreen(); +} +static void execSetupGraphics() +{ setup_mode = SETUP_MODE_GRAPHICS; DrawSetupScreen(); } static void execSetupSound() { - setup.sounds_set = artwork.snd_current->name; - setup.music_set = artwork.mus_current->name; - setup_mode = SETUP_MODE_SOUND; DrawSetupScreen(); } +static void execSetupArtwork() +{ + setup.graphics_set = artwork.gfx_current->identifier; + setup.sounds_set = artwork.snd_current->identifier; + setup.music_set = artwork.mus_current->identifier; + + /* needed if last screen (setup choice) changed graphics, sounds or music */ + ReloadCustomArtwork(); + + /* needed for displaying artwork name instead of artwork identifier */ + graphics_set_name = artwork.gfx_current->name; + sounds_set_name = artwork.snd_current->name; + music_set_name = artwork.mus_current->name; + + setup_mode = SETUP_MODE_ARTWORK; + DrawSetupScreen(); +} + static void execSetupChooseGraphics() { setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; @@ -1407,17 +1860,9 @@ static void execSetupShortcut() DrawSetupScreen(); } -static void execExitSetupChooseArtwork() -{ - if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) - execSetupGraphics(); - else - execSetupSound(); -} - static void execExitSetup() { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } @@ -1429,55 +1874,97 @@ static void execSaveAndExitSetup() static struct TokenInfo setup_info_main[] = { - { TYPE_ENTER_MENU, execSetupGraphics, "Graphics Setup" }, - { TYPE_ENTER_MENU, execSetupSound, "Sound Setup" }, + { TYPE_ENTER_MENU, execSetupGame, "Game Settings" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" }, + { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, + { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, + { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, { TYPE_EMPTY, NULL, "" }, -#if 0 - { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, - { TYPE_SWITCH, &setup.fading, "Fading:" }, -#endif - { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, - { TYPE_SWITCH, &setup.ask_on_escape, "Ask on Esc:" }, - { TYPE_SWITCH, &setup.toons, "Toons:" }, - { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, + { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_game[] = +{ { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, - { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_editor[] = +{ + { TYPE_STRING, NULL, "Offer Special Elements:"}, + { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, + { TYPE_SWITCH, &setup.editor.el_more, "More:" }, + { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, + { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" }, + { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, + { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" }, + { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_graphics[] = { - { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" }, - { TYPE_STRING, &setup.graphics_set, "" }, - { TYPE_EMPTY, NULL, "" }, { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, +#if 0 + { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, + { TYPE_SWITCH, &setup.fading, "Fading:" }, +#endif + { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, + { TYPE_SWITCH, &setup.toons, "Toons:" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; static struct TokenInfo setup_info_sound[] = { - { TYPE_SWITCH, &setup.sound, "Sound:", }, - { TYPE_EMPTY, NULL, "" }, { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_artwork[] = +{ + { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" }, + { TYPE_STRING, &graphics_set_name, "" }, { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" }, - { TYPE_STRING, &setup.sounds_set, "" }, + { TYPE_STRING, &sounds_set_name, "" }, { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, - { TYPE_STRING, &setup.music_set, "" }, + { TYPE_STRING, &music_set_name, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_STRING, NULL, "Override Level Artwork:"}, + { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Music:" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1487,8 +1974,13 @@ static struct TokenInfo setup_info_shortcut[] = { TYPE_KEY, &setup.shortcut.save_game, "" }, { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + { 0, NULL, NULL } }; @@ -1529,8 +2021,8 @@ static Key getSetupKey() } } - BackToFront(); DoAnimation(); + BackToFront(); /* don't eat all CPU time */ Delay(10); @@ -1543,38 +2035,43 @@ static void drawSetupValue(int pos) { int xpos = MENU_SCREEN_VALUE_XPOS; int ypos = MENU_SCREEN_START_YPOS + pos; - int font_size = FS_BIG; - int font_color = FC_YELLOW; - char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED, - setup_info[pos].value); + int font_nr = FONT_VALUE_1; + int type = setup_info[pos].type; + void *value = setup_info[pos].value; + char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) : + "n/a"); + + if (value_string == NULL) + return; - if (setup_info[pos].type & TYPE_KEY) + if (type & TYPE_KEY) { xpos = 3; - if (setup_info[pos].type & TYPE_QUERY) + if (type & TYPE_QUERY) { value_string = ""; - font_color = FC_RED; + font_nr = FONT_INPUT_1_ACTIVE; } } - else if (setup_info[pos].type & TYPE_STRING) + else if (type & TYPE_STRING) { int max_value_len = (SCR_FIELDX - 2) * 2; xpos = 1; - font_size = FS_MEDIUM; + font_nr = FONT_VALUE_2; if (strlen(value_string) > max_value_len) value_string[max_value_len] = '\0'; } - else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE && - !