X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fnetwork.c;h=f67f819c0e98334277586611c669ae5995702657;hp=bf12567b4bbc5836fa0b5502a96cfd3dbd5dfb5e;hb=30f7db91ed90b3c76ce50dca5884154b3f5d55e9;hpb=796c49130a11576aeb603104bdd25a6020598761 diff --git a/src/network.c b/src/network.c index bf12567b..f67f819c 100644 --- a/src/network.c +++ b/src/network.c @@ -38,15 +38,6 @@ static struct NetworkClientPlayerInfo first_player = NULL }; -struct NetworkLevelFileInfo -{ - char *leveldir_identifier; - struct LevelFileInfo file_info; - struct LevelFileInfo tmpl_info; - boolean use_network_level_files; - boolean use_custom_template; -}; - /* server stuff */ static TCPsocket sfd; /* TCP server socket */ @@ -60,7 +51,7 @@ static boolean stop_network_game = FALSE; static boolean stop_network_client = FALSE; static char stop_network_client_message[MAX_OUTPUT_LINESIZE + 1]; -static struct NetworkLevelFileInfo network_level; +static struct NetworkLevelInfo network_level; static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize) { @@ -151,7 +142,7 @@ static void SendNetworkBufferToServer(struct NetworkBuffer *nb) SDLNet_TCP_Send(sfd, nb->buffer, nb->size); } -struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr) +static struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr) { struct NetworkClientPlayerInfo *player = NULL; @@ -182,6 +173,11 @@ char *getNetworkPlayerName(int player_nr) return(EMPTY_PLAYER_NAME); } +static boolean hasPathSeparator(char *s) +{ + return (strchr(s, '/') != NULL); +} + static void StartNetworkServer(int port) { static int p; @@ -249,9 +245,9 @@ boolean ConnectToServer(char *hostname, int port) SDLNet_UDP_Send(udp, -1, &packet); - DrawNetworkText("Looking for local network server ..."); + DrawNetworkText("Looking for nearby network server ..."); - /* wait for any local network server to answer UDP broadcast */ + /* wait for any nearby network server to answer UDP broadcast */ for (i = 0; i < 5; i++) { if (SDLNet_CheckSockets(udp_socket_set, 0) == 1) @@ -260,9 +256,17 @@ boolean ConnectToServer(char *hostname, int port) if (num_packets == 1) { - DrawNetworkText_Success("Network server found!"); + char message[100]; server_host = SDLNet_Read32(&packet.address.host); + + sprintf(message, "Network server found at %d.%d.%d.%d!", + (server_host >> 24) & 0xff, + (server_host >> 16) & 0xff, + (server_host >> 8) & 0xff, + (server_host >> 0) & 0xff); + + DrawNetworkText_Success(message); } else { @@ -278,33 +282,52 @@ boolean ConnectToServer(char *hostname, int port) } if (server_host == 0) - DrawNetworkText_Failed("No network server found!"); + DrawNetworkText_Failed("No nearby network server found!"); } rfds = SDLNet_AllocSocketSet(1); if (hostname) { + char message[100]; + SDLNet_ResolveHost(&ip, hostname, port); if (ip.host == INADDR_NONE) - Error(ERR_EXIT, "cannot locate host '%s'", hostname); + { + sprintf(message, "Failed to resolve network server hostname '%s'!", + hostname); + + DrawNetworkText_Failed(message); + + return FALSE; + } else + { server_host = SDLNet_Read32(&ip.host); + } + + sprintf(message, "Connecting to network server host %s ...", hostname); - DrawNetworkText("Connecting to remote host ..."); + DrawNetworkText(message); } else { // if no hostname was given and no network server was auto-detected in the // local network, try to connect to a network server at the local host if (server_host == 0) + { server_host = 0x7f000001; /* 127.0.0.1 */ + DrawNetworkText("Looking for local network server ..."); + } + else + { + DrawNetworkText("Connecting to network server ..."); + } + SDLNet_Write32(server_host, &ip.host); SDLNet_Write16(port, &ip.port); - - DrawNetworkText("Connecting to local host ..."); } Error(ERR_DEBUG, "trying to connect to network server at %d.%d.%d.