X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fnetwork.c;h=8d853201f85e15cbb22028880e196d4f36bc6807;hp=fd98b62d8e72ca9ce7522f905d799ca468a563cd;hb=abe44529b439ad39b4d8dbf19cbd67c9b9844279;hpb=9991027ba0e61f105a15d517461614fce184ba48 diff --git a/src/network.c b/src/network.c index fd98b62d..8d853201 100644 --- a/src/network.c +++ b/src/network.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* network.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// network.c +// ============================================================================ #include "libgame/platform.h" @@ -87,7 +85,8 @@ static void SendBufferToServer(int size) #if defined(TARGET_SDL) SDLNet_TCP_Send(sfd, writbuffer, nwrite); #else - write(sfd, writbuffer, nwrite); + if (write(sfd, writbuffer, nwrite) == -1) + Error(ERR_WARN, "write() failed; %s", strerror(errno)); #endif nwrite = 0; } @@ -129,7 +128,12 @@ static void StartNetworkServer(int port) static int p; p = port; +#if defined(TARGET_SDL2) + server_thread = SDL_CreateThread(NetworkServerThread, + "NetworkServerThread", &p); +#else server_thread = SDL_CreateThread(NetworkServerThread, &p); +#endif network_server = TRUE; #else @@ -308,7 +312,7 @@ void SendToServer_NrWanted(int nr_wanted) void SendToServer_StartPlaying() { - unsigned long new_random_seed = InitRND(level.random_seed); + unsigned int new_random_seed = InitRND(level.random_seed); int dummy = 0; /* !!! HAS NO MEANING ANYMORE !!! */ /* the name of the level must be enough */ @@ -433,7 +437,7 @@ static void Handle_OP_NUMBER_WANTED() { char request[100]; - sprintf(request, "Sorry ! Player %d already exists ! You are player %d !", + sprintf(request, "Sorry! Player %d already exists! You are player %d!", index_nr_wanted + 1, new_index_nr + 1); Request(request, REQ_CONFIRM); @@ -502,12 +506,10 @@ static void Handle_OP_START_PLAYING() { LevelDirTree *new_leveldir; int new_level_nr; - int dummy; - unsigned long new_random_seed; + unsigned int new_random_seed; char *new_leveldir_identifier; new_level_nr = (buffer[2] << 8) + buffer[3]; - dummy = (buffer[4] << 8) + buffer[5]; /* (obsolete) */ new_random_seed = (buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]); new_leveldir_identifier = (char *)&buffer[10]; @@ -567,7 +569,7 @@ static void Handle_OP_STOP_PLAYING() else if (buffer[2] == NETWORK_STOP_BY_ERROR) Request("Network game stopped due to internal error!", REQ_CONFIRM); else - Request("Network game stopped !", REQ_CONFIRM); + Request("Network game stopped!", REQ_CONFIRM); } game_status = GAME_MODE_MAIN;