*(boolean *)(setup_info[pos].value)) - font_color = FC_BLUE; + else if (type & TYPE_BOOLEAN_STYLE) + { + font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + } - DrawText(SX + xpos * 32, SY + ypos * 32, - (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW); - DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color); + DrawText(mSX + xpos * 32, mSY + ypos * 32, + (xpos == 3 ? " " : " "), font_nr); + DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr); } static void changeSetupValue(int pos) @@ -1606,6 +2103,7 @@ static void DrawSetupScreen_Generic() UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); + ClearWindow(); if (setup_mode == SETUP_MODE_MAIN) @@ -1613,6 +2111,16 @@ static void DrawSetupScreen_Generic() setup_info = setup_info_main; title_string = "Setup"; } + else if (setup_mode == SETUP_MODE_GAME) + { + setup_info = setup_info_game; + title_string = "Setup Game"; + } + else if (setup_mode == SETUP_MODE_EDITOR) + { + setup_info = setup_info_editor; + title_string = "Setup Editor"; + } else if (setup_mode == SETUP_MODE_GRAPHICS) { setup_info = setup_info_graphics; @@ -1623,40 +2131,44 @@ static void DrawSetupScreen_Generic() setup_info = setup_info_sound; title_string = "Setup Sound"; } + else if (setup_mode == SETUP_MODE_ARTWORK) + { + setup_info = setup_info_artwork; + title_string = "Custom Artwork"; + } else if (setup_mode == SETUP_MODE_SHORTCUT) { setup_info = setup_info_shortcut; title_string = "Setup Shortcuts"; } - DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW); + DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); num_setup_info = 0; - for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { void *value_ptr = setup_info[i].value; int ypos = MENU_SCREEN_START_YPOS + i; - int font_size = FS_BIG; + int font_nr = FONT_MENU_1; /* set some entries to "unchangeable" according to other variables */ - if ((value_ptr == &setup.sound && !audio.sound_available) || - (value_ptr == &setup.sound_loops && !audio.loops_available) || - (value_ptr == &setup.sound_music && !audio.music_available) || - (value_ptr == &setup.sound_music && !audio.music_available) || - (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + if ((value_ptr == &setup.sound_simple && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available)) setup_info[i].type |= TYPE_GHOSTED; - if (setup_info[i].type & TYPE_ENTER_OR_LEAVE_MENU) - font_size = FS_BIG; + if (setup_info[i].type & TYPE_STRING) + font_nr = FONT_MENU_2; - DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN); + DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); if (setup_info[i].type & TYPE_ENTER_MENU) - initCursor(i, GFX_ARROW_BLUE_RIGHT); + initCursor(i, IMG_MENU_BUTTON_RIGHT); else if (setup_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, GFX_ARROW_BLUE_LEFT); + initCursor(i, IMG_MENU_BUTTON_LEFT); else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) - initCursor(i, GFX_KUGEL_BLAU); + initCursor(i, IMG_MENU_BUTTON); if (setup_info[i].type & TYPE_VALUE) drawSetupValue(i); @@ -1666,24 +2178,30 @@ static void DrawSetupScreen_Generic() FadeToFront(); InitAnimation(); - HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE); + HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); } void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { static int choice_store[MAX_SETUP_MODES]; - int choice = choice_store[setup_mode]; + int choice = choice_store[setup_mode]; /* always starts with 0 */ int x = 0; int y = choice; if (button == MB_MENU_INITIALIZE) { + /* advance to first valid menu entry */ + while (choice < num_setup_info && + setup_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + choice_store[setup_mode] = choice; + drawCursor(choice, FC_RED); return; } else if (button == MB_MENU_LEAVE) { - for (y=0; y 0 && y < num_setup_info - 1 && - (setup_info[y].type & TYPE_SKIP_ENTRY)) + setup_info[y].type & TYPE_SKIP_ENTRY) y += dy; } - if (x == 0 && y >= 0 && y < num_setup_info && - (setup_info[y].type & ~TYPE_SKIP_ENTRY)) + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY) { if (button) { @@ -1735,26 +2253,6 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else if (!(setup_info[y].type & TYPE_GHOSTED)) { -#if 0 - if (setup_info[y].type & TYPE_BOOLEAN_STYLE) - { - boolean new_value = !*(boolean *)(setup_info[y].value); - - *(boolean *)setup_info[y].value = new_value; - drawSetupValue(y); - } - else if (setup_info[y].type == TYPE_KEYTEXT && - setup_info[y + 1].type == TYPE_KEY) - { - changeSetupValue(y + 1); - } - else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) - { - void (*menu_callback_function)(void) = setup_info[choice].value; - - menu_callback_function(); - } -#else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) { void (*menu_callback_function)(void) = setup_info[choice].value; @@ -1763,45 +2261,42 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else { - if ((setup_info[y].type & TYPE_KEYTEXT) && - (setup_info[y + 1].type & TYPE_KEY)) + if (setup_info[y].type & TYPE_KEYTEXT && + setup_info[y + 1].type & TYPE_KEY) y++; if (setup_info[y].type & TYPE_VALUE) changeSetupValue(y); } -#endif } } - - BackToFront(); - - if (game_status == SETUP) - DoAnimation(); } void