X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fnetwork.c;h=bfe53c37c829e388dbf5ffb2bb197f9be720ef2e;hp=728517465eb8d5123dc5652f5ab9cbcf716a4a2b;hb=bb49e2b2a9bb4aefe76182be725e998bf9495976;hpb=8fd731f280a5237bfb8b6ec3e2be70e45df2ec53 diff --git a/src/network.c b/src/network.c index 72851746..bfe53c37 100644 --- a/src/network.c +++ b/src/network.c @@ -37,6 +37,15 @@ static struct NetworkClientPlayerInfo first_player = NULL }; +struct NetworkLevelFileInfo +{ + char *leveldir_identifier; + struct LevelFileInfo file_info; + struct LevelFileInfo tmpl_info; + boolean use_network_level_files; + boolean use_custom_template; +}; + /* server stuff */ static TCPsocket sfd; /* TCP server socket */ @@ -50,6 +59,8 @@ static boolean stop_network_game = FALSE; static boolean stop_network_client = FALSE; static char stop_network_client_message[MAX_OUTPUT_LINESIZE + 1]; +static struct NetworkLevelFileInfo network_level; + static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize) { static int xpos = 0, ypos = 0; @@ -376,6 +387,44 @@ void SendToServer_NrWanted(int nr_wanted) SendNetworkBufferToServer(write_buffer); } +void SendToServer_LevelFile() +{ + initNetworkBufferForWriting(write_buffer, OP_LEVEL_FILE, 0); + + putNetworkBufferString( write_buffer, leveldir_current->identifier); + putNetworkBuffer16BitInteger(write_buffer, level.file_info.nr); + putNetworkBuffer8BitInteger( write_buffer, level.file_info.type); + putNetworkBuffer8BitInteger( write_buffer, level.file_info.packed); + putNetworkBufferString( write_buffer, level.file_info.basename); + putNetworkBufferFile( write_buffer, level.file_info.filename); + putNetworkBuffer8BitInteger( write_buffer, level.use_custom_template); + + if (level.use_custom_template) + { + putNetworkBufferString(write_buffer, level_template.file_info.basename); + putNetworkBufferFile( write_buffer, level_template.file_info.filename); + } + + SendNetworkBufferToServer(write_buffer); + + setString(&network_level.leveldir_identifier, leveldir_current->identifier); + + /* the sending client does not use network level files (but the real ones) */ + network_level.use_network_level_files = FALSE; + +#if 0 + printf("::: '%s'\n", leveldir_current->identifier); + printf("::: '%d'\n", level.file_info.nr); + printf("::: '%d'\n", level.file_info.type); + printf("::: '%d'\n", level.file_info.packed); + printf("::: '%s'\n", level.file_info.basename); + printf("::: '%s'\n", level.file_info.filename); + + if (level.use_custom_template) + printf("::: '%s'\n", level_template.file_info.filename); +#endif +} + void SendToServer_StartPlaying() { unsigned int new_random_seed = InitRND(level.random_seed); @@ -621,10 +670,7 @@ static void Handle_OP_START_PLAYING() int new_level_nr = getNetworkBuffer16BitInteger(read_buffer); unsigned int new_random_seed = getNetworkBuffer32BitInteger(read_buffer); - LevelDirTree *new_leveldir = - getTreeInfoFromIdentifier(leveldir_first, new_leveldir_identifier); - - if (new_leveldir == NULL) + if (!strEqual(new_leveldir_identifier, network_level.leveldir_identifier)) { Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier); @@ -636,14 +682,24 @@ static void Handle_OP_START_PLAYING() printf("OP_START_PLAYING: %d\n", player_nr); Error(ERR_NETWORK_CLIENT, "client %d starts game [level %d from level identifier '%s']\n", - player_nr, new_level_nr, new_leveldir->identifier); + player_nr, new_level_nr, new_leveldir_identifier); + + LevelDirTree *new_leveldir = + getTreeInfoFromIdentifier(leveldir_first, new_leveldir_identifier); - leveldir_current = new_leveldir; - level_nr = new_level_nr; + if (new_leveldir != NULL) + { + leveldir_current = new_leveldir; + level_nr = new_level_nr; + } TapeErase(); - LoadTape(level_nr); - LoadLevel(level_nr); + + if (network_level.use_network_level_files) + LoadLevelFromNetwork(&network_level.file_info, + &network_level.tmpl_info); + else + LoadLevel(level_nr); StartGameActions(FALSE, setup.autorecord, new_random_seed); } @@ -746,6 +802,66 @@ static void Handle_OP_BROADCAST_MESSAGE() Error(ERR_NETWORK_CLIENT, "client %d sends message", player_nr); } +static void Handle_OP_LEVEL_FILE() +{ + int player_nr = getNetworkBuffer8BitInteger(read_buffer); + char *leveldir_identifier; + char *network_level_dir; + struct LevelFileInfo *file_info = &network_level.file_info; + struct LevelFileInfo *tmpl_info = &network_level.tmpl_info; + boolean use_custom_template; + + setString(&network_level.leveldir_identifier, NULL); + setString(&network_level.file_info.basename, NULL); + setString(&network_level.file_info.filename, NULL); + setString(&network_level.tmpl_info.basename, NULL); + setString(&network_level.tmpl_info.filename, NULL); + + printf("OP_LEVEL_FILE: %d\n", player_nr); + + leveldir_identifier = getStringCopy(getNetworkBufferString(read_buffer)); + network_level_dir = getNetworkLevelDir(leveldir_identifier); + + file_info->nr = getNetworkBuffer16BitInteger(read_buffer); + file_info->type = getNetworkBuffer8BitInteger(read_buffer); + file_info->packed = getNetworkBuffer8BitInteger(read_buffer); + file_info->basename = getStringCopy(getNetworkBufferString(read_buffer)); + file_info->filename = getPath2(network_level_dir, file_info->basename); + + InitNetworkLevelDirectory(leveldir_identifier); + + getNetworkBufferFile(read_buffer, file_info->filename); + + use_custom_template = getNetworkBuffer8BitInteger(read_buffer); + if (use_custom_template) + { + *tmpl_info = *file_info; + + tmpl_info->basename = getStringCopy(getNetworkBufferString(read_buffer)); + tmpl_info->filename = getPath2(network_level_dir, tmpl_info->basename); + + getNetworkBufferFile(read_buffer, tmpl_info->filename); + } + + network_level.leveldir_identifier = leveldir_identifier; + network_level.use_custom_template = use_custom_template; + + /* the receiving client(s) use(s) the transferred network level files */ + network_level.use_network_level_files = TRUE; + +#if 0 + printf("::: '%s'\n", leveldir_identifier); + printf("::: '%d'\n", file_info->nr); + printf("::: '%d'\n", file_info->type); + printf("::: '%d'\n", file_info->packed); + printf("::: '%s'\n", file_info->basename); + printf("::: '%s'\n", file_info->filename); + + if (use_custom_template) + printf("::: '%s'\n", tmpl_info->filename); +#endif +} + static void HandleNetworkingMessage() { stop_network_game = FALSE; @@ -804,6 +920,10 @@ static void HandleNetworkingMessage() Handle_OP_BROADCAST_MESSAGE(); break; + case OP_LEVEL_FILE: + Handle_OP_LEVEL_FILE(); + break; + default: if (options.verbose) Error(ERR_NETWORK_CLIENT,