%d ...", @@ -325,7 +348,10 @@ boolean ConnectToServer(char *hostname, int port) } else { - DrawNetworkText_Failed("Failed to connect to network server!"); + if (hostname) + DrawNetworkText_Failed("Failed to connect to network server!"); + else + DrawNetworkText_Failed("No local network server found!"); printf("SDLNet_TCP_Open(): %s\n", SDLNet_GetError()); } @@ -342,16 +368,17 @@ boolean ConnectToServer(char *hostname, int port) { if ((sfd = SDLNet_TCP_Open(&ip))) /* connected */ { - DrawNetworkText_Success("Successfully connected!"); + DrawNetworkText_Success("Successfully connected to newly started network server!"); SDLNet_TCP_AddSocket(rfds, sfd); + return TRUE; } Delay_WithScreenUpdates(100); } - DrawNetworkText_Failed("Failed to connect to network server!"); + DrawNetworkText_Failed("Failed to connect to newly started network server!"); /* when reaching this point, connect to newly started server has failed */ return FALSE; @@ -368,7 +395,7 @@ void SendToServer_PlayerName(char *player_name) Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name); } -void SendToServer_ProtocolVersion() +void SendToServer_ProtocolVersion(void) { initNetworkBufferForWriting(write_buffer, OP_PROTOCOL_VERSION, 0); @@ -388,7 +415,7 @@ void SendToServer_NrWanted(int nr_wanted) SendNetworkBufferToServer(write_buffer); } -void SendToServer_LevelFile() +void SendToServer_LevelFile(void) { initNetworkBufferForWriting(write_buffer, OP_LEVEL_FILE, 0); @@ -426,7 +453,7 @@ void SendToServer_LevelFile() #endif } -void SendToServer_StartPlaying() +void SendToServer_StartPlaying(void) { unsigned int new_random_seed = InitRND(level.random_seed); @@ -439,14 +466,14 @@ void SendToServer_StartPlaying() SendNetworkBufferToServer(write_buffer); } -void SendToServer_PausePlaying() +void SendToServer_PausePlaying(void) { initNetworkBufferForWriting(write_buffer, OP_PAUSE_PLAYING, 0); SendNetworkBufferToServer(write_buffer); } -void SendToServer_ContinuePlaying() +void SendToServer_ContinuePlaying(void) { initNetworkBufferForWriting(write_buffer, OP_CONTINUE_PLAYING, 0); @@ -471,7 +498,7 @@ void SendToServer_MovePlayer(byte player_action) SendNetworkBufferToServer(write_buffer); } -static void Handle_OP_BAD_PROTOCOL_VERSION() +static void Handle_OP_BAD_PROTOCOL_VERSION(void) { int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer); int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer); @@ -494,7 +521,7 @@ static void Handle_OP_BAD_PROTOCOL_VERSION() stop_network_client = TRUE; } -static void Handle_OP_YOUR_NUMBER() +static void Handle_OP_YOUR_NUMBER(void) { int old_client_nr = getNetworkBuffer8BitInteger(read_buffer); int new_client_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -526,7 +553,7 @@ static void Handle_OP_YOUR_NUMBER() stored_player[new_index_nr].connected_network = TRUE; } -static void Handle_OP_NUMBER_WANTED() +static void Handle_OP_NUMBER_WANTED(void) { int old_client_nr = getNetworkBuffer8BitInteger(read_buffer); int client_nr_wanted = getNetworkBuffer8BitInteger(read_buffer); @@ -585,7 +612,7 @@ static void Handle_OP_NUMBER_WANTED() DrawNetworkPlayers(); } -static void Handle_OP_PLAYER_NAME() +static void Handle_OP_PLAYER_NAME(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); char *player_name = getNetworkBufferString(read_buffer); @@ -600,7 +627,7 @@ static void Handle_OP_PLAYER_NAME() player_nr, player->name); } -static void Handle_OP_PLAYER_CONNECTED() +static void Handle_OP_PLAYER_CONNECTED(void) { struct NetworkClientPlayerInfo *player, *last_player = NULL; int new_client_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -626,7 +653,7 @@ static void Handle_OP_PLAYER_CONNECTED() stored_player[new_index_nr].connected_network = TRUE; } -static void Handle_OP_PLAYER_DISCONNECTED() +static void Handle_OP_PLAYER_DISCONNECTED(void) { struct NetworkClientPlayerInfo *player, *player_disconnected; int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -664,7 +691,7 @@ static void Handle_OP_PLAYER_DISCONNECTED() } } -static void Handle_OP_START_PLAYING() +static void Handle_OP_START_PLAYING(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); char *new_leveldir_identifier = getNetworkBufferString(read_buffer); @@ -694,23 +721,20 @@ static void Handle_OP_START_PLAYING() level_nr = new_level_nr; } - SetLevelSetInfo(new_leveldir_identifier, new_level_nr); - /* needed if level set of network game changed graphics, sounds or music */ ReloadCustomArtwork(0); TapeErase(); if (network_level.use_network_level_files) - LoadLevelFromNetwork(&network_level.file_info, - &network_level.tmpl_info); + LoadNetworkLevel(&network_level); else LoadLevel(level_nr); StartGameActions(FALSE, setup.autorecord, new_random_seed); } -static void Handle_OP_PAUSE_PLAYING() +static void Handle_OP_PAUSE_PLAYING(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -724,7 +748,7 @@ static void Handle_OP_PAUSE_PLAYING() } } -static void Handle_OP_CONTINUE_PLAYING() +static void Handle_OP_CONTINUE_PLAYING(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -738,7 +762,7 @@ static void Handle_OP_CONTINUE_PLAYING() } } -static void Handle_OP_STOP_PLAYING() +static void Handle_OP_STOP_PLAYING(void) { int client_nr = getNetworkBuffer8BitInteger(read_buffer); int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer); @@ -754,11 +778,12 @@ static void Handle_OP_STOP_PLAYING() boolean stopped_by_remote_player = (!client_player->connected_locally); char message[100]; - sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_PLAYER ? - "Network game stopped by player %d!" : - cause_for_stopping == NETWORK_STOP_BY_ERROR ? - "Network game stopped due to internal error!" : - "Network game stopped!"), client_nr); + if (cause_for_stopping == NETWORK_STOP_BY_PLAYER) + sprintf(message, "Network game stopped by player %d!", client_nr); + else + sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_ERROR ? + "Network game stopped due to internal error!" : + "Network game stopped!")); if (cause_for_stopping != NETWORK_STOP_BY_PLAYER || stopped_by_remote_player) @@ -770,7 +795,7 @@ static void Handle_OP_STOP_PLAYING() } } -static void Handle_OP_MOVE_PLAYER() +static void Handle_OP_MOVE_PLAYER(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); int server_frame_counter = getNetworkBuffer32BitInteger(read_buffer); @@ -800,7 +825,7 @@ static void Handle_OP_MOVE_PLAYER() network_player_action_received = TRUE; } -static void Handle_OP_BROADCAST_MESSAGE() +static void Handle_OP_BROADCAST_MESSAGE(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); @@ -808,7 +833,7 @@ static void Handle_OP_BROADCAST_MESSAGE() Error(ERR_NETWORK_CLIENT, "client %d sends message", player_nr); } -static void Handle_OP_LEVEL_FILE() +static void Handle_OP_LEVEL_FILE(void) { int player_nr = getNetworkBuffer8BitInteger(read_buffer); char *leveldir_identifier; @@ -827,6 +852,9 @@ static void Handle_OP_LEVEL_FILE() leveldir_identifier = getStringCopy(getNetworkBufferString(read_buffer)); + if (hasPathSeparator(leveldir_identifier)) + Error(ERR_EXIT, "protocol error: invalid filename from network client"); + InitNetworkLevelDirectory(leveldir_identifier); network_level_dir = getNetworkLevelDir(leveldir_identifier); @@ -837,6 +865,9 @@ static void Handle_OP_LEVEL_FILE() file_info->basename = getStringCopy(getNetworkBufferString(read_buffer)); file_info->filename = getPath2(network_level_dir, file_info->basename); + if (hasPathSeparator(file_info->basename)) + Error(ERR_EXIT, "protocol error: invalid filename from network client"); + getNetworkBufferFile(read_buffer, file_info->filename); use_custom_template = getNetworkBuffer8BitInteger(read_buffer); @@ -847,6 +878,9 @@ static void Handle_OP_LEVEL_FILE() tmpl_info->basename = getStringCopy(getNetworkBufferString(read_buffer)); tmpl_info->filename = getPath2(network_level_dir, tmpl_info->basename); + if (hasPathSeparator(tmpl_info->basename)) + Error(ERR_EXIT, "protocol error: invalid filename from network client"); + getNetworkBufferFile(read_buffer, tmpl_info->filename); } @@ -869,7 +903,7 @@ static void Handle_OP_LEVEL_FILE() #endif } -static void HandleNetworkingMessage() +static void HandleNetworkingMessage(void) { stop_network_game = FALSE; @@ -944,7 +978,7 @@ static void HandleNetworkingMessage() SendToServer_StopPlaying(NETWORK_STOP_BY_ERROR); } -static char *HandleNetworkingPackets() +static char *HandleNetworkingPackets(void) { while (1) { @@ -990,7 +1024,7 @@ static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player) checked_free(player); } -static void HandleNetworkingDisconnect() +static void HandleNetworkingDisconnect(void) { int i; @@ -1013,7 +1047,7 @@ static void HandleNetworkingDisconnect() first_player.next = NULL; } -void HandleNetworking() +void HandleNetworking(void) { char *error_message = HandleNetworkingPackets(); @@ -1039,7 +1073,7 @@ void HandleNetworking() } } -void DisconnectFromNetworkServer() +void DisconnectFromNetworkServer(void) { DrawNetworkText_Title("Terminating Network"); DrawNetworkText("Disconnecting from network server ..."); @@ -1047,7 +1081,4 @@ void DisconnectFromNetworkServer() HandleNetworkingDisconnect(); DrawNetworkText_Success("Successfully disconnected!"); - - /* short time to recognize result of network initialization */ - Delay_WithScreenUpdates(1000); }