DrawSetupScreen_Input() { ClearWindow(); - DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW); - initCursor(0, GFX_KUGEL_BLAU); - initCursor(1, GFX_KUGEL_BLAU); - initCursor(2, GFX_ARROW_BLUE_RIGHT); - initCursor(13, GFX_ARROW_BLUE_LEFT); + DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1); - DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT); - DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT); + initCursor(0, IMG_MENU_BUTTON); + initCursor(1, IMG_MENU_BUTTON); + initCursor(2, IMG_MENU_BUTTON_RIGHT); + initCursor(13, IMG_MENU_BUTTON_LEFT); - DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); - DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); - DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); + drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); + drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); + DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1); + DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1); + DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1); + +#if 0 DeactivateJoystickForCalibration(); - DrawTextFCentered(SYSIZE - 20, FC_BLUE, + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, "Joysticks deactivated on this screen"); +#endif - HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE); + HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); } @@ -1854,47 +2349,51 @@ static void drawPlayerSetupInputInfo(int player_nr) custom_key = setup.input[player_nr].key; - DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED); - DrawGraphic(8, 2, GFX_SPIELER1 + player_nr); + DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); +#if 1 + DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); +#else + DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); +#endif if (setup.input[player_nr].use_joystick) { char *device_name = setup.input[player_nr].joy.device_name; - DrawText(SX+8*32, SY+3*32, + DrawText(mSX+8*32, mSY+3*32, joystick_name[getJoystickNrFromDeviceName(device_name)], - FS_BIG, FC_YELLOW); - DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN); + FONT_VALUE_1); + DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1); } else { - DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW); - DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN); + DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1); } - DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); - DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT); - DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT); - DrawGraphic(1, 8, GFX_ARROW_BLUE_UP); - DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN); - DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE); - DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE); + DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1); + drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); + drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); + drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); + drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); + DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD); + DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD); + DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); + DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); + DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD); - for (i=0; i<6; i++) + for (i = 0; i < 6; i++) { int ypos = 6 + i + (i > 3 ? i-3 : 0); - DrawText(SX + 3*32, SY + ypos*32, - " ", FS_BIG, FC_YELLOW); - DrawText(SX + 3*32, SY + ypos*32, + DrawText(mSX + 3*32, mSY + ypos*32, + " ", FONT_VALUE_1); + DrawText(mSX + 3*32, mSY + ypos*32, (setup.input[player_nr].use_joystick ? custom[i].text : - getKeyNameFromKey(*custom[i].key)), - FS_BIG, FC_YELLOW); + getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); } } @@ -1913,6 +2412,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { drawPlayerSetupInputInfo(player_nr); drawCursor(choice, FC_RED); + return; } else if (button == MB_MENU_LEAVE) @@ -1920,12 +2420,14 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); InitJoysticks(); + + return; } if (mx || my) /* mouse input */ { - x = (mx - SX) / 32; - y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; } else if (dx || dy) /* keyboard input */ { @@ -1942,18 +2444,20 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); } - if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button))) + if (IN_VIS_FIELD(x, y) && + y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button))) { static unsigned long delay = 0; if (!DelayReached(&delay, GADGET_FRAME_DELAY)) - goto out; + return; player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; drawPlayerSetupInputInfo(player_nr); } - else if (x == 0 && y >= pos_start && y <= pos_end && + else if (IN_VIS_FIELD(x, y) && + y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) @@ -2010,13 +2514,6 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) } } } - - BackToFront(); - - out: - - if (game_status == SETUP) - DoAnimation(); } void CustomizeKeyboard(int player_nr) @@ -2043,21 +2540,20 @@ void CustomizeKeyboard(int player_nr) custom_key = setup.input[player_nr].key; ClearWindow(); - DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW); + DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1); BackToFront(); InitAnimation(); step_nr = 0; - DrawText(SX, SY + (2+2*step_nr)*32, - customize_step[step_nr].text, FS_BIG, FC_RED); - DrawText(SX, SY + (2+2*step_nr+1)*32, - "Key:", FS_BIG, FC_RED); - DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32, - getKeyNameFromKey(*customize_step[step_nr].key), - FS_BIG, FC_BLUE); + DrawText(mSX, mSY + (2+2*step_nr)*32, + customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); + DrawText(mSX, mSY + (2+2*step_nr+1)*32, + "Key:", FONT_INPUT_1_ACTIVE); + DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); - while(!finished) + while (!finished) { if (PendingEvent()) /* got event */ { @@ -2069,7 +2565,7 @@ void CustomizeKeyboard(int player_nr) { case EVENT_KEYPRESS: { - Key key = GetEventKey((KeyEvent *)&event, TRUE); + Key key = GetEventKey((KeyEvent *)&event, FALSE); if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6)) { @@ -2086,7 +2582,7 @@ void CustomizeKeyboard(int player_nr) key = *customize_step[step_nr].key; /* check if key already used */ - for (i=0; iLevelSolved) @@ -2386,57 +2891,61 @@ void HandleGameActions() TapeStop(); GameActions(); - BackToFront(); + + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ } /* ---------- new screen button stuff -------------------------------------- */ /* graphic position and size values for buttons and scrollbars */ -#define SC_SCROLLBUTTON_XPOS 64 -#define SC_SCROLLBUTTON_YPOS 0 -#define SC_SCROLLBAR_XPOS 0 -#define SC_SCROLLBAR_YPOS 64 - -#define SC_SCROLLBUTTON_XSIZE 32 -#define SC_SCROLLBUTTON_YSIZE 32 +#define SC_SCROLLBUTTON_XSIZE TILEX +#define SC_SCROLLBUTTON_YSIZE TILEY +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ + SC_SCROLLBUTTON_YSIZE) #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) -#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE -#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE -#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ + SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ + SC_SCROLL_VERTICAL_YSIZE) #define SC_BORDER_SIZE 14 static struct { - int xpos, ypos; + int gfx_unpressed, gfx_pressed; int x, y; int gadget_id; char *infotext; } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = { { - SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, - SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, + IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE, + SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, SCREEN_CTRL_ID_SCROLL_UP, - "scroll level series up" + "scroll up" }, { - SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, - SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, + IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE, + SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, SCREEN_CTRL_ID_SCROLL_DOWN, - "scroll level series down" + "scroll down" } }; static struct { - int xpos, ypos; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + Bitmap **gfx_unpressed, **gfx_pressed; +#else + int gfx_unpressed, gfx_pressed; +#endif int x, y; int width, height; int type; @@ -2445,9 +2954,13 @@ static struct } scrollbar_info[NUM_SCREEN_SCROLLBARS] = { { - SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS, - SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, - SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + &scrollbar_bitmap[0], &scrollbar_bitmap[1], +#else + IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, +#endif + SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, GD_TYPE_SCROLLBAR_VERTICAL, SCREEN_CTRL_ID_SCROLL_VERTICAL, "scroll level series vertically" @@ -2456,30 +2969,37 @@ static struct static void CreateScreenScrollbuttons() { - Bitmap *gd_bitmap = pix[PIX_MORE]; struct GadgetInfo *gi; unsigned long event_mask; int i; - for (i=0; iclip_mask = + graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask; + scrollbar_bitmap[i]->stored_clip_gc = + graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc; + + BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap, + scrollbar_bitmap[i], + graphic_info[IMG_MENU_SCROLLBAR + i].src_x, + graphic_info[IMG_MENU_SCROLLBAR + i].src_y, + TILEX, TILEY, 0, 0); + } +#endif + + /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */ + game_status = GAME_MODE_LEVELS; + CreateScreenScrollbuttons(); CreateScreenScrollbars(); + + game_status = last_game_status; /* restore current game status */ +} + +void FreeScreenGadgets() +{ + int i; + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++) + { + /* prevent freeing clip mask and GC twice */ + scrollbar_bitmap[i]->clip_mask = None; + scrollbar_bitmap[i]->stored_clip_gc = None; + + FreeBitmap(scrollbar_bitmap[i]); + } +#endif + + for (i = 0; i < NUM_SCREEN_GADGETS; i++) + FreeGadget(screen_gadget[i]); } void MapChooseTreeGadgets(TreeInfo *ti) @@ -2576,40 +3159,51 @@ void MapChooseTreeGadgets(TreeInfo *ti) int num_entries = numTreeInfoInGroup(ti); int i; - if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN) + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) return; - for (i=0; icustom_id; - if (game_status != CHOOSELEVEL) + if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP) return; switch (id) { case SCREEN_CTRL_ID_SCROLL_UP: - HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_DOWN: - HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_VERTICAL: - HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); break; default: